Urho3D
Dviglo::Ray Member List

This is the complete list of members for Dviglo::Ray, including all inherited members.

ClosestPoint(const Ray &ray) constDviglo::Ray
Define(const Vector3 &origin, const Vector3 &direction)Dviglo::Rayinline
direction_Dviglo::Ray
Distance(const Vector3 &point) constDviglo::Rayinline
HitDistance(const Plane &plane) constDviglo::Ray
HitDistance(const BoundingBox &box) constDviglo::Ray
HitDistance(const Frustum &frustum, bool solidInside=true) constDviglo::Ray
HitDistance(const Sphere &sphere) constDviglo::Ray
HitDistance(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2, Vector3 *outNormal=nullptr, Vector3 *outBary=nullptr) constDviglo::Ray
HitDistance(const void *vertexData, unsigned vertexStride, unsigned vertexStart, unsigned vertexCount, Vector3 *outNormal=nullptr, Vector2 *outUV=nullptr, unsigned uvOffset=0) constDviglo::Ray
HitDistance(const void *vertexData, unsigned vertexStride, const void *indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount, Vector3 *outNormal=nullptr, Vector2 *outUV=nullptr, unsigned uvOffset=0) constDviglo::Ray
InsideGeometry(const void *vertexData, unsigned vertexSize, unsigned vertexStart, unsigned vertexCount) constDviglo::Ray
InsideGeometry(const void *vertexData, unsigned vertexSize, const void *indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount) constDviglo::Ray
operator!=(const Ray &rhs) constDviglo::Rayinline
operator=(const Ray &rhs) noexcept=defaultDviglo::Ray
operator==(const Ray &rhs) constDviglo::Rayinline
origin_Dviglo::Ray
Project(const Vector3 &point) constDviglo::Rayinline
Ray() noexcept=defaultDviglo::Ray
Ray(const Vector3 &origin, const Vector3 &direction) noexceptDviglo::Rayinline
Ray(const Ray &ray) noexcept=defaultDviglo::Ray
Transformed(const Matrix3x4 &transform) constDviglo::Ray