| AddRef() | Dviglo::RefCounted |  | 
  | ApplyShadowMapFilter(View *view, Texture2D *shadowMap, float blurScale) | Dviglo::Renderer |  | 
  | blockEvents_ | Dviglo::Object | private | 
  | BlurShadowMap(View *view, Texture2D *shadowMap, float blurScale) | Dviglo::Renderer | private | 
  | Cast() | Dviglo::Object | inline | 
  | Cast() const | Dviglo::Object | inline | 
  | colorShadowMaps_ | Dviglo::Renderer | private | 
  | context_ | Dviglo::Object | protected | 
  | CreateGeometries() | Dviglo::Renderer | private | 
  | CreateInstancingBuffer() | Dviglo::Renderer | private | 
  | defaultLightRamp_ | Dviglo::Renderer | private | 
  | defaultLightSpot_ | Dviglo::Renderer | private | 
  | defaultMaterial_ | Dviglo::Renderer | private | 
  | defaultRenderPath_ | Dviglo::Renderer | private | 
  | defaultTechnique_ | Dviglo::Renderer | private | 
  | defaultZone_ | Dviglo::Renderer | private | 
  | deferredLightPSVariations_ | Dviglo::Renderer | private | 
  | dirLightGeometry_ | Dviglo::Renderer | private | 
  | DrawDebugGeometry(bool depthTest) | Dviglo::Renderer |  | 
  | drawShadows_ | Dviglo::Renderer | private | 
  | dynamicInstancing_ | Dviglo::Renderer | private | 
  | eventHandlers_ | Dviglo::Object | private | 
  | faceSelectCubeMap_ | Dviglo::Renderer | private | 
  | FindEventHandler(StringHash eventType, EventHandler **previous=nullptr) const | Dviglo::Object | private | 
  | FindSpecificEventHandler(Object *sender, EventHandler **previous=nullptr) const | Dviglo::Object | private | 
  | FindSpecificEventHandler(Object *sender, StringHash eventType, EventHandler **previous=nullptr) const | Dviglo::Object | private | 
  | frame_ | Dviglo::Renderer | private | 
  | GetActualView(View *view) | Dviglo::Renderer | static | 
  | GetBlockEvents() const | Dviglo::Object | inline | 
  | GetCategory() const | Dviglo::Object |  | 
  | GetContext() const | Dviglo::Object | inline | 
  | GetDefaultLightRamp() const | Dviglo::Renderer | inline | 
  | GetDefaultLightSpot() const | Dviglo::Renderer | inline | 
  | GetDefaultMaterial() const | Dviglo::Renderer | inline | 
  | GetDefaultRenderPath() const | Dviglo::Renderer |  | 
  | GetDefaultTechnique() const | Dviglo::Renderer |  | 
  | GetDefaultZone() const | Dviglo::Renderer | inline | 
  | GetDepthStencil(int width, int height, int multiSample, bool autoResolve) | Dviglo::Renderer |  | 
  | GetDrawShadows() const | Dviglo::Renderer | inline | 
  | GetDynamicInstancing() const | Dviglo::Renderer | inline | 
  | GetEventDataMap() const | Dviglo::Object |  | 
  | GetEventHandler() const | Dviglo::Object |  | 
  | GetEventSender() const | Dviglo::Object |  | 
  | GetFaceSelectCubeMap() const | Dviglo::Renderer | inline | 
  | GetFrameInfo() const | Dviglo::Renderer | inline | 
  | GetGlobalVar(StringHash key) const | Dviglo::Object |  | 
  | GetGlobalVars() const | Dviglo::Object |  | 
  | GetHDRRendering() const | Dviglo::Renderer | inline | 
  | GetIndirectionCubeMap() const | Dviglo::Renderer | inline | 
  | GetInstancingBuffer() const | Dviglo::Renderer | inline | 
  | GetLightGeometry(Light *light) | Dviglo::Renderer |  | 
  | GetLightScissor(Light *light, Camera *camera) | Dviglo::Renderer |  | 
  | GetMaterialQuality() const | Dviglo::Renderer | inline | 
  | GetMaxOccluderTriangles() const | Dviglo::Renderer | inline | 
  | GetMaxShadowMaps() const | Dviglo::Renderer | inline | 
  | GetMaxSortedInstances() const | Dviglo::Renderer | inline | 
  | GetMinInstances() const | Dviglo::Renderer | inline | 
  | GetMobileNormalOffsetMul() const | Dviglo::Renderer | inline | 
  | GetMobileShadowBiasAdd() const | Dviglo::Renderer | inline | 
  | GetMobileShadowBiasMul() const | Dviglo::Renderer | inline | 
  | GetNumBatches() const | Dviglo::Renderer | inline | 
  | GetNumExtraInstancingBufferElements() const | Dviglo::Renderer | inline | 
  | GetNumGeometries(bool allViews=false) const | Dviglo::Renderer |  | 
  | GetNumLights(bool allViews=false) const | Dviglo::Renderer |  | 
  | GetNumOccluders(bool allViews=false) const | Dviglo::Renderer |  | 
  | GetNumPrimitives() const | Dviglo::Renderer | inline | 
  | GetNumShadowMaps(bool allViews=false) const | Dviglo::Renderer |  | 
  | GetNumViewports() const | Dviglo::Renderer | inline | 
  | GetNumViews() const | Dviglo::Renderer | inline | 
  | GetOccluderSizeThreshold() const | Dviglo::Renderer | inline | 
  | GetOcclusionBuffer(Camera *camera) | Dviglo::Renderer |  | 
  | GetOcclusionBufferSize() const | Dviglo::Renderer | inline | 
  | GetPreparedView(Camera *camera) | Dviglo::Renderer |  | 
  | GetQuadGeometry() | Dviglo::Renderer |  | 
  | GetReuseShadowMaps() const | Dviglo::Renderer | inline | 
  | GetScreenBuffer(int width, int height, unsigned format, int multiSample, bool autoResolve, bool cubemap, bool filtered, bool srgb, unsigned persistentKey=0) | Dviglo::Renderer |  | 
  | GetShadowCamera() | Dviglo::Renderer |  | 
  | GetShadowMap(Light *light, Camera *camera, unsigned viewWidth, unsigned viewHeight) | Dviglo::Renderer |  | 
  | GetShadowMapSize() const | Dviglo::Renderer | inline | 
  | GetShadowQuality() const | Dviglo::Renderer | inline | 
  | GetShadowSoftness() const | Dviglo::Renderer | inline | 
  | GetShadowVariations() const | Dviglo::Renderer | private | 
  | GetSpecularLighting() const | Dviglo::Renderer | inline | 
  | GetSubsystem(StringHash type) const | Dviglo::Object |  | 
  | GetSubsystem() const | Dviglo::Object |  | 
  | GetTextureAnisotropy() const | Dviglo::Renderer | inline | 
  | GetTextureFilterMode() const | Dviglo::Renderer | inline | 
  | GetTextureQuality() const | Dviglo::Renderer | inline | 
  | GetThreadedOcclusion() const | Dviglo::Renderer | inline | 
  | GetType() const =0 | Dviglo::Object | pure virtual | 
  | GetTypeInfo() const =0 | Dviglo::Object | pure virtual | 
  | GetTypeInfoStatic() | Dviglo::Object | inlinestatic | 
  | GetTypeName() const =0 | Dviglo::Object | pure virtual | 
  | GetViewport(unsigned index) const | Dviglo::Renderer |  | 
  | GetViewportForScene(Scene *scene, unsigned index) const | Dviglo::Renderer |  | 
  | GetVSMMultiSample() const | Dviglo::Renderer | inline | 
  | GetVSMShadowParameters() const | Dviglo::Renderer | inline | 
  | graphics_ | Dviglo::Renderer | private | 
  | HandleRenderUpdate(StringHash eventType, VariantMap &eventData) | Dviglo::Renderer | private | 
  | HandleScreenMode(StringHash eventType, VariantMap &eventData) | Dviglo::Renderer | private | 
  | HasEventHandlers() const | Dviglo::Object | inline | 
  | HasSubscribedToEvent(StringHash eventType) const | Dviglo::Object |  | 
  | HasSubscribedToEvent(Object *sender, StringHash eventType) const | Dviglo::Object |  | 
  | hdrRendering_ | Dviglo::Renderer | private | 
  | indirectionCubeMap_ | Dviglo::Renderer | private | 
  | Initialize() | Dviglo::Renderer | private | 
  | initialized_ | Dviglo::Renderer | private | 
  | instancingBuffer_ | Dviglo::Renderer | private | 
  | IsInstanceOf(StringHash type) const | Dviglo::Object |  | 
  | IsInstanceOf(const TypeInfo *typeInfo) const | Dviglo::Object |  | 
  | IsInstanceOf() const | Dviglo::Object | inline | 
  | lightScissorCache_ | Dviglo::Renderer | private | 
  | lightStencilValue_ | Dviglo::Renderer | private | 
  | LoadPassShaders(Pass *pass, Vector< SharedPtr< ShaderVariation > > &vertexShaders, Vector< SharedPtr< ShaderVariation > > &pixelShaders, const BatchQueue &queue) | Dviglo::Renderer | private | 
  | LoadShaders() | Dviglo::Renderer | private | 
  | materialQuality_ | Dviglo::Renderer | private | 
  | maxOccluderTriangles_ | Dviglo::Renderer | private | 
  | maxShadowMaps_ | Dviglo::Renderer | private | 
  | maxSortedInstances_ | Dviglo::Renderer | private | 
  | minInstances_ | Dviglo::Renderer | private | 
  | mobileNormalOffsetMul_ | Dviglo::Renderer | private | 
  | mobileShadowBiasAdd_ | Dviglo::Renderer | private | 
  | mobileShadowBiasMul_ | Dviglo::Renderer | private | 
  | numBatches_ | Dviglo::Renderer | private | 
  | numExtraInstancingBufferElements_ | Dviglo::Renderer | private | 
  | numOcclusionBuffers_ | Dviglo::Renderer | private | 
  | numPrimitives_ | Dviglo::Renderer | private | 
  | numShadowCameras_ | Dviglo::Renderer | private | 
  | Object(Context *context) | Dviglo::Object | explicit | 
  | occluderSizeThreshold_ | Dviglo::Renderer | private | 
  | occlusionBuffers_ | Dviglo::Renderer | private | 
  | occlusionBufferSize_ | Dviglo::Renderer | private | 
  | OnEvent(Object *sender, StringHash eventType, VariantMap &eventData) | Dviglo::Object | virtual | 
  | operator=(const RefCounted &rhs)=delete | Dviglo::RefCounted |  | 
  | OptimizeLightByScissor(Light *light, Camera *camera) | Dviglo::Renderer |  | 
  | OptimizeLightByStencil(Light *light, Camera *camera) | Dviglo::Renderer |  | 
  | pointLightGeometry_ | Dviglo::Renderer | private | 
  | preparedViews_ | Dviglo::Renderer | private | 
  | PrepareViewRender() | Dviglo::Renderer | private | 
  | queuedViewports_ | Dviglo::Renderer | private | 
  | QueueRenderSurface(RenderSurface *renderTarget) | Dviglo::Renderer |  | 
  | QueueViewport(RenderSurface *renderTarget, Viewport *viewport) | Dviglo::Renderer |  | 
  | refCount_ | Dviglo::RefCounted | private | 
  | RefCounted() | Dviglo::RefCounted |  | 
  | RefCounted(const RefCounted &rhs)=delete | Dviglo::RefCounted |  | 
  | RefCountPtr() | Dviglo::RefCounted | inline | 
  | Refs() const | Dviglo::RefCounted |  | 
  | ReleaseMaterialShaders() | Dviglo::Renderer | private | 
  | ReleaseRef() | Dviglo::RefCounted |  | 
  | ReloadShaders() | Dviglo::Renderer |  | 
  | ReloadTextures() | Dviglo::Renderer | private | 
  | RemoveEventSender(Object *sender) | Dviglo::Object | private | 
  | RemoveUnusedBuffers() | Dviglo::Renderer | private | 
  | Render() | Dviglo::Renderer |  | 
  | Renderer(Context *context) | Dviglo::Renderer | explicit | 
  | rendererMutex_ | Dviglo::Renderer | private | 
  | ResetBuffers() | Dviglo::Renderer | private | 
  | ResetScreenBufferAllocations() | Dviglo::Renderer | private | 
  | ResetShadowMapAllocations() | Dviglo::Renderer | private | 
  | ResetShadowMaps() | Dviglo::Renderer | private | 
  | resetViews_ | Dviglo::Renderer | private | 
  | ResizeInstancingBuffer(unsigned numInstances) | Dviglo::Renderer |  | 
  | reuseShadowMaps_ | Dviglo::Renderer | private | 
  | screenBufferAllocations_ | Dviglo::Renderer | private | 
  | screenBuffers_ | Dviglo::Renderer | private | 
  | SendEvent(StringHash eventType) | Dviglo::Object |  | 
  | SendEvent(StringHash eventType, VariantMap &eventData) | Dviglo::Object |  | 
  | SendEvent(StringHash eventType, Args... args) | Dviglo::Object | inline | 
  | SetBatchShaders(Batch &batch, Technique *tech, bool allowShadows, const BatchQueue &queue) | Dviglo::Renderer |  | 
  | SetBlockEvents(bool block) | Dviglo::Object | inline | 
  | SetCullMode(CullMode mode, Camera *camera) | Dviglo::Renderer |  | 
  | SetDefaultRenderPath(RenderPath *renderPath) | Dviglo::Renderer |  | 
  | SetDefaultRenderPath(XMLFile *xmlFile) | Dviglo::Renderer |  | 
  | SetDefaultTechnique(Technique *technique) | Dviglo::Renderer |  | 
  | SetDrawShadows(bool enable) | Dviglo::Renderer |  | 
  | SetDynamicInstancing(bool enable) | Dviglo::Renderer |  | 
  | SetGlobalVar(StringHash key, const Variant &value) | Dviglo::Object |  | 
  | SetHDRRendering(bool enable) | Dviglo::Renderer |  | 
  | SetIndirectionTextureData() | Dviglo::Renderer | private | 
  | SetLightVolumeBatchShaders(Batch &batch, Camera *camera, const String &vsName, const String &psName, const String &vsDefines, const String &psDefines) | Dviglo::Renderer |  | 
  | SetMaterialQuality(MaterialQuality quality) | Dviglo::Renderer |  | 
  | SetMaxOccluderTriangles(int triangles) | Dviglo::Renderer |  | 
  | SetMaxShadowMaps(int shadowMaps) | Dviglo::Renderer |  | 
  | SetMaxSortedInstances(int instances) | Dviglo::Renderer |  | 
  | SetMinInstances(int instances) | Dviglo::Renderer |  | 
  | SetMobileNormalOffsetMul(float mul) | Dviglo::Renderer |  | 
  | SetMobileShadowBiasAdd(float add) | Dviglo::Renderer |  | 
  | SetMobileShadowBiasMul(float mul) | Dviglo::Renderer |  | 
  | SetNumExtraInstancingBufferElements(int elements) | Dviglo::Renderer |  | 
  | SetNumViewports(unsigned num) | Dviglo::Renderer |  | 
  | SetOccluderSizeThreshold(float screenSize) | Dviglo::Renderer |  | 
  | SetOcclusionBufferSize(int size) | Dviglo::Renderer |  | 
  | SetReuseShadowMaps(bool enable) | Dviglo::Renderer |  | 
  | SetShadowMapFilter(Object *instance, ShadowMapFilter functionPtr) | Dviglo::Renderer |  | 
  | SetShadowMapSize(int size) | Dviglo::Renderer |  | 
  | SetShadowQuality(ShadowQuality quality) | Dviglo::Renderer |  | 
  | SetShadowSoftness(float shadowSoftness) | Dviglo::Renderer |  | 
  | SetSpecularLighting(bool enable) | Dviglo::Renderer |  | 
  | SetTextureAnisotropy(int level) | Dviglo::Renderer |  | 
  | SetTextureFilterMode(TextureFilterMode mode) | Dviglo::Renderer |  | 
  | SetTextureQuality(MaterialQuality quality) | Dviglo::Renderer |  | 
  | SetThreadedOcclusion(bool enable) | Dviglo::Renderer |  | 
  | SetViewport(unsigned index, Viewport *viewport) | Dviglo::Renderer |  | 
  | SetVSMMultiSample(int multiSample) | Dviglo::Renderer |  | 
  | SetVSMShadowParameters(float minVariance, float lightBleedingReduction) | Dviglo::Renderer |  | 
  | shaderErrorDisplayed_ | Dviglo::Renderer | private | 
  | shadersChangedFrameNumber_ | Dviglo::Renderer | private | 
  | shadersDirty_ | Dviglo::Renderer | private | 
  | shadowCameraNodes_ | Dviglo::Renderer | private | 
  | shadowMapAllocations_ | Dviglo::Renderer | private | 
  | ShadowMapFilter typedef (defined in Dviglo::Renderer) | Dviglo::Renderer |  | 
  | shadowMapFilter_ | Dviglo::Renderer | private | 
  | shadowMapFilterInstance_ | Dviglo::Renderer | private | 
  | shadowMaps_ | Dviglo::Renderer | private | 
  | shadowMapSize_ | Dviglo::Renderer | private | 
  | shadowQuality_ | Dviglo::Renderer | private | 
  | shadowSoftness_ | Dviglo::Renderer | private | 
  | specularLighting_ | Dviglo::Renderer | private | 
  | spotLightGeometry_ | Dviglo::Renderer | private | 
  | StorePreparedView(View *view, Camera *camera) | Dviglo::Renderer |  | 
  | SubscribeToEvent(StringHash eventType, EventHandler *handler) | Dviglo::Object |  | 
  | SubscribeToEvent(Object *sender, StringHash eventType, EventHandler *handler) | Dviglo::Object |  | 
  | SubscribeToEvent(StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) | Dviglo::Object |  | 
  | SubscribeToEvent(Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) | Dviglo::Object |  | 
  | textureAnisotropy_ | Dviglo::Renderer | private | 
  | textureFilterMode_ | Dviglo::Renderer | private | 
  | textureQuality_ | Dviglo::Renderer | private | 
  | threadedOcclusion_ | Dviglo::Renderer | private | 
  | UnsubscribeFromAllEvents() | Dviglo::Object |  | 
  | UnsubscribeFromAllEventsExcept(const PODVector< StringHash > &exceptions, bool onlyUserData) | Dviglo::Object |  | 
  | UnsubscribeFromEvent(StringHash eventType) | Dviglo::Object |  | 
  | UnsubscribeFromEvent(Object *sender, StringHash eventType) | Dviglo::Object |  | 
  | UnsubscribeFromEvents(Object *sender) | Dviglo::Object |  | 
  | Update(float timeStep) | Dviglo::Renderer |  | 
  | updatedOctrees_ | Dviglo::Renderer | private | 
  | UpdateQueuedViewport(unsigned index) | Dviglo::Renderer | private | 
  | URHO3D_OBJECT(Renderer, Object) (defined in Dviglo::Renderer) | Dviglo::Renderer | private | 
  | viewports_ | Dviglo::Renderer | private | 
  | views_ | Dviglo::Renderer | private | 
  | vsmMultiSample_ | Dviglo::Renderer | private | 
  | vsmShadowParams_ | Dviglo::Renderer | private | 
  | WeakRefs() const | Dviglo::RefCounted |  | 
  | ~Object() override | Dviglo::Object |  | 
  | ~RefCounted() | Dviglo::RefCounted | virtual | 
  | ~Renderer() override | Dviglo::Renderer |  |