Urho3D
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Classes | |
class | Dviglo::Pass |
Material rendering pass, which defines shaders and render state. More... | |
class | Dviglo::Technique |
Material technique. Consists of several passes. More... | |
Enumerations | |
enum | Dviglo::PassLightingMode { LIGHTING_UNLIT = 0, LIGHTING_PERVERTEX, LIGHTING_PERPIXEL } |
Lighting mode of a pass. | |