| Urho3D
    | 
| Classes | |
| class | Dviglo::Pass | 
| Material rendering pass, which defines shaders and render state.  More... | |
| class | Dviglo::Technique | 
| Material technique. Consists of several passes.  More... | |
| Enumerations | |
| enum | Dviglo::PassLightingMode { LIGHTING_UNLIT = 0, LIGHTING_PERVERTEX, LIGHTING_PERPIXEL } | 
| Lighting mode of a pass. | |
 1.8.17
 1.8.17