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Urho3D
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Base class for GPU resources. More...
#include </home/runner/work/Dviglo/Dviglo/DvigloRepository/Source/Urho3D/Graphics/GPUObject.h>
Public Member Functions | |
| GPUObject (Graphics *graphics) | |
| Construct with graphics subsystem pointer. | |
| virtual | ~GPUObject () |
| Destruct. Remove from the Graphics. | |
| virtual void | OnDeviceLost () |
| Mark the GPU resource destroyed on graphics context destruction. | |
| virtual void | OnDeviceReset () |
| Recreate the GPU resource and restore data if applicable. | |
| virtual void | Release () |
| Unconditionally release the GPU resource. | |
| void | ClearDataLost () |
| Clear the data lost flag. | |
| Graphics * | GetGraphics () const |
| Return the graphics subsystem associated with this GPU object. | |
| void * | GetGPUObject () const |
| Return the object pointer. Applicable only on Direct3D. | |
| unsigned | GetGPUObjectName () const |
| Return the object name. Applicable only on OpenGL. | |
| bool | IsDataLost () const |
| bool | HasPendingData () const |
| Return whether has pending data assigned while graphics context was lost. | |
Protected Attributes | |
| WeakPtr< Graphics > | graphics_ |
| Graphics subsystem. | |
| GPUObjectHandle | object_ {} |
| Object pointer or name. | |
| bool | dataLost_ {} |
| Data lost flag. | |
| bool | dataPending_ {} |
| Data pending flag. | |
Base class for GPU resources.
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inline |
Return whether data is lost due to context loss.
1.8.17