| Urho3D
    | 
Data structured used to hold data of UI elements that are rendered to texture. More...
| Public Attributes | |
| WeakPtr< UIElement > | rootElement_ | 
| UIElement to be rendered into texture. | |
| SharedPtr< Texture2D > | texture_ | 
| Texture that UIElement will be rendered into. | |
| PODVector< UIBatch > | batches_ | 
| UI rendering batches. | |
| PODVector< float > | vertexData_ | 
| UI rendering vertex data. | |
| SharedPtr< VertexBuffer > | vertexBuffer_ | 
| UI vertex buffer. | |
| PODVector< UIBatch > | debugDrawBatches_ | 
| UI rendering batches for debug draw. | |
| PODVector< float > | debugVertexData_ | 
| UI rendering vertex data for debug draw. | |
| SharedPtr< VertexBuffer > | debugVertexBuffer_ | 
| UI debug geometry vertex buffer. | |
Data structured used to hold data of UI elements that are rendered to texture.
 1.8.17
 1.8.17