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Urho3D
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#include "../IO/VectorBuffer.h"#include "../Scene/Component.h"#include <Bullet/LinearMath/btMotionState.h>Classes | |
| class | Dviglo::RigidBody |
| Physics rigid body component. More... | |
Enumerations | |
| enum | Dviglo::CollisionEventMode { COLLISION_NEVER = 0, COLLISION_ACTIVE, COLLISION_ALWAYS } |
| Rigid body collision event signaling mode. | |
1.8.17