|  | 
|  | RigidBody (Context *context) | 
|  | Construct. 
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|  | 
|  | ~RigidBody () override | 
|  | Destruct. Free the rigid body and geometries. 
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|  | 
| void | ApplyAttributes () override | 
|  | Apply attribute changes that can not be applied immediately. Called after scene load or a network update. 
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|  | 
| void | OnSetEnabled () override | 
|  | Handle enabled/disabled state change. 
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|  | 
| void | getWorldTransform (btTransform &worldTrans) const override | 
|  | 
| void | setWorldTransform (const btTransform &worldTrans) override | 
|  | 
| void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override | 
|  | Visualize the component as debug geometry. 
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|  | 
| void | SetMass (float mass) | 
|  | 
| void | SetPosition (const Vector3 &position) | 
|  | 
| void | SetRotation (const Quaternion &rotation) | 
|  | 
| void | SetTransform (const Vector3 &position, const Quaternion &rotation) | 
|  | Set rigid body position and rotation in world space as an atomic operation. 
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|  | 
| void | SetLinearVelocity (const Vector3 &velocity) | 
|  | 
| void | SetLinearFactor (const Vector3 &factor) | 
|  | 
| void | SetLinearRestThreshold (float threshold) | 
|  | 
| void | SetLinearDamping (float damping) | 
|  | 
| void | SetAngularVelocity (const Vector3 &velocity) | 
|  | 
| void | SetAngularFactor (const Vector3 &factor) | 
|  | 
| void | SetAngularRestThreshold (float threshold) | 
|  | 
| void | SetAngularDamping (float damping) | 
|  | 
| void | SetFriction (float friction) | 
|  | 
| void | SetAnisotropicFriction (const Vector3 &friction) | 
|  | 
| void | SetRollingFriction (float friction) | 
|  | 
| void | SetRestitution (float restitution) | 
|  | 
| void | SetContactProcessingThreshold (float threshold) | 
|  | 
| void | SetCcdRadius (float radius) | 
|  | 
| void | SetCcdMotionThreshold (float threshold) | 
|  | 
| void | SetUseGravity (bool enable) | 
|  | 
| void | SetGravityOverride (const Vector3 &gravity) | 
|  | 
| void | SetKinematic (bool enable) | 
|  | 
| void | SetTrigger (bool enable) | 
|  | 
| void | SetCollisionLayer (unsigned layer) | 
|  | 
| void | SetCollisionMask (unsigned mask) | 
|  | 
| void | SetCollisionLayerAndMask (unsigned layer, unsigned mask) | 
|  | Set collision group and mask. 
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|  | 
| void | SetCollisionEventMode (CollisionEventMode mode) | 
|  | 
| void | ApplyForce (const Vector3 &force) | 
|  | Apply force to center of mass. 
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|  | 
| void | ApplyForce (const Vector3 &force, const Vector3 &position) | 
|  | Apply force at local position. 
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|  | 
| void | ApplyTorque (const Vector3 &torque) | 
|  | Apply torque. 
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|  | 
| void | ApplyImpulse (const Vector3 &impulse) | 
|  | Apply impulse to center of mass. 
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|  | 
| void | ApplyImpulse (const Vector3 &impulse, const Vector3 &position) | 
|  | Apply impulse at local position. 
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|  | 
| void | ApplyTorqueImpulse (const Vector3 &torque) | 
|  | Apply torque impulse. 
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|  | 
| void | ResetForces () | 
|  | Reset accumulated forces. 
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|  | 
| void | Activate () | 
|  | Activate rigid body if it was resting. 
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|  | 
| void | ReAddBodyToWorld () | 
|  | Readd rigid body to the physics world to clean up internal state like stale contacts. 
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|  | 
| void | DisableMassUpdate () | 
|  | Disable mass update. Call this to optimize performance when adding or editing multiple collision shapes in the same node. 
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|  | 
| void | EnableMassUpdate () | 
|  | Re-enable mass update and recalculate the mass/inertia by calling UpdateMass(). Call when collision shape changes are finished. 
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|  | 
| PhysicsWorld * | GetPhysicsWorld () const | 
|  | Return physics world. 
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|  | 
| btRigidBody * | GetBody () const | 
|  | Return Bullet rigid body. 
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|  | 
| btCompoundShape * | GetCompoundShape () const | 
|  | Return Bullet compound collision shape. 
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|  | 
| float | GetMass () const | 
|  | 
| Vector3 | GetPosition () const | 
|  | 
| Quaternion | GetRotation () const | 
|  | 
| Vector3 | GetLinearVelocity () const | 
|  | 
| Vector3 | GetLinearFactor () const | 
|  | 
| Vector3 | GetVelocityAtPoint (const Vector3 &position) const | 
|  | Return linear velocity at local point. 
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|  | 
| float | GetLinearRestThreshold () const | 
|  | 
| float | GetLinearDamping () const | 
|  | 
| Vector3 | GetAngularVelocity () const | 
|  | 
| Vector3 | GetAngularFactor () const | 
|  | 
| float | GetAngularRestThreshold () const | 
|  | 
| float | GetAngularDamping () const | 
|  | 
| float | GetFriction () const | 
|  | 
| Vector3 | GetAnisotropicFriction () const | 
|  | 
| float | GetRollingFriction () const | 
|  | 
| float | GetRestitution () const | 
|  | 
| float | GetContactProcessingThreshold () const | 
|  | 
| float | GetCcdRadius () const | 
|  | 
| float | GetCcdMotionThreshold () const | 
|  | 
| bool | GetUseGravity () const | 
|  | 
| const Vector3 & | GetGravityOverride () const | 
|  | 
| const Vector3 & | GetCenterOfMass () const | 
|  | 
| bool | IsKinematic () const | 
|  | 
| bool | IsTrigger () const | 
|  | 
| bool | IsActive () const | 
|  | 
| unsigned | GetCollisionLayer () const | 
|  | 
| unsigned | GetCollisionMask () const | 
|  | 
| CollisionEventMode | GetCollisionEventMode () const | 
|  | 
| void | GetCollidingBodies (PODVector< RigidBody * > &result) const | 
|  | Return colliding rigid bodies from the last simulation step. Only returns collisions that were sent as events (depends on collision event mode) and excludes e.g. static-static collisions. 
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|  | 
| void | ApplyWorldTransform (const Vector3 &newWorldPosition, const Quaternion &newWorldRotation) | 
|  | Apply new world transform after a simulation step. Called internally. 
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|  | 
| void | UpdateMass () | 
|  | Update mass and inertia to the Bullet rigid body. Readd body to world if necessary: if was in world and the Bullet collision shape to use changed. 
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|  | 
| void | UpdateGravity () | 
|  | Update gravity parameters to the Bullet rigid body. 
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|  | 
| void | SetNetAngularVelocityAttr (const PODVector< unsigned char > &value) | 
|  | Set network angular velocity attribute. 
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|  | 
| const PODVector< unsigned char > & | GetNetAngularVelocityAttr () const | 
|  | Return network angular velocity attribute. 
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|  | 
| void | AddConstraint (Constraint *constraint) | 
|  | Add a constraint that refers to this rigid body. 
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|  | 
| void | RemoveConstraint (Constraint *constraint) | 
|  | Remove a constraint that refers to this rigid body. 
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|  | 
| void | ReleaseBody () | 
|  | Remove the rigid body. 
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|  | 
|  | Component (Context *context) | 
|  | Construct. 
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|  | 
|  | ~Component () override | 
|  | Destruct. 
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|  | 
| bool | Save (Serializer &dest) const override | 
|  | Save as binary data. Return true if successful. 
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|  | 
| bool | SaveXML (XMLElement &dest) const override | 
|  | Save as XML data. Return true if successful. 
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|  | 
| bool | SaveJSON (JSONValue &dest) const override | 
|  | Save as JSON data. Return true if successful. 
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|  | 
| void | MarkNetworkUpdate () override | 
|  | Mark for attribute check on the next network update. 
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|  | 
| virtual void | GetDependencyNodes (PODVector< Node * > &dest) | 
|  | Return the depended on nodes to order network updates. 
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|  | 
| void | SetEnabled (bool enable) | 
|  | 
| void | Remove () | 
|  | Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. 
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|  | 
| unsigned | GetID () const | 
|  | 
| bool | IsReplicated () const | 
|  | 
| Node * | GetNode () const | 
|  | 
| Scene * | GetScene () const | 
|  | Return the scene the node belongs to. 
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|  | 
| bool | IsEnabled () const | 
|  | 
| bool | IsEnabledEffective () const | 
|  | 
| Component * | GetComponent (StringHash type) const | 
|  | Return component in the same scene node by type. If there are several, returns the first. 
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|  | 
| void | GetComponents (PODVector< Component * > &dest, StringHash type) const | 
|  | Return components in the same scene node by type. 
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|  | 
| template<class T > | 
| T * | GetComponent () const | 
|  | Template version of returning a component in the same scene node by type. 
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|  | 
| template<class T > | 
| void | GetComponents (PODVector< T * > &dest) const | 
|  | Template version of returning components in the same scene node by type. 
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|  | 
| void | AddReplicationState (ComponentReplicationState *state) | 
|  | Add a replication state that is tracking this component. 
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|  | 
| void | PrepareNetworkUpdate () | 
|  | Prepare network update by comparing attributes and marking replication states dirty as necessary. 
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|  | 
| void | CleanupConnection (Connection *connection) | 
|  | 
|  | Animatable (Context *context) | 
|  | Construct. 
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|  | 
|  | ~Animatable () override | 
|  | Destruct. 
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|  | 
| bool | LoadXML (const XMLElement &source) override | 
|  | Load from XML data. Return true if successful. 
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|  | 
| bool | LoadJSON (const JSONValue &source) override | 
|  | Load from JSON data. Return true if successful. 
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|  | 
| void | SetAnimationEnabled (bool enable) | 
|  | 
| void | SetAnimationTime (float time) | 
|  | Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. 
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|  | 
| void | SetObjectAnimation (ObjectAnimation *objectAnimation) | 
|  | 
| void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) | 
|  | Set attribute animation. 
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|  | 
| void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) | 
|  | Set attribute animation wrap mode. 
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|  | 
| void | SetAttributeAnimationSpeed (const String &name, float speed) | 
|  | Set attribute animation speed. 
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|  | 
| void | SetAttributeAnimationTime (const String &name, float time) | 
|  | Set attribute animation time position manually. Automatic update should be disabled in this case. 
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|  | 
| void | RemoveObjectAnimation () | 
|  | Remove object animation. Same as calling SetObjectAnimation with a null pointer. 
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|  | 
| void | RemoveAttributeAnimation (const String &name) | 
|  | Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. 
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|  | 
| bool | GetAnimationEnabled () const | 
|  | 
| ObjectAnimation * | GetObjectAnimation () const | 
|  | 
| ValueAnimation * | GetAttributeAnimation (const String &name) const | 
|  | Return attribute animation. 
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|  | 
| WrapMode | GetAttributeAnimationWrapMode (const String &name) const | 
|  | Return attribute animation wrap mode. 
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|  | 
| float | GetAttributeAnimationSpeed (const String &name) const | 
|  | Return attribute animation speed. 
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|  | 
| float | GetAttributeAnimationTime (const String &name) const | 
|  | Return attribute animation time position. 
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|  | 
| void | SetObjectAnimationAttr (const ResourceRef &value) | 
|  | Set object animation attribute. 
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|  | 
| ResourceRef | GetObjectAnimationAttr () const | 
|  | Return object animation attribute. 
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|  | 
|  | Serializable (Context *context) | 
|  | Construct. 
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|  | 
|  | ~Serializable () override | 
|  | Destruct. 
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|  | 
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) | 
|  | Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. 
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|  | 
| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const | 
|  | Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. 
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|  | 
| virtual const Vector< AttributeInfo > * | GetAttributes () const | 
|  | Return attribute descriptions, or null if none defined. 
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|  | 
| virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const | 
|  | Return network replication attribute descriptions, or null if none defined. 
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|  | 
| virtual bool | Load (Deserializer &source) | 
|  | Load from binary data. Return true if successful. 
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|  | 
| virtual bool | SaveDefaultAttributes () const | 
|  | Return whether should save default-valued attributes into XML. Default false. 
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|  | 
| bool | SetAttribute (unsigned index, const Variant &value) | 
|  | 
| bool | SetAttribute (const String &name, const Variant &value) | 
|  | Set attribute by name. Return true if successfully set. 
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|  | 
| void | SetInstanceDefault (bool enable) | 
|  | Set instance-level default flag. 
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|  | 
| void | ResetToDefault () | 
|  | Reset all editable attributes to their default values. 
 | 
|  | 
| void | RemoveInstanceDefault () | 
|  | Remove instance's default values if they are set previously. 
 | 
|  | 
| void | SetTemporary (bool enable) | 
|  | 
| void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) | 
|  | Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. 
 | 
|  | 
| void | AllocateNetworkState () | 
|  | Allocate network attribute state. 
 | 
|  | 
| void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) | 
|  | Write initial delta network update. 
 | 
|  | 
| void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) | 
|  | Write a delta network update according to dirty attribute bits. 
 | 
|  | 
| void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) | 
|  | Write a latest data network update. 
 | 
|  | 
| bool | ReadDeltaUpdate (Deserializer &source) | 
|  | Read and apply a network delta update. Return true if attributes were changed. 
 | 
|  | 
| bool | ReadLatestDataUpdate (Deserializer &source) | 
|  | Read and apply a network latest data update. Return true if attributes were changed. 
 | 
|  | 
| Variant | GetAttribute (unsigned index) const | 
|  | 
| Variant | GetAttribute (const String &name) const | 
|  | Return attribute value by name. Return empty if not found. 
 | 
|  | 
| Variant | GetAttributeDefault (unsigned index) const | 
|  | 
| Variant | GetAttributeDefault (const String &name) const | 
|  | Return attribute default value by name. Return empty if not found. 
 | 
|  | 
| unsigned | GetNumAttributes () const | 
|  | 
| unsigned | GetNumNetworkAttributes () const | 
|  | Return number of network replication attributes. 
 | 
|  | 
| bool | IsTemporary () const | 
|  | 
| bool | GetInterceptNetworkUpdate (const String &attributeName) const | 
|  | Return whether an attribute's network updates are being intercepted. 
 | 
|  | 
| NetworkState * | GetNetworkState () const | 
|  | Return the network attribute state, if allocated. 
 | 
|  | 
|  | Object (Context *context) | 
|  | Construct. 
 | 
|  | 
|  | ~Object () override | 
|  | Destruct. Clean up self from event sender & receiver structures. 
 | 
|  | 
| virtual StringHash | GetType () const =0 | 
|  | 
| virtual const String & | GetTypeName () const =0 | 
|  | 
| virtual const TypeInfo * | GetTypeInfo () const =0 | 
|  | Return type info. 
 | 
|  | 
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) | 
|  | Handle event. 
 | 
|  | 
| bool | IsInstanceOf (StringHash type) const | 
|  | Check current instance is type of specified type. 
 | 
|  | 
| bool | IsInstanceOf (const TypeInfo *typeInfo) const | 
|  | Check current instance is type of specified type. 
 | 
|  | 
| template<typename T > | 
| bool | IsInstanceOf () const | 
|  | Check current instance is type of specified class. 
 | 
|  | 
| template<typename T > | 
| T * | Cast () | 
|  | Cast the object to specified most derived class. 
 | 
|  | 
| template<typename T > | 
| const T * | Cast () const | 
|  | Cast the object to specified most derived class. 
 | 
|  | 
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) | 
|  | Subscribe to an event that can be sent by any sender. 
 | 
|  | 
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) | 
|  | Subscribe to a specific sender's event. 
 | 
|  | 
| void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) | 
|  | Subscribe to an event that can be sent by any sender. 
 | 
|  | 
| void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) | 
|  | Subscribe to a specific sender's event. 
 | 
|  | 
| void | UnsubscribeFromEvent (StringHash eventType) | 
|  | Unsubscribe from an event. 
 | 
|  | 
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) | 
|  | Unsubscribe from a specific sender's event. 
 | 
|  | 
| void | UnsubscribeFromEvents (Object *sender) | 
|  | Unsubscribe from a specific sender's events. 
 | 
|  | 
| void | UnsubscribeFromAllEvents () | 
|  | Unsubscribe from all events. 
 | 
|  | 
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) | 
|  | Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events). 
 | 
|  | 
| void | SendEvent (StringHash eventType) | 
|  | Send event to all subscribers. 
 | 
|  | 
| void | SendEvent (StringHash eventType, VariantMap &eventData) | 
|  | Send event with parameters to all subscribers. 
 | 
|  | 
| VariantMap & | GetEventDataMap () const | 
|  | Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. 
 | 
|  | 
| template<typename... Args> | 
| void | SendEvent (StringHash eventType, Args... args) | 
|  | Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another. 
 | 
|  | 
| Context * | GetContext () const | 
|  | Return execution context. 
 | 
|  | 
| const Variant & | GetGlobalVar (StringHash key) const | 
|  | 
| const VariantMap & | GetGlobalVars () const | 
|  | 
| void | SetGlobalVar (StringHash key, const Variant &value) | 
|  | 
| Object * | GetSubsystem (StringHash type) const | 
|  | Return subsystem by type. 
 | 
|  | 
| Object * | GetEventSender () const | 
|  | Return active event sender. Null outside event handling. 
 | 
|  | 
| EventHandler * | GetEventHandler () const | 
|  | Return active event handler. Null outside event handling. 
 | 
|  | 
| bool | HasSubscribedToEvent (StringHash eventType) const | 
|  | Return whether has subscribed to an event without specific sender. 
 | 
|  | 
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const | 
|  | Return whether has subscribed to a specific sender's event. 
 | 
|  | 
| bool | HasEventHandlers () const | 
|  | Return whether has subscribed to any event. 
 | 
|  | 
| template<class T > | 
| T * | GetSubsystem () const | 
|  | Template version of returning a subsystem. 
 | 
|  | 
| const String & | GetCategory () const | 
|  | 
| void | SetBlockEvents (bool block) | 
|  | Block object from sending and receiving events. 
 | 
|  | 
| bool | GetBlockEvents () const | 
|  | Return sending and receiving events blocking status. 
 | 
|  | 
|  | RefCounted () | 
|  | Construct. Allocate the reference count structure and set an initial self weak reference. 
 | 
|  | 
| virtual | ~RefCounted () | 
|  | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. 
 | 
|  | 
|  | RefCounted (const RefCounted &rhs)=delete | 
|  | Prevent copy construction. 
 | 
|  | 
| RefCounted & | operator= (const RefCounted &rhs)=delete | 
|  | Prevent assignment. 
 | 
|  | 
| void | AddRef () | 
|  | 
| void | ReleaseRef () | 
|  | 
| int | Refs () const | 
|  | 
| int | WeakRefs () const | 
|  | 
| RefCount * | RefCountPtr () | 
|  | Return pointer to the reference count structure. 
 | 
|  |