| Urho3D
    | 
Instanced 3D geometry draw call. More...
#include </home/runner/work/Dviglo/Dviglo/DvigloRepository/Source/Urho3D/Graphics/Batch.h>
 
  
| Public Member Functions | |
| BatchGroup () | |
| Construct with defaults. | |
| BatchGroup (const Batch &batch) | |
| Construct from a batch. | |
| ~BatchGroup ()=default | |
| Destruct. | |
| void | AddTransforms (const Batch &batch) | 
| Add world transform(s) from a batch. | |
| void | SetInstancingData (void *lockedData, unsigned stride, unsigned &freeIndex) | 
| Pre-set the instance data. Buffer must be big enough to hold all data. | |
| void | Draw (View *view, Camera *camera, bool allowDepthWrite) const | 
| Prepare and draw. | |
|  Public Member Functions inherited from Dviglo::Batch | |
| Batch ()=default | |
| Construct with defaults. | |
| Batch (const SourceBatch &rhs) | |
| Construct from a drawable's source batch. | |
| void | CalculateSortKey () | 
| Calculate state sorting key, which consists of base pass flag, light, pass and geometry. | |
| void | Prepare (View *view, Camera *camera, bool setModelTransform, bool allowDepthWrite) const | 
| Prepare for rendering. | |
| void | Draw (View *view, Camera *camera, bool allowDepthWrite) const | 
| Prepare and draw. | |
| Public Attributes | |
| PODVector< InstanceData > | instances_ | 
| Instance data. | |
| unsigned | startIndex_ | 
| Instance stream start index, or M_MAX_UNSIGNED if transforms not pre-set. | |
|  Public Attributes inherited from Dviglo::Batch | |
| unsigned long long | sortKey_ {} | 
| State sorting key. | |
| float | distance_ {} | 
| Distance from camera. | |
| unsigned char | renderOrder_ {} | 
| 8-bit render order modifier from material. | |
| unsigned char | lightMask_ {} | 
| 8-bit light mask for stencil marking in deferred rendering. | |
| bool | isBase_ {} | 
| Base batch flag. This tells to draw the object fully without light optimizations. | |
| Geometry * | geometry_ {} | 
| Geometry. | |
| Material * | material_ {} | 
| Material. | |
| const Matrix3x4 * | worldTransform_ {} | 
| World transform(s). For a skinned model, these are the bone transforms. | |
| unsigned | numWorldTransforms_ {} | 
| Number of world transforms. | |
| void * | instancingData_ {} | 
| Per-instance data. If not null, must contain enough data to fill instancing buffer. | |
| Zone * | zone_ {} | 
| Zone. | |
| LightBatchQueue * | lightQueue_ {} | 
| Light properties. | |
| Pass * | pass_ {} | 
| Material pass. | |
| ShaderVariation * | vertexShader_ {} | 
| Vertex shader. | |
| ShaderVariation * | pixelShader_ {} | 
| Pixel shader. | |
| GeometryType | geometryType_ {} | 
| Geometry type. | |
Instanced 3D geometry draw call.
 1.8.17
 1.8.17