| Urho3D
    | 
Queue that contains both instanced and non-instanced draw calls. More...
#include </home/runner/work/Dviglo/Dviglo/DvigloRepository/Source/Urho3D/Graphics/Batch.h>
| Public Member Functions | |
| void | Clear (int maxSortedInstances) | 
| Clear for new frame by clearing all groups and batches. | |
| void | SortBackToFront () | 
| Sort non-instanced draw calls back to front. | |
| void | SortFrontToBack () | 
| Sort instanced and non-instanced draw calls front to back. | |
| void | SortFrontToBack2Pass (PODVector< Batch * > &batches) | 
| Sort batches front to back while also maintaining state sorting. | |
| void | SetInstancingData (void *lockedData, unsigned stride, unsigned &freeIndex) | 
| Pre-set instance data of all groups. The vertex buffer must be big enough to hold all data. | |
| void | Draw (View *view, Camera *camera, bool markToStencil, bool usingLightOptimization, bool allowDepthWrite) const | 
| Draw. | |
| unsigned | GetNumInstances () const | 
| Return the combined amount of instances. | |
| bool | IsEmpty () const | 
| Return whether the batch group is empty. | |
| Public Attributes | |
| HashMap< BatchGroupKey, BatchGroup > | batchGroups_ | 
| Instanced draw calls. | |
| HashMap< unsigned, unsigned > | shaderRemapping_ | 
| Shader remapping table for 2-pass state and distance sort. | |
| HashMap< unsigned short, unsigned short > | materialRemapping_ | 
| Material remapping table for 2-pass state and distance sort. | |
| HashMap< unsigned short, unsigned short > | geometryRemapping_ | 
| Geometry remapping table for 2-pass state and distance sort. | |
| PODVector< Batch > | batches_ | 
| Unsorted non-instanced draw calls. | |
| PODVector< Batch * > | sortedBatches_ | 
| Sorted non-instanced draw calls. | |
| PODVector< BatchGroup * > | sortedBatchGroups_ | 
| Sorted instanced draw calls. | |
| unsigned | maxSortedInstances_ | 
| Maximum sorted instances. | |
| bool | hasExtraDefines_ | 
| Whether the pass command contains extra shader defines. | |
| String | vsExtraDefines_ | 
| Vertex shader extra defines. | |
| String | psExtraDefines_ | 
| Pixel shader extra defines. | |
| StringHash | vsExtraDefinesHash_ | 
| Hash for vertex shader extra defines. | |
| StringHash | psExtraDefinesHash_ | 
| Hash for pixel shader extra defines. | |
Queue that contains both instanced and non-instanced draw calls.
 1.8.17
 1.8.17