Debug geometry rendering component. Should be added only to the root scene node.  
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|  | DebugRenderer (Context *context) | 
|  | Construct. 
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|  | ~DebugRenderer () override | 
|  | Destruct. 
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| void | SetLineAntiAlias (bool enable) | 
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| void | SetView (Camera *camera) | 
|  | Set the camera viewpoint. Call before rendering, or before adding geometry if you want to use culling. 
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| void | AddLine (const Vector3 &start, const Vector3 &end, const Color &color, bool depthTest=true) | 
|  | Add a line. 
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| void | AddLine (const Vector3 &start, const Vector3 &end, unsigned color, bool depthTest=true) | 
|  | Add a line with color already converted to unsigned. 
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| void | AddTriangle (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Color &color, bool depthTest=true) | 
|  | Add a solid triangle. 
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| void | AddTriangle (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, unsigned color, bool depthTest=true) | 
|  | Add a solid triangle with color already converted to unsigned. 
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| void | AddPolygon (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Vector3 &v4, const Color &color, bool depthTest=true) | 
|  | Add a solid quadrangular polygon. 
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| void | AddPolygon (const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Vector3 &v4, unsigned color, bool depthTest=true) | 
|  | Add a solid quadrangular polygon with color already converted to unsigned. 
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| void | AddNode (Node *node, float scale=1.0f, bool depthTest=true) | 
|  | Add a scene node represented as its coordinate axes. 
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| void | AddBoundingBox (const BoundingBox &box, const Color &color, bool depthTest=true, bool solid=false) | 
|  | Add a bounding box. 
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| void | AddBoundingBox (const BoundingBox &box, const Matrix3x4 &transform, const Color &color, bool depthTest=true, bool solid=false) | 
|  | Add a bounding box with transform. 
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| void | AddFrustum (const Frustum &frustum, const Color &color, bool depthTest=true) | 
|  | Add a frustum. 
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| void | AddPolyhedron (const Polyhedron &poly, const Color &color, bool depthTest=true) | 
|  | Add a polyhedron. 
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| void | AddSphere (const Sphere &sphere, const Color &color, bool depthTest=true) | 
|  | Add a sphere. 
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| void | AddSphereSector (const Sphere &sphere, const Quaternion &rotation, float angle, bool drawLines, const Color &color, bool depthTest=true) | 
|  | Add a sphere sector. Angle ranges from 0 to 360. Identity Quaternion yields the filled portion of the sector upwards. 
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| void | AddCylinder (const Vector3 &position, float radius, float height, const Color &color, bool depthTest=true) | 
|  | Add a cylinder. 
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| void | AddSkeleton (const Skeleton &skeleton, const Color &color, bool depthTest=true) | 
|  | Add a skeleton. 
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| void | AddTriangleMesh (const void *vertexData, unsigned vertexSize, const void *indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount, const Matrix3x4 &transform, const Color &color, bool depthTest=true) | 
|  | Add a triangle mesh. 
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| void | AddTriangleMesh (const void *vertexData, unsigned vertexSize, unsigned vertexStart, const void *indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount, const Matrix3x4 &transform, const Color &color, bool depthTest=true) | 
|  | Add a triangle mesh. 
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| void | AddCircle (const Vector3 ¢er, const Vector3 &normal, float radius, const Color &color, int steps=64, bool depthTest=true) | 
|  | Add a circle. 
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| void | AddCross (const Vector3 ¢er, float size, const Color &color, bool depthTest=true) | 
|  | Add a cross. 
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| void | AddQuad (const Vector3 ¢er, float width, float height, const Color &color, bool depthTest=true) | 
|  | Add a quad on the XZ plane. 
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| void | Render () | 
|  | Update vertex buffer and render all debug lines. The viewport and rendertarget should be set before. 
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| bool | GetLineAntiAlias () const | 
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| const Matrix3x4 & | GetView () const | 
|  | Return the view transform. 
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| const Matrix4 & | GetProjection () const | 
|  | Return the projection transform. 
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| const Frustum & | GetFrustum () const | 
|  | Return the view frustum. 
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| bool | IsInside (const BoundingBox &box) const | 
|  | Check whether a bounding box is inside the view frustum. 
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| bool | HasContent () const | 
|  | Return whether has something to render. 
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|  | Component (Context *context) | 
|  | Construct. 
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|  | ~Component () override | 
|  | Destruct. 
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| virtual void | OnSetEnabled () | 
|  | Handle enabled/disabled state change. 
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| bool | Save (Serializer &dest) const override | 
|  | Save as binary data. Return true if successful. 
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| bool | SaveXML (XMLElement &dest) const override | 
|  | Save as XML data. Return true if successful. 
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| bool | SaveJSON (JSONValue &dest) const override | 
|  | Save as JSON data. Return true if successful. 
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| void | MarkNetworkUpdate () override | 
|  | Mark for attribute check on the next network update. 
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| virtual void | GetDependencyNodes (PODVector< Node * > &dest) | 
|  | Return the depended on nodes to order network updates. 
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| virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) | 
|  | Visualize the component as debug geometry. 
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| void | SetEnabled (bool enable) | 
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| void | Remove () | 
|  | Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. 
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| unsigned | GetID () const | 
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| bool | IsReplicated () const | 
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| Node * | GetNode () const | 
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| Scene * | GetScene () const | 
|  | Return the scene the node belongs to. 
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| bool | IsEnabled () const | 
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| bool | IsEnabledEffective () const | 
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| Component * | GetComponent (StringHash type) const | 
|  | Return component in the same scene node by type. If there are several, returns the first. 
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| void | GetComponents (PODVector< Component * > &dest, StringHash type) const | 
|  | Return components in the same scene node by type. 
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| template<class T > | 
| T * | GetComponent () const | 
|  | Template version of returning a component in the same scene node by type. 
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| template<class T > | 
| void | GetComponents (PODVector< T * > &dest) const | 
|  | Template version of returning components in the same scene node by type. 
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| void | AddReplicationState (ComponentReplicationState *state) | 
|  | Add a replication state that is tracking this component. 
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| void | PrepareNetworkUpdate () | 
|  | Prepare network update by comparing attributes and marking replication states dirty as necessary. 
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| void | CleanupConnection (Connection *connection) | 
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|  | Animatable (Context *context) | 
|  | Construct. 
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|  | ~Animatable () override | 
|  | Destruct. 
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| bool | LoadXML (const XMLElement &source) override | 
|  | Load from XML data. Return true if successful. 
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| bool | LoadJSON (const JSONValue &source) override | 
|  | Load from JSON data. Return true if successful. 
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| void | SetAnimationEnabled (bool enable) | 
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| void | SetAnimationTime (float time) | 
|  | Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. 
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| void | SetObjectAnimation (ObjectAnimation *objectAnimation) | 
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| void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) | 
|  | Set attribute animation. 
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| void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) | 
|  | Set attribute animation wrap mode. 
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| void | SetAttributeAnimationSpeed (const String &name, float speed) | 
|  | Set attribute animation speed. 
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| void | SetAttributeAnimationTime (const String &name, float time) | 
|  | Set attribute animation time position manually. Automatic update should be disabled in this case. 
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| void | RemoveObjectAnimation () | 
|  | Remove object animation. Same as calling SetObjectAnimation with a null pointer. 
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| void | RemoveAttributeAnimation (const String &name) | 
|  | Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. 
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| bool | GetAnimationEnabled () const | 
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| ObjectAnimation * | GetObjectAnimation () const | 
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| ValueAnimation * | GetAttributeAnimation (const String &name) const | 
|  | Return attribute animation. 
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| WrapMode | GetAttributeAnimationWrapMode (const String &name) const | 
|  | Return attribute animation wrap mode. 
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| float | GetAttributeAnimationSpeed (const String &name) const | 
|  | Return attribute animation speed. 
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| float | GetAttributeAnimationTime (const String &name) const | 
|  | Return attribute animation time position. 
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| void | SetObjectAnimationAttr (const ResourceRef &value) | 
|  | Set object animation attribute. 
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| ResourceRef | GetObjectAnimationAttr () const | 
|  | Return object animation attribute. 
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|  | Serializable (Context *context) | 
|  | Construct. 
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|  | ~Serializable () override | 
|  | Destruct. 
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| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) | 
|  | Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. 
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| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const | 
|  | Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. 
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| virtual const Vector< AttributeInfo > * | GetAttributes () const | 
|  | Return attribute descriptions, or null if none defined. 
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| virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const | 
|  | Return network replication attribute descriptions, or null if none defined. 
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| virtual bool | Load (Deserializer &source) | 
|  | Load from binary data. Return true if successful. 
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| virtual void | ApplyAttributes () | 
|  | Apply attribute changes that can not be applied immediately. Called after scene load or a network update. 
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| virtual bool | SaveDefaultAttributes () const | 
|  | Return whether should save default-valued attributes into XML. Default false. 
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| bool | SetAttribute (unsigned index, const Variant &value) | 
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| bool | SetAttribute (const String &name, const Variant &value) | 
|  | Set attribute by name. Return true if successfully set. 
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| void | SetInstanceDefault (bool enable) | 
|  | Set instance-level default flag. 
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| void | ResetToDefault () | 
|  | Reset all editable attributes to their default values. 
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| void | RemoveInstanceDefault () | 
|  | Remove instance's default values if they are set previously. 
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| void | SetTemporary (bool enable) | 
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| void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) | 
|  | Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. 
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| void | AllocateNetworkState () | 
|  | Allocate network attribute state. 
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| void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) | 
|  | Write initial delta network update. 
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| void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) | 
|  | Write a delta network update according to dirty attribute bits. 
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| void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) | 
|  | Write a latest data network update. 
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| bool | ReadDeltaUpdate (Deserializer &source) | 
|  | Read and apply a network delta update. Return true if attributes were changed. 
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| bool | ReadLatestDataUpdate (Deserializer &source) | 
|  | Read and apply a network latest data update. Return true if attributes were changed. 
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| Variant | GetAttribute (unsigned index) const | 
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| Variant | GetAttribute (const String &name) const | 
|  | Return attribute value by name. Return empty if not found. 
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| Variant | GetAttributeDefault (unsigned index) const | 
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| Variant | GetAttributeDefault (const String &name) const | 
|  | Return attribute default value by name. Return empty if not found. 
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| unsigned | GetNumAttributes () const | 
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| unsigned | GetNumNetworkAttributes () const | 
|  | Return number of network replication attributes. 
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| bool | IsTemporary () const | 
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| bool | GetInterceptNetworkUpdate (const String &attributeName) const | 
|  | Return whether an attribute's network updates are being intercepted. 
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| NetworkState * | GetNetworkState () const | 
|  | Return the network attribute state, if allocated. 
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|  | Object (Context *context) | 
|  | Construct. 
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|  | ~Object () override | 
|  | Destruct. Clean up self from event sender & receiver structures. 
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| virtual StringHash | GetType () const =0 | 
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| virtual const String & | GetTypeName () const =0 | 
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| virtual const TypeInfo * | GetTypeInfo () const =0 | 
|  | Return type info. 
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| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) | 
|  | Handle event. 
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| bool | IsInstanceOf (StringHash type) const | 
|  | Check current instance is type of specified type. 
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| bool | IsInstanceOf (const TypeInfo *typeInfo) const | 
|  | Check current instance is type of specified type. 
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| template<typename T > | 
| bool | IsInstanceOf () const | 
|  | Check current instance is type of specified class. 
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| template<typename T > | 
| T * | Cast () | 
|  | Cast the object to specified most derived class. 
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| template<typename T > | 
| const T * | Cast () const | 
|  | Cast the object to specified most derived class. 
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| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) | 
|  | Subscribe to an event that can be sent by any sender. 
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| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) | 
|  | Subscribe to a specific sender's event. 
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| void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) | 
|  | Subscribe to an event that can be sent by any sender. 
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| void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) | 
|  | Subscribe to a specific sender's event. 
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| void | UnsubscribeFromEvent (StringHash eventType) | 
|  | Unsubscribe from an event. 
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| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) | 
|  | Unsubscribe from a specific sender's event. 
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| void | UnsubscribeFromEvents (Object *sender) | 
|  | Unsubscribe from a specific sender's events. 
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| void | UnsubscribeFromAllEvents () | 
|  | Unsubscribe from all events. 
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| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) | 
|  | Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events). 
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| void | SendEvent (StringHash eventType) | 
|  | Send event to all subscribers. 
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| void | SendEvent (StringHash eventType, VariantMap &eventData) | 
|  | Send event with parameters to all subscribers. 
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| VariantMap & | GetEventDataMap () const | 
|  | Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. 
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| template<typename... Args> | 
| void | SendEvent (StringHash eventType, Args... args) | 
|  | Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another. 
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| Context * | GetContext () const | 
|  | Return execution context. 
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| const Variant & | GetGlobalVar (StringHash key) const | 
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| const VariantMap & | GetGlobalVars () const | 
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| void | SetGlobalVar (StringHash key, const Variant &value) | 
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| Object * | GetSubsystem (StringHash type) const | 
|  | Return subsystem by type. 
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| Object * | GetEventSender () const | 
|  | Return active event sender. Null outside event handling. 
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| EventHandler * | GetEventHandler () const | 
|  | Return active event handler. Null outside event handling. 
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| bool | HasSubscribedToEvent (StringHash eventType) const | 
|  | Return whether has subscribed to an event without specific sender. 
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| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const | 
|  | Return whether has subscribed to a specific sender's event. 
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| bool | HasEventHandlers () const | 
|  | Return whether has subscribed to any event. 
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| template<class T > | 
| T * | GetSubsystem () const | 
|  | Template version of returning a subsystem. 
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| const String & | GetCategory () const | 
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| void | SetBlockEvents (bool block) | 
|  | Block object from sending and receiving events. 
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| bool | GetBlockEvents () const | 
|  | Return sending and receiving events blocking status. 
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|  | RefCounted () | 
|  | Construct. Allocate the reference count structure and set an initial self weak reference. 
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| virtual | ~RefCounted () | 
|  | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. 
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|  | RefCounted (const RefCounted &rhs)=delete | 
|  | Prevent copy construction. 
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| RefCounted & | operator= (const RefCounted &rhs)=delete | 
|  | Prevent assignment. 
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| void | AddRef () | 
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| void | ReleaseRef () | 
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| int | Refs () const | 
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| int | WeakRefs () const | 
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| RefCount * | RefCountPtr () | 
|  | Return pointer to the reference count structure. 
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