|  | 
|  | BillboardSet (Context *context) | 
|  | Construct. 
 | 
|  | 
|  | ~BillboardSet () override | 
|  | Destruct. 
 | 
|  | 
| void | ProcessRayQuery (const RayOctreeQuery &query, PODVector< RayQueryResult > &results) override | 
|  | Process octree raycast. May be called from a worker thread. 
 | 
|  | 
| void | UpdateBatches (const FrameInfo &frame) override | 
|  | Calculate distance and prepare batches for rendering. May be called from worker thread(s), possibly re-entrantly. 
 | 
|  | 
| void | UpdateGeometry (const FrameInfo &frame) override | 
|  | Prepare geometry for rendering. Called from a worker thread if possible (no GPU update). 
 | 
|  | 
| UpdateGeometryType | GetUpdateGeometryType () override | 
|  | Return whether a geometry update is necessary, and if it can happen in a worker thread. 
 | 
|  | 
| void | SetMaterial (Material *material) | 
|  | 
| void | SetNumBillboards (unsigned num) | 
|  | 
| void | SetRelative (bool enable) | 
|  | 
| void | SetScaled (bool enable) | 
|  | 
| void | SetSorted (bool enable) | 
|  | 
| void | SetFixedScreenSize (bool enable) | 
|  | 
| void | SetFaceCameraMode (FaceCameraMode mode) | 
|  | 
| void | SetMinAngle (float angle) | 
|  | 
| void | SetAnimationLodBias (float bias) | 
|  | 
| void | Commit () | 
|  | Mark for bounding box and vertex buffer update. Call after modifying the billboards. 
 | 
|  | 
| Material * | GetMaterial () const | 
|  | 
| unsigned | GetNumBillboards () const | 
|  | 
| PODVector< Billboard > & | GetBillboards () | 
|  | Return all billboards. 
 | 
|  | 
| Billboard * | GetBillboard (unsigned index) | 
|  | 
| bool | IsRelative () const | 
|  | 
| bool | IsScaled () const | 
|  | 
| bool | IsSorted () const | 
|  | 
| bool | IsFixedScreenSize () const | 
|  | 
| FaceCameraMode | GetFaceCameraMode () const | 
|  | 
| float | GetMinAngle () const | 
|  | 
| float | GetAnimationLodBias () const | 
|  | 
| void | SetMaterialAttr (const ResourceRef &value) | 
|  | Set material attribute. 
 | 
|  | 
| void | SetBillboardsAttr (const VariantVector &value) | 
|  | Set billboards attribute. 
 | 
|  | 
| void | SetNetBillboardsAttr (const PODVector< unsigned char > &value) | 
|  | Set billboards attribute for network replication. 
 | 
|  | 
| ResourceRef | GetMaterialAttr () const | 
|  | Return material attribute. 
 | 
|  | 
| VariantVector | GetBillboardsAttr () const | 
|  | Return billboards attribute. 
 | 
|  | 
| const PODVector< unsigned char > & | GetNetBillboardsAttr () const | 
|  | Return billboards attribute for network replication. 
 | 
|  | 
|  | Drawable (Context *context, unsigned char drawableFlags) | 
|  | Construct. 
 | 
|  | 
|  | ~Drawable () override | 
|  | Destruct. 
 | 
|  | 
| void | OnSetEnabled () override | 
|  | Handle enabled/disabled state change. 
 | 
|  | 
| virtual void | Update (const FrameInfo &frame) | 
|  | Update before octree reinsertion. Is called from a worker thread. 
 | 
|  | 
| virtual Geometry * | GetLodGeometry (unsigned batchIndex, unsigned level) | 
|  | Return the geometry for a specific LOD level. 
 | 
|  | 
| virtual unsigned | GetNumOccluderTriangles () | 
|  | Return number of occlusion geometry triangles. 
 | 
|  | 
| virtual bool | DrawOcclusion (OcclusionBuffer *buffer) | 
|  | Draw to occlusion buffer. Return true if did not run out of triangles. 
 | 
|  | 
| void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) override | 
|  | Visualize the component as debug geometry. 
 | 
|  | 
| void | SetDrawDistance (float distance) | 
|  | 
| void | SetShadowDistance (float distance) | 
|  | 
| void | SetLodBias (float bias) | 
|  | 
| void | SetViewMask (unsigned mask) | 
|  | 
| void | SetLightMask (unsigned mask) | 
|  | 
| void | SetShadowMask (unsigned mask) | 
|  | 
| void | SetZoneMask (unsigned mask) | 
|  | 
| void | SetMaxLights (unsigned num) | 
|  | 
| void | SetCastShadows (bool enable) | 
|  | 
| void | SetOccluder (bool enable) | 
|  | 
| void | SetOccludee (bool enable) | 
|  | 
| void | MarkForUpdate () | 
|  | Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale. 
 | 
|  | 
| const BoundingBox & | GetBoundingBox () const | 
|  | 
| const BoundingBox & | GetWorldBoundingBox () | 
|  | 
| unsigned char | GetDrawableFlags () const | 
|  | Return drawable flags. 
 | 
|  | 
| float | GetDrawDistance () const | 
|  | 
| float | GetShadowDistance () const | 
|  | 
| float | GetLodBias () const | 
|  | 
| unsigned | GetViewMask () const | 
|  | 
| unsigned | GetLightMask () const | 
|  | 
| unsigned | GetShadowMask () const | 
|  | 
| unsigned | GetZoneMask () const | 
|  | 
| unsigned | GetMaxLights () const | 
|  | 
| bool | GetCastShadows () const | 
|  | 
| bool | IsOccluder () const | 
|  | 
| bool | IsOccludee () const | 
|  | 
| bool | IsInView () const | 
|  | 
| bool | IsInView (Camera *camera) const | 
|  | Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras. 
 | 
|  | 
| const Vector< SourceBatch > & | GetBatches () const | 
|  | Return draw call source data. 
 | 
|  | 
| void | SetZone (Zone *zone, bool temporary=false) | 
|  | Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame. 
 | 
|  | 
| void | SetSortValue (float value) | 
|  | Set sorting value. 
 | 
|  | 
| void | SetMinMaxZ (float minZ, float maxZ) | 
|  | Set view-space depth bounds. 
 | 
|  | 
| void | MarkInView (const FrameInfo &frame) | 
|  | Mark in view. Also clear the light list. 
 | 
|  | 
| void | MarkInView (unsigned frameNumber) | 
|  | Mark in view without specifying a camera. Used for shadow casters. 
 | 
|  | 
| void | LimitLights () | 
|  | Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights. 
 | 
|  | 
| void | LimitVertexLights (bool removeConvertedLights) | 
|  | Sort and limit per-vertex lights to maximum allowed. 
 | 
|  | 
| void | SetBasePass (unsigned batchIndex) | 
|  | Set base pass flag for a batch. 
 | 
|  | 
| Octant * | GetOctant () const | 
|  | Return octree octant. 
 | 
|  | 
| Zone * | GetZone () const | 
|  | 
| bool | IsZoneDirty () const | 
|  | Return whether current zone is inconclusive or dirty due to the drawable moving. 
 | 
|  | 
| float | GetDistance () const | 
|  | Return distance from camera. 
 | 
|  | 
| float | GetLodDistance () const | 
|  | Return LOD scaled distance from camera. 
 | 
|  | 
| float | GetSortValue () const | 
|  | Return sorting value. 
 | 
|  | 
| bool | IsInView (const FrameInfo &frame, bool anyCamera=false) const | 
|  | Return whether is in view on the current frame. Called by View. 
 | 
|  | 
| bool | HasBasePass (unsigned batchIndex) const | 
|  | Return whether has a base pass. 
 | 
|  | 
| const PODVector< Light * > & | GetLights () const | 
|  | Return per-pixel lights. 
 | 
|  | 
| const PODVector< Light * > & | GetVertexLights () const | 
|  | Return per-vertex lights. 
 | 
|  | 
| Light * | GetFirstLight () const | 
|  | Return the first added per-pixel light. 
 | 
|  | 
| float | GetMinZ () const | 
|  | Return the minimum view-space depth. 
 | 
|  | 
| float | GetMaxZ () const | 
|  | Return the maximum view-space depth. 
 | 
|  | 
| void | AddLight (Light *light) | 
|  | Add a per-pixel light affecting the object this frame. 
 | 
|  | 
| void | AddVertexLight (Light *light) | 
|  | Add a per-vertex light affecting the object this frame. 
 | 
|  | 
|  | Component (Context *context) | 
|  | Construct. 
 | 
|  | 
|  | ~Component () override | 
|  | Destruct. 
 | 
|  | 
| bool | Save (Serializer &dest) const override | 
|  | Save as binary data. Return true if successful. 
 | 
|  | 
| bool | SaveXML (XMLElement &dest) const override | 
|  | Save as XML data. Return true if successful. 
 | 
|  | 
| bool | SaveJSON (JSONValue &dest) const override | 
|  | Save as JSON data. Return true if successful. 
 | 
|  | 
| void | MarkNetworkUpdate () override | 
|  | Mark for attribute check on the next network update. 
 | 
|  | 
| virtual void | GetDependencyNodes (PODVector< Node * > &dest) | 
|  | Return the depended on nodes to order network updates. 
 | 
|  | 
| void | SetEnabled (bool enable) | 
|  | 
| void | Remove () | 
|  | Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. 
 | 
|  | 
| unsigned | GetID () const | 
|  | 
| bool | IsReplicated () const | 
|  | 
| Node * | GetNode () const | 
|  | 
| Scene * | GetScene () const | 
|  | Return the scene the node belongs to. 
 | 
|  | 
| bool | IsEnabled () const | 
|  | 
| bool | IsEnabledEffective () const | 
|  | 
| Component * | GetComponent (StringHash type) const | 
|  | Return component in the same scene node by type. If there are several, returns the first. 
 | 
|  | 
| void | GetComponents (PODVector< Component * > &dest, StringHash type) const | 
|  | Return components in the same scene node by type. 
 | 
|  | 
| template<class T > | 
| T * | GetComponent () const | 
|  | Template version of returning a component in the same scene node by type. 
 | 
|  | 
| template<class T > | 
| void | GetComponents (PODVector< T * > &dest) const | 
|  | Template version of returning components in the same scene node by type. 
 | 
|  | 
| void | AddReplicationState (ComponentReplicationState *state) | 
|  | Add a replication state that is tracking this component. 
 | 
|  | 
| void | PrepareNetworkUpdate () | 
|  | Prepare network update by comparing attributes and marking replication states dirty as necessary. 
 | 
|  | 
| void | CleanupConnection (Connection *connection) | 
|  | 
|  | Animatable (Context *context) | 
|  | Construct. 
 | 
|  | 
|  | ~Animatable () override | 
|  | Destruct. 
 | 
|  | 
| bool | LoadXML (const XMLElement &source) override | 
|  | Load from XML data. Return true if successful. 
 | 
|  | 
| bool | LoadJSON (const JSONValue &source) override | 
|  | Load from JSON data. Return true if successful. 
 | 
|  | 
| void | SetAnimationEnabled (bool enable) | 
|  | 
| void | SetAnimationTime (float time) | 
|  | Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. 
 | 
|  | 
| void | SetObjectAnimation (ObjectAnimation *objectAnimation) | 
|  | 
| void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) | 
|  | Set attribute animation. 
 | 
|  | 
| void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) | 
|  | Set attribute animation wrap mode. 
 | 
|  | 
| void | SetAttributeAnimationSpeed (const String &name, float speed) | 
|  | Set attribute animation speed. 
 | 
|  | 
| void | SetAttributeAnimationTime (const String &name, float time) | 
|  | Set attribute animation time position manually. Automatic update should be disabled in this case. 
 | 
|  | 
| void | RemoveObjectAnimation () | 
|  | Remove object animation. Same as calling SetObjectAnimation with a null pointer. 
 | 
|  | 
| void | RemoveAttributeAnimation (const String &name) | 
|  | Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. 
 | 
|  | 
| bool | GetAnimationEnabled () const | 
|  | 
| ObjectAnimation * | GetObjectAnimation () const | 
|  | 
| ValueAnimation * | GetAttributeAnimation (const String &name) const | 
|  | Return attribute animation. 
 | 
|  | 
| WrapMode | GetAttributeAnimationWrapMode (const String &name) const | 
|  | Return attribute animation wrap mode. 
 | 
|  | 
| float | GetAttributeAnimationSpeed (const String &name) const | 
|  | Return attribute animation speed. 
 | 
|  | 
| float | GetAttributeAnimationTime (const String &name) const | 
|  | Return attribute animation time position. 
 | 
|  | 
| void | SetObjectAnimationAttr (const ResourceRef &value) | 
|  | Set object animation attribute. 
 | 
|  | 
| ResourceRef | GetObjectAnimationAttr () const | 
|  | Return object animation attribute. 
 | 
|  | 
|  | Serializable (Context *context) | 
|  | Construct. 
 | 
|  | 
|  | ~Serializable () override | 
|  | Destruct. 
 | 
|  | 
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) | 
|  | Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. 
 | 
|  | 
| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const | 
|  | Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. 
 | 
|  | 
| virtual const Vector< AttributeInfo > * | GetAttributes () const | 
|  | Return attribute descriptions, or null if none defined. 
 | 
|  | 
| virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const | 
|  | Return network replication attribute descriptions, or null if none defined. 
 | 
|  | 
| virtual bool | Load (Deserializer &source) | 
|  | Load from binary data. Return true if successful. 
 | 
|  | 
| virtual void | ApplyAttributes () | 
|  | Apply attribute changes that can not be applied immediately. Called after scene load or a network update. 
 | 
|  | 
| virtual bool | SaveDefaultAttributes () const | 
|  | Return whether should save default-valued attributes into XML. Default false. 
 | 
|  | 
| bool | SetAttribute (unsigned index, const Variant &value) | 
|  | 
| bool | SetAttribute (const String &name, const Variant &value) | 
|  | Set attribute by name. Return true if successfully set. 
 | 
|  | 
| void | SetInstanceDefault (bool enable) | 
|  | Set instance-level default flag. 
 | 
|  | 
| void | ResetToDefault () | 
|  | Reset all editable attributes to their default values. 
 | 
|  | 
| void | RemoveInstanceDefault () | 
|  | Remove instance's default values if they are set previously. 
 | 
|  | 
| void | SetTemporary (bool enable) | 
|  | 
| void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) | 
|  | Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. 
 | 
|  | 
| void | AllocateNetworkState () | 
|  | Allocate network attribute state. 
 | 
|  | 
| void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) | 
|  | Write initial delta network update. 
 | 
|  | 
| void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) | 
|  | Write a delta network update according to dirty attribute bits. 
 | 
|  | 
| void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) | 
|  | Write a latest data network update. 
 | 
|  | 
| bool | ReadDeltaUpdate (Deserializer &source) | 
|  | Read and apply a network delta update. Return true if attributes were changed. 
 | 
|  | 
| bool | ReadLatestDataUpdate (Deserializer &source) | 
|  | Read and apply a network latest data update. Return true if attributes were changed. 
 | 
|  | 
| Variant | GetAttribute (unsigned index) const | 
|  | 
| Variant | GetAttribute (const String &name) const | 
|  | Return attribute value by name. Return empty if not found. 
 | 
|  | 
| Variant | GetAttributeDefault (unsigned index) const | 
|  | 
| Variant | GetAttributeDefault (const String &name) const | 
|  | Return attribute default value by name. Return empty if not found. 
 | 
|  | 
| unsigned | GetNumAttributes () const | 
|  | 
| unsigned | GetNumNetworkAttributes () const | 
|  | Return number of network replication attributes. 
 | 
|  | 
| bool | IsTemporary () const | 
|  | 
| bool | GetInterceptNetworkUpdate (const String &attributeName) const | 
|  | Return whether an attribute's network updates are being intercepted. 
 | 
|  | 
| NetworkState * | GetNetworkState () const | 
|  | Return the network attribute state, if allocated. 
 | 
|  | 
|  | Object (Context *context) | 
|  | Construct. 
 | 
|  | 
|  | ~Object () override | 
|  | Destruct. Clean up self from event sender & receiver structures. 
 | 
|  | 
| virtual StringHash | GetType () const =0 | 
|  | 
| virtual const String & | GetTypeName () const =0 | 
|  | 
| virtual const TypeInfo * | GetTypeInfo () const =0 | 
|  | Return type info. 
 | 
|  | 
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) | 
|  | Handle event. 
 | 
|  | 
| bool | IsInstanceOf (StringHash type) const | 
|  | Check current instance is type of specified type. 
 | 
|  | 
| bool | IsInstanceOf (const TypeInfo *typeInfo) const | 
|  | Check current instance is type of specified type. 
 | 
|  | 
| template<typename T > | 
| bool | IsInstanceOf () const | 
|  | Check current instance is type of specified class. 
 | 
|  | 
| template<typename T > | 
| T * | Cast () | 
|  | Cast the object to specified most derived class. 
 | 
|  | 
| template<typename T > | 
| const T * | Cast () const | 
|  | Cast the object to specified most derived class. 
 | 
|  | 
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) | 
|  | Subscribe to an event that can be sent by any sender. 
 | 
|  | 
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) | 
|  | Subscribe to a specific sender's event. 
 | 
|  | 
| void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) | 
|  | Subscribe to an event that can be sent by any sender. 
 | 
|  | 
| void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) | 
|  | Subscribe to a specific sender's event. 
 | 
|  | 
| void | UnsubscribeFromEvent (StringHash eventType) | 
|  | Unsubscribe from an event. 
 | 
|  | 
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) | 
|  | Unsubscribe from a specific sender's event. 
 | 
|  | 
| void | UnsubscribeFromEvents (Object *sender) | 
|  | Unsubscribe from a specific sender's events. 
 | 
|  | 
| void | UnsubscribeFromAllEvents () | 
|  | Unsubscribe from all events. 
 | 
|  | 
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) | 
|  | Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events). 
 | 
|  | 
| void | SendEvent (StringHash eventType) | 
|  | Send event to all subscribers. 
 | 
|  | 
| void | SendEvent (StringHash eventType, VariantMap &eventData) | 
|  | Send event with parameters to all subscribers. 
 | 
|  | 
| VariantMap & | GetEventDataMap () const | 
|  | Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. 
 | 
|  | 
| template<typename... Args> | 
| void | SendEvent (StringHash eventType, Args... args) | 
|  | Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another. 
 | 
|  | 
| Context * | GetContext () const | 
|  | Return execution context. 
 | 
|  | 
| const Variant & | GetGlobalVar (StringHash key) const | 
|  | 
| const VariantMap & | GetGlobalVars () const | 
|  | 
| void | SetGlobalVar (StringHash key, const Variant &value) | 
|  | 
| Object * | GetSubsystem (StringHash type) const | 
|  | Return subsystem by type. 
 | 
|  | 
| Object * | GetEventSender () const | 
|  | Return active event sender. Null outside event handling. 
 | 
|  | 
| EventHandler * | GetEventHandler () const | 
|  | Return active event handler. Null outside event handling. 
 | 
|  | 
| bool | HasSubscribedToEvent (StringHash eventType) const | 
|  | Return whether has subscribed to an event without specific sender. 
 | 
|  | 
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const | 
|  | Return whether has subscribed to a specific sender's event. 
 | 
|  | 
| bool | HasEventHandlers () const | 
|  | Return whether has subscribed to any event. 
 | 
|  | 
| template<class T > | 
| T * | GetSubsystem () const | 
|  | Template version of returning a subsystem. 
 | 
|  | 
| const String & | GetCategory () const | 
|  | 
| void | SetBlockEvents (bool block) | 
|  | Block object from sending and receiving events. 
 | 
|  | 
| bool | GetBlockEvents () const | 
|  | Return sending and receiving events blocking status. 
 | 
|  | 
|  | RefCounted () | 
|  | Construct. Allocate the reference count structure and set an initial self weak reference. 
 | 
|  | 
| virtual | ~RefCounted () | 
|  | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. 
 | 
|  | 
|  | RefCounted (const RefCounted &rhs)=delete | 
|  | Prevent copy construction. 
 | 
|  | 
| RefCounted & | operator= (const RefCounted &rhs)=delete | 
|  | Prevent assignment. 
 | 
|  | 
| void | AddRef () | 
|  | 
| void | ReleaseRef () | 
|  | 
| int | Refs () const | 
|  | 
| int | WeakRefs () const | 
|  | 
| RefCount * | RefCountPtr () | 
|  | Return pointer to the reference count structure. 
 | 
|  |