|  | 
|  | AnimationController (Context *context) | 
|  | Construct. 
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|  | 
|  | ~AnimationController () override | 
|  | Destruct. 
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|  | 
| void | OnSetEnabled () override | 
|  | Handle enabled/disabled state change. 
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|  | 
| virtual void | Update (float timeStep) | 
|  | Update the animations. Is called from HandleScenePostUpdate(). 
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|  | 
| bool | Play (const String &name, unsigned char layer, bool looped, float fadeInTime=0.0f) | 
|  | Play an animation and set full target weight. Name must be the full resource name. Return true on success. 
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|  | 
| bool | PlayExclusive (const String &name, unsigned char layer, bool looped, float fadeTime=0.0f) | 
|  | Play an animation, set full target weight and fade out all other animations on the same layer. Name must be the full resource name. Return true on success. 
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|  | 
| bool | Stop (const String &name, float fadeOutTime=0.0f) | 
|  | Stop an animation. Zero fadetime is instant. Return true on success. 
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|  | 
| void | StopLayer (unsigned char layer, float fadeOutTime=0.0f) | 
|  | Stop all animations on a specific layer. Zero fadetime is instant. 
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|  | 
| void | StopAll (float fadeOutTime=0.0f) | 
|  | Stop all animations. Zero fadetime is instant. 
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|  | 
| bool | Fade (const String &name, float targetWeight, float fadeTime) | 
|  | Fade animation to target weight. Return true on success. 
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|  | 
| bool | FadeOthers (const String &name, float targetWeight, float fadeTime) | 
|  | Fade other animations on the same layer to target weight. Return true on success. 
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|  | 
| bool | SetLayer (const String &name, unsigned char layer) | 
|  | Set animation blending layer priority. Return true on success. 
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|  | 
| bool | SetStartBone (const String &name, const String &startBoneName) | 
|  | Set animation start bone. Return true on success. 
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|  | 
| bool | SetTime (const String &name, float time) | 
|  | Set animation time position. Return true on success. 
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|  | 
| bool | SetWeight (const String &name, float weight) | 
|  | Set animation weight. Return true on success. 
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|  | 
| bool | SetLooped (const String &name, bool enable) | 
|  | Set animation looping. Return true on success. 
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|  | 
| bool | SetSpeed (const String &name, float speed) | 
|  | Set animation speed. Return true on success. 
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|  | 
| bool | SetAutoFade (const String &name, float fadeOutTime) | 
|  | Set animation autofade at end (non-looped animations only). Zero time disables. Return true on success. 
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|  | 
| bool | SetRemoveOnCompletion (const String &name, bool removeOnCompletion) | 
|  | Set whether an animation auto-removes on completion. 
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|  | 
| bool | SetBlendMode (const String &name, AnimationBlendMode mode) | 
|  | Set animation blending mode. Return true on success. 
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|  | 
| bool | IsPlaying (const String &name) const | 
|  | Return whether an animation is active. Note that non-looping animations that are being clamped at the end also return true. 
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|  | 
| bool | IsPlaying (unsigned char layer) const | 
|  | Return whether any animation is active on a specific layer. 
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|  | 
| bool | IsFadingIn (const String &name) const | 
|  | Return whether an animation is fading in. 
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|  | 
| bool | IsFadingOut (const String &name) const | 
|  | Return whether an animation is fading out. 
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|  | 
| bool | IsAtEnd (const String &name) const | 
|  | Return whether an animation is at its end. Will return false if the animation is not active at all. 
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|  | 
| unsigned char | GetLayer (const String &name) const | 
|  | Return animation blending layer. 
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|  | 
| Bone * | GetStartBone (const String &name) const | 
|  | Return animation start bone, or null if no such animation. 
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|  | 
| const String & | GetStartBoneName (const String &name) const | 
|  | Return animation start bone name, or empty string if no such animation. 
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|  | 
| float | GetTime (const String &name) const | 
|  | Return animation time position. 
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|  | 
| float | GetWeight (const String &name) const | 
|  | Return animation weight. 
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|  | 
| bool | IsLooped (const String &name) const | 
|  | Return animation looping. 
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|  | 
| AnimationBlendMode | GetBlendMode (const String &name) const | 
|  | Return animation blending mode. 
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|  | 
| float | GetLength (const String &name) const | 
|  | Return animation length. 
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|  | 
| float | GetSpeed (const String &name) const | 
|  | Return animation speed. 
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|  | 
| float | GetFadeTarget (const String &name) const | 
|  | Return animation fade target weight. 
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|  | 
| float | GetFadeTime (const String &name) const | 
|  | Return animation fade time. 
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|  | 
| float | GetAutoFade (const String &name) const | 
|  | Return animation autofade time. 
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|  | 
| bool | GetRemoveOnCompletion (const String &name) const | 
|  | Return whether animation auto-removes on completion, or false if no such animation. 
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|  | 
| AnimationState * | GetAnimationState (const String &name) const | 
|  | Find an animation state by animation name. 
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|  | 
| AnimationState * | GetAnimationState (StringHash nameHash) const | 
|  | Find an animation state by animation name hash. 
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|  | 
| const Vector< AnimationControl > & | GetAnimations () const | 
|  | Return the animation control structures for inspection. 
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|  | 
| void | SetAnimationsAttr (const VariantVector &value) | 
|  | Set animation control structures attribute. 
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|  | 
| void | SetNetAnimationsAttr (const PODVector< unsigned char > &value) | 
|  | Set animations attribute for network replication. 
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|  | 
| void | SetNodeAnimationStatesAttr (const VariantVector &value) | 
|  | Set node animation states attribute. 
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|  | 
| VariantVector | GetAnimationsAttr () const | 
|  | Return animation control structures attribute. 
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|  | 
| const PODVector< unsigned char > & | GetNetAnimationsAttr () const | 
|  | Return animations attribute for network replication. 
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|  | 
| VariantVector | GetNodeAnimationStatesAttr () const | 
|  | Return node animation states attribute. 
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|  | 
|  | Component (Context *context) | 
|  | Construct. 
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|  | 
|  | ~Component () override | 
|  | Destruct. 
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|  | 
| bool | Save (Serializer &dest) const override | 
|  | Save as binary data. Return true if successful. 
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|  | 
| bool | SaveXML (XMLElement &dest) const override | 
|  | Save as XML data. Return true if successful. 
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|  | 
| bool | SaveJSON (JSONValue &dest) const override | 
|  | Save as JSON data. Return true if successful. 
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|  | 
| void | MarkNetworkUpdate () override | 
|  | Mark for attribute check on the next network update. 
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|  | 
| virtual void | GetDependencyNodes (PODVector< Node * > &dest) | 
|  | Return the depended on nodes to order network updates. 
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|  | 
| virtual void | DrawDebugGeometry (DebugRenderer *debug, bool depthTest) | 
|  | Visualize the component as debug geometry. 
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|  | 
| void | SetEnabled (bool enable) | 
|  | 
| void | Remove () | 
|  | Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. 
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|  | 
| unsigned | GetID () const | 
|  | 
| bool | IsReplicated () const | 
|  | 
| Node * | GetNode () const | 
|  | 
| Scene * | GetScene () const | 
|  | Return the scene the node belongs to. 
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|  | 
| bool | IsEnabled () const | 
|  | 
| bool | IsEnabledEffective () const | 
|  | 
| Component * | GetComponent (StringHash type) const | 
|  | Return component in the same scene node by type. If there are several, returns the first. 
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|  | 
| void | GetComponents (PODVector< Component * > &dest, StringHash type) const | 
|  | Return components in the same scene node by type. 
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|  | 
| template<class T > | 
| T * | GetComponent () const | 
|  | Template version of returning a component in the same scene node by type. 
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|  | 
| template<class T > | 
| void | GetComponents (PODVector< T * > &dest) const | 
|  | Template version of returning components in the same scene node by type. 
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|  | 
| void | AddReplicationState (ComponentReplicationState *state) | 
|  | Add a replication state that is tracking this component. 
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|  | 
| void | PrepareNetworkUpdate () | 
|  | Prepare network update by comparing attributes and marking replication states dirty as necessary. 
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|  | 
| void | CleanupConnection (Connection *connection) | 
|  | 
|  | Animatable (Context *context) | 
|  | Construct. 
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|  | 
|  | ~Animatable () override | 
|  | Destruct. 
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|  | 
| bool | LoadXML (const XMLElement &source) override | 
|  | Load from XML data. Return true if successful. 
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|  | 
| bool | LoadJSON (const JSONValue &source) override | 
|  | Load from JSON data. Return true if successful. 
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|  | 
| void | SetAnimationEnabled (bool enable) | 
|  | 
| void | SetAnimationTime (float time) | 
|  | Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. 
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|  | 
| void | SetObjectAnimation (ObjectAnimation *objectAnimation) | 
|  | 
| void | SetAttributeAnimation (const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f) | 
|  | Set attribute animation. 
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|  | 
| void | SetAttributeAnimationWrapMode (const String &name, WrapMode wrapMode) | 
|  | Set attribute animation wrap mode. 
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|  | 
| void | SetAttributeAnimationSpeed (const String &name, float speed) | 
|  | Set attribute animation speed. 
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|  | 
| void | SetAttributeAnimationTime (const String &name, float time) | 
|  | Set attribute animation time position manually. Automatic update should be disabled in this case. 
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|  | 
| void | RemoveObjectAnimation () | 
|  | Remove object animation. Same as calling SetObjectAnimation with a null pointer. 
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|  | 
| void | RemoveAttributeAnimation (const String &name) | 
|  | Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. 
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|  | 
| bool | GetAnimationEnabled () const | 
|  | 
| ObjectAnimation * | GetObjectAnimation () const | 
|  | 
| ValueAnimation * | GetAttributeAnimation (const String &name) const | 
|  | Return attribute animation. 
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|  | 
| WrapMode | GetAttributeAnimationWrapMode (const String &name) const | 
|  | Return attribute animation wrap mode. 
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|  | 
| float | GetAttributeAnimationSpeed (const String &name) const | 
|  | Return attribute animation speed. 
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|  | 
| float | GetAttributeAnimationTime (const String &name) const | 
|  | Return attribute animation time position. 
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|  | 
| void | SetObjectAnimationAttr (const ResourceRef &value) | 
|  | Set object animation attribute. 
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|  | 
| ResourceRef | GetObjectAnimationAttr () const | 
|  | Return object animation attribute. 
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|  | 
|  | Serializable (Context *context) | 
|  | Construct. 
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|  | 
|  | ~Serializable () override | 
|  | Destruct. 
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|  | 
| virtual void | OnSetAttribute (const AttributeInfo &attr, const Variant &src) | 
|  | Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor. 
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|  | 
| virtual void | OnGetAttribute (const AttributeInfo &attr, Variant &dest) const | 
|  | Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor. 
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|  | 
| virtual const Vector< AttributeInfo > * | GetAttributes () const | 
|  | Return attribute descriptions, or null if none defined. 
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|  | 
| virtual const Vector< AttributeInfo > * | GetNetworkAttributes () const | 
|  | Return network replication attribute descriptions, or null if none defined. 
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|  | 
| virtual bool | Load (Deserializer &source) | 
|  | Load from binary data. Return true if successful. 
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|  | 
| virtual void | ApplyAttributes () | 
|  | Apply attribute changes that can not be applied immediately. Called after scene load or a network update. 
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|  | 
| virtual bool | SaveDefaultAttributes () const | 
|  | Return whether should save default-valued attributes into XML. Default false. 
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|  | 
| bool | SetAttribute (unsigned index, const Variant &value) | 
|  | 
| bool | SetAttribute (const String &name, const Variant &value) | 
|  | Set attribute by name. Return true if successfully set. 
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|  | 
| void | SetInstanceDefault (bool enable) | 
|  | Set instance-level default flag. 
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|  | 
| void | ResetToDefault () | 
|  | Reset all editable attributes to their default values. 
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|  | 
| void | RemoveInstanceDefault () | 
|  | Remove instance's default values if they are set previously. 
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|  | 
| void | SetTemporary (bool enable) | 
|  | 
| void | SetInterceptNetworkUpdate (const String &attributeName, bool enable) | 
|  | Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. 
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|  | 
| void | AllocateNetworkState () | 
|  | Allocate network attribute state. 
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|  | 
| void | WriteInitialDeltaUpdate (Serializer &dest, unsigned char timeStamp) | 
|  | Write initial delta network update. 
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|  | 
| void | WriteDeltaUpdate (Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp) | 
|  | Write a delta network update according to dirty attribute bits. 
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|  | 
| void | WriteLatestDataUpdate (Serializer &dest, unsigned char timeStamp) | 
|  | Write a latest data network update. 
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|  | 
| bool | ReadDeltaUpdate (Deserializer &source) | 
|  | Read and apply a network delta update. Return true if attributes were changed. 
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|  | 
| bool | ReadLatestDataUpdate (Deserializer &source) | 
|  | Read and apply a network latest data update. Return true if attributes were changed. 
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|  | 
| Variant | GetAttribute (unsigned index) const | 
|  | 
| Variant | GetAttribute (const String &name) const | 
|  | Return attribute value by name. Return empty if not found. 
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|  | 
| Variant | GetAttributeDefault (unsigned index) const | 
|  | 
| Variant | GetAttributeDefault (const String &name) const | 
|  | Return attribute default value by name. Return empty if not found. 
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|  | 
| unsigned | GetNumAttributes () const | 
|  | 
| unsigned | GetNumNetworkAttributes () const | 
|  | Return number of network replication attributes. 
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|  | 
| bool | IsTemporary () const | 
|  | 
| bool | GetInterceptNetworkUpdate (const String &attributeName) const | 
|  | Return whether an attribute's network updates are being intercepted. 
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|  | 
| NetworkState * | GetNetworkState () const | 
|  | Return the network attribute state, if allocated. 
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|  | 
|  | Object (Context *context) | 
|  | Construct. 
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|  | 
|  | ~Object () override | 
|  | Destruct. Clean up self from event sender & receiver structures. 
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|  | 
| virtual StringHash | GetType () const =0 | 
|  | 
| virtual const String & | GetTypeName () const =0 | 
|  | 
| virtual const TypeInfo * | GetTypeInfo () const =0 | 
|  | Return type info. 
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|  | 
| virtual void | OnEvent (Object *sender, StringHash eventType, VariantMap &eventData) | 
|  | Handle event. 
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|  | 
| bool | IsInstanceOf (StringHash type) const | 
|  | Check current instance is type of specified type. 
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|  | 
| bool | IsInstanceOf (const TypeInfo *typeInfo) const | 
|  | Check current instance is type of specified type. 
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|  | 
| template<typename T > | 
| bool | IsInstanceOf () const | 
|  | Check current instance is type of specified class. 
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|  | 
| template<typename T > | 
| T * | Cast () | 
|  | Cast the object to specified most derived class. 
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|  | 
| template<typename T > | 
| const T * | Cast () const | 
|  | Cast the object to specified most derived class. 
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|  | 
| void | SubscribeToEvent (StringHash eventType, EventHandler *handler) | 
|  | Subscribe to an event that can be sent by any sender. 
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|  | 
| void | SubscribeToEvent (Object *sender, StringHash eventType, EventHandler *handler) | 
|  | Subscribe to a specific sender's event. 
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|  | 
| void | SubscribeToEvent (StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) | 
|  | Subscribe to an event that can be sent by any sender. 
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|  | 
| void | SubscribeToEvent (Object *sender, StringHash eventType, const std::function< void(StringHash, VariantMap &)> &function, void *userData=nullptr) | 
|  | Subscribe to a specific sender's event. 
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|  | 
| void | UnsubscribeFromEvent (StringHash eventType) | 
|  | Unsubscribe from an event. 
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|  | 
| void | UnsubscribeFromEvent (Object *sender, StringHash eventType) | 
|  | Unsubscribe from a specific sender's event. 
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|  | 
| void | UnsubscribeFromEvents (Object *sender) | 
|  | Unsubscribe from a specific sender's events. 
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|  | 
| void | UnsubscribeFromAllEvents () | 
|  | Unsubscribe from all events. 
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|  | 
| void | UnsubscribeFromAllEventsExcept (const PODVector< StringHash > &exceptions, bool onlyUserData) | 
|  | Unsubscribe from all events except those listed, and optionally only those with userdata (script registered events). 
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|  | 
| void | SendEvent (StringHash eventType) | 
|  | Send event to all subscribers. 
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|  | 
| void | SendEvent (StringHash eventType, VariantMap &eventData) | 
|  | Send event with parameters to all subscribers. 
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|  | 
| VariantMap & | GetEventDataMap () const | 
|  | Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of event data maps. 
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|  | 
| template<typename... Args> | 
| void | SendEvent (StringHash eventType, Args... args) | 
|  | Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID and paramValue separated by comma, one pair after another. 
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|  | 
| Context * | GetContext () const | 
|  | Return execution context. 
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|  | 
| const Variant & | GetGlobalVar (StringHash key) const | 
|  | 
| const VariantMap & | GetGlobalVars () const | 
|  | 
| void | SetGlobalVar (StringHash key, const Variant &value) | 
|  | 
| Object * | GetSubsystem (StringHash type) const | 
|  | Return subsystem by type. 
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|  | 
| Object * | GetEventSender () const | 
|  | Return active event sender. Null outside event handling. 
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|  | 
| EventHandler * | GetEventHandler () const | 
|  | Return active event handler. Null outside event handling. 
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|  | 
| bool | HasSubscribedToEvent (StringHash eventType) const | 
|  | Return whether has subscribed to an event without specific sender. 
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|  | 
| bool | HasSubscribedToEvent (Object *sender, StringHash eventType) const | 
|  | Return whether has subscribed to a specific sender's event. 
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|  | 
| bool | HasEventHandlers () const | 
|  | Return whether has subscribed to any event. 
 | 
|  | 
| template<class T > | 
| T * | GetSubsystem () const | 
|  | Template version of returning a subsystem. 
 | 
|  | 
| const String & | GetCategory () const | 
|  | 
| void | SetBlockEvents (bool block) | 
|  | Block object from sending and receiving events. 
 | 
|  | 
| bool | GetBlockEvents () const | 
|  | Return sending and receiving events blocking status. 
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|  | 
|  | RefCounted () | 
|  | Construct. Allocate the reference count structure and set an initial self weak reference. 
 | 
|  | 
| virtual | ~RefCounted () | 
|  | Destruct. Mark as expired and also delete the reference count structure if no outside weak references exist. 
 | 
|  | 
|  | RefCounted (const RefCounted &rhs)=delete | 
|  | Prevent copy construction. 
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|  | 
| RefCounted & | operator= (const RefCounted &rhs)=delete | 
|  | Prevent assignment. 
 | 
|  | 
| void | AddRef () | 
|  | 
| void | ReleaseRef () | 
|  | 
| int | Refs () const | 
|  | 
| int | WeakRefs () const | 
|  | 
| RefCount * | RefCountPtr () | 
|  | Return pointer to the reference count structure. 
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|  |