#include "../Container/FlagSet.h"
#include "../Container/Ptr.h"
#include "../Core/Variant.h"
|
| Dviglo::URHO3D_FLAGSET (AttributeMode, AttributeModeFlags) |
|
◆ AttributeMode
Enumerator |
---|
AM_EDIT | Attribute shown only in the editor, but not serialized.
|
AM_FILE | Attribute used for file serialization.
|
AM_NET | Attribute used for network replication.
|
AM_DEFAULT | Attribute used for both file serialization and network replication (default).
|
AM_LATESTDATA | Attribute should use latest data grouping instead of delta update in network replication.
|
AM_NOEDIT | Attribute should not be shown in the editor.
|
AM_NODEID | Attribute is a node ID and may need rewriting.
|
AM_COMPONENTID | Attribute is a component ID and may need rewriting.
|
AM_NODEIDVECTOR | Attribute is a node ID vector where first element is the amount of nodes.
|
AM_FILEREADONLY | Attribute is readonly. Can't be used with binary serialized objects.
|
void SendEndContactEvents()
Send end contact events.
Definition: PhysicsWorld2D.cpp:756
rcContext * ctx_
Recast context.
Definition: NavBuildData.h:60
void MarkShadersLoaded(unsigned frameNumber)
Mark shaders loaded this frame.
Definition: Technique.cpp:161
float GetFarClip() const
Definition: Camera.cpp:258
void SetHoverOffset(const IntVector2 &offset)
Definition: BorderImage.cpp:95
bool CheckDrawableFit(const BoundingBox &box) const
Check if a drawable object fits.
Definition: Octree.cpp:150
bool updateNodePosition_
Flag indicating the node's position should be updated by Detour crowd manager.
Definition: CrowdAgent.h:228
void RunFrame()
Run one frame.
Definition: Engine.cpp:455
bool fboDirty_
Need FBO commit flag.
Definition: OGLGraphicsImpl.h:138
BlendMode GetBlendMode() const
Definition: StaticSprite2D.h:87
RenderPath * renderPath_
Renderpath.
Definition: View.h:368
bool SetVariantVector(const VariantVector &value)
Set a variant vector attribute. Creates child elements as necessary.
Definition: XMLElement.cpp:455
JSONValue(const JSONValue &value)
Copy-construct from another JSON value.
Definition: JSONValue.h:119
Heightmap terrain component.
Definition: Terrain.h:20
Menu UI element that displays a popup list view.
Definition: DropDownList.h:15
void Stop()
Suspend sound output.
Definition: Audio.cpp:152
void BindStencilAttachment(unsigned object, bool isRenderBuffer)
Bind a framebuffer stencil attachment using either extension or core functionality....
Definition: OGLGraphics.cpp:3323
Material * GetMaterial(Texture2D *texture, BlendMode blendMode)
Return material by texture and blend mode.
Definition: Renderer2D.cpp:225
const String & GetOrientations() const
Definition: Graphics.h:406
const StringHash & GetEventType() const
Return event type.
Definition: Object.h:270
WeakPtr< TerrainPatch > east_
East neighbor patch.
Definition: TerrainPatch.h:117
void AddTriangleMesh(const void *vertexData, unsigned vertexSize, const void *indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount, const Matrix3x4 &transform, const Color &color, bool depthTest=true)
Add a triangle mesh.
Definition: DebugRenderer.cpp:370
float GetFogHeightScale() const
Definition: Zone.h:101
void HandleModelReloadFinished(StringHash eventType, VariantMap &eventData)
Update trimesh or convex shape after a model has reloaded itself.
Definition: CollisionShape.cpp:1191
void SetMaxLights(unsigned num)
Definition: Drawable.cpp:198
StringHash hash_
Animation resource name hash.
Definition: AnimationController.h:41
void SetCastShadows(bool enable)
Definition: Terrain.cpp:458
const float * Data() const
Return float data.
Definition: Color.h:124
bool IsNaN() const
Return whether any component is NaN.
Definition: Vector4.h:177
unsigned numDrawables_
Number of drawable objects in this octant and child octants.
Definition: Octree.h:135
ResourceRef GetShapeTextureAttr() const
Return shape texture attribute.
Definition: Light.cpp:519
void BeginFrame()
Begin the profiling frame. Called by HandleBeginFrame().
Definition: Profiler.cpp:31
Vector3 GetWheelAxle(int wheel) const
Get wheel axle vector.
Definition: RaycastVehicle.cpp:625
SharedPtr< PropertySet2D > propertySet_
Property set.
Definition: TmxFile2D.h:69
b2JointDef * GetJointDef() override
Return joint def.
Definition: ConstraintWheel2D.cpp:141
String url_
URL.
Definition: HttpRequest.h:73
bool neighborsDirty_
Terrain neighbor attributes dirty flag.
Definition: Terrain.h:357
bool operator==(Enum rhs) const
Equality check against enum value.
Definition: FlagSet.h:172
float GetRowWidth(unsigned index) const
Definition: Text.cpp:396
unsigned keyFrame_
Last key frame.
Definition: AnimationState.h:49
Color hoverColor_
Hover background color.
Definition: UISelectable.h:48
const IntRect & GetImageRect() const
Definition: Sprite.h:94
const String & GetTypeName(StringHash objectType) const
Return object type name from hash, or empty if unknown.
Definition: Context.cpp:364
void SetFocusElement(UIElement *element, bool byKey=false)
Set focused UI element.
Definition: UI.cpp:161
static bool gl3Support
OpenGL3 support flag.
Definition: Graphics.h:903
NavigationMesh * GetNavigationMesh() const
Definition: CrowdManager.h:119
SharedPtr< RenderSurface > renderSurface_
Render surface.
Definition: Texture2D.h:72
AnimationBlendMode GetBlendMode(const String &name) const
Return animation blending mode.
Definition: AnimationController.cpp:501
~RenderPath() override
Destruct.
PODVector< DecalVertex > vertices_
Decal vertices.
Definition: DecalSet.h:79
void Clip(const IntRect &rect)
Definition: Rect.cpp:22
Vector3 previousPosition_
Previous position of tail.
Definition: RibbonTrail.h:228
AnimationChannelFlags channelMask_
Bitmask of included data (position, rotation, scale).
Definition: Animation.h:81
ResourceRef GetRampTextureAttr() const
Return ramp texture attribute.
Definition: Light.cpp:514
float GetMaxForce() const
Definition: ConstraintMouse2D.h:45
void Disconnect(int waitMSec=0)
Disconnect. If wait time is non-zero, will block while waiting for disconnect to finish.
Definition: Connection.cpp:236
const Vector< String > GetEntryNames() const
Return list of file names in the package.
Definition: PackageFile.h:74
int GetHeight() const
Definition: RenderSurface.cpp:69
bool DrawOcclusion(OcclusionBuffer *buffer) override
Draw to occlusion buffer. Return true if did not run out of triangles.
Definition: TerrainPatch.cpp:162
void ClearInt(unsigned uintColor)
Clear the image with an integer color. R component is in the 8 lowest bits.
Definition: Image.cpp:1202
PODVector< unsigned short > offMeshFlags_
Offmesh connection flags.
Definition: NavBuildData.h:54
void RemoveChild(UIElement *element, unsigned index=0)
Remove a child element. Starting search at specified index if provided.
Definition: UIElement.cpp:1325
Quaternion GetFaceCameraRotation(const Vector3 &position, const Quaternion &rotation, FaceCameraMode mode, float minAngle=0.0f)
Return a world rotation for facing a camera on certain axes based on the existing world rotation.
Definition: Camera.cpp:503
unsigned minFps_
Minimum frames per second.
Definition: Engine.h:135
void SetTangentialAccelVariance(float tangentialAccelVariance)
Set tangential acceleration variance.
Definition: ParticleEffect2D.cpp:341
Vector3 Center() const
Definition: BoundingBox.h:247
Object * GetSender() const
Return event sender. Null if the handler is non-specific.
Definition: Object.h:267
void SetCullMode(CullMode mode)
Set hardware culling mode.
Definition: OGLGraphics.cpp:1776
void SetShaderParameter(const String &name, const Variant &value)
Definition: Material.cpp:935
HashMap< StringHash, HashMap< StringHash, String > > strings_
Storage strings: <Language <StringId, Value> >.
Definition: Localization.h:60
Cursor image and hotspot information.
Definition: Cursor.h:37
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately. Called after scene load or a network upd...
Definition: CollisionShape.cpp:476
void ApplyAnimation()
Apply all animation states to nodes.
Definition: AnimatedModel.cpp:1258
const PODVector< Light * > & GetVertexLights() const
Return per-vertex lights.
Definition: Drawable.h:287
void AddNode(Node *node, float scale=1.0f, bool depthTest=true)
Add a scene node represented as its coordinate axes.
Definition: DebugRenderer.cpp:113
bool NotNull() const
Check if the pointer is not null.
Definition: ArrayPtr.h:358
SharedArrayPtr< unsigned char > rawVertexData_
Raw vertex data override.
Definition: Geometry.h:130
Variant data_
Trigger data.
Definition: Animation.h:98
float angle_
Angle.
Definition: CollisionBox2D.h:65
bool NeedParameterUpdate(ShaderParameterGroup group, const void *source)
Check whether a shader parameter group needs update. Does not actually check whether parameters exist...
Definition: OGLGraphics.cpp:1447
PODVector< InstanceData > instances_
Instance data.
Definition: Batch.h:154
Matrix3x4 transform_
Transform relative to the navigation mesh root node.
Definition: NavigationMesh.h:48
VariantType type_
Variant type.
Definition: Variant.h:1387
Vector2 size_
Size.
Definition: CollisionBox2D.h:61
CollisionGeometryDataCache triMeshCache_
Cache for trimesh geometry data by model and LOD level.
Definition: PhysicsWorld.h:327
virtual bool SaveFile(const String &fileName) const
Definition: Resource.cpp:80
~Network() override
Destruct.
Definition: Network.cpp:251
String postData_
POST data.
Definition: HttpRequest.h:81
bool InitializeResourceCache(const VariantMap ¶meters, bool removeOld=true)
Reinitialize resource cache subsystem using parameters given. Implicitly called by Initialize....
Definition: Engine.cpp:305
void BeginInterval()
Begin a new interval.
Definition: Profiler.cpp:48
Database connection.
Definition: ODBCConnection.h:16
TerrainPatch * GetSouthPatch() const
Return south neighbor patch.
Definition: TerrainPatch.h:75
bool Load(const XMLElement &element, const TileMapInfo2D &info)
Load from XML element.
Definition: TmxFile2D.cpp:214
bool LoadOggVorbis(Deserializer &source)
Load Ogg Vorbis format sound data. Does not decode at load, but will rather be decoded while playing.
Definition: Sound.cpp:85
IntRect scissor_
Scissor rectangle.
Definition: UIBatch.h:63
ResourceRefList materialsAttr_
Material list attribute.
Definition: StaticModel.h:117
bool HasTextureUnit(TextureUnit unit) const
Return whether uses a texture unit (only for pixel shaders). Not applicable on OpenGL,...
Definition: ShaderVariation.h:99
VectorBuffer attrBuffer_
Attribute buffer for network updates.
Definition: Node.h:53
static void RegisterObject(Context *context)
Definition: Text.cpp:60
unsigned Seek(unsigned position) override
Set position from the beginning of the stream. Not supported.
Definition: HttpRequest.cpp:254
SoundSource(Context *context)
Construct.
Definition: SoundSource.cpp:85
unsigned size_
File size.
Definition: PackageFile.h:18
void GetDrawables()
Query the octree for drawable objects.
Definition: View.cpp:774
List< AsyncExecRequest * > asyncExecQueue_
Async execution queue.
Definition: FileSystem.h:108
void SetMaxSortedInstances(int instances)
Definition: Renderer.cpp:463
Iterator Insert(const ConstIterator &it)
Insert a key by iterator. Return iterator to the value.
Definition: HashSet.h:316
void FixInterpolation()
Fix interpolation by copying data from loop start to loop end (looped), or adding silence (oneshot)....
Definition: Sound.cpp:277
void GetBatches(PODVector< UIBatch > &batches, PODVector< float > &vertexData, const IntRect ¤tScissor) override
Return UI rendering batches.
Definition: Sprite.cpp:92
bool PositionToTileIndex(int &x, int &y, const Vector2 &position) const
Convert position to tile index, if out of map return false.
Definition: TileMapDefs2D.cpp:78
Text * GetTextElement() const
Definition: LineEdit.h:114
Bone * GetBoneParent(const Bone *bone)
Return parent of the given bone. Return null for root bones.
Definition: Skeleton.cpp:160
bool emitting_
Currently emitting flag.
Definition: ParticleEmitter2D.h:148
const Variant & GetVar(const StringHash &key) const
Return a user variable.
Definition: UIElement.cpp:1677
void EraseSwap(unsigned pos, unsigned length=1)
Erase a range of elements by swapping elements from the end of the array.
Definition: Vector.h:960
void UpdateInternal(float timeStep)
Actually update sound sources with the specific timestep. Called internally.
Definition: Audio.cpp:323
float GetDownloadProgress() const
Definition: Connection.cpp:1123
ProfilerBlock * parent_
Parent block.
Definition: Profiler.h:136
Hash set/map node base class.
Definition: HashBase.h:21
void SetVertex(unsigned index, const Vector2 &vertex)
Set vertex.
Definition: CollisionChain2D.cpp:55
static unsigned alphaPassIndex
Index for alpha pass. Initialized once GetPassIndex() has been called for the first time.
Definition: Technique.h:277
bool markToStencil_
Mark to stencil flag.
Definition: RenderPath.h:174
void SetOctant(Octant *octant)
Move into another octree octant.
Definition: Drawable.h:335
bool useFixtureMass_
Use fixture mass (calculate mass & inertia from collision shapes automatically).
Definition: RigidBody2D.h:186
void SetWarmStarting(bool enable)
Definition: PhysicsWorld2D.cpp:375
void SetIncludeFlags(unsigned queryFilterType, unsigned short flags)
Set the include flags for the specified query filter type.
Definition: CrowdManager.cpp:293
void SetInterpolationMode(InterpolationMode interpolationMode)
Definition: Spline.h:74
void SetDampingRatio(float dampingRatio)
Definition: ConstraintDistance2D.cpp:79
void PostBeginFrame(float timeStep)
Просто вызывает событие E_POSTBEGINFRAME.
Definition: Timer.cpp:114
const ProfilerBlock * GetRootBlock()
Return the root profiling block.
Definition: Profiler.h:204
void RemoveAllTracks()
Remove all tracks. This is unsafe if the animation is currently used in playback.
Definition: Animation.cpp:308
Quaternion ReadPackedQuaternion()
Read a quaternion with each component packed in 16 bits.
Definition: Deserializer.cpp:185
void SetRawIndexData(const SharedArrayPtr< unsigned char > &data, unsigned indexSize)
Override raw index data to be returned for CPU-side operations.
Definition: Geometry.cpp:152
Matrix3(const float *data) noexcept
Construct from a float array.
Definition: Matrix3.h:50
HashSet< StringHash > resources_
Resource name hashes left to load.
Definition: Scene.h:57
Vector3 GetGravity() const
Definition: PhysicsWorld.cpp:685
bool GetReuseShadowMaps() const
Definition: Renderer.h:332
int GetLevelDepth(unsigned level) const
Return mip level depth, or 0 if level does not exist.
Definition: Texture.cpp:125
FillMode GetFillMode() const
Definition: Material.h:237
UIElement * GetFrontElement() const
Definition: UI.cpp:843
SharedPtr< Technique > Clone(const String &cloneName=String::EMPTY) const
Clone the technique. Passes will be deep copied to allow independent modification.
Definition: Technique.cpp:358
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately.
Definition: Text.cpp:83
void ResetWheels()
Sets node initial positions.
Definition: RaycastVehicle.cpp:690
void SetTextureAttr(const ResourceRef &value)
Set texture attribute.
Definition: Sprite.cpp:272
unsigned cursorPosition_
Text edit cursor position.
Definition: LineEdit.h:141
void DefineOrtho(float orthoSize, float aspectRatio, float zoom, float nearZ, float farZ, const Matrix3x4 &transform=Matrix3x4::IDENTITY)
Define with orthographic projection parameters and a transform matrix.
Definition: Frustum.cpp:118
Component * GetComponent(StringHash type, bool recursive=false) const
Return component by type. If there are several, returns the first.
Definition: Node.cpp:1383
Vector2 size_
Absolute size or multiplier.
Definition: RenderPath.h:62
DecalVertex()=default
Construct with defaults.
EventReceiverGroup()
Construct.
Definition: Context.h:19
Internal structure for 3D rendering work. Created for each backbuffer and texture viewport,...
Definition: View.h:92
static const Vector2 RIGHT
(1,0) vector.
Definition: Vector2.h:367
void RemoveDecals(unsigned num)
Remove n oldest decals.
Definition: DecalSet.cpp:467
void UpdateGravity()
Update gravity parameters to the Bullet rigid body.
Definition: RigidBody.cpp:804
Matrix4 ToMatrix4() const
Convert to a 4x4 matrix by filling in an identity last row.
Definition: Matrix3x4.h:540
Vector3 position_
Position.
Definition: RibbonTrail.h:31
PODVector< Pair< unsigned, unsigned > > drawRanges_
Draw ranges for different LODs and stitching combinations.
Definition: Terrain.h:287
void OnDeviceLost() override
Mark the buffer destroyed on graphics context destruction. May be a no-op depending on the API.
Definition: OGLVertexBuffer.cpp:17
Color colorDelta_
Color delta.
Definition: ParticleEmitter2D.h:34
float GetWheelRollInfluence(int wheel) const
Get wheel roll influence.
Definition: RaycastVehicle.cpp:530
void SetNeighbors(Terrain *north, Terrain *south, Terrain *west, Terrain *east)
Set all neighbor terrains at once.
Definition: Terrain.cpp:322
Variant(const PODVector< unsigned char > &value)
Construct from a buffer.
Definition: Variant.h:404
unsigned GetLastHeardTime() const
Definition: Connection.cpp:1066
List< Decal >::Iterator RemoveDecal(List< Decal >::Iterator i)
Remove a decal by iterator and return iterator to the next decal.
Definition: DecalSet.cpp:966
StringHash(unsigned value) noexcept
Construct with an initial value.
Definition: StringHash.h:28
String name_
Joystick name.
Definition: Input.h:110
void UpdateVertexBuffer(const FrameInfo &frame)
Rewrite billboard vertex buffer.
Definition: BillboardSet.cpp:559
void SetFixedScreenSize(bool enable)
Definition: BillboardSet.cpp:290
float nearClip_
Near clip distance.
Definition: OcclusionBuffer.h:193
TileMapInfo2D info_
Tile map information.
Definition: TmxFile2D.h:203
~MessageBox() override
Destruct.
Definition: MessageBox.cpp:84
Quaternion rotation_
Observer rotation for interest management.
Definition: Connection.h:330
~Log() override
Destruct. Close the log file if open.
Definition: Log.cpp:60
Singly-linked list node base class.
Definition: LinkedList.h:18
void ConstructBatch(UIBatch &pageBatch, const PODVector< GlyphLocation > &pageGlyphLocation, float dx=0, float dy=0, Color *color=nullptr, float depthBias=0.0f)
Construct batch.
Definition: Text.cpp:771
void SetImageBorder(const IntRect &rect)
Definition: BorderImage.cpp:87
Vector2 HalfSize() const
Definition: Rect.h:192
bool IsInf() const
Return whether any element is Inf.
Definition: Quaternion.h:404
void ValidateShadowFocus()
Validate shadow focus.
Definition: Light.h:378
void SetMaxInactiveFps(int fps)
Definition: Engine.cpp:561
void OnSetAnimation(Animation *animation, LoopMode loopMode=Default)
Handle set animation.
Definition: SpriterInstance2D.cpp:163
Drawable * drawable_
Drawable.
Definition: OctreeQuery.h:201
Vector< SharedPtr< VertexBuffer > > vertexBuffers_
Vertex buffers.
Definition: Geometry.h:112
Quaternion(float angle) noexcept
Construct from an angle (in degrees, for Urho2D).
Definition: Quaternion.h:84
static const IntRect ZERO
Zero-sized rect.
Definition: Rect.h:463
PODVector(const PODVector< T > &vector)
Construct from another vector.
Definition: Vector.h:699
Color clearColor_
Clear color. Affects clear command only.
Definition: RenderPath.h:162
const VariantMap & GetVars() const
Return all user variables.
Definition: Node.h:592
float shadowIntensity_
Light intensity in shadow.
Definition: Light.h:422
const TileMapInfo2D & GetInfo() const
Return Tilemap information.
Definition: TmxFile2D.h:167
Variant SubstractAndMultiply(const Variant &value1, const Variant &value2, float t) const
Return (value1 - value2) * t.
Definition: ValueAnimation.cpp:495
bool modalAutoDismiss_
Modal auto dismiss (with escape key) flag. Default true.
Definition: Window.h:164
void SetContactProcessingThreshold(float threshold)
Definition: RigidBody.cpp:392
void UpdatePlanes()
Update the planes. Called internally.
Definition: Frustum.cpp:207
void BuildDepthHierarchy()
Build reduced size mip levels.
Definition: OcclusionBuffer.cpp:216
unsigned fontDataSize_
Size of font data.
Definition: Font.h:91
ResourceRef GetMaterialAttr() const
Return material attribute.
Definition: Text3D.cpp:543
Definition: OctreeQuery.h:78
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: CollisionShape.cpp:485
Iterator End()
Return iterator to the end.
Definition: List.h:381
unsigned buffer_
Constant buffer index. Only used on Direct3D11.
Definition: ShaderVariation.h:57
SharedPtr< BorderImage > knob_
Slider knob.
Definition: Slider.h:94
void SetLinearRestThreshold(float threshold)
Definition: RigidBody.cpp:300
void Wait()
Wait on the condition.
Definition: Condition.cpp:70
void UnmapBuffer()
Unmap the GPU buffer. Not used on OpenGL.
Definition: OGLIndexBuffer.cpp:253
RenderSurface * GetRenderTarget(unsigned index) const
Return current rendertarget by index.
Definition: OGLGraphics.cpp:2171
HashMap< RigidBody *, DelayedWorldTransform > delayedWorldTransforms_
Delayed (parented) world transform assignments.
Definition: PhysicsWorld.h:325
void Define(const Vector3 &origin, const Vector3 &direction)
Define from origin and direction. The direction will be normalized.
Definition: Ray.h:45
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: Drawable2D.cpp:89
void SetMaxMotorTorque(float maxMotorTorque)
Definition: ConstraintWheel2D.cpp:81
bool IsInf() const
Return whether any element is Inf.
Definition: Matrix4.h:645
virtual bool Assign(const CustomVariantValue &rhs)
Assign value.
Definition: Variant.h:176
unsigned colorIndex_
Current color animation index.
Definition: ParticleEmitter.h:30
void Free(T *object)
Destruct and free an object.
Definition: Allocator.h:98
virtual void OnDrawOrderChanged()=0
Handle draw order changed.
const int * Data() const
Return integer data.
Definition: Vector3.h:129
void Update(float timeStep) override
Update sound source.
Definition: SoundSource3D.cpp:80
float Right() const
Definition: Rect.h:242
bool error_
Error flag for raw messages.
Definition: Log.h:51
PListValueType GetType() const
Return type.
Definition: PListFile.h:80
bool GetHighDPI() const
Return whether window is high DPI.
Definition: Graphics.h:373
const PODVector< unsigned char > & GetNetBillboardsAttr() const
Return billboards attribute for network replication.
Definition: BillboardSet.cpp:434
float length_
Animation length.
Definition: Animation.h:192
unsigned FindLast(const String &str, unsigned startPos=NPOS, bool caseSensitive=true) const
Return index to the last occurrence of a string, or NPOS if not found.
Definition: Str.cpp:650
float GetCorrectionFactor() const
Definition: ConstraintMotor2D.h:60
static void RegisterObject(Context *context)
Definition: RigidBody.cpp:76
Quaternion otherRotation_
Constraint other body axis.
Definition: Constraint.h:197
ResourceRefList(StringHash type, const StringVector &names)
Construct with type and id list.
Definition: Variant.h:131
CubeMapFace
Cube map faces.
Definition: GraphicsDefs.h:252
static ThreadID mainThreadID
Main thread's thread ID.
Definition: Thread.h:60
Vector(const T *data, unsigned size)
Construct with initial data.
Definition: Vector.h:53
PODVector< Drawable2D * > drawables_
Drawables.
Definition: Renderer2D.h:105
bool wordWrap_
Wordwrap mode.
Definition: Text.h:246
AllocatorNode * free_
First free node.
Definition: Allocator.h:29
CompareMode stencilTestMode_
Stencil test compare mode.
Definition: Graphics.h:862
AttributeHandle & SetMetadata(StringHash key, const Variant &value)
Set metadata.
Definition: Attribute.h:117
Bitmap font face description.
Definition: FontFaceBitmap.h:16
void ReturnToPool(SharedPtr< WorkItem > &item)
Return a work item to the pool.
Definition: WorkQueue.cpp:367
Vector3 vertices_[NUM_FRUSTUM_VERTICES]
Frustum vertices.
Definition: Frustum.h:166
ConstraintPrismatic2D(Context *context)
Construct.
Definition: ConstraintPrismatic2D.cpp:19
Sphere(const BoundingBox &box) noexcept
Construct from a bounding box.
Definition: Sphere.h:45
float GetContactProcessingThreshold() const
Definition: RigidBody.cpp:665
unsigned Tell() const
Return current position.
Definition: Deserializer.h:46
unsigned sampleSize_
Sample size.
Definition: Audio.h:125
bool IsSDFFont() const
Is signed distance field font.
Definition: Font.h:62
SharedPtr< FileSystem > fileSystem_
Filesystem.
Definition: FileWatcher.h:51
void CalculateLayout(PODVector< int > &positions, PODVector< int > &sizes, const PODVector< int > &minSizes, const PODVector< int > &maxSizes, const PODVector< float > &flexScales, int targetSize, int begin, int end, int spacing)
Calculate child widths/positions in the layout.
Definition: UIElement.cpp:2076
void Clear()
Clear by removing all variables and XPath query object.
Definition: XMLElement.cpp:1136
HashSet< Octree * > updatedOctrees_
Octrees that have been updated during the frame.
Definition: Renderer.h:579
bool IsMaster() const
Return whether is the master (first) animated model.
Definition: AnimatedModel.h:136
HashNodeBase * next_
Next node.
Definition: HashBase.h:36
void StopAsyncLoading()
Stop asynchronous loading.
Definition: Scene.cpp:498
char * buffer_
String buffer, point to &endZero if buffer is not allocated.
Definition: Str.h:537
~UIComponent() override
Destruct.
unsigned vertexSize_
Vertex size in bytes.
Definition: OcclusionBuffer.h:54
volatile int fractPosition_
Playback fractional position.
Definition: SoundSource.h:184
float GetBasePriority() const
Definition: NetworkPriority.h:41
bool Fade(const String &name, float targetWeight, float fadeTime)
Fade animation to target weight. Return true on success.
Definition: AnimationController.cpp:237
unsigned navigationMeshId_
The NavigationMesh component Id for pending crowd creation.
Definition: CrowdManager.h:180
bool autoSize_
Auto-size (reduce resolution when far away) flag.
Definition: Light.h:126
bool PlayExclusive(const String &name, unsigned char layer, bool looped, float fadeTime=0.0f)
Play an animation, set full target weight and fade out all other animations on the same layer....
Definition: AnimationController.cpp:179
ConstraintMouse2D(Context *context)
Construct.
Definition: ConstraintMouse2D.cpp:19
PODVector< unsigned char > GetVerticesAttr() const
Return vertices attribute.
Definition: CollisionPolygon2D.cpp:78
bool useSystemShapes_
Use system default shapes flag.
Definition: Cursor.h:129
bool deferredAmbient_
Deferred ambient pass flag. This means that the destination rendertarget is being written to at the s...
Definition: View.h:358
AllocatorBlock * allocator_
Node allocator.
Definition: ListBase.h:102
Tile map component.
Definition: TileMap2D.h:17
float lodDistance_
LOD distance.
Definition: Material.h:54
void UpdateParameters()
Update dirty parameters to the texture object. Called by Graphics when assigning the texture.
Definition: OGLTexture.cpp:69
SharedPtr< Sprite2D > sprite_
Sprite.
Definition: TileMapDefs2D.h:149
Queue item for background loading of a resource.
Definition: BackgroundLoader.h:22
const BoundingBox & GetWorldBoundingBox()
Definition: Drawable.cpp:234
void SetValueType(VariantType valueType)
Definition: ValueAnimation.cpp:208
void OnWorldBoundingBoxUpdate() override
Recalculate the world-space bounding box.
Definition: StaticModelGroup.cpp:350
Definition: AnimationController.h:20
void SetUseClipping(bool enable)
Definition: Camera.cpp:215
unsigned animationLodFrameNumber_
The frame number animation LOD distance was last calculated on.
Definition: AnimatedModel.h:226
IntVector2 GetLayoutChildPosition(UIElement *child)
Get child element constant position in a layout.
Definition: UIElement.cpp:2167
unsigned GetNumChildren(bool recursive=false) const
Return number of child scene nodes.
Definition: Node.cpp:1204
void Set(unsigned buttons, bool down=true)
Set or release buttons.
Definition: Controls.h:25
bool HasProperty(const String &name) const
Return has property.
Definition: TileMapDefs2D.cpp:190
void SetTags(const StringVector &tags)
Set tags. Old tags are overwritten.
Definition: Node.cpp:327
BlendMode blendMode_
Blend mode flag.
Definition: BorderImage.h:130
unsigned viewMask_
Drawable layers to include.
Definition: OctreeQuery.h:237
bool otherBodyNodeIDDirty_
Other body node ID dirty flag.
Definition: Constraint2D.h:94
Iterator End()
Return iterator to the end.
Definition: Vector.h:479
float g_
Green value.
Definition: Color.h:242
unsigned deviceID_
SDL audio device ID.
Definition: Audio.h:123
void SetInterceptNetworkUpdate(const String &attributeName, bool enable)
Enable interception of an attribute from network updates. Intercepted attributes are sent as events i...
Definition: Serializable.cpp:672
Vector2 textureUV_
Hit texture position.
Definition: OctreeQuery.h:197
High-resolution operating system timer used in profiling.
Definition: Timer.h:30
float emitParticleTime_
Emit particle time.
Definition: ParticleEmitter2D.h:146
static unsigned char * GetImageData(Deserializer &source, int &width, int &height, unsigned &components)
Decode an image using stb_image.
Definition: Image.cpp:2321
void Push(const PODVector< T > &vector)
Add another vector at the end.
Definition: Vector.h:832
bool compressed_
Compression flag.
Definition: File.h:121
unsigned selectionAttr_
Selected item index attribute.
Definition: DropDownList.h:115
void OnNodeSet(Node *node) override
Handle node being assigned.
Definition: CollisionShape.cpp:888
Node * GetCameraNode() const
Definition: View3D.cpp:118
void ResetRenderTarget(unsigned index)
Reset specific rendertarget.
Definition: OGLGraphics.cpp:1611
void OnDragMove(const IntVector2 &position, const IntVector2 &screenPosition, const IntVector2 &deltaPos, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor) override
React to mouse drag motion.
Definition: Window.cpp:128
CreateMode
Component and child node creation mode for networking.
Definition: Node.h:25
void SetSorted(bool enable)
Definition: ParticleEffect.cpp:447
Cube texture resource.
Definition: TextureCube.h:18
void UpdateInternalLayout()
Manually update layout on internal elements.
Definition: ListView.cpp:306
SharedPtr< File > GetFile(const String &name, bool sendEventOnFailure=true)
Open and return a file from the resource load paths or from inside a package file....
Definition: ResourceCache.cpp:470
void SetAnimationSetAttr(const ResourceRef &value)
Set animation set attribute.
Definition: AnimatedSprite2D.cpp:183
bool IsArray() const
Definition: JSONValue.h:178
void UpdateParameters(unsigned scope=M_MAX_UNSIGNED)
Update Detour crowd agent parameter.
Definition: CrowdAgent.cpp:172
int GetInt() const
Return int.
Definition: PListFile.cpp:174
SharedArrayPtr< float > heightData_
Height data.
Definition: Terrain.h:279
RenderSurface * GetRenderTarget() const
Return the rendertarget. 0 if using the backbuffer.
Definition: View.h:133
unsigned GetSelectionLength() const
Definition: Text.h:158
SharedPtr< UIElement > overlayContainer_
Overlay container, used in hierarchy mode only.
Definition: ListView.h:182
SharedArrayPtr< unsigned char > readBuffer_
Read buffer for Android asset or compressed file loading.
Definition: File.h:109
Intersection TestOctant(const BoundingBox &box, bool inside) override
Intersection test for an octant.
Definition: OctreeQuery.cpp:36
Rotation represented as a four-dimensional normalized vector.
Definition: Quaternion.h:17
void SetReflectionPlane(const Plane &plane)
Definition: Camera.cpp:206
Matrix3 RotationMatrix() const
Definition: Quaternion.cpp:216
float lodBias_
LOD bias.
Definition: Drawable.h:386
b2JointDef * GetJointDef() override
Return joint def.
Definition: ConstraintFriction2D.cpp:81
const Color & GetBorderColor() const
Definition: Texture.h:101
int width_
Width of the window. 0 to pick automatically.
Definition: Graphics.h:113
HashMap< StringHash, SharedPtr< ObjectFactory > > factories_
Object factories.
Definition: Context.h:208
bool EmitParticle(const Vector3 &worldPosition, float worldAngle, float worldScale)
Emit particle.
Definition: ParticleEmitter2D.cpp:345
unsigned GetHistoryPosition() const
Definition: Console.h:115
Hash map node const iterator.
Definition: HashMap.h:138
Scene(Context *context)
Construct.
Definition: Scene.cpp:40
void OnWindowResized()
Window was resized through user interaction. Called by Input subsystem.
Definition: OGLGraphics.cpp:2199
void OnDeviceReset() override
Recreate the buffer and restore data if applicable. May be a no-op depending on the API.
Definition: OGLVertexBuffer.cpp:25
unsigned sortFrameNumber_
Frame number on which was last sorted.
Definition: BillboardSet.h:206
void SetResizePopup(bool enable)
Definition: DropDownList.cpp:175
HiresTimer()
Construct. Get the starting high-resolution clock value.
Definition: Timer.cpp:214
BoundingBox bounds_
Area bounding box.
Definition: NavBuildData.h:30
unsigned FloatToRawIntBits(float value)
Return a representation of the specified floating-point value as a single format bit layout.
Definition: MathDefs.h:95
unsigned GetNumBones() const
Definition: Skeleton.h:99
float GetDrawDistance() const
Definition: Terrain.h:180
InterpolationMode GetInterpolationMode() const
Definition: Spline.h:60
IntRect GetShadowMapViewport(Light *light, int splitIndex, Texture2D *shadowMap)
Return the viewport for a shadow map split.
Definition: View.cpp:2473
Spriter::SpriterData * GetSpriterData() const
Return spriter data.
Definition: AnimationSet2D.h:63
~Constraint2D() override
Destruct.
Definition: Constraint2D.cpp:29
const Frustum & GetFrustum() const
Return the view frustum.
Definition: DebugRenderer.h:149
void SetVertices(const PODVector< Vector2 > &vertices)
Set vertices.
Definition: CollisionChain2D.cpp:69
void FromAngleAxis(float angle, const Vector3 &axis)
Define from an angle (in degrees) and axis.
Definition: Quaternion.cpp:18
unsigned GetShadowMask() const
Definition: Drawable.h:203
bool SetVariantValue(const Variant &value)
Set a variant attribute excluding the type.
Definition: XMLElement.cpp:402
StringHash GetType() const
Return type.
Definition: Object.h:37
void NewConnectionEstablished(const SLNet::AddressOrGUID &connection)
Handle a new client connection.
Definition: Network.cpp:290
SharedPtr< XMLFile > xmlFile_
XML file for XML mode.
Definition: Scene.h:44
TerrainPatch(Context *context)
Construct.
Definition: TerrainPatch.cpp:30
VertexMaskFlags elementMask_
Element mask used so far.
Definition: CustomGeometry.h:131
UpdateGeometryType GetUpdateGeometryType() override
Return whether a geometry update is necessary, and if it can happen in a worker thread.
Definition: AnimatedModel.cpp:295
bool GetWarmStarting() const
Definition: PhysicsWorld2D.cpp:667
WeakPtr< UIElement > touchedElement_
Last touched UI element from screen joystick.
Definition: Input.h:57
float GetSizeAdd() const
Definition: ParticleEffect.h:360
void Define(const Vector2 &point)
Define from a point.
Definition: Rect.h:135
unsigned GetNumOccluders(bool allViews=false) const
Definition: Renderer.cpp:612
void SetNumGeometries(unsigned num)
Set number of geometries.
Definition: StaticModel.cpp:347
float opacity_
Opacity.
Definition: UIElement.h:889
void SetParameter(unsigned offset, unsigned size, const void *data)
Set a generic parameter and mark buffer dirty.
Definition: ConstantBuffer.cpp:27
bool operator==(const BatchGroupKey &rhs) const
Test for equality with another batch group key.
Definition: Batch.h:190
const ResourceRefList & GetResourceRefList() const
Return a resource reference list or empty on type mismatch.
Definition: Variant.h:1209
void BlurShadowMap(View *view, Texture2D *shadowMap, float blurScale)
Blur the shadow map.
Definition: Renderer.cpp:1944
void Reset()
Reset to initial state.
Definition: Controls.cpp:21
float GetOrthoSize() const
Definition: Camera.h:124
PODVector< ProfilerBlock * > children_
Child blocks.
Definition: Profiler.h:138
ResourceCache * owner_
Resource cache.
Definition: BackgroundLoader.h:63
bool Equals(const Quaternion &rhs) const
Test for equality with another quaternion with epsilon.
Definition: Quaternion.h:395
void OptimizeLightByScissor(Light *light, Camera *camera)
Optimize a light by scissor rectangle.
Definition: Renderer.cpp:1354
Technique * GetTechnique(unsigned index) const
Definition: Material.cpp:1168
bool HasColorGradient() const
Definition: UIElement.h:608
int GetWidth() const
Definition: Text3D.cpp:440
void UpdateCursor()
Update cursor position and restart cursor blinking.
Definition: LineEdit.cpp:584
VariantMap & GetIdentity()
Return client identity.
Definition: Connection.h:163
SDL_GLContext context_
SDL OpenGL context.
Definition: OGLGraphicsImpl.h:94
void SetVerticesAttr(const PODVector< unsigned char > &value)
Set vertices attribute.
Definition: CollisionChain2D.cpp:77
void SetTranslation(const Vector3 &translation)
Set translation elements.
Definition: Matrix3x4.h:486
void SetDecalsAttr(const PODVector< unsigned char > &value)
Set decals attribute.
Definition: DecalSet.cpp:506
void SetCollisionLayerAndMask(unsigned layer, unsigned mask)
Set collision group and mask.
Definition: RigidBody.cpp:481
Node * CloneRecursive(Node *parent, SceneResolver &resolver, CreateMode mode)
Clone node recursively.
Definition: Node.cpp:2163
void SetTextureQuality(MaterialQuality quality)
Definition: Renderer.cpp:313
bool IsLooped() const
Definition: AnimationState.h:125
Vector< String > filters_
Filters.
Definition: FileSelector.h:184
void OnNodeSetEnabled(Node *point) override
Listener to manage Control Point enabling.
Definition: SplinePath.cpp:286
void SetAreaID(unsigned newID)
Definition: NavArea.cpp:42
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Visualize the component as debug geometry.
Definition: DynamicNavigationMesh.cpp:573
bool SetSize(int size, unsigned format, TextureUsage usage=TEXTURE_STATIC, int multiSample=1)
Set size, format, usage and multisampling parameter for rendertargets. Note that cube textures always...
Definition: TextureCube.cpp:240
void UpdateBatches(const FrameInfo &frame) override
Calculate distance and prepare batches for rendering. May be called from worker thread(s),...
Definition: Renderer2D.cpp:99
T RoundToNearestMultiple(T x, T multiple)
Round value to nearest multiple.
Definition: MathDefs.h:223
IntVector2 checkedOffset_
Checked image offset.
Definition: CheckBox.h:53
Vector3 otherPosition_
Constraint other body position.
Definition: Constraint.h:195
String name_
Pass name.
Definition: Technique.h:194
CompressedFormat GetCompressedFormat() const
Definition: Image.h:169
ConstIterator Find(const T &value) const
Return const iterator to value, or to the end if not found.
Definition: List.h:363
unsigned GetBufferNumBytes() const
Return amount of buffered (unplayed) sound data in bytes.
Definition: BufferedSoundStream.cpp:92
HashMap< String, SharedPtr< ValueAnimationInfo > > attributeAnimationInfos_
Name to attribute animation info mapping.
Definition: ObjectAnimation.h:76
VectorBuffer attrBuffer_
Attribute buffer.
Definition: AnimatedModel.h:224
unsigned Hash(const T &key) const
Compute a hash based on the key and the bucket size.
Definition: HashSet.h:622
float timeScale_
Scene update time scale.
Definition: Scene.h:331
void SetWindowPosition(const IntVector2 &position)
Definition: Graphics.cpp:69
bool WriteVLE(unsigned value)
Write a variable-length encoded unsigned integer, which can use 29 bits maximum.
Definition: Serializer.cpp:347
String ToString() const
Return as string.
Definition: Vector2.cpp:37
@ FONT_HINT_LEVEL_LIGHT
Light hinting. FreeType will pixel-align fonts vertically, but not horizontally.
Definition: UI.h:24
void SetMaxRadius(float maxRadius)
Set max radius.
Definition: ParticleEffect2D.cpp:401
void SetShadowMapSize(int size)
Definition: Renderer.cpp:347
void SetMinOffset(const IntVector2 &offset)
Definition: UIElement.cpp:731
RenderSurface * GetRenderSurface(CubeMapFace face) const
Definition: TextureCube.h:58
int drawOrder_
Draw order.
Definition: Drawable2D.h:40
int textureAnisotropy_
Texture anisotropy level.
Definition: Renderer.h:589
void GetDerivedComponents(PODVector< T * > &dest, bool recursive=false, bool clearVector=true) const
Return components derived from class.
Definition: Node.h:813
void Clip(const Plane &plane)
Clip with a plane.
Definition: Polyhedron.cpp:79
const Vector< ModelMorph > & GetMorphs() const
Return vertex morphs.
Definition: Model.h:180
const Vector3 & GetVector3() const
Return Vector3 or zero on type mismatch.
Definition: Variant.h:1165
const IntVector2 & GetCheckedOffset() const
Definition: CheckBox.h:49
unsigned position_
Stream position.
Definition: Deserializer.h:135
bool SaveJSON(JSONValue &dest) const override
Save as JSON data. Return true if successful.
Definition: Animatable.cpp:195
float rotationSpeedMin_
Particle rotation speed minimum.
Definition: ParticleEffect.h:464
StringHash type_
Object type.
Definition: Variant.h:107
unsigned GetDummyColorFormat() const
Return dummy color texture format for shadow maps. Is "NULL" (consume no video memory) if supported.
Definition: Graphics.h:421
float GetDensity() const
Definition: CollisionShape2D.h:78
FlagSet & operator|=(const Enum value)
Bitwise OR against Enum value.
Definition: FlagSet.h:72
void ResizeRootElement()
Resize root element to effective size.
Definition: UI.cpp:2143
void * decoder_
Decoder state.
Definition: OggVorbisSoundStream.h:32
float drawDistance_
Draw distance.
Definition: Terrain.h:339
SharedPtr< Image > image_
Image.
Definition: Cursor.h:60
WeakPtr< PhysicsWorld > physicsWorld_
Physics world.
Definition: Constraint.h:181
String metadata_
Command/pass metadata.
Definition: RenderPath.h:142
Window UI element that can optionally by moved or resized.
Definition: Window.h:30
float projNearClip_
Cached actual near clip distance.
Definition: Camera.h:269
void SetBoneWeight(unsigned index, float weight, bool recursive=false)
Set per-bone blending weight by track index. Default is 1.0 (full), is multiplied with the state's bl...
Definition: AnimationState.cpp:187
Skeleton & GetSkeleton()
Definition: Model.h:144
void DrawDebugGeometry()
Add debug geometry to the debug renderer.
Definition: PhysicsWorld2D.cpp:317
bool LoadXML(const XMLElement &source) override
Load from XML data. Removes all existing child nodes and components first. Return true if successful.
Definition: Scene.cpp:147
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: ParticleEmitter.cpp:69
Vector2 max_
Maximum vector.
Definition: Rect.h:251
IntVector2(const int *data) noexcept
Construct from an int array.
Definition: Vector2.h:32
void SetCursorPosition(unsigned position)
Definition: LineEdit.cpp:473
unsigned ToHash() const
Return hash value for HashSet & HashMap.
Definition: Vector4.h:195
bool SetScreenMode(int width, int height, const ScreenModeParams ¶ms, bool maximize=false)
Definition: OGLGraphics.cpp:318
unsigned jsonIndex_
Current JSON child array and for JSON mode.
Definition: Scene.h:52
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Visualize the component as debug geometry.
Definition: NavigationMesh.cpp:144
void AddConstraint(Constraint *constraint)
Add a constraint to keep track of. Called by Constraint.
Definition: PhysicsWorld.cpp:722
Queued remote event.
Definition: Connection.h:37
void HandleBeginFrame(StringHash eventType, VariantMap &eventData)
Handle frame begin event.
Definition: UI.cpp:2019
HashMap< Pair< Light *, Camera * >, Rect > lightScissorCache_
Cache for light scissor queries.
Definition: Renderer.h:569
Variant(const char *type, const char *value)
Construct from type and value.
Definition: Variant.h:519
SharedPtr< TextureCube > indirectionCubeMap_
Indirection cube map for shadowed pointlights.
Definition: Renderer.h:549
Matrix3x4 transform_
Transform matrix.
Definition: Sprite.h:123
Iterator & operator++()
Preincrement the pointer.
Definition: List.h:52
ResourceGroup()
Construct with defaults.
Definition: ResourceCache.h:29
Navigation area stub.
Definition: NavBuildData.h:27
T * ptr_
Pointer to the array.
Definition: ArrayPtr.h:408
Quaternion GetWorldRotation() const
Definition: Node.h:446
void RemoveAgent(CrowdAgent *agent)
Removes the detour crowd agent.
Definition: CrowdManager.cpp:612
bool nodesDirty_
Whether node IDs have been set and nodes should be searched for during ApplyAttributes.
Definition: StaticModelGroup.h:79
static void FreeImageData(unsigned char *pixelData)
Free an image file's pixel data.
Definition: Image.cpp:2330
Vector< ContactInfo > beginContactInfos_
Begin contact infos.
Definition: PhysicsWorld2D.h:289
SharedArrayPtr< T > & operator=(const SharedArrayPtr< T > &rhs)
Assign from another shared array pointer.
Definition: ArrayPtr.h:49
bool useDrawRect_
Use draw rectangle flag.
Definition: StaticSprite2D.h:169
void SetRotationStartVariance(float rotationStartVariance)
Set rotation start variance.
Definition: ParticleEffect2D.cpp:441
bool LoadAsync(File *file, LoadMode mode=LOAD_SCENE_AND_RESOURCES)
Load from a binary file asynchronously. Return true if started successfully. The LOAD_RESOURCES_ONLY ...
Definition: Scene.cpp:291
bool isClient_
Client connection flag.
Definition: Connection.h:334
Vector4 ClipEdge(const Vector4 &v0, const Vector4 &v1, float d0, float d1) const
Clip an edge.
Definition: OcclusionBuffer.cpp:545
float detailSampleDistance_
Detail sampling distance.
Definition: NavigationMesh.h:355
T Clamp(T value, T min, T max)
Definition: MathDefs.h:111
WeakPtr< PhysicsWorld2D > physicsWorld_
Physics world.
Definition: Constraint2D.h:82
unsigned GetNumGeometries() const
Definition: CustomGeometry.h:88
unsigned GetNumBufferedRows() const
Definition: Console.cpp:277
float tangentialAcceleration_
Tangential acceleration.
Definition: ParticleEffect2D.h:263
T & operator*() const
Dereference the object.
Definition: Ptr.h:592
void Swap(WeakPtr< T > &rhs)
Swap with another WeakPtr.
Definition: Ptr.h:424
void OnResize(const IntVector2 &newSize, const IntVector2 &delta) override
React to resize.
Definition: Text.cpp:222
SLNet::NatPunchthroughClient * natPunchthroughClient_
NAT punchtrough client for the client.
Definition: Network.h:182
bool Load(const XMLElement &source)
Load resource from XMLElement synchronously. Return true if successful.
Definition: ParticleEffect.cpp:114
unsigned length_
String length.
Definition: Str.h:613
const Vector2 & GetAnchor() const
Definition: ConstraintRevolute2D.h:50
bool Save(Serializer &dest) const override
Save to binary data. Return true if successful.
Definition: Scene.cpp:123
void SetQueueShaderDefines(BatchQueue &queue, const RenderPathCommand &command)
Set shader defines for a batch queue if used.
Definition: View.cpp:2863
void OnNodeSet(Node *node) override
Handle node being assigned.
Definition: Drawable.cpp:341
Drawable2D(Context *context)
Construct.
Definition: Drawable2D.cpp:28
Vector3 initialScale_
Reset scale.
Definition: Skeleton.h:53
ColorFrame(const Color &color)
Construct with a color and zero time.
Definition: ParticleEffect.h:36
void SetVelocityIterations(int velocityIterations)
Definition: PhysicsWorld2D.cpp:402
RenderSurface * substituteRenderTarget_
Substitute rendertarget for deferred rendering. Allocated if necessary.
Definition: View.h:316
~Renderer2D() override
Destruct.
bool sorted_
Tails sorted flag.
Definition: RibbonTrail.h:195
bool enabledPrev_
Last SetEnabled flag before any SetDeepEnabled.
Definition: Node.h:709
SharedPtr< Sprite2D > sprite_
Spine sprite.
Definition: AnimationSet2D.h:84
String ToString() const override
Convert custom value to string.
Definition: Variant.h:250
Viewport * GetViewport(unsigned index) const
Definition: RenderSurface.cpp:89
Character map.
Definition: SpriterData2D.h:100
XMLElement SelectSinglePrepared(const XPathQuery &query) const
Select an element/attribute using XPath query.
Definition: XMLElement.cpp:217
TextureCube * GetFaceSelectCubeMap() const
Return the shadowed pointlight face selection cube map.
Definition: Renderer.h:424
Vector< ShadowBatchQueue > shadowSplits_
Shadow map split queues.
Definition: Batch.h:287
void SetLinearOffset(const Vector2 &linearOffset)
Definition: ConstraintMotor2D.cpp:41
Color Abs() const
Return color with absolute components.
Definition: Color.h:222
unsigned mask_
Flags mask to represent properties of this mesh.
Definition: OffMeshConnection.h:81
Image UI element with optional border.
Definition: BorderImage.h:17
void SetStaticPlane(const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
Set as a static plane.
Definition: CollisionShape.cpp:586
void SetMaterialAttr(const ResourceRef &value)
Set material attribute.
Definition: BorderImage.cpp:213
HashMap< String, JSONValue > JSONObject
JSON object type.
Definition: JSONValue.h:49
T & EmplaceBack(Args &&... args)
Create an element at the end.
Definition: Vector.h:204
void OnDragEnd(const IntVector2 &position, const IntVector2 &screenPosition, MouseButtonFlags dragButtons, MouseButtonFlags releaseButtons, Cursor *cursor) override
React to mouse drag end.
Definition: Slider.cpp:132
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately. Called after scene load or a network upd...
Definition: Constraint.cpp:82
float GetSpeed() const
Definition: SplinePath.h:67
unsigned queryFilterType_
Agent's query filter type, it is an index to the query filter buffer configured in Detour crowd manag...
Definition: CrowdAgent.h:238
SharedPtr< Image > loadImage_
Image file acquired during BeginLoad.
Definition: Texture3D.h:56
unsigned totalCount_
Total accumulated calls.
Definition: Profiler.h:156
JSONArray * arrayValue_
Definition: JSONValue.h:304
void SetPacketSizeLimit(int limit)
Buffered packet size limit, when reached, packet is sent out immediately.
Definition: Connection.cpp:1164
void BeginContact(b2Contact *contact) override
Called when two fixtures begin to touch.
Definition: PhysicsWorld2D.cpp:89
bool SetString(const String &name, const String &value)
Set a string attribute.
Definition: XMLElement.cpp:389
void AddCircle(const Vector3 ¢er, const Vector3 &normal, float radius, const Color &color, int steps=64, bool depthTest=true)
Add a circle.
Definition: DebugRenderer.cpp:421
void Draw(View *view, Camera *camera, bool allowDepthWrite) const
Prepare and draw.
Definition: Batch.cpp:650
@ JSONNT_NAN
Not a number.
Definition: JSONValue.h:35
void SetAnchor(const Vector2 &anchor)
Definition: ConstraintFriction2D.cpp:39
float GetWheelSkidInfo(int wheel) const
Sliding factor 0 <= x <= 1.
Definition: RaycastVehicle.cpp:653
float mobileShadowBiasMul_
Mobile platform shadow depth bias multiplier.
Definition: Renderer.h:619
void SetNodeIDsAttr(const VariantVector &value)
Set node IDs attribute.
Definition: StaticModelGroup.cpp:303
void RemoveRenderTarget(unsigned index)
Remove a rendertarget by index.
Definition: RenderPath.cpp:422
void SetVisible(bool enable)
Definition: Console.cpp:123
float GetRadius() const
Definition: CollisionCircle2D.h:37
bool WriteVariant(const Variant &value)
Write a variant.
Definition: Serializer.cpp:219
void OnShowPopup() override
React to the popup being shown.
Definition: DropDownList.cpp:95
bool RemoveChild(const XMLElement &element)
Remove a child element. Return true if successful.
Definition: XMLElement.cpp:129
void SetMaterialsAttr(const ResourceRefList &value)
Set materials attribute.
Definition: StaticModel.cpp:361
bool GetButtonPress(unsigned index) const
Definition: Input.h:91
float y_
Y coordinate.
Definition: Vector2.h:360
Definition: IKEffector.h:18
SharedArrayPtr< int > clipBuffer_
Clipping buffer for mixing.
Definition: Audio.h:119
float offsetX_
Glyph X offset from origin.
Definition: FontFace.h:34
unsigned GetMaxAgents() const
Definition: CrowdManager.h:111
HashMap< TextureUnit, SharedPtr< Texture > > textures_
Textures.
Definition: Material.h:301
static const Vector2 pixelUVOffset
Pixel perfect UV offset.
Definition: Graphics.h:901
HashMap< Pair< StringHash, StringHash >, BackgroundLoadItem > backgroundLoadQueue_
Resources that are queued for background loading.
Definition: BackgroundLoader.h:67
Vector< SharedArrayPtr< DepthValue > > mipBuffers_
Reduced size depth buffers.
Definition: OcclusionBuffer.h:167
bool enabled_
Enabled flag.
Definition: Node.h:707
static unsigned GetSystemTime()
Get system time as milliseconds.
Definition: Timer.cpp:161
Vector3 MoveAlongSurface(const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, int maxVisited=3, const dtQueryFilter *filter=nullptr)
Try to move along the surface from one point to another.
Definition: NavigationMesh.cpp:608
~CrowdAgent() override
Destruct.
Definition: CrowdAgent.cpp:82
float GetMinTimeToLive() const
Definition: ParticleEffect.h:328
bool GetDither() const
Definition: OGLGraphics.cpp:2022
void SetHighlightMode(HighlightMode mode)
Definition: ListView.cpp:683
int GetAsyncLoadingMs() const
Definition: Scene.h:211
void * GetSurface() const
Return Direct3D9 surface.
Definition: RenderSurface.h:101
Button * GetCloseButton() const
Definition: Console.h:84
LinkedList(const std::initializer_list< T > &list)
Aggregate initialization constructor.
Definition: LinkedList.h:44
CullMode shadowCullMode_
Culling mode for shadow rendering.
Definition: Material.h:313
bool IsEmpty() const
Return whether the batch group is empty.
Definition: Batch.h:227
StringHash type_
Object type.
Definition: Variant.h:138
unsigned resolveDestFBO_
Write frame buffer for multisampled texture resolves.
Definition: OGLGraphicsImpl.h:116
ShaderProgramMap shaderPrograms_
Linked shader programs.
Definition: OGLGraphicsImpl.h:136
PODVector< Drawable * > drawables_
Drawable objects.
Definition: Octree.h:125
StringHash ReadStringHash()
Read a 32-bit StringHash.
Definition: Deserializer.cpp:253
void FixedUpdate(float timeStep) override
Perform fixed step pre-update.
Definition: RaycastVehicle.cpp:271
HttpRequestState GetState() const
Definition: HttpRequest.cpp:271
BatchGroup()
Construct with defaults.
Definition: Batch.h:119
bool reuseShadowMaps_
Shadow map reuse flag.
Definition: Renderer.h:643
int layer_
Layer.
Definition: Drawable2D.h:99
bool AddManualResource(Resource *resource)
Add a manually created resource. Must be uniquely named within its type.
Definition: ResourceCache.cpp:144
static void RegisterObject(Context *context)
Definition: StaticModelGroup.cpp:40
ConstIterator(const Iterator &rhs)
Construct from a non-const iterator.
Definition: HashMap.h:150
DebugTriangle(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, unsigned color)
Construct with start and end positions and color.
Definition: DebugRenderer.h:54
void Update(float timeStep)
Step the simulation forward.
Definition: PhysicsWorld2D.cpp:261
rcPolyMesh * polyMesh_
Recast poly mesh.
Definition: NavBuildData.h:79
void SortColorFrames()
Sort the list of color frames based on time.
Definition: ParticleEffect.cpp:640
Vector< PListValue > PListValueVector
Vector of PList value.
Definition: PListFile.h:35
List(const std::initializer_list< T > &list)
Aggregate initialization constructor.
Definition: List.h:173
bool autoAspectRatio_
Auto aspect ratio flag.
Definition: Camera.h:301
void Merge(const BoundingBox &box)
Merge another bounding box.
Definition: BoundingBox.h:183
unsigned numOcclusionBuffers_
Number of occlusion buffers in use.
Definition: Renderer.h:625
Matrix3x4 worldTransform_
World-space transform matrix.
Definition: Node.h:703
RenderSurface * renderTargets_[MAX_RENDERTARGETS]
Rendertargets in use.
Definition: Graphics.h:828
void MixMonoToMonoIP(Sound *sound, int *dest, unsigned samples, int mixRate)
Mix mono sample to mono buffer interpolated.
Definition: SoundSource.cpp:741
void OnWorldBoundingBoxUpdate() override
Recalculate the world-space bounding box.
Definition: Renderer2D.cpp:258
Vector3 scale_
Bone scale.
Definition: Animation.h:44
bool IsInCrowd() const
Definition: CrowdAgent.cpp:494
unsigned maxTriangles_
Maximum number of triangles.
Definition: OcclusionBuffer.h:177
JSONValue & operator[](unsigned index)
Return JSON value at index.
Definition: JSONValue.cpp:168
float YawAngle() const
Definition: Quaternion.cpp:191
void SetModelAttr(const ResourceRef &value)
Set model attribute.
Definition: AnimatedModel.cpp:781
bool SetStyle(const String &styleName, XMLFile *file=nullptr)
Set style from an XML file. Find the style element by name. If the style file is not explicitly provi...
Definition: UIElement.cpp:976
const Matrix3x4 & GetMatrix3x4() const
Return a Matrix3x4 or identity on type mismatch.
Definition: Variant.h:1263
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: Sprite2D.cpp:36
void SetLowLimit(const Vector2 &limit)
Definition: Constraint.cpp:274
float GetAreaCost(unsigned areaID) const
Get the current cost of an area.
Definition: NavigationMesh.cpp:854
static void RegisterObject(Context *context)
Definition: Animation.cpp:104
Variant GetKnot(unsigned index) const
Definition: Spline.h:67
Vector3 GetRandomDirection() const
Return random direction.
Definition: ParticleEffect.cpp:772
BiasParameters shadowBias_
Shadow depth bias parameters.
Definition: Light.h:394
@ LOAD_SCENE_AND_RESOURCES
Default mode: preload resources used by the scene first, then load the scene content.
Definition: Scene.h:35
Bone * GetStartBone() const
Definition: AnimationState.cpp:366
Tile map object.
Definition: TileMapDefs2D.h:155
float particleLifeSpan_
Particle lifespan.
Definition: ParticleEffect2D.h:251
~BatchGroup()=default
Destruct.
CurveType
Curve type.
Definition: SpriterData2D.h:197
bool IsClient() const
Definition: Connection.h:185
void RemoveAttributeAnimation(const String &name)
Remove attribute animation, attribute name can in following format: "attribute" or "#0/#1/attribute" ...
Definition: ObjectAnimation.cpp:186
static const void * globalParameterSources[MAX_SHADER_PARAMETER_GROUPS]
Remembered global shader parameter sources for constant buffer mode.
Definition: OGLShaderProgram.h:96
void SetShaderCacheDir(const String &path)
Definition: Graphics.cpp:360
void SetCoordinateSystem(const IntVector3 &coordinateSystem=RIGHT_FORWARD_UP)
Definition: RaycastVehicle.cpp:684
HashMap< int, SharedPtr< FontFace > > faces_
Created faces.
Definition: Font.h:87
void ComponentRemoved(Component *component)
Component removed. Remove from ID map.
Definition: Scene.cpp:1034
bool IsHeadless() const
Definition: Engine.h:103
unsigned GetProfilerMaxDepth() const
Definition: DebugHud.h:85
unsigned GetNumViews() const
Definition: Renderer.h:384
List of typed resource references.
Definition: Variant.h:119
int height_
Height.
Definition: Image.h:49
Vector3 Translation() const
Return the translation part.
Definition: Matrix4.h:530
unsigned short GetPort() const
Definition: Connection.h:209
float GetSourceHeight(int x, int z) const
Return a source terrain height value, clamping to edges. The source data is used for smoothing.
Definition: Terrain.cpp:1289
Vector4 GetClipPlaneAttr() const
Return clipping plane attribute.
Definition: Camera.cpp:613
bool IsVisible(const BoundingBox &worldSpaceBox) const
Test a bounding box for visibility. For best performance, build depth hierarchy first.
Definition: OcclusionBuffer.cpp:318
void SetCamera(Camera *camera)
Definition: Viewport.cpp:56
unsigned level_
Subdivision level.
Definition: Octree.h:133
void AddSkeleton(const Skeleton &skeleton, const Color &color, bool depthTest=true)
Add a skeleton.
Definition: DebugRenderer.cpp:336
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately.
Definition: Text3D.cpp:89
~RigidBody() override
Destruct. Free the rigid body and geometries.
Definition: RigidBody.cpp:68
bool SetModalElement(UIElement *modalElement, bool enable)
Definition: UI.cpp:217
float GetWheelSkidInfoCumulative(int wheel) const
Get cumulative skid info.
Definition: RaycastVehicle.cpp:355
float GetRange() const
Definition: ProgressBar.h:54
void SetTextureFrame(unsigned index, const TextureFrame &textureFrame)
Set number of texture animation frames.
Definition: ParticleEffect.cpp:696
int monitor_
Monitor for fullscreen mode. Has no effect in windowed mode.
Definition: Graphics.h:81
const Vector2 & GetSourcePositionVariance() const
Return source position variance.
Definition: ParticleEffect2D.h:123
void SendPackageToClients(Scene *scene, PackageFile *package)
Trigger all client connections in the specified scene to download a package file from the server....
Definition: Network.cpp:600
void BoxFilter(unsigned char *dest, size_t destSize, const unsigned char *src, size_t srcSize)
Smooth one row of a horizontally oversampled glyph image.
Definition: FontFaceFreeType.cpp:318
bool SetDrawRange(PrimitiveType type, unsigned indexStart, unsigned indexCount, bool getUsedVertexRange=true)
Set the draw range.
Definition: Geometry.cpp:66
bool SetTime(float time)
Set time position and apply. Return true when the animation is finished. No-op when the target object...
Definition: ValueAnimationInfo.cpp:57
void Minimize()
Minimize the window.
Definition: Graphics.cpp:327
bool sourceBatchesDirty_
Source batches dirty flag.
Definition: Drawable2D.h:105
bool IsShadowed() const
Definition: IndexBuffer.h:49
SharedPtr< StaticModel > model_
Model created by this component. If node already has StaticModel then this will be null.
Definition: UIComponent.h:58
bool SetVariable(const String &name, bool value)
Add/Set a bool variable. Return true if successful.
Definition: XMLElement.cpp:1058
void SetGravity(const Vector3 &gravity)
Definition: PhysicsWorld.cpp:302
bool ReadTile(Deserializer &source, bool silent)
Read tile data to the navigation mesh.
Definition: NavigationMesh.cpp:1249
void SetLodBias(float bias)
Definition: Drawable.cpp:166
void AddRef()
Add a reference to the object pointed to.
Definition: Ptr.h:208
Component * CreateComponent(StringHash type, CreateMode mode=REPLICATED, unsigned id=0)
Create a component to this node (with specified ID if provided).
Definition: Node.cpp:896
HashMap< StringHash, Variant > shaderParameters_
Shader parameters.
Definition: RenderPath.h:154
unsigned intervalCount_
Calls during current profiler interval.
Definition: Profiler.h:150
virtual ~ProfilerBlock()
Destruct. Free the child blocks.
Definition: Profiler.h:50
void Clear()
Clear the set.
Definition: HashSet.h:374
bool GetFlipX() const
Definition: StaticSprite2D.h:91
String ToString() const
Return as string.
Definition: Matrix4.cpp:118
void SetWidth(int width)
Definition: UIElement.cpp:575
High-level rendering subsystem. Manages drawing of 3D views.
Definition: Renderer.h:157
b2JointDef * GetJointDef() override
Return Joint def.
Definition: ConstraintPulley2D.cpp:101
float clearDepth_
Clear depth. Affects clear command only.
Definition: RenderPath.h:164
Vector4 ToVector4() const
Definition: Color.h:149
void ValidateShadowCascade()
Validate shadow cascade.
Definition: Light.h:380
unsigned rows_
Number of rows.
Definition: Image.h:59
Vector3 position_
Position.
Definition: ParticleEmitter2D.h:22
void SetFrequencyHz(float frequencyHz)
Definition: ConstraintWheel2D.cpp:111
float GetAgentMaxSlope() const
Definition: NavigationMesh.h:220
void ApplyFrameLimit()
Get the timestep for the next frame and sleep for frame limiting if necessary.
Definition: Engine.cpp:710
Vector< JSONValue > JSONArray
JSON array type.
Definition: JSONValue.h:47
const Vector2 & GetOwnerBodyAnchor() const
Definition: ConstraintPulley2D.h:52
PODVector< UIBatch > batches_
UI rendering batches.
Definition: UI.h:278
unsigned GetNumAttributes() const
Definition: Serializable.cpp:970
void MixStereoToStereo(Sound *sound, int *dest, unsigned samples, int mixRate)
Mix stereo sample to stereo buffer.
Definition: SoundSource.cpp:977
void ResetCrowdTarget(Node *node=nullptr)
Reset any crowd target for all crowd agents found in the specified node. Defaulted to scene node.
Definition: CrowdManager.cpp:208
static const ResourceRef emptyResourceRef
Empty resource reference.
Definition: Variant.h:1372
const RenderPathCommand * forwardLightsCommand_
Pointer to the forwardlights command if any.
Definition: View.h:417
void Merge(const Vector2 &point)
Merge a point.
Definition: Rect.h:141
Vector2 ownerBodyAnchor_
Owner body anchor.
Definition: ConstraintDistance2D.h:68
float GetLength(const String &name) const
Return animation length.
Definition: AnimationController.cpp:507
Text UI element.
Definition: Text.h:58
bool boundingBoxDirty_
Bounding box needs update flag.
Definition: DecalSet.h:239
bool GetNodesWithTag(PODVector< Node * > &dest, const String &tag) const
Get nodes with specific tag from the whole scene, return false if empty.
Definition: Scene.cpp:702
Variant GetVariantValue(VariantType type) const
Return a variant with type.
Definition: JSONValue.cpp:471
IntVector2 coordinates_
Patch coordinates in the terrain. (0,0) is the northwest corner.
Definition: TerrainPatch.h:121
RenderSurface * GetLinkedRenderTarget() const
Definition: RenderSurface.h:84
void OnAttributeAnimationAdded() override
Handle attribute animation added.
Definition: UIElement.cpp:1860
void FinishLoading(Deserializer *source)
Finish loading. Sets the scene filename and checksum.
Definition: Scene.cpp:1254
void SetVertices(const PODVector< Vector2 > &vertices)
Set vertices.
Definition: CollisionPolygon2D.cpp:56
IntVector2 dragBeginPosition_
Original slider position at drag begin.
Definition: Slider.h:106
void ProcessNode(unsigned nodeID)
Process a node for sending a network update. Recurses to process depended on node(s) first.
Definition: Connection.cpp:1181
void TestDrawables(Drawable **start, Drawable **end, bool inside) override
Intersection test for drawables.
Definition: OctreeQuery.cpp:88
int height_
Buffer height.
Definition: OcclusionBuffer.h:173
void UpdateBatches(const FrameInfo &frame) override
Calculate distance and prepare batches for rendering. May be called from worker thread(s),...
Definition: StaticModelGroup.cpp:151
void SetView(Scene *scene, Camera *camera, bool ownScene=true)
Define the scene and camera to use in rendering. When ownScene is true the View3D will take ownership...
Definition: View3D.cpp:79
const PODVector< Vector2 > & GetVertices() const
Return vertices.
Definition: CollisionChain2D.h:50
bool alphaToCoverage_
Alpha-to-coverage mode.
Definition: Technique.h:170
void AddKeyFrame(const AnimationKeyFrame &keyFrame)
Add a keyframe at the end.
Definition: Animation.cpp:45
void SetAttributeAnimationWrapMode(const String &name, WrapMode wrapMode)
Set attribute animation wrap mode.
Definition: Animatable.cpp:374
static const Variant & GetParameter(const VariantMap ¶meters, const String ¶meter, const Variant &defaultValue=Variant::EMPTY)
Get an engine startup parameter, with default value if missing.
Definition: Engine.cpp:956
AnimationKeyFrame * GetKeyFrame(unsigned index)
Return keyframe at index, or null if not found.
Definition: Animation.cpp:69
void AddListener(Component *component)
Add listener component that is notified of node being dirtied. Can either be in the same node or anot...
Definition: Node.cpp:1134
unsigned GetNumRows() const
Return number of rows in the resultset or 0 if the number of rows is not available.
Definition: ODBCResult.h:30
void SetBlendMode(BlendMode mode)
Definition: Technique.cpp:81
void SetOuterAngle(float angle)
Definition: SoundSource3D.cpp:119
String orientations_
Allowed screen orientations.
Definition: Graphics.h:896
FontFaceFreeType(Font *font)
Construct.
Definition: FontFaceFreeType.cpp:61
static void RegisterObject(Context *context)
Definition: UnknownComponent.cpp:72
ConstraintMotor2D(Context *context)
Construct.
Definition: ConstraintMotor2D.cpp:19
void Invoke(VariantMap &eventData) override
Invoke event handler function.
Definition: Object.h:333
Software renderer for occlusion.
Definition: OcclusionBuffer.h:73
void ProcessLight(LightQueryResult &query, unsigned threadIndex)
Query for lit geometries and shadow casters for a light.
Definition: View.cpp:2258
Vector< String > resourceDirs_
Resource load directories.
Definition: ResourceCache.h:234
bool IsDown(unsigned button) const
Check if a button is held down.
Definition: Controls.h:34
CollisionEventMode collisionEventMode_
Collision event signaling mode.
Definition: RigidBody.h:330
void SetDelay(float interval)
Set the delay in seconds before file changes are notified. This (hopefully) avoids notifying when a f...
Definition: FileWatcher.cpp:215
void InsertDrawable(Drawable *drawable)
Insert a drawable object by checking for fit recursively.
Definition: Octree.cpp:116
HashNodeBase * prev_
Previous node.
Definition: HashBase.h:34
void OnSceneSet(Scene *scene) override
Subscribe to events when assigned to a scene.
Definition: DynamicNavigationMesh.cpp:1050
const BoundingBox & GetCullingBox() const
Return bounding box used for fitting drawable objects.
Definition: Octree.h:63
void SetEmitterType(EmitterType type)
Definition: ParticleEffect.cpp:462
PODVector< int > GetMultiSampleLevels() const
Definition: OGLGraphics.cpp:2038
Color derivedColor_
Derived color. Only valid when no gradient.
Definition: UIElement.h:893
UniquePtr< btBvhTriangleMeshShape > shape_
Bullet triangle mesh collision shape.
Definition: CollisionShape.h:68
static const Vector2 ZERO
Zero vector.
Definition: Vector2.h:363
void SetEffectDepthBias(float bias)
Set text effect Z bias. Zero by default, adjusted only in 3D mode.
Definition: Text.cpp:391
SharedPtr< Material > Clone(const String &cloneName=String::EMPTY) const
Clone the material.
Definition: Material.cpp:1128
void SetMinParticleSize(const Vector2 &size)
Definition: ParticleEffect.cpp:512
PODVector< Light * > vertexLights_
Per-vertex lights affecting this drawable.
Definition: Drawable.h:398
RenderSurface * currentRenderTarget_
Color rendertarget active for the current renderpath command.
Definition: View.h:320
bool SetVertexBuffer(unsigned index, VertexBuffer *buffer)
Set a vertex buffer by index.
Definition: Geometry.cpp:49
Shared pointer template class with intrusive reference counting.
Definition: Ptr.h:18
Node * ReserveNode()
Reserve a node.
Definition: HashMap.h:724
void SetInterpolationMode(InterpolationMode interpolationMode)
Definition: SplinePath.cpp:181
Material * GetMaterial(unsigned index=0) const
Definition: CustomGeometry.cpp:420
IntVector2 size_
Heightmap size.
Definition: CollisionShape.h:117
bool SetIntVector3(const String &name, const IntVector3 &value)
Set an IntVector3 attribute.
Definition: XMLElement.cpp:374
void * GetHandle() const
Return the file handle.
Definition: File.h:86
unsigned GetVertexCount() const
Definition: CollisionPolygon2D.h:36
T InverseLerp(T lhs, T rhs, T x)
Definition: MathDefs.h:64
float maxZ_
Scene maximum Z value.
Definition: View.h:86
bool HasTextureUnit(TextureUnit unit) const
Return whether uses a texture unit.
Definition: OGLShaderProgram.h:44
IntVector2 Max() const
Return right-bottom corner position.
Definition: Rect.h:439
void HandleTextFinished(StringHash eventType, VariantMap &eventData)
Handle enter pressed on the line edit.
Definition: Console.cpp:353
void GetVector2MinMax(const XMLElement &element, Vector2 &minValue, Vector2 &maxValue)
Read a Vector2 range from an XML element.
Definition: ParticleEffect.cpp:818
void SetName(const String &name)
Definition: Node.cpp:304
T * ptr_
Pointer to the object.
Definition: Ptr.h:225
void SetUpdateEnabled(bool enable)
Definition: Scene.cpp:626
void SetColor(const Color &color)
Definition: UIElement.cpp:804
static View * GetActualView(View *view)
Return a view or its source view if it uses one. Used internally for render statistics.
Definition: Renderer.cpp:1136
HashMap< unsigned, unsigned > shaderRemapping_
Shader remapping table for 2-pass state and distance sort.
Definition: Batch.h:232
ListView * rowContainer_
Container for text rows.
Definition: Console.h:150
void UpdateAnimation(float timeStep)
Update animation.
Definition: AnimatedSprite2D.cpp:234
void RemoveComponents()
Template version of removing all components of specific type.
Definition: Node.h:756
static const IntVector3 UP
(0,1,0) vector.
Definition: Vector3.h:154
Condition()
Construct.
Definition: Condition.cpp:44
void FreeScratchBuffer(void *buffer)
Free a CPU-side scratch buffer.
Definition: Graphics.cpp:426
const HashMap< String, PackageEntry > & GetEntries() const
Return all file entries.
Definition: PackageFile.h:44
float GetRotationEndVariance() const
Return rotation end variance.
Definition: ParticleEffect2D.h:222
void SetOtherBodyGroundAnchor(const Vector2 &groundAnchor)
Definition: ConstraintPulley2D.cpp:57
void SetFormat(unsigned format)
Definition: View3D.cpp:92
rcContourSet * contourSet_
Recast contour set.
Definition: NavBuildData.h:77
void Release()
Release the mutex.
Definition: Mutex.cpp:81
float radius_
Radius.
Definition: OffMeshConnection.h:75
SharedPtr< Scene > scene_
Scene.
Definition: View3D.h:83
void SetDampingRatio(float dampingRatio)
Definition: ConstraintWeld2D.cpp:64
bool fastMode_
Fast mode flag.
Definition: AreaAllocator.h:52
void SetEffect(ParticleEffect *effect)
Definition: ParticleEmitter.cpp:245
void WriteInt(XMLElement &element, const String &name, int value) const
Write integer.
Definition: ParticleEffect2D.cpp:524
void GetFrustumSize(Vector3 &near, Vector3 &far) const
Return frustum near and far sizes.
Definition: Camera.cpp:447
unsigned dragBeginCursor_
Drag begin cursor position.
Definition: LineEdit.h:143
void AddEventReceiver(Object *receiver, StringHash eventType)
Add event receiver.
Definition: Context.cpp:388
void Push(T &&value)
Move-add an element at the end.
Definition: Vector.h:235
FlagSet & operator&=(const Enum value)
Bitwise AND against Enum value.
Definition: FlagSet.h:58
PODVector< unsigned > unicodeText_
Text as Unicode characters.
Definition: Text.h:268
void SetLayer(unsigned char layer)
Definition: AnimationState.cpp:346
bool castShadows_
Shadowcaster flag.
Definition: Drawable.h:348
void SetResizable(bool enable)
Definition: Window.cpp:239
bool GetAutoLocalizable() const
Definition: Text.h:150
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: Drawable.cpp:89
float rolloffFactor_
Rolloff power factor.
Definition: SoundSource3D.h:83
void AddCollisionShape2D(CollisionShape2D *collisionShape)
Add collision shape.
Definition: RigidBody2D.cpp:450
void SetSpecularIntensity(float intensity)
Definition: Light.cpp:296
void SetKinematic(bool enable)
Definition: RigidBody.cpp:441
void GetCollidingBodies(PODVector< RigidBody * > &result) const
Return colliding rigid bodies from the last simulation step. Only returns collisions that were sent a...
Definition: RigidBody.cpp:685
bool IsSorted() const
Definition: ParticleEffect.h:268
unsigned lockStart_
Lock start vertex.
Definition: VertexBuffer.h:151
Iterator Insert(const Pair< T, U > &pair, bool &exists)
Insert a pair. Return iterator and set exists flag according to whether the key already existed.
Definition: HashMap.h:357
void SendDoubleClickEvent(UIElement *beginElement, UIElement *endElement, const IntVector2 &firstPos, const IntVector2 &secondPos, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers)
Send a UI double click event.
Definition: UI.cpp:1708
bool loop_
Loop.
Definition: CollisionChain2D.h:64
String pixelShaderDefineExcludes_
Pixel shader define excludes.
Definition: Technique.h:184
ProfilerBlock * current_
Current profiling block.
Definition: Profiler.h:211
void SetLightType(LightType type)
Definition: Light.cpp:253
static void RegisterObject(Context *context)
Definition: Terrain.cpp:102
ShapeType GetShapeType() const
Definition: CollisionShape.h:212
KeyValue(const T &first, const U &second)
Construct with key and value.
Definition: HashMap.h:36
TraversalMode GetTraversalMode() const
Definition: UIElement.h:734
Vector< SourceBatch > batches_
Draw call source data.
Definition: Drawable.h:342
void drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color) override
Draw a physics debug line.
Definition: PhysicsWorld.cpp:205
void SetTransformSilent(const Vector3 &position, const Quaternion &rotation, const Vector3 &scale)
Set local transform silently without marking the node & child nodes dirty. Used by animation code.
Definition: Node.cpp:1876
~BackgroundLoader() override
Destruct. Forcibly clear the load queue.
void SetRadius(float radius)
Definition: OffMeshConnection.cpp:71
unsigned Read(void *dest, unsigned size) override
Read bytes from the buffer. Return number of bytes actually read.
Definition: VectorBuffer.cpp:29
void GetChildrenWithComponent(PODVector< Node * > &dest, StringHash type, bool recursive=false) const
Return child scene nodes with a specific component.
Definition: Node.cpp:1238
static const Vector2 LEFT
(-1,0) vector.
Definition: Vector2.h:365
unsigned GetDataSize(int width, int height) const
Return data size in bytes for a rectangular region.
Definition: Texture.cpp:132
virtual void Start()
Setup after engine initialization and before running the main loop. Call ErrorExit() to terminate wit...
Definition: Application.h:32
static const Vector2 & GetPixelUVOffset()
Return UV offset required for pixel perfect rendering.
Definition: Graphics.h:675
unsigned color_
Current color. By default calculated from the element.
Definition: UIBatch.h:75
~Texture3D() override
Destruct.
Definition: Texture3D.cpp:34
void SetCategoryBits(int categoryBits)
Definition: CollisionShape2D.cpp:76
Matrix3x4(const Vector3 &translation, const Quaternion &rotation, float scale) noexcept
Construct from translation, rotation and uniform scale.
Definition: Matrix3x4.h:132
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Add debug geometry to the debug renderer.
Definition: TileMapLayer2D.cpp:40
void OnPackagesReady()
Handle all packages loaded successfully. Also called directly on MSG_LOADSCENE if there are none.
Definition: Connection.cpp:1575
void SetRotation(const Quaternion &rotation)
Definition: CollisionShape.cpp:741
const ResourceRefList & GetMaterialsAttr() const
Return materials attribute.
Definition: StaticModel.cpp:373
void FinishAsyncLoading()
Finish asynchronous loading.
Definition: Scene.cpp:1236
bool SetSpeed(const String &name, float speed)
Set animation speed. Return true on success.
Definition: AnimationController.cpp:328
Two-dimensional vector with integer values.
Definition: Vector2.h:14
void Release()
Stop sound output and release the sound buffer.
Definition: Audio.cpp:311
float speed_
Animation speed.
Definition: ValueAnimationInfo.h:74
List const iterator.
Definition: List.h:89
float GetAnimationLodBias() const
Definition: BillboardSet.h:137
Texture2D * shadowMap_
Shadow map depth texture.
Definition: Batch.h:281
static const Rect ZERO
Zero-sized rect.
Definition: Rect.h:258
FlagSet()=default
Empty constructor.
PassLightingMode
Lighting mode of a pass.
Definition: Technique.h:18
void SetCustomGImpactMesh(CustomGeometry *custom, const Vector3 &scale=Vector3::ONE, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
Set as a triangle mesh from CustomGeometry.
Definition: CollisionShape.cpp:683
int GetNumShadowSplits() const
Definition: Light.cpp:457
String & operator+=(const String &rhs)
Add-assign a string.
Definition: Str.h:184
Color finishColor_
Finish color.
Definition: ParticleEffect2D.h:273
DebugRenderer * debugRenderer_
Debug renderer.
Definition: PhysicsWorld2D.h:242
static const Color TRANSPARENT_BLACK
Transparent black color (black with no alpha).
Definition: Color.h:267
SharedPtr< BorderImage > background_
Background.
Definition: Console.h:148
float GetFov() const
Definition: Camera.h:120
~Shader() override
Destruct.
Definition: Shader.cpp:54
bool scaled_
Scale affects billboard scale flag.
Definition: ParticleEffect.h:420
float activeTime_
Active period.
Definition: ParticleEffect.h:440
static unsigned GetDepthStencilFormat()
Return the API-specific hardware depth-stencil texture format.
Definition: OGLGraphics.cpp:2663
int Refs() const
Return the array's reference count, or 0 if null pointer or if array has expired.
Definition: ArrayPtr.h:361
Vector3 GetSignedWorldScale() const
Definition: Node.cpp:1164
float timer_
Time elapsed from creation.
Definition: ParticleEmitter.h:22
unsigned GetTarget() const
Return texture's target. Only used on OpenGL.
Definition: Texture.h:175
Vector2 anchor_
Anchor.
Definition: ConstraintWheel2D.h:83
float GetRotationEnd() const
Return rotation end.
Definition: ParticleEffect2D.h:219
Vector3 normal_
Normal.
Definition: DecalSet.h:46
void SetSpacing(const Vector3 &spacing)
Definition: Terrain.cpp:179
Iterator Insert(const T &key, bool &exists)
Insert a key. Return an iterator and set exists flag according to whether the key already existed.
Definition: HashSet.h:298
bool charLocationsDirty_
Char positions dirty flag.
Definition: Text.h:248
bool LoadJSON(const JSONValue &source)
Load from JSON data. Return true if successful.
Definition: ValueAnimation.cpp:133
void AddConstraint(Constraint *constraint)
Add a constraint that refers to this rigid body.
Definition: RigidBody.cpp:845
bool override_
Override mode flag.
Definition: Zone.h:151
bool HasContent() const
Return whether has something to render.
Definition: DebugRenderer.cpp:628
bool OnDragDropFinish(UIElement *source) override
React to drag and drop finish. Return true to signal that the drop was accepted.
Definition: LineEdit.cpp:160
bool HasAlphaChannel() const
Definition: Image.cpp:2338
void SetAutoVisibleOnError(bool enable)
Definition: Console.h:45
void ApplyWorldTransform()
Apply world transform from the Box2D body. Called by PhysicsWorld2D.
Definition: RigidBody2D.cpp:403
void SetWheelMaxSuspensionForce(int wheel, float force)
Set wheel max suspension force. Good results are often obtained by a value that is about 3x to 4x the...
Definition: RaycastVehicle.cpp:448
float drawDistance_
Draw distance.
Definition: Drawable.h:376
void SetShadowQuality(ShadowQuality quality)
Definition: Renderer.cpp:360
Animated model component.
Definition: AnimatedModel.h:18
double GetDouble(double defaultValue=0.0) const
Return double value.
Definition: JSONValue.h:192
RefCount * RefCountPtr() const
Return pointer to RefCount structure.
Definition: ArrayPtr.h:370
HashMap< StringHash, HashSet< StringHash > > dependentResources_
Dependent resources. Only used with automatic reload to eg. trigger reload of a cube texture when any...
Definition: ResourceCache.h:240
void OnNodeSet(Node *node) override
Handle node being assigned.
Definition: RigidBody2D.cpp:530
void SetRolloffFactor(float factor)
Definition: SoundSource3D.cpp:125
const String & GetVertexShaderDefineExcludes() const
Definition: Technique.h:133
void SetEndColor(const Color &color)
Definition: RibbonTrail.cpp:806
float GetTime() const
Definition: AnimationState.h:137
void RemoveRigidBody(RigidBody *body)
Remove a rigid body. Called by RigidBody.
Definition: PhysicsWorld.cpp:705
float tileHeight_
Tile height.
Definition: TileMapDefs2D.h:43
int GetTolerance() const
Return the pool tolerance.
Definition: WorkQueue.h:95
void SetMaterial(Material *material)
Definition: RibbonTrail.cpp:396
void SetVSMShadowParameters(float minVariance, float lightBleedingReduction)
Set shadow parameters when VSM is used, they help to reduce light bleeding. LightBleeding must be in ...
Definition: Renderer.cpp:401
const Vector< AttributeInfo > * GetAttributes(StringHash type) const
Return attribute descriptions for an object type, or null if none defined.
Definition: Context.h:152
void MixStereoToMono(Sound *sound, int *dest, unsigned samples, int mixRate)
Mix stereo sample to mono buffer.
Definition: SoundSource.cpp:900
bool IsFixedScreenSize() const
Definition: Text3D.h:184
bool IsInf() const
Return whether any element is Inf.
Definition: Matrix3.h:269
bool WriteVector4(const Vector4 &value)
Write a Vector4.
Definition: Serializer.cpp:114
void ResetDeepEnabled()
Reset enabled state to the element's remembered state prior to calling SetDeepEnabled.
Definition: UIElement.cpp:883
bool bufferDirty_
Vertex buffer needs rewrite / resizing flag.
Definition: DecalSet.h:237
void ApplyValue(const Variant &newValue) override
Apply new animation value to the target object. Called by Update().
Definition: Animatable.cpp:35
Color GammaToLinear() const
Convert color from gamma to linear space.
Definition: Color.h:197
BoneCollisionShapeFlags collisionMask_
Supported collision types.
Definition: Skeleton.h:59
void Finalize()
Finalize all prepared statements, close all BLOB handles, and finish all sqlite3_backup objects.
Definition: ODBCConnection.cpp:50
float GetFloat() const
Return float or zero on type mismatch. Ints and doubles are converted.
Definition: Variant.h:1132
bool FilterImplicitAttributes(XMLElement &dest) const override
Filter implicit attributes in serialization process.
Definition: Text.cpp:451
Vector< SharedPtr< VertexBuffer > > vertexBuffers_
Vertex buffers.
Definition: Model.h:203
float ReadFloat(const XMLElement &element, const String &name) const
Read float.
Definition: ParticleEffect2D.cpp:507
LoadMode mode_
Current load mode.
Definition: Scene.h:55
int patchSize_
Patch size, quads per side.
Definition: Terrain.h:311
const String & GetPlaceholderText() const
Definition: DropDownList.cpp:205
float GetLodDistance() const
Definition: Geometry.h:92
const Vector< SharedPtr< VertexBuffer > > & GetVertexBuffers() const
Return all vertex buffers.
Definition: Geometry.h:56
float GetRotationStartVariance() const
Return rotation start variance.
Definition: ParticleEffect2D.h:216
const Color & GetDerivedColor() const
Return derived color. Only valid when no gradient.
Definition: UIElement.cpp:1665
void SetNetRotationAttr(const PODVector< unsigned char > &value)
Set network rotation attribute.
Definition: Node.cpp:1447
Vector3 Scale() const
Return the scaling part.
Definition: Matrix3x4.h:598
void OnNodeSet(Node *node) override
Handle scene node being assigned at creation.
Definition: LogicComponent.cpp:58
void Initialize(unsigned numButtons, unsigned numAxes, unsigned numHats)
Initialize the number of buttons, axes and hats and set them to neutral state.
Definition: Input.cpp:311
VectorBuffer GetVectorBuffer() const
Return VectorBuffer containing the buffer or empty on type mismatch.
Definition: Variant.cpp:412
void CreateConstraint()
Create the constraint.
Definition: Constraint.cpp:440
std::atomic< bool > completed_
Completed flag.
Definition: WorkQueue.h:44
bool HasTag(const String &tag) const
Return whether has a specific tag.
Definition: Node.cpp:1360
An HTTP connection with response data stream.
Definition: HttpRequest.h:28
unsigned char renderOrder_
Render order value.
Definition: Material.h:319
float GetSpeed() const
Return speed.
Definition: ValueAnimationInfo.h:57
Font resource.
Definition: Font.h:30
static unsigned GetRGBFormat()
Return the API-specific RGB texture format.
Definition: OGLGraphics.cpp:2569
static void RegisterObject(Context *context)
Definition: ConstraintMouse2D.cpp:27
void RequestPackage(const String &name, unsigned fileSize, unsigned checksum)
Initiate a package download.
Definition: Connection.cpp:1527
void Apply()
Apply the animation at the current time position.
Definition: AnimationState.cpp:426
FrustumPlane
Frustum planes.
Definition: Frustum.h:19
void RemoveItem(UIElement *item)
Remove specific item.
Definition: DropDownList.cpp:150
int GetNumLanguages() const
Definition: Localization.h:26
b2JointDef * GetJointDef() override
Return joint def.
Definition: ConstraintGear2D.cpp:85
void SendEvent(StringHash eventType)
Send event to all subscribers.
Definition: Object.cpp:276
BlendMode GetBlendMode() const
Definition: BorderImage.h:93
LockState lockState_
Buffer locking state.
Definition: VertexBuffer.h:149
const Vector< ColorFrame > & GetColorFrames() const
Return all color animation frames.
Definition: ParticleEffect.h:367
bool BeginLoadFromXMLFile(Deserializer &source)
Begin load from XML file.
Definition: SpriteSheet2D.cpp:179
float GetStartParticleSizeVariance() const
Return start particle size variance.
Definition: ParticleEffect2D.h:177
bool IsNaN() const
Return whether any element is NaN.
Definition: Matrix3.h:257
float GetLength() const
Definition: Light.h:246
ResourceRef(StringHash type, const String &name)
Construct with type and resource name.
Definition: Variant.h:83
StringHash psExtraDefinesHash_
Hash for pixel shader extra defines.
Definition: Batch.h:255
virtual bool Save(Serializer &dest) const
Save as binary data. Return true if successful.
Definition: Serializable.cpp:300
UIElement * CreateChild(StringHash type, const String &name=String::EMPTY, unsigned index=M_MAX_UNSIGNED)
Create and add a child element and return it.
Definition: UIElement.cpp:1253
Variant(const Matrix3 &value)
Construct from a Matrix3.
Definition: Variant.h:482
~Context() override
Destruct.
Definition: Context.cpp:117
unsigned GetRowDataSize(int width) const
Return data size in bytes for a pixel or block row.
Definition: OGLTexture.cpp:172
bool skinned_
Skinned mode flag.
Definition: DecalSet.h:235
@ USE_NO_EVENT
Bitmask for not using any events.
Definition: LogicComponent.h:18
void OnSceneLoadFailed()
Handle scene load failure on the server or client.
Definition: Connection.cpp:1556
static Variant ParseShaderParameterValue(const String &value)
Parse a shader parameter value from a string. Retunrs either a bool, a float, or a 2 to 4-component v...
Definition: Material.cpp:1219
void ApplySceneToOriginalPose()
Definition: IKSolver.cpp:435
String(const wchar_t *str)
Construct from a null-terminated wide character array.
Definition: Str.h:89
unsigned target_
OpenGL target.
Definition: Texture.h:213
bool relative_
Billboards relative flag.
Definition: BillboardSet.h:165
float GetWheelDampingCompression(int wheel) const
Get wheel damping compression.
Definition: RaycastVehicle.cpp:483
String() noexcept
Construct empty.
Definition: Str.h:35
int GetPositionIterations() const
Definition: PhysicsWorld2D.h:208
T & At(unsigned index)
Return element at index.
Definition: Vector.h:190
const Vector2 & GetLayoutFlexScale() const
Definition: UIElement.h:638
CollisionGeometryDataCache & GetGImpactTrimeshCache()
Return GImpact trimesh collision geometry cache.
Definition: PhysicsWorld.h:274
bool IsShadowed() const
Definition: VertexBuffer.h:51
bool HasProperty(const String &name) const
Return has property (use for script).
Definition: TmxFile2D.cpp:37
void ApplyEffect()
Apply not continuously updated values such as the material, the number of particles and sorting mode ...
Definition: ParticleEmitter.cpp:320
Vector3 GetAnisotropicFriction() const
Definition: RigidBody.cpp:650
bool SetData(unsigned level, int x, int y, int width, int height, const void *data)
Set data either partially or fully on a mip level. Return true if successful.
Definition: OGLTexture2D.cpp:87
unsigned char renderOrder_
8-bit render order modifier from material.
Definition: Batch.h:187
unsigned char drawableFlags_
Drawable flags to include.
Definition: OctreeQuery.h:49
RenderSurface * GetDepthStencil() const
Return current depth-stencil surface.
Definition: Graphics.h:523
unsigned frequency_
Default frequency.
Definition: Sound.h:115
Vector< AttributeInfo > xmlAttributeInfos_
XML format attribute infos.
Definition: UnknownComponent.h:78
void UpdateSourceBatches() override
Update source batches.
Definition: StaticSprite2D.cpp:277
void SetMasterGain(const String &type, float gain)
Definition: Audio.cpp:157
bool updateEnabled_
Automatic simulation update enabled flag.
Definition: PhysicsWorld2D.h:247
virtual const IntVector2 & GetScreenPosition() const
Definition: UIElement.cpp:377
unsigned ToHash() const
Return hash value for HashSet & HashMap.
Definition: ArrayPtr.h:373
Custom geometry component.
Definition: CustomGeometry.h:31
SharedArrayPtr< float > heightData_
Height data. On LOD level 0 the original height data will be used.
Definition: CollisionShape.h:113
HashMap< String, PListValue > PListValueMap
PList value map.
Definition: PListFile.h:32
Vector3 GetWheelDirection(int wheel) const
Get wheel direction vector.
Definition: RaycastVehicle.cpp:610
void SetOtherBody(RigidBody *body)
Definition: Constraint.cpp:141
String GetTextAttr() const
Return text attribute.
Definition: Text3D.cpp:538
~JSONFile() override
Destruct.
b2MotorJointDef jointDef_
Box2D joint def.
Definition: ConstraintMotor2D.h:67
bool GetUsePhysicalValues() const
Definition: Light.h:250
~Time() override
Destruct. Reset the low-resolution timer period if set.
Definition: Timer.cpp:49
IntVector2 GetCursorPosition() const
Definition: UI.cpp:750
IntVector2 dragBeginCursor_
Original mouse cursor position at drag begin.
Definition: Slider.h:104
PODVector< Drawable * > geometries_
Visible geometry objects.
Definition: View.h:376
DebugTriangle()=default
Construct undefined.
bool markToStencil_
Mark to stencil flag.
Definition: View.h:69
const T & At(unsigned index) const
Return const element at index.
Definition: Vector.h:815
String EvaluateToString(const XMLElement &element) const
Evaluate XPath query and expecting a string return value.
Definition: XMLElement.cpp:1162
const Matrix3x4 & GetView() const
Definition: Camera.cpp:567
bool FilterUIStyleAttributes(XMLElement &dest, const XMLElement &styleElem) const
Filter UI-style attributes in serialization process.
Definition: UIElement.cpp:1952
void * ReserveScratchBuffer(unsigned size)
Reserve a CPU-side scratch buffer.
Definition: Graphics.cpp:381
HashMap< int, PODVector< Light * > > shadowMapAllocations_
Shadow map allocations by resolution.
Definition: Renderer.h:559
bool Null() const
Check if the pointer is null.
Definition: ArrayPtr.h:135
HashNodeBase ** ptrs_
Bucket head pointers.
Definition: HashBase.h:135
bool RemoveWorkItem(SharedPtr< WorkItem > item)
Remove a work item before it has started executing. Return true if successfully removed.
Definition: WorkQueue.cpp:160
IntVector3 GetCoordinateSystem() const
Definition: RaycastVehicle.h:154
CrowdAgentState GetAgentState() const
Definition: CrowdAgent.cpp:473
const PODVector< VertexElement > & GetElements() const
Definition: VertexBuffer.h:70
Variant GetAnimationValue(float scaledTime) const
Return animation value.
Definition: ValueAnimation.cpp:323
int dragConfirmedCount_
Number of elements in dragElements_ with dragPending = false.
Definition: UI.h:454
int level_
Logging level.
Definition: Log.h:116
void ResetRoot()
Reset root pointer recursively. Called when the whole octree is being destroyed.
Definition: Octree.cpp:174
2D physics simulation world component. Should be added only to the root scene node.
Definition: PhysicsWorld2D.h:52
EmitterType2D GetEmitterType() const
Return emitter type.
Definition: ParticleEffect2D.h:189
Matrix4 GetMatrix4(const String &name) const
Return a Matrix4 attribute, or zero matrix if missing.
Definition: XMLElement.cpp:967
unsigned totalResources_
Total resources.
Definition: Scene.h:61
Quaternion(const Vector3 &start, const Vector3 &end) noexcept
Construct from the rotation difference between two direction vectors.
Definition: Quaternion.h:102
RayOctreeQuery(PODVector< RayQueryResult > &result, const Ray &ray, RayQueryLevel level=RAY_TRIANGLE, float maxDistance=M_INFINITY, unsigned char drawableFlags=DRAWABLE_ANY, unsigned viewMask=DEFAULT_VIEWMASK)
Construct with ray and query parameters.
Definition: OctreeQuery.h:214
void * face_
FreeType face. Non-null after creation only in dynamic mode.
Definition: FontFaceFreeType.h:43
Vector< SharedPtr< Image > > loadImages_
Face image files acquired during BeginLoad.
Definition: TextureCube.h:73
ShaderVariation * vertexShader_
Vertex shader in use.
Definition: Graphics.h:820
const Vector< VariantVector > & GetRows() const
Return fetched rows collection. Filtered rows are not included in the collection.
Definition: ODBCResult.h:42
bool LoadJSON(const JSONValue &source) override
Load from JSON data. Return true if successful.
Definition: Node.cpp:157
void TransformVertices(Decal &decal, const Matrix3x4 &transform)
Transform decal's vertices from the target geometry to the decal set local space.
Definition: DecalSet.cpp:957
Vector< SharedPtr< Viewport > > viewports_
Viewports.
Definition: RenderSurface.h:152
bool SaveXML(Serializer &dest, const String &indentation="\t") const
Save to an XML file. Return true if successful.
Definition: Scene.cpp:245
KeyValue()
Construct with default key.
Definition: HashMap.h:30
float scaleX_
X scaling for viewport transform.
Definition: OcclusionBuffer.h:197
void UpdateDrawRect()
Update drawRect.
Definition: StaticSprite2D.cpp:343
static void RegisterObject(Context *context)
Definition: SpriteSheet2D.cpp:31
void OnAttributeAnimationAdded() override
Handle attribute animation added.
Definition: Component.cpp:208
const PODVector< SoundSource * > & GetSoundSources() const
Return all sound sources.
Definition: Audio.h:91
@ USE_ORIGINAL_POSE
Choose between using the original pose or the active pose as a basis for a solution.
Definition: IKSolver.h:130
void AllocateScreenBuffers()
Allocate needed screen buffers.
Definition: View.cpp:1934
bool asyncLoading_
Asynchronous loading flag.
Definition: Scene.h:341
void GetChildrenWithComponentRecursive(PODVector< Node * > &dest, StringHash type) const
Return child nodes with a specific component recursively.
Definition: Node.cpp:2128
RefCounted * GetPtr() const
Return a RefCounted pointer or null on type mismatch. Will return null if holding a void pointer,...
Definition: Variant.h:1251
IntVector2 absoluteOffset_
Absolute position adjustment for glyphs.
Definition: Font.h:93
void GetChildrenWithTag(PODVector< Node * > &dest, const String &tag, bool recursive=false) const
Return child scene nodes with a specific tag.
Definition: Node.cpp:1261
TileMapLayerType2D
Tile map layer type.
Definition: TileMapDefs2D.h:60
void OnMarkedDirty(Node *node) override
Handle node transform being dirtied.
Definition: Drawable2D.cpp:107
void SetWheelRestLength(int wheel, float length)
Get wheel rest length.
Definition: RaycastVehicle.cpp:632
WeakPtr< Graphics > graphics_
Graphics subsystem.
Definition: GPUObject.h:56
float GetValue() const
Definition: Slider.h:75
PODVector< unsigned > selections_
Current selection.
Definition: ListView.h:172
void SetUpdateMode(RenderSurfaceUpdateMode mode)
Definition: RenderSurface.cpp:37
bool WriteVector2(const Vector2 &value)
Write a Vector2.
Definition: Serializer.cpp:93
StringHash eventType_
Event type.
Definition: Object.h:281
const String & GetName() const
Definition: TileMapDefs2D.h:166
SharedPtr< File > file_
File for binary mode.
Definition: Scene.h:42
void SetDisabledOffset(const IntVector2 &offset)
Definition: BorderImage.cpp:105
~TechniqueEntry() noexcept=default
Destruct.
void RegisterPath(const String &pathName)
Register a path as allowed to access. If no paths are registered, all are allowed....
Definition: FileSystem.cpp:746
bool specularLighting_
Specular lighting flag.
Definition: Renderer.h:639
Variant LinearInterpolation(const Vector< Variant > &knots, float t) const
Perform linear interpolation on the spline.
Definition: Spline.cpp:213
void QuantizeDirLightShadowCamera(Camera *shadowCamera, Light *light, const IntRect &shadowViewport, const BoundingBox &viewBox)
Quantize a directional light shadow camera view to eliminate swimming.
Definition: View.cpp:2711
const Vector< LightBatchQueue > & GetLightQueues() const
Return light batch queues.
Definition: View.h:154
String ToString() const
Return as string.
Definition: Matrix3x4.cpp:65
void AddRef()
Add a weak reference to the object pointed to.
Definition: Ptr.h:492
bool nodeIDsDirty_
Whether nodes have been manipulated by the API and node ID attribute should be refreshed.
Definition: StaticModelGroup.h:81
void SetSerializeParticles(bool enable)
Definition: ParticleEmitter.cpp:288
bool IsFixedRotation() const
Definition: RigidBody2D.h:149
const Vector< SourceBatch > & GetBatches() const
Return draw call source data.
Definition: Drawable.h:232
bool WriteNetID(unsigned value)
Write a 24-bit network object ID.
Definition: Serializer.cpp:376
Application(Context *context)
Construct. Parse default engine parameters from the command line, and create the engine in an uniniti...
Definition: Application.cpp:32
WeakPtr< Component > component_
Link to the actual component.
Definition: ReplicationState.h:132
unsigned GetElementOffset(VertexElementType type, VertexElementSemantic semantic, unsigned char index=0) const
Return offset of a element with specific type within vertex, or M_MAX_UNSIGNED if element does not ex...
Definition: VertexBuffer.h:88
RenderCommandSortMode
Rendering path sorting modes.
Definition: RenderPath.h:35
unsigned GetHiresShadowMapFormat() const
Return 24-bit shadow map depth texture format, or 0 if not supported.
Definition: Graphics.h:427
unsigned shadowMask_
Shadow mask.
Definition: Terrain.h:335
bool SetBool(const String &name, bool value)
Set a bool attribute.
Definition: XMLElement.cpp:302
float elapsedLength_
Elapsed length inside the trail.
Definition: RibbonTrail.h:37
ResourceRequest
Resource request types.
Definition: ResourceCache.h:44
@ JSON_STRING
JSON string type.
Definition: JSONValue.h:24
IntVector2 SumTouchPositions(UI::DragData *dragData, const IntVector2 &oldSendPos)
Sum touch positions and return the begin position ready to send.
Definition: UI.cpp:2116
SDL_RWops ops_
SDL RWOps structure associated with the object.
Definition: RWOpsWrapper.h:99
EmitterType2D emitterType_
Emitter type.
Definition: ParticleEffect2D.h:289
bool useGradient_
Gradient flag.
Definition: UIBatch.h:77
SharedPtr< XMLFile > loadXMLFile_
XML file used during loading.
Definition: TmxFile2D.h:199
void SetGravityScale(float gravityScale)
Definition: RigidBody2D.cpp:250
void VerifyChildAlignment()
Verify that child elements have proper alignment for layout mode.
Definition: UIElement.cpp:2210
float elapsedTime_
Elapsed time accumulator.
Definition: Scene.h:333
void SetSprite(Sprite2D *sprite)
Definition: StaticSprite2D.cpp:66
void DrawSolidCircle(const b2Vec2 ¢er, float32 radius, const b2Vec2 &axis, const b2Color &color) override
Draw a solid circle.
Definition: PhysicsWorld2D.cpp:220
void Resume()
Resume worker threads.
Definition: WorkQueue.cpp:221
Vector3 GetUp() const
Definition: Node.h:408
void ReleaseFixture()
Release fixture.
Definition: CollisionShape2D.cpp:217
static void CopyElements(T *dest, const T *src, unsigned count)
Copy elements from one buffer to another.
Definition: Vector.h:1153
unsigned dataSize_
Total data size in bytes.
Definition: Image.h:55
WeakPtr< RigidBody2D > otherBody_
Other body.
Definition: Constraint2D.h:88
Vector< float > wheelSideSlipSpeed_
Wheel side movement speed.
Definition: RaycastVehicle.h:192
void SetAlphaToCoverage(bool enable)
Definition: Material.cpp:1077
void Set(unsigned index)
Set a bit.
Definition: ReplicationState.h:44
IntVector2 GetTileIndex(const Vector3 &position) const
Return index of the tile at the position.
Definition: NavigationMesh.cpp:542
Convex constructed of 6 planes.
Definition: Frustum.h:33
void EnableMassUpdate()
Re-enable mass update and recalculate the mass/inertia by calling UpdateMass(). Call when collision s...
Definition: RigidBody.cpp:575
void SetRotation(float angle)
Definition: Sprite.cpp:167
void SetParticlesAttr(const VariantVector &value)
Set particles attribute.
Definition: ParticleEmitter.cpp:351
ConstantBufferMap allConstantBuffers_
Constant buffer search map.
Definition: OGLGraphicsImpl.h:124
List()
Construct empty.
Definition: List.h:151
void SetSpeed(float speed)
Set speed.
Definition: ParticleEffect2D.cpp:291
bool forceUpdate_
Force update flag (ignore animation LOD momentarily).
Definition: BillboardSet.h:198
void SetImageLayer(const TmxImageLayer2D *imageLayer)
Set image layer.
Definition: TileMapLayer2D.cpp:386
void GetRawData(const unsigned char *&vertexData, unsigned &vertexSize, const unsigned char *&indexData, unsigned &indexSize, const PODVector< VertexElement > *&elements) const
Return raw vertex and index data for CPU operations, or null pointers if not available....
Definition: Geometry.cpp:194
int GetHeight() const
Return height.
Definition: TmxFile2D.h:39
static unsigned GetMaxBones()
Return maximum number of supported bones for skinning.
Definition: OGLGraphics.cpp:2099
ResourceRef GetSpriteAttr() const
Return sprite attribute.
Definition: ParticleEmitter2D.cpp:161
void SetCollisionMask(unsigned mask)
Definition: RigidBody.cpp:471
SharedPtr< Zone > defaultZone_
Default zone.
Definition: Renderer.h:531
void Transform(const Matrix3 &transform)
Transform by a 3x3 matrix.
Definition: Frustum.cpp:155
SharedPtr< UIElement > placeholder_
Selected item placeholder element.
Definition: DropDownList.h:102
Text * cancelButtonText_
Cancel button text.
Definition: FileSelector.h:172
unsigned GetGPUObjectName() const
Return the object name. Applicable only on OpenGL.
Definition: GPUObject.h:47
static HashMap< String, unsigned > passIndices
Pass index assignments.
Definition: Technique.h:302
bool SetKeyFrame(float time, const Variant &value)
Set key frame.
Definition: ValueAnimation.cpp:256
void Resize(unsigned newSize)
Resize array.
Definition: JSONValue.cpp:216
int bottom_
Bottom coordinate.
Definition: Rect.h:460
Iterator Erase(const Iterator &it)
Erase a pair by iterator. Return iterator to the next pair.
Definition: HashMap.h:411
Animation instance.
Definition: AnimationState.h:53
HashMap< UIElement *, RenderToTextureData > renderToTexture_
Elements that should be rendered to textures.
Definition: UI.h:464
Text * GetProfilerText() const
Definition: DebugHud.h:73
CursorShapeInfo()
Construct with defaults.
Definition: Cursor.h:40
unsigned layers_
Texture array layers number.
Definition: Texture2DArray.h:72
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Visualize the component as debug geometry.
Definition: PhysicsWorld.cpp:211
static size_t Read(SDL_RWops *context, void *ptr, size_t size, size_t maxNum)
Read from the object. Return number of "packets" read.
Definition: RWOpsWrapper.h:83
bool IsWithinScissor(const IntRect ¤tScissor) override
Return whether is visible and inside a scissor rectangle and should be rendered.
Definition: Sprite.cpp:65
const PListValueMap & GetValueMap() const
Return value map.
Definition: PListFile.cpp:224
void CreateGeometries()
Create light volume geometries.
Definition: Renderer.cpp:1748
View * GetPreparedView(Camera *camera)
Return a prepared view if exists for the specified camera. Used to avoid duplicate view preparation C...
Definition: Renderer.cpp:1130
HashNodeBase * tail_
List tail node pointer.
Definition: HashBase.h:133
Matrix2 Transpose() const
Return transpose.
Definition: Matrix2.h:145
void SetImageRect(const IntRect &rect)
Definition: BorderImage.cpp:67
PODVector(unsigned size)
Construct with initial size.
Definition: Vector.h:678
void DeleteChild(unsigned index)
Delete child octant.
Definition: Octree.cpp:109
ResourceRef GetAnimationSetAttr() const
Return animation set attribute.
Definition: AnimatedSprite2D.cpp:189
Matrix4 GetGPUProjection() const
Definition: Camera.cpp:430
void Clear()
Clear the map.
Definition: HashMap.h:441
unsigned viewportIndex_
Viewport index to be set when component is added to a node.
Definition: UIComponent.h:62
bool discardLock_
Discard lock flag. Used by OpenGL only.
Definition: IndexBuffer.h:104
void SetTolerance(int tolerance)
Set the pool telerance before it starts deleting pool items.
Definition: WorkQueue.h:81
void * GetShaderResourceView() const
Return shader resource view. Only used on Direct3D11.
Definition: Texture.h:166
ResourceRef GetSpriteAttr() const
Return sprite attribute.
Definition: StaticSprite2D.cpp:237
const float * Data() const
Return float data.
Definition: Matrix4.h:621
LoopMode2D
Loop mode.
Definition: AnimatedSprite2D.h:21
void RemoveDrawable(Drawable2D *drawable)
Remove Drawable2D.
Definition: Renderer2D.cpp:217
auto Average(Iterator begin, Iterator end) -> typename std::decay< decltype(*begin)>::type
Compute average value of the range.
Definition: MathDefs.h:203
unsigned lodLevel_
Current LOD level.
Definition: TerrainPatch.h:123
UIElement * element_
Element this batch represents.
Definition: UIBatch.h:59
bool Empty() const
Definition: Str.h:421
Matrix2() noexcept
Construct an identity matrix.
Definition: Matrix2.h:17
~OcclusionBuffer() override
Destruct.
Quaternion GetQuaternion(const String &name) const
Return a quaternion attribute, or default if missing.
Definition: XMLElement.cpp:819
Vector3 centerOfMass_
Center of mass offset.
Definition: RigidBody.h:320
ValueAnimation * GetAnimation() const
Return animation.
Definition: ValueAnimationInfo.h:48
void UpdateBatches(const FrameInfo &frame) override
Calculate distance and prepare batches for rendering. May be called from worker thread(s),...
Definition: Light.cpp:203
static const Matrix4 IDENTITY
Identity matrix.
Definition: Matrix4.h:717
float farDistance_
Far distance.
Definition: SoundSource3D.h:77
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: ValueAnimation.cpp:51
unsigned maxLayers_
Maximum number of layers that are allowed to be constructed.
Definition: DynamicNavigationMesh.h:133
bool IsDataLost() const
Return true when one of the texture has a data loss.
Definition: FontFace.cpp:69
void CreateBody()
Create body.
Definition: RigidBody2D.cpp:347
Quaternion(const Quaternion &quat) noexcept
Copy-construct from another quaternion.
Definition: Quaternion.h:35
bool GetAnisotropySupport() const
Return whether anisotropic texture filtering is supported.
Definition: Graphics.h:442
SharedPtr< Technique > CloneWithDefines(const String &vsDefines, const String &psDefines)
Return a clone with added shader compilation defines. Called internally by Material.
Definition: Technique.cpp:479
void LoadMultipleLanguageJSON(const JSONValue &source)
Load strings from JSONValue.
Definition: Localization.cpp:151
WeakPtr< Image > windowIcon_
Window icon image.
Definition: Graphics.h:751
void SetAutoLocalizable(bool enable)
Definition: Text.cpp:320
bool SaveJSON(Serializer &dest, const String &indentation="\t") const
Save to a JSON file. Return true if successful.
Definition: Scene.cpp:267
Entity * entity_
Current entity.
Definition: SpriterInstance2D.h:79
bool SetData(unsigned layer, unsigned level, int x, int y, int width, int height, const void *data)
Set data either partially or fully on a layer's mip level. Return true if successful.
Definition: OGLTexture2DArray.cpp:85
unsigned GetNumActiveOccluders() const
Return number of occluders that were actually rendered. Occluders may be rejected if running out of t...
Definition: View.h:160
SharedArrayPtr< unsigned > indexData_
Index data.
Definition: CollisionShape.h:101
void HandleScenePostUpdate(StringHash eventType, VariantMap &eventData)
Handle scene post update.
Definition: ParticleEmitter2D.cpp:259
void AddColorTime(const Color &color, float time)
Add a color frame sorted in the correct position based on time.
Definition: ParticleEffect.cpp:573
IntRect imageBorder_
Border dimensions on the image.
Definition: BorderImage.h:124
unsigned drawStart_
Draw start. First index for indexed geometry, otherwise first vertex.
Definition: OcclusionBuffer.h:60
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: Texture2D.cpp:42
int GetTileSize() const
Definition: NavigationMesh.h:196
void ProcessRayQuery(const RayOctreeQuery &query, PODVector< RayQueryResult > &results) override
Process octree raycast. May be called from a worker thread.
Definition: AnimatedModel.cpp:143
UIElement * GetPlaceholder() const
Definition: DropDownList.h:80
unsigned GetNumCompressedLevels() const
Definition: Image.h:173
~FontFaceBitmap() override
Destruct.
unsigned numSplits_
Shadow map split count.
Definition: View.h:58
Geometry * GetOcclusionGeometry() const
Return geometry used for occlusion.
Definition: TerrainPatch.cpp:240
Trail is consisting of series of tails. Two connected points make a tail.
Definition: RibbonTrail.h:24
SimpleNavBuildData()
Constructor.
Definition: NavBuildData.cpp:32
bool Assign(const CustomVariantValue &rhs) override
Assign value.
Definition: Variant.h:225
~String()
Destruct.
Definition: Str.h:148
unsigned vertexSize_
Vertex size.
Definition: VertexBuffer.h:141
ResourceRouter(Context *context)
Construct.
Definition: ResourceCache.h:56
int Right() const
Return right coordinate.
Definition: Rect.h:448
unsigned char GetLayer(const String &name) const
Return animation blending layer.
Definition: AnimationController.cpp:465
UIComponent(Context *context)
Construct.
Definition: UIComponent.cpp:142
float GetRandomVelocity() const
Return random velocity.
Definition: ParticleEffect.cpp:783
SharedPtr< Node > rootNode_
Root node for tile map layer.
Definition: TileMap2D.h:70
Vector2 ownerBodyGroundAnchor_
Owner body ground anchor.
Definition: ConstraintPulley2D.h:70
IntVector2 numVertices_
Terrain size in vertices.
Definition: Terrain.h:305
void Update(float timeStep)
Update.
Definition: ParticleEmitter2D.cpp:293
FontType
Font file type.
Definition: Font.h:21
static void ConstructElements(T *dest, unsigned count)
Construct elements using default ctor.
Definition: Vector.h:526
int GetEffectStrokeThickness() const
Definition: Text.h:170
~SharedArrayPtr()
Destruct. Release the array reference.
Definition: ArrayPtr.h:43
void SetIKEffectorNode(ik_node_t *effectorNode)
Intended to be used only by IKSolver.
Definition: IKEffector.cpp:307
void SetValueVector(const PListValueVector &valueVector)
Set value vector.
Definition: PListFile.cpp:162
String GetValueTypeName() const
Definition: JSONValue.cpp:158
String ToUpper() const
Return string in uppercase.
Definition: Str.cpp:534
void OnWorldBoundingBoxUpdate() override
Recalculate the world-space bounding box.
Definition: RibbonTrail.cpp:412
float GetNearClip() const
Definition: Camera.cpp:250
Texture2D * GetDepthTexture() const
Definition: View3D.cpp:128
float GetUpperTranslation() const
Definition: ConstraintPrismatic2D.h:69
const Vector3 & GetMaxDirection() const
Definition: ParticleEffect.h:292
const float * Data() const
Return float data.
Definition: Matrix3x4.h:639
ValueAnimation(Context *context)
Construct.
Definition: ValueAnimation.cpp:31
void SetAngularFactor(const Vector3 &factor)
Definition: RigidBody.cpp:329
SDL_RWops * GetRWOps()
Return the RWOps structure.
Definition: RWOpsWrapper.h:31
bool IsDesktop() const
Definition: Technique.h:113
void SetFocus(bool enable)
Definition: UIElement.cpp:911
Component which tags geometry for inclusion in the navigation mesh. Optionally auto-includes geometry...
Definition: Navigable.h:13
Vector2 Abs() const
Return absolute vector.
Definition: Vector2.h:303
int height_
Height.
Definition: TmxFile2D.h:65
Vector2 size_
Original billboard size.
Definition: ParticleEmitter.h:20
~SharedPtr() noexcept
Destruct. Release the object reference.
Definition: Ptr.h:62
void DelayedMarkedDirty(Component *component)
Add a component to the delayed dirty notify queue. Is thread-safe.
Definition: Scene.cpp:818
bool useClipPlane_
Custom clip plane enable flag.
Definition: Graphics.h:880
bool Compare(const CustomVariantValue &rhs) const override
Compare to another custom value.
Definition: Variant.h:242
virtual bool Load(Deserializer &source)
Load from binary data. Return true if successful.
Definition: Serializable.cpp:275
const PODVector< unsigned char > & GetByteCode() const
Return shader bytecode. Stored persistently on Direct3D11 only.
Definition: ShaderVariation.h:108
Vector< PODVector< CustomGeometryVertex > > vertices_
Source vertices per geometry.
Definition: CustomGeometry.h:125
bool SetVariant(const Variant &value)
Set a variant attribute.
Definition: XMLElement.cpp:394
static void RegisterObject(Context *context)
Definition: DropDownList.cpp:53
Vector< SharedPtr< FileWatcher > > fileWatchers_
File watchers for resource directories, if automatic reloading enabled.
Definition: ResourceCache.h:236
PODVector< Light * > vertexLights_
Per-vertex lights.
Definition: Batch.h:289
bool IsVisible() const
Definition: Console.cpp:272
bool IsArray() const
Definition: Image.h:126
Matrix3 ReadMatrix3()
Read a Matrix3.
Definition: Deserializer.cpp:194
PODVector< VertexElement > vertexElements_
Vertex declaration.
Definition: Model.h:54
void ResetSilent()
Reset all animating bones to initial positions without marking the nodes dirty. Requires the node dir...
Definition: Skeleton.cpp:120
String GetName() const
Definition: XMLElement.cpp:560
void SetCustomShape(ShapeType shapeType, CustomGeometry *custom, const Vector3 &scale, const Vector3 &position, const Quaternion &rotation)
Set as specified shape type using CustomGeometry.
Definition: CollisionShape.cpp:1146
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: AnimatedSprite2D.cpp:68
VariantVector knots_
Knots on the spline.
Definition: Spline.h:108
void SetID(unsigned id)
Definition: Component.cpp:236
Quaternion lastRotation_
Last interpolated rotation from the simulation.
Definition: RigidBody.h:334
void ReleaseFaces()
Release font faces and recreate them next time when requested. Called when font textures lost or glob...
Definition: Font.cpp:169
void RemoveAgentFromCrowd()
Remove agent from crowd.
Definition: CrowdAgent.cpp:299
void UpdateTimelineKeys()
Update timeline keys.
Definition: SpriterInstance2D.cpp:183
Vector< SharedPtr< UIElement > > children_
Child elements.
Definition: UIElement.h:772
void SetTexture(unsigned index, Texture *texture)
Set texture.
Definition: OGLGraphics.cpp:1482
T ToRadians(const T degrees)
Convert degrees to radians.
Definition: MathDefs.h:88
Texture * depthOnlyDummyTexture_
Dummy texture for D3D9 depth only rendering.
Definition: View.h:326
void Define(const Sphere &sphere)
Define from another sphere.
Definition: Sphere.h:72
unsigned long long GetUInt64(const String &name) const
Return an unsigned long long integer attribute, or zero if missing.
Definition: XMLElement.cpp:794
bool GetBool(const String &name) const
Return bool attribute, or false if missing.
Definition: XMLElement.cpp:736
Variant defaultValue_
Default value for network replication.
Definition: Attribute.h:92
CustomGeometry(Context *context)
Construct.
Definition: CustomGeometry.cpp:29
const char ** enumNames_
Enum names.
Definition: Attribute.h:88
const AttributeInfo & attributeInfo_
Attribute information.
Definition: Animatable.h:41
void SetRelative(bool enable)
Definition: BillboardSet.cpp:272
Vector3 start_
Start position.
Definition: DebugRenderer.h:40
void Merge(const IntRect &rect)
Definition: Rect.cpp:37
PackageDownload()
Construct with defaults.
Definition: Connection.cpp:40
float Length() const
Return length.
Definition: Vector3.h:138
Utility class for collecting used shader combinations during runtime for precaching.
Definition: ShaderPrecache.h:18
const Color & GetColor() const
Return color or default on type mismatch. Vector4 is aliased to Color if necessary.
Definition: Variant.h:1177
void Pop()
Remove the last element.
Definition: Vector.h:842
float rotationStartVariance_
Rotation start variance.
Definition: ParticleEffect2D.h:307
Quaternion(const float *data) noexcept
Construct from a float array.
Definition: Quaternion.h:64
float distance_
Distance from camera.
Definition: Batch.h:112
void AllocateNetworkState()
Allocate network attribute state.
Definition: Serializable.cpp:694
const T * operator->() const
Point to the key.
Definition: HashSet.h:88
float RollAngleoffFactor() const
Definition: SoundSource3D.h:71
T & operator[](int index)
Subscript the object if applicable.
Definition: Ptr.h:127
bool PositionToTileIndex(int &x, int &y, const Vector2 &position) const
Convert position to tile index, if out of map return false.
Definition: TileMap2D.cpp:154
VerticalAlignment GetVerticalAlignment() const
Definition: UIElement.cpp:1489
virtual btCollisionShape * UpdateDerivedShape(int shapeType, const Vector3 &newWorldScale)
Definition: CollisionShape.cpp:1176
IntRect(const int *data) noexcept
Construct from an int array.
Definition: Rect.h:293
float GetProfilerInterval() const
Definition: DebugHud.cpp:257
void SetTexture(Texture2D *texture)
Definition: Sprite2D.cpp:86
bool GetDrawDebug() const
Return whether should draw debug geometry.
Definition: View.h:136
void SetTargetRotationEuler(const Vector3 &targetRotation)
Required for the editor, sets the target rotation in euler angles.
Definition: IKEffector.cpp:128
void GetFace(Vector< PODVector< DecalVertex > > &faces, Drawable *target, unsigned batchIndex, unsigned i0, unsigned i1, unsigned i2, const unsigned char *positionData, const unsigned char *normalData, const unsigned char *skinningData, unsigned positionStride, unsigned normalStride, unsigned skinningStride, const Frustum &frustum, const Vector3 &decalNormal, float normalCutoff)
Get triangle face from the target geometry.
Definition: DecalSet.cpp:792
ConstIterator & operator--()
Predecrement the pointer.
Definition: HashSet.h:135
Texture2D * GetTexture() const
Definition: SpriteSheet2D.h:46
unsigned layoutNestingLevel_
Layout update nesting level to prevent endless loop.
Definition: UIElement.h:822
float GetRotationDecay() const
Definition: IKEffector.cpp:182
void SetDynamicInstancing(bool enable)
Definition: Renderer.cpp:441
bool IsCompressed() const
Definition: Image.h:165
String ToString() const
Return as string.
Definition: Vector4.cpp:19
void AddTag(const String &tag)
Add a tag.
Definition: UIElement.cpp:1447
T * head_
First element.
Definition: LinkedList.h:173
void FromUIntMask(unsigned color, const ChannelMask &mask)
Set RGBA values from packed 32-bit integer with arbitrary channel mask.
Definition: Color.cpp:67
bool IsElementEventSender() const
Definition: UIElement.h:738
bool Remove()
Remove element from its parent.
Definition: XMLElement.cpp:124
void SetClipChildren(bool enable)
Definition: UIElement.cpp:851
void ProcessRayQuery(const RayOctreeQuery &query, PODVector< RayQueryResult > &results) override
Process octree raycast. May be called from a worker thread.
Definition: TerrainPatch.cpp:55
const Vector< PODVector< Matrix3x4 > > & GetGeometrySkinMatrices() const
Return per-geometry skin matrices. If empty, uses global skinning.
Definition: AnimatedModel.h:159
VariantMap GetVariantMap() const
Return a variant map attribute, or empty if missing.
Definition: XMLElement.cpp:913
HashSet< Pair< StringHash, StringHash > > dependents_
Resources that depend on this resource's loading.
Definition: BackgroundLoader.h:29
UIElement * GetSelectedItem() const
Definition: ListView.cpp:874
bool SetGeometry(unsigned index, unsigned lodLevel, Geometry *geometry)
Set geometry.
Definition: Model.cpp:555
Vector3 previousOffset_
Previous offset to camera for determining whether sorting is necessary.
Definition: BillboardSet.h:208
void MixMonoToStereoIP(Sound *sound, int *dest, unsigned samples, int mixRate)
Mix mono sample to stereo buffer interpolated.
Definition: SoundSource.cpp:814
void LoadJSONFile(const String &name, const String &language=String::EMPTY)
Load strings from JSONFile. The file should be UTF8 without BOM.
Definition: Localization.cpp:137
bool CheckRemoteEvent(StringHash eventType) const
Return whether a remote event is allowed to be received.
Definition: Network.cpp:672
Template implementation of the variant attribute accessor.
Definition: Serializable.h:141
SharedPtr< Image > nextSibling_
Next texture array or cube map image.
Definition: Image.h:232
SharedPtr< BackgroundLoader > backgroundLoader_
Resource background loader.
Definition: ResourceCache.h:242
void Toggle(unsigned mode)
Toggle elements.
Definition: DebugHud.cpp:242
void SetTexture(TextureUnit unit, Texture *texture)
Definition: Material.cpp:1014
bool IsVisible() const
Definition: TileMapLayer2D.h:63
Intersection IsInside(const BoundingBox &box) const
Test if a bounding box is inside, outside or intersects.
Definition: Frustum.h:105
Definition: CrowdManager.h:27
BoxOctreeQuery(PODVector< Drawable * > &result, const BoundingBox &box, unsigned char drawableFlags=DRAWABLE_ANY, unsigned viewMask=DEFAULT_VIEWMASK)
Construct with bounding box and query parameters.
Definition: OctreeQuery.h:104
Node * node_
Scene node.
Definition: Component.h:129
bool GetTimeStamp() const
Definition: Log.h:85
Vector2 TileIndexToPosition(int x, int y) const
Convert tile index to position.
Definition: TileMap2D.cpp:149
HashMap< String, SharedPtr< AttributeAnimationInfo > > attributeAnimationInfos_
Attribute animation infos.
Definition: Animatable.h:142
bool useLitBase_
Use lit base pass optimization for forward per-pixel lights.
Definition: RenderPath.h:176
bool IsNaN() const
Return whether any component is NaN.
Definition: Vector2.h:312
unsigned GetNumFiles() const
Definition: PackageFile.h:55
void SetStartParticleSize(float startParticleSize)
Set start particle size.
Definition: ParticleEffect2D.cpp:371
JSONNumberType GetNumberType() const
Definition: JSONValue.cpp:153
const Vector3 & GetTargetVelocity() const
Definition: CrowdAgent.h:133
float derivedOpacity_
Derived opacity.
Definition: UIElement.h:891
~IKSolver() override
Default destructor.
Definition: IKSolver.cpp:50
void SetParticleLifeSpan(float particleLifeSpan)
Set particle lifespan.
Definition: ParticleEffect2D.cpp:301
int width_
Window width in pixels.
Definition: Graphics.h:760
SharedPtr< XMLFile > loadParameters_
Parameter file acquired during BeginLoad.
Definition: TextureCube.h:75
void UpdateGeometry(const FrameInfo &frame) override
Prepare geometry for rendering. Called from a worker thread if possible (no GPU update).
Definition: TerrainPatch.cpp:123
void Resize(unsigned newLength)
Resize the string.
Definition: Str.cpp:1262
virtual bool SaveJSON(JSONValue &dest) const
Save as JSON data. Return true if successful.
Definition: Serializable.cpp:531
bool IsRelative() const
Definition: ParticleEffect.h:260
Sprite timeline key.
Definition: SpriterData2D.h:274
void SetTitle(const String &text)
Definition: FileSelector.cpp:164
NodeReplicationState * nodeState_
Parent node replication state.
Definition: ReplicationState.h:130
bool GetReverseCulling() const
Return whether to reverse culling; affected by vertical flipping and reflection.
Definition: Camera.h:215
void SetOwnerBodyAnchor(const Vector2 &anchor)
Definition: ConstraintDistance2D.cpp:42
void SetAwake(bool awake)
Definition: RigidBody2D.cpp:265
Vector3 GetRawNormal(int x, int z) const
Get slope-based terrain normal at position.
Definition: Terrain.cpp:1324
bool Initialize(const VariantMap ¶meters)
Initialize engine using parameters given and show the application window. Return true if successful.
Definition: Engine.cpp:146
void HandleBeginFrame(StringHash eventType, VariantMap &eventData)
Handle begin frame event to check for completed async executions.
Definition: FileSystem.cpp:891
void SetEnabled(const String &tag, bool active)
Enable/disable commands and rendertargets by tag.
Definition: RenderPath.cpp:345
SharedPtr< VertexBuffer > vertexBuffer_
Vertex buffer.
Definition: BillboardSet.h:188
static void BulkTranspose(float *dest, const float *src, unsigned count)
Bulk transpose matrices.
Definition: Matrix2.h:220
void SetMaxTriangles(unsigned triangles)
Set maximum triangles to render.
Definition: OcclusionBuffer.cpp:111
unsigned rawVertexSize_
Raw vertex data override size.
Definition: Geometry.h:134
String ReadString()
Read a null-terminated string.
Definition: Deserializer.cpp:229
Node * Next() const
Return next node.
Definition: HashSet.h:36
void SphereCast(PhysicsRaycastResult &result, const Ray &ray, float radius, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED)
Perform a physics world swept sphere test and return the closest hit.
Definition: PhysicsWorld.cpp:466
void SetInactiveTime(float time)
Definition: ParticleEffect.cpp:497
bool LookAt(const Vector3 &target, const Vector3 &up=Vector3::UP, TransformSpace space=TS_WORLD)
Look at a target position in the chosen transform space. Note that the up vector is always specified ...
Definition: Node.cpp:652
float GetAngularVelocity() const
Return angular velocity.
Definition: RigidBody2D.cpp:525
SceneReplicationState * sceneState_
Parent scene replication state.
Definition: ReplicationState.h:141
TerrainPatch * GetNorthPatch() const
Return north neighbor patch.
Definition: TerrainPatch.h:72
void Set()
Set the condition. Will be automatically reset once a waiting thread wakes up.
Definition: Condition.cpp:65
const T & Front() const
Return first key.
Definition: HashSet.h:494
void SetAbsoluteGlyphOffset(const IntVector2 &offset)
Definition: Font.cpp:111
int mixRate_
Mixing rate.
Definition: Audio.h:129
SharedPtr< UIElement3D > rootElement_
UIElement to be rendered into texture. It also handles screen to UI coordinate translation.
Definition: UIComponent.h:60
Node * ReserveNode(const T &key, const U &value)
Reserve a node with specified key and value.
Definition: HashMap.h:732
bool SetVertexBuffers(const PODVector< VertexBuffer * > &buffers, unsigned instanceOffset=0)
Definition: OGLGraphics.cpp:959
String password_
Server/Client password used for connecting.
Definition: Network.h:172
bool HasTile(const IntVector2 &tile) const
Return whether the navigation mesh has tile.
Definition: NavigationMesh.cpp:519
void SetName(const String &name)
Set name.
Definition: ShaderVariation.cpp:52
Definition: Skeleton.h:29
void SetMotorSpeed(float motorSpeed)
Definition: ConstraintRevolute2D.cpp:113
bool GetDrawDebug() const
Definition: Viewport.h:77
float sizeMul_
Particle size multiplicative parameter.
Definition: ParticleEffect.h:470
virtual bool Seek(unsigned sample_number)
Seek to sample number. Return true on success. Need not be implemented by all streams.
Definition: SoundStream.cpp:22
void SetResolveDirty(bool enable)
Set or clear the need resolve flag. Called internally by Graphics.
Definition: Texture.h:182
unsigned GetShadowMask() const
Definition: Terrain.h:200
unsigned memoryUse_
Memory use in bytes.
Definition: Resource.h:97
Vector3 lastPosition_
Last interpolated position from the simulation.
Definition: RigidBody.h:332
Vector3 end_
End position.
Definition: DebugRenderer.h:42
bool IsDirty() const
Return whether has unapplied data.
Definition: ConstantBuffer.h:44
bool operator!=(const BatchGroupKey &rhs) const
Test for inequality with another batch group key.
Definition: Batch.h:197
ConstIterator()=default
Construct.
void SetMobileNormalOffsetMul(float mul)
Definition: Renderer.cpp:489
unsigned char * GetData()
Return memory area.
Definition: MemoryBuffer.h:34
void SetUseDrawRect(bool useDrawRect)
Definition: StaticSprite2D.cpp:170
EventHandlerImpl(T *receiver, HandlerFunctionPtr function, void *userData=nullptr)
Construct with receiver and function pointers and userdata.
Definition: Object.h:293
void SetDrawDistance(float distance)
Definition: Terrain.cpp:362
bool GetDirectoryMode() const
Definition: FileSelector.h:127
dtTileCachePolyMesh * polyMesh_
TileCache specific recast poly mesh.
Definition: NavBuildData.h:95
void SetMaxLights(unsigned num)
Definition: Terrain.cpp:446
Vector< SharedPtr< Component > > components_
Components.
Definition: Node.h:731
CrowdAgentRequestedTarget GetRequestedTargetType() const
Definition: CrowdAgent.h:137
unsigned activeOccluders_
Number of active occluders.
Definition: View.h:386
WeakPtr< RigidBody > hullBody_
Hull RigidBody.
Definition: RaycastVehicle.h:178
void SetLayoutSpacing(int spacing)
Definition: UIElement.cpp:1042
Base class for animatable object, an animatable object can be set animation on it's attributes,...
Definition: Animatable.h:45
void SetAgentRadius(float radius)
Definition: NavigationMesh.cpp:237
bool dirty_
Dirty flag.
Definition: ConstantBuffer.h:52
Base class for per-user network replication states.
Definition: ReplicationState.h:120
OctreeQueryResult()
Construct with defaults.
Definition: OctreeQuery.h:146
void BeginSendEvent()
Begin event send. When receivers are removed during send, group has to be cleaned up afterward.
Definition: Context.cpp:39
int minInstances_
Minimum number of instances required in a batch group to render as instanced.
Definition: View.h:346
~PListValue()
Destruct.
Definition: PListFile.cpp:71
int exitCode_
Application exit code.
Definition: Application.h:53
float zoom_
Zoom.
Definition: Camera.h:283
2x2 matrix for rotation and scaling.
Definition: Matrix2.h:13
void Reserve(unsigned newCapacity)
Set new capacity.
Definition: Vector.h:418
String startupErrors_
Collected startup error log messages.
Definition: Application.h:51
bool Empty() const
Return whether has no elements.
Definition: HashBase.h:115
float GetRadius() const
Definition: CrowdAgent.h:163
Iterator(Node *ptr)
Construct with a node pointer.
Definition: HashMap.h:95
void SetVerticesAttr(const PODVector< unsigned char > &value)
Set vertices attribute.
Definition: CollisionPolygon2D.cpp:64
float updateAcc_
Update time accumulator.
Definition: Network.h:166
void DrawOccluders(OcclusionBuffer *buffer, const PODVector< Drawable * > &occluders)
Draw occluders to occlusion buffer.
Definition: View.cpp:2213
void SetCcdMotionThreshold(float threshold)
Definition: RigidBody.cpp:411
~List()
Destruct.
Definition: List.h:182
const Color & GetColor(Corner corner) const
Definition: UIElement.h:533
int maxShadowMaps_
Maximum number of shadow maps per resolution.
Definition: Renderer.h:607
T * Reserve(const T &object)
Reserve and copy-construct an object.
Definition: Allocator.h:87
NavigationQuality navQuality_
Agent's navigation quality. The higher the setting, the higher the CPU usage during crowd simulation.
Definition: CrowdAgent.h:242
Component * CloneComponent(Component *component, unsigned id=0)
Clone a component from another node using its create mode. Return the clone if successful or null on ...
Definition: Node.cpp:924
Vector3 GetWheelConnectionPoint(int wheel) const
Get wheel connection point relative to RigidBody.
Definition: RaycastVehicle.cpp:414
unsigned GetOcclusionLodLevel() const
Definition: Terrain.h:131
float GetFontSize() const
Definition: Text3D.cpp:375
void Blit(Image *dest, int x, int y, int width, int height, Image *source, int sourceX, int sourceY, int components)
Blit.
Definition: FontFaceBitmap.cpp:356
void * GetReadOnlyView() const
Return Direct3D11 read-only depth-stencil view. May be null if not applicable. Not valid on OpenGL.
Definition: RenderSurface.h:107
void SetMaxAnchor(const Vector2 &anchor)
Definition: UIElement.cpp:766
const SharedPtr< Resource > & FindResource(StringHash type, StringHash nameHash)
Find a resource.
Definition: ResourceCache.cpp:957
void SetLinearDamping(float damping)
Definition: RigidBody.cpp:309
SharedPtr< IndexBuffer > indexBuffer_
Index buffer.
Definition: Renderer2D.h:101
SharedPtr< Texture2D > depthTexture_
Depth stencil texture.
Definition: View3D.h:79
int zIndex_
Run time data.
Definition: SpriterData2D.h:293
ListView * GetFileList() const
Definition: FileSelector.h:82
PODVector< Vector3 > geometryCenters_
Geometry centers.
Definition: Model.h:211
~Octree() override
Destruct.
Definition: Octree.cpp:304
void SetNetAngularVelocityAttr(const PODVector< unsigned char > &value)
Set network angular velocity attribute.
Definition: RigidBody.cpp:830
Vector< FileSelectorEntry > fileEntries_
File entries.
Definition: FileSelector.h:186
Vector< Vector2 > points_
Points(for polygon and polyline).
Definition: TileMapDefs2D.h:221
Node * Down() const
Return next node in the bucket.
Definition: HashMap.h:85
unsigned GetSelection() const
Definition: DropDownList.cpp:195
static void RegisterObject(Context *context)
Definition: CollisionPolygon2D.cpp:28
Iterator Insert(const Iterator &dest, const T *start, const T *end)
Insert elements.
Definition: Vector.h:313
bool IsEnabledSelf() const
Definition: Node.h:380
int refs_
Reference count. If below zero, the object has been destroyed.
Definition: RefCounted.h:35
void SetUpdateEnabled(bool enable)
Definition: PhysicsWorld2D.cpp:324
Vector2 GetCharSize(unsigned index)
Definition: Text3D.cpp:475
IntVector2 size_
Size.
Definition: UIElement.h:865
~Obstacle() override
Destruct.
Definition: Obstacle.cpp:30
SharedPtr< View > view_
Internal rendering structure.
Definition: Viewport.h:105
bool movable_
Movable flag.
Definition: Window.h:144
int GetHeight() const
Return the current height.
Definition: AreaAllocator.h:32
void ProcessLoadScene(int msgID, MemoryBuffer &msg)
Process a LoadScene message from the server. Called by Network.
Definition: Connection.cpp:510
float GetActiveTime() const
Definition: ParticleEffect.h:304
void SetFov(float fov)
Definition: Light.cpp:315
float PitchAngle() const
Definition: Quaternion.cpp:196
void HandleLineEditKey(StringHash eventType, VariantMap &eventData)
Handle unhandled key on the line edit for scrolling the history.
Definition: Console.cpp:384
float GetRestitution() const
Definition: CollisionShape2D.h:86
SharedArrayPtr< unsigned char > shadowData_
Shadow data.
Definition: ConstantBuffer.h:48
void MoveRange(unsigned dest, unsigned src, unsigned count)
Move a range of characters within the string.
Definition: Str.h:506
bool positionDirty_
Screen position dirty flag.
Definition: UIElement.h:834
unsigned numObstacleAvoidanceTypes_
Number of obstacle avoidance types configured in the crowd. Limit to DT_CROWD_MAX_OBSTAVOIDANCE_PARAM...
Definition: CrowdManager.h:190
LightType lightType_
Light type.
Definition: Light.h:384
Vector< Bone > & GetModifiableBones()
Return modifiable bones.
Definition: Skeleton.h:95
Vector2 position_
Position.
Definition: TmxFile2D.h:131
const String & GetProperty(const String &name) const
Return property value.
Definition: TileMapDefs2D.cpp:136
const Matrix3x4 * worldTransform_
World transform.
Definition: Batch.h:108
Iterator()=default
Construct.
bool ReloadResource(Resource *resource)
Reload a resource. Return true on success. The resource will not be removed from the cache in case of...
Definition: ResourceCache.cpp:354
Matrix3 Scaled(const Vector3 &scale) const
Return scaled by a vector.
Definition: Matrix3.h:211
void ResetUseTimer()
Reset last used timer.
Definition: OcclusionBuffer.cpp:313
PListFile(Context *context)
Construct.
Definition: PListFile.cpp:281
void SetHeight(float height)
Scale UI to the specified height in pixels.
Definition: UI.cpp:732
bool Play(const String &name, unsigned char layer, bool looped, float fadeInTime=0.0f)
Play an animation and set full target weight. Name must be the full resource name....
Definition: AnimationController.cpp:141
bool isMaster_
Master model flag.
Definition: AnimatedModel.h:248
static const StringVector emptyStringVector
Empty string vector.
Definition: Variant.h:1380
bool GetInterpolation() const
Definition: Audio.h:65
void SetRatio(float ratio)
Definition: ConstraintPulley2D.cpp:90
int multiSample_
Multisampling level.
Definition: Texture.h:249
Iterator Insert(const Iterator &dest, const ConstIterator &start, const ConstIterator &end)
Insert a vector partially by iterators.
Definition: Vector.h:895
@ JSON_NUMBER
JSON number type.
Definition: JSONValue.h:22
rcPolyMeshDetail * polyMeshDetail_
Recast detail poly mesh.
Definition: NavBuildData.h:81
void SetUTF8FromLatin1(const char *str)
Construct UTF8 content from Latin1.
Definition: Str.cpp:715
@ OT_POLYLINE
Polyline.
Definition: TileMapDefs2D.h:82
void OnAttributeAnimationAdded() override
Handle attribute animation added.
Definition: Node.cpp:1883
unsigned Size() const
Definition: JSONValue.cpp:224
void SetElementEventSender(bool flag)
Definition: UIElement.cpp:1436
static unsigned GetDataType(unsigned format)
Definition: OGLTexture.cpp:264
List< SharedPtr< WorkItem > > workItems_
Work item collection. Accessed only by the main thread.
Definition: WorkQueue.h:117
Variant(VariantType type, const String &value)
Construct from type and value.
Definition: Variant.h:513
void UpdateGeometry(const FrameInfo &frame) override
Prepare geometry for rendering. Called from a worker thread if possible (no GPU update).
Definition: Text3D.cpp:120
static void RegisterObject(Context *context)
Definition: TerrainPatch.cpp:50
Node * ReserveNode(const T &value)
Reserve a node with initial value.
Definition: List.h:464
void SetLength(float length)
Definition: Light.cpp:284
static unsigned GetRG16Format()
Return the API-specific RG 16-bit texture format.
Definition: OGLGraphics.cpp:2606
float GetRotatePerSecondVariance() const
Return rotate per second variance.
Definition: ParticleEffect2D.h:207
bool EndLoad() override
Finish resource loading. Always called from the main thread. Return true if successful.
Definition: AnimationSet2D.cpp:126
bool inverseWorldDirty_
Inverse transform dirty flag.
Definition: Zone.h:147
SharedPtr< Text > eventProfilerText_
Event profiling information text.
Definition: DebugHud.h:115
void WriteTiles(Serializer &dest, int x, int z) const
Write tiles data.
Definition: DynamicNavigationMesh.cpp:735
void SetShadowMask(unsigned mask)
Definition: Terrain.cpp:422
void SetInstancingData(void *lockedData, unsigned stride, unsigned &freeIndex)
Pre-set instance data of all groups. The vertex buffer must be big enough to hold all data.
Definition: Batch.cpp:824
WeakPtr< Node > node_
Scene node pointer.
Definition: AnimationState.h:45
bool IsCompressed() const
Definition: Sound.h:97
void PatchRemove(const pugi::xpath_node &original) const
Remove a node or attribute in the Patch.
Definition: XMLFile.cpp:244
void RemoveCollisionShape2D(CollisionShape2D *collisionShape)
Remove collision shape.
Definition: RigidBody2D.cpp:462
void HandleSceneSubsystemUpdate(StringHash eventType, VariantMap &eventData)
Trigger the tile cache to make updates to the nav mesh if necessary.
Definition: DynamicNavigationMesh.cpp:1134
void SetControls(const Controls &newControls)
Set new controls.
Definition: Connection.cpp:207
bool compressed_
Compressed flag.
Definition: Sound.h:123
Variant(VariantType type, const char *value)
Construct from type and value.
Definition: Variant.h:525
Texture * GetTexture(TextureUnit unit) const
Definition: Material.cpp:1179
void RemoveRootBone()
Remove (old) skeleton root bone.
Definition: AnimatedModel.cpp:1057
void AddComponent(unsigned oldID, Component *component)
Remember a created component.
Definition: SceneResolver.cpp:33
float regionMinSize_
Region minimum size.
Definition: NavigationMesh.h:347
@ HM_NEVER
Never highlight selections.
Definition: ListView.h:19
void SetType(JSONValueType valueType, JSONNumberType numberType=JSONNT_NAN)
Set value type and number type, internal function.
Definition: JSONValue.cpp:326
Quaternion Normalized() const
Return normalized to unit length.
Definition: Quaternion.h:321
unsigned GetNumRows() const
Definition: Console.h:104
Sound source component with three-dimensional position.
Definition: SoundSource3D.h:15
unsigned resolveSrcFBO_
Read frame buffer for multisampled texture resolves.
Definition: OGLGraphicsImpl.h:114
void SetClipBorder(const IntRect &rect)
Definition: UIElement.cpp:796
bool SetColor(const String &name, const Color &value)
Set a color attribute.
Definition: XMLElement.cpp:329
float emissionTime_
Emission time.
Definition: ParticleEmitter2D.h:144
unsigned type_
type.
Definition: JSONValue.h:288
float timeToLive_
Maximum time to live in seconds (0 = infinite).
Definition: DecalSet.h:75
Vector2 size_
Size (for rectangle and ellipse).
Definition: TileMapDefs2D.h:219
File * SearchPackages(const String &name)
Search resource packages for file.
Definition: ResourceCache.cpp:1105
void RemoveDrawable(Drawable *drawable, bool resetOctant=true)
Remove a drawable object from this octant.
Definition: Octree.h:48
unsigned IndexOf(const T &value) const
Return index of value in vector, or size if not found.
Definition: Vector.h:1092
void Initialize(TileMap2D *tileMap, const TmxLayer2D *tmxLayer)
Initialize with tile map and tmx layer.
Definition: TileMapLayer2D.cpp:152
const SpatialInfo & GetSpatialInfo() const
Return root spatial info.
Definition: SpriterInstance2D.h:56
Vector2 anchorMin_
Anchor minimum position.
Definition: UIElement.h:883
unsigned NextPowerOfTwo(unsigned value)
Round up to next power of two.
Definition: MathDefs.h:249
unsigned GetCorrectedLodLevel(unsigned lodLevel)
Return a corrected LOD level to ensure stitching can work correctly.
Definition: TerrainPatch.cpp:260
void CleanupShaderPrograms(ShaderVariation *variation)
Clean up shader parameters when a shader variation is released or destroyed.
Definition: OGLGraphics.cpp:2312
const TypeInfo * GetTypeInfo() const
Return type info of objects created by this factory.
Definition: Object.h:206
FontType fontType_
Font type.
Definition: Font.h:97
T & Back()
Return last element.
Definition: Vector.h:1119
bool looped_
Looped flag.
Definition: Sound.h:117
void LoadPropertySet(const XMLElement &element)
Load property set.
Definition: TmxFile2D.cpp:62
void SetAlwaysUpdateOwner(bool enable)
Definition: NetworkPriority.cpp:61
@ AM_LATESTDATA
Attribute should use latest data grouping instead of delta update in network replication.
Definition: Attribute.h:27
bool IsEnabledEffective() const
Definition: Component.cpp:252
void SetRatio(float ratio)
Definition: ConstraintGear2D.cpp:70
static const Matrix4 ZERO
Zero matrix.
Definition: Matrix4.h:715
Definition: Attribute.h:103
void SetDragBeginDistance(int pixels)
Definition: UI.cpp:635
virtual void AddReplicationState(NodeReplicationState *state)
Add a replication state that is tracking this node.
Definition: Node.cpp:275
SharedPtr< PropertySet2D > propertySet_
Property set.
Definition: TileMapDefs2D.h:227
void SetLowerAngle(float lowerAngle)
Definition: ConstraintRevolute2D.cpp:68
unsigned maxObstacles_
Maximum number of obstacle objects allowed.
Definition: DynamicNavigationMesh.h:131
bool bidirectional_
Bidirectional flag.
Definition: OffMeshConnection.h:77
void BeginThreadedUpdate()
Begin a threaded update. During threaded update components can choose to delay dirty processing.
Definition: Scene.cpp:794
bool operator!=(const Vector< T > &rhs) const
Test for inequality with another vector.
Definition: Vector.h:159
void Scale(float scale)
Modify scale in parent space uniformly.
Definition: Node.cpp:684
void ProcessControls(int msgID, MemoryBuffer &msg)
Process a Controls message from the client. Called by Network.
Definition: Connection.cpp:941
static void RegisterObject(Context *context)
Definition: RibbonTrail.cpp:87
PODVector< CharLocation > charLocations_
Cached locations of each character in the text.
Definition: Text.h:278
void Move(float timeStep)
Move the controlled Node to the next position along the SplinePath based off the Speed value.
Definition: SplinePath.cpp:204
void ResetDependencies(Resource *resource)
Reset dependencies for a resource.
Definition: ResourceCache.cpp:878
Node * Clone(CreateMode mode=REPLICATED)
Clone scene node, components and child nodes. Return the clone.
Definition: Node.cpp:1083
void HandleItemFocusChanged(StringHash eventType, VariantMap &eventData)
Handle global focus change to check whether an invisible item was focused.
Definition: ListView.cpp:1112
int Left() const
Return left coordinate.
Definition: Rect.h:442
float Chroma() const
Return the colorfulness relative to the brightness of a similarly illuminated white.
Definition: Color.cpp:101
UniquePtr< btCollisionShape > shape_
Bullet collision shape.
Definition: CollisionShape.h:296
PODVector< ConstantBuffer * > dirtyConstantBuffers_
Dirty constant buffers.
Definition: OGLGraphicsImpl.h:128
AnimatedModel * GetModel() const
Definition: AnimationState.cpp:356
float GetRatio() const
Definition: ConstraintGear2D.h:46
WeakPtr< Terrain > north_
North neighbor terrain.
Definition: Terrain.h:289
SharedPtr< Button > closeButton_
Close button.
Definition: Console.h:158
void SetTerrain(unsigned lodLevel=0)
Set as a terrain. Only works if the same scene node contains a Terrain component.
Definition: CollisionShape.cpp:689
bool SaveJSON(JSONValue &dest) const override
Save as JSON data. Return true if successful.
Definition: Node.cpp:213
PODVector< Node * > dependencyNodes_
Nodes this node depends on for network updates.
Definition: Node.h:43
int GetInt(const String &name) const
Return an integer attribute, or zero if missing.
Definition: XMLElement.cpp:789
Pass * pass_
Material pass.
Definition: Batch.h:181
const unsigned * GetConstantBufferSizes() const
Return constant buffer data sizes.
Definition: ShaderVariation.h:117
int GetLayoutSpacing() const
Definition: UIElement.h:630
ConstraintWeld2D(Context *context)
Construct.
Definition: ConstraintWeld2D.cpp:19
void AddRef()
Definition: RefCounted.cpp:36
const IntVector2 & GetIntVector2() const
Return an IntVector2 or empty on type mismatch.
Definition: Variant.h:1239
bool operator!=(const HashMap< T, U > &rhs) const
Test for inequality with another hash map.
Definition: HashMap.h:295
void OnNodeSetEnabled(Node *node) override
Handle scene node enabled status changing.
Definition: StaticModelGroup.cpp:345
unsigned GetNumOccluderTriangles() override
Return number of occlusion geometry triangles.
Definition: StaticModel.cpp:150
LineEdit * GetLineEdit() const
Definition: Console.h:80
Scrollable list UI element.
Definition: ListView.h:27
void HandleSelectionChanged(StringHash eventType, VariantMap &eventData)
Handle the listview selection change. Set placeholder text hidden/visible as necessary.
Definition: DropDownList.cpp:322
IntVector2 delta_
Movement since last frame.
Definition: Input.h:53
bool EndsWith(const String &str, bool caseSensitive=true) const
Return whether ends with a string.
Definition: Str.cpp:699
void Clear()
Reset to zero size.
Definition: VectorBuffer.cpp:105
bool SetData(const void *data)
Set all data in the buffer.
Definition: OGLVertexBuffer.cpp:63
~Technique() override
Destruct.
PhysicsWorld * GetPhysicsWorld() const
Return physics world.
Definition: Constraint.h:98
String GetCurrentDir() const
Definition: FileSystem.cpp:522
Geometry * geometry_
Geometry.
Definition: Batch.h:185
Base class for intrusively reference-counted objects. These are noncopyable and non-assignable.
Definition: RefCounted.h:41
float fontSize_
Font size.
Definition: Text.h:238
int GetHeight() const
Definition: Image.h:150
const PODVector< Light * > & GetLights() const
Return per-pixel lights.
Definition: Drawable.h:284
const Matrix3x4 & GetInverseWorldTransform() const
Definition: Zone.cpp:160
unsigned ToHash() const
Return hash value for HashSet & HashMap.
Definition: StringHash.h:82
LightBatchQueue * lightQueue_
Light properties.
Definition: Batch.h:82
void OnDragCancel(const IntVector2 &position, const IntVector2 &screenPosition, MouseButtonFlags dragButtons, MouseButtonFlags cancelButtons, Cursor *cursor) override
React to mouse drag cancel.
Definition: Window.cpp:221
void SetDrawShadows(bool enable)
Definition: Renderer.cpp:337
void SetNode(Node *node)
Set scene node. Called by Node when creating the component.
Definition: Component.cpp:241
~ParticleEffect() override
Destruct.
void Normalize()
Normalize to unit length.
Definition: Vector2.h:271
~WString()
Destruct.
Definition: Str.cpp:1257
unsigned Capacity() const
Return capacity of vector.
Definition: Vector.h:1136
void ApplyOriginalPoseToActivePose()
Definition: IKSolver.cpp:465
void SetRadialAcceleration(float radialAcceleration)
Set radial acceleration.
Definition: ParticleEffect2D.cpp:326
void Normalize()
Normalize to unit length.
Definition: Quaternion.h:295
RenderSurfaceUpdateMode GetUpdateMode() const
Definition: RenderSurface.h:80
@ LOAD_RESOURCES_ONLY
Preload resources used by a scene or object prefab file, but do not load any scene content.
Definition: Scene.h:31
void SetDampingForce(float force)
Definition: ParticleEffect.cpp:487
void HandleCloseButtonPressed(StringHash eventType, VariantMap &eventData)
Handle close button being pressed.
Definition: Console.cpp:502
TileMapInfo2D info_
Tile map information.
Definition: TileMap2D.h:68
bool emitting_
Currently emitting flag.
Definition: ParticleEmitter.h:139
void GetCollidingBodies(PODVector< RigidBody * > &result, const RigidBody *body)
Return rigid bodies that have been in collision with the specified body on the last simulation step....
Definition: PhysicsWorld.cpp:663
bool GetBorderless() const
Definition: Graphics.h:366
void AllocateView()
Allocate the view structure. Called by Renderer.
Definition: Viewport.cpp:196
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately. Called after scene load or a network upd...
Definition: CrowdManager.cpp:91
void AddColorFrame(const ColorFrame &colorFrame)
Add a color frame sorted in the correct position based on time.
Definition: ParticleEffect.cpp:598
void SendRemoteEvent(StringHash eventType, bool inOrder, const VariantMap &eventData=Variant::emptyVariantMap)
Send a remote event.
Definition: Connection.cpp:124
Vector3 ReNormalized(float minLength, float maxLength, const Vector3 &defaultValue=Vector3::ZERO, float eps=M_LARGE_EPSILON) const
Return normalized vector with length in given range.
Definition: Vector3.h:429
short texWidth_
Width in texture.
Definition: FontFace.h:26
float margin_
Collision margin.
Definition: CollisionShape.h:312
void Commit()
Mark for bounding box and vertex buffer update. Call after modifying the trails.
Definition: RibbonTrail.cpp:871
int GetShadowMapSize() const
Definition: Renderer.h:312
void SetNATServerInfo(const String &address, unsigned short port)
Set NAT server information.
Definition: Network.cpp:449
bool directoryMode_
Directory mode flag.
Definition: FileSelector.h:190
int maxOccluderTriangles_
Maximum occluder triangles.
Definition: Renderer.h:613
Timer useTimer_
Last used timer.
Definition: OcclusionBuffer.h:191
AutoRemoveMode GetAutoRemoveMode() const
Definition: SoundSource.h:101
unsigned Seek(unsigned position) override
Set position. No-op for pipes.
Definition: NamedPipe.cpp:57
bool anisotropySupport_
Anisotropic filtering support flag.
Definition: Graphics.h:778
void SetFixedWidth(int width)
Set fixed width.
Definition: UIElement.cpp:640
Vector2 GetCharSize(unsigned index)
Definition: Text.cpp:413
bool visible_
Visible flag.
Definition: UIElement.h:802
BoundingBox(const Vector3 &min, const Vector3 &max) noexcept
Construct from minimum and maximum vectors.
Definition: BoundingBox.h:51
unsigned maxFps_
Maximum frames per second.
Definition: Engine.h:137
void Bounds(float *min, float *max, bool clipped=false) const
Stores the values of least and greatest RGB component at specified pointer addresses,...
Definition: Color.cpp:141
void SetAppStats(const String &label, const Variant &stats)
Set application-specific stats.
Definition: DebugHud.cpp:262
@ BEZIER_CURVE
Bezier interpolation.
Definition: Spline.h:21
void RemoveAllTiles() override
Remove all tiles from navigation mesh.
Definition: DynamicNavigationMesh.cpp:559
SharedArrayPtr()
Construct a null shared array pointer.
Definition: ArrayPtr.h:20
void SetSelection(unsigned start, unsigned length=M_MAX_UNSIGNED)
Set selection. When length is not provided, select until the text ends.
Definition: Text.cpp:353
void SetRadius(float radius)
Definition: CrowdAgent.cpp:381
~Texture() override
Destruct.
PODVector< float > vertexData_
UI rendering vertex data.
Definition: UI.h:386
void HandleTouchBegin(StringHash eventType, VariantMap &eventData)
Handle touch begin event.
Definition: UI.cpp:1867
void Update(float timeStep)
Step the simulation forward.
Definition: PhysicsWorld.cpp:238
unsigned collisionLayer_
Collision layer.
Definition: RigidBody.h:326
unsigned FindBestResolutionIndex(int monitor, int width, int height, int refreshRate) const
Return index of the best resolution for requested width, height and refresh rate.
Definition: Graphics.cpp:261
bool IsNull() const
Definition: XMLElement.cpp:545
const void * indexData_
Index data pointer. Null if using non-indexed geometry.
Definition: OcclusionBuffer.h:56
void FromRotationTo(const Vector3 &start, const Vector3 &end)
Define from the rotation difference between two direction vectors.
Definition: Quaternion.cpp:50
Physics rigid body component.
Definition: RigidBody.h:34
Frustum frustum_
View frustum.
Definition: DebugRenderer.h:175
virtual unsigned Seek(unsigned position)=0
Set position from the beginning of the stream. Return actual new position.
Vector2 pivot_
Pivot Position.
Definition: UIElement.h:887
String eventName_
Event name.
Definition: RenderPath.h:180
void StopLayer(unsigned char layer, float fadeOutTime=0.0f)
Stop all animations on a specific layer. Zero fadetime is instant.
Definition: AnimationController.cpp:205
Vector< ContactInfo > endContactInfos_
End contact infos.
Definition: PhysicsWorld2D.h:291
Quaternion rotation_
Constraint rotation.
Definition: Constraint.h:193
Zone * GetZone() const
Definition: Drawable.h:263
int materialQuality_
Material quality level.
Definition: View.h:342
int top_
Top coordinate.
Definition: Rect.h:456
void SetMultiselect(bool enable)
Definition: ListView.cpp:689
void SetMaxTorque(float maxTorque)
Definition: ConstraintFriction2D.cpp:66
NavigationPathPointFlag flag_
Detour flag.
Definition: NavigationMesh.h:68
ConstIterator & operator=(const Iterator &rhs)
Assign from a non-const iterator.
Definition: List.h:107
Debug rendering line.
Definition: DebugRenderer.h:26
bool GetBool() const
Return boolean.
Definition: PListFile.cpp:179
@ WEIGHT_NLERP
Definition: IKEffector.h:36
Texture(Context *context)
Construct.
Definition: Texture.cpp:40
bool useClipping_
Use custom clip plane flag.
Definition: Camera.h:307
void SetKeyFrame(unsigned index, const AnimationKeyFrame &keyFrame)
Definition: Animation.cpp:34
Work queue subsystem for multithreading.
Definition: WorkQueue.h:51
bool hasScenePasses_
Has scene passes flag. If no scene passes, view can be defined without a valid scene or camera to onl...
Definition: View.h:362
WeakPtr< RenderSurface > linkedDepthStencil_
Linked depth buffer.
Definition: RenderSurface.h:156
void SetTileSize(int size)
Definition: NavigationMesh.cpp:209
float rotationDelta_
Rotation delta.
Definition: ParticleEmitter2D.h:30
void Prepare(View *view, Camera *camera, bool setModelTransform, bool allowDepthWrite) const
Prepare for rendering.
Definition: Batch.cpp:160
SharedPtr< Sound > streamBuffer_
Decode buffer.
Definition: SoundSource.h:188
Vector< Vertex2D > vertices_
Vertices.
Definition: Drawable2D.h:44
Sphere sphere_
Sphere.
Definition: OctreeQuery.h:95
void SetPixelShaderDefineExcludes(const String &excludes)
Definition: Technique.cpp:147
Color GetColor(const String &name) const
Return a color attribute, or default if missing.
Definition: XMLElement.cpp:769
bool IsSorted() const
Definition: BillboardSet.h:121
String pixelShaderDefines_
Pixel shader defines.
Definition: Material.h:309
void WriteFloat(XMLElement &element, const String &name, float value) const
Write float.
Definition: ParticleEffect2D.cpp:530
Constraint2D * GetOwnerConstraint() const
Definition: ConstraintGear2D.h:38
void OnDeviceReset() override
Recreate the GPU resource and restore data if applicable.
Definition: OGLTexture2D.cpp:35
static const Matrix3 IDENTITY
Identity matrix.
Definition: Matrix3.h:316
void OnHidePopup() override
React to the popup being hidden.
Definition: DropDownList.cpp:120
void SetVertexCount(unsigned count)
Definition: CollisionChain2D.cpp:50
VariantMap GetVariantMap() const
Return a variant map.
Definition: JSONValue.cpp:555
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Visualize the component as debug geometry.
Definition: OffMeshConnection.cpp:58
void SetFrequencyHz(float frequencyHz)
Definition: ConstraintDistance2D.cpp:64
RigidBody * body_
Rigid body that was hit.
Definition: PhysicsWorld.h:59
ViewOverrideFlags viewOverrideFlags_
View override flags.
Definition: Camera.h:289
Vector2 GetMassCenter() const
Definition: RigidBody2D.cpp:507
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Visualize the component as debug geometry.
Definition: Constraint.cpp:120
Sprite2D * GetSprite() const
Return sprite.
Definition: AnimationSet2D.cpp:189
b2JointDef * GetJointDef() override
Return joint def.
Definition: ConstraintDistance2D.cpp:109
Timer lastHeardTimer_
Last heard timer, resets when new packet is incoming.
Definition: Connection.h:352
bool Stop(const String &name, float fadeOutTime=0.0f)
Stop an animation. Zero fadetime is instant. Return true on success.
Definition: AnimationController.cpp:190
float offsetY_
Y offset for viewport transform.
Definition: OcclusionBuffer.h:203
void EnsureItemVisibility(unsigned index)
Ensure full visibility of the item.
Definition: ListView.cpp:976
SDL_Cursor * osCursor_
OS cursor.
Definition: Cursor.h:68
ik_node_t * CreateIKNodeFromUrhoNode(const Node *node)
Creates the ik library node and sets the current rotation/position and user data correctly.
Definition: IKSolver.cpp:201
bool array_
Texture array status if DDS.
Definition: Image.h:222
const RenderPathCommand * lightVolumeCommand_
Pointer to the light volume command if any.
Definition: View.h:415
void SetPosition(const IntVector2 &position)
Definition: UIElement.cpp:507
unsigned GetNumDecals() const
Definition: DecalSet.h:138
SharedPtr() noexcept
Construct a null shared pointer.
Definition: Ptr.h:22
void SetRadialAccelVariance(float radialAccelVariance)
Set radial acceleration variance.
Definition: ParticleEffect2D.cpp:336
Displays rendering stats and profiling information.
Definition: DebugHud.h:27
ConstIterator Begin() const
Return iterator to the first element.
Definition: List.h:378
UnknownComponent(Context *context)
Construct.
Definition: UnknownComponent.cpp:66
void SetSortValue(float value)
Set sorting value.
Definition: Drawable.cpp:272
unsigned checksum_
Content checksum.
Definition: File.h:119
bool GetUpdateInvisible() const
Definition: RibbonTrail.h:183
void GetDrawablesInternal(OctreeQuery &query, bool inside) const
Return drawable objects by a query, called internally.
Definition: Octree.cpp:211
IntVector2 WorldToScreenPoint(const Vector3 &worldPos) const
Convert a world space point to normalized screen coordinates.
Definition: Viewport.cpp:147
void OnWorldBoundingBoxUpdate() override
Recalculate the world-space bounding box.
Definition: DecalSet.cpp:647
void RemoveRenderTargets(const String &tag)
Remove rendertargets by tag name.
Definition: RenderPath.cpp:439
Text * GetMemoryText() const
Definition: DebugHud.h:77
ResourceRef(const String &type, const String &name)
Construct with type and resource name.
Definition: Variant.h:90
void SetSoundType(const String &type)
Definition: SoundSource.cpp:254
void ClearSelection()
Clear selection.
Definition: ListView.cpp:678
void SetUpdateEventMask(UpdateEventFlags mask)
Set what update events should be subscribed to. Use this for optimization: by default all are in use....
Definition: LogicComponent.cpp:49
const IntRect & GetBorder() const
Definition: StretchableSprite2D.h:28
unsigned Seek(unsigned position) override
Set position from the beginning of the memory area. Return actual new position.
Definition: MemoryBuffer.cpp:60
StoredLogMessage(const String &message, int level, bool error)
Construct with parameters.
Definition: Log.h:39
unsigned GetUseTimer()
Definition: Resource.cpp:107
UIElement * GetRootModalElement() const
Definition: UI.h:140
float GetScale() const
Definition: UI.h:243
int indent_
Horizontal indentation.
Definition: UIElement.h:826
void SetMaskBits(int maskBits)
Definition: CollisionShape2D.cpp:89
@ LM_DEFAULT
Default, use animation's value.
Definition: AnimatedSprite2D.h:24
String loadTextureName_
Texture name used while loading.
Definition: SpriteSheet2D.h:79
bool GetExecuteConsoleCommands() const
Definition: FileSystem.h:69
Algorithm GetAlgorithm() const
Definition: IKSolver.cpp:90
void SetBlendMode(BlendMode mode)
Definition: Sprite.cpp:195
Renders several object instances while culling and receiving light as one unit. Can be used as a CPU-...
Definition: StaticModelGroup.h:13
bool operator==(const KeyValue &rhs) const
Test for equality with another pair.
Definition: HashMap.h:53
unsigned r_
Red channel mask. If zero, red channel is set to 0.
Definition: Color.h:22
~Viewport() override
Destruct.
ResourceRef GetFontAttr() const
Return font attribute.
Definition: Text3D.cpp:548
bool Rehash(unsigned numBuckets)
Rehash to a specific bucket count, which must be a power of two. Return true if successful.
Definition: HashSet.h:424
bool Load(Deserializer &source) override
Load from binary data. Return true if successful.
Definition: UnknownComponent.cpp:77
void ThreadFunction() override
Resource background loading loop.
float finishParticleSizeVariance_
Finish particle size variance.
Definition: ParticleEffect2D.h:285
Vector4 Row(unsigned i) const
Return matrix row.
Definition: Matrix4.h:627
String tag_
Tag name.
Definition: RenderPath.h:132
unsigned GetCharIndex(const IntVector2 &position)
Return char index corresponding to position within element, or M_MAX_UNSIGNED if not found.
Definition: LineEdit.cpp:612
CollisionGeometryDataCache & GetTriMeshCache()
Return trimesh collision geometry cache.
Definition: PhysicsWorld.h:268
void AddDrawable(Drawable *drawable)
Add a drawable object to this octant.
Definition: Octree.h:40
Urho3D execution context. Provides access to subsystems, object factories and attributes,...
Definition: Context.h:48
void SetKnots(const Vector< Variant > &knots)
Set the knots of the spline.
Definition: Spline.h:77
ConstantBuffer * bufferPtr_
Constant buffer pointer. Defined only in shader programs.
Definition: ShaderVariation.h:59
float GetDistanceSquared(const Vector3 &worldPos) const
Return squared distance to position. In orthographic mode uses only Z coordinate.
Definition: Camera.cpp:480
bool audioPaused_
Audio paused flag.
Definition: Engine.h:155
String GetAttributeUpper(const String &name) const
Return attribute in lowercase, or empty if missing.
Definition: XMLElement.cpp:708
BoundingBox boundingBox_
Bounding box.
Definition: Model.h:199
virtual void OnAttributeAnimationRemoved()=0
Handle attribute animation removed.
Variant ReadVariant()
Read a variant.
Definition: Deserializer.cpp:284
HashIteratorBase(HashNodeBase *ptr)
Construct with a node pointer.
Definition: HashBase.h:49
void SetWorldScale2D(const Vector2 &scale)
Definition: Node.h:205
float GetHalfViewSize() const
Definition: Camera.cpp:461
void ObstacleChanged(Obstacle *obstacle)
Used by Obstacle class to update itself.
Definition: DynamicNavigationMesh.cpp:1095
Sphere(const Vector3 *vertices, unsigned count) noexcept
Construct from an array of vertices.
Definition: Sphere.h:39
TileMap2D(Context *context)
Construct.
Definition: TileMap2D.cpp:24
unsigned GetNumPoints() const
Definition: TileMapDefs2D.cpp:172
void Restore()
Definition: OGLGraphics.cpp:2405
unsigned GetAuxViewFrameNumber() const
Return last auxiliary view rendered frame number.
Definition: Material.h:256
float fov_
Field of view.
Definition: Camera.h:277
void ResetSuspension()
Reset all suspension.
Definition: RaycastVehicle.cpp:386
Obstacle for dynamic navigation mesh.
Definition: Obstacle.h:16
RefCount * refCount_
Pointer to the RefCount structure.
Definition: ArrayPtr.h:193
void SetMaxParticles(unsigned maxParticles)
Set max particles.
Definition: ParticleEmitter2D.cpp:112
void GetVector3MinMax(const XMLElement &element, Vector3 &minValue, Vector3 &maxValue)
Read a Vector3 from an XML element.
Definition: ParticleEffect.cpp:833
unsigned GetNumLayers() const
Return number of layers.
Definition: TmxFile2D.h:179
~CollisionShape2D() override
Destruct.
Definition: CollisionShape2D.cpp:28
void SetMaterial(Material *material)
Definition: DecalSet.cpp:230
String fileName_
XML file name.
Definition: ShaderPrecache.h:36
Variant(double value)
Construct from a double.
Definition: Variant.h:356
void ChangeValue(float delta)
Change value by a delta.
Definition: Slider.cpp:181
float width_
Width on screen.
Definition: FontFace.h:30
void SetLodDistance(float distance)
Definition: Geometry.cpp:130
void SetSize(const IntVector2 &size)
Definition: UIElement.cpp:530
bool IsPlaying() const
Definition: Audio.h:73
void SetRotation(const Quaternion &rotation)
Definition: Node.cpp:432
const ScreenModeParams & GetScreenModeParams() const
Return screen mode parameters.
Definition: Graphics.h:350
void Swap(ListBase &rhs)
Swap with another linked list.
Definition: ListBase.h:88
virtual void FixedUpdate(float timeStep)
Called on physics update, fixed timestep.
Definition: LogicComponent.cpp:41
Vector2 Min() const
Return left-top corner position.
Definition: Rect.h:227
Integer AsInteger() const
Return underlying integer (constant).
Definition: FlagSet.h:208
Vector3 GetDirection() const
Definition: Node.h:404
SharedPtr< Text > profilerText_
Profiling information text.
Definition: DebugHud.h:113
VerticalAlignment
UI element vertical alignment.
Definition: UIElement.h:28
void SetMaximumIterations(unsigned iterations)
Sets the maximum number of iterations the solver is allowed to perform before applying the result.
Definition: IKSolver.cpp:181
String ToString() const
Return as string.
Definition: Quaternion.cpp:307
Low-resolution operating system timer.
Definition: Timer.h:13
UniquePtr< btTriangleInfoMap > infoMap_
Bullet triangle info map.
Definition: CollisionShape.h:70
bool networkUpdate_
Network update queued flag.
Definition: Node.h:713
bool RequestNeededPackages(unsigned numPackages, MemoryBuffer &msg)
Check a package list received from server and initiate package downloads as necessary....
Definition: Connection.cpp:1456
void SetIndent(int indent)
Definition: UIElement.cpp:1059
Vector< PODVector< unsigned > > geometryBoneMappings_
Mapping of subgeometry bone indices, used if more bones than skinning shader can manage.
Definition: AnimatedModel.h:216
AttributeInfo()=default
Construct empty.
Doubly-linked list base class.
Definition: ListBase.h:75
unsigned controlledIdAttr_
Controlled ID for the SplinePath.
Definition: SplinePath.h:135
float GetFriction() const
Definition: CollisionShape2D.h:82
unsigned numShadowCameras_
Number of temporary shadow cameras in use.
Definition: Renderer.h:627
virtual bool SaveXML(XMLElement &dest) const
Save as XML data. Return true if successful.
Definition: Serializable.cpp:489
bool WriteShort(short value)
Write a 16-bit integer.
Definition: Serializer.cpp:28
bool IsServerRunning() const
Definition: Network.cpp:665
bool HasArrived() const
Definition: CrowdAgent.cpp:485
bool GetFixedWidthResizing() const
Definition: Window.h:103
unsigned profilerMaxDepth_
Profiler max block depth.
Definition: DebugHud.h:123
Heightfield geometry data.
Definition: CollisionShape.h:107
const PODVector< Drawable * > & GetOccluders() const
Return occluder objects.
Definition: View.h:148
~Terrain() override
Destruct.
Vector< String > GetAttributeNames() const
Return names of all attributes.
Definition: XMLElement.cpp:718
IntVector2 lastPosition_
Last position in screen coordinates.
Definition: Input.h:51
bool scissorTest_
Scissor test enable flag.
Definition: Graphics.h:858
BoundingBox() noexcept
Construct with zero size.
Definition: BoundingBox.h:30
void SetInstanceDefault(bool enable)
Set instance-level default flag.
Definition: Serializable.h:72
void OnDeviceLost() override
Mark the GPU resource destroyed on context destruction.
Definition: OGLTextureCube.cpp:28
void PreloadResourcesXML(const XMLElement &element)
Preload resources from an XML scene or object prefab file.
Definition: Scene.cpp:1349
bool SetVector3(const String &name, const Vector3 &value)
Set a Vector3 attribute.
Definition: XMLElement.cpp:510
void HandleRootElementResized(StringHash eventType, VariantMap &eventData)
Handle UI root resize.
Definition: Console.cpp:507
Vector3 boundingBoxMaxPoint_
Bounding box max point.
Definition: ParticleEmitter2D.h:154
const Vector3 & GetTargetPosition() const
Definition: IKEffector.cpp:94
LayoutMode GetLayoutMode() const
Definition: UIElement.h:626
void UnmapBuffer()
Unmap the GPU buffer. Not used on OpenGL.
Definition: OGLVertexBuffer.cpp:256
float rotatePerSecondVariance_
Rotate per second variance.
Definition: ParticleEffect2D.h:301
float lightLength_
Length of the light source. If above 0 and radius is above 0 it will create a tube light....
Definition: Light.h:392
static const VariantMap emptyVariantMap
Empty variant map.
Definition: Variant.h:1376
void QueueRenderSurface(RenderSurface *renderTarget)
Queue a render surface's viewports for rendering. Called by the surface, or by View.
Definition: Renderer.cpp:774
unsigned GetMaxVertices() const
Definition: DecalSet.h:150
void SetSoundAttr(const ResourceRef &value)
Set sound attribute.
Definition: SoundSource.cpp:448
static void SetActive(bool newActive)
Activate the event profiler to collect information. This incurs slight performance hit on each SendEv...
Definition: EventProfiler.h:54
String GetResourceFileName(const String &name) const
Return full absolute file name of resource if possible, or empty if not found.
Definition: ResourceCache.cpp:767
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: LogicComponent.cpp:72
const String & GetVarName(StringHash hash) const
Return a node user variable name, or empty if not registered.
Definition: Scene.cpp:736
void SetEndScale(float endScale)
Definition: RibbonTrail.cpp:307
T & Front()
Return first element.
Definition: Vector.h:1113
int GetFps() const
Definition: PhysicsWorld.h:235
Vector3 ViewportTransform(const Vector4 &vertex) const
Apply projection and viewport transform to vertex.
Definition: OcclusionBuffer.cpp:535
unsigned GetNumOccluderTriangles() override
Return number of occlusion geometry triangles.
Definition: StaticModelGroup.cpp:184
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: Drawable2D.cpp:49
Intersection IsInside(const IntRect &rect) const
Test if another rect is inside, outside or intersects.
Definition: Rect.h:411
bool assignBonesPending_
Bone nodes assignment pending flag.
Definition: DecalSet.h:243
void WriteColor(XMLElement &element, const String &name, const Color &color) const
Write Color.
Definition: ParticleEffect2D.cpp:536
ResourceRef GetParticleEffectAttr() const
Return particle model attr.
Definition: ParticleEmitter2D.cpp:138
void NodeTagRemoved(Node *node, const String &tag)
Cache node by tag if tag not zero.
Definition: Scene.cpp:956
void ReleaseResource(StringHash type, const String &name, bool force=false)
Release a resource by name.
Definition: ResourceCache.cpp:228
Frustum() noexcept=default
Construct a degenerate frustum with all points at origin.
unsigned ReadNetID()
Read a 24-bit network object ID.
Definition: Deserializer.cpp:435
float Random()
Return a random float between 0.0 (inclusive) and 1.0 (exclusive).
Definition: MathDefs.h:293
Vector2 Scale() const
Return the scaling part.
Definition: Matrix2.h:136
Sprite2D * GetTileSprite() const
Definition: TileMapDefs2D.cpp:185
unsigned GetNumColorFrames() const
Definition: ParticleEffect.h:371
void Patch(XMLFile *patchFile)
Patch the XMLFile with another XMLFile. Based on RFC 5261.
Definition: XMLFile.cpp:173
Iterator End()
Return iterator to the end.
Definition: Vector.h:1107
unsigned GetNumHats() const
Definition: Input.h:83
void SetHDRRendering(bool enable)
Definition: Renderer.cpp:293
void SetCullMode(CullMode mode)
Definition: Material.cpp:1056
Matrix4(const float *data) noexcept
Construct from a float array.
Definition: Matrix4.h:127
float GetMinRadius() const
Return min radius.
Definition: ParticleEffect2D.h:198
bool dynamic_
Dynamic flag.
Definition: VertexBuffer.h:157
float GetAspectRatio() const
Definition: Light.h:282
static const IntVector2 ZERO
Zero vector.
Definition: Vector2.h:143
ShaderVariation * GetVertexShader() const
Return current vertex shader.
Definition: Graphics.h:497
void UpdateMainlineKey()
Update mainline key.
Definition: SpriterInstance2D.cpp:220
void SetReflectionPlaneAttr(const Vector4 &value)
Set reflection plane attribute.
Definition: Camera.cpp:598
void DrawPoint(const b2Vec2 &p, float32 size, const b2Color &color) override
Draw a point.
Definition: PhysicsWorld2D.cpp:215
bool SetUInt64(const String &name, unsigned long long value)
Set an unsigned long long integer attribute.
Definition: XMLElement.cpp:354
EventHandler * GetEventHandler() const
Return active event handler. Set by Object. Null outside event handling.
Definition: Context.h:140
bool AddPackageFile(PackageFile *package, unsigned priority=PRIORITY_LAST)
Add a package file for loading resources from. Optional priority parameter which will control search ...
Definition: ResourceCache.cpp:118
const HashMap< StringHash, SharedPtr< Object > > & GetSubsystems() const
Return all subsystems.
Definition: Context.h:128
Iterator()=default
Construct.
Vector2 gravity_
Gravity.
Definition: PhysicsWorld2D.h:233
void SetWorldPosition(const Vector3 &position)
Definition: Node.cpp:495
IntRect rect_
Viewport rectangle.
Definition: Viewport.h:101
bool SetInfo(Orientation2D orientation, int width, int height, float tileWidth, float tileHeight)
Set Tilemap information.
Definition: TmxFile2D.cpp:512
SharedPtr< UIElement > LoadLayout(Deserializer &source, XMLFile *styleFile=nullptr)
Load a UI layout from an XML file. Optionally specify another XML file for element style....
Definition: UI.cpp:554
float GetRadialAccelVariance() const
Return radial acceleration variance.
Definition: ParticleEffect2D.h:153
void SetFontAttr(const ResourceRef &value)
Set font attribute.
Definition: Text.cpp:425
const AnimationTrack * track_
Animation track.
Definition: AnimationState.h:41
CullMode GetCullMode() const
Definition: Technique.h:90
long long frameTime_
Time on the previous frame.
Definition: Profiler.h:140
float tangentialAcceleration_
Tangential acceleration.
Definition: ParticleEmitter2D.h:44
virtual const FontGlyph * GetGlyph(unsigned c)
Return pointer to the glyph structure corresponding to a character. Return null if glyph not found.
Definition: FontFace.cpp:36
bool CreateCrowd()
Create and initialized internal Detour crowd object. When it is a recreate, it preserves the configur...
Definition: CrowdManager.cpp:550
Frustum GetFrustum() const
Definition: Light.cpp:437
bool stereo_
Stereo flag.
Definition: Sound.h:121
void * GetOwner() const
Return owner.
Definition: ValueAnimation.h:97
unsigned shadowCasterBegin_[MAX_LIGHT_SPLITS]
Shadow caster start indices.
Definition: View.h:48
void SetModel(Model *model)
Definition: CollisionShape.cpp:775
Pair< unsigned, bool > CheckAvailableSizeAndEof() const
Check for available read data in buffer and whether end has been reached. Must only be called when th...
Definition: HttpRequest.cpp:283
Vector base class.
Definition: VectorBase.h:23
b2GearJointDef jointDef_
Box2D joint def.
Definition: ConstraintGear2D.h:53
bool LoadValue(PListValue &value, const XMLElement &valueElem)
Load value.
Definition: PListFile.cpp:366
Definition: UIComponent.h:22
float GetMotorSpeed() const
Definition: ConstraintPrismatic2D.h:81
int languageIndex_
Index of current language.
Definition: Localization.h:58
virtual void OnDeviceReset()
Recreate the GPU resource and restore data if applicable.
Definition: GPUObject.cpp:42
void Define(float min, float max)
Define from minimum and maximum floats (all dimensions same).
Definition: BoundingBox.h:147
unsigned requestedLevels_
Requested mip levels.
Definition: Texture.h:229
PODVector(const std::initializer_list< T > &list)
Aggregate initialization constructor.
Definition: Vector.h:704
bool operator==(const SharedArrayPtr< T > &rhs) const
Test for equality with another shared array pointer.
Definition: ArrayPtr.h:102
unsigned Write(const void *data, unsigned size) override
Write bytes to the pipe. Return number of bytes actually written.
Definition: NamedPipe.cpp:276
void SetPauseMinimized(bool enable)
Definition: Engine.cpp:566
FrameInfo frame_
Information of the frame being rendered.
Definition: View.h:334
const String & GetSourceCode(ShaderType type) const
Return either vertex or pixel shader source code.
Definition: Shader.h:40
void Initialize()
Initialize when screen mode initially set.
Definition: Renderer.cpp:1560
void InsertNode(Node *dest, const T &value)
Allocate and insert a node into the list.
Definition: List.h:412
bool etc2TextureSupport_
ETC2 format support flag.
Definition: Graphics.h:784
String GetAddress() const
Definition: Connection.cpp:1638
void WaitForResource(StringHash type, StringHash nameHash)
Wait and finish possible loading of a resource when being requested from the cache.
Font * font_
Parent font.
Definition: FontFace.h:86
T Abs(T value)
Definition: MathDefs.h:79
Iterator End()
Return iterator to the end.
Definition: HashSet.h:488
Timeline key.
Definition: SpriterData2D.h:206
~AnimationSet2D() override
Destruct.
Definition: AnimationSet2D.cpp:96
const Matrix4 & GetProjection() const
Return the projection transform.
Definition: DebugRenderer.h:146
void UpdateGeometry(const FrameInfo &frame) override
Prepare geometry for rendering. Called from a worker thread if possible (no GPU update).
Definition: Renderer2D.cpp:111
bool IsTextCopyable() const
Definition: LineEdit.h:110
void MarkReplicationDirty()
Mark node dirty in scene replication states.
Definition: Node.cpp:1770
FaceCameraMode GetFaceCameraMode() const
Definition: ParticleEffect.h:388
void SetElapsedTime(float time)
Definition: Scene.cpp:654
T Max(T lhs, U rhs)
Definition: MathDefs.h:74
void SetConnectPending(bool connectPending)
Set the connection pending status. Called by Network.
Definition: Connection.cpp:226
float currentTime_
Current time.
Definition: SpriterInstance2D.h:87
unsigned shadersChangedFrameNumber_
Frame number on which shaders last changed.
Definition: Renderer.h:633
const Variant & GetShaderParameter(const String &name) const
Definition: RenderPath.cpp:492
Octant * GetParent() const
Return parent octant.
Definition: Octree.h:69
ListView * fileList_
File list.
Definition: FileSelector.h:158
PrimitiveType
Primitive type.
Definition: GraphicsDefs.h:26
b2Body * GetBody() const
Return Box2D body.
Definition: RigidBody2D.h:169
Viewport * GetViewportForScene(Scene *scene, unsigned index) const
Return nth backbuffer viewport associated to a scene. Index 0 returns the first.
Definition: Renderer.cpp:524
SharedPtr< Texture2D > CreateFaceTexture()
Create a texture for font rendering.
Definition: FontFace.cpp:80
const Vector2 & GetMinAnchor() const
Definition: UIElement.h:509
UpdateGeometryType GetUpdateGeometryType() override
Return whether a geometry update is necessary, and if it can happen in a worker thread.
Definition: RibbonTrail.cpp:388
float endScale_
End for start of trails.
Definition: RibbonTrail.h:242
void UpdateBatches(const FrameInfo &frame) override
Calculate distance and prepare batches for rendering. May be called from worker thread(s),...
Definition: Skybox.cpp:40
Logging subsystem.
Definition: Log.h:55
PrimitiveType GetPrimitiveType() const
Definition: Geometry.h:72
HashSet(const HashSet< T > &set)
Construct from another hash set.
Definition: HashSet.h:165
T & operator[](int index)
Subscript the object if applicable.
Definition: Ptr.h:404
bool WriteInt64(long long value)
Write a 64-bit integer.
Definition: Serializer.cpp:18
@ LT_INVALID
Invalid.
Definition: TileMapDefs2D.h:69
float GetWeight(const String &name) const
Return animation weight.
Definition: AnimationController.cpp:489
Console window with log history and command line prompt.
Definition: Console.h:24
void SetScale(const Vector3 &scale)
Set scaling elements.
Definition: Matrix3.h:159
bool Create()
Create buffer.
Definition: OGLVertexBuffer.cpp:211
BlendMode GetBlendMode() const
Definition: ParticleEmitter2D.h:98
void ConfigureNetworkSimulator(int latencyMs, float packetLoss)
Set network simulation parameters. Called by Network.
Definition: Connection.cpp:1158
const dtQueryFilter * GetDetourQueryFilter(unsigned queryFilterType) const
Get the detour query filter.
Definition: CrowdManager.cpp:672
const char * CString() const
Return the C string.
Definition: Str.h:410
void SetMaxForce(float maxForce)
Definition: ConstraintMouse2D.cpp:54
void ProcessRayQuery(const RayOctreeQuery &query, PODVector< RayQueryResult > &results) override
Process octree raycast. May be called from a worker thread.
Definition: Renderer2D.cpp:86
Vector2 hotSpot_
Hot spot.
Definition: Sprite2D.h:94
void SetVertexData(VertexBuffer *dest, const PODVector< float > &vertexData)
Upload UI geometry into a vertex buffer.
Definition: UI.cpp:961
String spriteSheetFilePath_
Sprite sheet file path.
Definition: AnimationSet2D.h:100
static void RegisterObject(Context *context)
Definition: FileSelector.cpp:120
const AttributeInfo & GetAttributeInfo() const
Return attribute information.
Definition: Animatable.h:33
String ToString(const String &indendation="\t") const
Save to a string.
Definition: JSONFile.cpp:223
void SetMipsToSkip(MaterialQuality quality, int toSkip)
Definition: Texture.cpp:91
Matrix3x4 reflectionMatrix_
Reflection matrix calculated from the plane.
Definition: Camera.h:299
ProfilerBlock(ProfilerBlock *parent, const char *name)
Construct with the specified parent block and name.
Definition: Profiler.h:25
~RefCount()
Destruct.
Definition: RefCounted.h:27
PODVector< float > & GetLodErrors()
Return geometrical error array.
Definition: TerrainPatch.h:84
WeakPtr< Shader > lastShader_
Last used shader in shader variation query.
Definition: Graphics.h:890
static const IntVector3 FORWARD
(0,0,1) vector.
Definition: Vector3.h:158
VariantMap * GetVariantMapPtr()
Return a pointer to a modifiable variant map or null on type mismatch.
Definition: Variant.h:1347
CustomGeometryVertex * GetVertex(unsigned geometryIndex, unsigned vertexNum)
Return a vertex in a geometry for editing, or null if out of bounds. After the edits are finished,...
Definition: CustomGeometry.cpp:425
Material * material_
Material.
Definition: Batch.h:183
Vector3 scale_
Scale.
Definition: Node.h:727
ResourceRef GetModelAttr() const
Return model attribute.
Definition: CollisionShape.cpp:866
Terrain * GetNorthNeighbor() const
Definition: Terrain.h:161
SharedPtr< XMLFile > loadXMLFile_
XML file used while loading.
Definition: Material.h:337
void WriteVector2(XMLElement &element, const String &name, const Vector2 &value) const
Write Vector2.
Definition: ParticleEffect2D.cpp:545
void SetTmxFileAttr(const ResourceRef &value)
Set tile map file attribute.
Definition: TileMap2D.cpp:159
Iterator Begin()
Return iterator to the beginning.
Definition: HashSet.h:482
String name_
Name.
Definition: TileMapDefs2D.h:213
virtual void OnMarkedDirty(Node *node)
Handle scene node transform dirtied.
Definition: Component.cpp:228
unsigned GetDragButtonCount() const
Definition: UIElement.h:693
static void RegisterObject(Context *context)
Definition: Texture2DArray.cpp:43
bool interpolation_
Mixing interpolation flag.
Definition: Audio.h:131
WeakPtr< Constraint2D > attachedConstraint_
Attached constraint.
Definition: Constraint2D.h:96
float & operator[](unsigned index)
Return mutable value by index.
Definition: Vector4.h:150
Vector3 center_
World bounding box center.
Definition: Octree.h:129
void MarkDirty()
Mark screen position as needing an update.
Definition: UIElement.cpp:1917
void Initialize(const BoundingBox &box)
Initialize bounding box.
Definition: Octree.cpp:203
unsigned readBufferSize_
Bytes in the current read buffer.
Definition: File.h:115
unsigned GetFormat() const
Definition: Texture.h:63
~Serializable() override
Destruct.
VerticalAlignment GetVerticalAlignment() const
Definition: Text3D.cpp:390
static const IntVector3 LEFT
(-1,0,0) vector.
Definition: Vector3.h:150
bool HasTextureUnit(TextureUnit unit)
Check whether the current vertex or pixel shader uses a texture unit.
Definition: OGLGraphics.cpp:1457
bool Build() override
Build/rebuild the entire navigation mesh.
Definition: DynamicNavigationMesh.cpp:318
bool internalEdge_
Use internal edge utility flag.
Definition: PhysicsWorld.h:351
bool Remove(const T &value)
Erase an element by value. Return true if was found and erased.
Definition: Vector.h:377
3x3 matrix for rotation and scaling.
Definition: Matrix3.h:13
Matrix4 viewProj_
Combined view and projection matrix.
Definition: OcclusionBuffer.h:189
bool LoadFile(const String &fileName)
Definition: Resource.cpp:74
void GetLitBatches(Drawable *drawable, LightBatchQueue &lightQueue, BatchQueue *alphaQueue)
Get pixel lit batches for a certain light and drawable.
Definition: View.cpp:1361
void SetSplitImpulse(bool enable)
Definition: PhysicsWorld.cpp:340
void SetViewportIndex(unsigned index)
Set index of viewport to be used for screen coordinate translation.
Definition: UIComponent.cpp:233
bool GetWordwrap() const
Definition: Text3D.cpp:405
UniquePtr< btBroadphaseInterface > broadphase_
Bullet collision broadphase.
Definition: PhysicsWorld.h:307
void SetLowerTranslation(float lowerTranslation)
Definition: ConstraintPrismatic2D.cpp:81
unsigned writePosition_
Read buffer write cursor.
Definition: HttpRequest.h:93
float GetEndScale() const
Definition: RibbonTrail.h:151
void SetMaxMotorForce(float maxMotorForce)
Definition: ConstraintPrismatic2D.cpp:126
Octant * GetOctant() const
Return octree octant.
Definition: Drawable.h:259
void SetRange(float range)
Definition: ProgressBar.cpp:64
float cellHeight_
Cell height.
Definition: NavigationMesh.h:337
float GetWeight() const
Definition: IKEffector.cpp:151
Vector2 GetLinearVelocity() const
Definition: RigidBody2D.cpp:520
void SetSprite(Sprite2D *sprite)
Definition: ParticleEmitter2D.cpp:90
bool SetSubimage(const Image *image, const IntRect &rect)
Copy contents of the image into the defined rect, scaling if necessary. This image should already be ...
Definition: Image.cpp:2344
void SetPriority(int priority)
Definition: Zone.cpp:130
Color finishColorVariance_
Finish color variance.
Definition: ParticleEffect2D.h:275
void UpdateWheelTransform(int wheel, bool interpolated)
Update transform for particular wheel.
Definition: RaycastVehicle.cpp:392
SharedArrayPtr< float > sourceHeightData_
Source height data for smoothing.
Definition: Terrain.h:281
@ DD_SOURCE
Drag and drop source flag.
Definition: UIElement.h:91
void OnNodeSet(Node *node) override
Handle node being assigned.
Definition: Text3D.cpp:490
void ResetForces()
Reset accumulated forces.
Definition: RigidBody.cpp:552
void ApplyTrack(AnimationStateTrack &stateTrack, float weight, bool silent)
Apply track.
Definition: AnimationState.cpp:459
unsigned numWorldTransforms_
Number of world transforms.
Definition: Drawable.h:84
OcclusionBuffer * occlusionBuffer_
Occlusion buffer for the main camera.
Definition: View.h:312
float screenScaleFactor_
Scale factor for fixed screen size mode. Used internally.
Definition: BillboardSet.h:40
OcclusionBuffer(Context *context)
Construct.
Definition: OcclusionBuffer.cpp:36
bool SetBlendMode(const String &name, AnimationBlendMode mode)
Set animation blending mode. Return true on success.
Definition: AnimationController.cpp:387
void ApplyWorldTransform(const Vector3 &newWorldPosition, const Quaternion &newWorldRotation)
Apply new world transform after a simulation step. Called internally.
Definition: RigidBody.cpp:693
bool EndLoad() override
Finish resource loading. Always called from the main thread. Return true if successful.
Definition: Texture3D.cpp:123
virtual bool IsZero() const
Compare to zero.
Definition: Variant.h:187
void SetCommandInterpreter(const String &interpreter)
Definition: Console.h:49
int GetAgentCrowdId() const
Return the agent id.
Definition: CrowdAgent.h:151
Vector3 GetPosition() const
Get the parent Node's last position on the spline.
Definition: SplinePath.h:74
void AdjustScreenMode(int &newWidth, int &newHeight, ScreenModeParams ¶ms, bool &maximize) const
Adjust parameters according to the platform. Fill in missing paramters and resolve possible conflicts...
Definition: Graphics.cpp:472
int width_
Width.
Definition: Image.h:47
bool RemoveAttribute(const String &name=String::EMPTY)
Remove an attribute by name. Return true if successful.
Definition: XMLElement.cpp:188
void RemoveAllKeyFrames()
Remove all keyframes.
Definition: Animation.cpp:64
void SetMaxSideSlipSpeed(float speed)
Definition: RaycastVehicle.cpp:340
void SetBlendMode(BlendMode mode, bool alphaToCoverage=false)
Set blending and alpha-to-coverage modes. Alpha-to-coverage is not supported on Direct3D9.
Definition: OGLGraphics.cpp:1736
Color GetPixelTrilinear(float x, float y, float z) const
Return a trilinearly sampled 3D pixel color. X, Y and Z have the range 0-1.
Definition: Image.cpp:1546
float minHeight_
Minimum height.
Definition: CollisionShape.h:119
float Distance(const Vector3 &point) const
Return distance of a point from the ray.
Definition: Ray.h:59
void Reset(int width, int height, int maxWidth=0, int maxHeight=0, bool fastMode=true)
Reset to given width and height and remove all previous allocations.
Definition: AreaAllocator.cpp:29
void UpdateNodeIDs() const
Update node IDs attribute from the actual nodes.
Definition: StaticModelGroup.cpp:385
Matrix4 GetProjection() const
Definition: Camera.cpp:422
static void RegisterObject(Context *context)
Definition: Image.cpp:243
unsigned GetSize() const override
Get size.
Definition: Variant.h:239
PODVector< int > hats_
POV hat bits.
Definition: Input.h:118
WeakPtr< RigidBody2D > rigidBody_
Rigid body.
Definition: CollisionShape2D.h:110
ObjectFactory(Context *context)
Construct.
Definition: Object.h:193
const IntRect & GetViewRect() const
Return view rectangle.
Definition: View.h:139
bool Contains(const String &key) const
Return whether contains a pair with key.
Definition: JSONValue.cpp:278
void HandleLogMessage(StringHash eventType, VariantMap &eventData)
Handle log message.
Definition: Application.cpp:106
@ IM_SPLINE
Cardinal spline interpolation, default tension value is 0.5f. For more information please refer to ht...
Definition: ValueAnimation.h:26
void SetOwner(Terrain *terrain)
Set owner terrain.
Definition: TerrainPatch.cpp:196
unsigned hiresShadowMapFormat_
Shadow map 24-bit depth texture format.
Definition: Graphics.h:810
unsigned checksum_
Checksum.
Definition: Connection.h:64
bool IsSRGB() const
Definition: Image.h:129
ParticleEffect * GetEffect() const
Definition: ParticleEmitter.cpp:335
void Merge(const Rect &rect)
Merge a rect.
Definition: Rect.h:154
void SetRotationEndVariance(float rotationEndVariance)
Set rotation end variance.
Definition: ParticleEffect2D.cpp:451
virtual void Update(const FrameInfo &frame)
Update before octree reinsertion. Is called from a worker thread.
Definition: Drawable.h:114
bool SetLastModifiedTime(const String &fileName, unsigned newTime)
Set a file's last modified time as seconds since 1.1.1970. Return true on success.
Definition: FileSystem.cpp:754
bool Load(const XMLElement &source)
Load from an XML element. Return true if successful.
Definition: Material.cpp:379
Timer profilerTimer_
Profiler timer.
Definition: DebugHud.h:121
UIElement * GetChild(unsigned index) const
Definition: UIElement.cpp:1613
int dragElementsCount_
Number of elements in dragElements_.
Definition: UI.h:452
void SetOpacity(float opacity)
Definition: UIElement.cpp:835
float GetSortValue() const
Return sorting value.
Definition: Drawable.h:275
float GetAgentRadius() const
Definition: NavigationMesh.h:212
bool useTextureUnits_[MAX_TEXTURE_UNITS]
Texture unit use.
Definition: OGLShaderProgram.h:79
void AddVertex(const DecalVertex &vertex)
Add a vertex.
Definition: DecalSet.cpp:113
static void RegisterObject(Context *context)
Definition: ValueAnimation.cpp:46
void ReleaseConstraint()
Release the constraint.
Definition: Constraint.cpp:329
Data structured used to hold data of UI elements that are rendered to texture.
Definition: UI.h:271
static const Rect POSITIVE
Rect in the range (0, 0) - (1, 1).
Definition: Rect.h:256
float setWeightTtl_
Set weight command time-to-live.
Definition: AnimationController.h:53
bool exiting_
Exiting flag.
Definition: Engine.h:151
bool IsValid() const
Return animation is valid.
Definition: ValueAnimation.cpp:316
void DrawTriangle2D(const Vector3 *vertices, bool clockwise, unsigned threadIndex)
Draw a clipped triangle.
Definition: OcclusionBuffer.cpp:797
void UpdateMaterial()
Update material.
Definition: ParticleEmitter2D.cpp:251
void Update(const FrameInfo &frame)
Update and cull objects and construct rendering batches.
Definition: View.cpp:500
float timeToLive_
Lifetime.
Definition: ParticleEmitter.h:24
SharedPtr< Sprite2D > sprite_
Sprite.
Definition: TmxFile2D.h:135
ConstantBuffer * constantBuffers_[MAX_SHADER_PARAMETER_GROUPS *2]
Currently bound constant buffers.
Definition: OGLGraphicsImpl.h:126
void SetAlignment(HorizontalAlignment hAlign, VerticalAlignment vAlign)
Set horizontal and vertical alignment.
Definition: UIElement.cpp:652
Light component.
Definition: Light.h:134
bool IsDynamic() const
Definition: CustomGeometry.h:96
void SetIsDesktop(bool enable)
Definition: Technique.cpp:112
Vector2 GetWorldPosition2D() const
Definition: Node.h:438
BoundingBox GetBoundingBox() const
Return bounding box attribute, or empty if missing.
Definition: XMLElement.cpp:741
RigidBody2D * body_
Rigid body that was hit.
Definition: PhysicsWorld2D.h:35
void SetVertex(unsigned index, const Vector2 &vertex)
Set vertex.
Definition: CollisionPolygon2D.cpp:42
~OffMeshConnection() override
Destruct.
float outerAngle_
Outer angle for directional attenuation.
Definition: SoundSource3D.h:81
unsigned GetNumObjects() const
Definition: TileMapLayer2D.cpp:285
PODVector< IntVector2 > tileQueue_
Queue of tiles to be built.
Definition: DynamicNavigationMesh.h:137
bool EndLoad() override
Finish resource loading. Always called from the main thread. Return true if successful.
Definition: TmxFile2D.cpp:433
String GetPreferredResourceDir(const String &path) const
Return either the path itself or its parent, based on which of them has recognized resource subdirect...
Definition: ResourceCache.cpp:787
IntVector2 dragBeginPosition_
Original position at drag begin.
Definition: Window.h:158
~WeakPtr() noexcept
Destruct. Release the weak reference to the object.
Definition: Ptr.h:304
void HandleUpdate(StringHash eventType, VariantMap &eventData)
Handle the logic update event to update the scene, if active.
Definition: Scene.cpp:1146
void ApplyFrames()
Apply constraint frames.
Definition: Constraint.cpp:345
Vector< SharedPtr< Node > > shadowCameraNodes_
Reusable scene nodes with shadow camera components.
Definition: Renderer.h:551
List< SharedPtr< WorkItem > > poolItems_
Work item pool for reuse to cut down on allocation. The bool is a flag for item pooling and whether i...
Definition: WorkQueue.h:115
Union for the possible variant values. Objects exceeding the VARIANT_VALUE_SIZE are allocated on the ...
Definition: Variant.h:264
IKSolver(Context *context)
Construct an IK root component.
Definition: IKSolver.cpp:30
ProfilerBlock * GetChild(const char *name)
Return child block with the specified name.
Definition: Profiler.h:111
bool FromString(const String &source)
Deserialize from a string. Return true if successful.
Definition: XMLFile.cpp:144
bool SetAutoFade(const String &name, float fadeOutTime)
Set animation autofade at end (non-looped animations only). Zero time disables. Return true on succes...
Definition: AnimationController.cpp:398
int height_
Window height in pixels.
Definition: Graphics.h:762
Intersection IsInside(const IntVector2 &point) const
Test whether a point is inside.
Definition: Rect.h:402
double numberValue_
Definition: JSONValue.h:298
Node * Down() const
Return next node in the bucket.
Definition: HashSet.h:42
float gain_
Gain.
Definition: SoundSource.h:135
void SetVBO(unsigned object)
Definition: OGLGraphics.cpp:2517
Shader resource consisting of several shader variations.
Definition: Shader.h:16
unsigned capacity_
Number of nodes in this block.
Definition: Allocator.h:27
bool IsStereo() const
Definition: Audio.h:69
float GetRadius() const
Definition: Obstacle.h:45
void LimitVertexLights(bool removeConvertedLights)
Sort and limit per-vertex lights to maximum allowed.
Definition: Drawable.cpp:319
Node * InstantiateXML(const XMLElement &source, const Vector3 &position, const Quaternion &rotation, CreateMode mode=REPLICATED)
Instantiate scene content from XML data. Return root node if successful.
Definition: Scene.cpp:533
ConstraintRope2D(Context *context)
Construct.
Definition: ConstraintRope2D.cpp:19
unsigned passIndex_
Pass index.
Definition: View.h:65
~Text3D() override
Destruct.
Three-dimensional vector.
Definition: Vector3.h:166
float repeatRate_
Paging repeat rate.
Definition: Slider.h:108
void UpdateElements()
Update elements to layout properly. Call this after manually adjusting the sub-elements.
Definition: FileSelector.cpp:228
void SetERP(float erp)
Definition: Constraint.cpp:284
void SetParameters(XMLFile *file)
Set additional parameters from an XML file.
Definition: Texture.cpp:153
Vector< PODVector< GeometryDesc > > loadGeometries_
Geometry definitions for asynchronous loading.
Definition: Model.h:223
@ LINEAR_CURVE
Linear interpolation.
Definition: Spline.h:25
Node * GetParent() const
Definition: Node.h:365
Hardware index buffer.
Definition: IndexBuffer.h:16
static const Variant EMPTY
Empty variant.
Definition: Variant.h:1368
void ApplyShadowMapFilter(View *view, Texture2D *shadowMap, float blurScale)
Apply post processing filter to the shadow map. Called by View.
Definition: Renderer.cpp:513
Matrix3x4 inverseWorld_
Cached inverse world transform matrix.
Definition: Zone.h:145
bool historyOrAutoCompleteChange_
Internal flag whether currently in an autocomplete or history change.
Definition: Console.h:196
const BoundingBox & GetBoundingBox() const
Definition: Drawable.h:172
void MarkMorphsDirty()
Mark morphs to require an update.
Definition: AnimatedModel.cpp:1082
Vector< WeakPtr< NavArea > > areas_
NavAreas for this NavMesh.
Definition: NavigationMesh.h:375
Node * EraseNode(Node *node)
Erase and free a node. Return pointer to the next node, or to the end if could not erase.
Definition: List.h:433
virtual bool BuildTile(Vector< NavigationGeometryInfo > &geometryList, int x, int z)
Build one tile of the navigation mesh. Return true if successful.
Definition: NavigationMesh.cpp:1284
void SetRotationEnd(float rotationEnd)
Set rotation end.
Definition: ParticleEffect2D.cpp:446
PODVector< unsigned char > ReadBuffer()
Read a buffer with size encoded as VLE.
Definition: Deserializer.cpp:258
static const IntVector3 FORWARD_UP_RIGHT
(2, 1, 0) coordinate system.
Definition: RaycastVehicle.h:172
SharedPtr< TextureCube > faceSelectCubeMap_
Face selection cube map for shadowed pointlights.
Definition: Renderer.h:547
Vector2 Center() const
Definition: Rect.h:184
NavmeshPartitionType GetPartitionType() const
Definition: NavigationMesh.h:275
ConstIterator Find(const T &value) const
Return const iterator to value, or to the end if not found.
Definition: Vector.h:455
AnimatedSprite2D(Context *context)
Construct.
Definition: AnimatedSprite2D.cpp:37
ColorFrame()
Construct with default values.
Definition: ParticleEffect.h:30
DbConnection(Context *context, const String &connectionString)
Construct.
Definition: ODBCConnection.cpp:21
bool sendEvent_
Whether to send event on completion.
Definition: WorkQueue.h:42
PacketType GetPacketType(bool reliable, bool inOrder)
Get packet type based on the message parameters.
Definition: Connection.cpp:79
virtual void OnGetAttribute(const AttributeInfo &attr, Variant &dest) const
Handle attribute read access. Default implementation reads the variable at offset,...
Definition: Serializable.cpp:160
static void RegisterObject(Context *context)
Definition: ConstraintRevolute2D.cpp:27
const Vector3 & GetPosition() const
Definition: Constraint.h:117
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: AnimationSet2D.cpp:106
bool Defined() const
Return true if this rect is defined via a previous call to Define() or Merge().
Definition: Rect.h:177
String verb_
Verb.
Definition: HttpRequest.h:75
EventHandler * Clone() const override
Return a unique copy of the event handler.
Definition: Object.h:309
void OnMarkedDirty(Node *node) override
Handle node transform being dirtied.
Definition: AnimatedModel.cpp:927
float autoFadeTime_
Animation autofade on stop -time, 0 if disabled.
Definition: AnimationController.h:49
Audio subsystem.
Definition: Audio.h:22
void SetEffectStrokeThickness(int thickness)
Definition: Text.cpp:376
void ThreadFunction() override
Directory watching loop.
Definition: FileWatcher.cpp:220
bool GetBringToBack() const
Definition: UIElement.h:553
bool IsFrontWheel(int wheel) const
True if front wheel, otherwise false.
Definition: RaycastVehicle.cpp:660
MaterialQuality materialQuality_
Material quality level.
Definition: Renderer.h:595
SharedPtr< ParticleEffect > Clone(const String &cloneName=String::EMPTY) const
Clone the particle effect.
Definition: ParticleEffect.cpp:718
void SetTextAttr(const String &value)
Set text attribute.
Definition: Text3D.cpp:533
PODVector< Batch > batches_
Unsorted non-instanced draw calls.
Definition: Batch.h:239
static const Color CYAN
Opaque cyan color.
Definition: Color.h:261
void SetUseScreenKeyboard(bool enable)
Definition: UI.cpp:667
Iterator Begin()
Return iterator to the beginning.
Definition: Str.h:365
void RemoveInstanceNode(Node *node)
Remove an instance scene node.
Definition: StaticModelGroup.cpp:270
void DoResize(unsigned newSize)
Resize the vector and create/remove new elements as necessary.
Definition: Vector.h:564
SoundSource3D(Context *context)
Construct.
Definition: SoundSource3D.cpp:28
Vector3 normal_
Hit normal in world space. Negation of ray direction if per-triangle data not available.
Definition: OctreeQuery.h:195
bool GetNextChange(String &dest)
Return a file change (true if was found, false if not).
Definition: FileWatcher.cpp:319
IntVector2 offset_
Offset (for trimmed sprite).
Definition: Sprite2D.h:96
void CheckFeatureSupport()
Check supported rendering features.
Definition: OGLGraphics.cpp:2721
unsigned register_
Direct3D9 register index.
Definition: ShaderVariation.h:43
PODVector< Pass * > GetPasses() const
Definition: Technique.cpp:465
bool HasComponent(StringHash type) const
Return whether has a specific component.
Definition: Node.cpp:1345
Ray Transformed(const Matrix3x4 &transform) const
Return transformed by a 3x4 matrix. This may result in a non-normalized direction.
Definition: Ray.cpp:444
BlendMode blendMode_
Blend mode flag.
Definition: Sprite.h:121
WeakPtr< Camera > cullCamera_
Culling camera pointer.
Definition: Viewport.h:99
static void RegisterObject(Context *context)
Definition: ConstraintMotor2D.cpp:28
Matrix3x4 volumeTransform_
Custom world transform for the light volume.
Definition: Light.h:400
void SetVertex2(const Vector2 &vertex)
Definition: CollisionEdge2D.cpp:48
unsigned GetChainLength() const
Definition: IKEffector.cpp:134
PODVector< PrimitiveType > primitiveTypes_
Primitive type per geometry.
Definition: CustomGeometry.h:123
const Color & GetEffectColor() const
Definition: Text.h:178
void SetAnimationStatesAttr(const VariantVector &value)
Set animation states attribute.
Definition: AnimatedModel.cpp:795
void SetShadowBias(const BiasParameters ¶meters)
Definition: Light.cpp:347
void SetAngleAttenuation(float innerAngle, float outerAngle)
Set angle attenuation parameters.
Definition: SoundSource3D.cpp:94
unsigned displayedRows_
Maximum displayed rows.
Definition: Console.h:169
short texHeight_
Height in texture.
Definition: FontFace.h:28
Vector< WeakPtr< Node > > instanceNodes_
Instance nodes.
Definition: StaticModelGroup.h:71
void GetBatches(PODVector< UIBatch > &batches, PODVector< float > &vertexData, const IntRect ¤tScissor) override
Return UI rendering batches.
Definition: CheckBox.cpp:41
Debug geometry rendering component. Should be added only to the root scene node.
Definition: DebugRenderer.h:73
unsigned ToHash() const
Return hash value for HashSet & HashMap.
Definition: Vector2.h:132
bool SetIndexBuffers(const Vector< SharedPtr< IndexBuffer > > &buffers)
Set index buffers.
Definition: Model.cpp:504
unsigned char blendIndices_[4]
Blend indices.
Definition: DecalSet.h:54
Graphics subsystem. Manages the application window, rendering state and GPU resources.
Definition: Graphics.h:121
unsigned GetSelectionStart() const
Definition: Text.h:154
void SetDetailSampleDistance(float distance)
Definition: NavigationMesh.cpp:286
bool operator==(const PODVector< T > &rhs) const
Test for equality with another vector.
Definition: Vector.h:760
const T & Back() const
Return last key.
Definition: HashSet.h:497
void SetTargetRotation(const Quaternion &targetRotation)
Definition: IKEffector.cpp:114
MaterialQuality qualityLevel_
Quality level.
Definition: Material.h:52
static const ChannelMask ARGB
Mask for 0xAARRGGBB layout.
Definition: Color.h:33
void AddWeight(float delta)
Modify blending weight.
Definition: AnimationState.cpp:227
Iterator Erase(const Iterator &it)
Erase an element by iterator. Return iterator to the next element.
Definition: Vector.h:354
void SetWidth(float width)
Scale UI to the specified width in pixels.
Definition: UI.cpp:726
b2Joint * joint_
Box2D joint.
Definition: Constraint2D.h:84
void RemoveAllAnimationStates()
Remove all animations.
Definition: AnimatedModel.cpp:512
bool GetForceAutoHint() const
Definition: UI.h:221
const Quaternion & GetOtherRotation() const
Definition: Constraint.h:129
Vector3 boundingBoxMinPoint_
Bounding box min point.
Definition: ParticleEmitter2D.h:152
Matrix3 GetMatrix3(const String &name) const
Return a Matrix3 attribute, or zero matrix if missing.
Definition: XMLElement.cpp:957
const Matrix4 & GetMatrix4() const
Return a Matrix4 or identity on type mismatch.
Definition: Variant.h:1269
HttpRequest(const String &url, const String &verb, const Vector< String > &headers, const String &postData)
Construct with parameters.
Definition: HttpRequest.cpp:21
bool threadedOcclusion_
Threaded occlusion rendering flag.
Definition: Renderer.h:649
int GetMaxSubSteps() const
Definition: PhysicsWorld.h:211
float finishParticleSize_
Finish particle size.
Definition: ParticleEffect2D.h:283
void SetVar(StringHash key, const Variant &value)
Set a user variable.
Definition: Node.cpp:1128
void SetSize(unsigned dataSize)
Set sound size in bytes. Also resets the sound to be uncompressed and one-shot.
Definition: Sound.cpp:205
Decal vertex.
Definition: DecalSet.h:19
IntVector2 dragBeginSumPos
Drag start position.
Definition: UI.h:266
static unsigned GetFloat16Format()
Return the API-specific single channel 16-bit float texture format.
Definition: OGLGraphics.cpp:2633
void CleanupGeometryCache()
Clean up the geometry cache.
Definition: PhysicsWorld.cpp:753
IntVector3() noexcept
Construct a zero vector.
Definition: Vector3.h:18
const Vector2 & GetOwnerBodyAnchor() const
Definition: ConstraintRope2D.h:38
float GetOuterAngle() const
Definition: SoundSource3D.h:67
void SetTargetPosition(const Vector3 &targetPosition)
Definition: IKEffector.cpp:100
void SetLightMask(unsigned mask)
Definition: Terrain.cpp:410
const String & GetPath() const
Return the path being watched, or empty if not watching.
Definition: FileWatcher.h:44
Window mode parameters.
Definition: Graphics.h:110
unsigned Read(void *dest, unsigned size) override
Read bytes from the memory area. Return number of bytes actually read.
Definition: MemoryBuffer.cpp:44
float edgeMaxError_
Edge max error.
Definition: NavigationMesh.h:353
VariantMap eventData_
Event data.
Definition: ValueAnimation.h:46
dtNavMeshQuery * navMeshQuery_
Detour navigation mesh query.
Definition: NavigationMesh.h:327
unsigned litBasePassIndex_
Index of the litbase pass.
Definition: View.h:411
const HashMap< StringHash, ShaderParameter > & GetParameters() const
Return all parameter definitions. Not applicable on OpenGL, where this information is contained in Sh...
Definition: ShaderVariation.h:102
static void RegisterObject(Context *context)
Definition: View3D.cpp:46
unsigned GetTrackIndex(Node *node) const
Return track index with matching bone node, or M_MAX_UNSIGNED if not found.
Definition: AnimationState.cpp:398
void SetLayoutMode(LayoutMode mode)
Definition: UIElement.cpp:1035
unsigned batchUpdatedFrameNumber_
Batch updated frame number.
Definition: Renderer2D.h:37
Static model component with fixed position in relation to the camera.
Definition: Skybox.h:13
T Atan2(T y, T x)
Definition: MathDefs.h:156
unsigned offset_
Start position within a package file, 0 for regular files.
Definition: File.h:117
EventHandler * Clone() const override
Return a unique copy of the event handler.
Definition: Object.h:339
dtTileCacheContourSet * contourSet_
TileCache specific recast contour set.
Definition: NavBuildData.h:93
void DrawSolidPolygon(const b2Vec2 *vertices, int32 vertexCount, const b2Color &color) override
Draw a solid closed polygon provided in CCW order.
Definition: PhysicsWorld2D.cpp:183
2D texture array resource.
Definition: Texture2DArray.h:18
float GetFarDistance() const
Definition: SoundSource3D.h:59
unsigned a_
Alpha channel mask. If zero, alpha channel is set to 1.
Definition: Color.h:28
bool InsideGeometry(const void *vertexData, unsigned vertexSize, unsigned vertexStart, unsigned vertexCount) const
Return whether ray is inside non-indexed geometry.
Definition: Ray.cpp:353
SharedPtr(SharedPtr< T > &&rhs) noexcept
Move-construct from another shared pointer.
Definition: Ptr.h:41
void SetPositionAttr(int value)
Set sound position attribute.
Definition: SoundSource.cpp:474
HashMap< unsigned, Vector< SharedPtr< TileMapObject2D > > > gidToCollisionShapeMapping_
Gid to tile collision shape mapping.
Definition: TmxFile2D.h:209
const HashMap< String, SharedPtr< Sprite2D > > & GetSpriteMapping() const
Return sprite mapping.
Definition: SpriteSheet2D.h:51
DebugLine()=default
Construct undefined.
float GetMaxRotationSpeed() const
Definition: ParticleEffect.h:356
unsigned echoCharacter_
Echo character.
Definition: LineEdit.h:151
bool checked_
Current checked state.
Definition: CheckBox.h:55
ListNodeBase()
Construct.
Definition: ListBase.h:23
void AddLayer(unsigned index, TmxLayer2D *layer)
Add layer at index, if index > number of layers then append to end.
Definition: TmxFile2D.cpp:524
UpdateGeometryType GetUpdateGeometryType() override
Return whether a geometry update is necessary, and if it can happen in a worker thread.
Definition: DecalSet.cpp:220
Vector2(const float *data) noexcept
Construct from a float array.
Definition: Vector2.h:185
@ JOINT_ROTATIONS
Should be enabled if your model uses skinning or if you are generally interested in correct joint rot...
Definition: IKSolver.h:56
@ CA_STATE_INVALID
The agent is not in a valid state.
Definition: CrowdAgent.h:35
unsigned GetTarget() const
Return surface's OpenGL target.
Definition: RenderSurface.h:110
void OnWorldBoundingBoxUpdate() override
Recalculate the world-space bounding box.
Definition: AnimatedModel.cpp:941
VariantType GetVariantType()
Return variant type from type.
float GetShadowRange() const
Return shadow maximum range.
Definition: Light.h:84
CullMode GetShadowCullMode() const
Definition: Material.h:233
UIElement * GetElementAt(const IntVector2 &position, bool enabledOnly=true)
Return UI element at global screen coordinates. By default returns only input-enabled elements.
Definition: UI.cpp:796
void ProcessLights()
Get lit geometries and shadowcasters for visible lights.
Definition: View.cpp:959
bool Create()
Compile the shader. Return true if successful.
Definition: OGLShaderVariation.cpp:72
Vector< TmxLayer2D * > layers_
Layers.
Definition: TmxFile2D.h:211
@ OT_POLYGON
Polygon.
Definition: TileMapDefs2D.h:80
void SetEastNeighbor(Terrain *east)
Definition: Terrain.cpp:303
static unsigned GetReadableDepthFormat()
Return the API-specific readable hardware depth format, or 0 if not supported.
Definition: OGLGraphics.cpp:2672
float GetLowerAngle() const
Definition: ConstraintRevolute2D.h:58
HashSet< unsigned > networkUpdateNodes_
Nodes to check for attribute changes on the next network update.
Definition: Scene.h:309
bool operator!=(const List< T > &rhs) const
Test for inequality with another list.
Definition: List.h:242
void CreateGeometry()
Regenerate terrain geometry.
Definition: Terrain.cpp:830
PODVector< DebugTriangle > triangles_
Triangles rendered with depth test.
Definition: DebugRenderer.h:165
FontType GetFontType() const
Definition: Font.h:59
unsigned GetMaxLayers() const
Definition: DynamicNavigationMesh.h:80
bool threadedUpdate_
Threaded update flag.
Definition: Scene.h:343
~ShaderParameterAnimationInfo() override
Destruct.
bool GetFastMode() const
Return whether uses fast mode. Fast mode uses a simpler allocation scheme which may waste free space,...
Definition: AreaAllocator.h:35
void SendViewEvent(StringHash eventType)
Send a view update or render related event through the Renderer subsystem. The parameters are the sam...
Definition: View.cpp:3150
unsigned GetIndexCount() const
Definition: IndexBuffer.h:60
void SetAnimationName(const String &name)
Definition: Animation.cpp:271
void SetNonFocusedMouseWheel(bool nonFocusedMouseWheel)
Definition: UI.cpp:657
const PODVector< unsigned char > & GetNetAngularVelocityAttr() const
Return network angular velocity attribute.
Definition: RigidBody.cpp:837
ProgressBar(Context *context)
Construct.
Definition: ProgressBar.cpp:19
TextEffect GetTextEffect() const
Definition: Text3D.cpp:410
void * GetResolveTexture() const
Return resolve texture. Only used on Direct3D11.
Definition: Texture.h:172
bool IsDelayedStartCalled() const
Return whether the DelayedStart() function has been called.
Definition: LogicComponent.h:68
float lodBias_
LOD bias.
Definition: Camera.h:285
unsigned maxVertices_
Maximum vertices.
Definition: DecalSet.h:229
void SetDefaultStyle(XMLFile *style)
Definition: UIElement.cpp:1021
Button * GetCloseButton() const
Return close button.
Definition: FileSelector.h:105
~Object() override
Destruct. Clean up self from event sender & receiver structures.
Definition: Object.cpp:66
void CopyBaseAttributes()
Template version of copying base class attributes to derived class.
Definition: Context.h:253
PODVector< const SourceBatch2D * > sourceBatches_
Source batches.
Definition: Renderer2D.h:39
virtual void MarkNetworkUpdate()
Mark for attribute check on the next network update.
Definition: Serializable.h:64
Node * GetInstanceNode(unsigned index) const
Definition: StaticModelGroup.cpp:298
pugi::xml_node_struct * GetNode() const
Return pugixml xml_node_struct.
Definition: XMLElement.h:278
BoundingBox GetWorldBoundingBox() const
Definition: NavArea.cpp:50
void SetOccluder(bool enable)
Definition: Terrain.cpp:470
unsigned startIndex_
Instance stream start index, or M_MAX_UNSIGNED if transforms not pre-set.
Definition: Batch.h:156
Base class for sound streams.
Definition: SoundStream.h:13
void Add(Object *object)
Add receiver. Same receiver must not be double-added!
Definition: Context.cpp:62
const String & GetShaderCacheDir() const
Definition: Graphics.h:593
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Visualize the component as debug geometry.
Definition: AnimatedModel.cpp:305
bool needUpdate_
Need update flag.
Definition: RibbonTrail.h:252
Vector3 size_
Shape size.
Definition: CollisionShape.h:304
bool useXML_
Flag of whether was loaded using XML/JSON data.
Definition: UnknownComponent.h:84
void SetBlendMode(BlendMode blendMode)
Set blend mode.
Definition: ParticleEffect2D.cpp:431
Definition: OctreeQuery.h:56
Definition: Animation.h:49
float x_
X coordinate.
Definition: Quaternion.h:452
unsigned auxViewFrameNumber_
Last auxiliary view rendered frame number.
Definition: Material.h:321
void UpdateAsyncLoading()
Update asynchronous loading.
Definition: Scene.cpp:1170
AnimationState(AnimatedModel *model, Animation *animation)
Construct with animated model and animation pointers.
Definition: AnimationState.cpp:28
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: Animation.cpp:109
Vector2 GetCharPosition(unsigned index)
Definition: Text3D.cpp:470
void SetDefaultStyle(XMLFile *style)
Definition: DebugHud.cpp:190
bool completing_
Completing work in the main thread flag.
Definition: WorkQueue.h:129
long long GetInt64(const String &name) const
Return a long long integer attribute, or zero if missing.
Definition: XMLElement.cpp:799
float timeToLive_
Time to live.
Definition: ParticleEmitter2D.h:19
AsyncLoadState GetAsyncLoadState() const
Return the asynchronous loading state.
Definition: Resource.h:87
int drawOrder_
Draw order.
Definition: TileMapLayer2D.h:115
SharedPtr< Image > GetNextSibling() const
Return the next sibling image of an array or cubemap.
Definition: Image.h:178
unsigned occlusionLodLevel_
LOD level used for occlusion.
Definition: Terrain.h:319
void DefineVertex(const Vector3 &position)
Define a vertex position. This begins a new vertex.
Definition: CustomGeometry.cpp:238
void HandleEndFrame(StringHash eventType, VariantMap &eventData)
Handle end of frame. Process the threaded log messages.
Definition: Log.cpp:265
float dampingForce_
Particle velocity damping force.
Definition: ParticleEffect.h:438
bool EndLoadFromXMLFile()
End load from XML file.
Definition: SpriteSheet2D.cpp:207
IntRect viewRect_
Viewport rectangle.
Definition: View.h:328
void PrepareDraw()
Process dirtied state before draw.
Definition: OGLGraphics.cpp:2816
void SetClearSelectionOnDefocus(bool enable)
Definition: ListView.cpp:736
const Vector< SharedPtr< Component > > & GetComponents() const
Return all components.
Definition: Node.h:575
@ FM_NOTFOCUSABLE
Is not focusable and does not affect existing focus.
Definition: UIElement.h:57
IntRect() noexcept
Construct a zero rect.
Definition: Rect.h:266
void HandleFocusChanged(StringHash eventType, VariantMap &eventData)
Handle focus changed.
Definition: ListView.cpp:1130
UIElement * GetFocusableElement(UIElement *element)
Return the first element in hierarchy that can alter focus.
Definition: UI.cpp:1275
void UpdateEdgePatchNeighbors()
Update edge patch neighbors when neighbor terrain(s) change or are recreated.
Definition: Terrain.cpp:1432
PODVector< TrailPoint > points_
Tails.
Definition: RibbonTrail.h:193
unsigned GetNumHistoryRows() const
Definition: Console.h:111
SharedPtr< CollisionGeometryData > geometry_
Shared geometry data.
Definition: CollisionShape.h:294
const ModelMorph * GetMorph(unsigned index) const
Return vertex morph by index.
Definition: Model.cpp:734
@ JSON_BOOL
JSON boolean type.
Definition: JSONValue.h:20
IntVector2 viewSize_
Viewport size.
Definition: Drawable.h:57
void UpdateSourceBatchesSpriter()
Update vertices for spriter animation.
Definition: AnimatedSprite2D.cpp:403
SharedPtr< Connection > serverConnection_
Client's server connection.
Definition: Network.h:148
StencilOp GetStencilPass() const
Return stencil operation to do if stencil test passes.
Definition: Graphics.h:571
Variant & operator=(const Variant &rhs)
Assign from another variant.
Definition: Variant.cpp:59
bool Test(const Integer flags) const
Return true if specified bits are set.
Definition: FlagSet.h:202
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: TextureCube.cpp:66
Integer & AsInteger()
Return underlying integer (non-constant).
Definition: FlagSet.h:211
void SetCustomMaterial(Material *customMaterial)
Definition: StaticSprite2D.cpp:207
void CleanupScratchBuffers()
Clean up too large scratch buffers.
Definition: Graphics.cpp:443
VariantType valueType_
Value type.
Definition: ValueAnimation.h:146
void SetBrake(int wheel, float force)
Set hand brake (wheel rotation blocking force).
Definition: RaycastVehicle.cpp:564
float quantize_
Focus quantization.
Definition: Light.h:128
static void RegisterObject(Context *context)
Definition: Scene.cpp:78
float GetMaxEmissionRate() const
Definition: ParticleEffect.h:316
void SetTimeStepSmoothing(int frames)
Definition: Engine.cpp:546
String & AppendWithFormat(const char *formatString,...)
Append to string using formatting.
Definition: Str.cpp:1060
~Slider() override
Destruct.
bool Equals(const Matrix3x4 &rhs) const
Test for equality with another matrix with epsilon.
Definition: Matrix3x4.h:618
void SetFarClip(float farClip)
Definition: Camera.cpp:104
bool GetUseTextureRect() const
Definition: StaticSprite2D.h:119
File.
Definition: SpriterData2D.h:68
void GetBatchesWithOffset(IntVector2 &offset, PODVector< UIBatch > &batches, PODVector< float > &vertexData, IntRect currentScissor)
Get UI rendering batches with a specified offset. Also recurse to child elements.
Definition: UIElement.cpp:1814
static const IntVector3 UP_RIGHT_FORWARD
(1, 0, 2) coordinate system.
Definition: RaycastVehicle.h:168
float agentHeight_
Navigation agent height.
Definition: NavigationMesh.h:339
void SetCollisionEventMode(CollisionEventMode mode)
Definition: RigidBody.cpp:492
void SetLodBias(float bias)
Definition: Terrain.cpp:386
void SetInertia(float inertia)
Definition: RigidBody2D.cpp:123
Vector< VertexBufferDesc > loadVBData_
Vertex buffer data for asynchronous loading.
Definition: Model.h:219
List & operator+=(const T &rhs)
Add-assign an element.
Definition: List.h:209
~Audio() override
Destruct. Terminate the audio thread and free the audio buffer.
Definition: Audio.cpp:51
virtual void ApplyNodeWorldScale()=0
Apply Node world scale.
void Update()
Send frame update events.
Definition: Engine.cpp:672
void SetMaxNetworkAngularVelocity(float velocity)
Set maximum angular velocity for network replication.
Definition: PhysicsWorld.cpp:347
void Yaw(float angle, TransformSpace space=TS_LOCAL)
Rotate around the Y axis.
Definition: Node.cpp:637
Vector3 v2_
Vertex b.
Definition: DebugRenderer.h:65
static void RegisterObject(Context *context)
Definition: Cursor.cpp:84
bool GetButtonDown(unsigned index) const
Definition: Input.h:87
static unsigned CheckMaxLevels(int width, int height, unsigned requestedLevels)
Check maximum allowed mip levels for a specific texture size.
Definition: Texture.cpp:222
AttributeHandle RegisterAttribute(StringHash objectType, const AttributeInfo &attr)
Register object attribute.
Definition: Context.cpp:178
float GetMaxForce() const
Definition: ConstraintFriction2D.h:42
SceneReplicationState sceneState_
Network replication state of the scene.
Definition: Connection.h:306
void SetData(const PODVector< unsigned char > &data)
Set data from another buffer.
Definition: VectorBuffer.cpp:74
String pixelShaderDefines_
Pixel shader defines.
Definition: RenderPath.h:150
unsigned gid_
Gid.
Definition: TileMapDefs2D.h:147
SharedPtr< Geometry > geometry_
Geometry.
Definition: RibbonTrail.h:216
UI element which allows sub-pixel positioning and size, as well as rotation. Only other Sprites shoul...
Definition: Sprite.h:14
const Vector2 & GetVector2() const
Return Vector2 or zero on type mismatch.
Definition: Variant.h:1162
int Refs() const
Return the object's reference count, or 0 if null pointer or if object has expired.
Definition: Ptr.h:468
void OnHover(const IntVector2 &position, const IntVector2 &screenPosition, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor) override
React to mouse hover.
Definition: Window.cpp:98
Vector3 position_
Constraint position.
Definition: Constraint.h:191
IntVector2 shadowOffset_
Text effect shadow offset.
Definition: Text.h:256
T * operator->() const
Point to the object.
Definition: Ptr.h:585
void RemoveShaderParameter(const String &name)
Remove a shader parameter.
Definition: RenderPath.cpp:229
CullMode GetCullMode() const
Definition: Material.h:229
bool worldBoundingBoxDirty_
Bounding box dirty flag.
Definition: Drawable.h:346
bool inWorld_
Body exists in world flag.
Definition: RigidBody.h:344
bool SetWindowModes(const WindowModeParams &windowMode, const WindowModeParams &secondaryWindowMode, bool maximize=false)
Definition: Graphics.cpp:93
static void RegisterObject(Context *context)
Definition: ConstraintWheel2D.cpp:28
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Visualize the component as debug geometry.
Definition: Drawable.cpp:148
bool IsStereo() const
Definition: Sound.h:93
Pair(const T &first, const U &second)
Construct with values.
Definition: Pair.h:20
unsigned IndexOf(const T &value) const
Return index of value in vector, or size if not found.
Definition: Vector.h:464
void ProcessRayQuery(const RayOctreeQuery &query, PODVector< RayQueryResult > &results) override
Process octree raycast. May be called from a worker thread.
Definition: StaticModel.cpp:56
void AddVertexLight(Light *light)
Add a per-vertex light affecting the object this frame.
Definition: Drawable.h:311
PhysicsWorld * GetPhysicsWorld() const
Return physics world.
Definition: CollisionShape.h:208
void HandleScenePostUpdate(StringHash eventType, VariantMap &eventData)
Handle scene post update.
Definition: AnimatedSprite2D.cpp:227
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Render debug geometry for the bounds.
Definition: NavArea.cpp:57
unsigned GetSize() const
Return size.
Definition: ConstantBuffer.h:41
void Define(const BoundingBox &box)
Define from a bounding box.
Definition: Polyhedron.cpp:19
float GetMaxSpeed() const
Definition: CrowdAgent.h:159
bool IsSceneLoaded() const
Definition: Connection.h:197
void HandleTouchMove(StringHash eventType, VariantMap &eventData)
Handle touch move event.
Definition: UI.cpp:1920
void SetRotationWeight(float weight)
Sets how much influence the target rotation should have on the solution. A value of 1 means to match ...
Definition: IKEffector.cpp:171
Quaternion rotation_
Rotation.
Definition: Node.h:725
const Vector2 & GetVertex1() const
Definition: CollisionEdge2D.h:37
ResourceRouter * GetResourceRouter(unsigned index) const
Return a resource router by index.
Definition: ResourceCache.cpp:782
bool highDPI_
Definition: Graphics.h:73
@ FONT_HINT_LEVEL_NORMAL
Full hinting, using either the font's own hinting or FreeType's auto-hinter.
Definition: UI.h:27
T Round(T x)
Definition: MathDefs.h:200
static unsigned GetRGBA16Format()
Return the API-specific RGBA 16-bit texture format.
Definition: OGLGraphics.cpp:2579
void UpdateAnchoring()
Update anchored size & position. Only called when anchoring is enabled.
Definition: UIElement.cpp:2022
void SetRotatePerSecondVariance(float rotatePerSecondVariance)
Set rotate per second variance.
Definition: ParticleEffect2D.cpp:426
SLNet::RakPeerInterface * peer_
Raknet peer object.
Definition: Connection.h:344
const KeyValue & operator*() const
Dereference the pair.
Definition: HashMap.h:196
HashMap< StringHash, AnimationTrack > tracks_
Animation tracks.
Definition: Animation.h:194
Time(Context *context)
Construct.
Definition: Timer.cpp:30
XPath query.
Definition: XMLElement.h:348
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Visualize the component as debug geometry.
Definition: CollisionShape.cpp:490
void UpdateParticle(Particle2D &particle, float timeStep, const Vector3 &worldPosition, float worldScale)
Update particle.
Definition: ParticleEmitter2D.cpp:399
void SetZoneMask(unsigned mask)
Definition: Terrain.cpp:434
Variant value_
Value.
Definition: ValueAnimation.h:35
float rotationStart_
Rotation start.
Definition: ParticleEffect2D.h:305
Scene * scene_
Scene which will be used for NAT punchtrough connections.
Definition: Network.h:174
float b_
Blue value.
Definition: Color.h:244
unsigned NextUTF8Char(unsigned &byteOffset) const
Return next Unicode character from UTF8 content and increase byte offset.
Definition: Str.cpp:794
void CleanupConnection(Connection *connection)
Definition: Scene.cpp:1093
IntVector2 GetIntVector2() const
Return IntVector2, for string type.
Definition: PListFile.cpp:204
const float * Data() const
Return float data.
Definition: Vector2.h:352
Crowd manager scene component. Should be added only to the root scene node.
Definition: CrowdManager.h:42
void DisableMassUpdate()
Disable mass update. Call this to optimize performance when adding or editing multiple collision shap...
Definition: RigidBody.cpp:570
bool GetFlushGPU() const
Definition: Graphics.h:399
PODVector< IntVector3 > GetResolutions(int monitor) const
Definition: Graphics.cpp:227
bool IsServer() const
Definition: NamedPipe.h:52
WeakPtr< Scene > scene_
Associated scene for shader parameter animation updates.
Definition: Material.h:341
void SetDrawAabb(bool drawAabb)
Definition: PhysicsWorld2D.cpp:346
Vector3 initialPosition_
Reset position.
Definition: Skeleton.h:49
const StringVector & GetStringVector() const
Return a string vector or empty on type mismatch.
Definition: Variant.h:1221
static const String EMPTY
Empty string.
Definition: Str.h:502
T * Detach()
Detach pointer from UniquePtr without destroying.
Definition: Ptr.h:617
WeakPtr< NavigationMesh > navigationMesh_
NavigationMesh for which the crowd was created.
Definition: CrowdManager.h:178
Octree component. Should be added only to the root scene node.
Definition: Octree.h:145
TileMapObjectType2D GetObjectType() const
Definition: TileMapDefs2D.h:162
Polyhedron(const Vector< PODVector< Vector3 > > &faces)
Construct from a list of faces.
Definition: Polyhedron.h:34
int GetNonThreadedWorkMs() const
Return how many milliseconds maximum to spend on non-threaded low-priority work.
Definition: WorkQueue.h:98
Definition: DynamicNavigationMesh.h:23
Octree * root_
Octree root.
Definition: Octree.h:139
virtual void Invoke(VariantMap &eventData)=0
Invoke event handler function.
void Cleanup()
Clean up redundant free space. Not called in fast mode.
Definition: AreaAllocator.cpp:189
float GetIntensityDivisor(float attenuation=1.0f) const
Return a divisor value based on intensity for calculating the sort value.
Definition: Light.h:355
const Vector2 & GetAnchor() const
Definition: ConstraintFriction2D.h:38
XPathResultSet SelectPrepared(const XPathQuery &query) const
Select elements/attributes using XPath query.
Definition: XMLElement.cpp:237
const PackageEntry * GetEntry(const String &fileName) const
Return the file entry corresponding to the name, or null if not found. This will be case-insensitive ...
Definition: PackageFile.cpp:117
Object * GetEventSender() const
Return active event sender. Null outside event handling.
Definition: Object.cpp:416
void SetMaxSize(const IntVector2 &maxSize)
Definition: UIElement.cpp:607
UpdateEvent
Definition: LogicComponent.h:15
float time_
Time.
Definition: ParticleEffect.h:82
ShaderVariation * GetVertexShader() const
Return the vertex shader.
Definition: OGLShaderProgram.cpp:305
Plane() noexcept
Construct a degenerate plane with zero normal and parameter.
Definition: Plane.h:18
virtual IntVector2 ScreenToElement(const IntVector2 &screenPosition)
Convert screen coordinates to element coordinates.
Definition: UIElement.cpp:444
bool ToggleFullscreen()
Toggle between full screen and windowed mode. Return true if successful.
Definition: Graphics.cpp:151
Camera * shadowCameras_[MAX_LIGHT_SPLITS]
Shadow cameras.
Definition: View.h:46
unsigned GetNumLevels() const
Definition: Octree.h:180
void SetFillMode(FillMode mode)
Definition: Camera.cpp:171
void AddCylinder(const Vector3 &position, float radius, float height, const Color &color, bool depthTest=true)
Add a cylinder.
Definition: DebugRenderer.cpp:317
float slopeScaledBias_
Slope scaled bias.
Definition: Light.h:57
SharedPtr< HttpRequest > MakeHttpRequest(const String &url, const String &verb=String::EMPTY, const Vector< String > &headers=Vector< String >(), const String &postData=String::EMPTY)
Perform an HTTP request to the specified URL. Empty verb defaults to a GET request....
Definition: Network.cpp:621
bool IsUpdateEnabled() const
Definition: PhysicsWorld.h:219
bool Empty() const
Return whether vector is empty.
Definition: Vector.h:1139
void SetLayoutFlexScale(const Vector2 &scale)
Definition: UIElement.cpp:1054
2D friction constraint component.
Definition: ConstraintFriction2D.h:13
Vector3 GetAngularVelocity() const
Definition: RigidBody.cpp:625
Vector2 size_
Two-dimensional size. If BillboardSet has fixed screen size enabled, this is measured in pixels inste...
Definition: BillboardSet.h:26
RigidBody * GetOtherBody() const
Definition: Constraint.h:113
Vector3 normal_
Normal.
Definition: CustomGeometry.h:19
PODVector< unsigned char > binaryAttributes_
Binary attributes.
Definition: UnknownComponent.h:82
HashMap< unsigned, PODVector< unsigned char > > nodeLatestData_
Pending latest data for not yet received nodes.
Definition: Connection.h:312
bool recursive_
Recursive flag.
Definition: Navigable.h:36
void InsertItem(unsigned index, UIElement *item, UIElement *parentItem=nullptr)
Insert item at a specific index. In hierarchy mode, the optional parameter will be used to determine ...
Definition: ListView.cpp:332
void SetClipboardText(const String &text)
Definition: UI.cpp:613
Font glyph description.
Definition: FontFace.h:19
Octant * octant_
Octree octant.
Definition: Drawable.h:358
bool inOrder_
In order flag.
Definition: Connection.h:46
void SetFaceCameraMode(FaceCameraMode mode)
Definition: BillboardSet.cpp:296
bool IsFixedWidth() const
Definition: UIElement.h:485
bool IsStarted() const
Return whether thread exists.
Definition: Thread.h:43
VariantType
Variant's supported types.
Definition: Variant.h:23
CollisionBox2D(Context *context)
Construct.
Definition: CollisionBox2D.cpp:19
BlendMode blendMode_
Blend mode. Affects quad command only.
Definition: RenderPath.h:168
bool WriteUByte(unsigned char value)
Write an 8-bit unsigned integer.
Definition: Serializer.cpp:53
void SetColorWrite(bool enable)
Set color write on/off.
Definition: OGLGraphics.cpp:1763
PODVector< T > & operator+=(const T &rhs)
Add-assign an element.
Definition: Vector.h:730
UI rendering draw call.
Definition: UIBatch.h:24
bool GetColorWrite() const
Return whether color write is enabled.
Definition: Graphics.h:535
bool GetFlipX() const
Definition: TileMapDefs2D.h:127
void AddChild(Node *node, unsigned index=M_MAX_UNSIGNED)
Add a child scene node at a specific index. If index is not explicitly specified or is greater than c...
Definition: Node.cpp:786
ConstIterator & operator++()
Preincrement the pointer.
Definition: List.h:114
float GetSnapThreshold() const
Definition: Scene.h:207
void SetColor(const Color &color, bool overrideAlpha=false)
Set new color for the batch. Overrides gradient.
Definition: UIBatch.cpp:36
void HandleRenderUpdate(StringHash eventType, VariantMap &eventData)
Handle render update event.
Definition: Audio.cpp:304
void SetRestitution(float restitution)
Definition: CollisionShape2D.cpp:160
BorderImage * GetBackground() const
Definition: Console.h:76
void SetDrawDebug(bool enable)
Definition: Viewport.cpp:71
SharedPtr(std::nullptr_t) noexcept
Construct a null shared pointer.
Definition: Ptr.h:28
T & operator*() const
Dereference the node value.
Definition: List.h:85
Utility class that resolves node & component IDs after a scene or partial scene load.
Definition: SceneResolver.h:17
Vector3 SignedScale(const Matrix3 &rotation) const
Return the scaling part with the sign. Reference rotation matrix is required to avoid ambiguity.
Definition: Matrix3.h:185
void MarkPositionsDirty()
Mark vertex buffer to need an update.
Definition: RibbonTrail.cpp:877
unsigned dragButtonCount_
Drag button count.
Definition: UIElement.h:840
void SetLinearVelocity(const Vector3 &velocity)
Definition: RigidBody.cpp:280
bool WriteResourceRef(const ResourceRef &value)
Write a resource reference.
Definition: Serializer.cpp:199
RenderPath * GetRenderPath() const
Definition: Viewport.cpp:119
float velocityMax_
Particle velocity maximum.
Definition: ParticleEffect.h:458
long long totalMaxTime_
All-time maximum time.
Definition: Profiler.h:154
void SetViewport(const IntRect &rect)
Set viewport.
Definition: OGLGraphics.cpp:1711
bool GetInstancingSupport() const
Definition: Graphics.h:431
bool dynamic_
Vertex buffer dynamic flag.
Definition: CustomGeometry.h:137
virtual void Start()
Called when the component is added to a scene node. Other components may not yet exist.
Definition: LogicComponent.h:44
void HandleAttributeAnimationRemoved(StringHash eventType, VariantMap &eventData)
Handle attribute animation removed.
Definition: Animatable.cpp:544
float MinRGB() const
Return the smallest value of the RGB components.
Definition: Color.cpp:187
Navigation mesh component. Collects the navigation geometry from child nodes with the Navigable compo...
Definition: NavigationMesh.h:74
bool operator==(const Variant &rhs) const
Test for equality with another variant.
Definition: Variant.cpp:132
AttributeInfo * attributeInfo_
Attribute info.
Definition: Attribute.h:112
Iterator Insert(const Iterator &dest, T &&value)
Move-insert an element by iterator.
Definition: Vector.h:292
void SetCheckedOffset(const IntVector2 &offset)
Definition: CheckBox.cpp:88
CompressedLevel GetCompressedLevel(unsigned index) const
Return a compressed mip level.
Definition: Image.cpp:1948
bool HasModalElement() const
Return true when UI has modal element(s).
Definition: UI.cpp:914
void Clear()
Clear all faces.
Definition: Polyhedron.cpp:214
bool IsThreaded() const
Return whether is using threads to speed up rendering.
Definition: OcclusionBuffer.h:132
ResourceRef GetTextureAttr() const
Return texture attribute.
Definition: Sprite.cpp:278
Vector2 patchWorldOrigin_
Origin of patches on the XZ-plane.
Definition: Terrain.h:301
Quaternion initialRotation_
Reset rotation.
Definition: Skeleton.h:51
Variant(unsigned long long value)
Construct from unsigned integer.
Definition: Variant.h:332
~AnimationController() override
Destruct.
@ JSON_OBJECT
JSON object type.
Definition: JSONValue.h:28
LayoutMode layoutMode_
Layout mode.
Definition: UIElement.h:812
float GetAngleVariance() const
Return angle variance.
Definition: ParticleEffect2D.h:141
unsigned ibRef_
Index buffer ref.
Definition: Model.h:82
ListView(Context *context)
Construct.
Definition: ListView.cpp:149
~DecalSet() override
Destruct.
bool WriteBuffer(const PODVector< unsigned char > &value)
Write a buffer, with size encoded as VLE.
Definition: Serializer.cpp:188
void OnDrawOrderChanged() override
Handle draw order changed.
Definition: ParticleEmitter2D.cpp:186
float GetTangentialAcceleration() const
Return tangential acceleration.
Definition: ParticleEffect2D.h:150
Pass * GetSupportedPass(unsigned passIndex) const
Return a pass that is supported for rendering, or null if not found.
Definition: Technique.h:249
Vector4 clipPlane_
Current custom clip plane in post-projection space.
Definition: Graphics.h:876
void CalculateLodErrors(TerrainPatch *patch)
Calculate LOD errors for a patch.
Definition: Terrain.cpp:1347
IndexBuffer * indexBuffer_
Index buffer in use.
Definition: Graphics.h:814
const Color & GetColorAttr() const
Return color attribute. Uses just the top-left color.
Definition: UIElement.h:730
Vector< SharedPtr< TileMapObject2D > > GetTileCollisionShapes(unsigned gid) const
Return tile collision shapes for a given gid.
Definition: TmxFile2D.cpp:546
void SetAxis(const Vector2 &axis)
Definition: ConstraintWheel2D.cpp:54
FillMode fillMode_
Fill mode.
Definition: Camera.h:291
Iterator Insert(const Iterator &dest, const T &value)
Insert an element by iterator.
Definition: Vector.h:873
Variant GetAttribute(unsigned index) const
Definition: Serializable.cpp:884
bool drawDebug_
Debug draw flag.
Definition: Viewport.h:107
Linked shader program on the GPU.
Definition: OGLShaderProgram.h:20
~FileWatcher() override
Destruct.
Definition: FileWatcher.cpp:50
Instanced draw call grouping key.
Definition: Batch.h:160
bool IsLooped() const
Definition: Sound.h:85
Vector2 vsmShadowParams_
Shadow parameters when VSM is used, they help to reduce light bleeding.
Definition: Renderer.h:603
~CustomGeometry() override
Destruct.
~Animation() override
Destruct.
static bool IsActive()
Return true if active.
Definition: EventProfiler.h:56
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Visualize the component as debug geometry.
Definition: Octree.cpp:323
unsigned checksum_
File checksum.
Definition: PackageFile.h:20
void Update(const FrameInfo &frame) override
Update before octree reinsertion. Is called from a worker thread.
Definition: AnimatedModel.cpp:210
bool IsTrigger() const
Definition: CollisionShape2D.h:62
bool ambientGradient_
Ambient gradient mode flag.
Definition: Zone.h:153
void SetControlPointIdsAttr(const VariantVector &value)
Set Control Point Node IDs attribute.
Definition: SplinePath.cpp:224
unsigned shadowCasterEnd_[MAX_LIGHT_SPLITS]
Shadow caster end indices.
Definition: View.h:50
void Reset(T *ptr=nullptr)
Reset.
Definition: Ptr.h:634
float DotProduct(const Vector4 &rhs) const
Calculate dot product.
Definition: Vector4.h:153
virtual bool AddTile(const PODVector< unsigned char > &tileData)
Add tile to navigation mesh.
Definition: NavigationMesh.cpp:513
void SetShadowFadeDistance(float distance)
Definition: Light.cpp:368
bool IsDataLost() const
Definition: GPUObject.h:50
Rect(float left, float top, float right, float bottom) noexcept
Construct from coordinates.
Definition: Rect.h:32
void ApplyAttributes() override
Apply Attributes to the SplinePath.
Definition: SplinePath.cpp:52
bool GetAlphaToCoverage() const
Definition: Technique.h:109
void Render()
Render. Called by Engine.
Definition: Renderer.cpp:674
bool HasBasePass(unsigned batchIndex) const
Return whether has a base pass.
Definition: Drawable.h:281
void SetCullMode(CullMode mode)
Set culling mode.
Definition: OcclusionBuffer.cpp:116
Tmx image layer.
Definition: TmxFile2D.h:112
RenderSurface * GetDepthStencil(int width, int height, int multiSample, bool autoResolve)
Allocate a depth-stencil surface that does not need to be readable. Should only be called during actu...
Definition: Renderer.cpp:1071
void Commit()
Mark for bounding box and vertex buffer update. Call after modifying the billboards.
Definition: BillboardSet.cpp:328
b2CircleShape circleShape_
Circle shape.
Definition: CollisionCircle2D.h:50
unsigned ByteOffsetUTF8(unsigned index) const
Return byte offset to char in UTF8 content.
Definition: Str.cpp:780
int GetHeight() const
Return buffer height.
Definition: OcclusionBuffer.h:120
float x_
X coordinate.
Definition: Vector4.h:207
A set of flags defined by an Enum.
Definition: FlagSet.h:28
@ ASYNC_QUEUED
Queued for asynchronous loading.
Definition: Resource.h:26
Vector2 NormalizedOrDefault(const Vector2 &defaultValue=Vector2::ZERO, float eps=M_LARGE_EPSILON) const
Return normalized to unit length or zero if length is too small.
Definition: Vector2.h:331
void OnSetEntity(Entity *entity)
Handle set entity.
Definition: SpriterInstance2D.cpp:153
void UpdateSourceBatches() override
Update source batches.
Definition: StretchableSprite2D.cpp:132
Vector3 previousPosition_
Agent's previous position used to check for position changes.
Definition: CrowdAgent.h:246
Vector< SharedPtr< ShaderVariation > > vertexShaders_
Vertex shaders.
Definition: Technique.h:186
~TileMap2D() override
Destruct.
bool SetDouble(const String &name, double value)
Set a double attribute.
Definition: XMLElement.cpp:339
bool initiated_
Download initiated flag.
Definition: Connection.h:66
T * First() const
Return first element, or null if empty.
Definition: LinkedList.h:151
const Rect & GetTextureRect() const
Definition: StaticSprite2D.h:83
PODVector< float > debugVertexData_
UI rendering vertex data for debug draw.
Definition: UI.h:390
const KeyValue & Back() const
Return last pair.
Definition: HashMap.h:600
Particle emitter component.
Definition: ParticleEmitter.h:36
void TestDrawables(Drawable **start, Drawable **end, bool inside) override
Intersection test for drawables.
Definition: OctreeQuery.cpp:44
Vector2 position_
Position.
Definition: TileMapDefs2D.h:217
Internal implementation structure for less performance-critical Node variables.
Definition: Node.h:40
int GetOrderInLayer() const
Definition: Drawable2D.h:80
void OnAttributeAnimationRemoved() override
Handle attribute animation removed.
Definition: UIElement.cpp:1866
void SetEnabled(bool enable)
Definition: Node.cpp:697
bool CreateRenderBuffer(unsigned width, unsigned height, unsigned format, int multiSample)
Create renderbuffer that cannot be sampled as a texture. Only used on OpenGL.
Definition: OGLRenderSurface.cpp:34
void OnWorldBoundingBoxUpdate() override
Recalculate the world-space bounding box.
Definition: Light.cpp:524
void SetShadowNearFarRatio(float nearFarRatio)
Definition: Light.cpp:329
void FinalizeShadowCamera(Camera *shadowCamera, Light *light, const IntRect &shadowViewport, const BoundingBox &shadowCasterBox)
Finalize shadow camera view after shadow casters and the shadow map are known.
Definition: View.cpp:2660
float y_
Y coordinate.
Definition: Text.h:52
void SetMaxLength(unsigned length)
Definition: LineEdit.cpp:493
void OnPackageDownloadFailed(const String &name)
Handle a package download failure on the client.
Definition: Connection.cpp:1567
static const Vector3 FORWARD
(0,0,1) vector.
Definition: Vector3.h:475
bool SetFontSize(float size)
Definition: Text3D.cpp:194
Animation trigger point.
Definition: Animation.h:87
Spline()
Default constructor.
Definition: Spline.cpp:22
Zone * GetDefaultZone() const
Definition: Renderer.h:409
Spline for creating smooth movement based on Speed along a set of Control Points modified by the Inte...
Definition: SplinePath.h:21
void FromHSL(float h, float s, float l, float a=1.0f)
Set RGBA values from specified HSL values and alpha.
Definition: Color.cpp:76
void Load(const XMLElement &element)
Read from an XML element.
Definition: RenderPath.cpp:46
String entity_
Entity name.
Definition: AnimatedSprite2D.h:123
HashMap< unsigned, BatchQueue > batchQueues_
Batch queues by pass index.
Definition: View.h:401
void RemoveChildren(bool removeReplicated, bool removeLocal, bool recursive)
Remove child scene nodes that match criteria.
Definition: Node.cpp:868
void MarkNetworkUpdate() override
Mark for attribute check on the next network update.
Definition: Scene.cpp:181
Vector< PODVector< Vector3 > > faces_
Polygon faces.
Definition: Polyhedron.h:90
FlagSet & operator=(const FlagSet &rhs)=default
Assignment operator from flagset.
unsigned BuildTiles(Vector< NavigationGeometryInfo > &geometryList, const IntVector2 &from, const IntVector2 &to)
Build tiles in the rectangular area. Return number of built tiles.
Definition: DynamicNavigationMesh.cpp:980
bool IsScaled() const
Definition: BillboardSet.h:117
Variant(const ResourceRef &value)
Construct from a resource reference.
Definition: Variant.h:422
void Clear()
Clear to undefined state.
Definition: BoundingBox.h:228
bool operator!=(const ScreenModeParams &rhs) const
Compare for inequality with another parameter set.
Definition: Graphics.h:106
bool depthWrite_
Depth write enable flag.
Definition: Graphics.h:852
float GetSteeringValue(int wheel) const
Get steering value of particular wheel.
Definition: RaycastVehicle.cpp:427
void HandleInterpreterSelected(StringHash eventType, VariantMap &eventData)
Handle interpreter being selected on the drop down list.
Definition: Console.cpp:337
~XMLFile() override
Destruct.
bool disableCollision_
Disable collision between connected bodies flag.
Definition: Constraint.h:211
float GetSpecularIntensity() const
Definition: Light.h:258
ConstIterator End() const
Return const iterator to the end.
Definition: Str.h:374
void SetStartColorVariance(const Color &startColorVariance)
Set start color variance.
Definition: ParticleEffect2D.cpp:351
float GetWheelMaxSuspensionForce(int wheel) const
Get wheel max suspension force.
Definition: RaycastVehicle.cpp:455
signed char * GetEnd() const
Return sound data end.
Definition: Sound.h:63
~ConstraintMotor2D() override
Destruct.
void SetAngularOffset(float angularOffset)
Definition: ConstraintMotor2D.cpp:56
2D motor constraint component.
Definition: ConstraintMotor2D.h:13
void CleanupRenderSurface(RenderSurface *surface)
Definition: OGLGraphics.cpp:2265
void OnClickEnd(const IntVector2 &position, const IntVector2 &screenPosition, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor, UIElement *beginElement) override
React to mouse click end.
Definition: Slider.cpp:87
static long long frequency
High-resolution timer frequency.
Definition: Timer.h:56
ListIteratorBase(ListNodeBase *ptr)
Construct with a node pointer.
Definition: ListBase.h:45
const TmxLayer2D * tmxLayer_
Tmx layer.
Definition: TileMapLayer2D.h:107
StringVector names_
List of object names.
Definition: Variant.h:140
StringHash animationNameHash_
Animation name hash.
Definition: Animation.h:190
float GetSpeed() const
Return speed.
Definition: ParticleEffect2D.h:126
Vector4 splits_
Far clip values of the splits.
Definition: Light.h:94
Unique pointer template class.
Definition: Ptr.h:549
Text * titleText_
Title text element.
Definition: MessageBox.h:57
bool lineAntiAlias_
Line antialiasing flag.
Definition: Material.h:327
HashSet< unsigned > nodesToProcess_
Node ID's to process during a replication update.
Definition: Connection.h:316
BorderImage * GetCursor() const
Definition: LineEdit.h:118
UniquePtr< dtQueryFilter > queryFilter_
Detour navigation mesh query filter.
Definition: NavigationMesh.h:329
Defines one or more vertex buffers, an index buffer and a draw range.
Definition: Geometry.h:20
AutoProfileBlock(Profiler *profiler, const char *name)
Construct. Begin a profiling block with the specified name and optional call count.
Definition: Profiler.h:224
UniquePtr< Spriter::SpriterData > spriterData_
Spriter data.
Definition: AnimationSet2D.h:96
MouseButtonFlags lastMouseButtons_
Last mouse button pressed.
Definition: UI.h:410
bool Erase(T *element, T *previous)
Erase an element when the previous element is known (optimization). Return true if successful.
Definition: LinkedList.h:129
Vector4 GetVector4(const String &name) const
Return a Vector4 attribute, or zero vector if missing.
Definition: XMLElement.cpp:942
Pass * GetPass(unsigned index, const String &passName) const
Return pass by technique index and pass name.
Definition: Material.cpp:1173
const T & Front() const
Return const first element.
Definition: Vector.h:1116
ConstIterator(const Iterator &rhs)
Construct from a non-const iterator.
Definition: HashSet.h:107
bool GetAlphaToCoverage() const
Definition: Material.h:245
virtual void ReleaseNavigationMesh()
Release the navigation mesh and the query.
Definition: NavigationMesh.cpp:1551
void DefineSplit(const Matrix4 &projection, float near, float far)
Define a split (limited) frustum from a projection matrix, with near & far distances specified.
Definition: Frustum.cpp:133
void SetViewport(unsigned index, Viewport *viewport)
Definition: Renderer.cpp:267
static const Matrix3x4 IDENTITY
Identity matrix.
Definition: Matrix3x4.h:693
static Matrix3x4 GetFullscreenQuadTransform(Camera *camera)
Return a transform for deferred fullscreen quad (directional light) rendering.
Definition: Light.cpp:626
void MarkBodyDirty()
Mark body dirty.
Definition: RigidBody.h:303
int Top() const
Return top coordinate.
Definition: Rect.h:445
BlendMode GetBlendMode() const
Definition: Technique.h:86
void * readOnlyView_
Definition: RenderSurface.h:145
void RegenerateLevels()
Regenerate mipmap levels for a rendertarget after rendering and before sampling. Called internally by...
Definition: OGLTexture.cpp:317
void SetVariant(const Variant &variant, Context *context=nullptr)
Set variant, context must provide for resource ref.
Definition: JSONValue.cpp:371
FocusParameters shadowFocus_
Shadow map focus parameters.
Definition: Light.h:398
ResourceRef GetMaterialAttr() const
Return material attribute.
Definition: DecalSet.cpp:579
HashMap< unsigned long long, FrameBufferObject > frameBuffers_
Map for FBO's per resolution and format.
Definition: OGLGraphicsImpl.h:120
SharedArrayPtr< unsigned char > data_
Vertex data.
Definition: Model.h:58
static String GetTextureUnitName(TextureUnit unit)
Return name for texture unit.
Definition: Material.cpp:1214
float GetBufferLength() const
Return length of buffered (unplayed) sound data in seconds.
Definition: BufferedSoundStream.cpp:105
CrowdAgentState previousAgentState_
Agent's previous agent state used to check for state changes.
Definition: CrowdAgent.h:250
Two-dimensional vector.
Definition: Vector2.h:157
String fileName_
Source file name.
Definition: Scene.h:303
void SetNavigationMesh(NavigationMesh *navMesh)
Definition: CrowdManager.cpp:238
Drawable(Context *context, unsigned char drawableFlags)
Construct.
Definition: Drawable.cpp:40
bool SetRect(const String &name, const Rect &value)
Set a Rect attribute.
Definition: XMLElement.cpp:379
bool subscribed_
Subscribed to scene post update event flag.
Definition: DecalSet.h:245
int orderInLayer_
Order in layer.
Definition: Drawable2D.h:101
float GetRange() const
Definition: Slider.h:71
float GetAngle() const
Definition: CollisionBox2D.h:50
void SetOffset(const IntVector2 &offset)
Definition: Sprite2D.cpp:110
void PlayLockless(Sound *sound)
Play a sound without locking the audio mutex. Called internally.
Definition: SoundSource.cpp:493
void Clear()
Remove all buffered audio data.
Definition: BufferedSoundStream.cpp:84
float cursorBlinkRate_
Cursor blink rate.
Definition: LineEdit.h:145
pugi::xml_node_struct * node_
Pugixml node.
Definition: XMLElement.h:300
void SetLightMask(unsigned mask)
Definition: Drawable.cpp:178
Entity.
Definition: SpriterData2D.h:85
PODVector< UIElement * > tempElements_
UI element query vector.
Definition: UI.h:396
NavArea(Context *context)
Construct.
Definition: NavArea.cpp:23
virtual void RemoveTile(const IntVector2 &tile)
Remove tile from navigation mesh.
Definition: NavigationMesh.cpp:550
bool CheckViewportWrite(const RenderPathCommand &command)
Check if a command writes into the destination render target.
Definition: View.cpp:1898
bool instancingSupport_
Instancing support flag.
Definition: Graphics.h:790
void ProcessRayQuery(const RayOctreeQuery &query, PODVector< RayQueryResult > &results) override
Process octree raycast. May be called from a worker thread.
Definition: CustomGeometry.cpp:62
float operator[](unsigned index) const
Return const value by index.
Definition: Vector4.h:147
@ LM_FREE
No layout operations will be performed.
Definition: UIElement.h:70
~DynamicNavigationMesh() override
Destructor.
Definition: DynamicNavigationMesh.cpp:204
Material's shader parameter definition.
Definition: Material.h:29
float basePriority_
Base priority.
Definition: NetworkPriority.h:60
float emissionTimer_
New particle emission timer.
Definition: ParticleEmitter.h:133
PODVector< GPUObject * > gpuObjects_
GPU objects.
Definition: Graphics.h:802
float GetMotorSpeed() const
Definition: ConstraintRevolute2D.h:70
void AddRef()
Add a weak reference to the array pointed to.
Definition: ArrayPtr.h:380
Iterator Insert(const ConstIterator &it)
Insert a pair by iterator. Return iterator to the value.
Definition: HashMap.h:378
void SetDrawShape(bool drawShape)
Definition: PhysicsWorld2D.cpp:329
Vector3 Scale() const
Return the scaling part.
Definition: Matrix3.h:175
void Reset()
Reset number of triangles.
Definition: OcclusionBuffer.cpp:128
float GetDistanceFactor() const
Definition: NetworkPriority.h:45
void SetLoop(bool loop)
Definition: CollisionChain2D.cpp:39
bool usedResolve_
Flag for scene being resolved from the backbuffer.
Definition: View.h:421
int * GetBuffer() const
Return highest level depth values.
Definition: OcclusionBuffer.h:108
void OnMarkedDirty(Node *node) override
Handle node transform being dirtied.
Definition: Zone.cpp:211
Matrix2(float v00, float v01, float v10, float v11) noexcept
Construct from values.
Definition: Matrix2.h:29
void SetUseHotSpot(bool useHotSpot)
Definition: StaticSprite2D.cpp:159
bool quiet_
Quiet mode flag.
Definition: Log.h:122
bool GetUpdateInvisible() const
Definition: AnimatedModel.h:115
T SmoothStep(T lhs, T rhs, T t)
Definition: MathDefs.h:124
Vector3 cachedWorldScale_
Cached world scale for determining if the collision shape needs update.
Definition: CollisionShape.h:306
void RemoveSelection(unsigned index)
Remove item from the selection.
Definition: ListView.cpp:605
void SetMaxFontTextureSize(int size)
Definition: UI.cpp:645
WeakPtr< Zone > lastAmbientEndZone_
Last zone used for ambient gradient end color.
Definition: Zone.h:179
void SetEmitting(bool enable)
Definition: ParticleEmitter.cpp:275
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: Drawable.cpp:347
void SetMaxAgentRadius(float maxAgentRadius)
Definition: CrowdManager.cpp:228
ShaderParameterGroup
Shader parameter groups for determining need to update. On APIs that support constant buffers,...
Definition: GraphicsDefs.h:289
void GetComponents(PODVector< Component * > &dest, StringHash type) const
Return components in the same scene node by type.
Definition: Component.cpp:257
HeightfieldData(Terrain *terrain, unsigned lodLevel)
Construct from a terrain.
Definition: CollisionShape.cpp:299
void ClearDataLost()
Clear the data lost flag.
Definition: GPUObject.cpp:50
~SoundListener() override
Destruct.
void SetMinRadius(float minRadius)
Set min radius.
Definition: ParticleEffect2D.cpp:411
unsigned char timeStamp_
Controls timestamp. Incremented after each sent update.
Definition: Connection.h:257
unsigned lightPassIndex_
Index of the forward light pass.
Definition: View.h:409
Graphics subsystem implementation. Holds API-specific objects.
Definition: OGLGraphicsImpl.h:81
SharedPtr< ValueAnimation > animation_
Attribute animation.
Definition: ValueAnimationInfo.h:70
unsigned stencilCompareMask_
Stencil compare bitmask.
Definition: Graphics.h:872
DebugHud(Context *context)
Construct.
Definition: DebugHud.cpp:44
float height_
Height on screen.
Definition: FontFace.h:32
SharedPtr(const SharedPtr< U > &rhs) noexcept
Copy-construct from another shared pointer allowing implicit upcasting.
Definition: Ptr.h:48
bool autoUpdate_
Render texture auto update mode.
Definition: View3D.h:91
Node * GetNode() const
Definition: Component.h:74
void SetAlpha(float alpha)
Definition: StaticSprite2D.cpp:149
bool EndLoad() override
Finish resource loading. Always called from the main thread. Return true if successful.
Definition: Shader.cpp:94
void SendAttributeAnimationRemovedEvent(const String &name)
Send attribute animation remove event.
Definition: ObjectAnimation.cpp:252
static const Color BLUE
Opaque blue color.
Definition: Color.h:259
void SetAnimationLodBias(float bias)
Definition: BillboardSet.cpp:322
static void RegisterObject(Context *context)
Definition: ConstraintRope2D.cpp:29
Intersection IsInsideFast(const BoundingBox &box) const
Test if another bounding box is (partially) inside or outside.
Definition: BoundingBox.h:290
void * MapBuffer(unsigned start, unsigned count, bool discard)
Map the GPU buffer into CPU memory. Not used on OpenGL.
Definition: OGLVertexBuffer.cpp:250
Vector2 sizeMax_
Particle size maximum.
Definition: ParticleEffect.h:450
DecalVertex(const Vector3 &position, const Vector3 &normal)
Construct with position and normal.
Definition: DecalSet.h:25
const PODVector< Vector2 > & GetVertices() const
Return vertices.
Definition: CollisionPolygon2D.h:42
ListNodeBase * prev_
Previous node.
Definition: ListBase.h:30
HashMap< int, Vector< SharedPtr< Texture2D > > > shadowMaps_
Shadow maps by resolution.
Definition: Renderer.h:555
float sizeDelta_
Size delta.
Definition: ParticleEmitter2D.h:26
void SetSteeringValue(int wheel, float steeringValue)
Set steering value of particular wheel.
Definition: RaycastVehicle.cpp:421
void SetMinEmissionRate(float rate)
Definition: ParticleEffect.cpp:502
Geometry * GetGeometry(unsigned index, unsigned lodLevel) const
Return geometry by index and LOD level. The LOD level is clamped if out of range.
Definition: Model.cpp:723
static unsigned GetRGFloat32Format()
Return the API-specific RG 32-bit float texture format.
Definition: OGLGraphics.cpp:2624
void * handle_
Thread handle.
Definition: Thread.h:55
unsigned GetNumChars() const
Definition: Text.h:190
unsigned glType_
Parameter OpenGL type.
Definition: ShaderVariation.h:51
void ApplyNodeWorldScale() override
Apply node world scale.
Definition: CollisionEdge2D.cpp:65
unsigned indexStart_
Start index.
Definition: Geometry.h:118
float GetWeight() const
Definition: AnimationState.h:129
const wchar_t & At(unsigned index) const
Return const char at index.
Definition: Str.h:593
float GetFogEnd() const
Definition: Zone.h:93
unsigned priority_
Priority. Higher value = will be completed first.
Definition: WorkQueue.h:40
SharedPtr< Viewport > viewport_
Viewport.
Definition: View3D.h:81
float r_
Red value.
Definition: Color.h:240
NavigationQuality GetNavigationQuality() const
Definition: CrowdAgent.h:179
BoundingBox box_
Bounding box.
Definition: OctreeQuery.h:117
Context * context_
Execution context.
Definition: Object.h:167
CursorShape
Cursor shapes recognized by the UI subsystem.
Definition: Cursor.h:19
unsigned GetAnisotropy() const
Definition: Texture.h:94
ResourceRefList(StringHash type)
Construct with type only.
Definition: Variant.h:125
unsigned GetNumOutputs() const
Definition: RenderPath.h:118
int GetLayoutElementMaxSize() const
Return maximum layout element size in the layout direction. Only valid after layout has been calculat...
Definition: UIElement.h:706
float targetWeight_
Animation target weight.
Definition: AnimationController.h:45
float rowHeight_
Row height.
Definition: Text.h:266
void HandleBeginFrame(StringHash eventType, VariantMap &eventData)
Handle begin frame event. Automatic resource reloads and the finalization of background loaded resour...
Definition: ResourceCache.cpp:1055
unsigned char areaID_
Detour area ID.
Definition: NavigationMesh.h:70
ShaderType type_
Shader type.
Definition: ShaderVariation.h:32
bool GetClipChildren() const
Definition: UIElement.h:557
bool IsFixedHeight() const
Definition: UIElement.h:489
~ConstraintRevolute2D() override
Destruct.
Vector2 vertex1_
Vertex 1.
Definition: CollisionEdge2D.h:52
bool EndLoad() override
Finish resource loading. Always called from the main thread. Return true if successful.
Definition: ParticleEffect.cpp:102
Sound stream that supports manual buffering of data from the main thread.
Definition: BufferedSoundStream.h:17
PODVector< float > distances_
Distances.
Definition: Renderer2D.h:43
bool GetEnableAnchor() const
Definition: UIElement.h:505
~ShaderVariation() override
Destruct.
Definition: ShaderVariation.cpp:47
void SetGeometryBoneMappings(const Vector< PODVector< unsigned > > &geometryBoneMappings)
Set bone mappings when model has more bones than the skinning shader can handle.
Definition: Model.cpp:589
int level_
Message level. -1 for raw messages.
Definition: Log.h:49
bool deferredSupport_
Deferred rendering support flag.
Definition: Graphics.h:776
static String GetTimeStamp()
Get a date/time stamp as a string.
Definition: Timer.cpp:171
T * Get() const
Return the raw pointer.
Definition: Ptr.h:631
Vector3 Column(unsigned j) const
Return matrix column.
Definition: Matrix3.h:254
int GetDepth() const
Return depth.
Definition: Texture.h:82
void SetBorderColor(const Color &color)
Definition: Texture.cpp:80
UniquePtr< pugi::xpath_query > query_
Pugixml xpath_query.
Definition: XMLElement.h:397
const Variant & GetShaderParameter(const String &name) const
Definition: RenderPath.cpp:275
const Vector< Bone > & GetBones() const
Return all bones.
Definition: Skeleton.h:92
Mutex bufferMutex_
Mutex for buffer data.
Definition: BufferedSoundStream.h:48
Constraint2D * GetOtherConstraint() const
Definition: ConstraintGear2D.h:42
BoundingBox boundingBox_
Whole navigation mesh bounding box.
Definition: NavigationMesh.h:365
StringHash GetStringHash() const
Return StringHash or zero on type mismatch.
Definition: Variant.h:1126
CompareMode GetStencilTestMode() const
Return stencil compare mode.
Definition: Graphics.h:568
Debug render triangle.
Definition: DebugRenderer.h:48
void DefineNormal(const Vector3 &normal)
Define a vertex normal.
Definition: CustomGeometry.cpp:247
Image(Context *context)
Construct empty.
Definition: Image.cpp:236
CompareMode depthTestMode_
Depth compare mode.
Definition: Graphics.h:850
const IntRect & GetScissorRect() const
Return scissor rectangle coordinates.
Definition: Graphics.h:565
bool SaveBMP(const String &fileName) const
Save in BMP format. Return true if successful.
Definition: Image.cpp:1231
Variant(const Quaternion &value)
Construct from a quaternion.
Definition: Variant.h:380
float offsetY_
Glyph Y offset from origin.
Definition: FontFace.h:36
bool cubemap_
Cubemap status if DDS.
Definition: Image.h:220
const String & GetName() const
Return pass name.
Definition: Technique.h:79
bool LoadRaw(Deserializer &source)
Load raw sound data.
Definition: Sound.cpp:198
bool IsInside(const BoundingBox &box) const
Check whether a bounding box is inside the view frustum.
Definition: DebugRenderer.cpp:623
Graphics * GetGraphics() const
Return graphics subsystem.
Definition: View.cpp:656
BoundingBox(const Vector3 *vertices, unsigned count)
Construct from an array of vertices.
Definition: BoundingBox.h:74
bool CheckPingpong(unsigned index)
Check whether a command should use pingponging instead of resolve from destination render target to v...
Definition: View.cpp:1910
List< Decal > decals_
Decals.
Definition: DecalSet.h:219
bool GetAutoResolve() const
Definition: Texture.h:113
~Mutex()
Destruct.
Definition: Mutex.cpp:63
Rect textureRect_
Texture rectangle.
Definition: StaticSprite2D.h:177
String name_
Object name.
Definition: Variant.h:109
void HandleNavigationTileAdded(StringHash eventType, VariantMap &eventData)
Handle navigation mesh tile added.
Definition: CrowdAgent.cpp:632
float doubleClickInterval_
Seconds between clicks to register a double click.
Definition: UI.h:400
String GetEffectivePixelShaderDefines() const
Return the effective pixel shader defines, accounting for excludes. Called internally by Renderer.
Definition: Technique.cpp:180
void SetMaxIndices(unsigned num)
Definition: DecalSet.cpp:254
bool operator<(const WeakArrayPtr< T > &rhs) const
Test for less than with another weak array pointer.
Definition: ArrayPtr.h:322
Single-line text editor UI element.
Definition: LineEdit.h:16
RigidBody2D * GetOtherBody() const
Definition: Constraint2D.h:55
LegacyVertexElement
Hardcoded legacy vertex elements.
Definition: GraphicsDefs.h:116
float minZ_
Minimum Z value of the visible scene.
Definition: View.h:338
void SetFinishParticleSize(float finishParticleSize)
Set finish particle size.
Definition: ParticleEffect2D.cpp:381
unsigned GetNumGeometryLodLevels(unsigned index) const
Definition: Model.cpp:718
unsigned short GetBufferHash() const
Return buffers' combined hash value for state sorting.
Definition: Geometry.cpp:178
void AddBodyToWorld()
Create the rigid body, or re-add to the physics world with changed flags. Calls UpdateMass().
Definition: RigidBody.cpp:934
unsigned ToHash() const
Return hash value for HashSet & HashMap.
Definition: Vector3.h:135
CustomVariantValue()
Construct empty.
Definition: Variant.h:162
SharedPtr< Image > nextLevel_
Precalculated mip level image.
Definition: Image.h:230
int GetVSMMultiSample() const
Definition: Renderer.h:328
Bone * bone_
Bone pointer.
Definition: AnimationState.h:43
void Validate()
Validate parameters.
Definition: Light.cpp:68
volatile signed char * GetPlayPosition() const
Return playback position.
Definition: SoundSource.h:73
Triangle mesh geometry data.
Definition: CollisionShape.h:58
bool usingTouchInput_
Touch used flag.
Definition: UI.h:418
bool GetForceGL2() const
Return whether OpenGL 2 use is forced. Effective only on OpenGL.
Definition: Graphics.h:402
unsigned GetPoolSize() const
Definition: Database.h:46
UniquePtr< NodeImpl > impl_
Pointer to implementation.
Definition: Node.h:737
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately. Called after scene load or a network upd...
Definition: OffMeshConnection.cpp:48
void ApplyValue(const Variant &newValue) override
Apply new animation value to the target object. Called by Update().
Definition: Material.cpp:175
float RandomNormal(float meanValue, float variance)
Return a random normal distributed number with the given mean value and variance.
Definition: MathDefs.h:310
void SetID(unsigned id)
Definition: Node.cpp:1421
void SetScaled(bool enable)
Definition: ParticleEffect.cpp:442
static void RegisterObject(Context *context)
Definition: CustomGeometry.cpp:43
float radius_
Radius.
Definition: CollisionCircle2D.h:52
static bool IsSupported()
Return if high-resolution timer is supported.
Definition: Timer.h:44
T Sign(T value)
Definition: MathDefs.h:84
const String & GetHistoryRow(unsigned index) const
Definition: Console.cpp:287
Base class for UI elements.
Definition: UIElement.h:104
static const Dviglo::String & GetTypeNameStatic()
Return static type name.
Definition: UnknownComponent.h:66
bool GetUseDrawRect() const
Definition: StaticSprite2D.h:115
bool BuildTreeToEffector(IKEffector *effector)
Builds a chain of nodes up to the node of the specified effector component.
Definition: IKSolver.cpp:294
WeakArrayPtr(const SharedArrayPtr< T > &rhs)
Construct from a shared array pointer.
Definition: ArrayPtr.h:232
static void RegisterObject(Context *context)
Definition: Animatable.cpp:53
void SetWheelDirection(int wheel, Vector3 direction)
Set wheel direction vector.
Definition: RaycastVehicle.cpp:602
void SetPatchSizeAttr(int value)
Set patch size attribute.
Definition: Terrain.cpp:786
StaticModel(Context *context)
Construct.
Definition: StaticModel.cpp:29
Decal()
Construct with defaults.
Definition: DecalSet.h:61
const PODVector< unsigned > & GetSelections() const
Definition: ListView.h:121
~Graphics() override
Destruct. Release the Direct3D11 device and close the window.
Definition: OGLGraphics.cpp:308
const Vector2 & GetAnchor() const
Definition: ConstraintWeld2D.h:38
ParticleEmitter2D(Context *context)
Construct.
Definition: ParticleEmitter2D.cpp:27
XPathResultSet & operator=(const XPathResultSet &rhs)
Assignment operator.
Definition: XMLElement.cpp:1011
bool NeedParameterUpdate(ShaderParameterGroup group, const void *source)
Check whether a shader parameter group needs update. Does not actually check whether parameters exist...
Definition: OGLShaderProgram.cpp:329
bool GetSRGB() const
Definition: Texture.h:105
void ParseParameters(unsigned char *bufData, unsigned bufSize)
Inspect the constant parameters and input layout (if applicable) from the shader bytecode.
Definition: OGLShaderVariation.cpp:183
void SetSkeleton(const Skeleton &skeleton)
Set skeleton.
Definition: Model.cpp:584
void Clear()
Clear the buffer.
Definition: OcclusionBuffer.cpp:134
void Render()
Render batches.
Definition: View.cpp:545
void MarkNetworkUpdate() override
Mark for attribute check on the next network update.
Definition: Component.cpp:81
Quaternion(const Matrix3 &matrix) noexcept
Construct from a rotation matrix.
Definition: Quaternion.h:114
SpriterData * spriterData_
Spriter data.
Definition: SpriterInstance2D.h:77
unsigned GetLightMask() const
Definition: Terrain.h:196
~LinkedList()
Destruct.
Definition: LinkedList.h:56
void SetSpriteAttr(const ResourceRef &value)
Set sprite attribute.
Definition: ParticleEmitter2D.cpp:143
unsigned checksum_
Package file checksum.
Definition: PackageFile.h:88
float radius_
Radius.
Definition: Skeleton.h:61
Timer repeatTimer_
Paging minimum repeat timer.
Definition: Slider.h:110
XMLElement & operator=(const XMLElement &rhs)
Assignment operator.
Definition: XMLElement.cpp:66
void EndSendEvent()
End event send. Clean up if necessary.
Definition: Context.cpp:44
bool Erase(const T &key)
Erase a pair by key. Return true if was found.
Definition: HashMap.h:389
PODVector< Vector3 > outFace_
Internal vector for the new face being constructed.
Definition: Polyhedron.h:100
SharedPtr< Geometry > pointLightGeometry_
Point light volume geometry.
Definition: Renderer.h:537
void Insert(unsigned pos, const String &str)
Insert a string.
Definition: Str.cpp:316
void GetBatches(PODVector< UIBatch > &batches, PODVector< float > &vertexData, const IntRect ¤tScissor) override
Return UI rendering batches.
Definition: Text.cpp:102
void Insert(unsigned pos, T &&value)
Insert an element at position.
Definition: Vector.h:273
IntVector2 GetEffectiveRootElementSize(bool applyScale=true) const
Return effective size of the root element, according to UI scale and resolution / custom size.
Definition: UI.cpp:2150
static const IntVector3 UP_FORWARD_RIGHT
(1, 2, 0) coordinate system.
Definition: RaycastVehicle.h:166
void SetEnabledRecursive(bool enable)
Set enabled state on self and child elements. Unlike SetDeepEnabled this does not remember the elemen...
Definition: UIElement.cpp:891
bool LoadJSON(const JSONValue &source) override
Load from JSON data. Return true if successful.
Definition: UnknownComponent.cpp:123
unsigned GetMaxLodLevels() const
Definition: Terrain.h:127
TrailPoint()=default
Construct a zero-initialized TrailPoint.
PODVector< unsigned char > GetGeometryDataAttr() const
Return geometry data attribute.
Definition: CustomGeometry.cpp:473
bool IsTypeOf(StringHash type) const
Check current type is type of specified type.
Definition: Object.cpp:28
void OnSetEnabled() override
Handle enabled/disabled state change. Changes update event subscription.
Definition: LogicComponent.cpp:28
void RemoveBodyFromWorld()
Remove the rigid body from the physics world.
Definition: RigidBody.cpp:1010
unsigned GetTimerPeriod() const
Return current low-resolution timer period in milliseconds.
Definition: Timer.h:90
void MarkInView(const FrameInfo &frame)
Mark in view. Also clear the light list.
Definition: Drawable.cpp:277
unsigned ToHash() const
Return hash value for HashSet & HashMap.
Definition: Ptr.h:641
WeakPtr< XMLFile > appliedStyleFile_
Last applied style file.
Definition: UIElement.h:905
Geometry * geometry_
Geometry.
Definition: Drawable.h:78
~SoundSource() override
Destruct. Remove self from the audio subsystem.
Definition: SoundSource.cpp:107
unsigned maxLength_
Maximum text length.
Definition: LineEdit.h:149
float GetAngularRestThreshold() const
Definition: RigidBody.cpp:635
b2RopeJointDef jointDef_
Box2D joint def.
Definition: ConstraintRope2D.h:53
char & At(unsigned index)
Return char at index.
Definition: Str.h:302
const PODVector< unsigned char > & GetNetRotationAttr() const
Return network rotation attribute.
Definition: Node.cpp:1499
static unsigned GetRGBAFloat16Format()
Return the API-specific RGBA 16-bit float texture format.
Definition: OGLGraphics.cpp:2588
WeakPtr< UIElement > focusElement_
Currently focused element.
Definition: UI.h:382
const Vector2 & GetLinearOffset() const
Definition: ConstraintMotor2D.h:44
VariantMap vars_
User variables.
Definition: Node.h:741
Variant(const Matrix4 &value)
Construct from a Matrix4.
Definition: Variant.h:494
float Range() const
Return range, defined as the difference between the greatest and least RGB component.
Definition: Color.cpp:195
void SetOccluderSizeThreshold(float screenSize)
Definition: Renderer.cpp:494
void SetScaledGlyphOffset(const Vector2 &offset)
Definition: Font.cpp:116
void SetEnableMotor(bool enableMotor)
Definition: ConstraintRevolute2D.cpp:98
Node * Tail() const
Return the tail node.
Definition: HashMap.h:607
RigidBody2D * GetOwnerBody() const
Definition: Constraint2D.h:51
Variant(float value)
Construct from a float.
Definition: Variant.h:350
int WeakRefs() const
Definition: RefCounted.cpp:55
float emitRadiusDelta_
Emit radius delta.
Definition: ParticleEmitter2D.h:50
PODVector< ReplicationState * > replicationStates_
Replication states that are tracking this object.
Definition: ReplicationState.h:112
void HandlePostUpdate(StringHash eventType, VariantMap &eventData)
Handle logic post-update event.
Definition: UI.cpp:2027
PODVector< T > operator+(const T &rhs) const
Add an element.
Definition: Vector.h:744
float GetMass() const
Definition: RigidBody.h:173
FileMode mode_
Open mode.
Definition: File.h:101
void Clip(const BoundingBox &box)
Clip with another bounding box. The box can become degenerate (undefined) as a result.
Definition: BoundingBox.cpp:76
ResourceRef GetEffectAttr() const
Set particles effect attribute.
Definition: ParticleEmitter.cpp:346
float maxSpeed_
Agent's max Velocity.
Definition: CrowdAgent.h:232
bool SaveXML(XMLElement &dest) const override
Save as XML data. Return true if successful.
Definition: Component.cpp:59
void SetVariantVector(const VariantVector &variantVector, Context *context=nullptr)
Set variant vector, context must provide for resource ref.
Definition: JSONValue.cpp:575
UIElement * GetTouchedElement()
Definition: Input.cpp:63
IntVector2(int x, int y) noexcept
Construct from coordinates.
Definition: Vector2.h:25
void SetAddressOrGUID(const SLNet::AddressOrGUID &addr)
Set the the RakNet address/guid.
Definition: Connection.cpp:1643
unsigned ClosestPowerOfTwo(unsigned value)
Round up or down to the closest power of two.
Definition: MathDefs.h:262
@ AUTO_SOLVE
Definition: IKSolver.h:147
void DisableInternalLayoutUpdate()
Disable automatic layout update for internal elements.
Definition: ListView.cpp:313
void Apply()
Apply to GPU.
Definition: OGLConstantBuffer.cpp:71
void ToggleSelection(unsigned index)
Toggle selection of an item.
Definition: ListView.cpp:625
bool operator!=(const SharedPtr< U > &rhs) const
Test for inequality with another shared pointer.
Definition: Ptr.h:140
SharedPtr< TmxFile2D > tmxFile_
Tmx file.
Definition: TileMap2D.h:66
void setWorldTransform(const btTransform &worldTrans) override
Definition: RigidBody.cpp:144
int GetInt() const
Return int or zero on type mismatch. Floats and doubles are converted.
Definition: Variant.h:1070
virtual bool OnDragDropTest(UIElement *source)
React to drag and drop test. Return true to signal that the drop is acceptable.
Definition: UIElement.cpp:434
T & Front()
Return first element.
Definition: List.h:387
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: JSONFile.cpp:96
Component that drives an AnimatedModel's animations.
Definition: AnimationController.h:67
HashMap< Object *, HashMap< StringHash, SharedPtr< EventReceiverGroup > > > specificEventReceivers_
Event receivers for specific senders' events.
Definition: Context.h:218
SDL_JoystickID joystickID_
SDL joystick instance ID.
Definition: Input.h:104
String GetEffectiveVertexShaderDefines() const
Return the effective vertex shader defines, accounting for excludes. Called internally by Renderer.
Definition: Technique.cpp:166
unsigned GetNumBatches() const
Definition: Graphics.h:418
bool OpenInternal(const String &fileName, FileMode mode, bool fromPackage=false)
Open file internally using either C standard IO functions or SDL RWops for Android asset files....
Definition: File.cpp:405
LightBatchQueue * lightQueue_
Light queue.
Definition: Light.h:406
bool IsTypeOf() const
Check current type is type of specified class type.
Definition: Object.h:34
bool sRGB_
sRGB sampling and writing mode flag.
Definition: Texture.h:251
int GetMinFps() const
Definition: Engine.h:71
PODVector< Vector2 > vertices_
Vertices.
Definition: CollisionPolygon2D.h:58
void Insert(unsigned pos, const PODVector< T > &vector)
Insert another vector at position.
Definition: Vector.h:861
void AddAttributeAnimation(const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f)
Add attribute animation, attribute name can in following format: "attribute" or "#0/#1/attribute" or ...
Definition: ObjectAnimation.cpp:175
static void RegisterObject(Context *context)
Definition: Text3D.cpp:51
bool Expired() const
Return whether the array has expired. If null pointer, always return true.
Definition: ArrayPtr.h:367
SharedArrayPtr< unsigned char > morphData_
Morphed vertices. Stored packed as <index, data> pairs.
Definition: Model.h:32
SharedPtr< JSONFile > loadJSONFile_
JSON file used while loading.
Definition: Material.h:339
TechniqueEntry() noexcept
Construct with defaults.
Definition: Material.cpp:150
Base class for GPU resources.
Definition: GPUObject.h:24
Definition: Profiler.h:220
int CalculateLayoutParentSize(const PODVector< int > &sizes, int begin, int end, int spacing)
Calculate layout width for resizing the parent element.
Definition: UIElement.cpp:2059
void SetOrientation(Orientation orientation)
Definition: ProgressBar.cpp:58
WeakPtr< UIElement > rootElement_
UIElement to be rendered into texture.
Definition: UI.h:274
float sortDistance_
Distance for sorting.
Definition: RibbonTrail.h:43
bool IsConnected() const
Return true when the connection object is connected to the associated database.
Definition: ODBCConnection.h:38
Skybox(Context *context)
Construct.
Definition: Skybox.cpp:20
float SumRGB() const
Return sum of RGB components.
Definition: Color.h:152
const T & Back() const
Return const last element.
Definition: Vector.h:1126
HiresTimer timer_
High-resolution timer for measuring the block duration.
Definition: Profiler.h:128
float GetERP() const
Definition: Constraint.h:145
T & operator*() const
Dereference the array.
Definition: ArrayPtr.h:300
virtual ~RefCounted()
Destruct. Mark as expired and also delete the reference count structure if no outside weak references...
Definition: RefCounted.cpp:21
void EndFrame()
End the profiling frame. Called by HandleEndFrame().
Definition: Profiler.cpp:40
static unsigned GetFloat32Format()
Return the API-specific single channel 32-bit float texture format.
Definition: OGLGraphics.cpp:2642
int depth_
Texture depth.
Definition: Texture.h:235
WeakPtr< Scene > scene_
Extra weak pointer to scene to allow for cleanup in case the world is destroyed before other componen...
Definition: PhysicsWorld2D.h:240
AttributeAnimationInfo * GetAttributeAnimationInfo(const String &name) const
Return attribute animation info.
Definition: Animatable.cpp:520
LinkedListNode()
Construct.
Definition: LinkedList.h:21
void SetAngularVelocity(float angularVelocity)
Set angular velocity.
Definition: RigidBody2D.cpp:296
Vector< SharedPtr< ResourceRouter > > resourceRouters_
Resource routers.
Definition: ResourceCache.h:244
WeakPtr< XMLFile > file_
XML file.
Definition: XMLElement.h:298
Per-thread occlusion buffer data.
Definition: OcclusionBuffer.h:36
WeakPtr< SpriteSheet2D > spriteSheet_
Sprite sheet.
Definition: Sprite2D.h:98
void SetSorted(bool enable)
Definition: BillboardSet.cpp:284
bool operator<(const WeakPtr< U > &rhs) const
Test for less than with another weak pointer.
Definition: Ptr.h:418
SharedPtr< Material > material_
Material.
Definition: Drawable.h:80
Context * GetContext() const
Return execution context.
Definition: Object.h:203
~CheckBox() override
Destruct.
void RemoveCommands(const String &tag)
Remove commands by tag name.
Definition: RenderPath.cpp:471
bool etcTextureSupport_
ETC1 format support flag.
Definition: Graphics.h:782
Audio(Context *context)
Construct.
Definition: Audio.cpp:37
unsigned indexCount_
Index count.
Definition: Model.h:65
unsigned LengthUTF8() const
Definition: Str.cpp:762
bool GetKeyFrameIndex(float time, unsigned &index) const
Return keyframe index based on time and previous index. Return false if animation is empty.
Definition: Animation.cpp:74
void SetCustomMaterialAttr(const ResourceRef &value)
Set custom material attribute.
Definition: StaticSprite2D.cpp:242
SharedArrayPtr< unsigned char > data_
Pixel data.
Definition: Image.h:228
int GetPacketsOutPerSec() const
Definition: Connection.cpp:1098
Camera * GetShadowCamera()
Allocate a temporary shadow camera and a scene node for it. Is thread-safe.
Definition: Renderer.cpp:1105
void SetWorldRotation(const Quaternion &rotation)
Definition: Node.cpp:500
const String & GetClipboardText() const
Definition: UI.cpp:901
void SetUsePhysicalValues(bool enable)
Definition: Light.cpp:290
float GetParticleLifeSpan() const
Return particle lifespan.
Definition: ParticleEffect2D.h:132
Quaternion() noexcept
Construct an identity quaternion.
Definition: Quaternion.h:21
2D particle emitter component.
Definition: ParticleEmitter2D.h:58
Crowd agent component, requires a CrowdManager component in the scene. When not set explicitly,...
Definition: CrowdAgent.h:56
~RigidBody2D() override
Destruct.
Definition: RigidBody2D.cpp:43
bool GetUseReflection() const
Definition: Camera.h:197
void Init()
Init the vehicle component after creation.
Definition: RaycastVehicle.cpp:264
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: CollisionShape.cpp:900
~Texture2D() override
Destruct.
Definition: Texture2D.cpp:32
Vector3 v3_
Vertex c.
Definition: DebugRenderer.h:67
const Rect & GetRect() const
Return a rect or empty on type mismatch.
Definition: Variant.h:1233
UniquePtr< dtTileCacheCompressor > compressor_
Used by dtTileCache to compress the original tiles to use when reconstructing for changes.
Definition: DynamicNavigationMesh.h:127
static unsigned materialPassIndex
Index for prepass material pass. Initialized once GetPassIndex() has been called for the first time.
Definition: Technique.h:279
bool dataPending_
Data pending flag.
Definition: GPUObject.h:62
void SetDrawJoint(bool drawJoint)
Definition: PhysicsWorld2D.cpp:338
float pressure_
Finger pressure.
Definition: Input.h:55
unsigned GetID() const
Definition: Component.h:67
Operating system mutual exclusion primitive.
Definition: Mutex.h:17
void SetFogStart(float start)
Definition: Zone.cpp:100
HashMap< String, TextureUnit > textureUnits_
Texture unit mappings.
Definition: Graphics.h:826
const Vector2 & GetPosition() const
Return position.
Definition: TmxFile2D.h:121
FrameInfo frame_
View frame info for current frame.
Definition: Renderer2D.h:107
unsigned GetNumRows() const
Definition: Text3D.cpp:455
WeakPtr< Scene > scene_
Scene pointer.
Definition: Viewport.h:95
float GetAttributeAnimationSpeed(const String &name) const
Return attribute animation speed.
Definition: Animatable.cpp:422
unsigned Count() const
Return number of set bits.
Definition: ReplicationState.h:94
unsigned GetMemoryUse() const
Definition: Resource.h:80
void ApplyImpulse(const Vector3 &impulse)
Apply impulse to center of mass.
Definition: RigidBody.cpp:525
Drawable * drawable_
Drawable.
Definition: OctreeQuery.h:156
static const JSONValue EMPTY
Empty JSON value.
Definition: JSONValue.h:267
Quaternion(const Vector3 &xAxis, const Vector3 &yAxis, const Vector3 &zAxis) noexcept
Construct from orthonormal axes.
Definition: Quaternion.h:108
float GetLength() const
Definition: Sound.cpp:300
void SetFloat(float value)
Set float.
Definition: PListFile.cpp:128
void SetAngularDamping(float angularDamping)
Definition: RigidBody2D.cpp:184
float GetEdgeMaxLength() const
Definition: NavigationMesh.h:232
ResourceRef GetFontAttr() const
Return font attribute.
Definition: Text.cpp:431
virtual bool Save(Serializer &dest) const
Save resource. Return true if successful.
Definition: Resource.cpp:68
void SetShaderParameter(StringHash param, const float *data, unsigned count)
Set shader float constants.
Definition: OGLGraphics.cpp:1141
2D prismatic constraint component.
Definition: ConstraintPrismatic2D.h:13
WorkQueue(Context *context)
Construct.
Definition: WorkQueue.cpp:50
void AddTags(const String &tags, char separator=';')
Add tags with the specified separator (; by default).
Definition: Node.cpp:360
AnimationController(Context *context)
Construct.
Definition: AnimationController.cpp:38
float GetAngularDamping() const
Definition: RigidBody.cpp:640
void RemoveAutoComplete(const String &option)
Remove auto complete option.
Definition: Console.cpp:246
void SetModalAutoDismiss(bool enable)
Definition: Window.cpp:297
ConstIterator & operator--()
Predecrement the pointer.
Definition: List.h:129
bool IsSixteenBit() const
Definition: Sound.h:89
int GetHeight() const
Definition: Text3D.cpp:445
Matrix4 projection_
Projection transform.
Definition: DebugRenderer.h:171
void UnregisterAllVars()
Clear all registered node user variable hash reverse mappings.
Definition: Scene.cpp:683
void Push(const T &value)
Insert an element to the end.
Definition: List.h:261
IntVector2(const float *data)
Construct from an float array.
Definition: Vector2.h:39
unsigned short setTime_
Set time command.
Definition: AnimationController.h:55
bool GetEnableMotor() const
Definition: ConstraintPrismatic2D.h:73
ResourceRef GetHeightMapAttr() const
Return heightmap attribute.
Definition: Terrain.cpp:825
static const Color GRAY
Opaque gray color.
Definition: Color.h:251
unsigned GetShadersLoadedFrameNumber() const
Return last shaders loaded frame number.
Definition: Technique.h:101
~StringHashRegister()
Destruct.
Definition: StringHashRegister.cpp:25
void SetUBO(unsigned object)
Definition: OGLGraphics.cpp:2527
Intermediate light processing result.
Definition: View.h:37
void QueueUpdate(Drawable *drawable)
Mark drawable object as requiring an update and a reinsertion.
Definition: Octree.cpp:532
const char & At(unsigned index) const
Return const char at index.
Definition: Str.h:309
unsigned char * GetShadowData() const
Return CPU memory shadow data.
Definition: VertexBuffer.h:95
Node * FindNode(const T &key, unsigned hashKey) const
Find a node from the buckets. Do not call if the buckets have not been allocated.
Definition: HashSet.h:507
CrowdAgentTargetState GetTargetState() const
Definition: CrowdAgent.cpp:479
Tile define.
Definition: TileMapDefs2D.h:116
bool lineAntiAlias_
Line antialiasing enable flag.
Definition: Graphics.h:854
~MutexLock()
Destruct. Release the mutex.
Definition: Mutex.cpp:94
virtual const Vector< AttributeInfo > * GetNetworkAttributes() const
Return network replication attribute descriptions, or null if none defined.
Definition: Serializable.cpp:270
volatile bool shouldRun_
Running flag.
Definition: Thread.h:57
const String & PrintData(bool showUnused=false, bool showTotal=false, unsigned maxDepth=M_MAX_UNSIGNED) const
Return profiling data as text output. This method is not thread-safe.
Definition: Profiler.cpp:54
View * GetSourceView() const
Return the source view that was already prepared. Used when viewports specify the same culling camera...
Definition: View.cpp:666
bool EndLoad() override
Finish resource loading. Always called from the main thread. Return true if successful.
Definition: Model.cpp:303
Orientation
UI element orientation.
Definition: UIElement.h:47
WeakPtr(std::nullptr_t) noexcept
Construct a null weak pointer.
Definition: Ptr.h:256
Iterator Find(const T &key)
Return iterator to the pair with key, or end iterator if not found.
Definition: HashMap.h:511
void SetMaxAgents(unsigned maxAgents)
Definition: CrowdManager.cpp:218
Vector< ColorFrame > colorFrames_
Particle color animation frames.
Definition: ParticleEffect.h:472
Iterator Find(const T &value)
Return iterator to value, or to the end if not found.
Definition: List.h:354
virtual void Update(float timeStep)
Update the sound source. Perform subclass specific operations. Called by Audio.
Definition: SoundSource.cpp:311
void UpdateSourceBatches() override
Update source batches.
Definition: ParticleEmitter2D.cpp:191
TerrainPatch * GetWestPatch() const
Return west neighbor patch.
Definition: TerrainPatch.h:78
bool IsReplicated() const
Definition: Node.cpp:1355
IntVector2 GetEffectiveMinSize() const
Return effective minimum size, also considering layout. Used internally.
Definition: UIElement.cpp:1852
static const Vector3 ONE
(1,1,1) vector.
Definition: Vector3.h:479
static void RegisterObject(Context *context)
Definition: UIElement.cpp:94
Definition: EventProfiler.h:14
void SetShadowMapFilter(Object *instance, ShadowMapFilter functionPtr)
Definition: Renderer.cpp:417
void SetCommandShaderParameters(const RenderPathCommand &command)
Set command's shader parameters if any. Called internally by View.
Definition: View.cpp:745
void SetSpriteTextureEdgeOffset(float offset)
Definition: TmxFile2D.cpp:572
PODVector< float > rowWidths_
Row widths.
Definition: Text.h:274
Object * receiver_
Event receiver.
Definition: Object.h:277
T Mod(T x, T y)
Return remainder of X/Y for float values.
Definition: MathDefs.h:172
int GetCurrentMonitor() const
Definition: Graphics.cpp:302
void SetForceAutoHint(bool enable)
Definition: UI.cpp:681
float MaxRGB() const
Return the largest value of the RGB components.
Definition: Color.cpp:179
bool noStencil_
Whether is using a custom readable depth texture without a stencil channel.
Definition: View.h:364
SharedArrayPtr(const SharedArrayPtr< T > &rhs)
Copy-construct from another shared array pointer.
Definition: ArrayPtr.h:27
Color(float r, float g, float b) noexcept
Construct from RGB values and set alpha fully opaque.
Definition: Color.h:57
const VariantMap & GetVariantMap() const
Return a variant map or empty on type mismatch.
Definition: Variant.h:1227
@ USE_UPDATE
Bitmask for using the scene update event.
Definition: LogicComponent.h:20
~XPathResultSet()
Destruct.
Definition: XMLElement.cpp:1005
Color Interpolate(const ColorFrame &next, float time) const
Return interpolated value with another color-time pair at the time specified.
Definition: ParticleEffect.h:50
bool Load(Deserializer &source) override
Load from binary data. Return true if successful.
Definition: AnimatedModel.cpp:110
static void RegisterObject(Context *context)
Definition: Material.cpp:188
Material rendering pass, which defines shaders and render state.
Definition: Technique.h:26
virtual bool EndLoad()
Finish resource loading. Always called from the main thread. Return true if successful.
Definition: Resource.cpp:62
bool IsUpdateEnabled() const
Definition: PhysicsWorld2D.h:160
VariantVector GetParticlesAttr() const
Return particles attribute. Returns particle amount only if particles are not to be serialized.
Definition: ParticleEmitter.cpp:369
PODVector< VertexElement > elements_
Vertex elements.
Definition: VertexBuffer.h:143
bool GetUseClipPlane() const
Return whether a custom clipping plane is in use.
Definition: Graphics.h:589
Mask describing color channels.
Definition: Color.h:19
bool WriteUInt64(unsigned long long value)
Write a 64-bit unsigned integer.
Definition: Serializer.cpp:38
void Stop()
Set the running flag to false and wait for the thread to finish.
Definition: Thread.cpp:79
void RemoveConstraint(Constraint *constraint)
Remove a constraint. Called by Constraint.
Definition: PhysicsWorld.cpp:727
void SetBlendMode(BlendMode blendMode)
Definition: ParticleEmitter2D.cpp:101
void AddGPUObject(GPUObject *object)
Add a GPU object to keep track of. Called by GPUObject.
Definition: Graphics.cpp:367
StringHash GetType() const override
Return type of the stored component.
Definition: UnknownComponent.h:24
HashMap< unsigned long long, LightBatchQueue > vertexLightQueues_
Per-vertex light queues.
Definition: View.h:399
unsigned readBuffers_
Read buffer bits.
Definition: OGLGraphicsImpl.h:75
bool LoadJSON(const JSONValue &source) override
Load from JSON data. Removes all existing child nodes and components first. Return true if successful...
Definition: Scene.cpp:164
Vector3 directionMin_
Particle direction minimum.
Definition: ParticleEffect.h:432
PODVector< StaticModelGeometryData > geometryData_
Extra per-geometry data.
Definition: StaticModel.h:109
VertexMaskFlags morphElementMask_
Morph vertex element mask.
Definition: AnimatedModel.h:228
void SetOutputFace(unsigned index, CubeMapFace face)
Definition: RenderPath.cpp:256
Vector3 absNormal_
Plane absolute normal.
Definition: Plane.h:104
SLNet::RakPeerInterface * rakPeerClient_
SLikeNet peer instance for client connection.
Definition: Network.h:146
VertexBuffer * GetVertexBuffer(unsigned index) const
Definition: Geometry.cpp:173
void Resize(unsigned newSize, const T &value)
Resize the vector and fill new elements with default value.
Definition: Vector.h:409
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: CrowdManager.cpp:622
String ToString() const
Return as string.
Definition: StringHash.cpp:75
Material * GetMaterial() const
Definition: Text3D.cpp:365
Vector< TrailPoint * > sortedPoints_
Trail pointers for sorting.
Definition: RibbonTrail.h:256
void SetOutput(unsigned index, const String &name, CubeMapFace face=FACE_POSITIVE_X)
Set output rendertarget name and face index for cube maps.
Definition: RenderPath.cpp:240
void SetTechnique(unsigned index, Technique *tech, MaterialQuality qualityLevel=QUALITY_LOW, float lodDistance=0.0f)
Set technique.
Definition: Material.cpp:908
void MarkPositionsDirty()
Mark billboard vertex buffer to need an update.
Definition: BillboardSet.cpp:749
T key_
Key.
Definition: HashSet.h:33
void CleanupFramebuffers()
Clean up all framebuffers. Called when destroying the context. Used only on OpenGL.
Definition: OGLGraphics.cpp:3128
PODVector< unsigned > morphRangeCounts_
Vertex buffer morph range vertex count.
Definition: Model.h:217
Scene node that may contain components and child nodes.
Definition: Node.h:57
bool elementEventSender_
Flag whether node should send child added / removed events by itself.
Definition: UIElement.h:909
void SetListener(SoundListener *listener)
Definition: Audio.cpp:187
void BindColorAttachment(unsigned index, unsigned target, unsigned object, bool isRenderBuffer)
Bind a framebuffer color attachment using either extension or core functionality. Used only on OpenGL...
Definition: OGLGraphics.cpp:3277
bool GetHeightFog() const
Definition: Zone.h:109
Matrix2(const float *data) noexcept
Construct from a float array.
Definition: Matrix2.h:39
bool WriteInt(int value)
Write a 32-bit integer.
Definition: Serializer.cpp:23
PODVector< Drawable * > geometries_
Geometry objects.
Definition: View.h:80
void DebugDraw(UIElement *element)
Debug draw a UI element.
Definition: UI.cpp:527
Vector3 GetWorldUp() const
Definition: Node.h:473
bool recreateTerrain_
Terrain needs regeneration flag.
Definition: Terrain.h:355
PODVector< RayQueryResult > & result_
Result vector reference.
Definition: OctreeQuery.h:231
unsigned westID_
Node ID of west neighbor.
Definition: Terrain.h:351
unsigned GetDataSize() const
Return total sound data size.
Definition: Sound.h:70
bool dragBeginPending
Flag for a drag start event pending.
Definition: UI.h:262
void OnObjectAnimationRemoved(ObjectAnimation *objectAnimation)
Handle object animation removed.
Definition: Animatable.cpp:479
ConstIterator Find(const T &key) const
Return const iterator to the key, or end iterator if not found.
Definition: HashSet.h:458
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately. Called after scene load or a network upd...
Definition: DecalSet.cpp:179
void SetScene(Scene *newScene)
Definition: Connection.cpp:160
void CalculateFixedScreenSize(const FrameInfo &frame)
Recalculate camera facing and fixed screen size.
Definition: Text3D.cpp:723
SharedPtr< XMLFile > loadXMLFile_
XML file used while loading.
Definition: SpriteSheet2D.h:75
Sphere(const Frustum &frustum) noexcept
Construct from a frustum.
Definition: Sphere.h:51
void * MapBuffer(unsigned start, unsigned count, bool discard)
Map the GPU buffer into CPU memory. Not used on OpenGL.
Definition: OGLIndexBuffer.cpp:247
Localization(Context *context)
Construct.
Definition: Localization.cpp:18
void RotateAround(const Vector3 &point, const Quaternion &delta, TransformSpace space=TS_LOCAL)
Rotate around a point in the chosen transform space.
Definition: Node.cpp:597
unsigned char areaID_
Area ID.
Definition: NavBuildData.h:32
bool isDesktop_
Require desktop GPU flag.
Definition: Technique.h:293
bool SetDefaultWindowModes(int width, int height, const ScreenModeParams ¶ms)
Set default window modes. Return true if successful.
Definition: Graphics.cpp:100
void SetEdgeMaxError(float error)
Definition: NavigationMesh.cpp:279
dtTileCacheAlloc * alloc_
Allocator from DynamicNavigationMesh instance.
Definition: NavBuildData.h:99
bool multiselect_
Multiselect flag.
Definition: ListView.h:176
static void RegisterObject(Context *context)
Definition: BorderImage.cpp:34
void NodeAdded(Node *node)
Node added. Assign scene pointer and add to ID map.
Definition: Scene.cpp:888
unsigned long long sortKey_
State sorting key.
Definition: Batch.h:60
void AddAttribute(const pugi::xml_node &patch, const pugi::xpath_node &original) const
Add an attribute in the Patch.
Definition: XMLFile.cpp:329
~CollisionChain2D() override
Destruct.
GImpactMeshData(Model *model, unsigned lodLevel)
Construct from a model.
Definition: CollisionShape.cpp:199
unsigned GetChecksum() override
Return a checksum of the file contents using the SDBM hash algorithm.
Definition: File.cpp:337
bool EvaluateToBool(const XMLElement &element) const
Evaluate XPath query and expecting a boolean return value.
Definition: XMLElement.cpp:1144
unsigned localNodeID_
Next free local node ID.
Definition: Scene.h:323
bool SetVector4(const String &name, const Vector4 &value)
Set a Vector4 attribute.
Definition: XMLElement.cpp:515
void AddTextureTime(const Rect &uv, float time)
Add a texture frame sorted in the correct position based on time.
Definition: ParticleEffect.cpp:648
void SetZoneTextureAttr(const ResourceRef &value)
Set zone texture attribute.
Definition: Zone.cpp:200
const Matrix3x4 & GetVolumeTransform(Camera *camera)
Return light volume model transform.
Definition: Light.cpp:475
void SetPosition(const Vector2 &position)
Definition: Sprite.cpp:118
void SetAnchor(const Vector2 &anchor)
Definition: ConstraintWeld2D.cpp:38
void SetTextureAnisotropy(int level)
Definition: Renderer.cpp:303
const String & GetTargetName() const
Retrieves the name of the target node. The node doesn't necessarily have to exist in the scene graph.
Definition: IKEffector.cpp:81
void SetMinTimeToLive(float time)
Definition: ParticleEffect.cpp:522
Stored occlusion render job.
Definition: OcclusionBuffer.h:47
bool resetViews_
Flag for views needing reset.
Definition: Renderer.h:655
unsigned numLevels_
Subdivision level.
Definition: Octree.h:204
void SetPosition(const Vector3 &position)
Definition: Node.cpp:424
CompressedFormat
Supported compressed image formats.
Definition: Image.h:20
virtual void Setup()
Setup before engine initialization. This is a chance to eg. modify the engine parameters....
Definition: Application.h:29
Watches a directory and its subdirectories for files being modified.
Definition: FileWatcher.h:19
void Unlock()
Unlock the buffer and apply changes to the GPU buffer.
Definition: OGLIndexBuffer.cpp:186
pugi::xpath_query * GetXPathQuery() const
Return pugixml xpath_query.
Definition: XMLElement.h:388
Vector(const std::initializer_list< T > &list)
Aggregate initialization constructor.
Definition: Vector.h:77
void GetTileGeometry(NavBuildData *build, Vector< NavigationGeometryInfo > &geometryList, BoundingBox &box)
Get geometry data within a bounding box.
Definition: NavigationMesh.cpp:1067
~Engine() override
Destruct. Free all subsystems.
const Vector3 & GetPosition() const
Definition: Connection.h:177
void * ptr_
Attribute data pointer if elsewhere than in the Serializable.
Definition: Attribute.h:98
Vector< SharedPtr< IndexBuffer > > indexBuffers_
Index buffers.
Definition: Model.h:205
b2FrictionJointDef jointDef_
Box2D joint def.
Definition: ConstraintFriction2D.h:53
const String & GetProperty(const String &name) const
Return property value (use for script).
Definition: TmxFile2D.cpp:44
PODVector< Vector2 > vertices_
Vertices.
Definition: CollisionChain2D.h:66
static size_t Write(SDL_RWops *context, const void *ptr, size_t size, size_t maxNum)
Write to the object. Return number of "packets" written.
Definition: RWOpsWrapper.h:91
StencilOp stencilFail_
Stencil operation on fail.
Definition: Graphics.h:866
void ProcessSceneUpdate(int msgID, MemoryBuffer &msg)
Process a scene update message from the server. Called by Network.
Definition: Connection.cpp:570
bool IsInstanceOf() const
Check current instance is type of specified class.
Definition: Object.h:93
VariantVector loadedWheelData_
Loaded data temporarily wait here for ApplyAttributes to come pick them up.
Definition: RaycastVehicle.h:196
void RemoveResourceRouter(ResourceRouter *router)
Remove a resource router object.
Definition: ResourceCache.cpp:458
Iterator Begin()
Return iterator to the first element.
Definition: List.h:375
Vector3 Raycast(const Vector3 &start, const Vector3 &end, int queryFilterType, Vector3 *hitNormal=nullptr)
Perform a walkability raycast on the navigation mesh between start and end using the crowd initialize...
Definition: CrowdManager.cpp:421
void SetBullet(bool bullet)
Definition: RigidBody2D.cpp:235
Vector3 cachedWorldScale_
Cached world scale.
Definition: CollisionShape2D.h:116
void Set(const String &key, const JSONValue &value)
Set JSON value with key.
Definition: JSONValue.cpp:250
InterpMethod GetInterpolationMethod() const
Definition: ValueAnimation.h:101
void * instancingData_
Per-instance data. If not null, must contain enough data to fill instancing buffer.
Definition: Batch.h:78
bool IsShadowCasterVisible(Drawable *drawable, BoundingBox lightViewBox, Camera *shadowCamera, const Matrix3x4 &lightView, const Frustum &lightViewFrustum, const BoundingBox &lightViewFrustumBox)
Check visibility of one shadow caster.
Definition: View.cpp:2437
void DefineGeometry(unsigned index, PrimitiveType type, unsigned numVertices, bool hasNormals, bool hasColors, bool hasTexCoords, bool hasTangents)
Set the primitive type, number of vertices and elements in a geometry, after which the vertices can b...
Definition: CustomGeometry.cpp:283
float GetRadius() const
Definition: Light.h:242
SharedPtr< Material > material_
Material.
Definition: Terrain.h:283
bool FilterPopupImplicitAttributes(XMLElement &dest) const override
Filter implicit attributes in serialization process.
Definition: DropDownList.cpp:245
LightType
Light types.
Definition: Light.h:21
IntVector2 sumPos
Sum of all touch locations.
Definition: UI.h:260
bool WriteBoundingBox(const BoundingBox &value)
Write a bounding box.
Definition: Serializer.cpp:156
bool SetLayer(const String &name, unsigned char layer)
Set animation blending layer priority. Return true on success.
Definition: AnimationController.cpp:282
bool enabled_
Enabled flag.
Definition: RenderPath.h:70
void PrecacheShaders(Deserializer &source)
Precache shader variations from an XML file generated with BeginDumpShaders().
Definition: Graphics.cpp:353
~Image() override
Destruct.
void ResumeSoundType(const String &type)
Resume playback of specific sound type.
Definition: Audio.cpp:171
TextureUsage GetUsage() const
Definition: Texture.h:141
BoundingBox boundingBox_
Local-space bounding box.
Definition: DecalSet.h:77
String GetTextAttr() const
Return text attribute.
Definition: Text.cpp:443
bool hasSimulated_
Internal flag whether has simulated at least once.
Definition: RigidBody.h:348
void SetShaderParameter(const String &name, const Variant &value)
Definition: RenderPath.cpp:224
Node * InsertNode(Node *dest, const T &key)
Insert a node into the list. Return the new node.
Definition: HashSet.h:538
float speed_
Animation speed.
Definition: AnimationController.h:43
float GetShadowSoftness() const
Definition: Renderer.h:320
void SetAddressMode(TextureCoordinate coord, TextureAddressMode mode)
Definition: Texture.cpp:62
Allocator template class. Allocates objects of a specific class.
Definition: Allocator.h:53
@ JSONNT_FLOAT_DOUBLE
Float or double.
Definition: JSONValue.h:41
void RemoveFromOctree()
Remove from octree.
Definition: Drawable.cpp:388
float GetFriction() const
Definition: RigidBody.cpp:645
void NodeTagAdded(Node *node, const String &tag)
Cache node by tag if tag not zero, no checking if already added. Used internaly in Node::AddTag.
Definition: Scene.cpp:951
PhysicsWorld * GetPhysicsWorld() const
Return physics world.
Definition: RigidBody.h:163
void RaycastSingleSegmented(PhysicsRaycastResult &result, const Ray &ray, float maxDistance, float segmentDistance, unsigned collisionMask=M_MAX_UNSIGNED, float overlapDistance=0.1f)
Definition: PhysicsWorld.cpp:414
~Model() override
Destruct.
unsigned GetUseTimer()
Return time since last use in milliseconds.
Definition: OcclusionBuffer.cpp:440
Variant(const CustomVariantValueImpl< T > &value)
Construct from custom value.
Definition: Variant.h:501
PODVector< Matrix3x4 > skinMatrices_
Skinning matrices.
Definition: DecalSet.h:223
float GetAspectRatio() const
Definition: Camera.h:128
bool EndLoad() override
Finish resource loading. Always called from the main thread. Return true if successful.
Definition: ParticleEffect2D.cpp:193
SharedPtr< Texture > texture_
Texture.
Definition: BorderImage.h:118
Value animation key frame.
Definition: ValueAnimation.h:30
Scene * GetScene() const
Return scene.
Definition: View.h:118
void AddTriMeshGeometry(NavBuildData *build, Geometry *geometry, const Matrix3x4 &transform)
Add a triangle mesh to the geometry data.
Definition: NavigationMesh.cpp:1179
IntVector2 ConvertUIToSystem(const IntVector2 &uiPos) const
Convert scaled UI position (or offset) to system mouse position (or offset).
Definition: UI.cpp:838
Vector< SharedPtr< ShaderVariation > > & GetPixelShaders()
Return pixel shaders.
Definition: Technique.h:143
void ApplyNodeWorldScale() override
Apply node world scale.
Definition: CollisionPolygon2D.cpp:88
bool Equals(const Color &rhs) const
Test for equality with another color with epsilon.
Definition: Color.h:225
Texture * GetRampTexture() const
Definition: Light.h:322
SharedArrayPtr< unsigned char > fontData_
Font data.
Definition: Font.h:89
float offsetX_
X offset for viewport transform.
Definition: OcclusionBuffer.h:201
bool IsAutoVisibleOnError() const
Definition: Console.h:92
String depthStencilName_
Depth-stencil output name.
Definition: RenderPath.h:158
2D revolute constraint component.
Definition: ConstraintRevolute2D.h:13
float GetDistance(const Vector3 &worldPos) const
Return distance to position. In orthographic mode uses only Z coordinate.
Definition: Camera.cpp:469
UniquePtr< dtTileCacheMeshProcess > meshProcessor_
Mesh processor used by Detour, in this case a 'pass-through' processor.
Definition: DynamicNavigationMesh.h:129
@ WM_LOOP
Loop mode.
Definition: AnimationDefs.h:16
T * operator->() const
Point to the node value.
Definition: List.h:82
void DefineSprite(const String &name, const IntRect &rectangle, const Vector2 &hotSpot=Vector2(0.5f, 0.5f), const IntVector2 &offset=IntVector2::ZERO)
Define sprite.
Definition: SpriteSheet2D.cpp:79
float LengthSquared() const
Return squared length.
Definition: Quaternion.h:366
WeakPtr(const SharedPtr< T > &rhs) noexcept
Construct from a shared pointer.
Definition: Ptr.h:288
T Atan(T x)
Definition: MathDefs.h:152
SharedPtr< Geometry > geometry_
Geometry.
Definition: TerrainPatch.h:101
void ResetToDefault()
Reset all editable attributes to their default values.
Definition: Serializable.cpp:632
unsigned indexStart_
Index start.
Definition: Model.h:84
bool LoadWav(Deserializer &source)
Load WAV format sound data.
Definition: Sound.cpp:116
HashSet()
Construct empty.
Definition: HashSet.h:157
float distance_
Hit distance from ray origin.
Definition: PhysicsWorld2D.h:33
static const IntVector2 LEFT
(-1,0) vector.
Definition: Vector2.h:145
static void RegisterObject(Context *context)
Definition: ConstraintDistance2D.cpp:29
static void RegisterObject(Context *context)
Definition: Drawable2D.cpp:42
SharedPtr< Image > GetDecompressedImage() const
Return decompressed image data in RGBA format.
Definition: Image.cpp:2083
Vector4 Abs() const
Return absolute vector.
Definition: Vector4.h:165
bool GetPauseMinimized() const
Definition: Engine.h:87
void SetDoubleClickInterval(float interval)
Definition: UI.cpp:620
void GetBatches()
Construct batches from the drawable objects.
Definition: View.cpp:946
bool SetMatrix4(const String &name, const Matrix4 &value)
Set a Matrix4 attribute.
Definition: XMLElement.cpp:540
unsigned geometryIndex_
Current geometry being updated.
Definition: CustomGeometry.h:133
bool boolValue_
Definition: JSONValue.h:295
unsigned GetNumIndices() const
Definition: DecalSet.h:146
static const Vector3 LEFT
(-1,0,0) vector.
Definition: Vector3.h:467
ConstIterator(Node *ptr)
Construct with a node pointer.
Definition: HashMap.h:144
void Resolve()
Resolve component and node ID attributes and reset.
Definition: SceneResolver.cpp:39
void SetCorrectionFactor(float correctionFactor)
Definition: ConstraintMotor2D.cpp:101
BoundingBox(const Sphere &sphere)
Construct from a sphere.
Definition: BoundingBox.h:98
const String & GetText() const
Definition: Text.h:134
void SetFlushGPU(bool enable)
Definition: OGLGraphics.cpp:522
unsigned lastUpdateFrameNumber_
Rendering framenumber on which was last updated.
Definition: RibbonTrail.h:250
bool RemoveTag(const String &tag)
Remove tag. Return true if existed.
Definition: Node.cpp:373
void ToggleAll()
Toggle all elements.
Definition: DebugHud.cpp:247
static Dviglo::StringHash GetTypeStatic()
Return static type.
Definition: UnknownComponent.h:60
unsigned long long ReadUInt64()
Read a 64-bit unsigned integer.
Definition: Deserializer.cpp:73
Vector3 operator*(const Vector3 &rhs) const
Multiply a Vector3 which is assumed to represent position.
Definition: Matrix4.h:240
T Acos(T x)
Definition: MathDefs.h:148
PODVector< float > lodErrors_
Geometrical error per LOD level.
Definition: TerrainPatch.h:119
HorizontalAlignment textAlignment_
Row alignment.
Definition: Text.h:242
VariantAttributeAccessorImpl(TGetFunction getFunction, TSetFunction setFunction)
Construct.
Definition: Serializable.h:145
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately. Called after scene load or a network upd...
Definition: Terrain.cpp:133
VariantMap smoothingData_
Preallocated event data map for smoothing update events.
Definition: Scene.h:317
static const Matrix2 IDENTITY
Identity matrix.
Definition: Matrix2.h:237
TextEffect textEffect_
Text effect.
Definition: Text.h:254
Vector2 LocalToWorld2D(const Vector2 &vector) const
Convert a local space position or rotation to world space (for Urho2D).
Definition: Node.cpp:1182
float Bottom() const
Definition: Rect.h:246
Iterator Begin()
Return iterator to the beginning.
Definition: Vector.h:1101
float time_
Time.
Definition: ValueAnimation.h:42
virtual Geometry * GetLodGeometry(unsigned batchIndex, unsigned level)
Return the geometry for a specific LOD level.
Definition: Drawable.cpp:134
int maxParticles_
Max particles.
Definition: ParticleEffect2D.h:277
~PListFile() override
Destruct.
unsigned char GetDrawableFlags() const
Return drawable flags.
Definition: Drawable.h:179
bool IsMovable() const
Definition: Window.h:95
void RemoveObstacle(Obstacle *, bool silent=false)
Used by Obstacle class to remove itself from the tile cache, if 'silent' an event will not be raised.
Definition: DynamicNavigationMesh.cpp:1104
static void RegisterObject(Context *context)
Definition: ListView.cpp:173
unsigned GetNumPrimitives() const
Definition: Renderer.h:388
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: ParticleEmitter.cpp:420
void BeginDumpShaders(const String &fileName)
Begin dumping shader variation names to an XML file for precaching.
Definition: Graphics.cpp:343
Variant(void *value)
Construct from a pointer.
Definition: Variant.h:416
static const Vector3 BACK
(0,0,-1) vector.
Definition: Vector3.h:477
void FromHSV(float h, float s, float v, float a=1.0f)
Set RGBA values from specified HSV values and alpha.
Definition: Color.cpp:91
void SetLooped(bool enable)
Definition: Sound.cpp:235
bool SetBuffer(const String &name, const void *data, unsigned size)
Set a buffer attribute.
Definition: XMLElement.cpp:314
bool connectPending_
Connection pending flag.
Definition: Connection.h:336
String ToString(const String &indentation="\t") const
Serialize the XML content to a string.
Definition: XMLFile.cpp:165
int Width() const
Definition: Rect.h:395
void AddItem(UIElement *item)
Add item to the end of the list.
Definition: DropDownList.cpp:136
float size_
Size.
Definition: ParticleEmitter2D.h:24
bool inWrite_
In write flag to prevent recursion.
Definition: Log.h:120
bool Remove(const T &value)
Erase an element by value. Return true if was found and erased.
Definition: Vector.h:983
const TmxLayer2D * GetTmxLayer() const
Return tmx layer.
Definition: TileMapLayer2D.h:55
virtual StringHash GetType() const =0
void SetParent(Node *parent)
Definition: Node.cpp:1107
Object * sender_
Event sender.
Definition: Object.h:279
void SetPosition(const Vector3 &position)
Definition: Constraint.cpp:159
Vector< SharedPtr< Geometry > > geometries_
Geometries.
Definition: Renderer2D.h:47
void SetVariantValue(const Variant &variant, Context *context=nullptr)
Set variant value, context must provide for resource ref.
Definition: JSONValue.cpp:388
static void RegisterObject(Context *context)
Definition: Skybox.cpp:28
const JSONObject & GetObject() const
Return JSON object value.
Definition: JSONValue.h:200
Timeline.
Definition: SpriterData2D.h:182
void OnWorldBoundingBoxUpdate() override
Recalculate the world-space bounding box.
Definition: Skybox.cpp:62
Animatable * FindAttributeAnimationTarget(const String &name, String &outName) override
Find target of an attribute animation from object hierarchy by name.
Definition: Node.cpp:1895
Base class for a value animation instance, which includes animation runtime information and updates t...
Definition: ValueAnimationInfo.h:21
SharedPtr< RenderSurface > renderSurface_
Render surface.
Definition: Texture2DArray.h:74
SharedPtr< Texture2D > renderTexture_
Renderable texture.
Definition: View3D.h:77
bool SetFontSize(float size)
Definition: Text.cpp:259
void QueueUpdate()
Queue manual update of the viewport(s).
Definition: RenderSurface.cpp:54
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately.
Definition: LineEdit.cpp:72
bool frustumDirty_
Frustum dirty flag.
Definition: Camera.h:265
bool interpolatable_
Interpolatable flag.
Definition: ValueAnimation.h:148
CollisionEventMode GetCollisionEventMode() const
Definition: RigidBody.h:263
UniquePtr< btConstraintSolver > solver_
Bullet constraint solver.
Definition: PhysicsWorld.h:309
float lodDistance_
LOD scaled distance.
Definition: Drawable.h:374
Geometry * GetQuadGeometry()
Return quad geometry used in postprocessing.
Definition: Renderer.cpp:813
ResourceRef GetModelAttr() const
Return model attribute.
Definition: AnimatedModel.cpp:844
int GetMonitor() const
Return the current monitor index. Effective on in fullscreen.
Definition: Graphics.h:383
void HandleRenderSurfaceUpdate(StringHash eventType, VariantMap &eventData)
Handle render surface update event.
Definition: TextureCube.cpp:318
SharedPtr< ConstantBuffer > constantBuffers_[MAX_SHADER_PARAMETER_GROUPS *2]
Constant buffers by binding index.
Definition: OGLShaderProgram.h:85
PListValue & operator=(const PListValue &rhs)
Assign operator.
Definition: PListFile.cpp:76
SphereOctreeQuery(PODVector< Drawable * > &result, const Sphere &sphere, unsigned char drawableFlags=DRAWABLE_ANY, unsigned viewMask=DEFAULT_VIEWMASK)
Construct with sphere and query parameters.
Definition: OctreeQuery.h:82
void SetTraversalMode(TraversalMode traversalMode)
Definition: UIElement.cpp:1431
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: ObjectAnimation.cpp:40
void SetIsDesktop(bool enable)
Definition: Technique.cpp:343
Vector3 lastSpacing_
Vertex and height sacing at the time of last update.
Definition: Terrain.h:299
void SetOwnerBodyAnchor(const Vector2 &anchor)
Definition: ConstraintPulley2D.cpp:68
Ogg Vorbis sound stream.
Definition: OggVorbisSoundStream.h:16
static void RegisterObject(Context *context)
Definition: CollisionBox2D.cpp:33
void ApplyShaderDefines(unsigned index=M_MAX_UNSIGNED)
Reapply shader defines to technique index. By default reapply all.
Definition: Material.cpp:1348
bool SetVector2(const String &name, const Vector2 &value)
Set a Vector2 attribute.
Definition: XMLElement.cpp:505
SharedPtr< Resource > resource_
Resource.
Definition: BackgroundLoader.h:25
String name_
Name.
Definition: Material.h:32
void RemoveAllAttributes()
Template version of removing all object attributes.
Definition: Context.h:251
HashMap< StringHash, Vector< SharedPtr< ShaderVariation > > > extraVertexShaders_
Vertex shaders with extra defines from the renderpath.
Definition: Technique.h:190
bool IsResolveDirty() const
Definition: RenderSurface.h:117
~HashSet()
Destruct.
Definition: HashSet.h:189
float z_
Z coordinate.
Definition: Vector3.h:462
unsigned color_
Color.
Definition: Drawable2D.h:24
Geometry * GetLodGeometry(unsigned batchIndex, unsigned level) override
Return the geometry for a specific LOD level.
Definition: StaticModel.cpp:138
String vertexShaderDefines_
Vertex shader defines.
Definition: RenderPath.h:148
Object * GetReceiver() const
Return event receiver.
Definition: Object.h:264
const IntVector2 & GetScreenPosition() const override
Update and return screen position.
Definition: Sprite.cpp:71
void Remove()
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion.
Definition: Component.cpp:126
~ValueAnimationInfo() override
Destruct.
Value animation event frame.
Definition: ValueAnimation.h:39
const String & GetMessage() const
Definition: MessageBox.cpp:113
void SetupShadowCameras(LightQueryResult &query)
Set up initial shadow camera view(s).
Definition: View.cpp:2503
virtual void OnTextInput(const String &text)
React to text input event.
Definition: UIElement.h:173
void HandleTouchEnd(StringHash eventType, VariantMap &eventData)
Handle touch end event.
Definition: UI.cpp:1891
Vector2 floatPosition_
Floating point position.
Definition: Sprite.h:109
void SetColor(const Color &color)
Definition: Light.cpp:266
WeakPtr< T > & operator=(const SharedPtr< T > &rhs)
Assign from a shared pointer.
Definition: Ptr.h:310
void SetAnisotropicFriction(const Vector3 &friction)
Definition: RigidBody.cpp:365
void SetExcludeFlags(unsigned queryFilterType, unsigned short flags)
Set the exclude flags for the specified query filter type.
Definition: CrowdManager.cpp:305
float Lightness() const
Return lightness as defined for HSL: average of the largest and smallest values of the RGB components...
Definition: Color.cpp:133
float GetKerning(unsigned c, unsigned d) const
Return the kerning for a character and the next character.
Definition: FontFace.cpp:49
static const IntVector2 RIGHT
(1,0) vector.
Definition: Vector2.h:147
const Color & GetEffectColor() const
Definition: Text3D.cpp:430
float GetZoom() const
Definition: Camera.h:132
HashMap< SLNet::AddressOrGUID, SharedPtr< Connection > > clientConnections_
Server's client connections.
Definition: Network.h:150
AnimatedModel(Context *context)
Construct.
Definition: AnimatedModel.cpp:52
void Bind()
Bind query object with variable set.
Definition: XMLElement.cpp:1052
float slopeScaledDepthBias_
Depth slope scaled bias.
Definition: Graphics.h:848
int GetFontOversampling() const
Definition: UI.h:233
void Raycast(PODVector< PhysicsRaycastResult2D > &results, const Vector2 &startPoint, const Vector2 &endPoint, unsigned collisionMask=M_MAX_UNSIGNED)
Perform a physics world raycast and return all hits.
Definition: PhysicsWorld2D.cpp:479
PODVector< Particle > particles_
Particles.
Definition: ParticleEmitter.h:129
@ TARGET_ROTATIONS
When enabled, the effector will try to match the target's rotation as well as the effectors position....
Definition: IKSolver.h:67
void AddTriangle(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Color &color, bool depthTest=true)
Add a solid triangle.
Definition: DebugRenderer.cpp:85
unsigned GetTotalSize() const
Definition: PackageFile.h:59
HashMap< Pair< unsigned char, unsigned char >, unsigned > vertexAttributes_
Vertex attributes.
Definition: OGLShaderProgram.h:81
float GetFinishParticleSize() const
Return finish particle size.
Definition: ParticleEffect2D.h:180
TmxFile2D(Context *context)
Construct.
Definition: TmxFile2D.cpp:358
GeometryType geometryType_
Geometry type.
Definition: Batch.h:90
SharedPtr< Resource > GetTempResource(StringHash type, const String &name, bool sendEventOnFailure=true)
Load a resource without storing it in the resource cache. Return null if not found or if fails....
Definition: ResourceCache.cpp:640
void SetUpdateFps(int fps)
Definition: Network.cpp:555
float shadowDistance_
Shadow distance.
Definition: Terrain.h:341
float maxZ_
Maximum Z value of the visible scene.
Definition: View.h:340
BoundingBox boundingBox_
Local-space bounding box.
Definition: Skeleton.h:63
static void RegisterObject(Context *context)
Definition: Model.cpp:52
void UpdateMorphs()
Reapply all vertex morphs.
Definition: AnimatedModel.cpp:1324
void UpdateResourceGroup(StringHash type)
Update a resource group. Recalculate memory use and release resources if over memory budget.
Definition: ResourceCache.cpp:1015
bool IsNaN() const
Return whether any element is NaN.
Definition: Matrix4.h:633
float y_
Y coordinate.
Definition: Vector4.h:209
bool DirExists(const String &pathName) const
Check if a directory exists.
Definition: FileSystem.cpp:614
PODVector< unsigned > printToText_
Mapping of printed form back to original char indices.
Definition: Text.h:272
void SetBaseVelocity(const Vector3 &baseVelocity)
Definition: RibbonTrail.cpp:841
std::atomic< bool > shutDown_
Shutting down flag.
Definition: WorkQueue.h:123
void SetDefaultRenderPath(RenderPath *renderPath)
Definition: Renderer.cpp:275
Animated sprite component, it uses to play animation created by Spine (http://www....
Definition: AnimatedSprite2D.h:39
HandlerFunctionPtr function_
Class-specific pointer to handler function.
Definition: Object.h:316
void SetRange(float range)
Definition: Slider.cpp:154
bool forceUpdate_
Force update flag (ignore animation LOD momentarily).
Definition: RibbonTrail.h:258
bool IsOpen() const
Definition: HttpRequest.h:66
Vector< SharedPtr< ShaderVariation > > & GetVertexShaders()
Return vertex shaders.
Definition: Technique.h:140
String name_
Name.
Definition: UIElement.h:770
float ProjectOntoAxis(const Vector3 &axis) const
Project vector onto axis.
Definition: Vector4.h:162
PhysicsWorld(Context *context)
Construct.
Definition: PhysicsWorld.cpp:129
unsigned totalDataSize_
Total data size in the package using each entry's actual size if it is a compressed package file.
Definition: PackageFile.h:86
Variant(const IntVector2 &value)
Construct from an IntVector2.
Definition: Variant.h:464
const Vector2 & GetOtherBodyAnchor() const
Definition: ConstraintDistance2D.h:48
void ApplyHeightMap()
Apply changes from the heightmap image.
Definition: Terrain.cpp:494
void SetTextEffect(TextEffect textEffect)
Definition: Text3D.cpp:257
TraversalMode traversalMode_
Traversal mode for rendering.
Definition: UIElement.h:907
BoundingBox boundingBox_
Local-space bounding box.
Definition: Drawable.h:340
float GetFloat(float defaultValue=0.0f) const
Return float value.
Definition: JSONValue.h:190
int right_
Right coordinate.
Definition: Rect.h:458
void SetMinRotationSpeed(float speed)
Definition: ParticleEffect.cpp:552
SharedPtr< ShaderPrecache > shaderPrecache_
Shader precache utility.
Definition: Graphics.h:894
StretchableSprite2D(Context *context)
Construct.
Definition: StretchableSprite2D.cpp:104
int AddAgent(CrowdAgent *agent, const Vector3 &pos)
Create and adds an detour crowd agent, Agent's radius and height is set through the navigation mesh....
Definition: CrowdManager.cpp:597
XMLFile * GetDefaultStyle() const
Definition: FileSelector.cpp:233
float Average() const
Return average value of the RGB channels.
Definition: Color.h:155
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Draw the Debug Geometry.
Definition: SplinePath.cpp:98
float GetFrequencyHz() const
Definition: ConstraintMouse2D.h:49
Vector2 anchor_
Anchor.
Definition: ConstraintWeld2D.h:55
void HandleExitRequested(StringHash eventType, VariantMap &eventData)
Handle exit requested event. Auto-exit if enabled.
Definition: Engine.cpp:963
ConstIterator Begin() const
Return iterator to the beginning.
Definition: HashSet.h:485
void SetSelection(unsigned index)
Definition: ListView.cpp:491
Texture * GetZoneTexture() const
Definition: Zone.h:121
virtual void OnSetEditable()
React to editable status change.
Definition: UIElement.h:182
int maxSubSteps_
Maximum number of simulation substeps per frame. 0 (default) unlimited, or negative values for adapti...
Definition: PhysicsWorld.h:341
VertexMaskFlags GetElementMask() const
Definition: VertexBuffer.h:92
void SetAxis(const Vector2 &axis)
Definition: ConstraintPrismatic2D.cpp:55
Vector4 tangent_
Tangent.
Definition: CustomGeometry.h:25
bool depthWrite_
Depth write mode.
Definition: Technique.h:168
bool WriteStringHash(const StringHash &value)
Write a 32-bit StringHash.
Definition: Serializer.cpp:183
IntRect shadowViewport_
Shadow map viewport.
Definition: Batch.h:264
bool LoadXML(const XMLElement &source) override
Load from XML data. Return true if successful.
Definition: UIElement.cpp:153
void SetName(const String &name)
Definition: Resource.cpp:86
const Vector2 & GetPosition() const
Definition: Sprite.h:74
unsigned tailColumn_
Number of columns for every tails.
Definition: RibbonTrail.h:248
unsigned GetObstacleID() const
Definition: Obstacle.h:53
void RegisterSubsystem(Object *object)
Register a subsystem.
Definition: Context.cpp:163
bool IsInternal() const
Definition: UIElement.h:604
unsigned GetLightMask(Drawable *drawable)
Return the drawable's light mask, considering also its zone.
Definition: View.h:273
EventHandler * eventHandler_
Active event handler. Not stored in a stack for performance reasons; is needed only in esoteric cases...
Definition: Context.h:224
void Dispose()
Dispose all data.
Definition: AnimationSet2D.cpp:490
bool IsQuiet() const
Definition: Log.h:93
void SetEnabledRecursive(bool enable)
Set enabled state on self and child nodes. Unlike SetDeepEnabled this does not remember the nodes' ow...
Definition: Node.cpp:715
2D box collision component.
Definition: CollisionBox2D.h:13
SharedArrayPtr< float > GetHeightData() const
Return raw height data.
Definition: Terrain.h:176
bool skinningDirty_
Skinning dirty flag.
Definition: AnimatedModel.h:244
void SetTitle(const String &text)
Definition: MessageBox.cpp:96
HashSet< StringHash > blacklistedRemoteEvents_
Remote event fixed blacklist.
Definition: Network.h:154
void SetSubStepping(bool enable)
Definition: PhysicsWorld2D.cpp:385
LightBatchQueue * GetLightQueue() const
Return light queue. Called by View.
Definition: Light.h:352
unsigned GetVertexStart() const
Definition: Geometry.h:84
void SetShaderParameterAnimation(const String &name, ValueAnimation *animation, WrapMode wrapMode=WM_LOOP, float speed=1.0f)
Set shader parameter animation.
Definition: Material.cpp:966
unsigned GetMaxTriangles() const
Return maximum number of triangles.
Definition: OcclusionBuffer.h:126
SLNet::RakPeerInterface * rakPeer_
SLikeNet peer instance for server connection.
Definition: Network.h:144
float GetShaderParameterAnimationSpeed(const String &name) const
Return shader parameter animation speed.
Definition: Material.cpp:1203
bool SetUInt(const String &name, unsigned value)
Set an unsigned integer attribute.
Definition: XMLElement.cpp:344
BatchQueue * batchQueue_
Batch queue.
Definition: View.h:73
VectorBuffer contacts_
Preallocated buffer for physics collision contact data.
Definition: PhysicsWorld.h:337
~Allocator()
Destruct.
Definition: Allocator.h:65
void ReleaseNavigationMesh() override
Release the navigation mesh, query, and tile cache.
Definition: DynamicNavigationMesh.cpp:1038
Vector< SharedPtr< Node > > nodes_
Tile node or image nodes.
Definition: TileMapLayer2D.h:119
Vector3 Project(const Vector3 &point) const
Project a point on the plane.
Definition: Plane.h:80
bool BeginLoadSpriter(Deserializer &source)
Begin load scml.
Definition: AnimationSet2D.cpp:265
ConvexData(Model *model, unsigned lodLevel)
Construct from a model.
Definition: CollisionShape.cpp:209
Vector3 GetVelocityAtPoint(const Vector3 &position) const
Return linear velocity at local point.
Definition: RigidBody.cpp:610
PODVector< Vector3 > vertices_
Vertices from geometries.
Definition: NavBuildData.h:46
Definition: BillboardSet.h:21
SharedPtr< Texture2D > texture_
Texture.
Definition: SpriteSheet2D.h:69
unsigned g_
Green channel mask. If zero, green channel is set to 0.
Definition: Color.h:24
void RemoveAllInstanceNodes()
Remove all instance scene nodes.
Definition: StaticModelGroup.cpp:285
unsigned GetRenderBuffer() const
Return OpenGL renderbuffer if created.
Definition: RenderSurface.h:113
Vector3 GetRight() const
Definition: Node.h:412
void HandleBeginFrame(StringHash eventType, VariantMap &eventData)
Handle frame start event. Purge completed work from the main thread queue, and perform work if no thr...
Definition: WorkQueue.cpp:388
unsigned short ReadUShort()
Read a 16-bit unsigned integer.
Definition: Deserializer.cpp:87
void SetGeometryDataAttr(const PODVector< unsigned char > &value)
Set geometry data attribute.
Definition: CustomGeometry.cpp:432
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately.
Definition: DropDownList.cpp:63
~DropDownList() override
Destruct.
void SetMorphsAttr(const PODVector< unsigned char > &value)
Set morphs attribute.
Definition: AnimatedModel.cpp:838
Vector2 WorldToScreenPoint(const Vector3 &worldPos) const
Convert a world space point to normalized screen coordinates (0 - 1).
Definition: Camera.cpp:392
b2Fixture * GetFixture() const
Return fixture.
Definition: CollisionShape2D.h:99
void DecodeToUnicode()
UTF8 to Unicode.
Definition: Text.cpp:268
float w_
W coordinate.
Definition: Quaternion.h:450
unsigned GetVertexSize() const
Definition: VertexBuffer.h:66
void getWorldTransform(btTransform &worldTrans) const override
Definition: RigidBody.cpp:129
bool IsAllowSleep() const
Definition: RigidBody2D.h:145
bool IsLocked() const
Return whether is currently locked.
Definition: IndexBuffer.h:56
CustomVariantValueImpl< T > MakeCustomValue(const T &value)
Make custom variant value.
Definition: Variant.h:258
@ AM_COMPONENTID
Attribute is a component ID and may need rewriting.
Definition: Attribute.h:33
void SendPackages()
Send package files to client. Called by network.
Definition: Connection.cpp:333
unsigned parentIndex_
Parent bone index.
Definition: Skeleton.h:47
const PODVector< Vector3 > & GetGeometryCenters() const
Return geometry center points.
Definition: Model.h:164
Helper base class for user-defined game logic components that hooks up to update events and forwards ...
Definition: LogicComponent.h:31
unsigned SystemCommandAsync(const String &commandLine)
Run a program using the command interpreter asynchronously. Return a request ID or M_MAX_UNSIGNED if ...
Definition: FileSystem.cpp:382
float fadeTime_
Animation weight fade time, 0 if no fade.
Definition: AnimationController.h:47
Iterator Erase(const Iterator &start, const Iterator &end)
Erase a range by iterators. Return iterator to the next element.
Definition: Vector.h:365
Mutex audioMutex_
Audio thread mutex.
Definition: Audio.h:121
Node * GetControlledNode() const
Definition: SplinePath.h:78
VariantMap engineParameters_
Engine parameters map.
Definition: Application.h:49
void SetTextSelectable(bool enable)
Definition: LineEdit.cpp:509
File(Context *context)
Construct.
Definition: File.cpp:50
unsigned GetSelection() const
Definition: ListView.cpp:866
PODVector< Vector3 > clippedVertices_
Internal vector for clipped vertices.
Definition: Polyhedron.h:98
unsigned viewMask_
View mask of current camera for visibility checking.
Definition: Renderer2D.h:113
~Node() override
Destruct. Any child nodes are detached.
Definition: Node.cpp:49
rcHeightfield * heightField_
Recast heightfield.
Definition: NavBuildData.h:62
float GetLowerTranslation() const
Definition: ConstraintPrismatic2D.h:65
Color(unsigned color, const ChannelMask &mask=ABGR)
Construct from 32-bit integer. Default format is 0xAABBGGRR.
Definition: Color.h:84
AnimationStateTrack()
Construct with defaults.
Definition: AnimationState.cpp:18
const Vector3 & GetScale() const
Definition: Node.h:416
void CreateFixture()
Create fixture.
Definition: CollisionShape2D.cpp:186
bool GetAlwaysUpdateOwner() const
Definition: NetworkPriority.h:53
Sprite.
Definition: Sprite2D.h:16
Texture * GetTexture(unsigned index) const
Return current texture by texture unit index.
Definition: OGLGraphics.cpp:2166
void SetNavigationQuality(NavigationQuality val)
Definition: CrowdAgent.cpp:435
StringVector * GetStringVectorPtr()
Return a pointer to a modifiable string vector or null on type mismatch.
Definition: Variant.h:1344
bool isServer_
Server mode flag.
Definition: NamedPipe.h:56
VariantVector nodeIDsAttr_
IDs of instance nodes for serialization.
Definition: StaticModelGroup.h:75
void UpdateCachedGeometryShape(CollisionGeometryDataCache &cache)
Update cached geometry collision shape.
Definition: CollisionShape.cpp:1080
bool Connect(const String &address, unsigned short port, Scene *scene, const VariantMap &identity=Variant::emptyVariantMap)
Connect to a server using UDP protocol. Return true if connection process successfully started.
Definition: Network.cpp:351
const Vector4 & GetVector4() const
Return Vector4 or zero on type mismatch.
Definition: Variant.h:1168
PODVector() noexcept=default
Construct empty.
static void RegisterObject(Context *context)
Definition: CollisionShape2D.cpp:36
Vector3 GetDisplayDPI(int monitor=0) const
Definition: Graphics.cpp:312
void UpdateBatches(const FrameInfo &frame) override
Calculate distance and prepare batches for rendering. May be called from worker thread(s),...
Definition: Text3D.cpp:97
~ConstraintGear2D() override
Destruct.
Plane(const Vector4 &plane) noexcept
Construct from a 4-dimensional vector, where the w coordinate is the plane parameter.
Definition: Plane.h:39
void OnMarkedDirty(Node *node) override
Handle node transform being dirtied.
Definition: Drawable.cpp:355
int strokeThickness_
Text effect stroke thickness.
Definition: Text.h:258
Tmx layer.
Definition: TmxFile2D.h:20
void SetMaxEmissionRate(float rate)
Definition: ParticleEffect.cpp:507
unsigned lockStart_
Lock start vertex.
Definition: IndexBuffer.h:94
const Vector< AttributeInfo > * GetNetworkAttributes(StringHash type) const
Return network replication attribute descriptions for an object type, or null if none defined.
Definition: Context.h:159
static float ConvertLinearToGamma(float value)
Convert single component of the color from linear to gamma space.
Definition: Color.h:184
Vector3 center_
Geometry center.
Definition: StaticModel.h:18
void SetDrawDistance(float distance)
Definition: Drawable.cpp:154
const String & GetTitle() const
Definition: FileSelector.cpp:238
~Cursor() override
Destruct.
Definition: Cursor.cpp:72
IntVector2 maxSize_
Maximum size.
Definition: UIElement.h:869
void SetNonThreadedWorkMs(int ms)
Set how many milliseconds maximum per frame to spend on low-priority work, when there are no worker t...
Definition: WorkQueue.h:84
ConstIterator(Node *ptr)
Construct with a node pointer.
Definition: List.h:95
bool IsReplicated() const
Definition: Component.cpp:132
IntRect resizeBorder_
Resize area width at edges.
Definition: Window.h:152
void GetBatches(PODVector< UIBatch > &batches, PODVector< float > &vertexData, const IntRect ¤tScissor) override
Return UI rendering batches.
Definition: Cursor.cpp:94
bool EndLoad() override
Finish resource loading. Always called from the main thread. Return true if successful.
Definition: SpriteSheet2D.cpp:59
float Distance(const Vector3 &point) const
Return distance of a point to the frustum, or 0 if inside.
Definition: Frustum.h:144
void RotateAround2D(const Vector2 &point, float delta, TransformSpace space=TS_LOCAL)
Rotate around a point in the chosen transform space (for Urho2D).
Definition: Node.h:253
Material(Context *context)
Construct.
Definition: Material.cpp:180
SplinePath(Context *context)
Construct an Empty SplinePath.
Definition: SplinePath.cpp:24
unsigned GetViewMask() const
Definition: Camera.h:140
void OnKey(Key key, MouseButtonFlags buttons, QualifierFlags qualifiers) override
React to a key press.
Definition: LineEdit.cpp:189
2D collision shape component.
Definition: CollisionShape2D.h:17
Mutex resourceMutex_
Mutex for thread-safe access to the resource directories, resource packages and resource dependencies...
Definition: ResourceCache.h:230
int GetVelocityIterations() const
Definition: PhysicsWorld2D.h:204
void SetOcclusionLodLevel(unsigned level)
Definition: StaticModel.cpp:278
void SetIntensitySortValue(float distance)
Set sort value based on intensity and view distance.
Definition: Light.cpp:548
SharedPtr< File > logFile_
Log file.
Definition: Log.h:112
JSON document resource.
Definition: JSONFile.h:14
UniquePtr< Spriter::SpriterInstance > spriterInstance_
Spriter instance.
Definition: AnimatedSprite2D.h:141
3D model resource.
Definition: Model.h:90
virtual ~CustomVariantValue()=default
Destruct.
FontFace * GetFaceFreeType(float pointSize)
Return font face using FreeType. Called internally. Return null on error.
Definition: Font.cpp:205
AsyncLoadState
Asynchronous loading state of a resource.
Definition: Resource.h:21
bool IsApplyingTransforms() const
Return whether node dirtying should be disregarded.
Definition: PhysicsWorld2D.h:217
static void ClearParameterSources()
Clear all parameter sources from all shader programs by incrementing the global parameter source fram...
Definition: OGLShaderProgram.cpp:385
List iterator.
Definition: List.h:40
Base class for octree queries.
Definition: OctreeQuery.h:22
void SetOcclusionLodLevelAttr(unsigned value)
Set occlusion LOD level attribute.
Definition: Terrain.cpp:810
HashSet< Pair< ShaderVariation *, ShaderVariation * > > usedPtrCombinations_
Already encountered shader combinations, pointer version for fast queries.
Definition: ShaderPrecache.h:40
static void RegisterObject(Context *context)
Definition: ProgressBar.cpp:41
bool SetValue(const String &value)
Definition: XMLElement.cpp:247
void SetTargetPosition(const Vector3 &position)
Definition: CrowdAgent.cpp:308
const Vector3 & GetPosition() const
Definition: Node.h:388
Vector3 origin_
Ray origin.
Definition: Ray.h:93
void SetWeight(float weight)
Sets how much influence the effector has on the solution.
Definition: IKEffector.cpp:157
Vector2 center_
Center.
Definition: CollisionCircle2D.h:54
Color fogColor_
Fog color.
Definition: Zone.h:163
UniquePtr & operator=(const UniquePtr &)=delete
Prevent assignment.
TSetFunction setFunction_
Set functor.
Definition: Serializable.h:167
void ResetUpdateQueued()
Reset update queued flag. Called internally.
Definition: RenderSurface.cpp:59
List & operator=(const List< T > &rhs)
Assign from another list.
Definition: List.h:190
~CollisionBox2D() override
Destruct.
bool isVisible(const btVector3 &aabbMin, const btVector3 &aabbMax) override
Check if an AABB is visible for debug drawing.
Definition: PhysicsWorld.cpp:197
void OnMarkedDirty(Node *node) override
Handle node transform being dirtied.
Definition: Obstacle.cpp:104
void SetAnimationsAttr(const VariantVector &value)
Set animation control structures attribute.
Definition: AnimationController.cpp:576
void SetFontSubpixelThreshold(float threshold)
Definition: UI.cpp:699
bool WriteRect(const Rect &value)
Write a Rect.
Definition: Serializer.cpp:88
Quaternion Rotation() const
Return the rotation part.
Definition: Matrix3x4.h:595
IndexBuffer(Context *context, bool forceHeadless=false)
Construct. Optionally force headless (no GPU-side buffer) operation.
Definition: IndexBuffer.cpp:18
AnimationState * AddAnimationState(Animation *animation)
Add an animation state either to AnimatedModel or as a node animation.
Definition: AnimationController.cpp:829
void SetAspectRatioInternal(float aspectRatio)
Set aspect ratio without disabling the "auto aspect ratio" mode. Called internally by View.
Definition: Camera.cpp:579
void RemoveKnot(unsigned index)
Remove the knot at the specific index.
Definition: Spline.h:90
int GetWidth() const
Definition: Texture.h:75
bool GetFixedHeightResizing() const
Definition: Window.h:107
Vector3 position_
World-space position of the path point.
Definition: NavigationMesh.h:66
HashMap< unsigned, FontGlyph > glyphMapping_
Glyph mapping.
Definition: FontFace.h:88
b2PolygonShape polygonShape_
Polygon shape.
Definition: CollisionPolygon2D.h:56
bool WritePackedVector3(const Vector3 &value, float maxAbsCoord)
Write a Vector3 packed into 3 x 16 bits with the specified maximum absolute range.
Definition: Serializer.cpp:103
Instanced 3D geometry draw call.
Definition: Batch.h:116
SLNet::RakNetGUID * remoteGUID_
Remote GUID information.
Definition: Network.h:184
void ProcessNewNode(Node *node)
Process a node that the client has not yet received.
Definition: Connection.cpp:1221
void SetSelections(const PODVector< unsigned > &indices)
Set multiple selected items. If multiselect disabled, sets only the first.
Definition: ListView.cpp:499
const Vector2 & GetLowLimit() const
Definition: Constraint.h:141
TextureCube * GetIndirectionCubeMap() const
Return the shadowed pointlight indirection cube map.
Definition: Renderer.h:427
SharedPtr< IndexBuffer > indexBuffer_
Index buffer.
Definition: BillboardSet.h:190
unsigned numBatches_
Number of batches this frame.
Definition: Graphics.h:798
void SetRowSpacing(float spacing)
Definition: Text.cpp:302
float DistanceToPoint(const Vector3 &point) const
Calculate distance to another position vector.
Definition: Vector3.h:367
SharedPtr< Text > text_
Text element.
Definition: LineEdit.h:131
void Translate(const Vector3 &delta, TransformSpace space=TS_LOCAL)
Move the scene node in the chosen transform space.
Definition: Node.cpp:546
void AddDrawable(Drawable2D *drawable)
Add Drawable2D.
Definition: Renderer2D.cpp:209
double GetDouble(const String &name) const
Return a double attribute, or zero if missing.
Definition: XMLElement.cpp:779
const T & Back() const
Return const last element.
Definition: Vector.h:506
void Insert(T *element)
Insert an element at the end.
Definition: LinkedList.h:85
void UpdateText(bool onResize=false)
Update text when text, font or spacing changed.
Definition: Text.cpp:469
void SetAttributeAnimationSpeed(const String &name, float speed)
Set attribute animation speed.
Definition: Animatable.cpp:381
WeakPtr< Terrain > west_
West neighbor terrain.
Definition: Terrain.h:293
float startScale_
Scale for start of trails.
Definition: RibbonTrail.h:240
Node * Instantiate(Deserializer &source, const Vector3 &position, const Quaternion &rotation, CreateMode mode=REPLICATED)
Instantiate scene content from binary data. Return root node if successful.
Definition: Scene.cpp:510
void Update(float timeStep)
Process incoming messages from connections. Called by HandleBeginFrame.
Definition: Network.cpp:871
void HandleSceneSubsystemUpdate(StringHash eventType, VariantMap &eventData)
Handle the scene subsystem update event.
Definition: CrowdManager.cpp:677
void MarkEndPointDirty()
Mark end point dirty.
Definition: OffMeshConnection.h:69
unsigned GetShadowMask(Drawable *drawable)
Return the drawable's shadow mask, considering also its zone.
Definition: View.h:279
VariantValue value_
Variant value.
Definition: Variant.h:1389
bool hasSpriteSheet_
Has sprite sheet.
Definition: AnimationSet2D.h:98
void RemoveCollisionShape(CollisionShape *shape)
Remove a collision shape. Called by CollisionShape.
Definition: PhysicsWorld.cpp:717
String meshName_
Identifying name for this navigation mesh.
Definition: NavigationMesh.h:323
Vector2 ReadVector2()
Read a Vector2.
Definition: Deserializer.cpp:148
Database(Context *context)
Construct.
Definition: Database.cpp:13
void SetNumLevels(unsigned levels)
Set number of requested mip levels. Needs to be called before setting size.
Definition: Texture.cpp:48
float Length() const
Definition: Vector3.h:328
void PrepareViewRender()
Prepare for rendering of a new view.
Definition: Renderer.cpp:1508
void SetAnchor(const Vector2 &anchor)
Definition: ConstraintRevolute2D.cpp:42
HashMap< unsigned, ComponentReplicationState > componentStates_
Components by ID.
Definition: ReplicationState.h:149
void RenderUpdate()
Update the UI for rendering. Called by HandleRenderUpdate().
Definition: UI.cpp:395
void SetShaderParameterAnimationSpeed(const String &name, float speed)
Set shader parameter animation speed.
Definition: Material.cpp:1007
void SetLinkedDepthStencil(RenderSurface *depthStencil)
Definition: RenderSurface.cpp:48
String defines_
Defines to use in compiling.
Definition: ShaderVariation.h:154
HashMap< String, SharedPtr< XMLFile > > tsxXMLFiles_
TSX name to XML file mapping.
Definition: TmxFile2D.h:201
nanodbc::result resultImpl_
The underlying implementation connection object.
Definition: ODBCResult.h:46
WeakPtr(WeakPtr< T > &&rhs) noexcept
Move-construct from another weak pointer.
Definition: Ptr.h:271
int numTilesZ_
Number of tiles in Z direction.
Definition: NavigationMesh.h:363
PODVector< Drawable * > rayQueryDrawables_
Ray query temporary list of drawables.
Definition: Octree.h:202
bool CheckActiveParticles() const
Return whether has active particles.
Definition: ParticleEmitter.cpp:543
Material * GetMaterial() const
Definition: UIComponent.cpp:180
void SetWorldTransform(const Vector3 &position, const Quaternion &rotation)
Set both position and rotation in world space as an atomic operation.
Definition: Node.cpp:521
float d_
Plane constant.
Definition: Plane.h:106
bool IsSorted() const
Definition: RibbonTrail.h:155
WeakPtr< RigidBody > ownBody_
Own rigid body.
Definition: Constraint.h:183
void SetMobileShadowBiasAdd(float add)
Definition: Renderer.cpp:484
WindowDragMode
Window movement and resizing modes.
Definition: Window.h:15
const Rect & GetLightScissor(Light *light, Camera *camera)
Return a scissor rectangle for a light.
Definition: Renderer.cpp:1433
Plane planes_[NUM_FRUSTUM_PLANES]
Frustum planes.
Definition: Frustum.h:164
void StoreShaders(ShaderVariation *vs, ShaderVariation *ps)
Collect a shader combination. Called by Graphics when shaders have been set.
Definition: ShaderPrecache.cpp:60
bool internal_
Internally created flag.
Definition: UIElement.h:806
PODVector< unsigned char > buffer_
Dynamic data buffer.
Definition: VectorBuffer.h:54
TextureAddressMode GetAddressMode(TextureCoordinate coord) const
Definition: Texture.h:90
void SetTextAttr(const String &value)
Set text attribute.
Definition: Text.cpp:436
float GetMinRadiusVariance() const
Return min radius variance.
Definition: ParticleEffect2D.h:201
void SendCollisionEvents()
Send accumulated collision events.
Definition: PhysicsWorld.cpp:819
void LoadShaders()
Reload shaders.
Definition: Renderer.cpp:1598
static void RegisterObject(Context *context)
Definition: DebugRenderer.cpp:43
Vector3 ReadVector3()
Read a Vector3.
Definition: Deserializer.cpp:155
bool FilterImplicitAttributes(XMLElement &dest) const override
Filter implicit attributes in serialization process.
Definition: LineEdit.cpp:519
Sphere(const Vector3 ¢er, float radius) noexcept
Construct from center and radius.
Definition: Sphere.h:32
bool relative_
Billboards relative flag.
Definition: ParticleEffect.h:418
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately.
Definition: UIElement.cpp:141
bool LoadColorLUT(Deserializer &source)
Load as color LUT. Return true if successful.
Definition: Image.cpp:962
unsigned batchCount_
Batch count.
Definition: Renderer2D.h:41
MouseButtonFlags mouseButtons_
Mouse buttons held down.
Definition: UI.h:408
bool Update(float timeStep)
Advance time position and apply. Return true when the animation is finished. No-op when the target ob...
Definition: ValueAnimationInfo.cpp:49
bool Empty() const
Return whether the string is empty.
Definition: Str.h:603
Definition: Resource.h:37
Scene * scene_
Scene to use.
Definition: View.h:298
bool initialized_
Initialized flag.
Definition: UI.h:416
Vector3 GetWheelPosition(int wheel)
Get wheel position relative to RigidBody.
Definition: RaycastVehicle.cpp:398
void PostUpdate(float timeStep) override
Perform variable step post-update.
Definition: RaycastVehicle.cpp:285
T & Back()
Return last element.
Definition: Vector.h:499
float maxAgentRadius_
The maximum radius of any agent that will be added to the crowd.
Definition: CrowdManager.h:184
void Swap(HashBase &rhs)
Swap with another hash set or map.
Definition: HashBase.h:100
LogicComponent(Context *context)
Construct.
Definition: LogicComponent.cpp:18
float smoothingConstant_
Motion smoothing constant.
Definition: Scene.h:335
PassLightingMode lightingMode_
Lighting mode.
Definition: Technique.h:164
void SetBlockEvents(bool block)
Block object from sending and receiving events.
Definition: Object.h:161
const String & GetName() const
Definition: Resource.h:73
bool EmitNewParticle()
Create a new particle. Return true if there was room.
Definition: ParticleEmitter.cpp:430
float lastTimeStep_
Last scene timestep.
Definition: ParticleEmitter.h:135
FileSelector(Context *context)
Construct.
Definition: FileSelector.cpp:34
void AddControlPoint(Node *point, unsigned index=M_MAX_UNSIGNED)
Add a Node to the SplinePath as a Control Point.
Definition: SplinePath.cpp:121
IntRect GetIntRect(const String &name) const
Return an IntRect attribute, or default if missing.
Definition: XMLElement.cpp:804
void SetEntity(const String &entity)
Definition: AnimatedSprite2D.cpp:136
FlagSet operator^(const Enum value) const
Bitwise XOR against Enum value.
Definition: FlagSet.h:124
void SetVertexAttribDivisor(unsigned location, unsigned divisor)
Set vertex attrib divisor. No-op if unsupported. Used only on OpenGL.
Definition: OGLGraphics.cpp:3356
static ThreadID GetCurrentThreadID()
Definition: Thread.cpp:119
void ResetScene()
Reset scene, ID and owner. Called by Scene.
Definition: Node.cpp:1431
float GetMaxMotorTorque() const
Definition: ConstraintRevolute2D.h:74
bool WriteColor(const Color &value)
Write a color.
Definition: Serializer.cpp:151
PODVector< SoundSource * > soundSources_
Sound sources.
Definition: Audio.h:141
BlendMode GetBlendMode() const
Return blend mode.
Definition: ParticleEffect2D.h:210
virtual ~GPUObject()
Destruct. Remove from the Graphics.
Definition: GPUObject.cpp:28
void SetObjectGroup(const TmxObjectGroup2D *objectGroup)
Set object group.
Definition: TileMapLayer2D.cpp:351
Vector2 Normalized() const
Return normalized to unit length.
Definition: Vector2.h:318
float maxDoubleClickDist_
Max screen distance the first click in a double click can be from the second click in a double click.
Definition: UI.h:446
void SetMessage(const String &text)
Definition: MessageBox.cpp:102
void SetMaterial(Material *material)
Definition: Terrain.cpp:234
void SetChildOffset(const IntVector2 &offset)
Set child offset.
Definition: UIElement.cpp:1782
virtual bool LoadXML(const XMLElement &source)
Load from XML data. Return true if successful.
Definition: Serializable.cpp:326
ValueAnimation * GetShaderParameterAnimation(const String &name) const
Return shader parameter animation.
Definition: Material.cpp:1191
void SetFov(float fov)
Definition: Camera.cpp:112
void SetMaxDoubleClickDistance(float distPixels)
Definition: UI.cpp:625
float GetRegionMinSize() const
Definition: NavigationMesh.h:224
VectorBuffer()
Construct an empty buffer.
void UpdateEventSubscription()
Update whether should be subscribed to scene or global update events for shader parameter animation.
Definition: Material.cpp:1304
void ApplyTorque(const Vector3 &torque)
Apply torque.
Definition: RigidBody.cpp:516
void SetFinishColor(const Color &finishColor)
Set finish color.
Definition: ParticleEffect2D.cpp:356
ShaderPrecache(Context *context, const String &fileName)
Construct and begin collecting shader combinations. Load existing combinations from XML if the file e...
Definition: ShaderPrecache.cpp:20
Definition: Component.h:30
TextureFilterMode filterMode_
Filtering mode.
Definition: Texture.h:239
float z_
Z coordinate.
Definition: Vector4.h:211
void Replace(char replaceThis, char replaceWith, bool caseSensitive=true)
Replace all occurrences of a character.
Definition: Str.cpp:212
bool IsNonFocusedMouseWheel() const
Definition: UI.h:205
String GetAttributeLower(const String &name) const
Return attribute in lowercase, or empty if missing.
Definition: XMLElement.cpp:698
Light * firstLight_
First per-pixel light added this frame.
Definition: Drawable.h:394
bool useSystemClipboard_
Flag for using operating system clipboard instead of internal.
Definition: UI.h:422
float GetLinearRestThreshold() const
Definition: RigidBody.cpp:615
IntVector2 position_
Position.
Definition: UIElement.h:830
HashMap< unsigned, Node * > localNodes_
Local scene nodes by ID.
Definition: Scene.h:291
void SetDrawCenterOfMass(bool drawCenterOfMass)
Definition: PhysicsWorld2D.cpp:362
Color borderColor_
Border color.
Definition: Texture.h:247
Node * Next() const
Return next node.
Definition: List.h:33
float orthoSize_
Orthographic view size.
Definition: Camera.h:279
Vector3 SignedScale(const Matrix3 &rotation) const
Return the scaling part with the sign. Reference rotation matrix is required to avoid ambiguity.
Definition: Matrix4.h:553
bool IsInitialized() const
Definition: NavigationMesh.h:255
BoundingBox boundingBox_
Bounds of area to mark.
Definition: NavArea.h:51
void SetUpdateInvisible(bool enable)
Definition: AnimatedModel.cpp:527
bool SaveWEBP(const String &fileName, float compression=0.0f) const
Save in WebP format with minimum (fastest) or specified compression. Return true if successful....
Definition: Image.cpp:1363
float GetMotorSpeed() const
Definition: ConstraintWheel2D.h:66
HashMap< unsigned, WeakPtr< Node > > nodes_
Nodes.
Definition: SceneResolver.h:36
void SetQueryFilterTypesAttr(const VariantVector &value)
Set all the query filter types configured in the crowd based on the corresponding attribute.
Definition: CrowdManager.cpp:262
void SetAnimationLodBias(float bias)
Definition: RibbonTrail.cpp:859
float GetSizeMul() const
Definition: ParticleEffect.h:364
bool SetMode(int width, int height, bool fullscreen, bool borderless, bool resizable, bool highDPI, bool vsync, bool tripleBuffer, int multiSample, int monitor, int refreshRate)
Set default window modes. Deprecated. Return true if successful.
Definition: Graphics.cpp:129
ParticleEffect2D(Context *context)
Construct.
Definition: ParticleEffect2D.cpp:50
float range_
ProgressBar range.
Definition: ProgressBar.h:94
bool framesDirty_
Coordinate frames dirty flag.
Definition: Constraint.h:215
RefCount * RefCountPtr() const
Return pointer to the RefCount structure.
Definition: Ptr.h:483
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately recursively to child nodes and components...
Definition: Node.cpp:257
void ProcessUnknownMessage(int msgID, MemoryBuffer &msg)
Process unknown message. All unknown messages are forwarded as an events.
Definition: Connection.cpp:1626
Color modalFrameColor_
Modal frame color, used when modal flag is set.
Definition: Window.h:168
Button * okButton_
OK button element.
Definition: MessageBox.h:61
void HandleScenePostUpdate(StringHash eventType, VariantMap &eventData)
Handle scene post-update event.
Definition: RibbonTrail.cpp:162
void Clear()
Clear the vector.
Definition: Vector.h:403
bool deferred_
Deferred flag. Inferred from the existence of a light volume command in the renderpath.
Definition: View.h:356
void Release() override
Release the texture.
Definition: OGLTexture2D.cpp:54
bool operator<(const SharedArrayPtr< T > &rhs) const
Test for less than with another array pointer.
Definition: ArrayPtr.h:108
TextureFilterMode
Texture filtering mode.
Definition: GraphicsDefs.h:212
SLNet::SystemAddress * natPunchServerAddress_
NAT punchtrough server information.
Definition: Network.h:178
const BoundingBox & GetBoundingBox() const
Definition: Model.h:140
void RegisterRemoteEvent(StringHash eventType)
Register a remote event as allowed to be received. There is also a fixed blacklist of events that can...
Definition: Network.cpp:574
IntVector2 WorldToHeightMap(const Vector3 &worldPosition) const
Convert world position to heightmap pixel position. Note that the internal height data representation...
Definition: Terrain.cpp:604
void SetOptimizeBufferSize(bool enable)
Definition: DecalSet.cpp:272
unsigned GetCursorPosition() const
Definition: LineEdit.h:86
void Define(const Vector3 &point)
Define from a point.
Definition: BoundingBox.h:154
void SetAreaID(unsigned newAreaID)
Definition: OffMeshConnection.cpp:89
T * ptr_
Pointer to the object.
Definition: Ptr.h:518
void UpdateSkinning()
Recalculate skinning.
Definition: DecalSet.cpp:1054
void SetMaxLodLevelsAttr(unsigned value)
Set max LOD levels attribute.
Definition: Terrain.cpp:798
const BiasParameters & GetShadowBias() const
Definition: Light.h:294
unsigned char * data_
Compressed image data.
Definition: Image.h:43
void SetRenderOrder(unsigned char order)
Definition: Material.cpp:1087
Vector< AnimationStateTrack > stateTracks_
Per-track data.
Definition: AnimationState.h:167
RenderPathCommand * GetCommand(unsigned index)
Return command at index, or null if does not exist.
Definition: RenderPath.h:243
void AddDelayedWorldTransform(const DelayedWorldTransform &transform)
Add a delayed world transform assignment. Called by RigidBody.
Definition: PhysicsWorld.cpp:732
void EndSendEvent()
End event send. Clean up event receivers removed in the meanwhile.
Definition: Context.cpp:450
bool EndLoad() override
Finish resource loading. Always called from the main thread. Return true if successful.
Definition: Material.cpp:228
void Expand(unsigned index, bool enable, bool recursive=false)
Expand item at index. Only has effect in hierarchy mode.
Definition: ListView.cpp:755
const SharedPtr< ConstantBuffer > * GetConstantBuffers() const
Return all constant buffers.
Definition: OGLShaderProgram.h:59
void SetShaderParameterAnimationWrapMode(const String &name, WrapMode wrapMode)
Set shader parameter animation wrap mode.
Definition: Material.cpp:1000
StringHashRegister(bool threadSafe)
Construct. threadSafe controls whether the RegisterString and GetStringCopy are thread-safe.
Definition: StringHashRegister.cpp:18
bool SetNumVertexBuffers(unsigned num)
Definition: Geometry.cpp:35
unsigned GetXPathResultIndex() const
Return current result index.
Definition: XMLElement.h:287
static void RegisterObject(Context *context)
Definition: DecalSet.cpp:162
Quaternion GetRotation() const
Definition: RigidBody.cpp:595
bool cubemap_
Cube map flag.
Definition: RenderPath.h:72
void Define(const Vector2 &min, const Vector2 &max)
Define from minimum and maximum vectors.
Definition: Rect.h:128
void MarkForUpdate()
Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node...
Definition: Drawable.cpp:228
int GetBaseIndent() const
Definition: ListView.h:158
~LineEdit() override
Destruct.
short y_
Y position in texture.
Definition: FontFace.h:24
void Rotate2D(float delta, TransformSpace space=TS_LOCAL)
Rotate the scene node in the chosen transform space (for Urho2D).
Definition: Node.h:247
void SetCylinder(float diameter, float height, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
Set as a cylinder.
Definition: CollisionShape.cpp:602
~Connection() override
Destruct.
Definition: Connection.cpp:70
A link between otherwise unconnected regions of the navigation mesh.
Definition: OffMeshConnection.h:13
Internal helper class for invoking event handler functions.
Definition: Object.h:237
bool autoReloadResources_
Automatic resource reloading flag.
Definition: ResourceCache.h:246
float GetSpeedVariance() const
Return speed variance.
Definition: ParticleEffect2D.h:129
bool Empty() const
Return whether is empty.
Definition: Polyhedron.h:87
void OnWorldBoundingBoxUpdate() override
Recalculate the world-space bounding box.
Definition: CustomGeometry.cpp:513
SharedPtr< Geometry > maxLodGeometry_
Geometry that is locked to the max LOD level. Used for decals.
Definition: TerrainPatch.h:103
JSONObjectIterator Begin()
Return iterator to the beginning.
Definition: JSONValue.cpp:286
btTypedConstraint * GetConstraint() const
Return Bullet constraint.
Definition: Constraint.h:101
const Vector< UIElement * > GetDragElements()
Return currently dragged elements.
Definition: UI.cpp:866
~AttributeAnimationInfo() override
Destruct.
float lifetime_
Lifetime.
Definition: RibbonTrail.h:246
void SetTemperature(float temperature)
Definition: Light.cpp:272
void SetPosition2D(const Vector2 &position)
Definition: Node.h:122
void FinishBackgroundLoading(BackgroundLoadItem &item)
Finish one background loaded resource.
unsigned GetIndexSize() const
Definition: IndexBuffer.h:64
virtual CustomVariantValue * Clone() const
Clone.
Definition: Variant.h:178
TextureFilterMode GetTextureFilterMode() const
Definition: Renderer.h:300
String loadMaterialName_
Material name acquired during BeginLoad().
Definition: ParticleEffect.h:476
void Rehash()
Rehash the buckets.
Definition: HashMap.h:747
void SetRotation2D(float rotation)
Definition: Node.h:133
Vector2 anchor_
Anchor.
Definition: ConstraintFriction2D.h:55
void DrawFullscreenQuad(bool setIdentityProjection=false)
Draw a fullscreen quad. Shaders and renderstates must have been set beforehand. Quad will be drawn to...
Definition: View.cpp:2121
~VertexBuffer() override
Destruct.
Definition: VertexBuffer.cpp:29
HashSet & operator+=(const T &rhs)
Add-assign a value.
Definition: HashSet.h:220
void AddNode(const pugi::xml_node &patch, const pugi::xpath_node &original) const
Add a node in the Patch.
Definition: XMLFile.cpp:259
Font * GetFont() const
Definition: Text3D.cpp:370
BlendMode blendMode_
Blend mode.
Definition: ParticleEffect2D.h:303
Base class for collision shape geometry data.
Definition: CollisionShape.h:49
ResourceRef ReadResourceRef()
Read a resource reference.
Definition: Deserializer.cpp:266
const Vector< SourceBatch2D > & GetSourceBatches()
Return all source batches (called by Renderer2D).
Definition: Drawable2D.cpp:81
CrowdAgentTargetState previousTargetState_
Agent's previous target state used to check for state changes.
Definition: CrowdAgent.h:248
One decal in a decal set.
Definition: DecalSet.h:58
b2PrismaticJointDef jointDef_
Box2D joint def.
Definition: ConstraintPrismatic2D.h:88
Intersection
Intersection test result.
Definition: MathDefs.h:44
void SetSelected(bool enable)
Definition: UIElement.cpp:934
int min_
Minimum value.
Definition: OcclusionBuffer.h:30
void SetFinishBackgroundResourcesMs(int ms)
Definition: ResourceCache.h:120
void Define(const BoundingBox &box)
Define from another bounding box.
Definition: BoundingBox.h:128
UIElement(Context *context)
Construct.
Definition: UIElement.cpp:77
bool updateQueued_
Octree update queued flag.
Definition: Drawable.h:354
PackageUpload()
Construct with defaults.
Definition: Connection.cpp:47
unsigned obstacleId_
Id received from tile cache.
Definition: Obstacle.h:77
void SetNumHistoryRows(unsigned rows)
Definition: Console.cpp:221
Variant(unsigned value)
Construct from unsigned integer.
Definition: Variant.h:326
bool enableAnchor_
Use min/max anchor & min/max offset for position & size instead of setting explicitly.
Definition: UIElement.h:879
KeyValue & operator=(const KeyValue &rhs)=delete
Prevent assignment.
bool GetUseDerivedOpacity() const
Definition: UIElement.h:565
bool Load(const XMLElement &element, const TileMapInfo2D &info)
Load from XML element.
Definition: TmxFile2D.cpp:79
void GetChildrenWithTagRecursive(PODVector< Node * > &dest, const String &tag) const
Return child nodes with a specific tag recursively.
Definition: Node.cpp:2151
void SetRestitution(float restitution)
Definition: RigidBody.cpp:383
Queued 3D geometry draw call.
Definition: Batch.h:32
Vector3 HeightMapToWorld(const IntVector2 &pixelPosition) const
Convert heightmap pixel position to world position.
Definition: Terrain.cpp:618
void SetCastShadows(bool enable)
Definition: Drawable.cpp:204
T & operator*() const
Dereference the array.
Definition: ArrayPtr.h:88
float GetRotation2D() const
Definition: Node.h:400
Iterator Insert(const Iterator &dest, const T *start, const T *end)
Insert elements.
Definition: Vector.h:909
Vector< U > Values() const
Return all the values.
Definition: HashMap.h:575
Physics raycast hit.
Definition: PhysicsWorld.h:42
bool IsFixedScreenSize() const
Definition: ParticleEffect.h:272
PODVector< RigidBody * > rigidBodies_
Rigid bodies in the world.
Definition: PhysicsWorld.h:315
Triangle mesh geometry data.
Definition: CollisionShape.h:74
FillMode GetFillMode() const
Definition: Camera.h:148
Quaternion ReadQuaternion()
Read a quaternion.
Definition: Deserializer.cpp:178
void ReloadShaders()
Force reload of shaders.
Definition: Renderer.cpp:508
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: Sound.cpp:66
PODVector< unsigned char > offMeshDir_
Offmesh connection direction.
Definition: NavBuildData.h:58
bool temporary_
Temporary flag.
Definition: Serializable.h:136
~WeakArrayPtr()
Destruct. Release the weak reference to the array.
Definition: ArrayPtr.h:240
~BillboardSet() override
Destruct.
String lastUsedFilter_
Filter used to get the file list.
Definition: FileSelector.h:188
void GetChildrenRecursive(PODVector< Node * > &dest) const
Return child nodes recursively.
Definition: Node.cpp:2117
String animationName_
Animation name.
Definition: Animation.h:188
static const TypeInfo * GetTypeInfoStatic()
Return type info static.
Definition: Object.h:87
bool SetFloat(const String &name, float value)
Set a float attribute.
Definition: XMLElement.cpp:334
RenderTargetSizeMode sizeMode_
Size mode.
Definition: RenderPath.h:64
void RemoveSoundSource(SoundSource *soundSource)
Remove a sound source. Called by SoundSource.
Definition: Audio.cpp:227
unsigned fbo_
Frame buffer handle.
Definition: OGLGraphicsImpl.h:69
bool IsVisible() const
Definition: UIElement.h:592
Cached character location and size within text. Used for queries related to text editing.
Definition: Text.h:29
float farClip_
Far clip distance.
Definition: OcclusionBuffer.h:195
void Set(Serializable *ptr, const Variant &value) override
Invoke setter function.
Definition: Serializable.h:156
Node * parent_
Parent scene node.
Definition: Node.h:717
unsigned GetMaxObstacles() const
Definition: DynamicNavigationMesh.h:77
unsigned color_
Color.
Definition: DebugRenderer.h:69
void DrawPolygon(const b2Vec2 *vertices, int32 vertexCount, const b2Color &color) override
Draw a closed polygon provided in CCW order.
Definition: PhysicsWorld2D.cpp:171
void SetFontOversampling(int oversampling)
Definition: UI.cpp:709
Vector< LightBatchQueue > lightQueues_
Per-pixel light queues.
Definition: View.h:397
WeakPtr< Node > node_
Root scene node (node hierarchy mode).
Definition: AnimationState.h:161
bool serializeParticles_
Serialize particles flag.
Definition: ParticleEmitter.h:143
float weight_
Blending weight.
Definition: AnimationState.h:171
sqlite3 * connectionImpl_
The underlying implementation connection object.
Definition: SQLiteConnection.h:44
Vector2 GetVSMShadowParameters() const
Definition: Renderer.h:324
const String & GetAnimation() const
Definition: AnimatedSprite2D.h:78
HashMap< StringHash, Vector< AttributeInfo > > networkAttributes_
Network replication attribute descriptions per object type.
Definition: Context.h:214
const String & GetCompilerOutput() const
Return compile error/warning string.
Definition: ShaderVariation.h:114
unsigned GetMorphRangeCount(unsigned bufferIndex) const
Return vertex buffer morph range vertex count.
Definition: Model.cpp:760
Camera * camera_
Camera being used.
Definition: Drawable.h:59
void AddCollisionShape(CollisionShape *shape)
Add a collision shape to keep track of. Called by CollisionShape.
Definition: PhysicsWorld.cpp:712
T * Get() const
Return the raw pointer.
Definition: Ptr.h:190
float setTimeTtl_
Set time command time-to-live.
Definition: AnimationController.h:51
bool reserved_
Reserved flag.
Definition: Graphics.h:59
bool dirty_
World transform needs update flag.
Definition: Node.h:705
void SetPatchNeighbors(TerrainPatch *patch)
Set neighbors for a patch.
Definition: Terrain.cpp:1388
Texture * textures_[MAX_TEXTURE_UNITS]
Textures in use.
Definition: Graphics.h:824
const Color & GetSelectionColor() const
Definition: UISelectable.h:39
String error_
Error string. Empty if no error.
Definition: HttpRequest.h:77
WeakPtr< DynamicNavigationMesh > ownerMesh_
Pointer to the navigation mesh we belong to.
Definition: Obstacle.h:79
SharedPtr< Material > material_
Material that is set to the model.
Definition: UIComponent.h:54
void AddChild(UIElement *element)
Add a child element.
Definition: UIElement.cpp:1270
volatile signed char * position_
Playback position.
Definition: SoundSource.h:182
bool cameraZoneOverride_
Camera zone's override flag.
Definition: View.h:352
bool GetInterceptNetworkUpdate(const String &attributeName) const
Return whether an attribute's network updates are being intercepted.
Definition: Serializable.cpp:983
bool Save(Serializer &dest) const override
Save as binary data. Return true if successful.
Definition: Node.cpp:97
IntRect(int left, int top, int right, int bottom) noexcept
Construct from coordinates.
Definition: Rect.h:284
bool IsInside(const Vector3 &point) const
Determines if the given world space point is within the model geometry.
Definition: StaticModel.cpp:311
static void RegisterObject(Context *context)
Definition: Sprite2D.cpp:31
Vector< PerThreadSceneResult > sceneResults_
Per-thread geometries, lights and Z range collection results.
Definition: View.h:372
Vector3 gravityOverride_
Gravity override vector.
Definition: RigidBody.h:318
void FindPath(PODVector< Vector3 > &dest, const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr)
Find a path between world space points. Return non-empty list of points if successful....
Definition: NavigationMesh.cpp:635
bool Load(const XMLElement &element, const TileMapInfo2D &info)
Load from XML element.
Definition: TmxFile2D.cpp:322
Intersection TestOctant(const BoundingBox &box, bool inside) override
Intersection test for an octant.
Definition: OctreeQuery.cpp:58
Variant GetVariantValue(VariantType type) const
Return a variant attribute with static type.
Definition: XMLElement.cpp:835
void SetActiveTime(float time)
Definition: ParticleEffect.cpp:492
bool occludee_
Occludee flag.
Definition: Drawable.h:352
unsigned GetIndex() const
Return pass index. This is used for optimal render-time pass queries that avoid map lookups.
Definition: Technique.h:82
ValueAnimationInfo * GetAttributeAnimationInfo(const String &name) const
Return attribute animation info by name.
Definition: ObjectAnimation.cpp:235
Intersection IsInsideFast(const BoundingBox &box) const
Test if a bounding box is (partially) inside or outside.
Definition: Frustum.h:126
void * lockScratchData_
Scratch buffer for fallback locking.
Definition: VertexBuffer.h:155
void MixStereoToMonoIP(Sound *sound, int *dest, unsigned samples, int mixRate)
Mix stereo sample to mono buffer interpolated.
Definition: SoundSource.cpp:1058
PODVector< bool > buttonPress_
Button pressed on this frame.
Definition: Input.h:114
unsigned GetNumChildren(bool recursive=false) const
Return number of child elements.
Definition: UIElement.cpp:1599
Sprite2D * GetSprite() const
Return sprite.
Definition: TmxFile2D.cpp:353
CustomVariantValue * Clone() const override
Clone.
Definition: Variant.h:235
void AddCross(const Vector3 ¢er, float size, const Color &color, bool depthTest=true)
Add a cross.
Definition: DebugRenderer.cpp:441
void SetBorder(const IntRect &border)
Definition: StretchableSprite2D.cpp:117
const VariantVector & GetControlPointIdsAttr() const
Return Control Point Node IDs attribute.
Definition: SplinePath.h:96
bool GetLevelsDirty() const
Definition: Texture.h:121
float CalculateScaledTime(float currentTime, bool &finished) const
Calculate scaled time.
Definition: ValueAnimationInfo.cpp:110
void SetAngle(float angle)
Definition: CollisionBox2D.cpp:76
Vector3 GetPosition() const
Definition: CrowdAgent.cpp:455
void SetDefaultStyle(XMLFile *style)
Definition: Console.cpp:102
Vector4 GetReflectionPlaneAttr() const
Return reflection plane attribute.
Definition: Camera.cpp:608
String path_
Current directory.
Definition: FileSelector.h:182
bool GetSRGB() const
Definition: Graphics.h:391
RenderCommandType type_
Command type.
Definition: RenderPath.h:134
bool IsType() const
Return whether the specified type is stored.
Definition: Variant.h:169
void Open(const String &fileName)
Open the log file.
Definition: Log.cpp:65
Iterator Erase(const Iterator &it)
Erase a key by iterator. Return iterator to the next key.
Definition: HashSet.h:344
bool GetDrawRectangle(Rect &rect, bool flipX=false, bool flipY=false) const
Return draw rectangle.
Definition: Sprite2D.cpp:125
void DrawInstanced(PrimitiveType type, unsigned indexStart, unsigned indexCount, unsigned minVertex, unsigned vertexCount, unsigned instanceCount)
Draw indexed, instanced geometry. An instancing vertex buffer must be set.
Definition: OGLGraphics.cpp:891
AnimationTrack * GetTrack(unsigned index)
Return animation track by index.
Definition: Animation.cpp:371
DBAPI
Supported database API.
Definition: Database.h:16
void SetCustomTriangleMesh(CustomGeometry *custom, const Vector3 &scale=Vector3::ONE, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
Set as a triangle mesh from CustomGeometry.
Definition: CollisionShape.cpp:659
PODVector< DebugTriangle > noDepthTriangles_
Triangles rendered without depth test.
Definition: DebugRenderer.h:167
~ParticleEmitter2D() override
Destruct.
void SetShadowMask(unsigned mask)
Definition: Drawable.cpp:184
int GetMaxWidth() const
Definition: UIElement.h:473
IndexBuffer * GetIndexBuffer() const
Return current index buffer.
Definition: Graphics.h:494
void ApplyLinearImpulseToCenter(const Vector2 &impulse, bool wake)
Apply linear impulse to center.
Definition: RigidBody2D.cpp:335
bool updateEnabled_
Update enabled flag.
Definition: Scene.h:339
PassLightingMode GetLightingMode() const
Definition: Technique.h:98
void HandleScreenMode(StringHash eventType, VariantMap &eventData)
Handle screen mode event.
Definition: Renderer.cpp:1928
StringHash RegisterString(const StringHash &hash, const char *string)
Register string for hash reverse mapping. Could be used from StringHash ctor.
Definition: StringHashRegister.cpp:30
unsigned xpathResultIndex_
Current XPath query result index (used internally to advance to subsequent query result).
Definition: XMLElement.h:306
VariantMap ReadVariantMap()
Read a variant map.
Definition: Deserializer.cpp:396
bool GetSwapXY() const
Definition: TileMapDefs2D.h:133
JSONObjectIterator End()
Return iterator to the end.
Definition: JSONValue.cpp:302
unsigned maxAgents_
The maximum number of agents the crowd can manage.
Definition: CrowdManager.h:182
void ReleaseShaders()
Reset shader pointers in all passes.
Definition: Technique.cpp:348
btDiscreteDynamicsWorld * GetWorld()
Return the Bullet physics world.
Definition: PhysicsWorld.h:262
void InsertCommand(unsigned index, const RenderPathCommand &command)
Insert a command at a position.
Definition: RenderPath.cpp:461
PODVector< Drawable * > litGeometries_
Lit geometries.
Definition: View.h:42
Vector2 projectionOffset_
Projection offset.
Definition: Camera.h:293
void ApplySceneToActivePose()
Definition: IKSolver.cpp:459
float GetMobileShadowBiasAdd() const
Definition: Renderer.h:376
String definesClipPlane_
Defines to use in compiling + CLIPPLANE define appended. Used only on Direct3D11.
Definition: ShaderVariation.h:156
Zone * GetZone(Drawable *drawable)
Return the drawable's zone, or camera zone if it has override mode enabled.
Definition: View.h:264
ShapeType shapeType_
Collision shape type.
Definition: CollisionShape.h:298
void RemoveAllItems()
Remove all items.
Definition: DropDownList.cpp:160
HashSet< unsigned > networkUpdateComponents_
Components to check for attribute changes on the next network update.
Definition: Scene.h:311
void SetNumParticles(unsigned num)
Definition: ParticleEffect.cpp:427
T & operator*() const
Dereference the object.
Definition: Ptr.h:120
void SetSimulatedLatency(int ms)
Definition: Network.cpp:562
float GetRestitution() const
Definition: RigidBody.cpp:660
const String & GetAppliedStyle() const
Definition: UIElement.cpp:1556
void SetMaxParticles(int maxParticles)
Set max particles.
Definition: ParticleEffect2D.cpp:366
static void RegisterObject(Context *context)
Definition: Shader.cpp:61
Base class for visible components.
Definition: Drawable.h:92
bool GetFocusOnShow() const
Definition: Console.h:123
@ AM_NODEID
Attribute is a node ID and may need rewriting.
Definition: Attribute.h:31
void SetDepthBias(float constantBias, float slopeScaledBias)
Set depth bias.
Definition: OGLGraphics.cpp:1793
Renderer2D(Context *context)
Construct.
Definition: Renderer2D.cpp:44
Zone * cameraZone_
Zone the camera is inside, or default zone if not assigned.
Definition: View.h:308
void SetMaxTimeToLive(float time)
Definition: ParticleEffect.cpp:527
const IntRect & GetLayoutBorder() const
Definition: UIElement.h:634
unsigned intervalFrames_
Frames in the current interval.
Definition: Profiler.h:215
bool swapXY_
Swap X and Y.
Definition: StaticSprite2D.h:163
LineEdit * GetPathEdit() const
Definition: FileSelector.h:86
unsigned GetFrameNumber() const
Definition: Timer.h:83
~Camera() override
Destruct.
FontHintLevel GetFontHintLevel() const
Definition: UI.h:225
void Define(const Skeleton &src)
Define from another skeleton.
Definition: Skeleton.cpp:85
CompareMode GetDepthTest() const
Return depth compare mode.
Definition: Graphics.h:547
int velocityIterations_
Velocity iterations.
Definition: PhysicsWorld2D.h:235
Iterator Insert(const Iterator &dest, const T &value)
Insert an element by iterator.
Definition: Vector.h:285
SceneResolver()
Construct.
void SetDepthWrite(bool enable)
Definition: Technique.cpp:101
Weak pointer template class with intrusive reference counting. Does not keep the object pointed to al...
Definition: Ptr.h:245
bool IsEnabled(const String &tag) const
Definition: RenderPath.cpp:360
bool colorWrite_
Color write enable.
Definition: Graphics.h:842
UniquePtr< Mutex > mutex_
Mutex.
Definition: StringHashRegister.h:43
void SendBeginContactEvents()
Send begin contact events.
Definition: PhysicsWorld2D.cpp:705
String name_
Name.
Definition: Resource.h:91
void SetWorldTransform2D(const Vector2 &position, float rotation, const Vector2 &scale)
Set position, rotation, and scale in world space as an atomic opration (for Urho2D).
Definition: Node.h:232
Mutex gpuObjectMutex_
Mutex for accessing the GPU objects vector from several threads.
Definition: Graphics.h:743
void UpdateUIClickSubscription()
Update subscription to UI click events.
Definition: ListView.cpp:1139
SharedPtr< ObjectAnimation > objectAnimation_
Animation.
Definition: Animatable.h:138
float Element(unsigned i, unsigned j) const
Return matrix element.
Definition: Matrix4.h:624
Hash set node iterator.
Definition: HashSet.h:46
UIElement * GetElementEventSender() const
Get element which should send child added / removed events.
Definition: UIElement.cpp:1835
Variant value_
Value.
Definition: Material.h:34
void SetFaceCameraMode(FaceCameraMode mode)
Definition: ParticleEffect.cpp:635
2D circle collision component.
Definition: CollisionCircle2D.h:13
void SendAllBuffers()
Send out all buffered messages.
Definition: Connection.cpp:385
void SetDrawObstacles(bool enable)
Definition: DynamicNavigationMesh.h:84
SharedPtr< Geometry > geometry_
Geometry.
Definition: DecalSet.h:213
PODVector(unsigned size, const T &value)
Construct with initial size and default value.
Definition: Vector.h:684
void SetNumTechniques(unsigned num)
Definition: Material.cpp:899
bool GetDrawNavAreas() const
Definition: NavigationMesh.h:296
int left_
Left coordinate.
Definition: Rect.h:454
const sqlite3 * GetConnectionImpl() const
Return the underlying implementation connection object pointer. It is sqlite* when using SQLite3 or n...
Definition: SQLiteConnection.h:35
static unsigned shadowPassIndex
Index for shadow pass. Initialized once GetPassIndex() has been called for the first time.
Definition: Technique.h:289
void SetFocusMode(FocusMode mode)
Definition: UIElement.cpp:906
SharedPtr< Image > ConvertToRGBA() const
Return image converted to 4-component (RGBA) to circumvent modern rendering API's not supporting e....
Definition: Image.cpp:1878
bool dynamicInstancing_
Dynamic instancing flag.
Definition: Renderer.h:645
float GetRatio() const
Definition: ConstraintPulley2D.h:60
Pass * GetPass(unsigned passIndex) const
Return a pass, or null if not found.
Definition: Technique.h:243
void SetUseRendererStats(bool enable)
Definition: DebugHud.cpp:237
bool opacityDirty_
Derived opacity dirty flag.
Definition: UIElement.h:895
bool IsTiled() const
Definition: BorderImage.h:97
bool autoVisibleOnError_
Auto visible on error flag.
Definition: Console.h:146
float GetShadowFadeDistance() const
Definition: Light.h:290
void SetInnerAngle(float angle)
Definition: SoundSource3D.cpp:113
virtual ~Deserializer()
Destruct.
void SetFogEnd(float end)
Definition: Zone.cpp:109
Database query result.
Definition: ODBCResult.h:15
void SetTiled(bool enable)
Definition: BorderImage.cpp:120
String NormalizeDefines(const String &defines)
Sort the defines and strip extra spaces to prevent creation of unnecessary duplicate shader variation...
Definition: Shader.cpp:190
void RefreshMemoryUse()
Recalculate the memory used by the material.
Definition: Material.cpp:1284
~SimpleNavBuildData() override
Descturctor.
Definition: NavBuildData.cpp:40
Geometry * GetLightGeometry(Light *light)
Return volume geometry for a light.
Definition: Renderer.cpp:798
FocusMode GetFocusMode() const
Definition: UIElement.h:612
void SetMobileShadowBiasMul(float mul)
Definition: Renderer.cpp:479
float DistanceToPlane(const Vector3 &origin, const Vector3 &normal) const
Calculate distance to the plane with given origin and normal.
Definition: Vector3.h:370
float GetInnerAngle() const
Definition: SoundSource3D.h:63
Color or depth-stencil surface that can be rendered into.
Definition: RenderSurface.h:16
bool Contains(const StringHash &hash) const
Return whether the string in contained in the register.
Definition: StringHashRegister.cpp:71
SharedArrayPtr< unsigned char > data_
Buffer data.
Definition: Graphics.h:55
WeakPtr< Object > target_
Target object.
Definition: ValueAnimationInfo.h:68
void AddSoundSource(SoundSource *soundSource)
Add a sound source to keep track of. Called by SoundSource.
Definition: Audio.cpp:221
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: TmxFile2D.cpp:375
int dragBeginDistance_
Drag begin event distance threshold in pixels.
Definition: UI.h:406
unsigned customGeometryID_
CustomGeometry component ID. 0 if not creating the convex hull / triangle mesh from a CustomGeometry.
Definition: CollisionShape.h:310
unsigned ToUInt() const
Return color packed to a 32-bit integer, with R component in the lowest 8 bits. Components are clampe...
Definition: Color.cpp:16
void SetRepeatRate(float rate)
Definition: Slider.cpp:186
bool Save(Serializer &dest) const override
Save resource with default indentation (one tab). Return true if successful.
Definition: XMLFile.cpp:114
unsigned GetFormat() const
Definition: View3D.h:48
bool SaveXML(XMLElement &dest) const override
Save as XML data. Return true if successful.
Definition: UIElement.cpp:273
const String & GetPath() const
Definition: FileSelector.h:113
b2JointDef * GetJointDef() override
Return joint def.
Definition: ConstraintWeld2D.cpp:79
unsigned enabledVertexAttributes_
Enabled vertex attributes bitmask.
Definition: OGLGraphicsImpl.h:100
void SetMass(float mass)
Definition: RigidBody.cpp:196
float distance_
Distance from camera.
Definition: Batch.h:62
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: ParticleEffect2D.cpp:96
SharedPtr< VertexBuffer > vertexBuffer_
UI vertex buffer.
Definition: UI.h:282
const Controls & GetControls() const
Return the client controls of this connection.
Definition: Connection.h:170
~Texture2DArray() override
Destruct.
Definition: Texture2DArray.cpp:38
const String & GetEntity() const
Definition: AnimatedSprite2D.h:75
SharedPtr< RenderSurface > renderSurfaces_[MAX_CUBEMAP_FACES]
Render surfaces.
Definition: TextureCube.h:69
void EraseSwap(unsigned pos, unsigned length=1)
Erase a range of elements by swapping elements from the end of the array.
Definition: Vector.h:330
void SetRadius(float newRadius)
Definition: Obstacle.cpp:63
Weak array pointer template class. Uses non-intrusive reference counting.
Definition: ArrayPtr.h:213
SharedPtr< Sprite2D > sprite_
Sprite.
Definition: StaticSprite2D.h:155
T GetCustom() const
Return custom variant value or default-constructed on type mismatch.
Definition: Variant.h:1292
Hash set template class.
Definition: HashSet.h:17
Quaternion Rotation() const
Return the rotation part.
Definition: Matrix4.h:540
Intersection IsInside(const Sphere &sphere) const
Test if a sphere is inside, outside or intersects.
Definition: Frustum.h:77
bool Defined() const
Return true if this bounding box is defined via a previous call to Define() or Merge().
Definition: BoundingBox.h:240
void SetScale(float scale)
Set uniform scaling elements.
Definition: Matrix3x4.h:516
TextureAddressMode
Texture addressing mode.
Definition: GraphicsDefs.h:224
void SetSpriteSheet(SpriteSheet2D *spriteSheet)
Set sprite sheet.
Definition: Sprite2D.cpp:120
StringHash() noexcept
Construct with zero value.
Definition: StringHash.h:19
static const IntVector2 DOWN
(0,-1) vector.
Definition: Vector2.h:151
ConstraintRevolute2D(Context *context)
Construct.
Definition: ConstraintRevolute2D.cpp:19
bool SaveXML(XMLElement &dest) const override
Save as XML data. Return true if successful.
Definition: Animatable.cpp:161
unsigned Size() const
Return number of elements.
Definition: HashBase.h:109
void AddData(void *data, unsigned numBytes)
Buffer sound data. Makes a copy of it.
Definition: BufferedSoundStream.cpp:52
bool WriteMatrix3(const Matrix3 &value)
Write a Matrix3.
Definition: Serializer.cpp:136
Geometry * geometry_
Geometry.
Definition: Batch.h:70
float GetHeight() const
Definition: CrowdAgent.h:167
bool parametersDirty_
Parameters dirty flag.
Definition: Texture.h:253
bool forceAnimationUpdate_
Force animation update after becoming visible flag.
Definition: AnimatedModel.h:254
float range_
Range.
Definition: Light.h:412
UIElement * fileNameLayout_
Filename and filter layout.
Definition: FileSelector.h:176
unsigned basePassFlags_
Base pass flags, bit per batch.
Definition: Drawable.h:388
void SetOrthoSizeAttr(float orthoSize)
Set orthographic size attribute without forcing the aspect ratio.
Definition: Camera.cpp:590
void SetFogColor(const Color &color)
Definition: Zone.cpp:94
unsigned ToHash() const
Return hash value for HashSet & HashMap.
Definition: Color.h:237
virtual void DelayedStart()
Called before the first update. At this point all other components of the node should exist....
Definition: LogicComponent.h:47
SharedPtr< ListView > listView_
Listview element.
Definition: DropDownList.h:100
void ProcessPendingLatestData()
Process pending latest data for nodes and components.
Definition: Connection.cpp:393
float cursorBlinkTimer_
Cursor blink timer.
Definition: LineEdit.h:147
void SetDefaultTechnique(Technique *technique)
Definition: Renderer.cpp:288
virtual void Stop()
Called when the component is detached from a scene node, usually on destruction. Note that you will n...
Definition: LogicComponent.h:50
PODVector< unsigned > morphRangeStarts_
Vertex buffer morph range start.
Definition: Model.h:215
XMLFile(Context *context)
Construct.
Definition: XMLFile.cpp:48
Profiler * profiler_
Profiler.
Definition: Profiler.h:240
const Vector< SharedPtr< VertexBuffer > > & GetMorphVertexBuffers() const
Return all morph vertex buffers.
Definition: AnimatedModel.h:121
void Reset()
Reset to null and release the array reference.
Definition: ArrayPtr.h:114
Vector3 targetPosition_
Requested target position.
Definition: CrowdAgent.h:222
bool depthHierarchyDirty_
Depth hierarchy needs update flag.
Definition: OcclusionBuffer.h:181
const Vector2 & GetMaxParticleSize() const
Definition: ParticleEffect.h:324
const IntRect & GetClipBorder() const
Definition: UIElement.h:529
float GetInertia() const
Definition: CollisionShape2D.cpp:248
bool isBase_
Base batch flag. This tells to draw the object fully without light optimizations.
Definition: Batch.h:68
void OnDeviceLost() override
Mark the GPU resource destroyed on graphics context destruction.
Definition: OGLShaderVariation.cpp:32
Texture * GetBackupTexture() const
Definition: Texture.h:125
Iterator Insert(const Iterator &dest, const ConstIterator &start, const ConstIterator &end)
Insert a vector partially by iterators.
Definition: Vector.h:306
virtual void GetBatches(PODVector< UIBatch > &batches, PODVector< float > &vertexData, const IntRect ¤tScissor)
Return UI rendering batches.
Definition: UIElement.cpp:325
bool GetEnableLimit() const
Definition: ConstraintPrismatic2D.h:61
void GetBaseBatches()
Get unlit batches.
Definition: View.cpp:1174
void Release() override
Release the texture.
Definition: OGLTextureCube.cpp:61
IntRect scissorRect_
Scissor test rectangle.
Definition: Graphics.h:860
WeakArrayPtr()
Construct a null weak array pointer.
Definition: ArrayPtr.h:217
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: DecalSet.cpp:185
void MarkDecalsDirty()
Mark decals and the bounding box dirty.
Definition: DecalSet.cpp:974
void SetOtherBodyAnchor(const Vector2 &anchor)
Definition: ConstraintDistance2D.cpp:53
unsigned shadersLoadedFrameNumber_
Last shaders loaded frame number.
Definition: Technique.h:166
const Vector< SharedPtr< Node > > & GetChildren() const
Return immediate child scene nodes.
Definition: Node.h:543
Vector3 WorldToLocal(const Vector3 &position) const
Convert a world space position to local space.
Definition: Node.cpp:1188
void UpdateSourceBatches() override
Handle update vertices.
Definition: AnimatedSprite2D.cpp:215
void EndFrame()
End profiling frame and update interval and total values.
Definition: Profiler.h:78
void HandlePostUpdate(StringHash eventType, VariantMap &eventData)
Handle the application post-update.
Definition: Console.cpp:531
Iterator Find(const T &value)
Return iterator to value, or to the end if not found.
Definition: Vector.h:1074
void SetTargetNode(Node *targetNode)
The position of the target node provides the target position of the effector node.
Definition: IKEffector.cpp:66
RefCount * refCount_
Pointer to the reference count structure.
Definition: RefCounted.h:72
virtual Animatable * FindAttributeAnimationTarget(const String &name, String &outName)
Find target of an attribute animation from object hierarchy by name.
Definition: Animatable.cpp:448
SharedPtr< File > file_
Source file.
Definition: Connection.h:76
SharedPtr< VertexBuffer > vertexBuffer_
UI vertex buffer.
Definition: UI.h:392
Matrix3 RotationMatrix() const
Return the rotation matrix with scaling removed.
Definition: Matrix3x4.h:573
unsigned maxScratchBufferRequest_
Largest scratch buffer request this frame.
Definition: Graphics.h:800
SharedPtr< Model > Clone(const String &cloneName=String::EMPTY) const
Clone the model. The geometry data is deep-copied and can be modified in the clone without affecting ...
Definition: Model.cpp:599
unsigned vertexStart_
First used vertex.
Definition: Geometry.h:122
Timer()
Construct. Get the starting clock value.
Definition: Timer.cpp:194
const IntVector2 & GetHotSpot() const
Definition: Sprite.h:78
void SetWorldPosition(const Vector3 &position)
Definition: Constraint.cpp:243
const Vector2 & GetPivot() const
Definition: UIElement.h:525
bool IsSimulating() const
Return whether is currently inside the Bullet substep loop.
Definition: PhysicsWorld.h:283
PODVector< Drawable * > threadedDrawableUpdates_
Drawable objects that were inserted during threaded update phase.
Definition: Octree.h:198
float minView_
Minimum view size.
Definition: Light.h:130
Variant(RefCounted *value)
Construct from a RefCounted pointer. The object will be stored internally in a WeakPtr so that its ex...
Definition: Variant.h:476
void OnNodeSet(Node *node) override
Handle node being assigned.
Definition: AnimatedModel.cpp:916
Renderer * GetRenderer() const
Return renderer subsystem.
Definition: View.cpp:661
unsigned GetZoneMask() const
Definition: Terrain.h:204
Camera * GetCamera() const
Definition: Viewport.cpp:104
Vector< LightQueryResult > lightQueryResults_
Intermediate light processing results.
Definition: View.h:393
Package file send transfer.
Definition: Connection.h:70
void DestroyTree()
Destroys the solver's tree.
Definition: IKSolver.cpp:246
PODVector< Zone * > zones_
Visible zones.
Definition: View.h:374
VertexBuffer(Context *context, bool forceHeadless=false)
Construct. Optionally force headless (no GPU-side buffer) operation.
Definition: VertexBuffer.cpp:18
Frustum frustum_
Frustum.
Definition: OctreeQuery.h:139
float GetLifetime() const
Definition: RibbonTrail.h:159
bool IsSolverTreeValid() const
Returns false if calling Solve() would cause the IK library to abort. Urho3D's error handling philoso...
Definition: IKSolver.cpp:483
static void RegisterObject(Context *context)
Definition: ParticleEmitter2D.cpp:43
void GetRigidBodies(PODVector< RigidBody2D * > &results, const Rect &aabb, unsigned collisionMask=M_MAX_UNSIGNED)
Return rigid bodies by a box query.
Definition: PhysicsWorld2D.cpp:650
void SetNetBillboardsAttr(const PODVector< unsigned char > &value)
Set billboards attribute for network replication.
Definition: BillboardSet.cpp:389
~DebugRenderer() override
Destruct.
bool isServer_
Whether we started as server or not.
Definition: Network.h:170
static unsigned Calculate(const char *str, unsigned hash=0)
Calculate hash value from a C string.
Definition: StringHash.cpp:53
Texture2D * GetDefaultLightSpot() const
Definition: Renderer.h:421
WeakPtr< Terrain > east_
East neighbor terrain.
Definition: Terrain.h:295
AnimationKeyFrame()
Construct.
Definition: Animation.h:31
char * name_
Block name.
Definition: Profiler.h:126
int GetLanguageIndex() const
Definition: Localization.h:30
void UpdateSkinning()
Recalculate skinning.
Definition: AnimatedModel.cpp:1285
~PODVector()
Destruct.
Definition: Vector.h:712
void MixMonoToStereo(Sound *sound, int *dest, unsigned samples, int mixRate)
Mix mono sample to stereo buffer.
Definition: SoundSource.cpp:659
float GetParticleLifespanVariance() const
Return particle lifespan variance.
Definition: ParticleEffect2D.h:135
Vector2 layoutFlexScale_
Layout flex scale.
Definition: UIElement.h:818
void WriteLatestDataUpdate(Serializer &dest, unsigned char timeStamp)
Write a latest data network update.
Definition: Serializable.cpp:779
void HandleScenePostUpdate(StringHash eventType, VariantMap &eventData)
Handle scene post-update event.
Definition: ParticleEmitter.cpp:557
TraversalMode
Traversal mode for rendering.
Definition: UIElement.h:78
HashMap< int, VectorBuffer > outgoingBuffer_
Outgoing packet buffer which can contain multiple messages.
Definition: Connection.h:354
void SetRecursive(bool enable)
Definition: Navigable.cpp:33
const int * Data() const
Return integer data.
Definition: Vector2.h:126
float rotation_
Rotation angle.
Definition: Sprite.h:115
bool shadowCompare_
Shadow compare mode.
Definition: Texture.h:237
InterpolationMode
Definition: Spline.h:18
bool sixteenBit_
Sixteen bit flag.
Definition: Sound.h:119
void SetPosition(const Vector3 &position)
Definition: CollisionShape.cpp:731
HashMap< unsigned, WeakPtr< Component > > components_
Components.
Definition: SceneResolver.h:38
SharedPtr< ParticleEffect2D > Clone(const String &cloneName=String::EMPTY) const
Clone the 2D particle effect.
Definition: ParticleEffect2D.cpp:456
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately. Called after scene load or a network upd...
Definition: CrowdAgent.cpp:106
bool operator>(const Pair< T, U > &rhs) const
Test for greater than with another pair.
Definition: Pair.h:43
String packageCacheDir_
Package cache directory.
Definition: Network.h:168
int height_
Height.
Definition: Image.h:212
bool WriteMatrix4(const Matrix4 &value)
Write a Matrix4.
Definition: Serializer.cpp:146
unsigned otherBodyNodeID_
Other body node ID for serialization.
Definition: Constraint2D.h:90
Tmx tile layer.
Definition: TmxFile2D.h:73
unsigned GetNumDragElements() const
Return the number of currently dragged elements.
Definition: UI.h:171
bool SaveFile(const String &fileName) const override
Save the image to a file. Format of the image is determined by file extension. JPG is saved with maxi...
Definition: Image.cpp:853
void PreSolve(b2Contact *contact, const b2Manifold *oldManifold) override
Called when contact is updated.
Definition: PhysicsWorld2D.cpp:116
void SetTargetName(const String &nodeName)
Sets the name of the target node. The node doesn't necessarily have to exist in the scene graph....
Definition: IKEffector.cpp:87
const FrameInfo & GetFrameInfo() const
Return information of the frame being rendered.
Definition: View.h:130
StringVector tags_
Tag strings.
Definition: Node.h:49
DynamicNavBuildData(dtTileCacheAlloc *allocator)
Constructor.
Definition: NavBuildData.cpp:50
TimelineKey * GetTimelineKey(Ref *ref) const
Get timeline key by ref.
Definition: SpriterInstance2D.cpp:242
HashMap< StringHash, PODVector< Node * > > taggedNodes_
Cached tagged nodes by tag.
Definition: Scene.h:297
bool FromString(const String &source)
Deserialize from a string. Return true if successful.
Definition: JSONFile.cpp:214
float GetFrequency() const
Return default frequency as a float.
Definition: SoundStream.h:36
Color colors_[MAX_UIELEMENT_CORNERS]
Colors.
Definition: UIElement.h:778
void RemovePass(const String &name)
Remove a pass.
Definition: Technique.cpp:408
void UpdateGeometry(const FrameInfo &frame) override
Prepare geometry for rendering. Called from a worker thread if possible (no GPU update).
Definition: AnimatedModel.cpp:279
Text3D(Context *context)
Construct.
Definition: Text3D.cpp:33
float animationLodBias_
Animation LOD bias.
Definition: RibbonTrail.h:197
Hash map node iterator.
Definition: HashMap.h:89
void OnSetEnabled() override
Update the owning mesh when enabled status has changed.
Definition: Obstacle.cpp:44
void Push(const T &value)
Add an element at the end.
Definition: Vector.h:222
static const Matrix3 ZERO
Zero matrix.
Definition: Matrix3.h:314
Vector3 ClosestPoint(const Ray &ray) const
Return closest point to another ray.
Definition: Ray.cpp:16
unsigned GetNumPersistentChildren() const
Calculate number of non-temporary child nodes.
Definition: Node.cpp:1850
void SetShadowFocus(const FocusParameters ¶meters)
Definition: Light.cpp:361
bool shadowed_
Shadowed flag.
Definition: VertexBuffer.h:159
Reference count structure.
Definition: RefCounted.h:17
String appliedStyle_
Applied style.
Definition: UIElement.h:836
bool CheckVisibility(Drawable2D *drawable) const
Check visibility.
Definition: Renderer2D.cpp:249
void SetDrawNavAreas(bool enable)
Definition: NavigationMesh.h:292
bool operator==(const WeakPtr< U > &rhs) const
Test for equality with another weak pointer.
Definition: Ptr.h:412
virtual void SetModel(Model *model)
Definition: StaticModel.cpp:212
RenderCommandType
Rendering path command types.
Definition: RenderPath.h:22
void ChangeSelection(int delta, bool additive=false)
Move selection by a delta and clamp at list ends. If additive (multiselect only), will add to the exi...
Definition: ListView.cpp:637
bool GetResizable() const
Definition: Graphics.h:370
void SetOrientations(const String &orientations)
Definition: Graphics.cpp:82
String ToString() const
Return as string.
Definition: Matrix3.cpp:47
void SetCursor(Cursor *cursor)
Definition: UI.cpp:136
void SetUTF8FromWChar(const wchar_t *str)
Construct UTF8 content from wide characters.
Definition: Str.cpp:733
Variant GetVectorVariant(const String &name) const
Return a float, Vector or Matrix attribute as Variant.
Definition: XMLElement.cpp:952
StringHash nameHash_
Package file name hash.
Definition: PackageFile.h:82
void Insert(unsigned pos, const T &value)
Insert an element at position.
Definition: Vector.h:267
unsigned maxInactiveFps_
Maximum frames per second when the application does not have input focus.
Definition: Engine.h:139
KeyValue * operator->() const
Point to the pair.
Definition: HashMap.h:131
virtual void RemoveAllTiles()
Remove all tiles from navigation mesh.
Definition: NavigationMesh.cpp:570
Vector3(const IntVector3 &vector) noexcept
Construct from an IntVector3.
Definition: Vector3.h:197
~DynamicNavBuildData() override
Destructor.
Definition: NavBuildData.cpp:60
constexpr unsigned SDBMHash(unsigned hash, unsigned char c)
Update a hash with the given 8-bit value using the SDBM algorithm.
Definition: MathDefs.h:290
Rect(const Vector4 &vector) noexcept
Construct from a Vector4.
Definition: Rect.h:39
~PhysicsWorld2D() override
Destruct.
Definition: PhysicsWorld2D.cpp:48
static void RegisterObject(Context *context)
Definition: Constraint.cpp:64
VariantVector GetBillboardsAttr() const
Return billboards attribute.
Definition: BillboardSet.cpp:414
int GetMaxParticles() const
Return max particles.
Definition: ParticleEffect2D.h:171
Feature
Definition: IKEffector.h:24
void SetCrowdVelocity(const Vector3 &velocity, Node *node=nullptr)
Set the crowd move velocity. The move velocity is applied to all crowd agents found in the specified ...
Definition: CrowdManager.cpp:198
void SetDefaultTextureAnisotropy(unsigned level)
Set default texture anisotropy level. Called by Renderer before rendering.
Definition: OGLGraphics.cpp:1580
const void * vertexData_
Vertex data pointer.
Definition: OcclusionBuffer.h:52
unsigned vertexCount_
Number of vertices.
Definition: Model.h:28
float GetRowSpacing() const
Definition: Text.h:142
unsigned readPosition_
Read buffer read cursor.
Definition: HttpRequest.h:91
~LogicComponent() override
Destruct.
E Enum
Enum type.
Definition: FlagSet.h:32
Vector< Variant > previousValues_
Previous network attribute values.
Definition: ReplicationState.h:110
Four-dimensional vector.
Definition: Vector4.h:13
void SetWheelDampingCompression(int wheel, float compression)
Set wheel damping compression.
Definition: RaycastVehicle.cpp:476
void SetStopAtEnd(bool enable)
Set whether playback should stop when no more data. Default false.
Definition: SoundStream.cpp:34
void SetTailColumn(unsigned tailColumn)
Definition: RibbonTrail.cpp:337
void SetAttributeAnimation(const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode=WM_LOOP, float speed=1.0f)
Set attribute animation.
Definition: Animatable.cpp:302
float fov_
Spotlight field of view.
Definition: Light.h:414
void SetScale(float scale)
Set uniform scale in parent space.
Definition: Node.cpp:445
void MarkShapeDirty()
Mark shape dirty.
Definition: CollisionShape.h:285
bool GetScissorTest() const
Return whether scissor test is enabled.
Definition: Graphics.h:562
void OnDrawOrderChanged() override
Handle draw order changed.
Definition: StaticSprite2D.cpp:272
void Close()
Close the pipe. Note that once a client has disconnected, the server needs to close and reopen the pi...
Definition: NamedPipe.cpp:305
void SetSouthNeighbor(Terrain *south)
Definition: Terrain.cpp:265
unsigned lightMask_
Light mask.
Definition: Drawable.h:364
float GetRoundTripTime() const
Definition: Connection.cpp:1055
const PODVector< Node * > & GetDependencyNodes() const
Return the depended on nodes to order network updates.
Definition: Node.h:640
void SetMaterialsAttr(const ResourceRefList &value)
Set materials attribute.
Definition: CustomGeometry.cpp:466
IntVector2 minOffset_
Minimum offset.
Definition: UIElement.h:875
void SetFillMode(FillMode mode)
Set polygon fill mode.
Definition: OGLGraphics.cpp:1833
void UpdateTextMaterials(bool forceUpdate=false)
Create materials for text rendering. May only be called from the main thread. Text UI batches must be...
Definition: Text3D.cpp:616
unsigned numIndices_
Indices in the current decals.
Definition: DecalSet.h:227
unsigned GetInterpolatedColor(float x, float y)
Return an interpolated color for the UI element.
Definition: UIBatch.cpp:400
b2EdgeShape edgeShape_
Edge shape.
Definition: CollisionEdge2D.h:50
static void RegisterObject(Context *context)
Definition: Octree.cpp:311
void SetShadowCompare(bool enable)
Set shadow compare mode. Not used on Direct3D9.
Definition: Texture.cpp:74
void UpdateMass()
Update mass and inertia to the Bullet rigid body. Readd body to world if necessary: if was in world a...
Definition: RigidBody.cpp:721
IntVector2 GetNumTiles() const
Definition: NavigationMesh.h:267
void SetRootBoneIndex(unsigned index)
Set root bone's index.
Definition: Skeleton.cpp:97
float masterGain_
Effective master gain.
Definition: SoundSource.h:141
const Vector3 & GetGravityOverride() const
Definition: RigidBody.h:235
bool CombineText(const pugi::xml_node &patch, const pugi::xml_node &original, bool prepend) const
Combine two text nodes.
Definition: XMLFile.cpp:346
void SetWordwrap(bool enable)
Definition: Text.cpp:311
void AddComponent(Component *component, unsigned id, CreateMode mode)
Add a pre-created component. Using this function from application code is discouraged,...
Definition: Node.cpp:1806
unsigned historyPosition_
Command history current position.
Definition: Console.h:173
int GetDrawOrder() const
Definition: TileMapLayer2D.h:59
Per-user node network replication state.
Definition: ReplicationState.h:138
int GetMultiSample() const
Definition: Texture.h:109
unsigned mode_
Current shown-element mode.
Definition: DebugHud.h:129
Spriter data.
Definition: SpriterData2D.h:37
FontHintLevel
Font hinting level (only used for FreeType fonts).
Definition: UI.h:18
bool SetHeightMapInternal(Image *image, bool recreateNow)
Set heightmap image and optionally recreate the geometry immediately. Return true if successful.
Definition: Terrain.cpp:1398
Sprite(Context *context)
Construct.
Definition: Sprite.cpp:22
void SetMaxShadowMaps(int shadowMaps)
Definition: Renderer.cpp:428
const String & GetString() const
Return string.
Definition: PListFile.cpp:189
float DotProduct(const Vector2 &rhs) const
Calculate dot product.
Definition: Vector2.h:291
Template wrapper class for using Serializer / Deserializer or their subclasses through SDL's RWOps st...
Definition: RWOpsWrapper.h:15
Screen mode parameters.
Definition: Graphics.h:63
void SetDefaultColor()
Restore UI element's default color.
Definition: UIBatch.cpp:46
Camera * camera_
Viewport (rendering) camera.
Definition: View.h:302
InterpolationMode interpolationMode_
Interpolation mode.
Definition: Spline.h:106
MessageBox(Context *context, const String &messageString=String::EMPTY, const String &titleString=String::EMPTY, XMLFile *layoutFile=nullptr, XMLFile *styleFile=nullptr)
Construct. If layout file is not given, use the default message box layout. If style file is not give...
Definition: MessageBox.cpp:21
bool markedDirty_
Whether exists in the SceneState's dirty set.
Definition: ReplicationState.h:153
void AddDelayedWorldTransform(const DelayedWorldTransform2D &transform)
Add a delayed world transform assignment. Called by RigidBody2D.
Definition: PhysicsWorld2D.cpp:433
RenderSurface * GetRenderSurface() const
Definition: Texture2D.h:61
bool IsInitialized() const
Definition: Audio.h:77
bool GetHDRRendering() const
Definition: Renderer.h:284
IntVector2 childOffset_
Child elements' offset. Used internally.
Definition: UIElement.h:871
unsigned GetMorphRangeStart(unsigned bufferIndex) const
Return vertex buffer morph range start.
Definition: Model.cpp:755
IntRect rectangle_
Rectangle.
Definition: Sprite2D.h:92
static void RegisterObject(Context *context)
Definition: RigidBody2D.cpp:53
unsigned color_
Color.
Definition: CustomGeometry.h:21
bool morphsDirty_
Vertex morphs dirty flag.
Definition: AnimatedModel.h:242
void HandleUIMouseDoubleClick(StringHash eventType, VariantMap &eventData)
Handle global UI mouse doubleclick.
Definition: ListView.cpp:1089
void SetOrthoSize(float orthoSize)
Definition: Camera.cpp:120
void SortFrontToBack2Pass(PODVector< Batch * > &batches)
Sort batches front to back while also maintaining state sorting.
Definition: Batch.cpp:764
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: ParticleEmitter2D.cpp:57
void SetBringToBack(bool enable)
Definition: UIElement.cpp:846
VariantMap metadata_
Attribute metadata.
Definition: Attribute.h:96
Base class for objects with automatic serialization through attributes.
Definition: Serializable.h:26
float Left() const
Definition: Rect.h:234
bool SaveLayout(Serializer &dest, UIElement *element)
Save a UI layout to an XML file. Return true if successful.
Definition: UI.cpp:606
void SetAreaCost(unsigned areaID, float cost)
Set the cost of an area.
Definition: NavigationMesh.cpp:843
static const IntVector3 DOWN
(0,-1,0) vector.
Definition: Vector3.h:156
const Vector3 & GetMinDirection() const
Definition: ParticleEffect.h:288
Vector< RenderTargetInfo > renderTargets_
Rendertargets.
Definition: RenderPath.h:250
void EndDumpShaders()
End dumping shader variations names.
Definition: Graphics.cpp:348
bool GetSubStepping() const
Definition: PhysicsWorld2D.cpp:677
const VariantVector & GetVariantVector() const
Return a variant vector or empty on type mismatch.
Definition: Variant.h:1215
Vector template class.
Definition: Vector.h:25
void SetOwnerBodyAnchor(const Vector2 &anchor)
Definition: ConstraintRope2D.cpp:40
bool updateInvisible_
Update animation when invisible flag.
Definition: AnimatedModel.h:236
void RemoveConstraint2D(Constraint2D *constraint)
Remove constraint.
Definition: RigidBody2D.cpp:482
float GetMobileNormalOffsetMul() const
Definition: Renderer.h:380
Text * GetStatsText() const
Definition: DebugHud.h:65
Window * GetWindow() const
Definition: FileSelector.h:74
Definition: Skeleton.h:70
bool InitializeQuery()
Ensure that the navigation mesh query is initialized. Return true if successful.
Definition: NavigationMesh.cpp:1527
void SetRenderPath(RenderPath *renderPath)
Definition: Viewport.cpp:76
Quaternion Conjugate() const
Return conjugate.
Definition: Quaternion.h:407
Node * Prev()
Return previous node.
Definition: List.h:36
bool executeConsoleCommands_
Flag for executing engine console commands as OS-specific system command. Default to true.
Definition: FileSystem.h:112
FontHintLevel fontHintLevel_
FreeType hinting level (default is FONT_HINT_LEVEL_NORMAL).
Definition: UI.h:430
@ LM_VERTICAL
Layout child elements vertically and resize them to fit. Resize element if necessary.
Definition: UIElement.h:74
void SetHovering(bool enable)
Set hovering state.
Definition: UIElement.cpp:1792
WeakPtr< Graphics > graphics_
Graphics subsystem.
Definition: UI.h:374
WeakPtr< TmxFile2D > tmxFile_
Tmx file.
Definition: TmxFile2D.h:57
Vector2 highLimit_
High limit.
Definition: Constraint.h:201
void SetPixelShader(const String &name)
Definition: Technique.cpp:123
float GetCellSize() const
Definition: NavigationMesh.h:200
WindowDragMode dragMode_
Current drag mode.
Definition: Window.h:154
JSONValue(float value)
Construct with a float.
Definition: JSONValue.h:83
static const StringHash ZERO
Zero hash.
Definition: StringHash.h:91
const Variant & GetShaderParameter(const String &name) const
Definition: Material.cpp:1185
~AnimatedModel() override
Destruct.
Definition: AnimatedModel.cpp:72
@ O_STAGGERED
Staggered.
Definition: TileMapDefs2D.h:25
Marks the root or "beginning" of an IK chain or multiple IK chains. The solving algorithm can be set ...
Definition: IKSolver.h:24
float animationLodTimer_
Animation LOD timer.
Definition: RibbonTrail.h:199
void SetTransform(const Vector3 &position, const Quaternion &rotation)
Set offset transform.
Definition: CollisionShape.cpp:751
void SetBoundingBox(const BoundingBox &box)
Set local-space bounding box.
Definition: TerrainPatch.cpp:214
unsigned indexCount_
Number of indices.
Definition: IndexBuffer.h:88
void SetCursorBlinkRate(float rate)
Definition: LineEdit.cpp:485
float distance_
Distance to camera.
Definition: Drawable2D.h:38
String pixelShaderName_
Pixel shader name.
Definition: Technique.h:176
WeakPtr(const WeakPtr< U > &rhs) noexcept
Copy-construct from another weak pointer allowing implicit upcasting.
Definition: Ptr.h:280
void SetVisible(bool visible)
Definition: TileMapLayer2D.cpp:217
T * GetChildStaticCast(unsigned index) const
Template version of returning child element by index using static cast.
Definition: UIElement.h:921
void SetPadding(const Vector3 &padding)
Definition: NavigationMesh.cpp:300
void SetAutoExit(bool enable)
Definition: Engine.cpp:571
~JSONValue()
Destruct.
Definition: JSONValue.h:125
static void WriteFormat(int level, const char *format,...)
Write formatted message to the log. If logging level is higher than the level of the message,...
Definition: Log.cpp:121
void ClearRequiredPackageFiles()
Clear required package files.
Definition: Scene.cpp:668
unsigned GetStencilWriteMask() const
Return stencil write bitmask.
Definition: Graphics.h:586
Vector< SharedPtr< DbConnection > > connections_
Active database connections.
Definition: Database.h:56
float minRadiusVariance_
Min radius variance.
Definition: ParticleEffect2D.h:297
const SLNet::AddressOrGUID & GetAddressOrGUID() const
Return the RakNet address/guid.
Definition: Connection.h:159
HashIteratorBase()
Construct.
Definition: HashBase.h:43
int GetSimulatedLatency() const
Definition: Network.h:100
ShaderVariation * pixelShader_
Pixel shader.
Definition: Batch.h:88
Sprite2D * GetSprite() const
Definition: ParticleEmitter2D.cpp:127
const StringMap & GetInternalMap() const
Return map of hashes. Return value is unsafe to use if RegisterString is called from other threads.
Definition: StringHashRegister.h:37
bool writeSyncNeeded_
Synchronization needed before write -flag.
Definition: File.h:125
DragAndDropModeFlags GetDragDropMode() const
Definition: UIElement.h:616
void AddWheel(Node *wheelNode, Vector3 wheelDirection, Vector3 wheelAxle, float restLength, float wheelRadius, bool frontWheel)
Add a wheel. All parameters are relative to RigidBody / node.
Definition: RaycastVehicle.cpp:360
bool Link()
Link the shaders and examine the uniforms and samplers used. Return true if successful.
Definition: OGLShaderProgram.cpp:98
void * start_
Data start pointer.
Definition: WorkQueue.h:34
static void RegisterObject(Context *context)
Definition: AnimationSet2D.cpp:101
int GetEffectStrokeThickness() const
Definition: Text3D.cpp:420
bool IsEmpty() const
Definition: Variant.h:1326
bool WriteVariantData(const Variant &value)
Write a variant without the type information.
Definition: Serializer.cpp:229
Texture * GetParentTexture() const
Definition: RenderSurface.h:98
const Vector3 & GetConstantForce() const
Definition: ParticleEffect.h:296
bool OnDragDropTest(UIElement *source) override
React to drag and drop test. Return true to signal that the drop is acceptable.
Definition: LineEdit.cpp:147
CollisionGeometryDataCache & GetConvexCache()
Return convex collision geometry cache.
Definition: PhysicsWorld.h:271
void SetMorphs(const Vector< ModelMorph > &morphs)
Set vertex morphs.
Definition: Model.cpp:594
bool bufferDirty_
Vertex buffer needs rewrite flag.
Definition: BillboardSet.h:196
void SetNeighbors(TerrainPatch *north, TerrainPatch *south, TerrainPatch *west, TerrainPatch *east)
Set neighbor patches.
Definition: TerrainPatch.cpp:201
~TileMapLayer2D() override
Destruct.
bool operator!=(const Pair< T, U > &rhs) const
Test for inequality with another pair.
Definition: Pair.h:30
IKEffector(Context *context)
Constructs a new IK effector.
Definition: IKEffector.cpp:25
Iterator Insert(const T &key)
Insert a key. Return an iterator to it.
Definition: HashSet.h:268
T * RegisterSubsystem()
Template version of registering subsystem.
Definition: Context.h:238
void GetEventFrames(float beginTime, float endTime, PODVector< const VAnimEventFrame * > &eventFrames)
Return event frames.
Definition: ValueAnimationInfo.cpp:139
2D weld constraint component.
Definition: ConstraintWeld2D.h:13
Sphere(const Polyhedron &poly) noexcept
Construct from a polyhedron.
Definition: Sphere.h:57
AutoRemoveMode autoRemove_
Automatic removal mode.
Definition: ParticleEmitter.h:147
bool perVertex_
Per-vertex lighting flag.
Definition: Light.h:430
void SetupDirLightShadowCamera(Camera *shadowCamera, Light *light, float nearSplit, float farSplit)
Set up a directional light shadow camera.
Definition: View.cpp:2594
CullMode GetCullMode() const
Return culling mode.
Definition: OcclusionBuffer.h:129
void SetView(Camera *camera)
Set camera view to render from.
Definition: OcclusionBuffer.cpp:97
bool SetQuaternion(const String &name, const Quaternion &value)
Set a quaternion attribute.
Definition: XMLElement.cpp:384
int GetNumExtraInstancingBufferElements() const
Definition: Renderer.h:344
SLNet::NatPunchthroughClient * natPunchthroughServerClient_
NAT punchtrough client for the server.
Definition: Network.h:180
@ IM_NONE
No interpolation.
Definition: ValueAnimation.h:22
void AddRef()
Add a reference to the array pointed to.
Definition: ArrayPtr.h:160
void ApplyMorph(VertexBuffer *buffer, void *destVertexData, unsigned morphRangeStart, const VertexBufferMorph &morph, float weight)
Apply a vertex morph.
Definition: AnimatedModel.cpp:1368
bool IsProjectionValid() const
Return if projection parameters are valid for rendering and raycasting.
Definition: Camera.cpp:562
void SetMaxOffset(const IntVector2 &offset)
Definition: UIElement.cpp:741
bool IsEof() const override
Return whether pipe has no data available.
Definition: NamedPipe.cpp:331
Definition: BoundingBox.h:26
const String & GetTypeName() const override
Return type name of the stored component.
Definition: UnknownComponent.h:27
static bool HasParameter(const VariantMap ¶meters, const String ¶meter)
Return whether startup parameters contains a specific parameter.
Definition: Engine.cpp:950
Vector< Pair< int, String > > pendingRows_
Pending log message rows.
Definition: Console.h:165
void HandleConsoleCommand(StringHash eventType, VariantMap &eventData)
Handle a console command event.
Definition: FileSystem.cpp:914
bool GetReturnFailedResources() const
Definition: ResourceCache.h:186
RenderSurface * colorAttachments_[MAX_RENDERTARGETS]
Bound color attachment textures.
Definition: OGLGraphicsImpl.h:71
ClearTargetFlags clearFlags_
Clear flags. Affects clear command only.
Definition: RenderPath.h:160
Vector3 GetWorldScale() const
Definition: Node.h:493
void * mutex_
Mutex for the event, necessary for pthreads-based implementation.
Definition: Condition.h:35
const KeyValue & Front() const
Return first pair.
Definition: HashMap.h:597
CompareMode GetDepthTestMode() const
Definition: Technique.h:94
void ResetTarget()
Reset any target request for the specified agent. Note that the agent will continue to move into the ...
Definition: CrowdAgent.cpp:340
Vector2 patchWorldSize_
Size of a patch on the XZ-plane.
Definition: Terrain.h:303
float frequency_
Frequency.
Definition: SoundSource.h:133
bool heightFog_
Height fog mode flag.
Definition: Zone.h:149
UIElement * GetRoot() const
Definition: UIComponent.cpp:175
static void RegisterObject(Context *context)
Definition: Font.cpp:53
unsigned viewMask_
View mask.
Definition: Terrain.h:331
static void DestructElements(T *dest, unsigned count)
Call the elements' destructors.
Definition: Vector.h:656
Node()=default
Construct undefined.
bool alwaysUpdateOwner_
Update owner at full rate flag.
Definition: NetworkPriority.h:66
SharedPtr< Image > heightMap_
Heightmap image.
Definition: Terrain.h:277
btPersistentManifold * manifold_
Manifold without the body pointers flipped.
Definition: PhysicsWorld.h:86
bool SaveJPG(const String &fileName, int quality) const
Save in JPG format with specified quality. Return true if successful.
Definition: Image.cpp:1288
void ApplyToModel()
Apply animation to a skeleton. Transform changes are applied silently, so the model needs to dirty it...
Definition: AnimationState.cpp:437
void StopAll(float fadeOutTime=0.0f)
Stop all animations. Zero fadetime is instant.
Definition: AnimationController.cpp:223
Message box dialog. Manages its lifetime automatically, so the application does not need to hold a re...
Definition: MessageBox.h:18
const String & GetFileName() const
Definition: FileSelector.cpp:243
unsigned frequency_
Default frequency.
Definition: SoundStream.h:52
XMLElement SelectSingle(const String &query, pugi::xpath_variable_set *variables=nullptr) const
Select an element/attribute using XPath query.
Definition: XMLElement.cpp:207
bool EndLoadFromJSONFile()
End load from JSON file.
Definition: SpriteSheet2D.cpp:281
~Zone() override
Destruct.
void SetFriction(float friction)
Definition: CollisionShape2D.cpp:134
void SetEffectDepthBias(float bias)
Definition: Text3D.cpp:288
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: Constraint2D.cpp:145
unsigned nodeSize_
Size of a node.
Definition: Allocator.h:25
void SetVerticalAlignment(VerticalAlignment align)
Definition: Text3D.cpp:229
void ApplyNodeWorldScale() override
Apply node world scale.
Definition: CollisionBox2D.cpp:87
float specularIntensity_
Specular intensity.
Definition: Light.h:408
Vector< WeakPtr< TileMapLayer2D > > layers_
Tile map layers.
Definition: TileMap2D.h:72
Geometry * GetLodGeometry(unsigned batchIndex, unsigned level) override
Return the geometry for a specific LOD level.
Definition: TerrainPatch.cpp:144
Tmx objects layer.
Definition: TmxFile2D.h:89
Vector3 position_
Hit worldspace position.
Definition: PhysicsWorld.h:51
RigidBody(Context *context)
Construct.
Definition: RigidBody.cpp:46
float SaturationHSL() const
Return saturation as defined for HSL.
Definition: Color.cpp:117
unsigned length_
String length.
Definition: Str.h:533
float Angle() const
Definition: Quaternion.cpp:211
unsigned count_
Calls on current frame.
Definition: Profiler.h:134
HashMap< StringHash, ShaderParameter > shaderParameters_
Shader parameters.
Definition: OGLShaderProgram.h:77
bool bufferDirty_
Vertex buffer needs rewrite flag.
Definition: RibbonTrail.h:226
void SetRampTexture(Texture *texture)
Definition: Light.cpp:386
float GetFloat() const
Return float.
Definition: PListFile.cpp:184
~HttpRequest() override
Destruct. Release the connection object.
Definition: HttpRequest.cpp:55
Vector3 GetLocalPoint(float theta, float phi) const
Return point on the sphere relative to sphere position.
Definition: Sphere.cpp:239
bool IsConnected() const
Definition: Connection.cpp:1050
Orientation orientation_
Orientation.
Definition: ProgressBar.h:90
void FromAxes(const Vector3 &xAxis, const Vector3 &yAxis, const Vector3 &zAxis)
Define from orthonormal axes.
Definition: Quaternion.cpp:77
void FreeNode(Node *node)
Free a node.
Definition: HashMap.h:740
void SetBillboardsAttr(const VariantVector &value)
Set billboards attribute.
Definition: BillboardSet.cpp:350
IntRect GetViewport() const
Return the viewport coordinates.
Definition: Graphics.h:526
void SetPivot(const Vector2 &pivot)
Definition: UIElement.cpp:781
void SetRotationStart(float rotationStart)
Set rotation start.
Definition: ParticleEffect2D.cpp:436
void SetVertices(const Vector2 &vertex1, const Vector2 &vertex2)
Set vertices.
Definition: CollisionEdge2D.cpp:53
virtual bool FilterImplicitAttributes(XMLElement &dest) const
Filter implicit attributes in serialization process.
Definition: UIElement.cpp:2003
bool IsInf() const
Return whether any component is Inf.
Definition: Vector4.h:180
PODVector< OffMeshConnection * > CollectOffMeshConnections(const BoundingBox &bounds)
Off-mesh connections to be rebuilt in the mesh processor.
Definition: DynamicNavigationMesh.cpp:1020
static void RegisterObject(Context *context)
Definition: DynamicNavigationMesh.cpp:209
unsigned shadowMapFormat_
Shadow map depth texture format.
Definition: Graphics.h:808
void SetMemoryUse(unsigned size)
Set memory use in bytes, possibly approximate.
Definition: Resource.cpp:92
void CollectGeometries(Vector< NavigationGeometryInfo > &geometryList)
Collect geometry from under Navigable components.
Definition: NavigationMesh.cpp:935
HashMap< RigidBody2D *, DelayedWorldTransform2D > delayedWorldTransforms_
Delayed (parented) world transform assignments.
Definition: PhysicsWorld2D.h:255
void SetLightQueue(LightBatchQueue *queue)
Set light queue used for this light. Called by View.
Definition: Light.cpp:621
float GetMaxLength() const
Definition: ConstraintRope2D.h:46
BoundingBox GetWorldBoundingBox() const
Definition: CollisionShape.cpp:806
void FindPath(PODVector< Vector3 > &dest, const Vector3 &start, const Vector3 &end, int queryFilterType)
Find a path between world space points using the crowd initialized query extent (based on maxAgentRad...
Definition: CrowdManager.cpp:387
bool GetAutoAspectRatio() const
Definition: Camera.h:156
bool sortThisFrame_
Sorting flag. Triggers a vertex buffer rewrite for each view this billboard set is rendered from.
Definition: BillboardSet.h:202
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Render debug information.
Definition: Obstacle.cpp:132
float GetLodBias() const
Definition: Drawable.h:191
Vector4 GetVector(const String &name) const
Return any Vector attribute as Vector4. Missing coordinates will be zero.
Definition: XMLElement.cpp:947
unsigned numPrimitives_
Number of primitives (3D geometry only).
Definition: Renderer.h:629
void SetFlipY(bool flipY)
Definition: StaticSprite2D.cpp:129
void CalculateConstantBufferSizes()
Calculate constant buffer sizes from parameters.
Definition: OGLShaderVariation.cpp:185
bool FromLookRotation(const Vector3 &direction, const Vector3 &up=Vector3::UP)
Define from a direction to look in and an up direction. Return true if successful,...
Definition: Quaternion.cpp:133
Mutex octreeMutex_
Mutex for octree reinsertions.
Definition: Octree.h:200
void SetMinHeight(int height)
Definition: UIElement.cpp:602
Vector2(float x, float y) noexcept
Construct from coordinates.
Definition: Vector2.h:178
bool ComponentIsInOurSubtree(Component *component) const
Definition: IKSolver.cpp:337
SharedPtr< Geometry > dirLightGeometry_
Directional light quad geometry.
Definition: Renderer.h:533
const JSONArray & GetArray() const
Return JSON array value.
Definition: JSONValue.h:198
float rotationSpeedMax_
Particle rotation speed maximum.
Definition: ParticleEffect.h:466
void LoadParameters()
Load font glyph offset parameters from an optional XML file. Called internally when loading TrueType ...
Definition: Font.cpp:174
@ OT_INVALID
Invalid.
Definition: TileMapDefs2D.h:86
float GetInertia() const
Definition: RigidBody2D.cpp:499
int width_
Width.
Definition: TileMapDefs2D.h:37
@ JSONNT_INT
Integer.
Definition: JSONValue.h:37
const CustomVariantValue * GetCustomVariantValuePtr() const
Return const pointer to custom variant value.
Definition: Variant.h:1281
Node(const T &key, const U &value)
Construct with key and value.
Definition: HashMap.h:70
void SetMaterialAttr(const ResourceRef &value)
Set material attribute.
Definition: Text3D.cpp:521
void UpdateNodeIds()
Update the Node IDs of the Control Points.
Definition: SplinePath.cpp:309
void SetRotation(const Quaternion &rotation)
Definition: RigidBody.cpp:231
~NamedPipe() override
Destruct and close.
Definition: NamedPipe.cpp:52
List< StoredLogMessage > threadMessages_
Log messages from other threads.
Definition: Log.h:110
void SetAnimationLodBias(float lodBias)
Definition: ParticleEffect.cpp:457
void SetUseMutableGlyphs(bool enable)
Definition: UI.cpp:672
SharedPtr< T > Lock() const
Convert to a shared pointer. If expired, return a null shared pointer.
Definition: Ptr.h:373
Object * GetTarget() const
Return target object.
Definition: ValueAnimationInfo.cpp:101
void HandleIncomingPacket(SLNet::Packet *packet, bool isServer)
All incoming packages are handled here.
Definition: Network.cpp:677
Matrix3 ToMatrix3() const
Return the combined rotation and scaling matrix.
Definition: Matrix4.h:502
Vector4 tangent_
Tangent.
Definition: DecalSet.h:50
HorizontalAlignment GetHorizontalAlignment() const
Definition: UIElement.cpp:1477
SharedPtr< VertexBuffer > instancingBuffer_
Instance stream vertex buffer.
Definition: Renderer.h:539
bool FlipVertical()
Flip image vertically. Return true if successful.
Definition: Image.cpp:1080
void SetWindowTitle(const String &windowTitle)
Definition: Graphics.cpp:55
T * Cast()
Cast the object to specified most derived class.
Definition: Object.h:95
CustomVariantValueImpl< T > ClassName
This class name.
Definition: Variant.h:212
bool flipY_
Flip Y.
Definition: StaticSprite2D.h:161
float GetMass() const
Definition: CollisionShape2D.cpp:237
bool IsDesktop() const
Definition: Technique.h:230
RibbonTrail(Context *context)
Construct.
Definition: RibbonTrail.cpp:44
TextureCube(Context *context)
Construct.
Definition: TextureCube.cpp:43
Vector3 GetWorldRight() const
Definition: Node.h:483
float inAirRPM_
Revolutions per minute value for in-air motor wheels. FIXME: set this one per wheel.
Definition: RaycastVehicle.h:188
String GetShadowVariations() const
Find variations for shadow shaders.
Definition: Renderer.cpp:1894
void SetRotationDecay(float decay)
A factor with which to control the target rotation influence of the next segments down the chain.
Definition: IKEffector.cpp:188
void HandleAsyncLoadFinished(StringHash eventType, VariantMap &eventData)
Handle scene loaded event.
Definition: Connection.cpp:1169
NavmeshPartitionType partitionType_
Type of the heightfield partitioning.
Definition: NavigationMesh.h:367
unsigned GetDefaultTextureAnisotropy() const
Return default texture max. anisotropy level.
Definition: Graphics.h:517
unsigned GetNumTracks() const
Definition: Animation.h:165
~SpriterInstance()
Destructor.
Definition: SpriterInstance2D.cpp:27
void SetCustomConvexHull(CustomGeometry *custom, const Vector3 &scale=Vector3::ONE, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
Set as a convex hull from CustomGeometry.
Definition: CollisionShape.cpp:671
Font * GetFont() const
Definition: Text.h:126
PODVector< UIElement * > GetItems() const
Return all items.
Definition: ListView.cpp:820
bool IsInitialized() const
Definition: Engine.h:95
BoundingBox GetTileBoundingBox(const IntVector2 &tile) const
Return bounding box of the tile in the node space.
Definition: NavigationMesh.cpp:526
SharedArrayPtr(T *ptr)
Construct from a raw pointer.
Definition: ArrayPtr.h:35
bool GetUseRendererStats() const
Definition: DebugHud.h:93
void HandleMouseMove(StringHash eventType, VariantMap &eventData)
Handle mouse move event.
Definition: UI.cpp:1778
HashMap< Pair< StringHash, StringHash >, SharedPtr< Technique > > cloneTechniques_
Cached clones with added shader compilation defines.
Definition: Technique.h:299
void OnSceneSet(Scene *scene) override
Handle node being assigned.
Definition: CrowdAgent.cpp:591
float GetRowHeight() const
Return row height.
Definition: FontFace.h:73
Vector< Node * > wheelNodes_
Nodes of all wheels.
Definition: RaycastVehicle.h:184
VariantType type_
Attribute type.
Definition: Attribute.h:84
void GotoPrev()
Go to the previous node.
Definition: ListBase.h:64
HashNodeBase()
Construct.
Definition: HashBase.h:24
const Matrix3x4 & GetView() const
Return view transform matrix.
Definition: OcclusionBuffer.h:111
JSONValue(int value)
Construct with a integer.
Definition: JSONValue.h:71
FontFace * GetFace(float pointSize)
Return font face. Pack and render to a texture if not rendered yet. Return null on error.
Definition: Font.cpp:121
IntVector2 dragBeginSize_
Original size at drag begin.
Definition: Window.h:160
void SetShadowResolution(float resolution)
Definition: Light.cpp:380
HashNodeBase * head_
List head node pointer.
Definition: HashBase.h:131
void SetShadowCascade(const CascadeParameters ¶meters)
Definition: Light.cpp:354
const Color & GetFinishColor() const
Return finish color.
Definition: ParticleEffect2D.h:165
Color modalShadeColor_
Modal shade color, used when modal flag is set.
Definition: Window.h:166
void SetRegionMinSize(float size)
Definition: NavigationMesh.cpp:258
bool GetAutoResolve() const
Return multisampling autoresolve mode.
Definition: RenderSurface.cpp:84
b2JointDef * GetJointDef() override
Return joint def.
Definition: ConstraintRevolute2D.cpp:143
int GetMaxOccluderTriangles() const
Definition: Renderer.h:356
HashMap< StringHash, ResourceGroup > resourceGroups_
Resources by type.
Definition: ResourceCache.h:232
void HandleScreenMode(StringHash eventType, VariantMap &eventData)
Handle screen mode event.
Definition: UI.cpp:1733
Vector2 otherBodyAnchor_
Other body anchor.
Definition: ConstraintDistance2D.h:70
bool Copy(const String &srcFileName, const String &destFileName)
Copy a file. Return true if successful.
Definition: FileSystem.cpp:459
unsigned Write(const void *data, unsigned size) override
Write bytes to the buffer. Return number of bytes actually written.
Definition: VectorBuffer.cpp:54
Localization subsystem. Stores all the strings in all languages.
Definition: Localization.h:14
void SetEffect(ParticleEffect2D *effect)
Definition: ParticleEmitter2D.cpp:71
void SetSmoothingConstant(float constant)
Definition: Scene.cpp:637
Vector2 axis_
Axis.
Definition: ConstraintWheel2D.h:85
void OnDragMove(const IntVector2 &position, const IntVector2 &screenPosition, const IntVector2 &deltaPos, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor) override
React to mouse drag motion.
Definition: LineEdit.cpp:129
BorderImage * GetKnob() const
Definition: ProgressBar.h:62
Batch()=default
Construct with defaults.
const HashMap< TextureUnit, SharedPtr< Texture > > & GetTextures() const
Return all textures.
Definition: Material.h:205
const Vector3 & GetPadding() const
Definition: NavigationMesh.h:248
const unsigned char * GetData() const
Return data.
Definition: VectorBuffer.h:44
MouseButtonFlags GetDragButtonCombo() const
Definition: UIElement.h:689
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Visualize the component as debug geometry.
Definition: TerrainPatch.cpp:191
bool GetDrawJoint() const
Definition: PhysicsWorld2D.h:168
~FileSystem() override
Destruct.
Definition: FileSystem.cpp:281
bool allowInstancing_
Allow instancing flag.
Definition: View.h:67
int GetMipsToSkip(MaterialQuality quality) const
Definition: Texture.cpp:106
void HandleNavMeshChanged(StringHash eventType, VariantMap &eventData)
Handle navigation mesh changed event. It can be navmesh being rebuilt or being removed from its node.
Definition: CrowdManager.cpp:689
void AddReplicationState(NodeReplicationState *state) override
Add a replication state that is tracking this scene.
Definition: Scene.cpp:190
Vector3 Scale() const
Return the scaling part.
Definition: Matrix4.h:543
void SetClipPlaneAttr(const Vector4 &value)
Set clipping plane attribute.
Definition: Camera.cpp:603
void UpdateTail(float timeStep)
Update/Rebuild tail mesh only if position changed (called by UpdateBatches()).
Definition: RibbonTrail.cpp:195
bool GetFullscreen() const
Definition: Graphics.h:362
Camera * GetCamera() const
Return viewport camera.
Definition: View.h:124
int x_
X coordinate.
Definition: Vector2.h:138
void SetAutoReloadResources(bool enable)
Definition: ResourceCache.cpp:423
bool printing_
Flag when printing messages to prevent endless loop.
Definition: Console.h:192
void SetOverride(bool enable)
Definition: Zone.cpp:148
bool CheckViewportRead(const RenderPathCommand &command)
Check if a command reads the destination render target.
Definition: View.cpp:1887
bool SetMode(int bufferLengthMSec, int mixRate, bool stereo, bool interpolation=true)
Initialize sound output with specified buffer length and output mode.
Definition: Audio.cpp:57
virtual void OnDragEnd(const IntVector2 &position, const IntVector2 &screenPosition, MouseButtonFlags dragButtons, MouseButtonFlags releaseButtons, Cursor *cursor)
React to mouse drag end.
Definition: UIElement.cpp:420
Color GetPixel(int x, int y) const
Return a 2D pixel color.
Definition: Image.cpp:1457
void SetMaxRotationSpeed(float speed)
Definition: ParticleEffect.cpp:557
void SetAspectRatio(float aspectRatio)
Definition: Light.cpp:322
float angle_
Angle.
Definition: ParticleEffect2D.h:255
void SetDebugDepthTest(bool enable)
Set debug geometry depth test mode. Called both by PhysicsWorld itself and physics components.
Definition: PhysicsWorld.cpp:748
unsigned char adaptiveDivs
adaptive
Definition: CrowdManager.h:36
void SetParent(UIElement *parent, unsigned index=M_MAX_UNSIGNED)
Set parent element. Same as parent->InsertChild(index, this).
Definition: UIElement.cpp:1415
float vertexDistance_
Distance between points. Basically is tail length.
Definition: RibbonTrail.h:230
bool SetSize(unsigned vertexCount, const PODVector< VertexElement > &elements, bool dynamic=false)
Set size, vertex elements and dynamic mode. Previous data will be lost.
Definition: VertexBuffer.cpp:56
ObserverPositionSendMode
Send modes for observer position/rotation. Activated by the client setting either position or rotatio...
Definition: Connection.h:84
bool initialized_
Initialized flag.
Definition: Renderer.h:653
bool focus_
Focus flag.
Definition: Light.h:122
Node()=default
Construct undefined.
virtual void GetDebugDrawBatches(PODVector< UIBatch > &batches, PODVector< float > &vertexData, const IntRect ¤tScissor)
Return UI rendering batches for debug draw.
Definition: UIElement.cpp:331
SharedPtr(T *ptr) noexcept
Construct from a raw pointer.
Definition: Ptr.h:55
float GetBeginTime() const
Return begin time.
Definition: ValueAnimation.h:112
Hash set node.
Definition: HashSet.h:21
Spriter instance.
Definition: SpriterInstance2D.h:28
float SignedArea(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2) const
Return signed area of a triangle. If negative, is clockwise.
Definition: OcclusionBuffer.cpp:551
float GetFrequencyHz() const
Definition: ConstraintWheel2D.h:70
Node * InsertNode(const T &key, const U &value, bool findExisting=true)
Insert a key and value and return either the new or existing node.
Definition: HashMap.h:641
2D particle effect resource.
Definition: ParticleEffect2D.h:26
bool operator!=(const PODVector< T > &rhs) const
Test for inequality with another vector.
Definition: Vector.h:777
void MixOutput(void *dest, unsigned samples)
Mix sound sources into the buffer.
Definition: Audio.cpp:261
bool fontDataLost_
Font texture data lost flag.
Definition: Text3D.h:246
Vector< Vector< SharedPtr< Geometry > > > geometries_
Geometries.
Definition: Model.h:207
const IntRect & GetRectangle() const
Definition: Sprite2D.h:58
Network interest management settings component.
Definition: NetworkPriority.h:13
void SetViewMask(unsigned mask)
Definition: Camera.cpp:159
float timeToLiveMax_
Particle time to live maximum.
Definition: ParticleEffect.h:454
Matrix3x4 GetEffectiveWorldTransform() const
Definition: Camera.cpp:556
unsigned GetPixelInt(int x, int y) const
Return a 2D pixel integer color. R component is in the 8 lowest bits.
Definition: Image.cpp:1492
~ProgressBar() override
Destruct.
Vector< Bone > bones_
Bones.
Definition: Skeleton.h:127
Matrix4 projection_
Cached projection matrix.
Definition: Camera.h:257
String name_
Name of the parameter.
Definition: ShaderVariation.h:34
float farClip_
Far clip distance.
Definition: Camera.h:275
const String & GetName() const
Definition: UIElement.h:437
String name_
Animation resource name.
Definition: AnimationController.h:39
bool systemDefined_
Whether the OS cursor is system defined.
Definition: Cursor.h:70
bool GetInterpolation() const
Definition: PhysicsWorld.h:223
unsigned char lightStencilValue_
Current stencil value for light optimization.
Definition: Renderer.h:635
void SetSize(unsigned size)
Set new size.
Definition: HashBase.h:125
WeakPtr< TerrainPatch > west_
West neighbor patch.
Definition: TerrainPatch.h:115
static JSONNumberType GetNumberTypeFromName(const String &typeName)
Return a number type from name; NaN if unrecognized.
Definition: JSONValue.cpp:625
Definition: Variant.h:151
static const JSONArray emptyArray
Empty JSON array.
Definition: JSONValue.h:269
unsigned ToHash() const
Return hash value for HashSet & HashMap.
Definition: Str.h:457
void RemoveAllDecals()
Remove all decals.
Definition: DecalSet.cpp:473
String ToString() const
Return as string.
Definition: Vector3.cpp:34
bool isRouting_
Resource routing flag to prevent endless recursion.
Definition: ResourceCache.h:252
void * Lock(unsigned start, unsigned count, bool discard=false)
Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data ou...
Definition: OGLVertexBuffer.cpp:147
TextureFrame()
Construct with default values.
Definition: ParticleEffect.h:73
int GetFinishBackgroundResourcesMs() const
Definition: ResourceCache.h:194
const IntVector2 & GetViewSize() const
Return view dimensions.
Definition: View.h:142
const String & GetTextureName(TextureUnit unit) const
Definition: RenderPath.cpp:270
float GetDoubleClickInterval() const
Definition: UI.h:181
void MarkNetworkUpdate() override
Mark for attribute check on the next network update.
Definition: Node.cpp:266
Color(const float *data) noexcept
Construct from a float array.
Definition: Color.h:75
String name_
File name.
Definition: AbstractFile.h:31
float emitRotationDelta_
Emit rotation delta.
Definition: ParticleEmitter2D.h:54
const Quaternion & GetTargetRotation() const
Definition: IKEffector.cpp:108
float GetHitDistance(const Ray &ray, Vector3 *outNormal=nullptr, Vector2 *outUV=nullptr) const
Return ray hit distance or infinity if no hit. Requires raw data to be set. Optionally return hit nor...
Definition: Geometry.cpp:284
Color ReadColor()
Read a color.
Definition: Deserializer.cpp:215
void Resize(unsigned newSize, const T &value)
Resize the vector and fill new elements with default value.
Definition: Vector.h:1038
const Vector< String > & GetXMLAttributes() const
Return the XML format attributes. Empty when loaded with binary serialization.
Definition: UnknownComponent.h:51
Plane reflectionPlane_
Reflection plane.
Definition: Camera.h:295
bool sortChildren_
Sort children according to priority flag.
Definition: UIElement.h:790
void SetFullImageRect()
Use whole texture as the image.
Definition: Sprite.cpp:189
const Matrix3x4 & GetWorldTransform() const
Definition: Node.h:515
void StaticCast(const SharedPtr< U > &rhs)
Perform a static cast from a shared pointer of another type.
Definition: Ptr.h:170
HashMap< BatchGroupKey, BatchGroup > batchGroups_
Instanced draw calls.
Definition: Batch.h:230
BoundingBox boundingBox_
Bounding box relative to the navigation mesh root node.
Definition: NavigationMesh.h:50
bool sortOrderDirty_
Child priority sorting dirty flag.
Definition: UIElement.h:899
void GetEventFrames(float beginTime, float endTime, PODVector< const VAnimEventFrame * > &eventFrames) const
Return all event frames between time.
Definition: ValueAnimation.cpp:343
@ UPDATE_ACTIVE_POSE
Should be enabled if you are using IK on an animated model, along with disabling USE_ORIGINAL_POSE.
Definition: IKSolver.h:111
SharedPtr< Image > GetNextLevel() const
Return next mip level by bilinear filtering. Note that if the image is already 1x1x1,...
Definition: Image.cpp:1573
unsigned profilerInterval_
Profiler accumulation interval.
Definition: DebugHud.h:125
void SetMinSize(const IntVector2 &minSize)
Definition: UIElement.cpp:585
Node * EraseNode(Node *node)
Erase a node from the list. Return pointer to the next element, or to the end if could not erase.
Definition: HashMap.h:701
bool IsCursorMovable() const
Definition: LineEdit.h:102
void SetSorted(bool enable)
Definition: RibbonTrail.cpp:818
void ApplyLinearImpulse(const Vector2 &impulse, const Vector2 &point, bool wake)
Apply linear impulse.
Definition: RigidBody2D.cpp:329
Lock that automatically acquires and releases a mutex.
Definition: Mutex.h:38
static void RegisterObject(Context *context)
Definition: CollisionEdge2D.cpp:33
void ProcessIdentity(int msgID, MemoryBuffer &msg)
Process an Identity message from the client. Called by Network.
Definition: Connection.cpp:919
PODVector< Billboard > billboards_
Billboards.
Definition: BillboardSet.h:159
unsigned size_
Size of vector.
Definition: VectorBase.h:46
bool osShapeDirty_
OS cursor shape needs update flag.
Definition: Cursor.h:131
UniquePtr< btTypedConstraint > constraint_
Bullet constraint.
Definition: Constraint.h:187
float radialAccelVariance_
Radial acceleration variance.
Definition: ParticleEffect2D.h:265
void SetShaders(ShaderVariation *vs, ShaderVariation *ps)
Set shaders.
Definition: OGLGraphics.cpp:1002
void SetMaterialAttr(const ResourceRef &value)
Set material attribute.
Definition: Terrain.cpp:773
@ O_HEXAGONAL
Hexagonal.
Definition: TileMapDefs2D.h:27
FileMode GetMode() const
Definition: File.h:79
void ReleaseRef()
Release the object reference and delete it if necessary.
Definition: Ptr.h:215
void EndThreadedUpdate()
End a threaded update. Notify components that marked themselves for delayed dirty processing.
Definition: Scene.cpp:801
float angleVariance_
Angle variance.
Definition: ParticleEffect2D.h:257
bool CheckUpdate(float distance, float &accumulator)
Increment and check priority accumulator. Return true if should update. Called by Connection.
Definition: NetworkPriority.cpp:67
void OnNodeSet(Node *node) override
Handle node being assigned.
Definition: Constraint.cpp:398
void GetRawDataShared(SharedArrayPtr< unsigned char > &vertexData, unsigned &vertexSize, SharedArrayPtr< unsigned char > &indexData, unsigned &indexSize, const PODVector< VertexElement > *&elements) const
Return raw vertex and index data for CPU operations, or null pointers if not available....
Definition: Geometry.cpp:239
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Visualize the component as debug geometry.
Definition: Zone.cpp:75
unsigned GetNumTriangles() const
Return number of rendered triangles.
Definition: OcclusionBuffer.h:123
void SetAnimationAttr(const String &name)
Definition: AnimatedSprite2D.cpp:209
void OnWorldBoundingBoxUpdate() override
Recalculate the world-space bounding box.
Definition: Zone.cpp:229
void Draw(View *view, Camera *camera, bool allowDepthWrite) const
Prepare and draw.
Definition: Batch.cpp:618
bool IsHovering() const
Definition: UIElement.h:600
Vector3 previousOffset_
Previous offset to camera for determining whether sorting is necessary.
Definition: RibbonTrail.h:254
void UpdateBoneBoundingBox()
Recalculate the bone bounding box. Normally called internally, but can also be manually called if up-...
Definition: AnimatedModel.cpp:888
float GetWidth() const
Definition: RibbonTrail.h:135
String compilerOutput_
Shader compile error string.
Definition: ShaderVariation.h:158
ShaderProgram * shaderProgram_
Shader program in use.
Definition: OGLGraphicsImpl.h:134
static void RegisterObject(Context *context)
Definition: MessageBox.cpp:91
Vector3 GetContactPosition(int wheel) const
Get wheel contact position.
Definition: RaycastVehicle.cpp:511
static void RegisterObject(Context *context)
Definition: RaycastVehicle.cpp:167
static void RegisterObject(Context *context)
Definition: ParticleEmitter.cpp:45
static void RegisterObject(Context *context)
Definition: CollisionCircle2D.cpp:30
FrustumOctreeQuery(PODVector< Drawable * > &result, const Frustum &frustum, unsigned char drawableFlags=DRAWABLE_ANY, unsigned viewMask=DEFAULT_VIEWMASK)
Construct with frustum and query parameters.
Definition: OctreeQuery.h:126
void Sort()
Sort keys. After sorting the set can be iterated in order until new elements are inserted.
Definition: HashSet.h:393
static void RegisterObject(Context *context)
Definition: SoundListener.cpp:22
void SetTimeStamp(bool enable)
Definition: Log.cpp:111
Vector< SharedPtr< PackageFile > > packages_
Package files.
Definition: ResourceCache.h:238
bool IsDynamic() const
Definition: VertexBuffer.h:55
const RenderPathCommand * passCommand_
Pointer to the current commmand if it contains shader parameters to be set for a render pass.
Definition: View.h:419
General octree query result. Used for Lua bindings only.
Definition: OctreeQuery.h:143
bool GetEffectRoundStroke() const
Definition: Text.h:174
bool zoneDirty_
Zone inconclusive or dirtied flag.
Definition: Drawable.h:356
void SetBorder(const IntRect &rect)
Definition: BorderImage.cpp:79
String SanitateResourceDirName(const String &name) const
Remove unnecessary constructs from a resource directory name and ensure it to be an absolute path.
Definition: ResourceCache.cpp:854
const IntVector2 & GetOffset() const
Definition: Sprite2D.h:66
SharedPtr< Texture > texture_
Texture.
Definition: Cursor.h:62
SharedPtr< Texture2D > texture_
Texture that UIElement will be rendered into.
Definition: UIComponent.h:56
HashMap< WeakPtr< UIElement >, DragData * > dragElements_
Currently dragged elements.
Definition: UI.h:450
bool IsSet(unsigned index) const
Return if bit is set.
Definition: ReplicationState.h:81
VariantVector ReadVariantVector()
Read a variant vector.
Definition: Deserializer.cpp:380
UpdateGeometryType GetUpdateGeometryType() override
Return whether a geometry update is necessary, and if it can happen in a worker thread.
Definition: Renderer2D.cpp:204
int GetRowHeight() const
Definition: Text3D.cpp:450
bool HasChild(const String &name) const
Return whether has a child element.
Definition: XMLElement.cpp:573
void SetFlipX(bool flipX)
Definition: StaticSprite2D.cpp:124
Vector3 GetWorldPosition() const
Definition: Constraint.cpp:318
void Stop()
Stop playback.
Definition: SoundSource.cpp:237
SharedPtr< Text > statsText_
Rendering stats text.
Definition: DebugHud.h:109
unsigned char lightMask_
8-bit light mask for stencil marking in deferred rendering.
Definition: Batch.h:66
bool Null() const
Check if the pointer is null.
Definition: Ptr.h:625
bool Rename(const String &srcFileName, const String &destFileName)
Rename a file. Return true if successful.
Definition: FileSystem.cpp:487
VertexBuffer * GetVertexBuffer() const
Return vertex buffer.
Definition: TerrainPatch.cpp:245
ResourceRefList materialsAttr_
Material list attribute.
Definition: CustomGeometry.h:135
Vector3 CrossProduct(const Vector3 &rhs) const
Calculate cross product.
Definition: Vector3.h:376
void Swap(SharedPtr< T > &rhs)
Swap with another SharedPtr.
Definition: Ptr.h:146
HashMap< StringHash, ShaderParameter > parameters_
Shader parameters.
Definition: ShaderVariation.h:144
void MarkFBODirty()
Definition: OGLGraphics.cpp:2512
PODVector< float > lastTimeSteps_
Previous timesteps for smoothing.
Definition: Engine.h:129
MutexLock(Mutex &mutex)
Construct and acquire the mutex.
Definition: Mutex.cpp:88
float splineTension_
Spline tension.
Definition: ValueAnimation.h:144
void UpdateBatch()
Update the batch (geometry type, shader data).
Definition: DecalSet.cpp:1071
float maxDistance_
Maximum ray distance.
Definition: OctreeQuery.h:239
void SetMinWidth(int width)
Definition: UIElement.cpp:597
int GetPositionAttr() const
Return sound position attribute.
Definition: SoundSource.cpp:485
float rotationSpeed_
Rotation speed.
Definition: ParticleEmitter.h:28
DirtyBits dirtyAttributes_
Dirty attribute bits.
Definition: ReplicationState.h:145
bool IsZero() const override
Compare to zero.
Definition: Variant.h:248
SharedPtr< Material > material_
Material.
Definition: Drawable2D.h:42
bool Equals(const Matrix3 &rhs) const
Test for equality with another matrix with epsilon.
Definition: Matrix3.h:227
Color selectionColor_
Selection background color.
Definition: UISelectable.h:46
bool IsCompleted(unsigned priority) const
Return whether all work with at least the specified priority is finished.
Definition: WorkQueue.cpp:283
const TechniqueEntry & GetTechniqueEntry(unsigned index) const
Return technique entry by index.
Definition: Material.cpp:1163
bool dirty_
Cleanup required flag.
Definition: Context.h:44
const Vector2 & GetCenter() const
Definition: CollisionCircle2D.h:41
IntVector2 position_
Position in screen coordinates.
Definition: Input.h:49
SharedPtr< Object > CreateObject() override
Create an object of the specific type.
Definition: Object.h:233
float GetAsyncProgress() const
Definition: Scene.cpp:729
Light(Context *context)
Construct.
Definition: Light.cpp:74
bool LoadAsyncXML(File *file, LoadMode mode=LOAD_SCENE_AND_RESOURCES)
Load from an XML file asynchronously. Return true if started successfully. The LOAD_RESOURCES_ONLY mo...
Definition: Scene.cpp:364
~ParticleEffect2D() override
Destruct.
bool FilterImplicitAttributes(XMLElement &dest) const override
Filter implicit attributes in serialization process.
Definition: ListView.cpp:918
bool GetDeferredSupport() const
Definition: Graphics.h:439
float rotationMin_
Particle rotation angle minimum.
Definition: ParticleEffect.h:460
IntRect imageRect_
Image rectangle.
Definition: BorderImage.h:120
double GetDouble() const
Return double or zero on type mismatch. Ints and floats are converted.
Definition: Variant.h:1147
static const Matrix2 ZERO
Zero matrix.
Definition: Matrix2.h:235
const Vector< SharedPtr< PackageFile > > & GetPackageFiles() const
Definition: ResourceCache.h:152
void SetNumTriggers(unsigned num)
Definition: Animation.cpp:351
void RemoveKeyFrame(unsigned index)
Remove a keyframe at index.
Definition: Animation.cpp:59
void SetMinPriority(float priority)
Definition: NetworkPriority.cpp:55
unsigned char * GetModifiableData()
Return non-const data.
Definition: VectorBuffer.h:47
unsigned numParticles_
Nummber of particles.
Definition: ParticleEmitter2D.h:142
PackageFile(Context *context)
Construct.
Definition: PackageFile.cpp:14
BiasParameters(float constantBias, float slopeScaledBias, float normalOffset=0.0f)
Construct with initial values.
Definition: Light.h:44
bool timeStamp_
Timestamp log messages flag.
Definition: Log.h:118
3D text component.
Definition: Text3D.h:18
void SetMargin(float margin)
Definition: CollisionShape.cpp:762
bool IsEmitting() const
Definition: RibbonTrail.h:179
AutoRemoveMode autoRemove_
Automatic removal mode.
Definition: SoundSource.h:145
bool GetResizePopup() const
Definition: DropDownList.h:88
void SetWorldRotation2D(float rotation)
Definition: Node.h:192
void SetPassword(const String &password)
Set password for the client/server communcation.
Definition: Network.cpp:345
void Clone(void *dest) const override
Placement clone.
Definition: Variant.h:237
Hash set/map iterator base class.
Definition: HashBase.h:40
@ UPDATE_ORIGINAL_POSE
Definition: IKSolver.h:87
virtual void Stop()
Cleanup after the main loop. Called by Application.
Definition: Application.h:35
void PrepareNetworkUpdate()
Prepare network update by comparing attributes and marking replication states dirty as necessary.
Definition: Scene.cpp:1073
static const IntVector2 UP
(0,1) vector.
Definition: Vector2.h:149
ShadowQuality GetShadowQuality() const
Definition: Renderer.h:316
void OnClickBegin(const IntVector2 &position, const IntVector2 &screenPosition, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor) override
React to mouse click begin.
Definition: LineEdit.cpp:100
CompareMode depthTestMode_
Depth compare mode.
Definition: Technique.h:162
ShaderType type_
Shader type.
Definition: ShaderVariation.h:140
void SetOpacity(float opacity)
Definition: Text3D.cpp:325
~AutoProfileBlock()
Destruct. End the profiling block.
Definition: Profiler.h:232
static const unsigned NPOS
Position for "not found".
Definition: Str.h:498
void Transform(const Matrix3 &transform)
Transform with a 3x3 matrix.
Definition: BoundingBox.cpp:98
Vector< WeakPtr< View > > views_
Views that have been processed this frame.
Definition: Renderer.h:575
void SetAutoClearForces(bool enable)
Definition: PhysicsWorld2D.cpp:397
void SetLevel(int level)
Definition: Log.cpp:100
bool IsCustomType() const
Return true if specified custom type is stored in the variant.
Definition: Variant.h:1303
bool HasSubscribedToEvent(StringHash eventType) const
Return whether has subscribed to an event without specific sender.
Definition: Object.cpp:426
b2PulleyJointDef jointDef_
Box2D joint def.
Definition: ConstraintPulley2D.h:68
String queryString_
XPath query string.
Definition: XMLElement.h:395
Component(Context *context)
Construct.
Definition: Component.cpp:36
bool tripleBuffer_
Whether the triple bufferization is used.
Definition: Graphics.h:77
WeakPtr< UIElement > doubleClickElement_
UI element last clicked for tracking double clicks.
Definition: UI.h:442
void SetTags(const StringVector &tags)
Set tags. Old tags are overwritten.
Definition: UIElement.cpp:1441
void ReleaseTileCache()
Free the tile cache.
Definition: DynamicNavigationMesh.cpp:1044
void RemoveManualDrawable(Drawable *drawable)
Remove a manually added drawable.
Definition: Octree.cpp:467
Text(Context *context)
Construct.
Definition: Text.cpp:36
PODVector< unsigned char > GetNavigationDataAttr() const override
Return navigation data attribute.
Definition: DynamicNavigationMesh.cpp:706
bool Contains(const String &str, bool caseSensitive=true) const
Return whether contains a specific occurrence of a string.
Definition: Str.h:429
bool IsEnabled() const
Definition: Component.h:81
void RaycastSingle(PhysicsRaycastResult2D &result, const Vector2 &startPoint, const Vector2 &endPoint, unsigned collisionMask=M_MAX_UNSIGNED)
Perform a physics world raycast and return the closest hit.
Definition: PhysicsWorld2D.cpp:536
bool operator!=(const UniquePtr< U > &rhs) const
Test for inequality with another unique pointer.
Definition: Ptr.h:608
void ReloadTextures()
Reload textures.
Definition: Renderer.cpp:1734
bool needUpdate_
Need update flag.
Definition: ParticleEmitter.h:141
PODVector< unsigned char > * GetBufferPtr()
Return a pointer to a modifiable buffer or null on type mismatch.
Definition: Variant.h:1335
DropDownList(Context *context)
Construct.
Definition: DropDownList.cpp:24
String name_
Shader parameter name.
Definition: Material.h:78
bool orthographic_
Orthographic mode flag.
Definition: Camera.h:267
Integer value_
Value.
Definition: FlagSet.h:218
const Plane & GetClipPlane() const
Definition: Camera.h:209
Texture2D * GetTexture() const
Definition: Sprite2D.h:54
bool HasFocus() const
Definition: UIElement.cpp:1523
void ClearParameterSources()
Clear remembered shader parameter sources.
Definition: OGLGraphics.cpp:1468
unsigned rawIndexSize_
Raw index data override size.
Definition: Geometry.h:136
bool GetDrawShadows() const
Definition: Renderer.h:292
float GetOpacity() const
Definition: UIElement.h:541
void MarkAnimationOrderDirty()
Mark animation and skinning to require a forced update (blending order changed).
Definition: AnimatedModel.cpp:1073
void OnNodeSet(Node *node) override
Handle node being assigned.
Definition: CrowdAgent.cpp:585
Vector4 Column(unsigned j) const
Return matrix column.
Definition: Matrix4.h:630
unsigned stencilRef_
Stencil test reference value.
Definition: Graphics.h:870
Vector< SharedPtr< VertexBuffer > > morphVertexBuffers_
Morph vertex buffers.
Definition: AnimatedModel.h:208
DbResult()
Default constructor constructs an empty result object.
Definition: ODBCResult.h:21
void SetKnot(const Variant &knot, unsigned index)
Set the value of an existing knot.
Definition: Spline.cpp:86
bool hierarchyMode_
Hierarchy mode flag.
Definition: ListView.h:178
void OnWorldBoundingBoxUpdate() override
Recalculate the world-space bounding box.
Definition: StaticSprite2D.cpp:260
bool HasAttribute(const String &name) const
Return whether has an attribute.
Definition: XMLElement.cpp:648
VectorBuffer attrBuffer_
Attribute buffer for network replication.
Definition: AnimationController.h:194
String ToString() const
Convert value to string. Pointers are returned as null, and VariantBuffer or VariantMap are not suppo...
Definition: Variant.cpp:422
static void RegisterObject(Context *context)
Definition: PListFile.cpp:288
void SetNorthNeighbor(Terrain *north)
Definition: Terrain.cpp:246
Skeleton skeleton_
Skeleton.
Definition: Model.h:201
bool SetInt64(const String &name, long long value)
Set a long long integer attribute.
Definition: XMLElement.cpp:359
WeakPtr< TileMap2D > tileMap_
Tile map.
Definition: TileMapLayer2D.h:105
void SetEnableMotor(bool enableMotor)
Definition: ConstraintWheel2D.cpp:66
float GetMaxSideSlipSpeed() const
Definition: RaycastVehicle.cpp:345
void SetBatchShaders(Batch &batch, Technique *tech, bool allowShadows, const BatchQueue &queue)
Choose shaders for a forward rendering batch. The related batch queue is provided in case it has extr...
Definition: Renderer.cpp:1144
unsigned usedVertexAttributes_
Vertex attributes bitmask used by the current shader program.
Definition: OGLGraphicsImpl.h:102
Spline spline_
The Control Points of the Spline.
Definition: SplinePath.h:117
void SetTrailType(TrailType type)
Definition: RibbonTrail.cpp:824
void Rotate(const Quaternion &delta, TransformSpace space=TS_LOCAL)
Rotate the scene node in the chosen transform space.
Definition: Node.cpp:569
void SetScale(const Vector3 &scale)
Set scaling elements.
Definition: Matrix3x4.h:508
unsigned GetCollisionLayer() const
Definition: RigidBody.h:255
unsigned GetMaxLights() const
Definition: Terrain.h:208
bool Save(Serializer &dest) const override
Save resource. Return true if successful.
Definition: ValueAnimation.cpp:60
void Reset(T *ptr=nullptr)
Reset with another pointer.
Definition: Ptr.h:431
float timeStep_
Timestep in seconds.
Definition: Timer.h:115
VectorBuffer attrBuffer_
Attribute buffer for network replication.
Definition: BillboardSet.h:212
RefCounted()
Construct. Allocate the reference count structure and set an initial self weak reference.
Definition: RefCounted.cpp:14
static VariantType GetTypeFromName(const String &typeName)
Return variant type from type name.
Definition: Variant.cpp:951
Vector3 GetNormal(const Vector3 &worldPosition) const
Return normal at world coordinates.
Definition: Terrain.cpp:571
CullMode
Culling mode.
Definition: GraphicsDefs.h:80
void Remove(Object *object)
Remove receiver. Leave holes during send, which requires later cleanup.
Definition: Context.cpp:68
VariantMap identity_
Identity map.
Definition: Connection.h:259
float GetWheelSideSlipSpeed(int wheel) const
Get wheel slide speed.
Definition: RaycastVehicle.cpp:525
~VariantValue()
Destruct.
Definition: Variant.h:301
void Close()
Close the file.
Definition: File.cpp:366
SharedPtr< VertexBuffer > debugVertexBuffer_
UI debug geometry vertex buffer.
Definition: UI.h:288
float detailSampleMaxError_
Detail sampling maximum error.
Definition: NavigationMesh.h:357
const IntRect & GetImageRect() const
Definition: BorderImage.h:73
const Color & GetAmbientColor() const
Definition: Zone.h:74
void SetWheelFrictionSlip(int wheel, float slip)
Set wheel friction slip.
Definition: RaycastVehicle.cpp:490
bool WriteString(const String &value)
Write a null-terminated string.
Definition: Serializer.cpp:164
float y_
Y coordinate.
Definition: Quaternion.h:454
RenderSurface * GetLinkedDepthStencil() const
Definition: RenderSurface.h:88
bool BeginFrame()
Begin frame rendering. Return true if device available and can render.
Definition: OGLGraphics.cpp:577
void SetSpecularLighting(bool enable)
Definition: Renderer.cpp:298
int tileSize_
Tile size.
Definition: NavigationMesh.h:333
unsigned GetMSec(bool reset)
Return elapsed milliseconds and optionally reset.
Definition: Timer.cpp:199
bool GetBool() const
Return bool or false on type mismatch.
Definition: Variant.h:1129
void RemoveAllParticles()
Remove all current particles.
Definition: ParticleEmitter.cpp:305
void SetDiscoveryBeacon(const VariantMap &data)
Set the data that will be used for a reply to attempts at host discovery on LAN/subnet.
Definition: Network.cpp:324
void FromUInt(unsigned color)
Set RGBA values from packed 32-bit integer, with R component in the lowest 8 bits (format 0xAABBGGRR)...
Definition: Color.cpp:59
SharedPtr< VertexBuffer > vertexBuffer_
Vertex buffer.
Definition: Text3D.h:224
void HandleAttributeAnimationAdded(StringHash eventType, VariantMap &eventData)
Handle attribute animation added.
Definition: Animatable.cpp:529
void SetEnableLimit(bool enableLimit)
Definition: ConstraintRevolute2D.cpp:53
bool vsync_
Whether the vertical synchronization is used.
Definition: Graphics.h:75
bool used_
Used flag.
Definition: FontFace.h:42
Controls controls_
Current controls.
Definition: Connection.h:255
float DotProduct(const Quaternion &rhs) const
Calculate dot product.
Definition: Quaternion.h:380
const VariantMap & GetVars() const
Return all user variables.
Definition: UIElement.h:672
bool SetMatrix3(const String &name, const Matrix3 &value)
Set a Matrix3 attribute.
Definition: XMLElement.cpp:530
unsigned resizeNestingLevel_
Resize nesting level to prevent multiple events and endless loop.
Definition: UIElement.h:820
void SetOwner(void *owner)
Set owner.
Definition: ValueAnimation.cpp:232
bool Save(Serializer &dest) const override
Save resource. Return true if successful.
Definition: ParticleEffect.cpp:302
const TmxTileLayer2D * tileLayer_
Tile layer.
Definition: TileMapLayer2D.h:109
const String & GetProperty(const String &name) const
Return property.
Definition: TileMapDefs2D.cpp:162
float ReadFloat()
Read a float.
Definition: Deserializer.cpp:106
float Angle(const Vector2 &rhs) const
Returns the angle between this vector and another vector in degrees.
Definition: Vector2.h:300
~Skybox() override
Destruct.
bool resizable_
Whether the window is resizable.
Definition: Graphics.h:70
RenderCommandSortMode sortMode_
Sorting mode.
Definition: RenderPath.h:136
int GetMaxFps() const
Definition: Engine.h:75
void SendRemoteEvents()
Send queued remote events. Called by Network.
Definition: Connection.cpp:283
Feature
Definition: IKSolver.h:41
~ListView() override
Destruct.
ResourceRef GetMaterialAttr() const
Return material attribute.
Definition: RibbonTrail.cpp:888
Vector3 point_
Point.
Definition: OctreeQuery.h:73
CubeMapLayout
Cubemap single image layout modes.
Definition: GraphicsDefs.h:264
void SetCollideConnected(bool collideConnected)
Definition: Constraint2D.cpp:114
Resource * GetResource(StringHash type, const String &name, bool sendEventOnFailure=true)
Return a resource by type and name. Load if not loaded yet. Return null if not found or if fails,...
Definition: ResourceCache.cpp:544
Skeleton & GetSkeleton()
Definition: AnimatedModel.h:90
unsigned GetNumButtons() const
Definition: Input.h:75
static const unsigned MIN_CAPACITY
Initial dynamic allocation size.
Definition: Str.h:500
void Transform(const Matrix3 &transform)
Transform with a 3x3 matrix.
Definition: Plane.cpp:17
bool LoadXML(const XMLElement &source) override
Load from XML data. Return true if successful.
Definition: AnimatedModel.cpp:119
void RemoveItem(UIElement *item, unsigned index=0)
Remove specific item, starting search at the specified index if provided. In hierarchy mode will also...
Definition: ListView.cpp:397
IntRect ReadIntRect()
Read an IntRect.
Definition: Deserializer.cpp:120
Variant(long long value)
Construct from 64 bit integer.
Definition: Variant.h:320
void OnWorldBoundingBoxUpdate() override
Recalculate the world-space bounding box.
Definition: Text3D.cpp:498
void CalculateUVs(Decal &decal, const Matrix3x4 &view, const Matrix4 &projection, const Vector2 &topLeftUV, const Vector2 &bottomRightUV)
Calculate UV coordinates for the decal.
Definition: DecalSet.cpp:942
float GetPanning() const
Definition: SoundSource.h:97
void MarkTextDirty()
Mark text & geometry dirty.
Definition: Text3D.cpp:513
unsigned fps_
Simulation substeps per second.
Definition: PhysicsWorld.h:339
unsigned nextAsyncExecID_
Next async execution ID.
Definition: FileSystem.h:110
Timer dragBeginTimer
Timer used to trigger drag begin event.
Definition: UI.h:264
void SetEffectColor(const Color &effectColor)
Definition: Text.cpp:386
StringHash eventType_
Event type.
Definition: ValueAnimation.h:44
void UpdatePatchLod(TerrainPatch *patch)
Update patch based on LOD and neighbor LOD.
Definition: Terrain.cpp:745
XMLFile * GetDefaultStyle() const
Definition: DebugHud.cpp:252
String ToString() const
Return as string.
Definition: Rect.cpp:63
ManifoldPair()
Construct with defaults.
Definition: PhysicsWorld.h:79
unsigned endPointID_
Endpoint node ID.
Definition: OffMeshConnection.h:73
Color ambientStartColor_
Cached ambient start color.
Definition: Zone.h:159
void ReinterpretCast(const SharedArrayPtr< U > &rhs)
Perform a reinterpret cast from a shared array pointer of another type.
Definition: ArrayPtr.h:126
bool GetInternalEdge() const
Definition: PhysicsWorld.h:227
File selector dialog.
Definition: FileSelector.h:33
Matrix3 ToMatrix3() const
Return the combined rotation and scaling matrix.
Definition: Matrix3x4.h:524
float shadowResolution_
Shadow resolution.
Definition: Light.h:424
ResourceRef GetZoneTextureAttr() const
Return zone texture attribute.
Definition: Zone.cpp:206
void Release(bool clearGPUObjects, bool closeWindow)
Release/clear GPU objects and optionally close the window. Used only on OpenGL.
Definition: OGLGraphics.cpp:2341
void CalculateFixedScreenSize(const FrameInfo &frame)
Calculate billboard scale factors in fixed screen size mode.
Definition: BillboardSet.cpp:755
void SetInAirRPM(float rpm)
Definition: RaycastVehicle.cpp:674
IntVector2 hoverOffset_
Offset to image rectangle on hover.
Definition: BorderImage.h:126
XMLElement GetRoot(const String &name=String::EMPTY)
Return the root element, with optionally specified name. Return null element if not found.
Definition: XMLFile.cpp:153
~Drawable2D() override
Destruct.
Definition: Drawable2D.cpp:36
void DrawSegment(const b2Vec2 &p1, const b2Vec2 &p2, const b2Color &color) override
Draw a line segment.
Definition: PhysicsWorld2D.cpp:240
bool IsSixteenBit() const
Return whether data is sixteen bit.
Definition: SoundStream.h:45
void EndFrame()
End frame rendering and swap buffers.
Definition: OGLGraphics.cpp:615
bool RemoveTrack(const String &name)
Remove a track by name. Return true if was found and removed successfully. This is unsafe if the anim...
Definition: Animation.cpp:296
void Begin()
Begin timing.
Definition: Profiler.h:62
HashMap< StringHash, SharedPtr< Object > > subsystems_
Subsystems.
Definition: Context.h:210
void DrawDebugGeometry()
Add debug geometry to the debug renderer.
Definition: TileMap2D.cpp:85
bool QueueResource(StringHash type, const String &name, bool sendEventOnFailure, Resource *caller)
Queue loading of a resource. The name must be sanitated to ensure consistent format....
float velocityMin_
Particle velocity minimum.
Definition: ParticleEffect.h:456
SharedPtr< Texture > zoneTexture_
Zone texture.
Definition: Zone.h:175
Vector2 Lerp(const Vector2 &rhs, float t) const
Linear interpolation with another vector.
Definition: Vector2.h:306
ConstIterator & operator++()
Preincrement the pointer.
Definition: HashMap.h:163
bool WriteMatrix3x4(const Matrix3x4 &value)
Write a Matrix3x4.
Definition: Serializer.cpp:141
ResourceRef GetSoundAttr() const
Return sound attribute.
Definition: SoundSource.cpp:480
void MarkFramesDirty()
Mark frames dirty.
Definition: Constraint.h:178
Viewport definition either for a render surface or the backbuffer.
Definition: Viewport.h:23
FocusMode
UI element focus mode.
Definition: UIElement.h:54
const Color & GetColor() const
Definition: Light.h:234
void DefineTexCoord(const Vector2 &texCoord)
Define a vertex UV coordinate.
Definition: CustomGeometry.cpp:265
bool hasExtraDefines_
Whether the pass command contains extra shader defines.
Definition: Batch.h:247
void SetSnapThreshold(float threshold)
Definition: Scene.cpp:643
void HandleEffectReloadFinished(StringHash eventType, VariantMap &eventData)
Handle live reload of the particle effect.
Definition: ParticleEmitter.cpp:595
void TestDrawables(Drawable **start, Drawable **end, bool inside) override
Intersection test for drawables.
Definition: OctreeQuery.cpp:22
unsigned autoCompletePosition_
Command auto complete current position.
Definition: Console.h:187
void SetLayer(int layer)
Definition: Drawable2D.cpp:59
const XPathResultSet * xpathResultSet_
XPath query result set.
Definition: XMLElement.h:302
float emissionRateMin_
Particles per second minimum.
Definition: ParticleEffect.h:444
void HandleMouseVisibleChanged(StringHash eventType, VariantMap &eventData)
Handle operating system mouse cursor visibility change event.
Definition: Cursor.cpp:288
void ScanDirInternal(Vector< String > &result, String path, const String &startPath, const String &filter, unsigned flags, bool recursive) const
Scan directory, called internally.
Definition: FileSystem.cpp:778
ShaderParameter()=default
Construct with defaults.
virtual ~Octant()
Destruct. Move drawables to root if available (detach if not) and free child octants.
Definition: Octree.cpp:62
bool stereo_
Stereo flag.
Definition: SoundStream.h:58
bool SetEntity(int index)
Set current entity.
Definition: SpriterInstance2D.cpp:35
Definition: Renderer2D.h:23
Custom overrides of physics internals. To use overrides, must be set before the physics component is ...
Definition: PhysicsWorld.h:92
void SetOtherBodyAnchor(const Vector2 &anchor)
Definition: ConstraintRope2D.cpp:51
void * GetGPUObject() const
Return the object pointer. Applicable only on Direct3D.
Definition: GPUObject.h:45
Vector2 velocity_
Velocity.
Definition: ParticleEmitter2D.h:40
HashSet< Scene * > networkScenes_
Networked scenes.
Definition: Network.h:156
void MarkChainsNeedUpdating()
Indicates that the internal structures of the IK library need to be updated. See the documentation of...
Definition: IKSolver.cpp:471
bool autoResolve_
Multisampling autoresolve flag.
Definition: RenderPath.h:68
void GetChildrenWithTag(PODVector< UIElement * > &dest, const String &tag, bool recursive=false) const
Return child elements with a specific tag either recursively or non-recursively.
Definition: UIElement.cpp:1688
unsigned GetNumQueuedResources() const
Return amount of resources in the load queue.
bool WriteByte(signed char value)
Write an 8-bit integer.
Definition: Serializer.cpp:33
IntVector2 lastNumVertices_
Terrain size in vertices at the time of last update.
Definition: Terrain.h:307
Vector< SharedPtr< Viewport > > viewports_
Backbuffer viewports.
Definition: Renderer.h:571
HashMap< String, Timer > changes_
Pending changes. These will be returned and removed from the list when their timer has exceeded the d...
Definition: FileWatcher.h:55
T * Get() const
Return raw pointer. If expired, return null.
Definition: Ptr.h:382
float duration_
Duration.
Definition: ParticleEffect2D.h:287
~WorkQueue() override
Destruct.
Definition: WorkQueue.cpp:63
const Color & GetStartColorVariance() const
Return start color variance.
Definition: ParticleEffect2D.h:162
void SetFilterMode(TextureFilterMode mode)
Definition: Texture.cpp:56
float GetDelay() const
Return the delay in seconds for notifying file changes.
Definition: FileWatcher.h:47
void SetBuffer(const void *data, unsigned size)
Set buffer type from a memory area.
Definition: Variant.cpp:374
void SetEditable(bool enable)
Definition: UIElement.cpp:900
const Vector< String > & GetResourceDirs() const
Definition: ResourceCache.h:148
SharedPtr< Technique > original_
Original technique, in case the material adds shader compilation defines. The modified clones are req...
Definition: Material.h:50
InstanceData()=default
Construct undefined.
Vector2 gravity_
Gravity.
Definition: ParticleEffect2D.h:259
unsigned GetNumThreads() const
Return number of worker threads.
Definition: WorkQueue.h:87
float GetCursorBlinkRate() const
Definition: LineEdit.h:90
bool IsController() const
Definition: Input.h:71
PODVector< Drawable * > & result_
Result vector reference.
Definition: OctreeQuery.h:47
Zone * zone_
Current zone.
Definition: Drawable.h:360
View3D(Context *context)
Construct.
Definition: View3D.cpp:24
void * event_
Operating system specific event.
Definition: Condition.h:38
FlagSet operator|(const Enum value) const
Bitwise OR against Enum value.
Definition: FlagSet.h:112
TextureUnit
Definition: GraphicsDefs.h:303
bool GetUseFixtureMass() const
Definition: RigidBody2D.h:133
Vector3 spacing_
Vertex and height spacing.
Definition: Terrain.h:297
FontFace(Font *font)
Construct.
Definition: FontFace.cpp:19
VariantVector splineTangents_
Spline tangents.
Definition: ValueAnimation.h:156
bool IsPackaged() const
Definition: File.h:90
Vector< WeakPtr< Component > > listeners_
Node listeners.
Definition: Node.h:735
bool WriteLine(const String &value)
Write a text line. Char codes 13 & 10 will be automatically appended.
Definition: Serializer.cpp:381
void SetPositionIterations(int positionIterations)
Definition: PhysicsWorld2D.cpp:407
Matrix3x4(const float *data) noexcept
Construct from a float array.
Definition: Matrix3x4.h:108
Controls()
Construct.
Definition: Controls.cpp:12
virtual unsigned Write(const void *data, unsigned size)=0
Write bytes to the stream. Return number of bytes actually written.
bool alphaToCoverage_
Alpha-to-coverage enable.
Definition: Graphics.h:840
bool IsEnabled() const
Definition: UIElement.h:576
float GetGravityScale() const
Definition: RigidBody2D.h:157
StoredLogMessage()=default
Construct undefined.
static const PODVector< unsigned char > emptyBuffer
Empty buffer.
Definition: Variant.h:1370
const KeyValue * operator->() const
Point to the pair.
Definition: HashMap.h:193
WeakPtr< Scene > scene_
Extra weak pointer to scene to allow for cleanup in case the world is destroyed before other componen...
Definition: PhysicsWorld.h:313
Vector3 halfSize_
World bounding box half size.
Definition: Octree.h:131
float erp_
Error reduction parameter.
Definition: Constraint.h:205
void Swap(VectorBase &rhs)
Swap with another vector.
Definition: VectorBase.h:35
float attenuation_
Attenuation.
Definition: SoundSource.h:137
HashMap()
Construct empty.
Definition: HashMap.h:200
Iterator & operator--()
Predecrement the pointer.
Definition: HashMap.h:116
StringVector GetStringVector() const
Return a string vector attribute, or empty if missing.
Definition: XMLElement.cpp:899
File * SearchResourceDirs(const String &name)
Search FileSystem for file.
Definition: ResourceCache.cpp:1083
FrameInfo frame_
Frame info for rendering.
Definition: Renderer.h:587
unsigned anisotropy_
Texture anisotropy level.
Definition: Texture.h:243
String ToString() const
Return as string.
Definition: BoundingBox.cpp:279
Bone * GetRootBone()
Definition: Skeleton.cpp:130
void SetFrequency(float frequency)
Definition: SoundSource.cpp:266
float GetLinearDamping() const
Definition: RigidBody2D.h:137
int baseIndent_
Base indent, used in hierarchy mode only.
Definition: ListView.h:180
bool GetFlipY() const
Definition: TileMapDefs2D.h:130
bool GetShadowCompare() const
Return whether shadow compare is enabled. Not used on Direct3D9.
Definition: Texture.h:97
void SetMaterial(Material *material)
Definition: ParticleEffect.cpp:422
void SetRange(float range)
Definition: Light.cpp:308
void SetMaxFps(int fps)
Definition: Engine.cpp:556
HashMap< StringHash, PackageDownload > downloads_
Waiting or ongoing package file receive transfers.
Definition: Connection.h:308
float maxHeight_
Maximum height.
Definition: CollisionShape.h:121
bool EndLoad() override
Finish resource loading. Always called from the main thread. Return true if successful.
Definition: Texture2DArray.cpp:107
void HandleFileDoubleClicked(StringHash eventType, VariantMap &eventData)
Handle file doubleclicked from the list (enter directory / OK the file selection).
Definition: FileSelector.cpp:398
bool GetAnimationEnabled() const
Definition: Animatable.h:92
CollisionCircle2D(Context *context)
Construct.
Definition: CollisionCircle2D.cpp:19
HighlightMode GetHighlightMode() const
Definition: ListView.h:138
int depth_
Depth.
Definition: Image.h:51
void AssignBoneNodes()
Assign skeleton and animation bone node references as a postprocess. Called by ApplyAttributes.
Definition: AnimatedModel.cpp:961
Iterator Insert(const Iterator &dest, const PODVector< T > &vector)
Insert a vector by iterator.
Definition: Vector.h:884
void NodeRemoved(Node *node)
Node removed. Remove from ID map.
Definition: Scene.cpp:961
ConstIterator Begin() const
Return const iterator to the beginning.
Definition: Vector.h:476
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: Material.cpp:193
SharedPtr< VertexBuffer > vertexBuffer_
Vertex buffer.
Definition: CustomGeometry.h:129
Vector2 scaledOffset_
Point size scaled position adjustment for glyphs.
Definition: Font.h:95
bool sRGB_
Data is sRGB.
Definition: Image.h:224
SharedPtr< Material > CreateMaterial(Texture2D *texture, BlendMode blendMode)
Create material by texture and blend mode.
Definition: Renderer2D.cpp:265
unsigned ToHash() const
Return hash value for HashSet & HashMap.
Definition: Pair.h:53
virtual void OnResize(const IntVector2 &newSize, const IntVector2 &delta)
React to resize.
Definition: UIElement.h:176
unsigned GetShadowMapFormat() const
Return shadow map depth texture format, or 0 if not supported.
Definition: Graphics.h:424
virtual ~DbConnection() override
Destruct.
Definition: ODBCConnection.cpp:35
void SetTransform2D(const Vector2 &position, float rotation)
Set both position and rotation in parent space as an atomic operation (for Urho2D).
Definition: Node.h:161
T * Get() const
Return raw pointer. If expired, return null.
Definition: ArrayPtr.h:283
bool UpdateToGPU()
Update the shadow data to the GPU buffer.
Definition: OGLVertexBuffer.cpp:242
void SetControlledIdAttr(unsigned value)
Set Controlled Node ID attribute.
Definition: SplinePath.cpp:259
unsigned GetNumObstacleAvoidanceTypes() const
Definition: CrowdManager.h:139
const String & GetLoadingPercentStyle() const
Returns the loading percent style.
Definition: ProgressBar.h:68
void SendClickEvent(StringHash eventType, UIElement *beginElement, UIElement *endElement, const IntVector2 &pos, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers)
Send a UI click event.
Definition: UI.cpp:1680
void SetDeepEnabled(bool enable)
Set enabled state on self and child nodes. Nodes' own enabled state is remembered (IsEnabledSelf) and...
Definition: Node.cpp:702
PODVector< Constraint * > constraints_
Constraints in the world.
Definition: PhysicsWorld.h:319
Variant(const ResourceRefList &value)
Construct from a resource reference list.
Definition: Variant.h:428
void SetTextureAttr(const ResourceRef &value)
Set texture attribute.
Definition: BorderImage.cpp:202
virtual void ApplyValue(const Variant &newValue)
Apply new animation value to the target object. Called by Update().
Definition: ValueAnimationInfo.cpp:106
float GetSimulatedPacketLoss() const
Definition: Network.h:104
Rect(const Vector2 &min, const Vector2 &max) noexcept
Construct from minimum and maximum vectors.
Definition: Rect.h:25
BoundingBox(float min, float max) noexcept
Construct from minimum and maximum floats (all dimensions same).
Definition: BoundingBox.h:58
TextureFilterMode textureFilterMode_
Texture filtering mode.
Definition: Renderer.h:591
bool IsZoneDirty() const
Return whether current zone is inconclusive or dirty due to the drawable moving.
Definition: Drawable.h:266
void SetClipPlane(const Plane &plane)
Definition: Camera.cpp:222
@ AM_NODEIDVECTOR
Attribute is a node ID vector where first element is the amount of nodes.
Definition: Attribute.h:35
String Replaced(char replaceThis, char replaceWith, bool caseSensitive=true) const
Return a string with all occurrences of a character replaced.
Definition: Str.cpp:276
Serializable(Context *context)
Construct.
Definition: Serializable.cpp:38
virtual void Update(float timeStep)
Perform UI element update.
Definition: UIElement.cpp:321
void Release() override
Release buffer.
Definition: OGLVertexBuffer.cpp:38
float GetRegionMergeSize() const
Definition: NavigationMesh.h:228
HttpRequestState state_
Connection state.
Definition: HttpRequest.h:83
ConstIterator & operator=(const Iterator &rhs)
Assign from a non-const iterator.
Definition: HashMap.h:156
UI(Context *context)
Construct.
Definition: UI.cpp:74
void SetScaled(bool enable)
Definition: BillboardSet.cpp:278
const PODVector< unsigned char > & GetMorphsAttr() const
Return morphs attribute.
Definition: AnimatedModel.cpp:879
const wchar_t * CString() const
Return character data.
Definition: Str.h:609
void SetVar(StringHash key, const Variant &value)
Set a user variable.
Definition: UIElement.cpp:1421
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: Model.cpp:57
bool GetSplitImpulse() const
Definition: PhysicsWorld.cpp:695
bool sendFinishedEvent_
Ready to send effect finish event flag.
Definition: ParticleEmitter.h:145
SharedArrayPtr< signed char > data_
Compressed sound data.
Definition: OggVorbisSoundStream.h:34
unsigned GetNumTriggers() const
Definition: Animation.h:181
void SetBringToFront(bool enable)
Definition: UIElement.cpp:841
bool GetLineAntiAlias() const
Definition: Material.h:249
bool Load(Deserializer &source) override
Load from binary data. Return true if successful.
Definition: Node.cpp:78
unsigned zoneMask_
Zone mask.
Definition: Drawable.h:368
float edgeOffset_
Texture edge offset.
Definition: TmxFile2D.h:213
void FinishSaving(Serializer *dest) const
Finish saving. Sets the scene filename and checksum.
Definition: Scene.cpp:1263
UniquePtr< btCompoundShape > compoundShape_
Bullet compound collision shape.
Definition: RigidBody.h:308
const Color & GetModalFrameColor() const
Definition: Window.h:123
void SetUseSystemShapes(bool enable)
Definition: Cursor.cpp:187
HashBase()
Construct.
Definition: HashBase.h:91
int GetRefreshRate() const
Return refresh rate when using vsync in fullscreen.
Definition: Graphics.h:380
float projOffsetScaleX_
Combined X projection and viewport transform.
Definition: OcclusionBuffer.h:205
Orientation GetOrientation() const
Definition: ProgressBar.h:50
void SetFilters(const Vector< String > &filters, unsigned defaultIndex)
Set filters.
Definition: FileSelector.cpp:197
unsigned collisionMask_
Collision mask.
Definition: RigidBody.h:328
void ProcessRayQuery(const RayOctreeQuery &query, PODVector< RayQueryResult > &results) override
Process octree raycast. May be called from a worker thread.
Definition: BillboardSet.cpp:117
Per-user component network replication state.
Definition: ReplicationState.h:127
unsigned char drawableFlags_
Drawable flags to include.
Definition: OctreeQuery.h:235
b2FixtureDef fixtureDef_
Fixture def.
Definition: CollisionShape2D.h:112
bool NotNull() const
Check if the pointer is not null.
Definition: Ptr.h:187
const Vector2 & GetOtherBodyAnchor() const
Definition: ConstraintRope2D.h:42
PODVector< int > indices_
Triangle indices from geometries.
Definition: NavBuildData.h:48
TextureUsage GetUsage() const
Definition: RenderSurface.cpp:74
long long maxTime_
Maximum time on current frame.
Definition: Profiler.h:132
T & operator[](const int index)
Subscript the array.
Definition: ArrayPtr.h:308
void DoAutoRemove(AutoRemoveMode mode)
Perform autoremove. Called by subclasses. Caller should keep a weak pointer to itself to check whethe...
Definition: Component.cpp:291
Node * FindNode(const T &key, unsigned hashKey, Node *&previous) const
Find a node and the previous node from the buckets. Do not call if the buckets have not been allocate...
Definition: HashSet.h:521
VariantVector GetShapesAttr() const
Return shapes attribute.
Definition: Cursor.cpp:217
unsigned GetMode() const
Definition: DebugHud.h:81
Definition: ResourceCache.h:52
unsigned selectionStart_
Selection start.
Definition: Text.h:250
Particle effect definition.
Definition: ParticleEffect.h:92
Definition: Serializer.h:27
void EndBlock()
End timing the current profiling block.
Definition: Profiler.h:182
Vector3 Normalized() const
Return normalized to unit length.
Definition: Vector3.h:407
void RemoveRigidBody(RigidBody2D *rigidBody)
Remove rigid body.
Definition: PhysicsWorld2D.cpp:424
void ReleaseShape()
Release the collision shape.
Definition: CollisionShape.cpp:871
bool SetCurrentDir(const String &pathName)
Definition: FileSystem.cpp:293
Vector< PODVector< Matrix3x4 * > > geometrySkinMatrixPtrs_
Subgeometry skinning matrix pointers, if more bones than skinning shader can manage.
Definition: AnimatedModel.h:220
ConstIterator End() const
Return const iterator to the end.
Definition: Vector.h:482
void SetModalFrameSize(const IntVector2 &size)
Definition: Window.cpp:292
void SetWheelDampingRelaxation(int wheel, float damping)
Set wheel damping relaxation.
Definition: RaycastVehicle.cpp:462
void RemoveChild(Node *node)
Remove a child scene node.
Definition: Node.cpp:848
Mutex queueMutex_
Worker queue mutex.
Definition: WorkQueue.h:121
void SetMaxRadiusVariance(float maxRadiusVariance)
Set max radius variance.
Definition: ParticleEffect2D.cpp:406
Vector3() noexcept
Construct a zero vector.
Definition: Vector3.h:170
bool fixedWidthResizing_
Fixed width resize flag.
Definition: Window.h:148
WeakPtr< Renderer2D > renderer_
Renderer2D.
Definition: Drawable2D.h:107
bool animationOrderDirty_
Animation order dirty flag.
Definition: AnimatedModel.h:240
void SetAttachedConstraint(Constraint2D *constraint)
Set attached constriant (for gear).
Definition: Constraint2D.cpp:125
void OnElementResized(StringHash eventType, VariantMap &args)
Handle resizing of element. Setting size of element will automatically resize texture....
Definition: UIComponent.cpp:214
Vector2 texCoord_
Texture coordinates.
Definition: DecalSet.h:48
WeakPtr< Graphics > graphics_
Graphics subsystem.
Definition: Renderer.h:525
bool GetThreadedOcclusion() const
Definition: Renderer.h:368
Scene * GetScene() const
Definition: Viewport.cpp:99
AsyncProgress asyncProgress_
Asynchronous loading progress.
Definition: Scene.h:299
void Clear()
Clear to undefined state.
Definition: Sphere.h:126
float periodTimer_
Active/inactive period timer.
Definition: ParticleEmitter.h:131
bool GetUpdateInvisible() const
Definition: ParticleEffect.h:256
void SetResolveDirty(bool enable)
Set or clear the need resolve flag. Called internally by Graphics.
Definition: RenderSurface.h:120
void UpdateSplineTangents() const
Update spline tangents.
Definition: ValueAnimation.cpp:471
void * externalWindow_
External window, null if not in use (default.)
Definition: Graphics.h:753
IntVector2 position_
Window position.
Definition: Graphics.h:764
void BeginBlock(const char *name)
Begin timing a profiling block.
Definition: Profiler.h:171
HorizontalAlignment
UI element horizontal alignment.
Definition: UIElement.h:19
@ USE_POSTUPDATE
Bitmask for using the scene post-update event.
Definition: LogicComponent.h:22
T Tan(T angle)
Definition: MathDefs.h:140
void SetMinMaxZ(float minZ, float maxZ)
Set view-space depth bounds.
Definition: Drawable.h:240
void SetVSMMultiSample(int multiSample)
Definition: Renderer.cpp:407
Vector< String > headers_
Headers.
Definition: HttpRequest.h:79
bool IsRelative() const
Definition: BillboardSet.h:113
float shadowFadeDistance_
Shadow fade start distance.
Definition: Light.h:420
const String & GetType() const
Definition: TileMapDefs2D.h:170
static const IntVector3 RIGHT_UP_FORWARD
(0, 1, 2) coordinate system (default).
Definition: RaycastVehicle.h:162
Vector template class for POD types. Does not call constructors or destructors and uses block move....
Definition: Vector.h:667
IntRect viewport_
Viewport coordinates.
Definition: Graphics.h:832
void SetRenderTargets(RenderPathCommand &command)
Set rendertargets for current render command.
Definition: View.cpp:1711
void SetIndentSpacing(int indentSpacing)
Definition: UIElement.cpp:1068
void DecDrawableCount()
Decrease drawable object count recursively and remove octant if it becomes empty.
Definition: Octree.h:105
Vector(ConstIterator start, ConstIterator end)
Copy-construct from another vector (iterator version).
Definition: Vector.h:65
void SetMaxTorque(float maxTorque)
Definition: ConstraintMotor2D.cpp:86
String name_
Name.
Definition: TmxFile2D.h:61
void SetFileName(const String &fileName)
Definition: FileSelector.cpp:192
Color(const Vector4 &color)
Construct from 4-vector.
Definition: Color.h:90
bool showPercentText_
Flag to show the percent text.
Definition: ProgressBar.h:98
UpdateEventFlags GetUpdateEventMask() const
Return what update events are subscribed to.
Definition: LogicComponent.h:65
RigidBody2D * GetRigidBody(const Vector2 &point, unsigned collisionMask=M_MAX_UNSIGNED)
Return rigid body at point.
Definition: PhysicsWorld2D.cpp:588
void SetDisableCollision(bool disable)
Definition: Constraint.cpp:308
TrailPoint endTail_
End of trail point for smoother tail disappearance.
Definition: RibbonTrail.h:265
int GetWidth() const
Return width.
Definition: TmxFile2D.h:36
unsigned frameCount_
Calls on the previous frame.
Definition: Profiler.h:144
bool Save(Serializer &dest) const override
Save resource. Return true if successful.
Definition: ObjectAnimation.cpp:49
float GetDistance() const
Return distance from camera.
Definition: Drawable.h:269
String(const char *str)
Construct from a C string.
Definition: Str.h:61
Skeleton skeleton_
Skeleton.
Definition: AnimatedModel.h:206
int GetMaskBits() const
Definition: CollisionShape2D.h:70
bool Equals(const Rect &rhs) const
Test for equality with another rect with epsilon.
Definition: Rect.h:195
~ConstantBuffer() override
Destruct.
Definition: ConstantBuffer.cpp:22
unsigned char GetLayer() const
Definition: AnimationState.h:145
float x_
X coordinate.
Definition: Text.h:50
int GetHatPosition(unsigned index) const
Definition: Input.h:99
EventReceiverGroup * GetEventReceivers(StringHash eventType)
Return event receivers for an event type, or null if they do not exist.
Definition: Context.h:182
void OnResize(const IntVector2 &newSize, const IntVector2 &delta) override
React to resize.
Definition: ProgressBar.cpp:53
void SetScale2D(float x, float y)
Set scale in parent space (for Urho2D).
Definition: Node.h:149
void InsertKeyFrame(unsigned index, const AnimationKeyFrame &keyFrame)
Insert a keyframe at index.
Definition: Animation.cpp:53
UniquePtr< VariantMap > instanceDefaultValues_
Attribute default value at each instance level.
Definition: Serializable.h:132
void HandleModelReloadFinished(StringHash eventType, VariantMap &eventData)
Handle model reload finished.
Definition: AnimatedModel.cpp:1415
bool Rehash(unsigned numBuckets)
Rehash to a specific bucket count, which must be a power of two. Return true if successful.
Definition: HashMap.h:491
StringHash GetNameHash() const
Return name hash.
Definition: Node.h:354
float GetLength() const
Definition: Animation.h:158
VertexMaskFlags elementMask_
Vertex element legacy bitmask.
Definition: VertexBuffer.h:147
void UpdateEventSubscription()
Subscribe/unsubscribe to update events based on current enabled state and update event mask.
Definition: LogicComponent.cpp:88
void SetProfilerInterval(float interval)
Definition: DebugHud.cpp:232
~Material() override
Destruct.
const VariantMap & GetGlobalVars() const
Definition: Object.cpp:401
unsigned vertexCount_
Vertex count.
Definition: Model.h:52
T & Back()
Return last element.
Definition: List.h:393
Description of a geometry for asynchronous loading.
Definition: Model.h:75
void RecreateFixture()
Recreate fixture.
Definition: CollisionBox2D.cpp:92
void HandleRenderUpdate(StringHash eventType, VariantMap &eventData)
Handle render update in case of headless execution.
Definition: Octree.cpp:560
void SetText(const String &text)
Definition: Text3D.cpp:205
Renderer(Context *context)
Construct.
Definition: Renderer.cpp:250
void Release()
Release surface.
Definition: OGLRenderSurface.cpp:94
int GetRowWidth(unsigned index) const
Definition: Text3D.cpp:465
void SetImageRect(const IntRect &rect)
Definition: Sprite.cpp:183
bool hasOrthoCamera_
Whether was last rendered from an ortho camera.
Definition: BillboardSet.h:204
TmxFile2D * GetTmxFile() const
Return tmx file.
Definition: TmxFile2D.cpp:32
b2Body * body_
Box2D body.
Definition: RigidBody2D.h:188
static const IntVector3 ONE
(1,1,1) vector.
Definition: Vector3.h:162
bool Contains(const T &value) const
Return whether contains a specific value.
Definition: Vector.h:470
static void RegisterObject(Context *context)
Definition: UISelectable.cpp:15
void SetTypeName(const String &typeName)
Initialize the type name. Called by Node when loading.
Definition: UnknownComponent.cpp:224
void Update(float timeStep)
Run update on sound sources. Not required for continued playback, but frees unused sound sources & so...
Definition: Audio.cpp:124
Rect uv_
UV coordinates.
Definition: ParticleEffect.h:80
Node(const T &value)
Construct with value.
Definition: List.h:24
unsigned frameNumber_
Frame number.
Definition: Drawable.h:53
bool GetUseSystemShapes() const
Definition: Cursor.h:111
Matrix3x4(const Matrix4 &matrix) noexcept
Copy-construct from a 4x4 matrix which is assumed to contain no projection.
Definition: Matrix3x4.h:65
unsigned SystemRunAsync(const String &fileName, const Vector< String > &arguments)
Run a specific program asynchronously. Return a request ID or M_MAX_UNSIGNED if failed....
Definition: FileSystem.cpp:403
void BanAddress(const String &address)
Ban specific IP addresses.
Definition: Network.cpp:631
static bool CompareNodes(Node *&lhs, Node *&rhs)
Compare two nodes.
Definition: HashSet.h:619
void FromString(const String &type, const String &value)
Set from typename and value strings. Pointers will be set to null, and VariantBuffer or VariantMap ty...
Definition: Variant.cpp:237
float GetEndTime() const
Return end time.
Definition: ValueAnimation.h:115
static unsigned GetPassIndex(const String &passName)
Return a pass type index by name. Allocate new if not used yet.
Definition: Technique.cpp:511
ShaderVariation * GetPixelShader() const
Return the pixel shader.
Definition: OGLShaderProgram.cpp:310
unsigned lastFrame_
Last frame counter for knowing when to erase the custom world transforms of previous frame.
Definition: Skybox.h:38
float GetMaxRadiusVariance() const
Return max radius variance.
Definition: ParticleEffect2D.h:195
@ WM_CLAMP
Clamp mode.
Definition: AnimationDefs.h:20
static const unsigned MIN_BUCKETS
Initial amount of buckets.
Definition: HashBase.h:86
unsigned char setWeightRev_
Set weight command revision.
Definition: AnimationController.h:61
void SetTextureUnitMappings()
Initialize texture unit mappings.
Definition: OGLGraphics.cpp:3219
const Matrix3x4 * worldTransform_
World transform(s). For a skinned model, these are the bone transforms.
Definition: Batch.h:74
void SetInternal(bool enable)
Definition: UIElement.cpp:1426
void RemoveControlPoint(Node *point)
Remove a Node Control Point from the SplinePath.
Definition: SplinePath.cpp:136
bool Contains(char c, bool caseSensitive=true) const
Return whether contains a specific character.
Definition: Str.h:432
void Activate()
Activate rigid body if it was resting.
Definition: RigidBody.cpp:558
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: Constraint.cpp:108
const std::type_info & GetTypeInfo() const
Get the type info.
Definition: Variant.h:167
XMLFile * GetDefaultStyle() const
Definition: Console.cpp:267
static unsigned deferredPassIndex
Index for deferred G-buffer pass. Initialized once GetPassIndex() has been called for the first time.
Definition: Technique.h:281
ColorFrame(const Color &color, float time)
Construct from a color and time.
Definition: ParticleEffect.h:43
void SetFeature(Feature feature, bool enable)
Definition: IKEffector.cpp:199
int WeakRefs() const
Return the object's weak reference count.
Definition: Ptr.h:471
unsigned GetNumLights(bool allViews=false) const
Definition: Renderer.cpp:573
RenderSurface * lastCustomDepthSurface_
Last used custom depth render surface.
Definition: View.h:322
SharedPtr< Image > GetImage() const
Get image data from zero mip level. Only RGB and RGBA textures are supported.
Definition: Texture2D.cpp:158
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: Font.cpp:58
void AddFrustum(const Frustum &frustum, const Color &color, bool depthTest=true)
Add a frustum.
Definition: DebugRenderer.cpp:208
bool geometryTypeUpdate_
Update billboard geometry type.
Definition: BillboardSet.h:200
unsigned GetSampleSize() const
Definition: Audio.h:57
void FindAnimation(const String &name, unsigned &index, AnimationState *&state) const
Find the internal index and animation state of an animation.
Definition: AnimationController.cpp:869
void RegisterFactory(ObjectFactory *factory)
Register a factory for an object type.
Definition: Context.cpp:145
float inactiveTime_
Inactive period.
Definition: ParticleEffect.h:442
ResourceRef(const char *type, const char *name)
Construct with type and resource name.
Definition: Variant.h:97
void Clear(bool clearReplicated=true, bool clearLocal=true)
Clear scene completely of either replicated, local or all nodes and components.
Definition: Scene.cpp:597
void CancelUpdate(Drawable *drawable)
Cancel drawable object's update.
Definition: Octree.cpp:546
bool IsAnimatedNetworkAttribute(const AttributeInfo &attrInfo) const
Is animated network attribute.
Definition: Animatable.cpp:515
bool SavePNG(const String &fileName) const
Save in PNG format. Return true if successful.
Definition: Image.cpp:1254
void SetTrigger(bool trigger)
Definition: CollisionShape2D.cpp:63
SharedArrayPtr< unsigned char > httpReadBuffer_
Read buffer for the worker thread.
Definition: HttpRequest.h:87
void UpdateGeometry(const FrameInfo &frame) override
Prepare geometry for rendering. Called from a worker thread if possible (no GPU update).
Definition: DecalSet.cpp:211
CullMode cullMode_
Hardware culling mode.
Definition: Graphics.h:844
SharedPtr< Animation > Clone(const String &cloneName=String::EMPTY) const
Clone the animation.
Definition: Animation.cpp:356
void OnWorldBoundingBoxUpdate() override
Recalculate the world-space bounding box.
Definition: StaticModel.cpp:382
bool textSelectable_
Text selectable flag.
Definition: LineEdit.h:155
Vector< WeakPtr< TerrainPatch > > patches_
Terrain patches.
Definition: Terrain.h:285
Vector3 Size() const
Definition: BoundingBox.h:251
void UpdateText()
Update displayed text.
Definition: LineEdit.cpp:547
float mass_
Mass.
Definition: RigidBody.h:322
Technique * GetDefaultTechnique() const
Definition: Renderer.cpp:546
float GetDragBeginInterval() const
Definition: UI.h:189
String GetSoundType() const
Definition: SoundSource.h:77
Animation * animation_
Current animation.
Definition: SpriterInstance2D.h:81
bool EnterFile()
Enter a directory or confirm a file. Return true if a directory entered.
Definition: FileSelector.cpp:329
String * stringValue_
Definition: JSONValue.h:301
BlendMode blendMode_
Blend mode.
Definition: StaticSprite2D.h:157
void OnClickBegin(const IntVector2 &position, const IntVector2 &screenPosition, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor) override
React to mouse click begin.
Definition: CheckBox.cpp:57
unsigned GetLodLevel() const
Return current LOD level.
Definition: TerrainPatch.h:90
~ShaderPrecache() override
Destruct. Write the collected shaders to XML.
Definition: ShaderPrecache.cpp:49
unsigned long long memoryUse_
Current memory use.
Definition: ResourceCache.h:38
CollisionShape2D(Context *context)
Construct.
Definition: CollisionShape2D.cpp:20
Node * GetObjectNode(unsigned index) const
Return object node (for object group only).
Definition: TileMapLayer2D.cpp:301
bool Expired() const
Return whether the object has expired. If null pointer, always return true.
Definition: Ptr.h:480
void SetData(const void *data, unsigned dataSize)
Set uncompressed sound data.
Definition: Sound.cpp:218
float GetFinishParticleSizeVariance() const
Return finish particle size variance.
Definition: ParticleEffect2D.h:183
int layoutElementMaxSize_
Layout element maximum size in layout direction.
Definition: UIElement.h:824
void ProcessDragCancel()
Handle clean up on a drag cancel.
Definition: UI.cpp:2089
PODVector< Light * > lights_
Lights.
Definition: View.h:82
PODVector< Light * > lights_
Lights.
Definition: View.h:384
unsigned activeTexture_
Active texture unit.
Definition: OGLGraphicsImpl.h:98
static void AddOrMerge(const UIBatch &batch, PODVector< UIBatch > &batches)
Add or merge a batch.
Definition: UIBatch.cpp:423
Vector3 NormalizedOrDefault(const Vector3 &defaultValue=Vector3::ZERO, float eps=M_LARGE_EPSILON) const
Return normalized to unit length or zero if length is too small.
Definition: Vector3.h:420
FillMode fillMode_
Polygon fill mode.
Definition: Graphics.h:856
MouseButtonFlags dragButtons
Which button combo initiated the drag.
Definition: UI.h:256
BoundingBox(const BoundingBox &box) noexcept
Copy-construct from another bounding box.
Definition: BoundingBox.h:37
bool NotNull() const
Check if the pointer is not null.
Definition: ArrayPtr.h:138
CollisionChain2D(Context *context)
Construct.
Definition: CollisionChain2D.cpp:20
void SetLevelsDirty()
Set the mipmap levels dirty flag. Called internally by Graphics.
Definition: Texture.cpp:216
Depth bias parameters. Used both by lights (for shadow mapping) and materials.
Definition: Light.h:38
float advanceX_
Horizontal advance.
Definition: FontFace.h:38
void AddFace(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2)
Add a triangle face.
Definition: Polyhedron.cpp:53
float GetFramesPerSecond() const
Definition: Timer.cpp:189
String GetNumberTypeName() const
Definition: JSONValue.cpp:163
~ShaderProgram() override
Destruct.
Definition: OGLShaderProgram.cpp:52
TileMap2D * GetTileMap() const
Return tile map.
Definition: TileMapLayer2D.cpp:231
bool LoadJSON(const JSONValue &source) override
Load from JSON data. Return true if successful.
Definition: AnimatedModel.cpp:128
T GetMetadata(const StringHash &key) const
Get attribute metadata of specified type.
Definition: Attribute.h:78
void AddChange(const String &fileName)
Add a file change into the changes queue.
Definition: FileWatcher.cpp:311
Spline class to get a point on it based off the interpolation mode.
Definition: Spline.h:31
float updateInterval_
Update time interval.
Definition: Network.h:164
JSONValue(const JSONObject &value)
Construct with a JSON object.
Definition: JSONValue.h:113
~Constraint() override
Destruct.
Definition: Constraint.cpp:56
unsigned litAlphaPassIndex_
Index of the litalpha pass.
Definition: View.h:413
void OnMarkedDirty(Node *node) override
Handle node transform being dirtied.
Definition: RigidBody2D.cpp:569
CollisionGeometryData * GetGeometryData() const
Return the shared geometry data.
Definition: CollisionShape.h:205
unsigned short GetIncludeFlags(unsigned queryFilterType) const
Get the include flags for the specified query filter type.
Definition: CrowdManager.cpp:465
VertexElementSemantic semantic_
Semantic of element.
Definition: GraphicsDefs.h:196
unsigned vertexCount_
Vertex count.
Definition: Renderer2D.h:33
SharedPtr< UIElement > rootElement_
UI root element.
Definition: UI.h:376
bool IsAwake() const
Definition: RigidBody2D.cpp:515
ConstIterator End() const
Return iterator to the end.
Definition: HashSet.h:491
float value_
Slider current value.
Definition: Slider.h:100
unsigned GetNumVertices() const
Definition: DecalSet.h:142
CustomVariantValue * GetCustomVariantValuePtr()
Return pointer to custom variant value.
Definition: Variant.h:1275
Intersection IsInside(const Vector3 &point) const
Test if a point is inside.
Definition: BoundingBox.h:267
void GetRigidBodies(PODVector< RigidBody * > &result, const Sphere &sphere, unsigned collisionMask=M_MAX_UNSIGNED)
Return rigid bodies by a sphere query.
Definition: PhysicsWorld.cpp:603
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: RigidBody.cpp:913
float ProjectOntoAxis(const Vector3 &axis) const
Project direction vector onto axis.
Definition: Vector3.h:344
bool GetCastShadows() const
Definition: Terrain.h:215
String GetFullName() const
Return full shader name.
Definition: ShaderVariation.h:93
WeakPtr< Renderer > renderer_
Renderer subsystem.
Definition: View.h:296
String(String &&str) noexcept
Move-construct from another string.
Definition: Str.h:52
void Define(const Rect &rect)
Define from another rect.
Definition: Rect.h:121
IntVector2 GetRenderTargetDimensions() const
Return current rendertarget width and height.
Definition: OGLGraphics.cpp:2176
@ CA_STATE_OFFMESH
The agent is traversing an off-mesh connection.
Definition: CrowdAgent.h:37
const String & GetText() const
Definition: LineEdit.h:82
unsigned GetNumAxes() const
Definition: Input.h:79
void OnDeviceReset() override
Recreate the GPU resource and restore data if applicable.
Definition: OGLConstantBuffer.cpp:35
void SetVisible(bool enable)
Definition: UIElement.cpp:939
const IntRect & GetBorder() const
Definition: BorderImage.h:77
void SetOtherConstraint(Constraint2D *constraint)
Definition: ConstraintGear2D.cpp:52
PODVector< Camera * > viewCameras_
List of cameras from which is seen on the current frame.
Definition: Drawable.h:392
void SetEnabled(bool enable)
Definition: Component.cpp:102
int lastFontSize_
Last used text size.
Definition: LineEdit.h:139
void SendServerUpdate()
Send scene update messages. Called by Network.
Definition: Connection.cpp:241
Texture * GetScreenBuffer(int width, int height, unsigned format, int multiSample, bool autoResolve, bool cubemap, bool filtered, bool srgb, unsigned persistentKey=0)
Allocate a rendertarget or depth-stencil texture for deferred rendering or postprocessing....
Definition: Renderer.cpp:978
Vector3 directionMax_
Particle direction maximum.
Definition: ParticleEffect.h:434
unsigned GetNumMorphs() const
Definition: Model.h:184
float GetMaxVelocity() const
Definition: ParticleEffect.h:340
GraphicsImpl * GetImpl() const
Return graphics implementation, which holds the actual API-specific resources.
Definition: Graphics.h:321
Object * GetSubsystem(StringHash type) const
Return subsystem by type.
Definition: Context.cpp:336
ConstIterator Find(const T &value) const
Return const iterator to value, or to the end if not found.
Definition: Vector.h:1083
Sprite2D * GetSprite() const
Definition: TileMapDefs2D.cpp:150
AttributeHandle()=default
Construct default.
SharedPtr< BorderImage > cursor_
Cursor element.
Definition: LineEdit.h:133
void WriteInitialDeltaUpdate(Serializer &dest, unsigned char timeStamp)
Write initial delta network update.
Definition: Serializable.cpp:719
Custom variant value implementation.
Definition: Variant.h:208
void SetMaxVertices(unsigned num)
Definition: DecalSet.cpp:236
SharedPtr< IndexBuffer > indexBuffer_
Index buffer.
Definition: DecalSet.h:217
unsigned dataSize_
Morphed vertices data size as bytes.
Definition: Model.h:30
bool stereo_
Stereo flag.
Definition: Audio.h:133
void SetCoordinates(const IntVector2 &coordinates)
Set patch coordinates.
Definition: TerrainPatch.cpp:220
bool sRGBSupport_
sRGB conversion on read support flag.
Definition: Graphics.h:792
float dragBeginInterval_
Seconds from mouse button down to begin a drag if there has been no movement exceeding pixel threshol...
Definition: UI.h:402
WeakArrayPtr< T > & operator=(const SharedArrayPtr< T > &rhs)
Assign from a shared array pointer.
Definition: ArrayPtr.h:246
const String & GetDefines() const
Return defines.
Definition: ShaderVariation.h:111
void RaycastSingle(RayOctreeQuery &query) const
Return the closest drawable object by a ray query.
Definition: Octree.cpp:492
const T & operator*() const
Dereference the node value.
Definition: List.h:147
void SetOwnerConstraint(Constraint2D *constraint)
Definition: ConstraintGear2D.cpp:35
void Reset()
Reset.
Definition: PListFile.cpp:258
int GetNumIterations() const
Definition: PhysicsWorld.cpp:690
unsigned GetNumTextureFrames() const
Definition: ParticleEffect.h:381
void SetCullMode(CullMode mode, Camera *camera)
Set cull mode while taking possible projection flipping into account.
Definition: Renderer.cpp:1314
bool IsNaN() const
Return whether any component is NaN.
Definition: Vector3.h:401
HashMap< Camera *, Matrix3x4 > customWorldTransforms_
Custom world transform per camera.
Definition: Skybox.h:36
Vector3 parentPos_
Parent position. Trail bone type uses this.
Definition: RibbonTrail.h:35
PODVector< unsigned > printText_
Text modified into printed form.
Definition: Text.h:270
void SetSplineTension(float tension)
Definition: ValueAnimation.cpp:250
void Release() override
Release the buffer.
Definition: OGLConstantBuffer.cpp:17
const String & GetName() const
Return name.
Definition: TmxFile2D.h:33
Material technique. Consists of several passes.
Definition: Technique.h:198
virtual void OnDragMove(const IntVector2 &position, const IntVector2 &screenPosition, const IntVector2 &deltaPos, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor)
React to mouse drag motion.
Definition: UIElement.cpp:415
String class.
Definition: Str.h:28
Variant(const VariantMap &value)
Construct from a variant map.
Definition: Variant.h:440
Vector< T > Keys() const
Return all the keys.
Definition: HashMap.h:565
Texture2DArray(Context *context)
Construct.
Definition: Texture2DArray.cpp:28
TypeInfo(const char *typeName, const TypeInfo *baseTypeInfo)
Construct.
Definition: Object.cpp:19
SoundListener * GetListener() const
Definition: Audio.cpp:216
bool GetOcclusion() const
Definition: Material.h:260
int GetMonitorCount() const
Definition: Graphics.cpp:297
WeakPtr< Scene > scene_
Scene.
Definition: Connection.h:304
void SendAttributeAnimationAddedEvent(const String &name)
Send attribute animation added event.
Definition: ObjectAnimation.cpp:243
void SetSizeMul(float sizeMul)
Definition: ParticleEffect.cpp:568
void SetRowSpacing(float spacing)
Definition: Text3D.cpp:243
void AddNode(unsigned oldID, Node *node)
Remember a created node.
Definition: SceneResolver.cpp:27
bool roundStroke_
Text effect stroke rounding flag.
Definition: Text.h:260
void SetRegionMergeSize(float size)
Definition: NavigationMesh.cpp:265
unsigned GetNumMorphs() const
Definition: AnimatedModel.h:125
NavigationPushiness navPushiness_
Agent's navigation pushiness. The higher the setting, the stronger the agent pushes its colliding nei...
Definition: CrowdAgent.h:244
Rectangular area allocator.
Definition: AreaAllocator.h:13
Node * GetImageNode() const
Definition: TileMapLayer2D.cpp:312
@ DD_SOURCE_AND_TARGET
Drag and drop source and target.
Definition: UIElement.h:95
VectorBase() noexcept
Construct.
Definition: VectorBase.h:27
const Quaternion & GetRotation() const
Definition: CollisionShape.h:224
void CalculateAttenuation()
Calculate attenuation and panning based on current position and listener position.
Definition: SoundSource3D.cpp:131
bool operator==(const ScreenModeParams &rhs) const
Compare for equality with another parameter set.
Definition: Graphics.h:100
float GetBrightness() const
Definition: Light.h:262
static void RegisterObject(Context *context)
Definition: Window.cpp:44
void SetWorldScale(float scale)
Set uniform scale in world space.
Definition: Node.cpp:511
bool EndLoadSpriter()
Finish load scml.
Definition: AnimationSet2D.cpp:330
int numTilesX_
Number of tiles in X direction.
Definition: NavigationMesh.h:361
void OnRemoveFromOctree() override
Handle removal from octree.
Definition: Zone.cpp:302
Vector< SharedPtr< OcclusionBuffer > > occlusionBuffers_
Reusable occlusion buffers.
Definition: Renderer.h:553
SharedPtr< VertexBuffer > vertexBuffer_
Vertex buffer.
Definition: DecalSet.h:215
void SetMaterialAttr(const ResourceRef &value)
Set material attribute.
Definition: DecalSet.cpp:500
void SetCollisionLayer(unsigned layer)
Definition: RigidBody.cpp:461
~XMLElement()
Destruct.
Definition: XMLElement.cpp:56
Iterator Begin()
Return iterator to the beginning.
Definition: HashMap.h:585
void SetupLightVolumeBatch(Batch &batch)
Set up a light volume rendering batch.
Definition: View.cpp:2985
float GetUpperAngle() const
Definition: ConstraintRevolute2D.h:62
static void RegisterObject(Context *context)
Definition: IKEffector.cpp:44
void SetUseSystemClipboard(bool enable)
Definition: UI.cpp:662
float nearClip_
Near clip distance.
Definition: Camera.h:273
Frustum frustum_
Frustum for current frame.
Definition: Renderer2D.h:111
void UpdateBatches(const FrameInfo &frame) override
Calculate distance and prepare batches for rendering. May be called from worker thread(s),...
Definition: DecalSet.cpp:197
@ FM_RESETFOCUS
Resets focus when clicked.
Definition: UIElement.h:59
void SetFace(unsigned index, const Vector3 &v0, const Vector3 &v1, const Vector3 &v2)
Set a triangle face by index.
Definition: Polyhedron.cpp:275
void SetLifetime(float time)
Definition: RibbonTrail.cpp:794
SharedPtr< XMLFile > defaultStyle_
Default style file.
Definition: UIElement.h:903
XPathQuery()
Construct empty.
bool IsEmpty() const
Definition: Geometry.h:108
Vector< String > StringVector
Vector of strings.
Definition: Variant.h:65
@ LT_TILE_LAYER
Tile layer.
Definition: TileMapDefs2D.h:63
~View3D() override
Destruct.
Definition: View3D.cpp:41
void RemoveEventSender(Object *sender)
Remove an event sender from all receivers. Called on its destruction.
Definition: Context.cpp:404
float GetBytesInPerSec() const
Definition: Connection.cpp:1071
StencilOp
Stencil operation.
Definition: GraphicsDefs.h:97
float normalOffset_
Normal offset multiplier.
Definition: Light.h:59
bool SetStartBone(const String &name, const String &startBoneName)
Set animation start bone. Return true on success.
Definition: AnimationController.cpp:293
Rect() noexcept
Construct an undefined rect.
Definition: Rect.h:18
void RemoveAllTriggers()
Remove all trigger points.
Definition: Animation.cpp:346
unsigned components_
Number of color components.
Definition: Image.h:216
Matrix3x4 view_
View transform.
Definition: DebugRenderer.h:169
CullMode cullMode_
Normal culling mode.
Definition: Material.h:311
ResourceCache(Context *context)
Construct.
Definition: ResourceCache.cpp:52
void SetDetailSampleMaxError(float error)
Definition: NavigationMesh.cpp:293
void ClearBuffer(unsigned threadIndex)
Clear a thread work buffer.
Definition: OcclusionBuffer.cpp:1010
void SetVector3ArrayParameter(unsigned offset, unsigned rows, const void *data)
Set a Vector3 array parameter and mark buffer dirty.
Definition: ConstantBuffer.cpp:36
unsigned replicatedComponentID_
Next free non-local component ID.
Definition: Scene.h:321
unsigned dummyColorFormat_
Shadow map dummy color texture format.
Definition: Graphics.h:806
float cfm_
Constraint force mixing parameter.
Definition: Constraint.h:207
int GetDepth() const
Definition: Image.h:154
void BeginInterval()
Begin new profiling interval.
Definition: Profiler.h:100
XMLElement GetOrCreateRoot(const String &name)
Get the root element if it has matching name, otherwise create it and clear the document.
Definition: XMLFile.cpp:133
Image resource.
Definition: Image.h:63
void MarkOtherBodyNodeIDDirty()
Mark other body node ID dirty.
Definition: Constraint2D.h:79
void SetCursorMovable(bool enable)
Definition: LineEdit.cpp:504
String shaderCacheDir_
Cache directory for Direct3D binary shaders.
Definition: Graphics.h:886
bool readdBody_
Readd body to world flag.
Definition: RigidBody.h:342
void SetRelative(bool enable)
Definition: ParticleEffect.cpp:437
void SetContinuousPhysics(bool enable)
Definition: PhysicsWorld2D.cpp:380
Technique(Context *context)
Construct.
Definition: Technique.cpp:222
const Vector2 & GetPosition() const
Definition: TileMapDefs2D.h:174
Matrix3x4 ReflectionMatrix() const
Definition: Plane.cpp:32
Camera(Context *context)
Construct.
Definition: Camera.cpp:35
void UpdateOccluders(PODVector< Drawable * > &occluders, Camera *camera)
Query for occluders as seen from a camera.
Definition: View.cpp:2153
Vector< Pair< String, CubeMapFace > > outputs_
Output rendertarget names and faces.
Definition: RenderPath.h:156
void AddResourceRouter(ResourceRouter *router, bool addAsFirst=false)
Add a resource router object. By default there is none, so the routing process is skipped.
Definition: ResourceCache.cpp:443
unsigned GetLodLevel() const
Definition: CollisionShape.h:236
float GetMinVelocity() const
Definition: ParticleEffect.h:336
void Reset()
Clear all loaded strings.
Definition: Localization.cpp:130
unsigned GetNumNetworkComponents() const
Return number of non-local components.
Definition: Node.cpp:1317
const T first_
Key.
Definition: HashMap.h:58
void SetAngularVelocity(const Vector3 &velocity)
Definition: RigidBody.cpp:318
SharedPtr< Model > model_
Model.
Definition: StaticModel.h:113
float time_
Time.
Definition: ValueAnimation.h:33
AllocatorBlock * allocator_
Allocator block.
Definition: Allocator.h:106
float agentMaxClimb_
Navigation agent max vertical climb.
Definition: NavigationMesh.h:343
VariantVector GetQueryFilterTypesAttr() const
Return all the filter types configured in the crowd as attribute.
Definition: CrowdManager.cpp:435
T * GetValuePtr()
Return pointer to value of the specified type. Return null pointer if type does not match.
Definition: Variant.h:1538
Sound(Context *context)
Construct.
Definition: Sound.cpp:45
unsigned GetNumOccluderTriangles() override
Return number of occlusion geometry triangles.
Definition: TerrainPatch.cpp:152
void SetMaxSpeed(float maxSpeed)
Definition: CrowdAgent.cpp:371
static void RegisterObject(Context *context)
Definition: PhysicsWorld.cpp:183
Vector3 GetVector3(const String &name) const
Return a Vector3 attribute, or zero vector if missing.
Definition: XMLElement.cpp:937
Button * okButton_
OK button.
Definition: FileSelector.h:166
void HandleAttributeAnimationUpdate(StringHash eventType, VariantMap &eventData)
Handle attribute animation update event.
Definition: Node.cpp:2243
virtual bool IsEof() const
Definition: Deserializer.h:38
Timer statsTimer_
Statistics timer.
Definition: Connection.h:324
void Clear()
Clear the spline.
Definition: Spline.h:93
const String & GetString() const
Return string or empty on type mismatch.
Definition: Variant.h:1180
Allocator< T > & operator=(const Allocator< T > &rhs)=delete
Prevent assignment.
bool RemoveChildren(const String &name=String::EMPTY)
Remove child elements of certain name, or all child elements if name is empty. Return true if success...
Definition: XMLElement.cpp:153
IntRect clipBorder_
Child element clipping border.
Definition: UIElement.h:776
SharedPtr< Sprite2D > sprite_
Sprite.
Definition: ParticleEmitter2D.h:138
Dirty attribute bits structure for network replication.
Definition: ReplicationState.h:31
PODVector< UIElement * > GetSelectedItems() const
Definition: ListView.cpp:879
void Compact()
Reallocate so that no extra memory is used.
Definition: Str.cpp:454
InterpolationMode GetInterpolationMode() const
Definition: SplinePath.h:63
DebugRenderer * debugRenderer_
Debug renderer.
Definition: PhysicsWorld.h:359
Vector3(float x, float y, float z) noexcept
Construct from coordinates.
Definition: Vector3.h:205
virtual unsigned Read(void *dest, unsigned size)=0
Read bytes from the stream. Return number of bytes actually read.
~Localization() override
Destruct. Free all resources.
~ParticleEmitter() override
Destruct.
PrimitiveType type_
Primitive type.
Definition: Model.h:78
Node * GetNode() const
Definition: AnimationState.cpp:361
float sortValue_
Current sort value.
Definition: Drawable.h:380
@ AM_NOEDIT
Attribute should not be shown in the editor.
Definition: Attribute.h:29
bool SaveJSON(JSONValue &dest) const
Save as XML data. Return true if successful.
Definition: ValueAnimation.cpp:169
void Erase(unsigned pos, unsigned length=1)
Erase a range of elements.
Definition: Vector.h:926
WeakPtr() noexcept
Construct a null weak pointer.
Definition: Ptr.h:249
const String & GetVertexShaderDefines() const
Definition: Technique.h:125
const Vector2 & GetHotSpot() const
Definition: StaticSprite2D.h:123
float animationLodTimer_
Animation LOD timer.
Definition: BillboardSet.h:163
unsigned CreateFramebuffer()
Create a framebuffer using either extension or core functionality. Used only on OpenGL.
Definition: OGLGraphics.cpp:3245
Vector2 Size() const
Definition: Rect.h:188
void ResetPtrs()
Reset bucket head pointers.
Definition: HashBase.cpp:25
float maxSideSlipSpeed_
Side slip speed threshold.
Definition: RaycastVehicle.h:194
void OptimizeLightByStencil(Light *light, Camera *camera)
Optimize a light by marking it to the stencil buffer and setting a stencil test.
Definition: Renderer.cpp:1362
void RemoveKnot()
Remove the last knot on the spline.
Definition: Spline.h:87
void ApplyAttributes() override
Perform post-load after deserialization. Acquire the components from the scene nodes.
Definition: RaycastVehicle.cpp:183
unsigned GetIntFrequency() const
Return default frequency as an integer.
Definition: Sound.h:81
PODVector< unsigned char > GetVerticesAttr() const
Return vertices attribute.
Definition: CollisionChain2D.cpp:91
Vector3 ProjectOntoLine(const Vector3 &from, const Vector3 &to, bool clamped=false) const
Project position vector onto line segment.
Definition: Vector3.h:354
Description of index buffer data for asynchronous loading.
Definition: Model.h:62
Vector3 GetWorldDirection() const
Definition: Node.h:463
static bool active
Profiler active. Default false.
Definition: EventProfiler.h:71
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: RigidBody.cpp:119
void Clip(bool clipAlpha=false)
Clip to [0, 1.0] range.
Definition: Color.cpp:202
b2JointDef * GetJointDef() override
Return joint def.
Definition: ConstraintMouse2D.cpp:99
bool ProcessSource(String &code, Deserializer &source)
Process source code and include files. Return true if successful.
Definition: Shader.cpp:142
Bone * GetStartBone(const String &name) const
Return animation start bone, or null if no such animation.
Definition: AnimationController.cpp:471
void HandleRuntimeError(const char *message, const char *cause)
Internal helper method to handle runtime exception by logging it to stderr stream.
Definition: ODBCConnection.cpp:140
WeakPtr< TerrainPatch > south_
South neighbor patch.
Definition: TerrainPatch.h:113
AbstractFile(unsigned int size)
Construct.
Definition: AbstractFile.h:20
void OnTextInput(const String &text) override
React to text input event.
Definition: LineEdit.cpp:414
bool hardwareShadowSupport_
Hardware shadow map depth compare support flag.
Definition: Graphics.h:788
String name_
Morph name.
Definition: Model.h:39
void Render()
Render after frame update.
Definition: Engine.cpp:693
2D vertex.
Definition: Drawable2D.h:19
void SetValue(float value)
Definition: ProgressBar.cpp:74
static const Matrix3x4 ZERO
Zero matrix.
Definition: Matrix3x4.h:691
void SetMaterial(Material *material)
Definition: CustomGeometry.cpp:394
void SetWorldTransform2D(const Vector2 &position, float rotation)
Set both position and rotation in world space as an atomic operation (for Urho2D).
Definition: Node.h:220
FileMode
File open mode.
Definition: File.h:34
InterpMethod interpolationMethod_
Interpolation method.
Definition: ValueAnimation.h:142
Vector< T > & operator=(const Vector< T > &rhs)
Assign from another vector.
Definition: Vector.h:93
String soundType_
SoundSource type, determines the master gain group.
Definition: SoundSource.h:129
bool DrawOcclusion(OcclusionBuffer *buffer) override
Draw to occlusion buffer. Return true if did not run out of triangles.
Definition: StaticModel.cpp:171
Node * ReserveNode()
Reserve a node.
Definition: List.h:456
ResourceRef GetTmxFileAttr() const
Return tile map file attribute.
Definition: TileMap2D.cpp:165
float GetSoundSourceMasterGain(StringHash typeHash) const
Return sound type specific gain multiplied by master gain.
Definition: Audio.cpp:237
BatchGroupKey()=default
Construct undefined.
void BeginSendEvent(Object *sender, StringHash eventType)
Begin event send.
Definition: Context.cpp:436
StringHash GetNameHash() const
Return hash of the package file name.
Definition: PackageFile.h:51
@ ASYNC_SUCCESS
BeginLoad() succeeded. EndLoad() can be called in the main thread.
Definition: Resource.h:30
2D chain collision component.
Definition: CollisionChain2D.h:12
void SetVertexShaderDefines(const String &defines)
Definition: Material.cpp:917
Decal renderer component.
Definition: DecalSet.h:85
Hierarchical performance event profiler subsystem.
Definition: EventProfiler.h:45
unsigned GetQueryFilterType() const
Definition: CrowdAgent.h:171
~ConstraintMouse2D() override
Destruct.
Compressed image mip level.
Definition: Image.h:37
File selector's list entry (file or directory).
Definition: FileSelector.h:24
Variant GetInstanceDefault(const String &name) const
Get instance-level default value.
Definition: Serializable.cpp:1009
const PODVector< SpatialTimelineKey * > & GetTimelineKeys() const
Return animation result timeline keys.
Definition: SpriterInstance2D.h:58
void HandleFileListKey(StringHash eventType, VariantMap &eventData)
Handle file list key pressed.
Definition: FileSelector.cpp:407
const Vector3 & GetPosition() const
Definition: CollisionShape.h:220
unsigned ToUIntArgb() const
Return color packed to a 32-bit integer, with B component in the lowest 8 bits. Components are clampe...
Definition: Color.h:234
DirtyBits(const DirtyBits &bits)
Copy-construct.
Definition: ReplicationState.h:37
static const unsigned PRIORITY_LAST
Sets to priority so that a package or file is pushed to the end of the vector.
Definition: ResourceCache.h:23
bool GetSerializeParticles() const
Definition: ParticleEmitter.h:92
unsigned GetFreeParticle() const
Return a free particle index.
Definition: ParticleEmitter.cpp:532
void Release() override
Release shader program.
Definition: OGLShaderProgram.cpp:70
void AddToOctree()
Add to octree.
Definition: Drawable.cpp:366
Material * GetMaterial() const
Definition: ParticleEffect.h:248
Spatial timeline key.
Definition: SpriterData2D.h:244
Texture2D * GetTexture() const
Definition: UIComponent.cpp:185
void CalculateBoundingBox()
Recalculate the local-space bounding box.
Definition: DecalSet.cpp:984
bool fixedHeightResizing_
Fixed height resize flag.
Definition: Window.h:150
bool IsBullet() const
Definition: RigidBody2D.h:153
void SetNextTimeStep(float seconds)
Override timestep of the next frame. Should be called in between RunFrame() calls.
Definition: Engine.cpp:580
~SpriteSheet2D() override
Destruct.
WeakPtr< Drawable2D > owner_
Owner.
Definition: Drawable2D.h:36
static void RegisterObject(Context *context)
Definition: AnimatedSprite2D.cpp:54
Definition: NavBuildData.h:69
bool SetFont(const String &fontName, float size=DEFAULT_FONT_SIZE)
Set font by looking from resource cache by name and font size. Return true if successful.
Definition: Text.cpp:235
bool pauseMinimized_
Pause when minimized flag.
Definition: Engine.h:141
bool WriteUShort(unsigned short value)
Write a 16-bit unsigned integer.
Definition: Serializer.cpp:48
void ReloadResourceWithDependencies(const String &fileName)
Reload a resource based on filename. Causes also reload of dependent resources if necessary.
Definition: ResourceCache.cpp:380
Vector< SharedPtr< Image > > loadImages_
Layer image files acquired during BeginLoad.
Definition: Texture2DArray.h:78
bool lineAntiAlias_
Line antialiasing flag.
Definition: DebugRenderer.h:179
void HandleNavigationTileAdded(StringHash eventType, VariantMap &eventData)
Handle navigation mesh tile added.
Definition: Obstacle.cpp:124
unsigned char * GetShadowData() const
Return CPU memory shadow data.
Definition: IndexBuffer.h:70
float animationLodDistance_
Animation LOD distance, the minimum of all LOD view distances last frame.
Definition: AnimatedModel.h:234
void SetEnableLimit(bool enableLimit)
Definition: ConstraintPrismatic2D.cpp:66
void OnWindowMoved()
Window was moved through user interaction. Called by Input subsystem.
Definition: OGLGraphics.cpp:2241
Element in an XML file.
Definition: XMLElement.h:31
unsigned index_
Pass index.
Definition: Technique.h:156
void SetLinearFactor(const Vector3 &factor)
Definition: RigidBody.cpp:291
void SetShadowCullMode(CullMode mode)
Definition: Material.cpp:1061
T value_
Value.
Definition: Variant.h:254
const float * Data() const
Return float data.
Definition: Matrix2.h:185
bool BackgroundLoadResource(StringHash type, const String &name, bool sendEventOnFailure=true, Resource *caller=nullptr)
Background load a resource. An event will be sent when complete. Return true if successfully stored t...
Definition: ResourceCache.cpp:620
float lightRad_
Radius of the light source. If above 0 it will turn the light into an area light. Works only with PBR...
Definition: Light.h:390
void OnMarkedDirty(Node *node) override
Handle node transform being dirtied.
Definition: CollisionShape2D.cpp:286
const String & GetString(const StringHash &hash) const
Return String for given StringHash. Return value is unsafe to use if RegisterString is called from ot...
Definition: StringHashRegister.cpp:84
void SetWorldTransform2D(const Vector2 &position, float rotation, float scale)
Set position, rotation, and uniform scale in world space as an atomic operation (for Urho2D).
Definition: Node.h:226
void SetCommand(unsigned index, const RenderPathCommand &command)
Definition: RenderPath.cpp:448
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: ParticleEmitter2D.cpp:166
2D distance constraint component.
Definition: ConstraintDistance2D.h:13
unsigned NumBuckets() const
Return number of buckets.
Definition: HashBase.h:112
UniquePtr< btRigidBody > body_
Bullet rigid body.
Definition: RigidBody.h:306
void SetFinishParticleSizeVariance(float finishParticleSizeVariance)
Set finish particle size variance.
Definition: ParticleEffect2D.cpp:386
const TypeInfo * GetBaseTypeInfo() const
Return base type info.
Definition: Object.h:41
Vector< String > Split(char separator, bool keepEmptyStrings=false) const
Return substrings split by a separator char. By default don't return empty strings.
Definition: Str.cpp:543
HashMap< unsigned, SharedPtr< Texture2D > > depthTextures_
Map for additional depth textures, to emulate Direct3D9 ability to mix render texture and backbuffer ...
Definition: OGLGraphicsImpl.h:132
Intersection TestOctant(const BoundingBox &box, bool inside) override
Intersection test for an octant.
Definition: OctreeQuery.cpp:80
VariantVector GetVariantVector() const
Return a variant vector.
Definition: JSONValue.cpp:587
bool IsDynamic() const
Definition: IndexBuffer.h:53
int y_
Y coordinate.
Definition: Vector2.h:140
int GetWidth() const
Return the current width.
Definition: AreaAllocator.h:29
float GetSpeed(const String &name) const
Return animation speed.
Definition: AnimationController.cpp:513
bool IsVisible() const
Return visible flag.
Definition: Terrain.h:211
Vector3 GetRandomPointInCircle(const Vector3 ¢er, float radius, int queryFilterType, dtPolyRef *randomRef=nullptr)
Return a random point on the navigation mesh within a circle using the crowd initialized query extent...
Definition: CrowdManager.cpp:401
unsigned SeekRelative(int delta)
Set position relative to current position. Return actual new position.
Definition: Deserializer.cpp:30
bool IsInsideCombined(IntVector2 position, bool isScreen)
Return whether a point (either in element or screen coordinates) is inside the combined rect of the e...
Definition: UIElement.cpp:1731
void Clear()
Clear to undefined state.
Definition: Rect.h:167
PODVector< VariantMap * > eventDataMaps_
Event data stack.
Definition: Context.h:222
Vector2 lowLimit_
Low limit.
Definition: Constraint.h:203
bool HasMasterGain(const String &type) const
Return whether the specified master gain has been defined.
Definition: Audio.h:94
void SetHorizontalAlignment(HorizontalAlignment align)
Definition: UIElement.cpp:658
PropertySet2D * GetTilePropertySet(unsigned gid) const
Return tile property set by gid, if not exist return 0.
Definition: TmxFile2D.cpp:556
void * GetExternalWindow() const
Return OS-specific external window handle. Null if not in use.
Definition: Graphics.h:324
static void RegisterObject(Context *context)
Definition: IKSolver.cpp:62
void UnregisterRemoteEvent(StringHash eventType)
Unregister a remote event as allowed to received.
Definition: Network.cpp:585
unsigned passIndex_
Scene pass index. Filled by View.
Definition: RenderPath.h:140
void SetOcclusion(bool enable)
Definition: Material.cpp:1092
unsigned GetIntFrequency() const
Return default frequency as an integer.
Definition: SoundStream.h:39
unsigned GetNumKeyFrames() const
Definition: Animation.h:72
btCompoundShape * GetCompoundShape() const
Return Bullet compound collision shape.
Definition: RigidBody.h:169
unsigned levels_
Current mip levels.
Definition: Texture.h:227
void SetAlphaToCoverage(bool enable)
Definition: Technique.cpp:106
void OnDoubleClick(const IntVector2 &position, const IntVector2 &screenPosition, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor) override
React to mouse doubleclick.
Definition: LineEdit.cpp:114
void SetPatchSize(int size)
Definition: Terrain.cpp:165
EventHandler11Impl(std::function< void(StringHash, VariantMap &)> function, void *userData=nullptr)
Construct with receiver and function pointers and userdata.
Definition: Object.h:325
void ClipVertices(const Vector4 &plane, Vector4 *vertices, bool *triangles, unsigned &numTriangles)
Clip vertices against a plane.
Definition: OcclusionBuffer.cpp:667
void Define(float fov, float aspectRatio, float zoom, float nearZ, float farZ, const Matrix3x4 &transform=Matrix3x4::IDENTITY)
Define with projection parameters and a transform matrix.
Definition: Frustum.cpp:57
void HandleTargetPosition(StringHash eventType, VariantMap &eventData)
Handle SmoothedTransform target position update.
Definition: RigidBody.cpp:1020
Intersection TestOctant(const BoundingBox &box, bool inside) override
Intersection test for an octant.
Definition: OctreeQuery.cpp:103
bool editable_
Value editable flag.
Definition: UIElement.h:798
void AddObstacle(Obstacle *obstacle, bool silent=false)
Used by Obstacle class to add itself to the tile cache, if 'silent' an event will not be raised.
Definition: DynamicNavigationMesh.cpp:1059
String ToString() const
Return as string.
Definition: Color.cpp:233
const HashMap< StringHash, SharedPtr< ObjectFactory > > & GetObjectFactories() const
Return all object factories.
Definition: Context.h:131
void SetCellSize(float size)
Definition: NavigationMesh.cpp:216
void Sort()
Sort pairs. After sorting the map can be iterated in order until new elements are inserted.
Definition: HashMap.h:460
void UpdateSelectionEffect()
Update selection effect when selection or focus changes.
Definition: ListView.cpp:961
float GetMaxMotorForce() const
Definition: ConstraintPrismatic2D.h:77
void SetPriority(int priority)
Definition: UIElement.cpp:825
int Compare(const String &str, bool caseSensitive=true) const
Return comparison result with a string.
Definition: Str.cpp:705
PList value.
Definition: PListFile.h:38
SharedPtr< AnimationSet2D > animationSet_
Animation set.
Definition: AnimatedSprite2D.h:125
float GetRandomRotation() const
Return random rotation.
Definition: ParticleEffect.cpp:798
void SetCFM(float cfm)
Definition: Constraint.cpp:296
UIElement * parent_
Parent element.
Definition: UIElement.h:774
Rect(const float *data) noexcept
Construct from a float array.
Definition: Rect.h:46
void Dispose()
Dispose.
Definition: AnimatedSprite2D.cpp:478
unsigned GetNumGeometries() const
Definition: Model.h:154
const Matrix4 & GetProjection() const
Return projection matrix.
Definition: OcclusionBuffer.h:114
void SetMeshName(const String &newName)
Set the name of this navigation mesh.
Definition: NavigationMesh.cpp:204
float GetDuration() const
Return duration.
Definition: ParticleEffect2D.h:186
UIElement * GetRoot() const
Definition: UI.h:136
void Clear()
Clear the vector.
Definition: Vector.h:1009
Vector3 min_
Minimum vector.
Definition: BoundingBox.h:308
bool SetLooped(const String &name, bool enable)
Set animation looping. Return true on success.
Definition: AnimationController.cpp:376
Shader(Context *context)
Construct.
Definition: Shader.cpp:46
void GetDrawablesOnlyInternal(RayOctreeQuery &query, PODVector< Drawable * > &drawables) const
Return drawable objects only for a threaded ray query, called internally.
Definition: Octree.cpp:266
Iterator(Node *ptr)
Construct with a node pointer.
Definition: HashSet.h:52
PODVector< unsigned > numAreas_
Number of configured area in each filter type. Limit to DT_MAX_AREAS.
Definition: CrowdManager.h:188
TileMapLayer2D(Context *context)
Construct.
Definition: TileMapLayer2D.cpp:21
bool RemoveChildXML(XMLElement &parent, const String &name) const
Remove child XML element by matching attribute name.
Definition: UIElement.cpp:1927
const String & GetGUID() const
Definition: Network.h:57
T * Reserve()
Reserve and default-construct an object.
Definition: Allocator.h:76
Vector3 GetRandomPoint(const dtQueryFilter *filter=nullptr, dtPolyRef *randomRef=nullptr)
Return a random point on the navigation mesh.
Definition: NavigationMesh.cpp:722
VariantVector GetNodeAnimationStatesAttr() const
Return node animation states attribute.
Definition: AnimationController.cpp:805
void DisableLayoutUpdate()
Disable automatic layout update. Should only be used if there are performance problems.
Definition: UIElement.cpp:1189
Quaternion(float w, float x, float y, float z) noexcept
Construct from values.
Definition: Quaternion.h:50
Vector3 ScreenToWorldPoint(int x, int y, float depth) const
Convert screen coordinates and depth to a world space point.
Definition: Viewport.cpp:172
void SetDepthStencil(RenderSurface *depthStencil)
Set depth-stencil surface.
Definition: OGLGraphics.cpp:1666
unsigned GetMaximumIterations() const
Definition: IKSolver.cpp:175
String loadingPercentStyle_
ProgressBar text style.
Definition: ProgressBar.h:92
void SetModal(bool modal)
Definition: Window.cpp:262
XPathResultSet()
Construct empty result set.
Definition: XMLElement.cpp:985
float GetInactiveTime() const
Definition: ParticleEffect.h:308
ConstIterator End() const
Return const iterator to the end.
Definition: Vector.h:1110
void SetEndPoint(Node *node)
Definition: OffMeshConnection.cpp:95
static unsigned globalFrameNumber
Global shader parameter source framenumber.
Definition: OGLShaderProgram.h:94
void HandleMouseButtonUp(StringHash eventType, VariantMap &eventData)
Handle mouse button up event.
Definition: UI.cpp:1764
bool Save(Serializer &dest) const override
Save resource. Return true if successful.
Definition: Animation.cpp:211
void Commit()
Update vertex buffer and calculate the bounding box. Call after finishing defining geometry.
Definition: CustomGeometry.cpp:309
const Vector2 & GetTarget() const
Definition: ConstraintMouse2D.h:41
String GetTemporaryDir() const
Definition: FileSystem.cpp:1054
const dtCrowdAgent * GetDetourCrowdAgent(int agent) const
Get the detour crowd agent.
Definition: CrowdManager.cpp:667
void SetDrawRect(const Rect &rect)
Definition: StaticSprite2D.cpp:80
void ProcessClickBegin(const IntVector2 &windowCursorPos, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor, bool cursorVisible)
Handle button or touch begin.
Definition: UI.cpp:1419
void SetAgentHeight(float height)
Definition: NavigationMesh.cpp:230
void DeleteFramebuffer(unsigned fbo)
Delete a framebuffer using either extension or core functionality. Used only on OpenGL.
Definition: OGLGraphics.cpp:3257
StringHash vsExtraDefinesHash_
Hash for vertex shader extra defines.
Definition: Batch.h:253
const String & GetName() const
Definition: Node.h:351
bool IsEmitting() const
Definition: ParticleEmitter2D.h:113
void * lockScratchData_
Scratch buffer for fallback locking.
Definition: IndexBuffer.h:98
bool SetRemoveOnCompletion(const String &name, bool removeOnCompletion)
Set whether an animation auto-removes on completion.
Definition: AnimationController.cpp:363
BoundingBox worldBoundingBox_
World-space bounding box.
Definition: Drawable.h:338
bool NotNull() const
Check if the pointer is not null.
Definition: Ptr.h:465
Window(Context *context)
Construct.
Definition: Window.cpp:23
static void RegisterObject(Context *context)
Definition: TextureCube.cpp:61
bool usingSDFShader_
Flag for whether currently using SDF shader defines in the generated material.
Definition: Text3D.h:244
~BorderImage() override
Destruct.
Frustum GetViewSpaceFrustum(const Matrix3x4 &view) const
Return spotlight frustum in the specified view space.
Definition: Light.cpp:447
float GetShadowDistance() const
Definition: Terrain.h:184
ValueAnimation * GetAttributeAnimation(const String &name) const
Return attribute animation.
Definition: Animatable.cpp:410
DragAndDropModeFlags dragDropMode_
Drag and drop flags.
Definition: UIElement.h:810
void SetEffectShadowOffset(const IntVector2 &offset)
Definition: Text3D.cpp:265
void Reset()
Reset movement along the path.
Definition: SplinePath.cpp:218
CollisionGeometryDataCache convexCache_
Cache for convex geometry data by model and LOD level.
Definition: PhysicsWorld.h:329
void SetEngineForce(int wheel, float force)
Set engine force for the wheel.
Definition: RaycastVehicle.cpp:551
virtual void SetName(const String &name)
Definition: AbstractFile.h:25
int getDebugMode() const override
Return debug draw flags.
Definition: PhysicsWorld.h:142
bool NeedRenderShadowMap(const LightBatchQueue &queue)
Check whether a light queue needs shadow rendering.
Definition: View.cpp:3034
~Pass() override
Destruct.
bool GetLogStatistics() const
Definition: Connection.h:201
float GetDrawDistance() const
Definition: Drawable.h:183
unsigned southID_
Node ID of south neighbor.
Definition: Terrain.h:349
bool GetAmbientGradient() const
Definition: Zone.h:117
Resource(Context *context)
Construct.
Definition: Resource.cpp:16
void OnObjectAnimationAdded(ObjectAnimation *objectAnimation)
Handle object animation added.
Definition: Animatable.cpp:463
void SetPlayingAttr(bool value)
Set sound playing attribute.
Definition: SoundSource.cpp:463
WeakPtr< PhysicsWorld > physicsWorld_
Physics world.
Definition: CollisionShape.h:288
DbConnection * Connect(const String &connectionString)
Create new database connection. Return 0 if failed.
Definition: Database.cpp:32
BoundingBox cullingBox_
Bounding box used for drawable object fitting.
Definition: Octree.h:123
VariantMap previousVars_
Previous user variables.
Definition: ReplicationState.h:114
const IntRect & GetRect() const
Definition: Viewport.h:69
static const XMLElement EMPTY
Empty XMLElement.
Definition: XMLElement.h:294
const VariantMap & GetGlobalVars() const
Return all global variables.
Definition: Context.h:122
bool HasParameter(StringHash param) const
Return whether uses a parameter. Not applicable on OpenGL, where this information is contained in Sha...
Definition: ShaderVariation.h:96
bool HasElement(VertexElementSemantic semantic, unsigned char index=0) const
Return whether has a specified element semantic.
Definition: VertexBuffer.h:79
void SetAllowSleep(bool allowSleep)
Definition: RigidBody2D.cpp:199
void StaticCast(const SharedArrayPtr< U > &rhs)
Perform a static cast from a shared array pointer of another type.
Definition: ArrayPtr.h:117
void SetEnableAnchor(bool enable)
Definition: UIElement.cpp:724
T & operator*() const
Dereference the object.
Definition: Ptr.h:396
const IntVector2 & GetEffectShadowOffset() const
Definition: Text.h:166
float GetFrequencyHz() const
Definition: ConstraintWeld2D.h:42
TextureAddressMode addressModes_[MAX_COORDS]
Addressing mode.
Definition: Texture.h:241
void OnDragMove(const IntVector2 &position, const IntVector2 &screenPosition, const IntVector2 &deltaPos, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor) override
React to mouse drag motion.
Definition: Slider.cpp:107
void SetAlignment(HorizontalAlignment hAlign, VerticalAlignment vAlign)
Set horizontal and vertical alignment.
Definition: Text3D.cpp:215
unsigned GetNumQueryFilterTypes() const
Definition: CrowdManager.h:123
Color(float r, float g, float b, float a) noexcept
Construct from RGBA values.
Definition: Color.h:66
Constraint2D * GetAttachedConstraint() const
Return attached constraint (for gear).
Definition: Constraint2D.h:62
float sizeAdd_
Particle size additive parameter.
Definition: ParticleEffect.h:468
ShaderType GetShaderType() const
Return shader type.
Definition: ShaderVariation.h:87
void SetLinearVelocity(const Vector2 &linearVelocity)
Definition: RigidBody2D.cpp:280
void UpdateBuffers()
Rewrite decal vertex and index buffers.
Definition: DecalSet.cpp:993
RenderSurface * depthAttachment_
Bound depth/stencil attachment.
Definition: OGLGraphicsImpl.h:73
void Update()
Update. Called by HandlePostUpdate().
Definition: DebugHud.cpp:96
unsigned timeStamp_
Source code timestamp.
Definition: Shader.h:62
void SetBoundingBox(const BoundingBox &box)
Definition: Model.cpp:468
void ResetLodLevels()
Reset LOD levels.
Definition: StaticModel.cpp:387
unsigned GetPosition() const
Definition: Deserializer.h:44
GPUObjectHandle object_
Object pointer or name.
Definition: GPUObject.h:58
Variant(const String &value)
Construct from a string.
Definition: Variant.h:392
float GetTextureEdgeOffset() const
Definition: Sprite2D.h:70
virtual void OnPositionSet(const IntVector2 &newPosition)
React to position change.
Definition: UIElement.h:179
const XPathResultSet * GetXPathResultSet() const
Return XPath query result set.
Definition: XMLElement.h:281
bool SetSize(unsigned indexCount, bool largeIndices, bool dynamic=false)
Set size and vertex elements and dynamic mode. Previous data will be lost.
Definition: IndexBuffer.cpp:58
Vector< String > languages_
Language names.
Definition: Localization.h:56
RenderSurface * GetRenderSurfaceFromTexture(Texture *texture, CubeMapFace face=FACE_POSITIVE_X)
Helper function to get the render surface from a texture. 2D textures will always return the first fa...
Definition: View.cpp:3137
Matrix3x4 view_
Cached view matrix.
Definition: Camera.h:255
static unsigned GetAlphaFormat()
Return the API-specific alpha texture format.
Definition: OGLGraphics.cpp:2539
void RecreateFixture()
Recreate fixture.
Definition: CollisionPolygon2D.cpp:93
UniquePtr()
Construct empty.
Definition: Ptr.h:553
float GetDampingRatio() const
Definition: ConstraintWheel2D.h:74
void SetHeight(int height)
Definition: UIElement.cpp:580
bool interpolation_
Interpolation flag.
Definition: PhysicsWorld.h:349
void Decompose(Vector3 &translation, Quaternion &rotation, Vector3 &scale) const
Return decomposition to translation, rotation and scale.
Definition: Matrix3x4.cpp:23
Component * GetComponent(unsigned id) const
Return component from the whole scene by ID, or null if not found.
Definition: Scene.cpp:715
RaycastVehicleData * vehicleData_
Opaque Bullet data hidden from public.
Definition: RaycastVehicle.h:180
static const Vector3 RIGHT
(1,0,0) vector.
Definition: Vector3.h:469
void OnWorldBoundingBoxUpdate() override
Recalculate the world-space bounding box.
Definition: ParticleEmitter2D.cpp:176
void ReleaseBody()
Remove the rigid body.
Definition: RigidBody.cpp:857
const IntVector2 & GetNumVertices() const
Definition: Terrain.h:119
void Reset()
Reset the particle emitter completely. Removes current particles, sets emitting state on,...
Definition: ParticleEmitter.cpp:313
void SetTrigger(unsigned index, const AnimationTriggerPoint &trigger)
Definition: Animation.cpp:313
int Bottom() const
Return bottom coordinate.
Definition: Rect.h:451
Three-dimensional vector with integer values.
Definition: Vector3.h:14
NavBuildData()
Constructor.
Definition: NavBuildData.cpp:15
int location_
OpenGL uniform location.
Definition: ShaderVariation.h:41
void DumpResources(bool dumpFileName=false)
Dump information of all resources to the log.
Definition: Engine.cpp:606
SharedPtr< SoundStream > soundStream_
Sound stream that is being played.
Definition: SoundSource.h:180
void RefreshFiles()
Refresh the directory listing.
Definition: FileSelector.cpp:269
WeakPtr< Node > controlledNode_
Node to be moved along the SplinePath.
Definition: SplinePath.h:129
bool FileExists(const String &fileName) const
Check if a file exists.
Definition: FileSystem.cpp:580
Vector< Variant > currentValues_
Current network attribute values.
Definition: ReplicationState.h:108
@ ASYNC_DONE
No async operation in progress.
Definition: Resource.h:24
String GetError() const
Definition: HttpRequest.cpp:265
Vector2 normal_
Hit worldspace normal.
Definition: PhysicsWorld2D.h:31
void SetSpeed(float speed)
Set speed.
Definition: ValueAnimationInfo.h:42
float minZ_
Scene minimum Z value.
Definition: View.h:84
b2Joint * GetJoint() const
Return Box2D joint.
Definition: Constraint2D.h:65
int numExtraInstancingBufferElements_
Number of extra instancing data elements.
Definition: Renderer.h:647
void SetEmitterSize(const Vector3 &size)
Definition: ParticleEffect.cpp:467
float agentMaxSlope_
Navigation agent max slope.
Definition: NavigationMesh.h:345
~CrowdManager() override
Destruct.
Definition: CrowdManager.cpp:70
UIElement * GetFocusElement() const
Definition: UI.h:162
UniquePtr< FindPathData > pathData_
Temporary data for finding a path.
Definition: NavigationMesh.h:331
PListValueMap & ConvertToValueMap()
Convert to value map (internal use only).
Definition: PListFile.cpp:234
String GetAttribute(const String &name=String::EMPTY) const
Return attribute, or empty if missing.
Definition: XMLElement.cpp:675
float rotationEnd_
Rotation end.
Definition: ParticleEffect2D.h:309
void SetName(const String &name) override
Not supported.
Definition: NamedPipe.cpp:361
Variant(const Rect &value)
Construct from a rect.
Definition: Variant.h:452
void * GetVoidPtr() const
Return void pointer or null on type mismatch. RefCounted pointer will be converted.
Definition: Variant.h:1192
VertexElementType
Arbitrary vertex declaration element datatypes.
Definition: GraphicsDefs.h:137
void SetEmitterType(EmitterType2D emitterType)
Set emitter type.
Definition: ParticleEffect2D.cpp:396
void HandleFocused(StringHash eventType, VariantMap &eventData)
Handle being focused.
Definition: LineEdit.cpp:629
void SetLayout(LayoutMode mode, int spacing=0, const IntRect &border=IntRect::ZERO)
Set layout parameters.
Definition: UIElement.cpp:1026
bool SetDataRange(const void *data, unsigned start, unsigned count, bool discard=false)
Set a data range in the buffer. Optionally discard data outside the range.
Definition: OGLVertexBuffer.cpp:98
HashMap< String, Vector< SharedPtr< DbConnection > > > connectionsPool_
Database connections pool.
Definition: Database.h:58
static void Write(int level, const String &message)
Definition: Log.cpp:136
unsigned usedVertexAttributes_
Used vertex attribute location bitmask.
Definition: OGLShaderProgram.h:83
unsigned northID_
Node ID of north neighbor.
Definition: Terrain.h:347
unsigned GetNumBatches() const
Definition: Renderer.h:392
void Ban()
Ban this connections IP address.
Definition: Connection.cpp:502
Controls sent over the network.
Definition: Controls.h:13
void ProcessShadowCasters(LightQueryResult &query, const PODVector< Drawable * > &drawables, unsigned splitIndex)
Process shadow casters' visibilities and build their combined view- or projection-space bounding box.
Definition: View.cpp:2361
void StopServer()
Stop the server.
Definition: Network.cpp:432
bool looped_
Looped flag.
Definition: AnimationState.h:169
void OnDragBegin(const IntVector2 &position, const IntVector2 &screenPosition, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor) override
React to mouse drag begin.
Definition: LineEdit.cpp:121
int fontOversampling_
Horizontal oversampling for subpixel fonts (default is 2).
Definition: UI.h:434
void * renderTargetView_
Definition: RenderSurface.h:134
Vector< SharedPtr< Geometry > > geometries_
Geometries.
Definition: Text3D.h:222
const Vector3 & GetBaseVelocity() const
Definition: RibbonTrail.h:171
unsigned GetFilterIndex() const
Definition: FileSelector.cpp:257
unsigned timeStepSmoothing_
How many frames to average for the smoothed timestep.
Definition: Engine.h:133
int RoundToInt(T x)
Definition: MathDefs.h:220
void SetGravity(const Vector2 &gravity)
Set gravity.
Definition: ParticleEffect2D.cpp:321
void ProcessRayQuery(const RayOctreeQuery &query, PODVector< RayQueryResult > &results) override
Process octree raycast. May be called from a worker thread.
Definition: StaticModelGroup.cpp:88
bool Defined() const
Return true if this sphere is defined via a previous call to Define() or Merge().
Definition: Sphere.h:133
CullMode cullMode_
Culling mode.
Definition: OcclusionBuffer.h:179
bool RequireSDL(unsigned int sdlFlags)
Initialises the specified SDL systems, if not already. Returns true if successful....
Definition: Context.cpp:235
T * Detach()
Detach without destroying the object even if the refcount goes zero. To be used for scripting languag...
Definition: Ptr.h:156
void OnNodeSet(Node *node) override
Destroys and creates the tree.
Definition: IKSolver.cpp:508
const float * Data() const
Return float data.
Definition: Vector3.h:441
const T & Front() const
Return const first element.
Definition: Vector.h:492
PODVector< SpatialTimelineKey * > timelineKeys_
Current timeline keys.
Definition: SpriterInstance2D.h:91
unsigned b_
Blue channel mask. If zero, blue channel is set to 0.
Definition: Color.h:26
Matrix3x4 GetTransform() const
Definition: Node.h:424
rcCompactHeightfield * compactHeightField_
Recast compact heightfield.
Definition: NavBuildData.h:64
void Get(const Serializable *ptr, Variant &value) const override
Invoke getter function.
Definition: Serializable.h:148
Definition: TileMapDefs2D.h:32
Template implementation of the object factory.
Definition: Object.h:222
static void RegisterObject(Context *context)
Definition: ConstraintFriction2D.cpp:28
Plane Transformed(const Matrix3 &transform) const
Return transformed by a 3x3 matrix.
Definition: Plane.cpp:50
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: Terrain.cpp:154
const IntVector2 & GetPosition() const
Definition: UIElement.h:441
float RollAngle() const
Definition: Quaternion.cpp:201
static void RegisterObject(Context *context)
Definition: Constraint2D.cpp:34
bool FilterAttributes(XMLElement &dest) const
Filter attributes in serialization process.
Definition: UIElement.cpp:467
bool SetTextures(RenderPathCommand &command)
Set textures for current render command. Return whether depth write is allowed (depth-stencil not bou...
Definition: View.cpp:1782
IntVector2 numPatches_
Terrain size in patches.
Definition: Terrain.h:309
Definition: UISelectable.h:13
void SetSourcePositionVariance(const Vector2 &sourcePositionVariance)
Set source position variance.
Definition: ParticleEffect2D.cpp:286
Resource cache subsystem. Loads resources on demand and stores them for later access.
Definition: ResourceCache.h:66
unsigned GetChecksum() const
Definition: PackageFile.h:67
const Color & GetAmbientStartColor()
Definition: Zone.cpp:171
void SetTemporary(bool enable)
Definition: Serializable.cpp:657
unsigned ToHash() const
Return hash value.
Definition: Batch.cpp:696
void ReleaseSDL()
Indicate that you are done with using SDL. Must be called after using RequireSDL().
Definition: Context.cpp:265
bool Create() override
Create the GPU texture.
Definition: OGLTexture3D.cpp:322
bool updateInvisible_
Update when invisible flag.
Definition: ParticleEffect.h:416
Vector3 GetContactNormal(int wheel) const
Get contact normal.
Definition: RaycastVehicle.cpp:518
float minRadius_
Min radius.
Definition: ParticleEffect2D.h:295
void FinalizeBoneBoundingBoxes()
Finalize master model bone bounding boxes by merging from matching non-master bones....
Definition: AnimatedModel.cpp:995
FlagSet(Integer value)
Ctor by integer.
Definition: FlagSet.h:38
VariantVector GetWheelDataAttr() const
Get wheel data attribute for serialization.
Definition: RaycastVehicle.cpp:702
bool GetTileFlipY() const
Definition: TileMapDefs2D.h:194
Base class for texture resources.
Definition: Texture.h:21
Matrix3x4(const Matrix3 &matrix) noexcept
Copy-construct from a 3x3 matrix and set the extra elements to identity.
Definition: Matrix3x4.h:48
bool StartWatching(const String &pathName, bool watchSubDirs)
Start watching a directory. Return true if successful.
Definition: FileWatcher.cpp:60
float GetTolerance() const
Definition: IKSolver.cpp:187
void ValidateShadowBias()
Validate shadow bias.
Definition: Light.h:382
HashMap & Populate(const T &key, const U &value)
Populate the map using variadic template. This handles the base case.
Definition: HashMap.h:337
const Vector< SharedPtr< PackageFile > > & GetRequiredPackageFiles() const
Definition: Scene.h:215
Variant GetVariant() const
Return a variant attribute, or empty if missing.
Definition: XMLElement.cpp:829
void SetAnimationEnabled(bool enable)
Definition: Animatable.cpp:236
void SetStencilTest(bool enable, CompareMode mode=CMP_ALWAYS, StencilOp pass=OP_KEEP, StencilOp fail=OP_KEEP, StencilOp zFail=OP_KEEP, unsigned stencilRef=0, unsigned compareMask=M_MAX_UNSIGNED, unsigned writeMask=M_MAX_UNSIGNED)
Set stencil test.
Definition: OGLGraphics.cpp:1979
virtual void OnIndentSet()
React to indent change.
Definition: UIElement.h:185
Vector3 position_
Observer position for interest management.
Definition: Connection.h:328
bool WriteIntVector3(const IntVector3 &value)
Write an IntVector3.
Definition: Serializer.cpp:83
void Resize(unsigned newLength)
Resize the string.
Definition: Str.cpp:400
const Vector2 & GetScaledGlyphOffset() const
Definition: Font.h:70
unsigned Write(const void *data, unsigned size) override
Write bytes to the file. Return number of bytes actually written.
Definition: File.cpp:297
float GetDerivedOpacity() const
Definition: UIElement.cpp:1501
Vector< SharedPtr< PackageFile > > requiredPackageFiles_
Required package files for networking.
Definition: Scene.h:305
Hash map key-value pair with const key.
Definition: HashMap.h:26
bool Save(Serializer &dest) const override
Save the image to a stream. Regardless of original format, the image is saved as png....
Definition: Image.cpp:830
WeakPtr< ShaderVariation > vertexShader_
Vertex shader.
Definition: OGLShaderProgram.h:73
void OnDeviceReset() override
Recreate the GPU resource and restore data if applicable.
Definition: OGLTexture2DArray.cpp:39
Rendering path command.
Definition: RenderPath.h:82
void SetSmoothing(bool enable)
Definition: Terrain.cpp:215
void UpdateQueuedViewport(unsigned index)
Update a queued viewport for rendering.
Definition: Renderer.cpp:1457
LockState lockState_
Buffer locking state.
Definition: IndexBuffer.h:92
const String & GetVertexShader() const
Definition: Technique.h:117
static unsigned GetRGBAFloat32Format()
Return the API-specific RGBA 32-bit float texture format.
Definition: OGLGraphics.cpp:2597
float shadowNearFarRatio_
Shadow camera near/far clip distance ratio.
Definition: Light.h:426
PListValueType type_
Type.
Definition: PListFile.h:111
Variant(const StringVector &value)
Construct from a string vector.
Definition: Variant.h:446
String ToString() const
Return as string.
Definition: Matrix2.cpp:35
unsigned GetNumBillboards() const
Definition: BillboardSet.h:102
bool Empty() const
Return whether vector is empty.
Definition: Vector.h:519
T * operator->() const
Point to the array.
Definition: ArrayPtr.h:81
pugi::xpath_variable_set * GetXPathVariableSet() const
Return pugixml xpath_variable_set.
Definition: XMLElement.h:391
static void RegisterObject(Context *context)
Definition: SoundSource3D.cpp:40
LightType GetLightType() const
Definition: Light.h:226
bool drawOffMeshConnections_
Debug draw OffMeshConnection components.
Definition: NavigationMesh.h:371
void Reset()
Reset all animating bones to initial positions.
Definition: Skeleton.cpp:111
Vector3(const Vector2 &vector) noexcept
Construct from a two-dimensional vector (for Urho2D).
Definition: Vector3.h:189
String GetAppPreferencesDir(const String &org, const String &app) const
Return the application preferences directory.
Definition: FileSystem.cpp:729
bool operator==(const ListIteratorBase &rhs) const
Test for equality with another iterator.
Definition: ListBase.h:51
void Pop()
Remove the last element.
Definition: Vector.h:260
bool enabledPrev_
Last SetEnabled flag before any SetDeepEnabled.
Definition: UIElement.h:796
int GetWidth() const
Definition: RenderSurface.cpp:64
float particleLifespanVariance_
Particle lifespan variance.
Definition: ParticleEffect2D.h:253
static bool IsReplicatedID(unsigned id)
Return whether the specified id is a replicated id.
Definition: Scene.h:237
TerrainPatch * GetNeighborPatch(int x, int z) const
Return patch by patch coordinates including neighbor terrains.
Definition: Terrain.cpp:523
Matrix3x4(const Vector3 &translation, const Quaternion &rotation, const Vector3 &scale) noexcept
Construct from translation, rotation and nonuniform scale.
Definition: Matrix3x4.h:146
float GetRepeatRate() const
Definition: Slider.h:83
Vector3 Reflect(const Vector3 &direction) const
Reflect a normalized direction vector.
Definition: Plane.h:86
float GetAutoFade(const String &name) const
Return animation autofade time.
Definition: AnimationController.cpp:537
LoadMode
Asynchronous scene loading mode.
Definition: Scene.h:28
XMLElement GetOrCreateChild(const String &name)
Return the first child element with name or create if does not exist.
Definition: XMLElement.cpp:91
CompressedFormat compressedFormat_
Compressed format.
Definition: Image.h:226
void SetFrequencyHz(float frequencyHz)
Definition: ConstraintMouse2D.cpp:69
bool fixedScreenSize_
Billboards fixed screen size flag.
Definition: BillboardSet.h:171
bool SetAnimation(int index, LoopMode loopMode=Default)
Set current animation.
Definition: SpriterInstance2D.cpp:66
Vector2 anchor_
Anchor.
Definition: ConstraintPrismatic2D.h:90
float fogHeight_
Fog height distance.
Definition: Zone.h:169
PODVector< BatchGroup * > sortedBatchGroups_
Sorted instanced draw calls.
Definition: Batch.h:243
String GetQuery() const
Definition: XMLElement.h:385
bool usePhysicalValues_
Use physical light values flag.
Definition: Light.h:432
VertexMaskFlags elementMask_
Vertex elements.
Definition: Model.h:26
Hash map template class.
Definition: HashMap.h:19
XMLElement operator[](unsigned index) const
Definition: XMLElement.cpp:1018
T value_
Node value.
Definition: List.h:30
bool operator==(const UniquePtr< U > &rhs) const
Test for equality with another unique pointer.
Definition: Ptr.h:604
void RemoveCachedGeometry(Model *model)
Invalidate cached collision geometry for a model.
Definition: PhysicsWorld.cpp:596
void UpdateBufferSize()
Resize RibbonTrail vertex and index buffers.
Definition: RibbonTrail.cpp:426
unsigned indexSize_
Index size.
Definition: IndexBuffer.h:90
bool hovering_
Hovering flag.
Definition: UIElement.h:804
void SetMotorSpeed(float motorSpeed)
Definition: ConstraintPrismatic2D.cpp:141
PODVector< CollisionShape * > collisionShapes_
Collision shapes in the world.
Definition: PhysicsWorld.h:317
const String & GetVerb() const
Definition: HttpRequest.h:52
unsigned GetTimeStamp() const
Return the latest timestamp of the shader code and its includes.
Definition: Shader.h:43
const HashMap< Pair< unsigned char, unsigned char >, unsigned > * vertexAttributes_
Current mapping of vertex attribute locations by semantic. The map is owned by the shader program,...
Definition: OGLGraphicsImpl.h:106
bool drawDebug_
Draw debug geometry flag. Copied from the viewport.
Definition: View.h:366
RenderSurface * depthStencil_
Depth-stencil surface in use.
Definition: Graphics.h:830
T & GetValue()
Get value.
Definition: Variant.h:220
void AddKnot(const Variant &knot)
Add a knot to the end of the spline.
Definition: Spline.cpp:100
HiresTimer frameTimer_
Frame update timer.
Definition: Engine.h:127
void SetText(const String &text)
Definition: Text.cpp:275
void SetCameraShaderParameters(Camera *camera)
Set camera-specific shader parameters. Called by Batch and internally by View.
Definition: View.cpp:686
String pixelShaderName_
Pixel shader name.
Definition: RenderPath.h:146
static void RegisterObject(Context *context)
Definition: Texture2D.cpp:37
Bone * startBone_
Start bone.
Definition: AnimationState.h:165
bool GetBones(Drawable *target, unsigned batchIndex, const float *blendWeights, const unsigned char *blendIndices, unsigned char *newBlendIndices)
Get bones referenced by skinning data and remap the skinning indices. Return true if successful.
Definition: DecalSet.cpp:866
Vector3 SignedScale(const Matrix3 &rotation) const
Return the scaling part with the sign. Reference rotation matrix is required to avoid ambiguity.
Definition: Matrix3x4.h:608
void SetEmitting(bool emitting)
Definition: RibbonTrail.cpp:319
void ResetShadowMapAllocations()
Reset shadow map allocation counts.
Definition: Renderer.cpp:1548
void UpdateProgressBar()
Update ProgressBar knob position & size.
Definition: ProgressBar.cpp:122
void SetDampingRatio(float dampingRatio)
Definition: ConstraintMouse2D.cpp:84
float minPriority_
Minimum priority.
Definition: NetworkPriority.h:64
Individually rendered part of a heightmap terrain.
Definition: TerrainPatch.h:17
Definition: Deserializer.h:16
void HandleNeighborTerrainCreated(StringHash eventType, VariantMap &eventData)
Handle neighbor terrain geometry being created. Update the edge patch neighbors as necessary.
Definition: Terrain.cpp:1427
BatchGroupKey(const Batch &batch)
Construct from a batch.
Definition: Batch.h:166
@ AM_NET
Attribute used for network replication.
Definition: Attribute.h:23
const String & GetURL() const
Definition: HttpRequest.h:48
NavigationPathPointFlag
A flag representing the type of path point- none, the start of a path segment, the end of one,...
Definition: NavigationMesh.h:55
static const Color GREEN
Opaque green color.
Definition: Color.h:257
ResourceRef GetMaterialAttr() const
Get material attribute.
Definition: BorderImage.cpp:219
void RecreateFixture()
Recreate fixture.
Definition: CollisionCircle2D.cpp:72
unsigned fragment_
Current fragment index.
Definition: Connection.h:78
Sound resource.
Definition: Sound.h:16
void HandleKeyDown(StringHash eventType, VariantMap &eventData)
Handle keypress event.
Definition: UI.cpp:1935
static void RegisterObject(Context *context)
Definition: LineEdit.cpp:56
unsigned GetFreeComponentID(CreateMode mode)
Get free component ID, either non-local or local.
Definition: Scene.cpp:856
ConstraintDistance2D(Context *context)
Construct.
Definition: ConstraintDistance2D.cpp:19
ConstraintType
Supported constraint types.
Definition: Constraint.h:18
InstanceData(const Matrix3x4 *worldTransform, const void *instancingData, float distance)
Construct with transform, instancing data and distance.
Definition: Batch.h:100
unsigned GetNumChars() const
Definition: Text3D.cpp:460
PODVector< UIBatch > debugDrawBatches_
UI rendering batches for debug draw.
Definition: UI.h:284
float GetSplineTension() const
Definition: ValueAnimation.h:105
bool autoResolve_
Multisampling autoresolve flag.
Definition: Texture.h:255
Viewport * GetViewport(unsigned index) const
Definition: Renderer.cpp:519
Vector3 ProjectOntoPlane(const Vector3 &origin, const Vector3 &normal) const
Project position vector onto plane with given origin and normal.
Definition: Vector3.h:347
Vector< PODVector< Matrix3x4 > > geometrySkinMatrices_
Subgeometry skinning matrices, used if more bones than skinning shader can manage.
Definition: AnimatedModel.h:218
float constantBias_
Constant bias.
Definition: Light.h:55
void GetBatches(PODVector< UIBatch > &batches, PODVector< float > &vertexData, UIElement *element, IntRect currentScissor)
Generate batches from an UI element recursively. Skip the cursor element.
Definition: UI.cpp:1149
void UpdateGeometry(const FrameInfo &frame) override
Prepare geometry for rendering. Called from a worker thread if possible (no GPU update).
Definition: BillboardSet.cpp:207
float radialAcceleration_
Radial acceleration.
Definition: ParticleEmitter2D.h:42
float GetEffectiveSpecularIntensity() const
Definition: Light.h:270
unsigned long long GetVertexLightQueueHash(const PODVector< Light * > &vertexLights)
Return hash code for a vertex light queue.
Definition: View.h:285
void SetMorphWeight(unsigned index, float weight)
Set vertex morph weight by index.
Definition: AnimatedModel.cpp:534
Geometry * GetLodGeometry(unsigned batchIndex, unsigned level) override
Return the geometry for a specific LOD level.
Definition: CustomGeometry.cpp:120
String & Append(const String &str)
Append a string.
Definition: Str.cpp:290
Matrix4 ReadMatrix4()
Read a Matrix4.
Definition: Deserializer.cpp:208
int GetMaxHeight() const
Definition: UIElement.h:477
bool GetFeature(Feature feature) const
Definition: IKSolver.cpp:131
bool GetEnableMotor() const
Definition: ConstraintWheel2D.h:58
VariantVector GetObstacleAvoidanceTypesAttr() const
Return all the obstacle avoidance types configured in the crowd as attribute.
Definition: CrowdManager.cpp:493
Terrain * GetWestNeighbor() const
Definition: Terrain.h:169
unsigned regCount_
Number of registers on Direct3D9.
Definition: ShaderVariation.h:53
unsigned GetUsedVertexAttributes() const
Return attribute location use bitmask.
Definition: OGLShaderProgram.h:56
Quaternion(float x, float y, float z) noexcept
Construct from Euler angles (in degrees). Equivalent to Y*X*Z.
Definition: Quaternion.h:90
void ToggleEnabled(const String &tag)
Toggle enabled state of commands and rendertargets by tag.
Definition: RenderPath.cpp:394
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: RigidBody2D.cpp:547
Vector2 uv_
UV.
Definition: Drawable2D.h:26
bool SetAttribute(unsigned index, const Variant &value)
Definition: Serializable.cpp:570
void SetWorldPosition2D(float x, float y)
Set position in world space (for Urho2D).
Definition: Node.h:184
void Reset()
Reset to null and release the weak reference.
Definition: ArrayPtr.h:328
PODVector< Drawable * > nonThreadedGeometries_
Geometry objects that will be updated in the main thread.
Definition: View.h:378
unsigned replicatedNodeID_
Next free non-local node ID.
Definition: Scene.h:319
ScreenModeParams screenParams_
Screen mode parameters.
Definition: Graphics.h:766
bool IsInside(const Vector3 &point) const
Check whether a point is inside.
Definition: Zone.cpp:193
IntVector2 Size() const
Definition: Rect.h:391
b2JointDef * GetJointDef() override
Return joint def.
Definition: ConstraintRope2D.cpp:78
void SetLayoutBorder(const IntRect &border)
Definition: UIElement.cpp:1048
Frustum frustum_
Cached world space frustum.
Definition: Camera.h:259
int max_
Maximum value.
Definition: OcclusionBuffer.h:32
bool AddTile(const PODVector< unsigned char > &tileData) override
Add tile to navigation mesh.
Definition: DynamicNavigationMesh.cpp:536
float GetNextTimeStep() const
Get timestep of the next frame. Updated by ApplyFrameLimit().
Definition: Engine.h:67
bool SaveXML(XMLElement &dest) const override
Save as XML data. Return true if successful.
Definition: UnknownComponent.cpp:174
virtual void Clone(void *dest) const
Placement clone.
Definition: Variant.h:180
Vector2 Max() const
Return right-bottom corner position.
Definition: Rect.h:230
bool LoadXML(const XMLElement &source) override
Load from XML data. Return true if successful.
Definition: Animatable.cpp:59
static const Color WHITE
Opaque white color.
Definition: Color.h:249
bool GetTileSwapXY() const
Definition: TileMapDefs2D.h:197
void ToggleExpand(unsigned index, bool recursive=false)
Toggle item's expanded flag at index. Only has effect in hierarchy mode.
Definition: ListView.cpp:797
void SetTexture(Texture *texture)
Definition: Sprite.cpp:176
bool Open(const String &fileName, unsigned startOffset=0)
Open the package file. Return true if successful.
Definition: PackageFile.cpp:35
float GetFogHeight() const
Definition: Zone.h:97
virtual PODVector< unsigned char > GetNavigationDataAttr() const
Return navigation data attribute.
Definition: NavigationMesh.cpp:909
void HandleFilterChanged(StringHash eventType, VariantMap &eventData)
Handle filter changed.
Definition: FileSelector.cpp:367
void SetTimeScale(float scale)
Definition: Scene.cpp:631
void SetUseGravity(bool enable)
Definition: RigidBody.cpp:421
PODVector< T > & operator=(const PODVector< T > &rhs)
Assign from another vector.
Definition: Vector.h:718
void SetWorldScale2D(float x, float y)
Set scale in world space (for Urho2D).
Definition: Node.h:208
void RemoveAllTags()
Remove all tags.
Definition: UIElement.cpp:1472
void SetTime(float time)
Definition: AnimationState.cpp:173
~Scene() override
Destruct.
Definition: Scene.cpp:64
unsigned lastInstanceOffset_
Last used instance data offset.
Definition: OGLGraphicsImpl.h:130
String SanitateResourceName(const String &name) const
Remove unsupported constructs from the resource name to prevent ambiguity, and normalize absolute fil...
Definition: ResourceCache.cpp:823
SharedPtr< Geometry > geometry_
Geometry.
Definition: BillboardSet.h:186
AnimationControl()
Construct with defaults.
Definition: AnimationController.h:23
void MarkNeighborsDirty()
Mark neighbors dirty.
Definition: Terrain.h:270
ConstIterator End() const
Return iterator to the end.
Definition: HashMap.h:594
String text_
UTF-8 encoded text.
Definition: Text.h:240
static bool IsMainThread()
Return whether is executing in the main thread.
Definition: Thread.cpp:132
AttributeMode
Definition: Attribute.h:16
Iterator(Node *ptr)
Construct with a node pointer.
Definition: List.h:46
int x_
X coordinate.
Definition: Vector3.h:141
static const Vector2 DOWN
(0,-1) vector.
Definition: Vector2.h:371
void SetTextureName(TextureUnit unit, const String &name)
Definition: RenderPath.cpp:218
void SetLength(float length)
Definition: ConstraintDistance2D.cpp:94
void ClearTransformSources()
Clear remembered transform shader parameter sources.
Definition: OGLGraphics.cpp:1473
void SetOrthographic(bool enable)
Definition: Camera.cpp:177
bool IsFixedScreenSize() const
Definition: BillboardSet.h:125
const pugi::xpath_node * GetXPathNode() const
Return pugixml xpath_node.
Definition: XMLElement.h:284
void ConfigureNetworkSimulator()
Reconfigure network simulator parameters on all existing connections.
Definition: Network.cpp:1007
String & AppendWithFormatArgs(const char *formatString, va_list args)
Append to string using variable arguments.
Definition: Str.cpp:1069
void SetVarNamesAttr(const String &value)
Set node user variable reverse mappings.
Definition: Scene.cpp:1049
SharedArrayPtr< unsigned char > inputBuffer_
Decompression input buffer for compressed file loading.
Definition: File.h:111
void Clear(ClearTargetFlags flags, const Color &color=Color(0.0f, 0.0f, 0.0f, 0.0f), float depth=1.0f, unsigned stencil=0)
Clear any or all of rendertarget, depth buffer and stencil buffer.
Definition: OGLGraphics.cpp:630
void RegisterFactory()
Template version of registering an object factory.
Definition: Context.h:231
unsigned GetMaxLength() const
Definition: LineEdit.h:94
void SetConstraintType(ConstraintType type)
Definition: Constraint.cpp:131
bool LoadDict(PListValueMap &dict, const XMLElement &dictElem)
Load dictionary.
Definition: PListFile.cpp:323
void Clear()
Clear the string.
Definition: Str.cpp:460
void SetDampingRatio(float dampingRatio)
Definition: ConstraintWheel2D.cpp:126
Typed resource reference.
Definition: Variant.h:71
Vector3 direction_
Ray direction.
Definition: Ray.h:95
void Insert(const Iterator &dest, const T *start, const T *end)
Insert elements.
Definition: List.h:289
nanodbc::connection connectionImpl_
The underlying implementation connection object.
Definition: ODBCConnection.h:47
FillMode fillMode_
Polygon fill mode.
Definition: Material.h:315
bool GetFlipY() const
Definition: StaticSprite2D.h:95
Data structure used to represent the drag data associated to a UIElement.
Definition: UI.h:253
Variant(const StringHash &value)
Construct from a string hash (convert to integer).
Definition: Variant.h:338
bool IsEnabledSelf() const
Definition: UIElement.h:580
void SetEventFrame(float time, const StringHash &eventType, const VariantMap &eventData=VariantMap())
Set event frame.
Definition: ValueAnimation.cpp:291
float distance_
Current distance to camera.
Definition: Drawable.h:372
Quaternion rotation_
Offset rotation.
Definition: CollisionShape.h:302
CrowdAgentRequestedTarget requestedTargetType_
Requested target type.
Definition: CrowdAgent.h:226
IntVector2 Min() const
Return left-top corner position.
Definition: Rect.h:436
bool SplitRect(unsigned freeAreaIndex, const IntRect &reserve)
Remove space from a free rectangle. Return true if the original rectangle should be erased from the f...
Definition: AreaAllocator.cpp:146
void HandleScenePostUpdate(StringHash eventType, VariantMap &eventData)
Handle scene post-update event.
Definition: DecalSet.cpp:1141
void SetLightingMode(PassLightingMode mode)
Definition: Technique.cpp:96
bool SetAttribute(const String &name, const String &value)
Set an attribute.
Definition: XMLElement.cpp:270
const TmxImageLayer2D * imageLayer_
Image layer.
Definition: TileMapLayer2D.h:113
void ReleaseRef()
Release the weak reference. Delete the Refcount structure if necessary.
Definition: ArrayPtr.h:390
unsigned shadowMask_
Shadow mask.
Definition: Drawable.h:366
unsigned GetNumAnimationStates() const
Definition: AnimatedModel.h:97
bool GetPerVertex() const
Definition: Light.h:230
void SetMaxObstacles(unsigned maxObstacles)
Definition: DynamicNavigationMesh.h:70
Component * SafeCreateComponent(const String &typeName, StringHash type, CreateMode mode, unsigned id)
Create component, allowing UnknownComponent if actual type is not supported. Leave typeName empty if ...
Definition: Node.cpp:2044
BoundingBox(const Frustum &frustum)
Construct from a frustum.
Definition: BoundingBox.h:82
bool GetLightPrepassSupport() const
Definition: Graphics.h:435
void SetLinearDamping(float linearDamping)
Definition: RigidBody2D.cpp:169
bool clipChildren_
Clip children flag.
Definition: UIElement.h:788
void HandleTerrainCreated(StringHash eventType, VariantMap &eventData)
Update terrain collision shape from the terrain component.
Definition: CollisionShape.cpp:1182
FillMode GetFillMode() const
Return polygon fill mode.
Definition: Graphics.h:553
void RemoveAllTags()
Remove all tags.
Definition: Node.cpp:399
float GetMapHeight() const
Definition: TileMapDefs2D.cpp:22
void CheckTextureBudget(StringHash type)
Check whether texture memory budget has been exceeded. Free unused materials in that case to release ...
Definition: Texture.cpp:255
UIElement * commandLine_
Container for the command line.
Definition: Console.h:152
Viewport * GetViewport() const
Definition: View3D.cpp:133
bool SaveXML(XMLElement &dest) const override
Save as XML data. Return true if successful.
Definition: Node.cpp:176
void SetConstantForce(const Vector3 &force)
Definition: ParticleEffect.cpp:482
HighlightMode highlightMode_
Highlight mode.
Definition: ListView.h:174
SharedPtr< VertexBuffer > vertexBuffer_
Vertex buffer.
Definition: RibbonTrail.h:218
SDL_Surface * GetSDLSurface(const IntRect &rect=IntRect::ZERO) const
Return an SDL surface from the image, or null if failed. Only RGB images are supported....
Definition: Image.cpp:2205
void ReleaseShaders()
Reset shader pointers.
Definition: Technique.cpp:153
void SetMode(unsigned mode)
Definition: DebugHud.cpp:207
bool GetSortChildren() const
Definition: UIElement.h:561
const Vector< AttributeInfo > * GetAttributes() const override
Return attribute descriptions, or null if none defined.
Definition: UnknownComponent.h:30
void SetMaxWidth(int width)
Definition: UIElement.cpp:619
~FontFace() override
Destruct.
Definition: FontFace.cpp:24
bool SetResourceRef(const ResourceRef &value)
Set a resource reference attribute.
Definition: XMLElement.cpp:426
void SaveByteCode(const String &binaryShaderName)
Save bytecode to a file.
Definition: OGLShaderVariation.cpp:184
static const IntVector3 FORWARD_RIGHT_UP
(2, 0, 1) coordinate system.
Definition: RaycastVehicle.h:170
Mutex rendererMutex_
Mutex for shadow camera allocation.
Definition: Renderer.h:583
Node * Head() const
Return the head node.
Definition: List.h:406
StringVector columns_
Column headers from the resultset.
Definition: ODBCResult.h:48
void SetLanguage(int index)
Set current language.
Definition: Localization.cpp:71
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: PhysicsWorld2D.cpp:687
DeferredLightVSVariation
Deferred light volume vertex shader variations.
Definition: Renderer.h:93
void BlitFramebuffer(Texture *source, RenderSurface *destination, bool depthWrite)
Blit the viewport from one surface to another.
Definition: View.cpp:2082
unsigned indexSize_
Index size in bytes.
Definition: OcclusionBuffer.h:58
void GetBatches(PODVector< UIBatch > &batches, PODVector< float > &vertexData, const IntRect ¤tScissor) override
Return UI rendering batches.
Definition: BorderImage.cpp:52
RayQueryLevel level_
Raycast detail level.
Definition: OctreeQuery.h:241
TmxFile2D * GetTmxFile() const
Definition: TileMap2D.cpp:136
float GetCFM() const
Definition: Constraint.h:149
unsigned AtUTF8(unsigned index) const
Return Unicode character at index from UTF8 content.
Definition: Str.cpp:806
void SetSprite(Sprite2D *sprite)
Set sprite.
Definition: ParticleEffect2D.cpp:281
const TextureFrame * GetTextureFrame(unsigned index) const
Return a texture animation frame, or null if outside range.
Definition: ParticleEffect.cpp:767
~Console() override
Destruct.
Definition: Console.cpp:96
RefCount * refCount_
Pointer to the RefCount structure.
Definition: Ptr.h:520
ShaderVariation * vertexShader_
Vertex shader.
Definition: Batch.h:86
PODVector(const T *data, unsigned size)
Construct with initial data.
Definition: Vector.h:692
static void RegisterObject(Context *context)
Definition: NetworkPriority.cpp:33
Definition: ParticleEffect.h:27
ConstIterator & operator++()
Preincrement the pointer.
Definition: HashSet.h:120
float emitRadius_
Emit radius.
Definition: ParticleEmitter2D.h:48
void SetMinRadiusVariance(float minRadiusVariance)
Set min radius variance.
Definition: ParticleEffect2D.cpp:416
Vector< WeakPtr< Node > > controlPoints_
Control Points for the SplinePath.
Definition: SplinePath.h:131
float GetCcdRadius() const
Definition: RigidBody.cpp:670
Matrix4(const Matrix4 &matrix) noexcept
Copy-construct from another matrix.
Definition: Matrix4.h:53
HashSet(const std::initializer_list< T > &list)
Aggregate initialization constructor.
Definition: HashSet.h:180
void HandleSceneUpdate(StringHash eventType, VariantMap &eventData)
Handle scene update event.
Definition: LogicComponent.cpp:151
void UpdateVertexBuffer(const FrameInfo &frame)
Rewrite RibbonTrail vertex buffer.
Definition: RibbonTrail.cpp:505
void ReleaseRef()
Definition: RefCounted.cpp:42
void SetDuration(float duration)
Set duration.
Definition: ParticleEffect2D.cpp:391
unsigned char * GetData() const
Return pixel data.
Definition: Image.h:161
int GetTextureAnisotropy() const
Definition: Renderer.h:296
String name_
Name.
Definition: Attribute.h:86
void SetDepthTestMode(CompareMode mode)
Definition: Technique.cpp:91
Value animation class.
Definition: ValueAnimation.h:50
ObjectAnimation * GetObjectAnimation() const
Definition: Animatable.cpp:405
Vector() noexcept=default
Construct empty.
Vector< RenderPathCommand > commands_
Rendering commands.
Definition: RenderPath.h:252
bool HasProperty(const String &name) const
Return has property.
Definition: TileMapDefs2D.cpp:131
float GetFontSubpixelThreshold() const
Definition: UI.h:229
void RemoveColorFrame(unsigned index)
Remove color frame at index.
Definition: ParticleEffect.cpp:603
bool CreateDir(const String &pathName)
Create a directory.
Definition: FileSystem.cpp:317
PrimitiveType primitiveType_
Primitive type.
Definition: Geometry.h:116
~Drawable() override
Destruct.
Definition: Drawable.cpp:75
SharedPtr< Model > model_
Model.
Definition: CollisionShape.h:292
Vector< PODVector< GlyphLocation > > pageGlyphLocations_
Glyph locations per each texture in the font.
Definition: Text.h:276
void SetRect(const IntRect &rect)
Definition: Viewport.cpp:66
float projOffsetScaleY_
Combined Y projection and viewport transform.
Definition: OcclusionBuffer.h:207
String fileName_
File name.
Definition: PackageFile.h:80
String GetVarNamesAttr() const
Return node user variable reverse mappings.
Definition: Scene.cpp:1058
void SortChildren()
Sort child elements if sorting enabled and order dirty. Called by UI.
Definition: UIElement.cpp:1770
SpriteSheet2D(Context *context)
Construct.
Definition: SpriteSheet2D.cpp:24
SharedPtr< Texture2D > texture_
Texture.
Definition: Sprite2D.h:90
Node * GetChild(unsigned index) const
Return child scene node by index.
Definition: Node.cpp:1284
unsigned GetUInt() const
Return unsigned int or zero on type mismatch. Floats and doubles are converted.
Definition: Variant.h:1113
XMLElement GetParent() const
Definition: XMLElement.cpp:621
bool IsSoundTypePaused(const String &type) const
Return whether specific sound type has been paused.
Definition: Audio.cpp:211
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: RaycastVehicle.cpp:177
BoundingBox worldBoundingBox_
World-space bounding box of the navigation mesh tile.
Definition: NavBuildData.h:44
bool Load(XMLFile *file)
Clear existing data and load from an XML file. Return true if successful.
Definition: RenderPath.cpp:303
AllocatorBlock * next_
Next allocator block.
Definition: Allocator.h:31
bool EndLoad() override
Finish resource loading. Always called from the main thread. Return true if successful.
Definition: TextureCube.cpp:220
unsigned char setWeight_
Set weight command.
Definition: AnimationController.h:57
int refreshRate_
Refresh rate. 0 to pick automatically.
Definition: Graphics.h:83
void SetTileLayer(const TmxTileLayer2D *tileLayer)
Set tile layer.
Definition: TileMapLayer2D.cpp:320
void QueueViewport(RenderSurface *renderTarget, Viewport *viewport)
Queue a viewport for rendering. Null surface means backbuffer.
Definition: Renderer.cpp:785
T & operator[](int index)
Subscript the array.
Definition: ArrayPtr.h:95
void SetIKConstraintNode(ik_node_t *constraintNode)
Intended to be used only by IKSolver.
Definition: IKConstraint.cpp:90
void Merge(const Vector3 &point)
Merge a point.
Definition: BoundingBox.h:160
float GetWheelSuspensionStiffness(int wheel) const
Get suspension stiffness for particular wheel.
Definition: RaycastVehicle.cpp:441
unsigned indexCount_
Number of indices.
Definition: Geometry.h:120
const String & GetShape() const
Definition: Cursor.h:107
void ResetDepthStencil()
Reset depth-stencil surface.
Definition: OGLGraphics.cpp:1616
DropDownList * interpreters_
Interpreter drop down list.
Definition: Console.h:154
void RemoveAnimationState(Animation *animation)
Remove an animation by animation pointer.
Definition: AnimatedModel.cpp:447
float lastScaledTime_
Last scaled time.
Definition: ValueAnimationInfo.h:78
int * data_
Buffer data.
Definition: OcclusionBuffer.h:41
unsigned checksum_
Scene source file checksum.
Definition: Scene.h:327
float GetEdgeMaxError() const
Definition: NavigationMesh.h:236
Sprite2D * GetTileSprite(unsigned gid) const
Return tile sprite by gid, if not exist return 0.
Definition: TmxFile2D.cpp:537
~AnimationStateTrack()
Destruct.
int GetDrawOrder() const
Return draw order by layer and order in layer.
Definition: Drawable2D.h:96
void SetModelAttr(const ResourceRef &value)
Set model attribute.
Definition: StaticModel.cpp:355
View * GetView() const
Return the internal rendering structure. May be null if the viewport has not been rendered yet.
Definition: Viewport.cpp:114
SharedPtr< Image > loadImage_
Image file acquired during BeginLoad.
Definition: Texture2D.h:74
void SetViewMask(unsigned mask)
Definition: Terrain.cpp:398
void DrawDebugGeometry(bool depthTest)
Add debug geometry to the debug renderer.
Definition: Renderer.cpp:731
float GetRadius() const
Definition: OffMeshConnection.h:53
IntVector2 GetIntVector2(const String &name) const
Return an IntVector2 attribute, or default if missing.
Definition: XMLElement.cpp:809
bool IsString() const
Definition: JSONValue.h:175
int Refs() const
Return the array's reference count, or 0 if the pointer is null.
Definition: ArrayPtr.h:144
Matrix4 Inverse() const
Return inverse.
Definition: Matrix4.cpp:61
void SetCullMode(CullMode mode)
Definition: Technique.cpp:86
void OnKey(Key key, MouseButtonFlags buttons, QualifierFlags qualifiers) override
React to a key press.
Definition: CheckBox.cpp:64
Time and frame counter subsystem.
Definition: Timer.h:60
PODVector< CrowdAgent * > GetAgents(Node *node=nullptr, bool inCrowdFilter=true) const
Get all the crowd agent components in the specified node hierarchy. If the node is not specified then...
Definition: CrowdManager.cpp:530
float EvaluateToFloat(const XMLElement &element) const
Evaluate XPath query and expecting a float return value.
Definition: XMLElement.cpp:1153
void UpdateMasterGain()
Update the effective master gain. Called internally and by Audio when the master gain changes.
Definition: SoundSource.cpp:442
bool LoadJSON(const JSONValue &source) override
Load from JSON data. Return true if successful.
Definition: Animatable.cpp:105
Color(const Vector3 &color)
Construct from 3-vector.
Definition: Color.h:87
Intersection IsInside(const Vector3 &point) const
Test if a point is inside.
Definition: Sphere.h:139
IntVector2 GetWindowPosition() const
Definition: Graphics.cpp:216
~Condition()
Destruct.
Definition: Condition.cpp:52
static Sint64 Size(SDL_RWops *context)
Return data size of the object.
Definition: RWOpsWrapper.h:35
Mainline key.
Definition: SpriterData2D.h:145
AttributeInfo * networkAttributeInfo_
Network attribute info.
Definition: Attribute.h:114
Orientation2D
Orientation.
Definition: TileMapDefs2D.h:18
static void ClearGlobalParameterSource(ShaderParameterGroup group)
Clear a global parameter source when constant buffers change.
Definition: OGLShaderProgram.cpp:397
Iterator Erase(const Iterator &start, const Iterator &end)
Erase a range by iterators. Return iterator to the next element.
Definition: Vector.h:948
void PatchReplace(const pugi::xml_node &patch, pugi::xpath_node &original) const
Replace a node or attribute in the Patch.
Definition: XMLFile.cpp:228
HashSet< Pair< StringHash, StringHash > > dependencies_
Resources depended on for loading.
Definition: BackgroundLoader.h:27
unsigned GetNumParticles() const
Definition: ParticleEffect.h:252
void OnDeviceReset() override
Recreate the GPU resource and restore data if applicable.
Definition: OGLTextureCube.cpp:42
ParticleEffect2D * GetEffect() const
Definition: ParticleEmitter2D.cpp:122
IntRect imageRect_
Image rectangle.
Definition: Cursor.h:64
bool WriteDouble(double value)
Write a double.
Definition: Serializer.cpp:68
bool castShadows_
Shadowcaster flag.
Definition: Terrain.h:325
SpatialInfo spatialInfo_
Root spatial info.
Definition: SpriterInstance2D.h:85
const T & Back() const
Return const last element.
Definition: List.h:396
AreaAllocator()
Default construct with empty size.
Definition: AreaAllocator.cpp:14
void RemoveListener(Component *component)
Remove listener component.
Definition: Node.cpp:1152
OcclusionBuffer * GetOcclusionBuffer(Camera *camera)
Allocate an occlusion buffer.
Definition: Renderer.cpp:1085
~SceneResolver()
Destruct.
Variant(int value)
Construct from integer.
Definition: Variant.h:314
int GetMinWidth() const
Definition: UIElement.h:461
bool kinematic_
Kinematic flag.
Definition: RigidBody.h:336
bool logStatistics_
Show statistics flag.
Definition: Connection.h:340
unsigned char renderOrder_
8-bit render order modifier from material.
Definition: Batch.h:64
Vector< SharedPtr< Node > > children_
Child scene nodes.
Definition: Node.h:733
void SetAnimationTime(float time)
Set time position of all attribute animations or an object animation manually. Automatic update shoul...
Definition: Animatable.cpp:258
HashMap< StringHash, PackageUpload > uploads_
Ongoing package send transfers.
Definition: Connection.h:310
unsigned boundFBO_
Currently bound frame buffer object.
Definition: OGLGraphicsImpl.h:108
T * operator->() const
Point to the array.
Definition: ArrayPtr.h:292
void SetSortChildren(bool enable)
Definition: UIElement.cpp:856
String GetProgramDir() const
Definition: FileSystem.cpp:679
static void RegisterObject(Context *context)
Definition: Technique.cpp:235
~Sound() override
Destruct and free sound data.
void LoadInfo(const XMLElement &element)
Load layer info.
Definition: TmxFile2D.cpp:51
unsigned GetIndexCount() const
Definition: Geometry.h:80
Pair()=default
Construct undefined.
~ConstraintWeld2D() override
Destruct.
CollisionEventMode
Rigid body collision event signaling mode.
Definition: RigidBody.h:26
bool drawShadows_
Draw shadows flag.
Definition: Renderer.h:641
void Flush()
Flush any buffered output to the file.
Definition: File.cpp:390
void SetUseFixtureMass(bool useFixtureMass)
Definition: RigidBody2D.cpp:151
static void RegisterObject(Context *context)
Definition: IKConstraint.cpp:32
void Pop()
Erase the last element.
Definition: List.h:298
unsigned ToHash() const
Return hash value for HashSet & HashMap.
Definition: ArrayPtr.h:153
void SetNearDistance(float distance)
Definition: SoundSource3D.cpp:107
bool SetSize(int width, int height, bool threaded)
Set occlusion buffer size and whether to reserve multiple buffers for threading optimization.
Definition: OcclusionBuffer.cpp:43
int WeakRefs() const
Return the array's weak reference count.
Definition: ArrayPtr.h:364
Hash set/map base class.
Definition: HashBase.h:82
Vector3 ToHSL() const
Return HSL color-space representation as a Vector3; the RGB values are clipped before conversion but ...
Definition: Color.cpp:35
static unsigned litAlphaPassIndex
Index for lit alpha pass. Initialized once GetPassIndex() has been called for the first time.
Definition: Technique.h:287
void DrawCircle(const b2Vec2 ¢er, float32 radius, const b2Color &color) override
Draw a circle.
Definition: PhysicsWorld2D.cpp:194
Matrix4 Transpose() const
Return transposed.
Definition: Matrix4.h:563
int GetOcclusionBufferSize() const
Definition: Renderer.h:360
bool CheckAccess(const String &pathName) const
Check if a path is allowed to be accessed. If no paths are registered, all are allowed.
Definition: FileSystem.cpp:537
~ConstraintPulley2D() override
Destruct.
void Clear()
Clear the list.
Definition: List.h:328
bool GetClearSelectionOnDefocus() const
Definition: ListView.h:146
int agentCrowdId_
Crowd manager reference to this agent.
Definition: CrowdAgent.h:220
bool enabled_
Enabled flag.
Definition: BillboardSet.h:36
Static model per-geometry extra data.
Definition: StaticModel.h:15
float GetMorphWeight(unsigned index) const
Return vertex morph weight by index.
Definition: AnimatedModel.cpp:612
void SetData(const unsigned char *pixelData)
Set new image data.
Definition: Image.cpp:943
void SetSRGB(bool enable)
Definition: OGLTexture.cpp:51
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: AnimationController.cpp:58
bool occluder_
Occluder flag.
Definition: Terrain.h:327
void SetColorFrame(unsigned index, const ColorFrame &colorFrame)
Set color animation frame at index. If index is greater than number of color frames,...
Definition: ParticleEffect.cpp:621
void HandleComponentAdded(StringHash eventType, VariantMap &eventData)
Handle component added in the scene to check for late addition of the navmesh.
Definition: CrowdManager.cpp:713
bool DrawOcclusion(OcclusionBuffer *buffer) override
Draw to occlusion buffer. Return true if did not run out of triangles.
Definition: CustomGeometry.cpp:146
void RemoveSubsystem()
Template version of removing a subsystem.
Definition: Context.h:245
WeakPtr< RigidBody > rigidBody_
Rigid body.
Definition: CollisionShape.h:290
const ResourceRef & GetResourceRef() const
Return a resource reference or empty on type mismatch.
Definition: Variant.h:1203
static void Sleep(unsigned mSec)
Sleep for a number of milliseconds.
Definition: Timer.cpp:179
int weakRefs_
Weak reference count.
Definition: RefCounted.h:37
String GetUserDocumentsDir() const
Definition: FileSystem.cpp:710
StringHash soundTypeHash_
SoundSource type hash.
Definition: SoundSource.h:131
void SetNumViewports(unsigned num)
Definition: Renderer.cpp:262
Object * shadowMapFilterInstance_
Instance of shadow map filter.
Definition: Renderer.h:561
Vector< SharedPtr< AnimationState > > nodeAnimationStates_
Node hierarchy mode animation states.
Definition: AnimationController.h:192
bool alphaToCoverage_
Alpha-to-coverage flag.
Definition: Material.h:325
void SetShadowDistance(float distance)
Definition: Drawable.cpp:160
void SetMaxDirection(const Vector3 &direction)
Definition: ParticleEffect.cpp:477
int asyncLoadingMs_
Maximum milliseconds per frame to spend on async scene loading.
Definition: Scene.h:329
bool IsCubemap() const
Definition: Image.h:123
bool desktopSupport_
Cached desktop GPU support flag.
Definition: Technique.h:295
unsigned GetStencilCompareMask() const
Return stencil compare bitmask.
Definition: Graphics.h:583
LinkedList()
Construct empty.
Definition: LinkedList.h:35
StringVector ReadStringVector()
Read a string vector.
Definition: Deserializer.cpp:388
unsigned historyRows_
Command history maximum rows.
Definition: Console.h:171
ResourceRef GetCustomMaterialAttr() const
Return custom material attribute.
Definition: StaticSprite2D.cpp:248
void SetRectangle(const IntRect &rectangle)
Definition: Sprite2D.cpp:100
const Matrix3 & GetMatrix3() const
Return a Matrix3 or identity on type mismatch.
Definition: Variant.h:1257
void SetEventHandler(EventHandler *handler)
Set current event handler. Called by Object.
Definition: Context.h:205
float speed_
The Speed of movement along the Spline.
Definition: SplinePath.h:119
Polyhedron(const Frustum &frustum)
Construct from a frustum.
Definition: Polyhedron.h:46
bool Exists(const String &fileName) const
Check if a file exists within the package file. This will be case-insensitive on Windows and case-sen...
Definition: PackageFile.cpp:95
float maxZ_
Current maximum view space depth.
Definition: Drawable.h:384
void SetProfilerMaxDepth(unsigned depth)
Definition: DebugHud.cpp:227
int packedMessageLimit_
Outgoing packet size limit.
Definition: Connection.h:356
WindowDragMode GetDragMode(const IntVector2 &position) const
Identify drag mode (move/resize).
Definition: Window.cpp:302
UniquePtr< pugi::xml_document > document_
Pugixml document.
Definition: XMLFile.h:80
void OnSceneSet(Scene *scene) override
Handle node being assigned.
Definition: RibbonTrail.cpp:402
XMLElement CreateRoot(const String &name)
Clear the document and create a root element.
Definition: XMLFile.cpp:126
Iterator Insert(const Iterator &dest, const Vector< T > &vector)
Insert a vector by iterator.
Definition: Vector.h:299
void SetPackageCacheDir(const String &path)
Definition: Network.cpp:595
void SetShapeTexture(Texture *texture)
Definition: Light.cpp:392
Intersection IsInside(const Vector3 &point) const
Test if a point is inside or outside.
Definition: Frustum.h:65
void SetShadowMaxExtrusion(float extrusion)
Definition: Light.cpp:335
void SetValueMap(const PListValueMap &valueMap)
Set value map.
Definition: PListFile.cpp:150
~Geometry() override
Destruct.
void AddLine(const Vector3 &start, const Vector3 &end, const Color &color, bool depthTest=true)
Add a line.
Definition: DebugRenderer.cpp:69
Color ReadColor(const XMLElement &element, const String &name) const
Read Color.
Definition: ParticleEffect2D.cpp:512
void PrecalculateLevels()
Precalculate the mip levels. Used by asynchronous texture loading.
Definition: Image.cpp:2271
Vector< String > autoComplete_
Definition: Console.h:185
HashSet(HashSet< T > &&set) noexcept
Move-construct from another hash set.
Definition: HashSet.h:174
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: Technique.cpp:240
void ApplyToNodes()
Apply animation to a scene node hierarchy.
Definition: AnimationState.cpp:452
void SetFixedHeightResizing(bool enable)
Definition: Window.cpp:249
void SetMinAnchor(const Vector2 &anchor)
Definition: UIElement.cpp:751
~IKConstraint() override
Destructs he IK constraint.
const BoundingBox & GetWorldBoundingBox() const
Definition: Octree.h:60
void PatchAdd(const pugi::xml_node &patch, pugi::xpath_node &original) const
Add an node in the Patch.
Definition: XMLFile.cpp:210
unsigned lodLevel_
Model LOD level.
Definition: CollisionShape.h:308
IntVector2 customSize_
Root element custom size. 0,0 for automatic resizing (default).
Definition: UI.h:462
unsigned Size() const
Definition: XMLElement.cpp:1033
VariantMap extraData_
Extra control data.
Definition: Controls.h:52
void ClearControlPoints()
Clear the Control Points from the SplinePath.
Definition: SplinePath.cpp:159
UpdateEventFlags currentEventMask_
Current event subscription mask.
Definition: LogicComponent.h:92
float sortDistance_
Sort distance. Used internally.
Definition: BillboardSet.h:38
bool Open(const String &name, bool isServer)
Open the pipe in either server or client mode. If already open, the existing pipe is closed....
Definition: NamedPipe.cpp:192
ListNodeBase * tail_
Tail node pointer.
Definition: ListBase.h:100
StringHash eventType_
Event type.
Definition: Connection.h:42
void SetIndirectionTextureData()
Create point light shadow indirection texture data.
Definition: Renderer.cpp:1816
static unsigned GetExternalFormat(unsigned format)
Definition: OGLTexture.cpp:238
bool operator!=(Enum rhs) const
Non-equality check against enum value.
Definition: FlagSet.h:184
Vector2 vertex2_
Vertex 2.
Definition: CollisionEdge2D.h:54
float GetFadeTarget(const String &name) const
Return animation fade target weight.
Definition: AnimationController.cpp:521
bool FlipHorizontal()
Flip image horizontally. Return true if successful.
Definition: Image.cpp:1013
void ApplyNodeWorldScale() override
Apply node world scale.
Definition: CollisionChain2D.cpp:101
float hitFraction_
Hit fraction.
Definition: PhysicsWorld.h:57
PODVector< Matrix3x4 > skinMatrices_
Skinning matrices.
Definition: AnimatedModel.h:214
void HandleMouseButtonDown(StringHash eventType, VariantMap &eventData)
Handle mouse button down event.
Definition: UI.cpp:1743
unsigned GetComponents() const
Definition: Image.h:158
StringHash eventID_
Event ID.
Definition: EventProfiler.h:41
void SetUpperAngle(float upperAngle)
Definition: ConstraintRevolute2D.cpp:83
void SetLoop(unsigned repeatOffset, unsigned endOffset)
Define loop.
Definition: Sound.cpp:253
unsigned subObject_
Drawable specific subobject if applicable.
Definition: OctreeQuery.h:205
bool PopulateInterpreter()
Populate the command line interpreters that could handle the console command.
Definition: Console.cpp:292
void OnNodeSet(Node *node) override
Handle node being assigned.
Definition: Constraint2D.cpp:130
void FromRotationMatrix(const Matrix3 &matrix)
Define from a rotation matrix.
Definition: Quaternion.cpp:88
unsigned rootBoneIndex_
Root bone index.
Definition: Skeleton.h:129
float AbsDotProduct(const Vector2 &rhs) const
Calculate absolute dot product.
Definition: Vector2.h:294
int GetMultiSample() const
Definition: Graphics.h:354
void Mix(int *dest, unsigned samples, int mixRate, bool stereo, bool interpolation)
Mix sound source output to a 32-bit clipping buffer. Called by Audio.
Definition: SoundSource.cpp:348
float scaleY_
Y scaling for viewport transform.
Definition: OcclusionBuffer.h:199
bool ResetAppStats(const String &label)
Reset application-specific stats. Return true if it was erased successfully.
Definition: DebugHud.cpp:275
void SetOtherRotation(const Quaternion &rotation)
Definition: Constraint.cpp:211
Matrix3x4 customWorldTransform_
Custom world transform for facing the camera automatically.
Definition: Text3D.h:232
Sprite2D * GetSprite(const String &name) const
Return sprite.
Definition: SpriteSheet2D.cpp:98
void LoadSingleLanguageJSON(const JSONValue &source, const String &language=String::EMPTY)
Load strings from JSONValue for specific language.
Definition: Localization.cpp:199
const PODVector< Light * > & GetLights() const
Return lights.
Definition: View.h:151
void HandleLayoutUpdated(StringHash eventType, VariantMap &eventData)
Handle the element layout having been updated.
Definition: LineEdit.cpp:650
RenderSurface(Texture *parentTexture)
Construct with parent texture.
Definition: OGLRenderSurface.cpp:27
unsigned Seek(unsigned position) override
Set position from the beginning of the buffer. Return actual new position.
Definition: VectorBuffer.cpp:45
~TextureCube() override
Destruct.
Definition: TextureCube.cpp:56
unsigned GetBoneIndex(const String &boneName) const
Return index of the bone by name. Return M_MAX_UNSIGNED if not found.
Definition: Skeleton.cpp:155
int tolerance_
Tolerance for the shared pool before it begins to deallocate.
Definition: WorkQueue.h:131
void SetClipPlane(bool enable, const Plane &clipPlane=Plane::UP, const Matrix3x4 &view=Matrix3x4::IDENTITY, const Matrix4 &projection=Matrix4::IDENTITY)
Set a custom clipping plane. The plane is specified in world space, but is dependent on the view and ...
Definition: OGLGraphics.cpp:1947
AttributeAnimationInfo(Animatable *animatable, const AttributeInfo &attributeInfo, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed)
Construct.
Definition: Animatable.cpp:24
const float * Data() const
Return float data.
Definition: Vector4.h:189
bool setInstanceDefault_
When true, store the attribute value as instance's default value (internal use only).
Definition: Serializable.h:134
IntVector2 GetSize() const
Definition: Graphics.h:358
unsigned ToHash() const
Return hash value for HashSet & HashMap.
Definition: Ptr.h:202
static void RegisterObject(Context *context)
Definition: TmxFile2D.cpp:370
Variant(const VectorBuffer &value)
Construct from a VectorBuffer and store as a buffer.
Definition: Variant.h:410
void setDebugMode(int debugMode) override
Set debug draw flags.
Definition: PhysicsWorld.h:139
void SetRotation(const Matrix3 &rotation)
Set rotation elements from a 3x3 matrix.
Definition: Matrix4.h:472
String GetAnimation(unsigned index) const
Return animation name.
Definition: AnimationSet2D.cpp:149
int GetNumWheels() const
Definition: RaycastVehicle.cpp:577
Vector< UIElement * > dragElementsConfirmed_
Confirmed drag elements cache.
Definition: UI.h:458
static const Vector2 ONE
(1,1) vector.
Definition: Vector2.h:373
IntVector2 disabledOffset_
Offset to image rectangle when disabled.
Definition: BorderImage.h:128
static const VariantVector emptyVariantVector
Empty variant vector.
Definition: Variant.h:1378
bool IsAdded(const String &tag) const
Definition: RenderPath.cpp:377
unsigned GetData(signed char *dest, unsigned numBytes) override
Produce sound data into destination. Return number of bytes produced. Called by SoundSource from the ...
Definition: OggVorbisSoundStream.cpp:54
float GetMinAngle() const
Definition: BillboardSet.h:133
const String & GetName() const
Return shader name.
Definition: ShaderVariation.h:90
unsigned short GetExcludeFlags(unsigned queryFilterType) const
Get the exclude flags for the specified query filter type.
Definition: CrowdManager.cpp:474
JSONValue()
Construct null value.
Definition: JSONValue.h:60
String tag_
Tag name.
Definition: RenderPath.h:58
Iterator Find(const T &key)
Return iterator to the key, or end iterator if not found.
Definition: HashSet.h:444
Color endColor_
Color for end of trails.
Definition: RibbonTrail.h:238
bool IsAtEnd(const String &name) const
Return whether an animation is at its end. Will return false if the animation is not active at all.
Definition: AnimationController.cpp:454
AnimationState * GetAnimationState(const String &name) const
Find an animation state by animation name.
Definition: AnimationController.cpp:553
void ApplyAngularImpulse(float impulse, bool wake)
Apply angular impulse.
Definition: RigidBody2D.cpp:341
unsigned GetNumGeometries() const
Definition: StaticModel.h:69
Vector2(const IntVector2 &vector) noexcept
Construct from an IntVector2.
Definition: Vector2.h:171
Vector< String > deferredLightPSVariations_
Current variation names for deferred light volume shaders.
Definition: Renderer.h:585
float GetTimeStep() const
Definition: Timer.h:87
void Resize(unsigned newSize)
Resize the vector.
Definition: Vector.h:406
void SetWorldDirection(const Vector3 &direction)
Definition: Node.cpp:505
Vector< String > history_
Command history.
Definition: Console.h:163
AnimationBlendMode
Animation blending mode.
Definition: AnimationState.h:24
@ CONSTRAINTS
Definition: IKSolver.h:139
bool Append(XMLFile *file)
Append data from an XML file. Return true if successful.
Definition: RenderPath.cpp:311
Node * Prev() const
Return previous node.
Definition: HashSet.h:39
int priority_
Priority.
Definition: UIElement.h:782
bool useRendererStats_
Show 3D geometry primitive/batch count flag.
Definition: DebugHud.h:127
bool HasProperty(const String &name) const
Return has property.
Definition: TileMapDefs2D.cpp:155
String GetValue() const
Definition: XMLElement.cpp:666
void SetAreaCost(unsigned queryFilterType, unsigned areaID, float cost)
Set the cost of an area for the specified query filter type.
Definition: CrowdManager.cpp:317
RenderSurfaceUpdateMode updateMode_
Update mode for viewports.
Definition: RenderSurface.h:158
unsigned GetZoneMask() const
Definition: Drawable.h:207
bool useGravity_
Use gravity flag.
Definition: RigidBody.h:340
void PrepareNetworkUpdate()
Prepare network update by comparing attributes and marking replication states dirty as necessary.
Definition: Node.cpp:1667
Graphics * GetGraphics() const
Return the graphics subsystem associated with this GPU object.
Definition: GPUObject.cpp:55
void OnWorldBoundingBoxUpdate() override
Recalculate the world-space bounding box.
Definition: BillboardSet.cpp:453
float distance_
Hit distance from ray origin.
Definition: PhysicsWorld.h:55
Iterator DoEraseElements(unsigned pos, unsigned count)
Erase elements from the vector.
Definition: Vector.h:645
T * GetDerivedComponent(bool recursive=false) const
Return first component derived from class.
Definition: Node.h:774
const String & GetAnimationName() const
Definition: Animation.h:151
bool NotNull() const
Definition: XMLElement.cpp:550
float SaturationHSV() const
Return saturation as defined for HSV.
Definition: Color.cpp:125
RefCount * RefCountPtr() const
Return pointer to the RefCount structure.
Definition: Ptr.h:199
void SetType(VariantType newType)
Set new type and allocate/deallocate memory as necessary.
Definition: Variant.cpp:605
void SetRadius(float radius)
Definition: Light.cpp:278
void Update(float timeStep) override
Perform UI element update.
Definition: LineEdit.cpp:83
CollisionShape(Context *context)
Construct.
Definition: CollisionShape.cpp:438
void SetMinFps(int fps)
Definition: Engine.cpp:551
void SetUpdateEnabled(bool enable)
Definition: PhysicsWorld.cpp:323
Octant * parent_
Parent octant.
Definition: Octree.h:137
Connection to a remote network host.
Definition: Connection.h:100
VertexBuffer * vertexBuffers_[MAX_VERTEX_STREAMS]
Vertex buffers in use.
Definition: Graphics.h:812
static unsigned GetLuminanceAlphaFormat()
Return the API-specific luminance alpha texture format.
Definition: OGLGraphics.cpp:2559
float tileWidth_
Tile width.
Definition: TileMapDefs2D.h:41
void Pop()
Remove the last JSON value.
Definition: JSONValue.cpp:192
VariantMap & GetEventDataMap()
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of ev...
Definition: Context.cpp:223
Map instruction.
Definition: SpriterData2D.h:114
void Draw(Graphics *graphics)
Draw.
Definition: Geometry.cpp:158
bool operator<(const Pair< T, U > &rhs) const
Test for less than with another pair.
Definition: Pair.h:33
void SetTextureFilterMode(TextureFilterMode mode)
Definition: Renderer.cpp:308
void SetAxis(const Vector3 &axis)
Definition: Constraint.cpp:179
Octree * GetRoot() const
Return octree root.
Definition: Octree.h:72
SharedPtr< AttributeAccessor > accessor_
Helper object for accessor mode.
Definition: Attribute.h:90
XMLFile xmlFile_
XML file.
Definition: ShaderPrecache.h:38
BackgroundLoader(ResourceCache *owner)
Construct.
TileMapObjectType2D
Tile map object type.
Definition: TileMapDefs2D.h:73
bool RemoveSwap(const T &value)
Erase an element by value by swapping with the last element. Return true if was found and erased.
Definition: Vector.h:996
const String & GetPixelShader() const
Definition: Technique.h:121
void RemoveAttribute(StringHash objectType, const char *name)
Remove object attribute.
Definition: Context.cpp:204
HashNodeBase * ptr_
Node pointer.
Definition: HashBase.h:75
bool IsEditable() const
Definition: UIElement.h:584
float rotation_
Rotation.
Definition: ParticleEmitter2D.h:28
Vector< PODVector< unsigned > > geometryBoneMappings_
Geometry bone mappings.
Definition: Model.h:209
virtual unsigned GetSize() const
Get size.
Definition: Variant.h:182
void FromEulerAngles(float x, float y, float z)
Define from Euler angles (in degrees). Equivalent to Y*X*Z.
Definition: Quaternion.cpp:31
unsigned occlusionLodLevel_
Occlusion LOD level.
Definition: StaticModel.h:115
Mutex mutex_
Mutex for synchronizing the worker and the main thread.
Definition: HttpRequest.h:85
Log(Context *context)
Construct.
Definition: Log.cpp:44
void SetDither(bool enable)
Definition: OGLGraphics.cpp:514
virtual void OnWorldBoundingBoxUpdate()=0
Recalculate the world-space bounding box.
T Ceil(T x)
Definition: MathDefs.h:236
UniquePtr< dtTileCacheAlloc > allocator_
Used by dtTileCache to allocate blocks of memory.
Definition: DynamicNavigationMesh.h:125
void GetComponentsRecursive(PODVector< Component * > &dest, StringHash type) const
Return specific components recursively.
Definition: Node.cpp:2140
void SetAngle(float angle)
Set angle.
Definition: ParticleEffect2D.cpp:311
float speed_
Speed.
Definition: ParticleEffect2D.h:247
SourceBatch2D()
Construct.
Definition: Drawable2D.cpp:22
bool IsScaled() const
Definition: ParticleEffect.h:264
static void RegisterObject(Context *context)
Definition: ConstraintPulley2D.cpp:31
IntVector3 GetIntVector3(const String &name) const
Return an IntVector3 attribute, or default if missing.
Definition: XMLElement.cpp:814
float fogEnd_
Fog end distance.
Definition: Zone.h:167
void MixZeroVolume(Sound *sound, unsigned samples, int mixRate)
Advance playback pointer without producing audible output.
Definition: SoundSource.cpp:1216
NetworkState * GetNetworkState() const
Return the network attribute state, if allocated.
Definition: Serializable.h:119
float Luma() const
Return the 'grayscale' representation of RGB values, as used by JPEG and PAL/NTSC among others.
Definition: Color.h:158
Vector3 ToHSV() const
Return HSV color-space representation as a Vector3; the RGB values are clipped before conversion but ...
Definition: Color.cpp:47
bool IsInf() const
Return whether any element is Inf.
Definition: Matrix2.h:200
Octant(const BoundingBox &box, unsigned level, Octant *parent, Octree *root, unsigned index=ROOT_INDEX)
Construct.
Definition: Octree.cpp:53
VariantMap identity_
Client identify for NAT punchtrough connections.
Definition: Network.h:176
virtual void ApplyAttributes()
Apply attribute changes that can not be applied immediately. Called after scene load or a network upd...
Definition: Serializable.h:58
float GetMinRotationSpeed() const
Definition: ParticleEffect.h:352
void Clear()
Reset to empty.
Definition: Variant.h:543
bool GetUpdateNodePosition() const
Definition: CrowdAgent.h:148
IntVector2 modalFrameSize_
Modal frame size, used when modal flag is set.
Definition: Window.h:170
bool dynamic_
Dynamic flag.
Definition: IndexBuffer.h:100
String textureNames_[MAX_TEXTURE_UNITS]
Textures.
Definition: RenderPath.h:152
VertexBuffer * GetVertexBuffer(unsigned index) const
Return current vertex buffer by index.
Definition: OGLGraphics.cpp:2137
void SetColor(const Color &color)
Definition: Text3D.cpp:303
void ClearAll()
Clear all bits.
Definition: ReplicationState.h:74
String message_
Message text.
Definition: Log.h:47
void Translate2D(const Vector2 &delta, TransformSpace space=TS_LOCAL)
Move the scene node in the chosen transform space (for Urho2D).
Definition: Node.h:241
Node * Prev() const
Return previous node.
Definition: HashMap.h:82
void GetDrawables(PODVector< Drawable2D * > &drawables, Node *node)
Get all drawables in node.
Definition: Renderer2D.cpp:369
2D polygon collision component.
Definition: CollisionPolygon2D.h:13
void Decompose(Vector3 &translation, Quaternion &rotation, Vector3 &scale) const
Return decomposition to translation, rotation and scale.
Definition: Matrix4.cpp:47
void Insert(unsigned pos, const T &value)
Insert an element at position.
Definition: Vector.h:849
String ToString() const
Return as string.
Definition: Vector2.cpp:30
float snapThreshold_
Motion smoothing snap threshold.
Definition: Scene.h:337
void AddViewBatch(ViewBatchInfo2D &viewBatchInfo, Material *material, unsigned indexStart, unsigned indexCount, unsigned vertexStart, unsigned vertexCount, float distance)
Add view batch.
Definition: Renderer2D.cpp:474
float GetSpeed() const
Definition: AnimatedSprite2D.h:84
bool SetStringVector(const StringVector &value)
Set a string vector attribute. Creates child elements as necessary.
Definition: XMLElement.cpp:472
ConstraintType constraintType_
Constraint type.
Definition: Constraint.h:189
Matrix2 Scaled(const Vector2 &scale) const
Return scaled by a vector.
Definition: Matrix2.h:156
void CleanupLevels()
Clean up the mip levels.
Definition: Image.cpp:2292
SharedPtr< VertexBuffer > debugVertexBuffer_
UI debug geometry vertex buffer.
Definition: UI.h:394
Image * GetSubimage(const IntRect &rect) const
Return subimage from the image by the defined rect or null if failed. 3D images are not supported....
Definition: Image.cpp:2097
List< Pair< SharedArrayPtr< signed char >, unsigned > > buffers_
Buffers and their sizes.
Definition: BufferedSoundStream.h:44
void BeginFrame(float timeStep)
Begin new frame, with (last) frame duration in seconds and send frame start event.
Definition: Timer.cpp:87
void SetModelAttr(const ResourceRef &value)
Set model attribute.
Definition: CollisionShape.cpp:858
Physics collision shape component.
Definition: CollisionShape.h:125
void SetBackupTexture(Texture *texture)
Definition: Texture.cpp:86
static void RegisterObject(Context *context)
Definition: StaticModel.cpp:38
virtual UIElement * LoadChildXML(const XMLElement &childElem, XMLFile *styleFile)
Create a child by loading from XML data with style. Returns the child element if successful,...
Definition: UIElement.cpp:244
ListView * GetListView() const
Definition: DropDownList.h:76
unsigned loadedNodes_
Loaded root-level nodes.
Definition: Scene.h:63
UniquePtr< btCompoundShape > shiftedCompoundShape_
Compound collision shape with center of mass offset applied.
Definition: RigidBody.h:310
float AbsDotProduct(const Vector3 &rhs) const
Calculate absolute dot product.
Definition: Vector3.h:338
WeakPtr< Node > node_
Link to the actual node.
Definition: ReplicationState.h:143
T * Last() const
Return last element, or null if empty.
Definition: LinkedList.h:154
bool HasComponent() const
Template version of checking whether has a specific component.
Definition: Node.h:772
LightVSVariation
Light vertex shader variations.
Definition: Renderer.h:45
std::function< void(StringHash, VariantMap &)> function_
Class-specific pointer to handler function.
Definition: Object.h:346
AttributeInfo(VariantType type, const char *name, const SharedPtr< AttributeAccessor > &accessor, const char **enumNames, const Variant &defaultValue, AttributeModeFlags mode)
Construct attribute.
Definition: Attribute.h:60
void BeginGeometry(unsigned index, PrimitiveType type)
Begin defining a geometry. Clears existing vertices in that index.
Definition: CustomGeometry.cpp:221
bool SetGeometryCenter(unsigned index, const Vector3 ¢er)
Definition: Model.cpp:572
T Asin(T x)
Definition: MathDefs.h:144
float blendWeights_[4]
Blend weights.
Definition: DecalSet.h:52
bool SaveXML(XMLElement &dest) const
Save as XML data. Return true if successful.
Definition: ValueAnimation.cpp:107
unsigned lastSize_
Last size of the shared pool.
Definition: WorkQueue.h:133
void AddRigidBody(RigidBody2D *rigidBody)
Add rigid body.
Definition: PhysicsWorld2D.cpp:412
const HashMap< StringHash, MaterialShaderParameter > & GetShaderParameters() const
Return all shader parameters.
Definition: Material.h:225
static void ConstructElements(T *dest, RandomIteratorT start, RandomIteratorT end, CopyTag)
Copy-construct elements.
Definition: Vector.h:534
void SetValue(float value)
Definition: Slider.cpp:164
float GetRandomRotationSpeed() const
Return random rotationspeed.
Definition: ParticleEffect.cpp:793
btCollisionConfiguration * collisionConfig_
Override for the collision configuration (default btDefaultCollisionConfiguration).
Definition: PhysicsWorld.h:100
Queue for light related draw calls.
Definition: Batch.h:274
void Reserve(unsigned newCapacity)
Set new capacity.
Definition: Str.cpp:437
unsigned GetMaxParticles() const
Return max particles.
Definition: ParticleEmitter2D.h:101
float GetMobileShadowBiasMul() const
Definition: Renderer.h:372
float GetMaxRadius() const
Return max radius.
Definition: ParticleEffect2D.h:192
AbstractFile()
Construct.
Definition: AbstractFile.h:18
void GetChildrenRecursive(PODVector< UIElement * > &dest) const
Return child elements recursively.
Definition: UIElement.cpp:2037
~ConstraintWheel2D() override
Destruct.
void SetBlendMode(BlendMode blendMode)
Definition: StaticSprite2D.cpp:100
T Ln(T x)
Definition: MathDefs.h:164
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Visualize the component as debug geometry.
Definition: Camera.cpp:91
HashSet< StringHash > dirtyVars_
Dirty user vars.
Definition: ReplicationState.h:147
void SetFeature(Feature feature, bool enable)
Definition: IKSolver.cpp:137
void SetNumBufferedRows(unsigned rows)
Definition: Console.cpp:174
~IKEffector() override
Destructs he IK effector.
Definition: IKEffector.cpp:38
int GetWidth() const
Definition: UIElement.h:449
Timer clickTimer_
Timer used to trigger double click.
Definition: UI.h:440
Terrain * GetEastNeighbor() const
Definition: Terrain.h:173
Texture * FindNamedTexture(const String &name, bool isRenderTarget, bool isVolumeMap=false)
Get a named texture from the rendertarget list or from the resource cache, to be either used as a ren...
Definition: View.cpp:3165
void SetMaxLodLevels(unsigned levels)
Definition: Terrain.cpp:190
bool stopAtEnd_
Stop when no more data flag.
Definition: SoundStream.h:54
bool debugDepthTest_
Debug draw depth test mode.
Definition: PhysicsWorld2D.h:244
EmitterType GetEmitterType() const
Definition: ParticleEffect.h:280
WrapMode
Animation wrap mode.
Definition: AnimationDefs.h:13
Vector2 GetCharPosition(unsigned index)
Definition: Text.cpp:401
SharedArrayPtr< Vector3 > vertexData_
Vertex data.
Definition: CollisionShape.h:97
DebugRenderer(Context *context)
Construct.
Definition: DebugRenderer.cpp:32
unsigned ToHash() const
Return hash value for HashSet & HashMap.
Definition: Ptr.h:486
Iterator Erase(const Iterator &start, const Iterator &end)
Erase a range by iterators. Return an iterator to the next element.
Definition: List.h:318
void SetSpeedVariance(float speedVariance)
Set speed variance.
Definition: ParticleEffect2D.cpp:296
~ConstraintFriction2D() override
Destruct.
Component * component_
Component.
Definition: NavigationMesh.h:44
int width_
Buffer width.
Definition: OcclusionBuffer.h:171
Abstract base class for invoking attribute accessors.
Definition: Attribute.h:44
bool operator!=(const WeakPtr< U > &rhs) const
Test for inequality with another weak pointer.
Definition: Ptr.h:415
Package file receive transfer.
Definition: Connection.h:50
bool Empty() const
Definition: XMLElement.cpp:1038
Scene * GetScene() const
Definition: Node.h:369
int GetIndentSpacing() const
Definition: UIElement.h:714
float elapsedTime_
Amount of time that has elapsed while moving.
Definition: SplinePath.h:121
float GetOccluderSizeThreshold() const
Definition: Renderer.h:364
Vertex buffer morph data.
Definition: Model.h:23
void FreeNode(Node *node)
Free a node.
Definition: HashSet.h:600
bool SetSize(int width, int height, int depth, unsigned format, TextureUsage usage=TEXTURE_STATIC)
Set size, format and usage. Zero size will follow application window size. Return true if successful.
Definition: Texture3D.cpp:141
Vector3 ScreenToWorldPoint(const Vector3 &screenPos) const
Convert normalized screen coordinates (0 - 1) and distance along view Z axis (in Z coordinate) to a w...
Definition: Camera.cpp:414
long long frameMaxTime_
Maximum time on the previous frame.
Definition: Profiler.h:142
void UnsubscribeFromAllEvents()
Unsubscribe from all events.
Definition: Object.cpp:233
bool operator==(const Vector< T > &rhs) const
Test for equality with another vector.
Definition: Vector.h:142
int multiSample_
Level of multisampling.
Definition: Graphics.h:79
Tile2D * GetTile(int x, int y) const
Return tile (for tile layer only).
Definition: TileMapLayer2D.cpp:266
~ConstraintDistance2D() override
Destruct.
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: AnimationController.cpp:821
WrapMode wrapMode_
Wrap mode.
Definition: ValueAnimationInfo.h:72
void SetInternalEdge(bool enable)
Definition: PhysicsWorld.cpp:333
void ApplyTorque(float torque, bool wake)
Apply Torque.
Definition: RigidBody2D.cpp:323
bool GetSRGBSupport() const
Definition: Graphics.h:454
Description of an automatically serializable variable.
Definition: Attribute.h:54
bool Allocate(int width, int height, int &x, int &y)
Try to allocate an area. Return true if successful, with x & y coordinates filled.
Definition: AreaAllocator.cpp:41
String line_
Text line.
Definition: LineEdit.h:135
float GetLodHeight(int x, int z, unsigned lodLevel) const
Return interpolated height for a specific LOD level.
Definition: Terrain.cpp:1299
String vertexShaderDefineExcludes_
Vertex shader define excludes.
Definition: Technique.h:182
ResourceRef GetModelAttr() const
Return model attribute.
Definition: StaticModel.cpp:368
unsigned ToHash() const
Return hash value.
Definition: FlagSet.h:214
Rect drawRect_
Draw rectangle.
Definition: StaticSprite2D.h:175
bool IsActive() const
Definition: RigidBody.cpp:680
SharedPtr< Texture2D > loadTexture_
Texture used while loading.
Definition: Sprite2D.h:100
void HandleAttributeAnimationUpdate(StringHash eventType, VariantMap &eventData)
Handle scene attribute animation update event.
Definition: Component.cpp:265
UIElement * screenJoystick_
UI element containing the screen joystick.
Definition: Input.h:108
virtual void OnSceneSet(Scene *scene)
Handle scene being assigned. This may happen several times during the component's lifetime....
Definition: Component.cpp:224
Vector2 linearOffset_
Linear offset.
Definition: ConstraintMotor2D.h:69
Vector2 startPos_
Start position.
Definition: ParticleEmitter2D.h:38
VariantVector GetBonesEnabledAttr() const
Return bones' animation enabled attribute.
Definition: AnimatedModel.cpp:849
unsigned long long GetUInt64() const
Return unsigned 64 bit int or zero on type mismatch. Floats and doubles are converted.
Definition: Variant.h:1098
UniquePtr< TriangleMeshInterface > meshInterface_
Bullet triangle mesh interface.
Definition: CollisionShape.h:66
PODVector< unsigned > layerMemoryUse_
Memory use per layer.
Definition: Texture2DArray.h:76
Definition: ParticleEffect.h:70
T Cos(T angle)
Definition: MathDefs.h:136
const Color & GetColor() const
Definition: StaticSprite2D.h:103
unsigned Hash(const T &key) const
Compute a hash based on the key and the bucket size.
Definition: HashMap.h:762
const Vector2 & GetOtherBodyGroundAnchor() const
Definition: ConstraintPulley2D.h:48
T * GetCustomPtr()
Return a pointer to a modifiable custom variant value or null on type mismatch.
Definition: Variant.h:1350
bool Erase(T *element)
Erase an element. Return true if successful.
Definition: LinkedList.h:101
static StringHashRegister * GetGlobalStringHashRegister()
Get global StringHashRegister. Use for debug purposes only. Return nullptr if URHO3D_HASH_DEBUG is of...
Definition: StringHash.cpp:66
BlendMode blendMode_
Blending mode.
Definition: Graphics.h:838
bool GetParametersDirty() const
Return whether the parameters are dirty.
Definition: OGLTexture.cpp:158
bool bufferSizeDirty_
Buffers need resize flag.
Definition: RibbonTrail.h:224
bool updateInvisible_
Update when invisible flag.
Definition: RibbonTrail.h:262
void SetObstacleAvoidanceParams(unsigned obstacleAvoidanceType, const CrowdObstacleAvoidanceParams ¶ms)
Set the params for the specified obstacle avoidance type.
Definition: CrowdManager.cpp:361
unsigned texIndex_
Current texture animation index.
Definition: ParticleEmitter.h:32
bool Save(Serializer &dest) const override
Save as binary data. Return true if successful.
Definition: Component.cpp:47
void SetUVTransform(const Vector2 &offset, float rotation, const Vector2 &repeat)
Set texture coordinate transform.
Definition: Material.cpp:1025
unsigned GetNumObjects() const
Return number of objects.
Definition: TmxFile2D.h:101
SpriterInstance(Component *owner, SpriterData *spriteData)
Constructor with spriter data.
Definition: SpriterInstance2D.cpp:20
void SetPixelShaderDefines(const String &defines)
Definition: Material.cpp:926
Navigable(Context *context)
Construct.
Definition: Navigable.cpp:17
void RecreateFixture()
Recreate fixture.
Definition: CollisionEdge2D.cpp:70
void AddConstraint2D(Constraint2D *constraint)
Add constraint.
Definition: RigidBody2D.cpp:471
CullMode cullMode_
Culling mode.
Definition: Technique.h:160
PODVector< OcclusionBatch > batches_
Submitted render jobs.
Definition: OcclusionBuffer.h:169
float GetLodBias() const
Definition: Camera.h:136
void SetShapesAttr(const VariantVector &value)
Set shapes attribute.
Definition: Cursor.cpp:197
bool selected_
Selected flag.
Definition: UIElement.h:800
void Release() override
Release buffer.
Definition: OGLIndexBuffer.cpp:39
void MixNull(float timeStep)
Advance playback pointer to simulate audio playback in headless mode.
Definition: SoundSource.cpp:1245
unsigned stencilWriteMask_
Stencil write bitmask.
Definition: Graphics.h:874
Connection * GetServerConnection() const
Definition: Network.cpp:650
float pointSize_
Point size.
Definition: FontFace.h:94
unsigned CountSetBits(unsigned value)
Count the number of set bits in a mask.
Definition: MathDefs.h:280
void SetMaxSuspensionTravel(int wheel, float maxSuspensionTravel)
Set maximum suspension travel value.
Definition: RaycastVehicle.cpp:588
IntVector3(int x, int y, int z) noexcept
Construct from coordinates.
Definition: Vector3.h:26
int layoutSpacing_
Layout spacing.
Definition: UIElement.h:814
Vector4(float x, float y, float z, float w) noexcept
Construct from coordinates.
Definition: Vector4.h:38
void ReleaseMaterialShaders()
Release shaders used in materials.
Definition: Renderer.cpp:1723
WeakPtr< Audio > audio_
Audio subsystem.
Definition: SoundSource.h:127
void setSpatialInfo(const SpatialInfo &spatialInfo)
Set root spatial info.
Definition: SpriterInstance2D.cpp:97
static const ResourceRefList emptyResourceRefList
Empty resource reference list.
Definition: Variant.h:1374
StencilOp stencilPass_
Stencil operation on pass.
Definition: Graphics.h:864
void OnClickBegin(const IntVector2 &position, const IntVector2 &screenPosition, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor) override
React to mouse click begin.
Definition: Slider.cpp:78
Vector2 otherBodyAnchor_
Other body anchor.
Definition: ConstraintPulley2D.h:76
void BroadcastRemoteEvent(StringHash eventType, bool inOrder, const VariantMap &eventData=Variant::emptyVariantMap)
Broadcast a remote event to all client connections.
Definition: Network.cpp:517
static struct PhysicsWorldConfig config
Overrides of the internal configuration.
Definition: PhysicsWorld.h:286
Variant BezierInterpolation(const Vector< Variant > &knots, float t) const
Perform Bezier interpolation on the spline.
Definition: Spline.cpp:125
const TmxLayer2D * GetLayer(unsigned index) const
Return layer at index.
Definition: TmxFile2D.cpp:564
float GetMinRotation() const
Definition: ParticleEffect.h:344
void AddReplicationState(ComponentReplicationState *state)
Add a replication state that is tracking this component.
Definition: Component.cpp:142
bool GetUseMutableGlyphs() const
Definition: UI.h:217
NavigationPushiness GetNavigationPushiness() const
Definition: CrowdAgent.h:183
SharedPtr< IndexBuffer > indexBuffer_
Index buffer.
Definition: Geometry.h:114
void CalculateLength()
Calculate the length of the SplinePath. Used for movement calculations.
Definition: SplinePath.cpp:323
bool SetSize(unsigned size)
Set size and create GPU-side buffer. Return true on success.
Definition: OGLConstantBuffer.cpp:41
void SetPanning(float panning)
Definition: SoundSource.cpp:284
TerrainPatch * GetPatch(unsigned index) const
Definition: Terrain.cpp:510
void PrepareNetworkUpdate()
Prepare network update by comparing attributes and marking replication states dirty as necessary.
Definition: Component.cpp:150
static String ToString(const T &value)
Convert type to string.
Definition: Variant.h:204
void SetHoverColor(const Color &color)
Definition: UISelectable.cpp:46
bool SaveDDS(const String &fileName) const
Save in DDS format. Only uncompressed RGBA images are supported. Return true if successful.
Definition: Image.cpp:1311
void SetSwapXY(bool swapXY)
Definition: StaticSprite2D.cpp:134
AnimationBlendMode blendingMode_
Blending mode.
Definition: AnimationState.h:177
bool flipVertical_
Flip vertical flag.
Definition: Camera.h:303
Variant(const VariantVector &value)
Construct from a variant vector.
Definition: Variant.h:434
const StringVector & GetTags() const
Definition: UIElement.h:679
void OnDragBegin(const IntVector2 &position, const IntVector2 &screenPosition, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor) override
React to mouse drag begin.
Definition: Slider.cpp:95
unsigned ReadUInt()
Read a 32-bit unsigned integer.
Definition: Deserializer.cpp:80
float emissionRateMax_
Particles per second maximum.
Definition: ParticleEffect.h:446
unsigned char * buffer_
Buffer.
Definition: VectorBase.h:50
bool ResolveToTexture(Texture2D *destination, const IntRect &viewport)
Resolve multisampled backbuffer to a texture rendertarget. The texture's size should match the viewpo...
Definition: OGLGraphics.cpp:682
virtual const Vector< AttributeInfo > * GetAttributes() const
Return attribute descriptions, or null if none defined.
Definition: Serializable.cpp:265
const float * Data() const
Return float data.
Definition: Quaternion.h:444
Model(Context *context)
Construct.
Definition: Model.cpp:45
void ClearSelection()
Clear selection.
Definition: Text.cpp:360
float GetSpriteTextureEdgeOffset() const
Definition: TmxFile2D.h:190
bool vertexLights_
Vertex lights flag.
Definition: RenderPath.h:178
~FontFaceFreeType() override
Destruct.
Definition: FontFaceFreeType.cpp:67
float rowHeight_
Row height.
Definition: FontFace.h:96
void HandleScenePostUpdate(StringHash eventType, VariantMap &eventData)
Handle scene post-update event.
Definition: LogicComponent.cpp:174
Context * GetContext() const
Return execution context.
Definition: Object.h:130
unsigned loadedResources_
Loaded resources.
Definition: Scene.h:59
bool GetAutoUpdate() const
Definition: View3D.h:52
ConstIterator Begin() const
Return const iterator to the beginning.
Definition: Str.h:368
bool SetData(unsigned level, int x, int y, int z, int width, int height, int depth, const void *data)
Set data either partially or fully on a mip level. Return true if successful.
Definition: OGLTexture3D.cpp:69
CollisionEdge2D(Context *context)
Construct.
Definition: CollisionEdge2D.cpp:20
void SetNumExtraInstancingBufferElements(int elements)
Definition: Renderer.cpp:449
DropDownList * GetFilterList() const
Definition: FileSelector.h:94
float GetDampingRatio() const
Definition: ConstraintWeld2D.h:46
float timeStep_
Time elapsed since last frame.
Definition: Drawable.h:55
float GetAnimationLodBias() const
Definition: RibbonTrail.h:163
void ProcessItems(unsigned threadIndex)
Process work items until shut down. Called by the worker threads.
Definition: WorkQueue.cpp:294
unsigned Size() const
Return number of elements.
Definition: Vector.h:1133
void ResumeAll()
Resume playback of all sound types.
Definition: Audio.cpp:180
T Floor(T x)
Definition: MathDefs.h:192
void SetVertexShaderDefineExcludes(const String &excludes)
Definition: Technique.cpp:141
virtual String ToString() const
Convert custom value to string.
Definition: Variant.h:189
void Update(const FrameInfo &frame) override
Update before octree reinsertion. Is called from a main thread.
Definition: RibbonTrail.cpp:183
unsigned GetTailColumn() const
Definition: RibbonTrail.h:175
Hash map node.
Definition: HashMap.h:64
PODVector< float > vertexData_
UI rendering vertex data.
Definition: UI.h:280
bool levelsDirty_
Mipmap levels regeneration needed -flag.
Definition: Texture.h:259
float shadowMaxExtrusion_
Directional shadow max. extrusion distance.
Definition: Light.h:428
void SetRotation(const Matrix3 &rotation)
Set rotation elements from a 3x3 matrix.
Definition: Matrix3x4.h:494
~Renderer() override
Destruct.
bool GetFlipVertical() const
Return vertical flipping mode.
Definition: Camera.h:212
static bool IsZero(const T &value)
Check whether the value is zero.
Definition: Variant.h:202
void SetCustomSize(const IntVector2 &size)
Definition: UI.cpp:738
void ResetScreenBufferAllocations()
Reset screem buffer allocation counts.
Definition: Renderer.cpp:1554
void OnSceneSet(Scene *scene) override
Handle scene being assigned, identify our DynamicNavigationMesh.
Definition: Obstacle.cpp:77
float weight_
Current morph weight.
Definition: Model.h:43
void Insert(unsigned pos, const Vector< T > &vector)
Insert another vector at position.
Definition: Vector.h:279
void drawContactPoint(const btVector3 &pointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color) override
Draw a physics debug contact point. Not implemented.
Definition: PhysicsWorld.cpp:229
GPUObject(Graphics *graphics)
Construct with graphics subsystem pointer.
Definition: GPUObject.cpp:15
Camera * shadowCamera_
Shadow map camera.
Definition: Batch.h:262
Vector3 EulerAngles() const
Definition: Quaternion.cpp:159
void ResetCachedState()
Reset cached rendering state.
Definition: OGLGraphics.cpp:3154
bool cursorMovable_
Cursor movable flag.
Definition: LineEdit.h:153
PODVector< ScenePassInfo > scenePasses_
Info for scene render passes defined by the renderpath.
Definition: View.h:395
bool EqualsExceptVSync(const ScreenModeParams &rhs) const
Compare contents except vsync flag.
Definition: Graphics.h:86
Vector4 Row(unsigned i) const
Return matrix row.
Definition: Matrix3x4.h:645
unsigned buttons_
Button state.
Definition: Controls.h:46
unsigned numWorldTransforms_
Number of world transforms.
Definition: Batch.h:76
UI subsystem. Manages the graphical user interface.
Definition: UI.h:42
long long GetUSec(bool reset)
Return elapsed microseconds and optionally reset.
Definition: Timer.cpp:219
const Variant & GetMetadata(const StringHash &key) const
Get attribute metadata.
Definition: Attribute.h:71
void ClearBones()
Clear bones.
Definition: Skeleton.cpp:105
Urho3D engine. Creates the other subsystems.
Definition: Engine.h:17
bool updateQueued_
Update queued flag.
Definition: RenderSurface.h:160
Matrix3x4 model_
Model matrix.
Definition: OcclusionBuffer.h:50
bool ownScene_
Own scene.
Definition: View3D.h:87
void SetVertexShader(const String &name)
Definition: Technique.cpp:117
void SetAlgorithm(Algorithm algorithm)
Selects the solver algorithm. Default is FABRIK. Note that this may not be the most efficient algorit...
Definition: IKSolver.cpp:96
WeakPtr< Node > endPoint_
Endpoint node.
Definition: OffMeshConnection.h:71
void Release() override
Release the texture.
Definition: OGLTexture3D.cpp:51
void SetNearClip(float nearClip)
Definition: Camera.cpp:96
float maxNetworkAngularVelocity_
Maximum angular velocity for network replication.
Definition: PhysicsWorld.h:345
void LimitLights()
Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights.
Definition: Drawable.cpp:303
ConstraintFriction2D(Context *context)
Construct.
Definition: ConstraintFriction2D.cpp:19
Texture2D * GetDefaultLightRamp() const
Definition: Renderer.h:417
bool Test(const Enum value) const
Return true if specified enum value is set.
Definition: FlagSet.h:196
bool GetShowPercentText() const
Definition: ProgressBar.h:76
float GetTime() const
Return time position.
Definition: ValueAnimationInfo.h:54
bool IsObject() const
Definition: JSONValue.h:181
void * handle_
File handle.
Definition: File.h:103
unsigned systemFBO_
iOS/tvOS system framebuffer handle.
Definition: OGLGraphicsImpl.h:96
void CleanupConnection(Connection *connection)
Definition: Component.cpp:196
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: CrowdAgent.cpp:136
void Transform(const Matrix3 &transform)
Transform with a 3x3 matrix.
Definition: Polyhedron.cpp:219
PODVector< Matrix3x4 > worldTransforms_
World transforms of valid (existing and visible) instances.
Definition: StaticModelGroup.h:73
void MarkAnimationDirty()
Mark animation and skinning to require an update.
Definition: AnimatedModel.cpp:1064
float GetLodDistance(float distance, float scale, float bias) const
Return a scene node's LOD scaled distance.
Definition: Camera.cpp:494
T * GetChildDynamicCast(unsigned index) const
Template version of returning child element by index using dynamic cast. May return 0 when casting fa...
Definition: UIElement.h:936
Property set.
Definition: TileMapDefs2D.h:90
float GetLodBias() const
Definition: Terrain.h:188
~StaticModelGroup() override
Destruct.
bool IsUpdateEnabled() const
Definition: Scene.h:171
Vector< SharedPtr< Tile2D > > tiles_
Tiles.
Definition: TmxFile2D.h:85
float GetRotation() const
Definition: Sprite.h:86
Two-dimensional bounding rectangle with integer values.
Definition: Rect.h:262
Vector3 GetPoint(float factor) const
Get a point on the SplinePath from 0.f to 1.f where 0 is the start and 1 is the end.
Definition: SplinePath.cpp:199
void PushFront(const T &value)
Insert an element to the beginning.
Definition: List.h:264
void SetScale(float scale)
Set uniform scaling elements.
Definition: Matrix2.h:129
void FreeNode(Node *node)
Free a node.
Definition: List.h:472
void GetBatches(PODVector< UIBatch > &batches, PODVector< float > &vertexData, const IntRect ¤tScissor) override
Return UI rendering batches.
Definition: UISelectable.cpp:24
unsigned GetAvailableSize() const
Definition: HttpRequest.cpp:277
float GetFadeDistance() const
Definition: Light.h:286
bool IsInside(IntVector2 position, bool isScreen)
Return whether a point (either in element or screen coordinates) is inside the element.
Definition: UIElement.cpp:1724
void StoreObject(const XMLElement &objectElem, const SharedPtr< TileMapObject2D > &object, const TileMapInfo2D &info, bool isTile=false)
Store object.
Definition: TmxFile2D.cpp:231
void SetSize(const BoundingBox &box, unsigned numLevels)
Set size and maximum subdivision levels. If octree is not empty, drawable objects will be temporarily...
Definition: Octree.cpp:333
void SortTechniques()
Ensure that material techniques are listed in correct order.
Definition: Material.cpp:1153
float GetPointSize() const
Return point size.
Definition: FontFace.h:70
int GetLevel() const
Definition: Log.h:81
bool animated_
Animation enable flag.
Definition: Skeleton.h:57
void Load(const XMLElement &element)
Load from XML element.
Definition: TileMapDefs2D.cpp:124
void Clear()
Clear mainline key and timeline keys.
Definition: SpriterInstance2D.cpp:278
bool IsApplyingTransforms() const
Return whether node dirtying should be disregarded.
Definition: PhysicsWorld.h:280
const IntVector2 & GetChildOffset() const
Definition: UIElement.h:493
~RenderSurface() override
Destruct.
Definition: RenderSurface.cpp:19
bool GetOverride() const
Definition: Zone.h:113
void SetProjection(const Matrix4 &projection)
Definition: Camera.cpp:234
Ref.
Definition: SpriterData2D.h:160
const Variant & GetVar(StringHash key) const
Return a user variable.
Definition: Node.cpp:1377
float GetAngularOffset() const
Definition: ConstraintMotor2D.h:48
bool useReflection_
Reflection mode enabled flag.
Definition: Camera.h:305
void Clear(int maxSortedInstances)
Clear for new frame by clearing all groups and batches.
Definition: Batch.cpp:702
Node * Next() const
Return next node.
Definition: HashMap.h:79
SharedPtr< RenderPath > Clone()
Clone the rendering path.
Definition: RenderPath.cpp:295
WeakPtr< Terrain > owner_
Parent terrain.
Definition: TerrainPatch.h:109
int GetDragBeginDistance() const
Definition: UI.h:193
void ProcessRayQuery(const RayOctreeQuery &query, PODVector< RayQueryResult > &results) override
Process octree raycast. May be called from a worker thread.
Definition: RibbonTrail.cpp:110
float GetShadowMaxExtrusion() const
Definition: Light.h:318
bool IsVisible() const
Return is visible.
Definition: TmxFile2D.h:42
bool Merge(const UIBatch &batch)
Merge with another batch.
Definition: UIBatch.cpp:387
SharedPtr< SpriteSheet2D > spriteSheet_
Sprite sheet.
Definition: AnimationSet2D.h:102
SharedPtr< T > CreateObject()
Create an object by type. Return pointer to it or null if no factory found.
Definition: Context.h:59
Iterator End()
Return iterator to the end.
Definition: HashMap.h:591
unsigned long long GetBufferHash(unsigned streamIndex)
Return buffer hash for building vertex declarations. Used internally.
Definition: VertexBuffer.h:101
void OnDeviceLost()
Mark the GPU resource destroyed on graphics context destruction. Only used on OpenGL.
Definition: OGLRenderSurface.cpp:70
void SetSkeleton(const Skeleton &skeleton, bool createBones)
Set skeleton.
Definition: AnimatedModel.cpp:676
Animation instance per-track data.
Definition: AnimationState.h:33
void Disconnect(DbConnection *connection)
Disconnect a database connection. The connection object pointer should not be used anymore after this...
Definition: Database.cpp:60
void SubscribeToEvent(StringHash eventType, EventHandler *handler)
Subscribe to an event that can be sent by any sender.
Definition: Object.cpp:125
void SetVerticalAlignment(VerticalAlignment align)
Definition: UIElement.cpp:691
float GetMinZ() const
Return the minimum view-space depth.
Definition: Drawable.h:293
bool GetWordwrap() const
Definition: Text.h:146
bool GetEffectRoundStroke() const
Definition: Text3D.cpp:425
2D particle.
Definition: ParticleEmitter2D.h:16
bool operator==(const WeakArrayPtr< T > &rhs) const
Test for equality with another weak array pointer.
Definition: ArrayPtr.h:316
Tile map component.
Definition: TileMapLayer2D.h:26
SDL_Window * GetWindow() const
Return SDL window.
Definition: Graphics.h:327
void OnMarkedDirty(Node *node) override
Handle node transform being dirtied.
Definition: DecalSet.cpp:636
void SetStartColor(const Color &color)
Definition: RibbonTrail.cpp:812
void DefineColor(const Color &color)
Define a vertex color.
Definition: CustomGeometry.cpp:256
void Exit()
Close the graphics window and set the exit flag. No-op on iOS/tvOS, as an iOS/tvOS application can no...
Definition: Engine.cpp:585
~Font() override
Destruct.
Definition: Font.cpp:46
void SetMemoryBudget(StringHash type, unsigned long long budget)
Definition: ResourceCache.cpp:418
HashMap< String, CursorShapeInfo > shapeInfos_
Shape definitions.
Definition: Cursor.h:127
void IncDrawableCount()
Increase drawable object count recursively.
Definition: Octree.h:97
CompareMode
Depth or stencil compare mode.
Definition: GraphicsDefs.h:67
unsigned GetElementOffset(VertexElementSemantic semantic, unsigned char index=0) const
Return offset of a element within vertex, or M_MAX_UNSIGNED if does not exist.
Definition: VertexBuffer.h:85
void OnDeviceLost() override
Mark the GPU resource destroyed on context destruction.
Definition: OGLTexture3D.cpp:24
float minZ_
Current minimum view space depth.
Definition: Drawable.h:382
@ CATMULL_ROM_FULL_CURVE
Catmull-Rom full path interpolation. Start and end knots are duplicated or looped as necessary to mov...
Definition: Spline.h:27
int AddAgentToCrowd(bool force=false)
Add agent into crowd.
Definition: CrowdAgent.cpp:252
StringHash nameHash_
Bone name hash.
Definition: Skeleton.h:45
bool Load(const unsigned char *fontData, unsigned fontDataSize, float pointSize) override
Load font face.
Definition: FontFaceFreeType.cpp:76
const Color & GetEndColor() const
Definition: RibbonTrail.h:143
DynamicNavigationMesh(Context *context)
Constructor.
Definition: DynamicNavigationMesh.cpp:192
void SetAutoRemoveMode(AutoRemoveMode mode)
Definition: ParticleEmitter.cpp:294
void SetUpdateInvisible(bool enable)
Definition: ParticleEffect.cpp:432
float GetTemperature() const
Definition: Light.h:238
Zone * zone_
Zone.
Definition: Batch.h:80
virtual void OnDragCancel(const IntVector2 &position, const IntVector2 &screenPosition, MouseButtonFlags dragButtons, MouseButtonFlags cancelButtons, Cursor *cursor)
React to a mouse drag cancel event (ie, when an extra button is pressed).
Definition: UIElement.cpp:427
bool Create() override
Create the GPU texture.
Definition: OGLTextureCube.cpp:415
void OnNodeSet(Node *node) override
Handle node being assigned.
Definition: CollisionShape2D.cpp:270
String name_
Shader name.
Definition: ShaderVariation.h:152
void FixedPostUpdate(float timeStep) override
Perform fixed step post-update.
Definition: RaycastVehicle.cpp:300
bool sendFinishedEvent_
Whether finished event should be sent on playback stop.
Definition: SoundSource.h:143
bool WheelIsGrounded(int wheel) const
True if wheel touches ground (raycast hits something).
Definition: RaycastVehicle.cpp:667
void Initialize()
Initialize when screen mode initially set.
Definition: UI.cpp:919
bool GetSpecularLighting() const
Definition: Renderer.h:288
bool SetHeightMap(Image *image)
Definition: Terrain.cpp:226
void StartNATClient()
Start NAT punchtrough client to allow remote connections.
Definition: Network.cpp:457
const void * parameterSources_[MAX_SHADER_PARAMETER_GROUPS]
Remembered shader parameter sources for individual uniform mode.
Definition: OGLShaderProgram.h:87
@ LM_FORCE_CLAMPED
Force clamped.
Definition: AnimatedSprite2D.h:28
JSONValue root_
JSON root value.
Definition: JSONFile.h:47
const String & GetName() const override
Return the file name.
Definition: AbstractFile.h:27
static const Vector2 UP
(0,1) vector.
Definition: Vector2.h:369
float GetDampingRatio() const
Definition: ConstraintMouse2D.h:53
b2PolygonShape boxShape_
Box shape.
Definition: CollisionBox2D.h:59
HashMap< unsigned, SharedPtr< Sprite2D > > gidToSpriteMapping_
Gid to tile sprite mapping.
Definition: TmxFile2D.h:205
Node * GetTileNode(int x, int y) const
Return tile node (for tile layer only).
Definition: TileMapLayer2D.cpp:274
BlendMode blendMode_
Blending mode.
Definition: UIBatch.h:61
CrowdManager(Context *context)
Construct.
Definition: CrowdManager.cpp:59
Doubly-linked list iterator base class.
Definition: ListBase.h:36
unsigned size_
Stream size.
Definition: Deserializer.h:137
bool sRGBWrite_
sRGB write mode flag.
Definition: OGLGraphicsImpl.h:142
void SetChainLength(unsigned chainLength)
Definition: IKEffector.cpp:140
void UpdateBatches(const FrameInfo &frame) override
Calculate distance and prepare batches for rendering. May be called from worker thread(s),...
Definition: BillboardSet.cpp:162
void ProcessRemoteEvent(int msgID, MemoryBuffer &msg)
Process a remote event message from the client or server. Called by Network.
Definition: Connection.cpp:1000
2D gear constraint component.
Definition: ConstraintGear2D.h:13
CheckBox(Context *context)
Construct.
Definition: CheckBox.cpp:19
const Vector2 & GetAxis() const
Definition: ConstraintPrismatic2D.h:57
Shader * GetOwner() const
Return the owner resource.
Definition: ShaderVariation.cpp:57
bool HasRequestedTarget() const
Definition: CrowdAgent.h:187
void SetTextCopyable(bool enable)
Definition: LineEdit.cpp:514
void UpdateOctreeSize()
Update octree size.
Definition: Octree.h:193
IntRect GetCombinedScreenRect()
Definition: UIElement.cpp:1745
Matrix2 Inverse() const
Return inverse.
Definition: Matrix2.cpp:22
ViewOverrideFlags GetViewOverrideFlags() const
Definition: Camera.h:144
Vector< VAnimKeyFrame > keyFrames_
Key frames.
Definition: ValueAnimation.h:154
HashMap< unsigned short, unsigned short > materialRemapping_
Material remapping table for 2-pass state and distance sort.
Definition: Batch.h:234
void AttemptNATPunchtrough(const String &guid, Scene *scene, const VariantMap &identity=Variant::emptyVariantMap)
Attempt to connect to NAT server.
Definition: Network.cpp:474
void Remove()
Remove from the parent element. If no other shared pointer references exist, causes immediate deletio...
Definition: UIElement.cpp:1403
void Render(bool renderUICommand=false)
Render the UI. If renderUICommand is false (default), is assumed to be the default UI render to backb...
Definition: UI.cpp:464
Container of resources with specific type.
Definition: ResourceCache.h:26
Raycast result.
Definition: OctreeQuery.h:171
Vector2 size_
Size.
Definition: Text.h:34
ObserverPositionSendMode sendMode_
Send mode for the observer position & rotation.
Definition: Connection.h:332
bool GetDrawObstacles() const
Definition: DynamicNavigationMesh.h:88
SharedArrayPtr< signed char > GetData() const
Return shared sound data.
Definition: Sound.h:54
void SetHotSpot(const Vector2 &hotSpot)
Definition: Sprite2D.cpp:105
const String & GetPackageCacheDir() const
Definition: Network.h:122
float GetBytesOutPerSec() const
Definition: Connection.cpp:1082
int numDragButtons
How many buttons initiated the drag.
Definition: UI.h:258
static void RegisterObject(Context *context)
Definition: AnimatedModel.cpp:84
void SetObstacleAvoidanceType(unsigned obstacleAvoidanceType)
Definition: CrowdAgent.cpp:418
AnimationTriggerPoint()
Construct.
Definition: Animation.h:90
float GetWorldRotation2D() const
Definition: Node.h:456
RenderSurfaceUpdateMode
Update mode for render surface viewports.
Definition: GraphicsDefs.h:274
const Matrix3x4 & GetView() const
Return the view transform.
Definition: DebugRenderer.h:143
void UpdateCollisions()
Refresh collisions only without updating dynamics.
Definition: PhysicsWorld.cpp:290
LineEdit * lineEdit_
Line edit.
Definition: Console.h:156
T * operator->() const
Point to the object.
Definition: Ptr.h:113
String currentRow_
Current row being edited.
Definition: Console.h:167
bool reverseCulling_
Culling reverse flag.
Definition: OcclusionBuffer.h:183
void ValidatePosition()
Validate window position.
Definition: Window.cpp:385
bool IsInsideLocal(const Vector3 &point) const
Determines if the given local space point is within the model geometry.
Definition: StaticModel.cpp:320
void SetFontAttr(const ResourceRef &value)
Set font attribute.
Definition: Text3D.cpp:527
float biasAutoAdjust_
Automatic depth bias adjustment strength.
Definition: Light.h:98
void SetLodBias(float bias)
Definition: Camera.cpp:153
XPath query result set.
Definition: XMLElement.h:310
Light * GetFirstLight() const
Return the first added per-pixel light.
Definition: Drawable.h:290
bool physicsStepping_
Whether is currently stepping the world. Used internally.
Definition: PhysicsWorld2D.h:249
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: RigidBody2D.cpp:75
float GetVertexDistance() const
Definition: RibbonTrail.h:131
float startEndTailTime_
The time the tail become end of trail.
Definition: RibbonTrail.h:267
SharedPtr< VertexBuffer > vertexBuffer_
Vertex buffer.
Definition: DebugRenderer.h:177
NetworkPriority(Context *context)
Construct.
Definition: NetworkPriority.cpp:22
void SetFogHeight(float height)
Definition: Zone.cpp:118
void DynamicCast(const WeakPtr< U > &rhs)
Perform a dynamic cast from a weak pointer of another type.
Definition: Ptr.h:447
const CrowdObstacleAvoidanceParams & GetObstacleAvoidanceParams(unsigned obstacleAvoidanceType) const
Get the params for the specified obstacle avoidance type.
Definition: CrowdManager.cpp:523
HashMap< unsigned, Node * > replicatedNodes_
Replicated scene nodes by ID.
Definition: Scene.h:289
@ JSON_ARRAY
JSON array type.
Definition: JSONValue.h:26
void GetLevels(PODVector< Image * > &levels)
Get all stored mip levels starting from this.
Definition: Image.cpp:2297
IntVector3 ReadIntVector3()
Read an IntVector3.
Definition: Deserializer.cpp:134
void SetWordwrap(bool enable)
Definition: Text3D.cpp:250
Node * FindNode(const T &key, unsigned hashKey, Node *&previous) const
Find a node and the previous node from the buckets. Do not call if the buckets have not been allocate...
Definition: HashMap.h:624
StringHash type_
Type.
Definition: Object.h:45
Vector2 hotSpot_
Hot spot.
Definition: StaticSprite2D.h:173
TextureCoordinate
Texture coordinates.
Definition: GraphicsDefs.h:234
Attribute animation instance.
Definition: Animatable.h:20
bool Seek(unsigned sample_number) override
Seek to sample number. Return true on success.
Definition: OggVorbisSoundStream.cpp:44
void SetMaterialQuality(MaterialQuality quality)
Definition: Renderer.cpp:324
unsigned GetNumDrawables() const
Return number of drawables.
Definition: Octree.h:75
SharedPtr< Sprite2D > sprite_
Sprite (for tile).
Definition: TileMapDefs2D.h:225
Condition on which a thread can wait.
Definition: Condition.h:17
ObjectAnimation(Context *context)
Construct.
Definition: ObjectAnimation.cpp:28
StringHash GetNameHash() const
Return name hash.
Definition: Resource.h:76
void OnResize(const IntVector2 &newSize, const IntVector2 &delta) override
React to resize.
Definition: Slider.cpp:143
SharedPtr< Font > font_
Font.
Definition: Text.h:234
Free type font face description.
Definition: FontFaceFreeType.h:16
VariantVector GetAnimationsAttr() const
Return animation control structures attribute.
Definition: AnimationController.cpp:728
const HashMap< String, Vector< StringHash > > & GetObjectCategories() const
Return all object categories.
Definition: Context.h:134
unsigned GetNumGeometries(bool allViews=false) const
Definition: Renderer.cpp:555
void SetInterpolation(bool enable)
Definition: PhysicsWorld.cpp:328
Plane(const Vector3 &normal, const Vector3 &point) noexcept
Construct from a normal vector and a point on the plane.
Definition: Plane.h:33
bool WritePackedQuaternion(const Quaternion &value)
Write a quaternion with each component packed in 16 bits.
Definition: Serializer.cpp:124
unsigned offset_
Offset from the beginning.
Definition: PackageFile.h:16
bool LoadTileSet(const XMLElement &element)
Load tile set.
Definition: TmxFile2D.cpp:602
virtual IntVector2 ElementToScreen(const IntVector2 &position)
Convert element coordinates to screen coordinates.
Definition: UIElement.cpp:449
float Element(unsigned i, unsigned j) const
Return matrix element.
Definition: Matrix3.h:248
bool IsBidirectional() const
Definition: OffMeshConnection.h:57
int vsmMultiSample_
Multisample level for VSM shadows.
Definition: Renderer.h:605
void ClearAppStats()
Clear all application-specific stats.
Definition: DebugHud.cpp:280
CustomVariantValueImpl(const T &value)
Construct from value.
Definition: Variant.h:216
String GetLanguage()
Definition: Localization.cpp:46
bool Decompress(unsigned char *dest) const
Decompress to RGBA. The destination buffer required is width * height * 4 bytes. Return true if succe...
Definition: Image.cpp:201
IntRect border_
The border, represented by the number of pixels from each side.
Definition: StretchableSprite2D.h:35
int SystemCommand(const String &commandLine, bool redirectStdOutToLog=false)
Run a program using the command interpreter, block until it exits and return the exit code....
Definition: FileSystem.cpp:360
short ReadShort()
Read a 16-bit integer.
Definition: Deserializer.cpp:59
void ProcessHover(const IntVector2 &windowCursorPos, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor)
Handle button or touch hover.
Definition: UI.cpp:1330
String connectionString_
The connection string for SQLite3 is using the URI format described in https://www....
Definition: ODBCConnection.h:45
bool batchedParameterUpdate_
Flag to suppress parameter hash and memory use recalculation when setting multiple shader parameters ...
Definition: Material.h:335
SharedPtr< WorkItem > GetFreeItem()
Get pointer to an usable WorkItem from the item pool. Allocate one if no more free items.
Definition: WorkQueue.cpp:95
Folder.
Definition: SpriterData2D.h:54
Vector< SharedPtr< Material > > materials_
Materials.
Definition: Renderer2D.h:45
bool TryAcquire()
Try to acquire the mutex without locking. Return true if successful.
Definition: Mutex.cpp:76
ResourceRef GetObjectAnimationAttr() const
Return object animation attribute.
Definition: Animatable.cpp:443
bool selectOnClickEnd_
React to click end instead of click start flag.
Definition: ListView.h:186
void ScanDir(Vector< String > &result, const String &pathName, const String &filter, unsigned flags, bool recursive) const
Scan a directory for specified files.
Definition: FileSystem.cpp:668
@ INHERIT_PARENT_ROTATION
Definition: IKEffector.h:43
String psExtraDefines_
Pixel shader extra defines.
Definition: Batch.h:251
void SetTimerPeriod(unsigned mSec)
Set the low-resolution timer period in milliseconds. 0 resets to the default period.
Definition: Timer.cpp:143
String windowTitle_
Window title.
Definition: Graphics.h:749
Vector4 Lerp(const Vector4 &rhs, float t) const
Linear interpolation with another vector.
Definition: Vector4.h:168
UI element which renders a 3D scene.
Definition: View3D.h:19
const String & GetDefinesClipPlane()
Return defines with the CLIPPLANE define appended. Used internally on Direct3D11 only,...
Definition: ShaderVariation.h:120
bool HasEventHandlers() const
Return whether has subscribed to any event.
Definition: Object.h:152
unsigned GetFormat(CompressedFormat format) const
Return hardware format for a compressed image format, or 0 if unsupported.
Definition: OGLGraphics.cpp:2054
ConstraintGear2D(Context *context)
Construct.
Definition: ConstraintGear2D.cpp:19
void FinishResources(int maxMs)
Process resources that are ready to finish.
bool sRGB_
sRGB sampling/writing mode flag.
Definition: RenderPath.h:76
static unsigned basePassIndex
Index for base pass. Initialized once GetPassIndex() has been called for the first time.
Definition: Technique.h:275
static void RegisterObject(Context *context)
Definition: Slider.cpp:44
float GetAlpha() const
Definition: StaticSprite2D.h:107
Texture2D * GetRenderTexture() const
Definition: View3D.cpp:123
SharedPtr< Material > material_
Material.
Definition: Renderer2D.h:103
const std::type_info & typeInfo_
Type info.
Definition: Variant.h:193
WrapMode GetAttributeAnimationWrapMode(const String &name) const
Definition: ObjectAnimation.cpp:223
bool GetContinuousPhysics() const
Definition: PhysicsWorld2D.cpp:672
void Join(const Vector< String > &subStrings, const String &glue)
Join substrings with a 'glue' string.
Definition: Str.cpp:548
Allocator memory block.
Definition: Allocator.h:22
bool sdfFont_
Signed distance field font flag.
Definition: Font.h:99
void SetBonesEnabledAttr(const VariantVector &value)
Set bones' animation enabled attribute.
Definition: AnimatedModel.cpp:788
void SetPixelInt(int x, int y, unsigned uintColor)
Set a 2D pixel with an integer color. R component is in the 8 lowest bits.
Definition: Image.cpp:913
bool GetDrawAabb() const
Definition: PhysicsWorld2D.h:172
void SetBasePriority(float priority)
Definition: NetworkPriority.cpp:43
bool SaveDefaultAttributes() const override
Return whether should save default-valued attributes into XML. Always save node transforms for readab...
Definition: Node.h:88
void SetShape(const String &shape)
Definition: Cursor.cpp:160
bool IsInf(T value)
Check whether a floating point value is positive or negative infinity.
Definition: MathDefs.h:106
unsigned rowSize_
Row size in bytes.
Definition: Image.h:57
unsigned GetMaxIndices() const
Definition: DecalSet.h:154
void SetAnchor(const Vector2 &anchor)
Definition: ConstraintWheel2D.cpp:43
ConstantBuffer * GetOrCreateConstantBuffer(ShaderType type, unsigned index, unsigned size)
Definition: OGLGraphics.cpp:2326
Button * GetOKButton() const
Definition: FileSelector.h:98
UpdateGeometryType GetUpdateGeometryType() override
Return whether a geometry update is necessary, and if it can happen in a worker thread.
Definition: BillboardSet.cpp:227
Vector< ModelMorph > morphs_
Vertex morphs.
Definition: AnimatedModel.h:210
bool useMutableGlyphs_
Flag for using mutable (erasable) font glyphs.
Definition: UI.h:426
bool Equals(const Vector2 &rhs) const
Test for equality with another vector with epsilon.
Definition: Vector2.h:309
void RenderShadowMap(const LightBatchQueue &queue)
Render a shadow map.
Definition: View.cpp:3041
void DefineTangent(const Vector4 &tangent)
Define a vertex tangent.
Definition: CustomGeometry.cpp:274
ConstIterator & operator--()
Predecrement the pointer.
Definition: HashMap.h:178
void AddPolyhedron(const Polyhedron &poly, const Color &color, bool depthTest=true)
Add a polyhedron.
Definition: DebugRenderer.cpp:227
unsigned vbRef_
Vertex buffer ref.
Definition: Model.h:80
bool WriteFileID(const String &value)
Write a four-letter file ID. If the string is not long enough, spaces will be appended.
Definition: Serializer.cpp:172
bool returnFailedResources_
Return failed resources flag.
Definition: ResourceCache.h:248
bool LoadXML(const XMLElement &source) override
Load from XML data. Return true if successful.
Definition: UnknownComponent.cpp:89
void SetBool(bool value)
Set boolean.
Definition: PListFile.cpp:117
RenderSurface * GetRenderSurface() const
Definition: Texture2DArray.h:61
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: XMLFile.cpp:61
Component * GetComponent(StringHash type) const
Return component in the same scene node by type. If there are several, returns the first.
Definition: Component.cpp:247
VariantMap & GetEventDataMap() const
Return a preallocated map for event data. Used for optimization to avoid constant re-allocation of ev...
Definition: Object.cpp:391
void SetShaderParameter(const String &name, const Variant &value)
Definition: RenderPath.cpp:480
void SetSelectOnClickEnd(bool enable)
Definition: ListView.cpp:746
bool retryCreation_
Shape creation retry flag if attributes initially set without scene.
Definition: CollisionShape.h:316
unsigned Write(const void *data, unsigned size) override
Write bytes to the memory area.
Definition: MemoryBuffer.cpp:69
bool IsEnabled() const
Definition: AnimationState.h:121
bool IsOccluder() const
Definition: Terrain.h:219
MaterialQuality GetMaterialQuality() const
Definition: Renderer.h:308
void SetOrderInLayer(int orderInLayer)
Definition: Drawable2D.cpp:70
const Vector3 & GetCenterOfMass() const
Definition: RigidBody.h:239
TransformSpace
Transform space for translations and rotations.
Definition: Node.h:32
void SetFadeDistance(float distance)
Definition: Light.cpp:341
void BindFramebuffer(unsigned fbo)
Bind a framebuffer using either extension or core functionality. Used only on OpenGL.
Definition: OGLGraphics.cpp:3267
SharedPtr< Geometry > occlusionGeometry_
Geometry that is used for occlusion.
Definition: TerrainPatch.h:105
bool WriteFloat(float value)
Write a float.
Definition: Serializer.cpp:63
bool RemoveSwap(const T &value)
Erase an element by value by swapping with the last element. Return true if was found and erased.
Definition: Vector.h:390
float x_
X coordinate.
Definition: Vector3.h:458
void ReorderComponent(Component *component, unsigned index)
Adjust index order of an existing component in this node.
Definition: Node.cpp:1065
Scene * GetScene() const
Return the scene the node belongs to.
Definition: Component.cpp:137
SharedPtr< BorderImage > knob_
ProgressBar knob.
Definition: ProgressBar.h:86
int GetPriority() const
Definition: Zone.h:105
PODVector< UIBatch > uiBatches_
Text UI batches.
Definition: Text3D.h:228
float GetDistanceToWall(const Vector3 &point, float radius, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, Vector3 *hitPos=nullptr, Vector3 *hitNormal=nullptr)
Return distance to wall from a point. Maximum search radius must be specified.
Definition: NavigationMesh.cpp:764
void SetOccludee(bool enable)
Definition: Terrain.cpp:482
unsigned char areaID_
Area id to assign to the marked area.
Definition: NavArea.h:53
void SetInstancingData(void *lockedData, unsigned stride, unsigned &freeIndex)
Pre-set the instance data. Buffer must be big enough to hold all data.
Definition: Batch.cpp:627
Variant(const char *value)
Construct from a C string.
Definition: Variant.h:398
~File() override
Destruct. Close the file if open.
Definition: File.cpp:103
bool sixteenBit_
Sixteen bit flag.
Definition: SoundStream.h:56
void RemovePackageFile(PackageFile *package, bool releaseResources=true, bool forceRelease=false)
Remove a package file. Optionally release the resources loaded from it.
Definition: ResourceCache.cpp:191
SharedArrayPtr< signed char > data_
Sound data.
Definition: Sound.h:107
float GetFloat(const String &name) const
Return a float attribute, or zero if missing.
Definition: XMLElement.cpp:774
TrailPoint * next_
Next point to make a tail.
Definition: RibbonTrail.h:39
float length_
The length of the SplinePath.
Definition: SplinePath.h:125
PODVector< float > debugVertexData_
UI rendering vertex data for debug draw.
Definition: UI.h:286
Orientation GetOrientation() const
Definition: Slider.h:67
BoundingBox boneBoundingBox_
Bounding box calculated from bones.
Definition: AnimatedModel.h:222
void HandleLogMessage(StringHash eventType, VariantMap &eventData)
Handle a log message.
Definition: Console.cpp:512
Component * owner_
Parent component.
Definition: SpriterInstance2D.h:75
static void RegisterObject(Context *context)
Definition: StaticSprite2D.cpp:44
static void RegisterObject(Context *context)
Definition: Renderer2D.cpp:68
void SetUseDerivedOpacity(bool enable)
Definition: UIElement.cpp:864
bool IsTrigger() const
Definition: RigidBody.h:247
Iterator()=default
Construct.
float effectDepthBias_
Text effect Z bias.
Definition: Text.h:264
float Length() const
Definition: Vector2.h:284
void AddBatchToQueue(BatchQueue &queue, Batch &batch, Technique *tech, bool allowInstancing=true, bool allowShadows=true)
Choose shaders for a batch and add it to queue.
Definition: View.cpp:2879
Source data for a 3D geometry draw call.
Definition: Drawable.h:63
EventProfilerBlock(EventProfilerBlock *parent, StringHash eventID)
Construct with the specified parent block and event ID.
Definition: EventProfiler.h:18
bool FilterImplicitAttributes(XMLElement &dest) const override
Filter implicit attributes in serialization process.
Definition: DropDownList.cpp:218
void Insert(const Iterator &dest, const List< T > &list)
Insert a list at position.
Definition: List.h:270
unsigned viewMask_
Drawable layers to include.
Definition: OctreeQuery.h:51
signed char * repeat_
Loop start.
Definition: Sound.h:109
Definition: NavBuildData.h:85
void OnNodeSet(Node *node) override
Handle node being assigned.
Definition: Obstacle.cpp:71
void SetAgentMaxClimb(float maxClimb)
Definition: NavigationMesh.cpp:244
String typeName_
Type name.
Definition: Object.h:47
RenderPath * GetDefaultRenderPath() const
Definition: Renderer.cpp:541
void SetAspectRatio(float aspectRatio)
Definition: Camera.cpp:139
unsigned ToHash() const
Return hash value for HashSet & HashMap.
Definition: Vector3.h:447
Allocator node.
Definition: Allocator.h:36
void UnsubscribeFromEvent(StringHash eventType)
Unsubscribe from an event.
Definition: Object.cpp:181
void SetTriangleMesh(Model *model, unsigned lodLevel=0, const Vector3 &scale=Vector3::ONE, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
Set as a triangle mesh from Model. If you update a model's geometry and want to reapply the shape,...
Definition: CollisionShape.cpp:653
unsigned senderID_
Remote sender node ID (0 if not a remote node event).
Definition: Connection.h:40
bool scaled_
Scale affects billboard scale flag.
Definition: BillboardSet.h:167
Vector3(const float *data) noexcept
Construct from a float array.
Definition: Vector3.h:221
void Close()
Close the log file.
Definition: Log.cpp:89
AttributeModeFlags mode_
Attribute mode: whether to use for serialization, network replication, or both.
Definition: Attribute.h:94
b2World * GetWorld()
Return the Box2D physics world.
Definition: PhysicsWorld2D.h:211
Node * node_
Scene node.
Definition: OctreeQuery.h:158
const T & Front() const
Return const first element.
Definition: List.h:390
float GetFrequencyHz() const
Definition: ConstraintDistance2D.h:52
void SetMaxOccluderTriangles(int triangles)
Definition: Renderer.cpp:468
void ProcessClickEnd(const IntVector2 &windowCursorPos, MouseButton button, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor, bool cursorVisible)
Handle button or touch end.
Definition: UI.cpp:1501
void SetSenderAndEventType(Object *sender, StringHash eventType)
Set sender and event type.
Definition: Object.h:252
@ FONT_HINT_LEVEL_NONE
Completely disable font hinting. Output will be blurrier but more "correct".
Definition: UI.h:21
void SetMaxLayers(unsigned maxLayers)
Definition: DynamicNavigationMesh.cpp:728
unsigned numBatches_
Number of batches (3D geometry only).
Definition: Renderer.h:631
Vector3 position_
Position.
Definition: CustomGeometry.h:17
Zone(Context *context)
Construct.
Definition: Zone.cpp:32
const String & GetTypeName() const
Return type name.
Definition: Object.h:39
unsigned FindItem(UIElement *item) const
Return index of item, or M_MAX_UNSIGNED If not found.
Definition: ListView.cpp:827
BorderImage(Context *context)
Construct.
Definition: BorderImage.cpp:20
void Define(const Vector3 &min, const Vector3 &max)
Define from minimum and maximum vectors.
Definition: BoundingBox.h:140
AnimationState * GetAnimationState(Animation *animation) const
Return animation state by animation pointer.
Definition: AnimatedModel.cpp:639
Engine(Context *context)
Construct.
Definition: Engine.cpp:78
void SetNetPositionAttr(const Vector3 &value)
Set network position attribute.
Definition: Node.cpp:1438
Vector4 ModelTransform(const Matrix4 &transform, const Vector3 &vertex) const
Apply modelview transform to vertex.
Definition: OcclusionBuffer.cpp:525
bool colorGradient_
Has color gradient flag.
Definition: UIElement.h:901
int Height() const
Definition: Rect.h:399
float GetNearDistance() const
Definition: SoundSource3D.h:55
Vector3 direction_
Direction (For direction based billboard only).
Definition: BillboardSet.h:34
void CreateInstancingBuffer()
Create instancing vertex buffer.
Definition: Renderer.cpp:1861
float time_
Time.
Definition: ParticleEffect.h:65
Vector3 position_
Position.
Definition: BillboardSet.h:24
Variant(const Vector2 &value)
Construct from a Vector2.
Definition: Variant.h:362
ListNodeBase * next_
Next node.
Definition: ListBase.h:32
virtual void SetNavigationDataAttr(const PODVector< unsigned char > &value)
Set navigation data attribute.
Definition: NavigationMesh.cpp:861
void ClearParameterSource(ShaderParameterGroup group)
Clear a parameter source. Affects only the current shader program if appropriate.
Definition: OGLShaderProgram.cpp:369
unsigned otherBodyNodeID_
Other body node ID for pending constraint recreation.
Definition: Constraint.h:209
Vector2() noexcept
Construct a zero vector.
Definition: Vector2.h:161
bool Save(Serializer &dest, int pointSize, const String &indentation="\t")
Save as a new bitmap font type in XML format. Return true if successful.
Definition: FontFaceBitmap.cpp:247
float fadeDistance_
Fade start distance.
Definition: Light.h:418
String Substring(unsigned pos) const
Return a substring from position to end.
Definition: Str.cpp:472
static void RegisterObject(Context *context)
Definition: ObjectAnimation.cpp:35
bool pvrtcTextureSupport_
PVRTC formats support flag.
Definition: Graphics.h:786
TileMapObject2D * GetObject(unsigned index) const
Return tile map object at index.
Definition: TmxFile2D.cpp:309
unsigned numParticles_
Number of particles.
Definition: ParticleEffect.h:414
Vector3 GetLinearFactor() const
Definition: RigidBody.cpp:605
NamedPipe(Context *context)
Construct.
Definition: NamedPipe.cpp:27
Vector3 GetDesiredVelocity() const
Definition: CrowdAgent.cpp:461
float GetSmoothingConstant() const
Definition: Scene.h:203
unsigned char adaptiveDepth
adaptive
Definition: CrowdManager.h:38
void RenderQuad(RenderPathCommand &command)
Perform a quad rendering command.
Definition: View.cpp:1821
void SetStartBone(Bone *startBone)
Definition: AnimationState.cpp:87
PhysicsWorld2D(Context *context)
Construct.
Definition: PhysicsWorld2D.cpp:31
btPersistentManifold * flippedManifold_
Manifold with the body pointers flipped.
Definition: PhysicsWorld.h:88
~Text() override
Destruct.
bool HasEventFrames() const
Has event frames.
Definition: ValueAnimation.h:124
SharedPtr< XMLFile > loadParameters_
Parameter file acquired during BeginLoad.
Definition: Texture2D.h:76
unsigned name_
Object name (OpenGL).
Definition: GPUObject.h:20
void HandleScenePostUpdate(StringHash eventType, VariantMap &eventData)
Handle scene post-update event.
Definition: AnimationController.cpp:893
void SetSearchPackagesFirst(bool value)
Definition: ResourceCache.h:116
unsigned maxLights_
Maximum per-pixel lights.
Definition: Drawable.h:390
Component * GetOrCreateComponent(StringHash type, CreateMode mode=REPLICATED, unsigned id=0)
Create a component to this node if it does not exist already.
Definition: Node.cpp:915
Vector2 otherBodyAnchor_
Other body anchor.
Definition: ConstraintRope2D.h:57
float edgeMaxLength_
Edge max length.
Definition: NavigationMesh.h:351
int height_
Height of the window. 0 to pick automatically.
Definition: Graphics.h:115
bool BeginLoadFromPListFile(Deserializer &source)
Begin load from PList file.
Definition: SpriteSheet2D.cpp:107
static void RegisterObject(Context *context)
Definition: JSONFile.cpp:34
const Vector3 & GetNetPositionAttr() const
Return network position attribute.
Definition: Node.cpp:1494
SpriteSheet2D * GetSpriteSheet() const
Return sprite sheet.
Definition: Sprite2D.h:73
void OnDragBegin(const IntVector2 &position, const IntVector2 &screenPosition, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor) override
React to mouse drag begin.
Definition: Window.cpp:111
void RemoveAttributeAnimation(const String &name)
Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer.
Definition: Animatable.cpp:400
Drawable component that creates a tail.
Definition: RibbonTrail.h:47
void RemoveTile(const IntVector2 &tile) override
Remove tile from navigation mesh.
Definition: DynamicNavigationMesh.cpp:542
VariantVector GetAnimationStatesAttr() const
Return animation states attribute.
Definition: AnimatedModel.cpp:859
void OnNodeSet(Node *node) override
Handle component being added to Node or removed from it.
Definition: UIComponent.cpp:190
bool vertexBuffersDirty_
Need vertex attribute pointer update flag.
Definition: OGLGraphicsImpl.h:140
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately. Called after scene load or a network upd...
Definition: Constraint2D.cpp:40
void SetCursorShape(CursorShape shape)
Set active cursor's shape.
Definition: UI.cpp:1313
Component that describes global rendering properties.
Definition: Zone.h:15
const Color & GetFogColor() const
Definition: Zone.h:85
ProfilerBlock * root_
Root profiling block.
Definition: Profiler.h:213
void SetResizeBorder(const IntRect &rect)
Definition: Window.cpp:254
void UnregisterVar(const String &name)
Unregister a node user variable hash reverse mapping.
Definition: Scene.cpp:678
const IntVector2 & GetCustomSize() const
Definition: UI.h:247
bool uiRendered_
Flag for UI already being rendered this frame.
Definition: UI.h:436
unsigned GetNumInstances() const
Return the combined amount of instances.
Definition: Batch.cpp:873
DebugLine(const Vector3 &start, const Vector3 &end, unsigned color)
Construct with start and end positions and color.
Definition: DebugRenderer.h:32
UIElement * GetParent() const
Definition: UIElement.h:661
void Insert(const Iterator &dest, const T &value)
Insert an element at position.
Definition: List.h:267
void SetFogHeightScale(float scale)
Definition: Zone.cpp:124
void SetOtherBodyAnchor(const Vector2 &anchor)
Definition: ConstraintPulley2D.cpp:79
Sprite2D * GetSprite() const
Definition: StaticSprite2D.cpp:219
bool GetData(unsigned level, void *dest) const
Get data from a mip level. The destination buffer must be big enough. Return true if successful.
Definition: OGLTexture3D.cpp:280
static long long GetFrequency()
Return high-resolution timer frequency if supported.
Definition: Timer.h:47
HashMap< Camera *, WeakPtr< View > > preparedViews_
Prepared views by culling camera.
Definition: Renderer.h:577
bool IsChecked() const
Definition: CheckBox.h:45
bool Erase(const T &key)
Erase a key. Return true if was found.
Definition: HashSet.h:322
bool visible_
Visible.
Definition: TileMapLayer2D.h:117
Vector3 Raycast(const Vector3 &start, const Vector3 &end, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, Vector3 *hitNormal=nullptr)
Perform a walkability raycast on the navigation mesh between start and end and return the point where...
Definition: NavigationMesh.cpp:797
WeakPtr< ShaderVariation > pixelShader_
Pixel shader.
Definition: OGLShaderProgram.h:75
void SetIndexBuffer(IndexBuffer *buffer)
Definition: Geometry.cpp:61
bool SetQuery(const String &queryString, const String &variableString=String::EMPTY, bool bind=true)
Set XPath query string and variable string. The variable string format is "name1:type1,...
Definition: XMLElement.cpp:1096
JSONNumberType
JSON number type.
Definition: JSONValue.h:32
virtual void OnAttributeAnimationAdded()=0
Handle attribute animation added.
LightPSVariation
Light pixel shader variations.
Definition: Renderer.h:71
bool SaveXML(Serializer &dest, int pointSize, bool usedGlyphs=false, const String &indentation="\t")
Save resource as a new bitmap font type in XML format. Return true if successful.
Definition: Font.cpp:96
void Erase(unsigned pos, unsigned length=1)
Erase a range of JSON values.
Definition: JSONValue.cpp:208
float GetWheelDampingRelaxation(int wheel) const
Get wheel damping relaxation.
Definition: RaycastVehicle.cpp:469
Vector3 Orthogonalize(const Vector3 &axis) const
Make vector orthogonal to the axis.
Definition: Vector3.h:373
void SetTextureForUpdate(Texture *texture)
Definition: OGLGraphics.cpp:1554
Hierarchical performance profiler subsystem.
Definition: Profiler.h:160
void Swap(String &str)
Swap with another string.
Definition: Str.cpp:465
void SetHotSpot(const IntVector2 &hotSpot)
Definition: Sprite.cpp:134
bool GetLineAntiAlias() const
Definition: DebugRenderer.h:140
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: Texture2DArray.cpp:48
int GetMixRate() const
Definition: Audio.h:61
void SetLength(float length)
Definition: Animation.cpp:277
static float ConvertGammaToLinear(float value)
Convert single component of the color from gamma to linear space.
Definition: Color.h:173
unsigned Read(void *dest, unsigned size) override
Read bytes from the pipe without blocking if there is less data available. Return number of bytes act...
Definition: NamedPipe.cpp:256
const VariantVector & GetNodeIDsAttr() const
Return node IDs attribute.
Definition: StaticModelGroup.cpp:337
void CalculateViewport()
Calculate viewport transform.
Definition: OcclusionBuffer.cpp:560
GraphicsImpl * impl_
Implementation.
Definition: Graphics.h:745
void SetLineAntiAlias(bool enable)
Definition: DebugRenderer.cpp:49
bool boneBoundingBoxDirty_
Bone bounding box dirty flag.
Definition: AnimatedModel.h:246
~Component() override
Destruct.
Vector< TextureFrame > textureFrames_
Texture animation frames.
Definition: ParticleEffect.h:474
bool IsCompleting() const
Return whether the queue is currently completing work in the main thread.
Definition: WorkQueue.h:92
virtual ~NavBuildData()
Destructor.
Definition: NavBuildData.cpp:22
Node * CreateTemporaryChild(const String &name=String::EMPTY, CreateMode mode=REPLICATED, unsigned id=0)
Create a temporary child scene node (with specified ID if provided).
Definition: Node.cpp:781
unsigned GetData(signed char *dest, unsigned numBytes) override
Produce sound data into destination. Return number of bytes produced. Called by SoundSource from the ...
Definition: BufferedSoundStream.cpp:21
const Vector2 & GetCenter() const
Definition: CollisionBox2D.h:46
const String & GetVertexShaderDefines() const
Definition: Material.h:209
Mutex()
Construct.
Definition: Mutex.cpp:53
bool EndLoad() override
Finish resource loading. Always called from the main thread. Return true if successful.
Definition: Sprite2D.cpp:63
bool trigger_
Trigger flag.
Definition: RigidBody.h:338
Timer packetCounterTimer_
Packet count timer which resets every 1s.
Definition: Connection.h:350
bool IsRecursive() const
Definition: Navigable.h:32
void SetFixedScreenSize(bool enable)
Definition: ParticleEffect.cpp:452
const TypeInfo * typeInfo_
Type info.
Definition: Object.h:218
Vector(const Vector< T > &vector)
Copy-construct from another vector.
Definition: Vector.h:59
bool EndLoadFromPListFile()
End load from PList file.
Definition: SpriteSheet2D.cpp:131
void SetNetParentAttr(const PODVector< unsigned char > &value)
Set network parent attribute.
Definition: Node.cpp:1457
unsigned GetViewMask() const
Definition: Drawable.h:195
bool IsEmitting() const
Definition: ParticleEmitter.h:88
Queue that contains both instanced and non-instanced draw calls.
Definition: Batch.h:208
void SetGeometryBoneMappings()
Set mapping of subgeometry bone indices.
Definition: AnimatedModel.cpp:1205
String Trimmed() const
Return string with whitespace trimmed from the beginning and the end.
Definition: Str.cpp:502
void SetNumGeometries(unsigned num)
Definition: Model.cpp:524
bool operator==(const HashMap< T, U > &rhs) const
Test for equality with another hash map.
Definition: HashMap.h:277
HashMap(const std::initializer_list< Pair< T, U >> &list)
Aggregate initialization constructor.
Definition: HashMap.h:223
VertexBuffer * GetInstancingBuffer() const
Return the instancing vertex buffer.
Definition: Renderer.h:430
BoundingBox GetBoundingBox() const
Definition: NavArea.h:39
bool GetUsedVertexRange(unsigned start, unsigned count, unsigned &minVertex, unsigned &vertexCount)
Return used vertex range from index range.
Definition: IndexBuffer.cpp:74
bool simulating_
Simulating flag.
Definition: PhysicsWorld.h:355
~PhysicsWorld() override
Destruct.
Definition: PhysicsWorld.cpp:157
DirtyBits dirtyAttributes_
Dirty attribute bits.
Definition: ReplicationState.h:134
void AdjustOtherBodyPosition()
Adjust other body position.
Definition: Constraint.cpp:562
bool StartServer(unsigned short port, unsigned int maxConnections=128)
Start a server on a port using UDP protocol. Return true if successful.
Definition: Network.cpp:403
UniquePtr< btDiscreteDynamicsWorld > world_
Bullet physics world.
Definition: PhysicsWorld.h:311
Cached state of a frame buffer object.
Definition: OGLGraphicsImpl.h:66
static const Rect FULL
Rect in the range (-1, -1) - (1, 1).
Definition: Rect.h:254
bool delayedStartCalled_
Flag for delayed start.
Definition: LogicComponent.h:94
void SetAngularRestThreshold(float threshold)
Definition: RigidBody.cpp:338
bool useFogColor_
Use fog color for clearing.
Definition: RenderPath.h:172
bool removeOnCompletion_
Sets whether this should automatically be removed when it finishes playing.
Definition: AnimationController.h:63
static void RegisterObject(Context *context)
Definition: Node.cpp:59
float GetValue() const
Definition: ProgressBar.h:58
unsigned vertexCount_
Number of vertices.
Definition: CollisionShape.h:99
const Quaternion & GetRotation() const
Definition: Node.h:396
float rotationEndVariance_
Rotation end variance.
Definition: ParticleEffect2D.h:311
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: CollisionShape2D.cpp:47
float GetMaxTimeToLive() const
Definition: ParticleEffect.h:332
Vector< IndexBufferDesc > loadIBData_
Index buffer data for asynchronous loading.
Definition: Model.h:221
bool forceAutoHint_
Flag for forcing FreeType auto hinting.
Definition: UI.h:428
void SetGravity(const Vector2 &gravity)
Definition: PhysicsWorld2D.cpp:390
static unsigned GetLuminanceFormat()
Return the API-specific luminance texture format.
Definition: OGLGraphics.cpp:2549
HashSet< StringHash > allowedRemoteEvents_
Allowed remote events.
Definition: Network.h:152
SharedPtr< Texture2D > LoadFaceTexture(const SharedPtr< Image > &image)
Load font face texture from image resource.
Definition: FontFace.cpp:91
ValueAnimationInfo(ValueAnimation *animation, WrapMode wrapMode, float speed)
Construct without target object.
Definition: ValueAnimationInfo.cpp:16
void SetWindowIcon(Image *windowIcon)
Definition: Graphics.cpp:62
String pass_
Scene pass name.
Definition: RenderPath.h:138
SharedPtr< Geometry > spotLightGeometry_
Spot light volume geometry.
Definition: Renderer.h:535
const Vector< TechniqueEntry > & GetTechniques() const
Return all techniques.
Definition: Material.h:191
void StaticCast(const WeakPtr< U > &rhs)
Perform a static cast from a weak pointer of another type.
Definition: Ptr.h:438
@ LT_OBJECT_GROUP
Object group.
Definition: TileMapDefs2D.h:65
void SetUseTextureRect(bool useTextureRect)
Definition: StaticSprite2D.cpp:181
void ResetBuffers()
Remove all occlusion and screen buffers.
Definition: Renderer.cpp:1887
VariantMap globalVars_
Variant map for global variables that can persist throughout application execution.
Definition: Context.h:228
bool searchPackagesFirst_
Search priority flag.
Definition: ResourceCache.h:250
bool Equals(const Matrix4 &rhs) const
Test for equality with another matrix with epsilon.
Definition: Matrix4.h:600
Vector< AnimationTriggerPoint > triggers_
Animation trigger points.
Definition: Animation.h:196
void HandleTargetRotation(StringHash eventType, VariantMap &eventData)
Handle SmoothedTransform target rotation update.
Definition: RigidBody.cpp:1027
BlendMode blendMode_
Blend mode.
Definition: ParticleEmitter2D.h:140
void SetUpperTranslation(float upperTranslation)
Definition: ConstraintPrismatic2D.cpp:96
bool IsReadOnly()
Return whether buffer is read-only.
Definition: MemoryBuffer.h:37
void SetDeepEnabled(bool enable)
Set enabled state on self and child elements. Elements' own enabled state is remembered (IsEnabledSel...
Definition: UIElement.cpp:875
unsigned GetNumAnimations() const
Definition: AnimationSet2D.cpp:138
const Vector2 & GetPoint(unsigned index) const
Return point at index (use for script).
Definition: TileMapDefs2D.cpp:177
void SetShowPercentText(bool enable)
Definition: ProgressBar.cpp:96
void SendDragOrHoverEvent(StringHash eventType, UIElement *element, const IntVector2 &screenPos, const IntVector2 &deltaPos, UI::DragData *dragData)
Send a UI element drag or hover begin event.
Definition: UI.cpp:1648
long long ReadInt64()
Read a 64-bit integer.
Definition: Deserializer.cpp:45
void SetWestNeighbor(Terrain *west)
Definition: Terrain.cpp:284
virtual void OnDeviceLost()
Mark the GPU resource destroyed on graphics context destruction.
Definition: GPUObject.cpp:34
void UpdateAttributeAnimations(float timeStep)
Update attribute animations.
Definition: Animatable.cpp:490
bool LoadXML(const XMLElement &source)
Load from XML data. Return true if successful.
Definition: ObjectAnimation.cpp:60
bool WriteVariantVector(const VariantVector &value)
Write a variant vector.
Definition: Serializer.cpp:317
VariantVector * GetVariantVectorPtr()
Return a pointer to a modifiable variant vector or null on type mismatch.
Definition: Variant.h:1341
Variant(const IntRect &value)
Construct from an integer rect.
Definition: Variant.h:458
unsigned vertexBufferUpdateFrameNumber_
Vertex buffer update frame number.
Definition: Renderer2D.h:29
void SetDefaultStyle(XMLFile *style)
Definition: FileSelector.cpp:125
float GetShadowIntensity() const
Definition: Light.h:306
void SetLinkedRenderTarget(RenderSurface *renderTarget)
Definition: RenderSurface.cpp:42
String name_
Name.
Definition: RenderPath.h:56
bool Null() const
Check if the pointer is null.
Definition: Ptr.h:184
void RemoveAnimationState(AnimationState *state)
Remove an animation state.
Definition: AnimationController.cpp:845
@ LM_HORIZONTAL
Layout child elements horizontally and resize them to fit. Resize element if necessary.
Definition: UIElement.h:72
float rowSpacing_
Row spacing.
Definition: Text.h:244
bool SetupNextTexture(int textureWidth, int textureHeight)
Setup next texture.
Definition: FontFaceFreeType.cpp:299
void RemoveObjectAnimation()
Remove object animation. Same as calling SetObjectAnimation with a null pointer.
Definition: Animatable.cpp:395
void Reset()
Reset button, axis and hat states to neutral.
Definition: Input.cpp:321
PODVector< DebugLine > noDepthLines_
Lines rendered without depth test.
Definition: DebugRenderer.h:163
void Validate()
Validate parameters.
Definition: Light.cpp:61
~OggVorbisSoundStream() override
Destruct.
Definition: OggVorbisSoundStream.cpp:32
IntVector2 minSize_
Minimum size.
Definition: UIElement.h:867
void SetEffectRoundStroke(bool roundStroke)
Definition: Text.cpp:381
Vector2 ConvertPosition(const Vector2 &position) const
Convert tmx position to Urho position.
Definition: TileMapDefs2D.cpp:32
2D pulley constraint component.
Definition: ConstraintPulley2D.h:13
WeakPtr< RigidBody2D > ownerBody_
Owner body.
Definition: Constraint2D.h:86
btCollisionConfiguration * collisionConfiguration_
Bullet collision configuration.
Definition: PhysicsWorld.h:303
void SetCullCamera(Camera *camera)
Definition: Viewport.cpp:61
void MarkTreeNeedsRebuild()
Indicates that the tree structure has changed in some way and needs updating (nodes added or removed,...
Definition: IKSolver.cpp:477
void CreatePatchGeometry(TerrainPatch *patch)
Regenerate patch geometry.
Definition: Terrain.cpp:633
void SetAnchor(const Vector2 &anchor)
Definition: ConstraintPrismatic2D.cpp:44
Node * FindNode(const T &key, unsigned hashKey) const
Find a node from the buckets. Do not call if the buckets have not been allocated.
Definition: HashMap.h:610
void SetWheelSkidInfo(int wheel, float factor)
Set sliding factor 0 <= x <= 1. The less the value, more sliding.
Definition: RaycastVehicle.cpp:646
Color LinearToGamma() const
Convert color from linear to gamma space.
Definition: Color.h:200
const SDL_GLContext & GetGLContext()
Return the GL Context.
Definition: OGLGraphicsImpl.h:90
String linkerOutput_
Shader link error string.
Definition: OGLShaderProgram.h:89
WeakPtr< Terrain > south_
South neighbor terrain.
Definition: Terrain.h:291
Vector3 GetRandomPointInCircle(const Vector3 ¢er, float radius, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, dtPolyRef *randomRef=nullptr)
Return a random point on the navigation mesh within a circle. The circle radius is only a guideline a...
Definition: NavigationMesh.cpp:735
void SetPartitionType(NavmeshPartitionType partitionType)
Definition: NavigationMesh.cpp:1564
float height_
Height of this obstacle, extends 1/2 height below and 1/2 height above the owning node's position.
Definition: Obstacle.h:74
CPU-side scratch buffer for vertex data updates.
Definition: Graphics.h:46
RefCount * RefCountPtr()
Return pointer to the reference count structure.
Definition: RefCounted.h:68
void AddAutoComplete(const String &option)
Add auto complete option.
Definition: Console.cpp:235
static void RegisterObject(Context *context)
Definition: Navigable.cpp:25
void Resize(unsigned newSize)
Resize the vector.
Definition: Vector.h:1012
unsigned nonModalBatchSize_
Non-modal batch size (used internally for rendering).
Definition: UI.h:438
bool fullscreen_
Whether to use fullscreen mode.
Definition: Graphics.h:66
PODVector< Batch * > sortedBatches_
Sorted non-instanced draw calls.
Definition: Batch.h:241
Definition: CustomGeometry.h:14
~ResourceCache() override
Destruct. Free all resources.
Definition: ResourceCache.cpp:72
float GetAreaCost(unsigned queryFilterType, unsigned areaID) const
Get the cost of an area for the specified query filter type.
Definition: CrowdManager.cpp:483
Color ambientColor_
Ambient color.
Definition: Zone.h:157
void SetMinRotation(float rotation)
Definition: ParticleEffect.cpp:542
void SetAnimationSet(AnimationSet2D *animationSet)
Definition: AnimatedSprite2D.cpp:84
void HandleUIMouseClick(StringHash eventType, VariantMap &eventData)
Handle global UI mouseclick to check for selection change.
Definition: ListView.cpp:1000
void SetApplyingTransforms(bool enable)
Set node dirtying to be disregarded.
Definition: PhysicsWorld2D.h:214
SharedPtr< XMLFile > loadParameters_
Parameter file acquired during BeginLoad.
Definition: Texture2DArray.h:80
void SetFontHintLevel(FontHintLevel level)
Definition: UI.cpp:690
void SetTrigger(bool enable)
Definition: RigidBody.cpp:451
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: PhysicsWorld.cpp:761
BorderImage * GetKnob() const
Definition: Slider.h:79
const PListValueMap & GetRoot() const
Return root.
Definition: PListFile.h:142
static unsigned GetLinearDepthFormat()
Return the API-specific linear depth texture format.
Definition: OGLGraphics.cpp:2651
void SetPoolSize(unsigned poolSize)
Definition: Database.h:50
const T & operator*() const
Dereference the key.
Definition: HashSet.h:153
CrowdAgentState
Definition: CrowdAgent.h:33
void ClearParameterSource(ShaderParameterGroup group)
Clear remembered shader parameter source group.
Definition: OGLGraphics.cpp:1462
void HandleEndFrame(StringHash eventType, VariantMap &eventData)
Handle end of frame. Clear debug geometry.
Definition: DebugRenderer.cpp:633
void SetSphere(float diameter, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
Set as a sphere.
Definition: CollisionShape.cpp:569
Vector2 otherBodyGroundAnchor_
Other body ground anchor.
Definition: ConstraintPulley2D.h:72
Vector< Vector< SharedPtr< Geometry > > > geometries_
All geometries.
Definition: StaticModel.h:111
ShaderParameterAnimationInfo(Material *material, const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed)
Construct.
Definition: Material.cpp:164
static void RegisterObject(Context *context)
Definition: Drawable.cpp:80
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Visualize the component as debug geometry.
Definition: SoundSource3D.cpp:55
void SetParametersDirty()
Mark parameters dirty. Called by Graphics.
Definition: Texture.cpp:211
bool specular_
Specular lighting flag.
Definition: Material.h:331
UniquePtr(T *ptr)
Construct from pointer.
Definition: Ptr.h:556
unsigned totalFragments_
Total number of fragments.
Definition: Connection.h:80
float shadowSoftness_
Shadow softness, only works when SHADOWQUALITY_BLUR_VSM is used.
Definition: Renderer.h:601
bool BeginLoadXML(Deserializer &source)
Helper function for loading XML files.
Definition: Material.cpp:254
void OnKey(Key key, MouseButtonFlags buttons, QualifierFlags qualifiers) override
React to a key press.
Definition: ListView.cpp:188
void ProcessSceneChecksumError(int msgID, MemoryBuffer &msg)
Process a SceneChecksumError message from the server. Called by Network.
Definition: Connection.cpp:558
SharedPtr< Texture > backupTexture_
Backup texture.
Definition: Texture.h:261
Thread()
Construct. Does not start the thread yet.
Definition: Thread.cpp:45
void UpdateGeometry(const FrameInfo &frame) override
Prepare geometry for rendering. Called from a worker thread if possible (no GPU update).
Definition: RibbonTrail.cpp:379
void UpdateEventSubscription(bool checkAllDecals)
Subscribe/unsubscribe from scene post-update as necessary.
Definition: DecalSet.cpp:1104
@ USE_FIXEDPOSTUPDATE
Bitmask for using the physics post-update event.
Definition: LogicComponent.h:26
~Sprite() override
Destruct.
Definition: OctreeQuery.h:245
unsigned Value() const
Definition: StringHash.h:73
IndexBuffer * GetIndexBuffer() const
Definition: Geometry.h:68
RefCount * refCount_
Pointer to the RefCount structure.
Definition: ArrayPtr.h:410
UniquePtr(UniquePtr &&up) noexcept
Move-construct from UniquePtr.
Definition: Ptr.h:574
char Front() const
Return first char, or 0 if empty.
Definition: Str.h:377
bool derivedColorDirty_
Derived color dirty flag (only used when no gradient).
Definition: UIElement.h:897
FocusMode focusMode_
Focus mode.
Definition: UIElement.h:808
void PopFront()
Erase the first element.
Definition: List.h:305
Vector4 ToVector4() const
Return as a vector.
Definition: Plane.h:99
float weight_
Blending weight.
Definition: AnimationState.h:47
const String & GetName() const
Return shader parameter name.
Definition: Material.h:70
bool dragSlider_
Internal flag of whether the slider is being dragged.
Definition: Slider.h:102
VariantVector GetParticleBillboardsAttr() const
Return billboards attribute. Returns billboard amount only if particles are not to be serialized.
Definition: ParticleEmitter.cpp:394
float distance_
Distance from ray origin.
Definition: OctreeQuery.h:199
void reportErrorWarning(const char *warningString) override
Log warning from the physics engine.
Definition: PhysicsWorld.cpp:224
SharedPtr< ParticleEffect > effect_
Particle effect.
Definition: ParticleEmitter.h:127
Vector4 ReadVector4()
Read a Vector4.
Definition: Deserializer.cpp:171
bool resizePopup_
Resize popup flag.
Definition: DropDownList.h:104
void SetIdentity(const VariantMap &identity)
Assign identity. Called by Network.
Definition: Connection.cpp:202
TileMapLayerType2D GetLayerType() const
Definition: TileMapLayer2D.cpp:251
rcHeightfieldLayerSet * heightFieldLayers_
Recast heightfield layer set.
Definition: NavBuildData.h:97
EventHandler * FindSpecificEventHandler(Object *sender, EventHandler **previous=nullptr) const
Find the first event handler with specific sender.
Definition: Object.cpp:469
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: ParticleEffect.cpp:83
UpdateGeometryType
Geometry update type.
Definition: Drawable.h:42
Text * GetModeText() const
Definition: DebugHud.h:69
static void EncodeUTF8(char *&dest, unsigned unicodeChar)
Encode Unicode character to UTF8. Pointer will be incremented.
Definition: Str.cpp:877
Animatable * FindAttributeAnimationTarget(const String &name, String &outName) override
Find target of an attribute animation from object hierarchy by name.
Definition: UIElement.cpp:1872
PODVector< Drawable * > drawableUpdates_
Drawable objects that require update.
Definition: Octree.h:196
void SetViewMask(unsigned mask)
Definition: Drawable.cpp:172
void SetSRGB(bool enable)
Definition: OGLGraphics.cpp:503
void OnNodeSet(Node *node) override
Handle node being assigned.
Definition: Camera.cpp:618
Tile2D * GetTile(int x, int y) const
Return tile.
Definition: TmxFile2D.cpp:201
bool resolveDirty_
Multisampling resolve needed -flag.
Definition: Texture.h:257
LoopMode2D loopMode_
Loop mode.
Definition: AnimatedSprite2D.h:129
float LengthSquared() const
Definition: Vector2.h:288
static ResourceRef SaveToResourceRef(Sprite2D *sprite)
Save sprite to ResourceRef.
Definition: Sprite2D.cpp:172
IntVector2 tempPacketCounter_
Temporary variable to hold packet count in the next second, x - packets in, y - packets out.
Definition: Connection.h:346
bool IsLooped(const String &name) const
Return animation looping.
Definition: AnimationController.cpp:495
void Unlock()
Unlock the buffer and apply changes to the GPU buffer.
Definition: OGLVertexBuffer.cpp:189
Vector3 Translation() const
Return the translation part.
Definition: Matrix3x4.h:585
void HandleChangeLanguage(StringHash eventType, VariantMap &eventData)
Handle change Language.
Definition: Text.cpp:344
unsigned maxSortedInstances_
Maximum sorted instances.
Definition: Batch.h:245
float GetCcdMotionThreshold() const
Definition: RigidBody.cpp:675
void Release() override
Release the texture.
Definition: OGLTexture2DArray.cpp:58
void SetApplyingTransforms(bool enable)
Set node dirtying to be disregarded.
Definition: PhysicsWorld.h:277
ShadowQuality shadowQuality_
Shadow quality.
Definition: Renderer.h:599
void Compact()
Reallocate so that no extra memory is used.
Definition: Vector.h:1071
void SetMaxHeight(int height)
Definition: UIElement.cpp:624
bool IsOpen() const
Definition: NamedPipe.cpp:326
void * GetSampler() const
Return sampler state object. Only used on Direct3D11.
Definition: Texture.h:169
SharedPtr< Animation > animation_
Animation.
Definition: AnimationState.h:163
void SetScale2D(const Vector2 &scale)
Definition: Node.h:146
void SetLooped(bool looped)
Definition: AnimationState.cpp:142
int GetMaxInactiveFps() const
Definition: Engine.h:79
float GetDampingForce() const
Definition: ParticleEffect.h:300
int maxNonThreadedWorkMs_
Maximum milliseconds per frame to spend on low-priority work, when there are no worker threads.
Definition: WorkQueue.h:135
~SoundStream() override
Destruct.
const TmxObjectGroup2D * objectGroup_
Object group.
Definition: TileMapLayer2D.h:111
unsigned GetNumNetworkAttributes() const
Return number of network replication attributes.
Definition: Serializable.cpp:976
void Clear()
Remove all elements.
Definition: LinkedList.h:62
float GetAnimationLodBias() const
Definition: AnimatedModel.h:111
void SetZoneMask(unsigned mask)
Definition: Drawable.cpp:190
virtual void OnNodeSetEnabled(Node *node)
Handle scene node enabled status changing.
Definition: Component.cpp:232
SharedPtr< Text > modeText_
Rendering mode text.
Definition: DebugHud.h:111
SharedPtr< Material > material_
Material used for custom rendering.
Definition: BorderImage.h:134
float GetWheelRestLength(int wheel) const
Get wheel rest length.
Definition: RaycastVehicle.cpp:639
Matrix3 RotationMatrix() const
Return the rotation matrix with scaling removed.
Definition: Matrix4.h:518
void SetMaterialAttr(const ResourceRef &value)
Set material attribute.
Definition: BillboardSet.cpp:344
bool bringToBack_
Bring to back when defocused flag.
Definition: UIElement.h:786
FontFace * GetFaceBitmap(float pointSize)
Return bitmap font face. Called internally. Return null on error.
Definition: Font.cpp:216
bool keepInterResults_
Keep internal build resources for debug draw modes.
Definition: NavigationMesh.h:369
bool GetFeature(Feature feature) const
Definition: IKEffector.cpp:223
ShadowQuality
Shadow type.
Definition: GraphicsDefs.h:348
String name_
Name.
Definition: FileSelector.h:27
bool drawObstacles_
Debug draw Obstacles.
Definition: DynamicNavigationMesh.h:135
bool SystemOpen(const String &fileName, const String &mode=String::EMPTY)
Open a file in an external program, with mode such as "edit" optionally specified....
Definition: FileSystem.cpp:424
String vsSourceCode_
Source code adapted for vertex shader.
Definition: Shader.h:54
IntVector2 hotSpot_
Hotspot coordinates.
Definition: Cursor.h:66
const HashMap< Pair< unsigned char, unsigned char >, unsigned > & GetVertexAttributes() const
Return semantic to vertex attributes location mappings used by the shader.
Definition: OGLShaderProgram.h:53
void SetCenter(const Vector2 ¢er)
Definition: CollisionCircle2D.cpp:51
void SetRotationSilent(const Quaternion &rotation)
Set position in parent space silently without marking the node & child nodes dirty....
Definition: Node.h:662
const Vector< WeakPtr< Component > > GetListeners() const
Return listener components.
Definition: Node.h:586
Vector< Bone > bones_
Bones used for skinned decals.
Definition: DecalSet.h:221
void Erase(unsigned pos, unsigned length=1)
Erase a substring.
Definition: Str.cpp:374
void SetTextAlignment(HorizontalAlignment align)
Definition: Text.cpp:293
VertexElement(VertexElementType type, VertexElementSemantic semantic, unsigned char index=0, bool perInstance=false) noexcept
Construct with type, semantic, index and whether is per-instance data.
Definition: GraphicsDefs.h:178
Vector2 min_
Minimum vector.
Definition: Rect.h:249
bool IsNecessary(const RenderPathCommand &command)
Check if a command is enabled and has content to render. To be called only after render update has co...
Definition: View.cpp:1881
HashSet< Technique * > shaderErrorDisplayed_
Techniques for which missing shader error has been displayed.
Definition: Renderer.h:581
NavigationMesh(Context *context)
Construct.
Definition: NavigationMesh.cpp:82
void SetReturnFailedResources(bool enable)
Definition: ResourceCache.h:112
void SetFixedSize(const IntVector2 &size)
Set fixed size.
Definition: UIElement.cpp:629
float rotation_
Rotation.
Definition: BillboardSet.h:32
void SetPosition(const Vector3 &position)
Definition: RigidBody.cpp:208
unsigned BuildTiles(Vector< NavigationGeometryInfo > &geometryList, const IntVector2 &from, const IntVector2 &to)
Build tiles in the rectangular area. Return number of built tiles.
Definition: NavigationMesh.cpp:1512
TextEffect
Text effect.
Definition: Text.h:21
TrailType GetTrailType() const
Definition: RibbonTrail.h:167
void SetDistanceAttenuation(float nearDistance, float farDistance, float rolloffFactor)
Set attenuation parameters.
Definition: SoundSource3D.cpp:86
unsigned GetLevel() const
Return subdivision level.
Definition: Octree.h:66
const Vector3 & GetOtherPosition() const
Definition: Constraint.h:125
static Sint64 Seek(SDL_RWops *context, Sint64 offset, int whence)
Seek within the object's data.
Definition: RWOpsWrapper.h:43
WrapMode GetAttributeAnimationWrapMode(const String &name) const
Return attribute animation wrap mode.
Definition: Animatable.cpp:416
Color() noexcept
Construct with default values (opaque white).
Definition: Color.h:36
Database subsystem. Manage database connections.
Definition: Database.h:25
float traveled_
The fraction of the SplinePath covered.
Definition: SplinePath.h:123
bool operator<(const SharedPtr< U > &rhs) const
Test for less than with another shared pointer.
Definition: Ptr.h:134
Material's shader parameter animation instance.
Definition: Material.h:58
~UniquePtr()
Destruct.
Definition: Ptr.h:644
float panning_
Stereo panning.
Definition: SoundSource.h:139
float aspectRatio_
Spotlight aspect ratio.
Definition: Light.h:416
void ApplyActivePoseToScene()
Definition: IKSolver.cpp:447
bool dataLost_
Data lost flag.
Definition: GPUObject.h:60
float y_
Y coordinate.
Definition: Vector3.h:460
Vector< WeakPtr< RigidBody2D > > rigidBodies_
Rigid bodies.
Definition: PhysicsWorld2D.h:253
void SetFps(int fps)
Definition: PhysicsWorld.cpp:295
Vector3 ReadPackedVector3(float maxAbsCoord)
Read a Vector3 packed into 3 x 16 bits with the specified maximum absolute range.
Definition: Deserializer.cpp:162
int width_
Texture width.
Definition: Texture.h:231
Vector2 sizeMin_
Particle size minimum.
Definition: ParticleEffect.h:448
void SetTransform(const Vector3 &position, const Quaternion &rotation)
Set both position and rotation in parent space as an atomic operation. This is faster than setting po...
Definition: Node.cpp:466
unsigned maxLodLevels_
Maximum number of LOD levels.
Definition: Terrain.h:317
void * ptr_
Object pointer (Direct3D).
Definition: GPUObject.h:18
@ CATMULL_ROM_CURVE
Catmull-Rom interpolation. The first and last knots control velocity and are not included on the path...
Definition: Spline.h:23
Material * GetDefaultMaterial() const
Definition: Renderer.h:413
float GetLinearDamping() const
Definition: RigidBody.cpp:620
bool looping_
Looping.
Definition: SpriterInstance2D.h:83
unsigned ConvertFormatToNumComponents(unsigned format)
Convert graphics format to number of components.
Definition: FontFaceBitmap.cpp:326
bool nonFocusedMouseWheel_
Flag to switch mouse wheel event to be sent to non-focused element at cursor.
Definition: UI.h:420
static const IntVector3 BACK
(0,0,-1) vector.
Definition: Vector3.h:160
float mobileShadowBiasAdd_
Mobile platform shadow depth bias addition.
Definition: Renderer.h:621
Variant GetVariant() const
Return a variant.
Definition: JSONValue.cpp:382
WindowModeParams primaryWindowMode_
Definition: Graphics.h:756
bool networkUpdate_
Network update queued flag.
Definition: Component.h:133
const FrameInfo & GetFrameInfo() const
Return the frame update parameters.
Definition: Renderer.h:433
float GetDetailSampleDistance() const
Definition: NavigationMesh.h:240
ResourceRef GetResourceRef() const
Return a resource reference attribute, or empty if missing.
Definition: XMLElement.cpp:855
~BufferedSoundStream() override
Destruct.
Vector3 position_
Bone position.
Definition: Animation.h:40
float GetRadialAcceleration() const
Return radial acceleration.
Definition: ParticleEffect2D.h:147
Vector3 GetRandomPoint(int queryFilterType, dtPolyRef *randomRef=nullptr)
Return a random point on the navigation mesh using the crowd initialized query extent (based on maxAg...
Definition: CrowdManager.cpp:393
void SetMass(float mass)
Definition: RigidBody2D.cpp:109
AllocatorNode * next_
Next free node.
Definition: Allocator.h:39
SharedPtr< SoundStream > GetDecoderStream() const
Return a new instance of a decoder sound stream. Used by compressed sounds.
Definition: Sound.cpp:295
void SetQueryFilterType(unsigned queryFilterType)
Definition: CrowdAgent.cpp:401
RefCount * RefCountPtr() const
Return pointer to the RefCount structure.
Definition: ArrayPtr.h:150
void SetRollingFriction(float friction)
Definition: RigidBody.cpp:374
float GetWheelRadius(int wheel) const
Get wheel radius.
Definition: RaycastVehicle.cpp:544
void SetNavigationDataAttr(const PODVector< unsigned char > &value) override
Set navigation data attribute.
Definition: DynamicNavigationMesh.cpp:656
unsigned color_
Color.
Definition: DebugRenderer.h:44
GeometryType
Geometry type for vertex shader geometry variations.
Definition: GraphicsDefs.h:37
int GetMinHeight() const
Definition: UIElement.h:465
@ IM_LINEAR
Linear interpolation (default).
Definition: ValueAnimation.h:24
b2RevoluteJointDef jointDef_
Box2D joint def.
Definition: ConstraintRevolute2D.h:81
unsigned areaId_
Area id to be used for this off mesh connection's internal poly.
Definition: OffMeshConnection.h:83
void SetWidth(int width)
Definition: Text3D.cpp:295
Vector3 Project(const Vector3 &point) const
Project a point on the ray.
Definition: Ray.h:52
DecalSet(Context *context)
Construct.
Definition: DecalSet.cpp:136
String ToLower() const
Return string in lowercase.
Definition: Str.cpp:525
bool ReadTiles(Deserializer &source, bool silent)
Read tiles data to the navigation mesh.
Definition: DynamicNavigationMesh.cpp:751
AnimationState * AddAnimationState(Animation *animation)
Add an animation.
Definition: AnimatedModel.cpp:425
int Refs() const
Return the object's reference count, or 0 if the pointer is null.
Definition: Ptr.h:193
void SetBlendMode(BlendMode mode)
Definition: BorderImage.cpp:115
bool BeginLoadFromJSONFile(Deserializer &source)
Begin load from JSON file.
Definition: SpriteSheet2D.cpp:253
float GetRawHeight(int x, int z) const
Return an uninterpolated terrain height value, clamping to edges.
Definition: Terrain.cpp:1279
float uiScale_
Current scale of UI.
Definition: UI.h:460
unsigned viewMask_
View mask.
Definition: Drawable.h:362
float animationLodBias_
Animation LOD bias.
Definition: AnimatedModel.h:230
void SetPriority(int priority)
Set thread priority. The thread must have been started first.
Definition: Thread.cpp:100
HashMap< String, PackageEntry > entries_
File entries.
Definition: PackageFile.h:78
void SetMinAngle(float angle)
Definition: BillboardSet.cpp:316
bool clearSelectionOnDefocus_
Clear selection on defocus flag.
Definition: ListView.h:184
EventHandler * GetEventHandler() const
Return active event handler. Null outside event handling.
Definition: Object.cpp:421
float GetAgentMaxClimb() const
Definition: NavigationMesh.h:216
unsigned GetVertexCount() const
Definition: VertexBuffer.h:62
void UpdateAmbientGradient()
Recalculate the ambient gradient colors from neighbor zones. Not safe to call from worker threads due...
Definition: Zone.cpp:234
Sprite2D * GetSpriterFileSprite(int folderId, int fileId) const
Return spriter file sprite.
Definition: AnimationSet2D.cpp:194
void HandleMouseWheel(StringHash eventType, VariantMap &eventData)
Handle mouse wheel event.
Definition: UI.cpp:1823
UIElement * GetItem(unsigned index) const
Definition: ListView.cpp:815
Node * InsertNode(Node *dest, const T &key, const U &value)
Insert a node into the list. Return the new node.
Definition: HashMap.h:678
float GetMaxAccel() const
Definition: CrowdAgent.h:155
int maxSortedInstances_
Maximum sorted instances per batch group.
Definition: Renderer.h:611
void SetLogStatistics(bool enable)
Definition: Connection.cpp:231
HashMap< StringHash, Vector< AttributeInfo > > attributes_
Attribute descriptions per object type.
Definition: Context.h:212
void RemoveGPUObject(GPUObject *object)
Remove a GPU object. Called by GPUObject.
Definition: Graphics.cpp:374
bool dirty_
Whether the Control Point IDs are dirty.
Definition: SplinePath.h:127
void OnSceneSet(Scene *scene) override
Subscribe to drawable update finished event here.
Definition: IKSolver.cpp:501
WeakPtr< Zone > lastAmbientStartZone_
Last zone used for ambient gradient start color.
Definition: Zone.h:177
static void CopyChars(char *dest, const char *src, unsigned count)
Copy chars from one buffer to another.
Definition: Str.h:513
bool recreateConstraint_
Recreate constraint flag.
Definition: Constraint.h:213
void HandleOKPressed(StringHash eventType, VariantMap &eventData)
Handle OK button pressed.
Definition: FileSelector.cpp:424
const PODVector< unsigned char > & GetNetParentAttr() const
Return network parent attribute.
Definition: Node.cpp:1506
void RemoveConstraint(Constraint *constraint)
Remove a constraint that refers to this rigid body.
Definition: RigidBody.cpp:850
void SetShapeTextureAttr(const ResourceRef &value)
Set shape texture attribute.
Definition: Light.cpp:508
Camera * GetCullCamera() const
Return culling camera. Normally same as the viewport camera.
Definition: View.h:127
float Distance(const Vector3 &point) const
Return distance of a point to the surface, or 0 if inside.
Definition: Sphere.h:178
HashMap< Texture2D *, HashMap< int, SharedPtr< Material > > > cachedMaterials_
Cached materials.
Definition: Renderer2D.h:115
const Vector2 & GetGravity() const
Definition: PhysicsWorld2D.h:200
TriangleMeshData(Model *model, unsigned lodLevel)
Construct from a model.
Definition: CollisionShape.cpp:181
int GetIndent() const
Definition: UIElement.h:710
IntVector3 coordinateSystem_
Coordinate system.
Definition: RaycastVehicle.h:182
int maxOccluderTriangles_
Maximum number of occluder triangles.
Definition: View.h:344
void UpdateAnimation(const FrameInfo &frame)
Recalculate animations. Called from Update().
Definition: AnimatedModel.cpp:1237
Matrix3x4 view_
View transform matrix.
Definition: OcclusionBuffer.h:185
unsigned short FloatToHalf(float value)
Convert float to half float. From https://gist.github.com/martinkallman/5049614.
Definition: MathDefs.h:313
Helper class used for StringHash reversing.
Definition: StringHashRegister.h:17
FaceCameraMode GetFaceCameraMode() const
Definition: BillboardSet.h:129
const Vector2 & GetAxis() const
Definition: ConstraintWheel2D.h:54
void DefineShape(const String &shape, Image *image, const IntRect &imageRect, const IntVector2 &hotSpot)
Define a shape.
Definition: Cursor.cpp:119
void Clip(const Rect &rect)
Clip with another rect.
Definition: Rect.cpp:70
float GetDampingRatio() const
Definition: ConstraintDistance2D.h:56
Material's technique list entry.
Definition: Material.h:38
PODVector< Object * > eventSenders_
Event sender stack.
Definition: Context.h:220
void OnIndentSet() override
React to indent change.
Definition: Text.cpp:230
Entity * GetEntity() const
Return current entity.
Definition: SpriterInstance2D.h:52
unsigned id_
Unique ID within the scene.
Definition: Node.h:721
StencilOp GetStencilFail() const
Return stencil operation to do if stencil test fails.
Definition: Graphics.h:574
const PODVector< unsigned char > & GetNetAnimationsAttr() const
Return animations attribute for network replication.
Definition: AnimationController.cpp:743
BoundingBox GetWorldBoundingBox() const
Definition: NavigationMesh.cpp:849
bool negative_
Light negative flag.
Definition: Batch.h:279
Color GetEffectiveColor() const
Definition: Light.cpp:421
long long intervalTime_
Time during current profiler interval.
Definition: Profiler.h:146
unsigned GetEchoCharacter() const
Definition: LineEdit.h:98
EventHandler(Object *receiver, void *userData=nullptr)
Construct with specified receiver and userdata.
Definition: Object.h:241
bool operator==(const Pair< T, U > &rhs) const
Test for equality with another pair.
Definition: Pair.h:27
ConstIterator End() const
Return iterator to the end.
Definition: List.h:384
HashMap< Pair< WeakPtr< RigidBody >, WeakPtr< RigidBody > >, ManifoldPair > previousCollisions_
Collision pairs on the previous frame. Used to check if a collision is "new." Manifolds are not guara...
Definition: PhysicsWorld.h:323
void EnableInternalLayoutUpdate()
Enable automatic layout update for internal elements.
Definition: ListView.cpp:320
bool IsEnabled() const
Definition: Node.h:376
LinkedList< EventHandler > eventHandlers_
Event handlers. Sender is null for non-specific handlers.
Definition: Object.h:180
void MoveRange(unsigned dest, unsigned src, unsigned count)
Move a range of elements within the vector.
Definition: Vector.h:1146
SharedPtr< XMLFile > LoadTSXFile(const String &source)
Load TSX file.
Definition: TmxFile2D.cpp:579
Node * Tail() const
Return the tail node.
Definition: List.h:409
bool emitting_
Currently emitting flag.
Definition: RibbonTrail.h:260
unsigned inSend_
"In send" recursion counter.
Definition: Context.h:42
void AddTime(float delta)
Modify time position. Animation triggers will be fired.
Definition: AnimationState.cpp:235
Definition: IKConstraint.h:17
static void RegisterObject(Context *context)
Definition: Zone.cpp:51
void SetMaxVelocity(float velocity)
Definition: ParticleEffect.cpp:537
void SetSpriterAnimation()
Handle set spriter animation.
Definition: AnimatedSprite2D.cpp:371
XMLElement()
Construct null element.
Definition: XMLElement.cpp:20
WrapMode GetShaderParameterAnimationWrapMode(const String &name) const
Return shader parameter animation wrap mode.
Definition: Material.cpp:1197
void UpdateLayout()
Manually update layout. Should not be necessary in most cases, but is provided for completeness.
Definition: UIElement.cpp:1077
static void RegisterObject(Context *context)
Definition: UIComponent.cpp:169
bool useScreenKeyboard_
Flag for showing the on-screen keyboard on focusing a LineEdit.
Definition: UI.h:424
PListValueType
PList value types.
Definition: PListFile.h:18
Vector3 MoveAlongSurface(const Vector3 &start, const Vector3 &end, int queryFilterType, int maxVisited=3)
Try to move along the surface from one point to another using the crowd initialized query extent (bas...
Definition: CrowdManager.cpp:380
Frustum GetViewSpaceFrustum() const
Definition: Camera.cpp:322
unsigned long long GetMemoryUse(StringHash type) const
Definition: ResourceCache.cpp:753
const VertexElement * GetElement(VertexElementSemantic semantic, unsigned char index=0) const
Return vertex element, or null if does not exist.
Definition: VertexBuffer.cpp:98
void SetMotorSpeed(float motorSpeed)
Definition: ConstraintWheel2D.cpp:96
bool IsDeviceLost() const
Definition: OGLGraphics.cpp:2027
@ HM_ALWAYS
Highlight always.
Definition: ListView.h:23
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: Constraint2D.cpp:56
bool geometryDirty_
Geometry dirty flag.
Definition: Text3D.h:242
MaterialQuality textureQuality_
Texture quality level.
Definition: Renderer.h:593
LoopMode2D GetLoopMode() const
Definition: AnimatedSprite2D.h:81
float GetAttributeAnimationTime(const String &name) const
Return attribute animation time position.
Definition: Animatable.cpp:428
void SetPerVertex(bool enable)
Definition: Light.cpp:260
bool GetReadableDepthSupport() const
Definition: Graphics.h:450
SharedArrayPtr< unsigned char > readBuffer_
Read buffer for the main thread.
Definition: HttpRequest.h:89
String ToString() const
Return as string.
Definition: Rect.cpp:56
unsigned shaderParameterHash_
Shader parameter hash value.
Definition: Material.h:323
unsigned indexCount_
Index count.
Definition: Renderer2D.h:31
void SetAgentMaxSlope(float maxSlope)
Definition: NavigationMesh.cpp:251
void ReplaceUTF8(unsigned index, unsigned unicodeChar)
Replace Unicode character at index from UTF8 content.
Definition: Str.cpp:812
LineEdit * pathEdit_
Path editor.
Definition: FileSelector.h:160
void SetCone(float diameter, float height, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
Set as a cone.
Definition: CollisionShape.cpp:636
void RemoveEventSender(Object *sender)
Remove event handlers related to a specific sender.
Definition: Object.cpp:505
LineEdit * fileNameEdit_
Filename editor.
Definition: FileSelector.h:162
Vector3 GetActualVelocity() const
Definition: CrowdAgent.cpp:467
bool sRGBWriteSupport_
sRGB conversion on write support flag.
Definition: Graphics.h:794
Definition: WorkQueue.h:26
bool animationDirty_
Animation dirty flag.
Definition: AnimatedModel.h:238
void SetSelection(unsigned index)
Definition: DropDownList.cpp:165
void SetDragDropMode(DragAndDropModeFlags mode)
Definition: UIElement.cpp:971
WeakPtr< PhysicsWorld > physicsWorld_
Physics world.
Definition: RigidBody.h:312
float shadowNearSplits_[MAX_LIGHT_SPLITS]
Shadow camera near splits (directional lights only).
Definition: View.h:54
Model * GetModel() const
Definition: StaticModel.h:65
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: Shader.cpp:66
bool IsCompressed() const
Definition: PackageFile.h:71
Vector< PODVector< CustomGeometryVertex > > & GetVertices()
Return all vertices. These can be edited; calling Commit() updates the vertex buffer.
Definition: CustomGeometry.h:103
void WriteDeltaUpdate(Serializer &dest, const DirtyBits &attributeBits, unsigned char timeStamp)
Write a delta network update according to dirty attribute bits.
Definition: Serializable.cpp:753
IntRect border_
Border dimensions on screen.
Definition: BorderImage.h:122
float GetHeight() const
Definition: Obstacle.h:37
void SetObjectAttributeAnimation(const String &name, ValueAnimation *attributeAnimation, WrapMode wrapMode, float speed)
Set object attribute animation internal.
Definition: Animatable.cpp:455
PListValue()
Construct.
Definition: PListFile.cpp:24
void SetAnimation(const String &name, LoopMode2D loopMode=LM_DEFAULT)
Set animation by name and loop mode.
Definition: AnimatedSprite2D.cpp:151
void ReleaseAllResources(bool force=false)
Release all resources. When called with the force flag false, releases all currently unused resources...
Definition: ResourceCache.cpp:326
PODVector< Vector3 > offMeshVertices_
Offmesh connection vertices.
Definition: NavBuildData.h:50
Polyhedron(const BoundingBox &box)
Construct from a bounding box.
Definition: Polyhedron.h:40
HashMap< unsigned, Component * > localComponents_
Local components by ID.
Definition: Scene.h:295
void SetColorFrames(const Vector< ColorFrame > &colorFrames)
Set color animation of particles.
Definition: ParticleEffect.cpp:616
void SetRawVertexData(const SharedArrayPtr< unsigned char > &data, const PODVector< VertexElement > &elements)
Override raw vertex data to be returned for CPU-side operations.
Definition: Geometry.cpp:138
SharedPtr< Cursor > cursor_
Cursor.
Definition: UI.h:380
void HandleSceneSubsystemUpdate(StringHash eventType, VariantMap &eventData)
Handle the scene subsystem update event, step simulation here.
Definition: PhysicsWorld.cpp:773
unsigned char data_[MAX_NETWORK_ATTRIBUTES/8]
Bit data.
Definition: ReplicationState.h:97
Bone()
Construct with defaults.
Definition: Skeleton.h:32
virtual bool Build()
Rebuild the navigation mesh. Return true if successful.
Definition: NavigationMesh.cpp:366
PODVector< Batch > volumeBatches_
Light volume draw calls.
Definition: Batch.h:291
const Vector3 & GetTargetPosition() const
Definition: CrowdAgent.h:129
bool GetUseClipping() const
Definition: Camera.h:205
bool GetAutoClearForces() const
Definition: PhysicsWorld2D.cpp:682
void SetUseReflection(bool enable)
Definition: Camera.cpp:198
bool IsExpanded(unsigned index) const
Return whether an item at index has its children expanded (in hierarchy mode only).
Definition: ListView.cpp:913
bool GetData(CubeMapFace face, unsigned level, void *dest) const
Get data from a face's mip level. The destination buffer must be big enough. Return true if successfu...
Definition: OGLTextureCube.cpp:354
void RemoveCommand(unsigned index)
Remove a command by index.
Definition: RenderPath.cpp:466
Vector< Billboard * > sortedBillboards_
Billboard pointers for sorting.
Definition: BillboardSet.h:210
T * GetParentDerivedComponent(bool fullTraversal=false) const
Return first component derived from class in the parent node, or if fully traversing then the first n...
Definition: Node.h:796
virtual bool Create()
Create the GPU texture. Implemented in subclasses.
Definition: Texture.h:210
KeyValue pair_
Key-value pair.
Definition: HashMap.h:76
T Get() const
Return the value, template version.
void SetStartParticleSizeVariance(float startParticleSizeVariance)
Set start particle size variance.
Definition: ParticleEffect2D.cpp:376
void GetChildrenWithTagRecursive(PODVector< UIElement * > &dest, const String &tag) const
Return child elements with a specific tag recursively.
Definition: UIElement.cpp:1712
static unsigned litBasePassIndex
Index for lit base pass. Initialized once GetPassIndex() has been called for the first time.
Definition: Technique.h:285
KeyValue & operator*() const
Dereference the pair.
Definition: HashMap.h:134
Matrix3x4 transforms_[2]
Transform matrices for position and billboard orientation.
Definition: BillboardSet.h:192
void OnMarkedDirty(Node *node) override
Handle node transform being dirtied.
Definition: CollisionShape.cpp:929
void MixMonoToMono(Sound *sound, int *dest, unsigned samples, int mixRate)
Mix mono sample to mono buffer.
Definition: SoundSource.cpp:587
void SetRadius(float radius)
Definition: CollisionCircle2D.cpp:40
bool GetVSync() const
Definition: Graphics.h:377
~Light() override
Destruct.
bool HasPendingData() const
Return whether has pending data assigned while graphics context was lost.
Definition: GPUObject.h:52
void SetTextAlignment(HorizontalAlignment align)
Definition: Text3D.cpp:236
void ApplyForce(const Vector2 &force, const Vector2 &point, bool wake)
Apply force.
Definition: RigidBody2D.cpp:311
Vector2 position_
Hit worldspace position.
Definition: PhysicsWorld2D.h:29
const Vector2 & GetOtherBodyAnchor() const
Definition: ConstraintPulley2D.h:56
void SetCustom(const T &value)
Set custom value.
Definition: Variant.h:1067
WeakPtr< CrowdManager > crowdManager_
Crowd manager.
Definition: CrowdAgent.h:218
SharedArrayPtr< unsigned char > GetShadowDataShared() const
Return shared array pointer to the CPU memory shadow data.
Definition: VertexBuffer.h:98
void SetFlip(bool flipX, bool flipY, bool swapXY=false)
Set flip.
Definition: StaticSprite2D.cpp:111
int simulatedLatency_
Simulated latency (send delay) in milliseconds.
Definition: Network.h:160
bool dxtTextureSupport_
DXT format support flag.
Definition: Graphics.h:780
const String & GetText() const
Definition: Text3D.cpp:380
virtual void OnWheel(int delta, MouseButtonFlags buttons, QualifierFlags qualifiers)
React to mouse wheel.
Definition: UIElement.h:169
float delay_
Delay in seconds for notifying changes.
Definition: FileWatcher.h:59
void Reserve(unsigned newCapacity)
Set new capacity.
Definition: Vector.h:1047
virtual void Update(float timeStep)
Called on scene update, variable timestep.
Definition: LogicComponent.cpp:33
static bool Compare(const T &lhs, const T &rhs)
Compare types.
Definition: Variant.h:200
EventReceiverGroup * GetEventReceivers(Object *sender, StringHash eventType)
Return event receivers for a sender and event type, or null if they do not exist.
Definition: Context.h:169
void * aux_
Auxiliary data pointer.
Definition: WorkQueue.h:38
bool textCopyable_
Copy-paste enable flag.
Definition: LineEdit.h:157
bool GetTripleBuffer() const
Definition: Graphics.h:387
bool Equals(const Vector3 &rhs) const
Test for equality with another vector with epsilon.
Definition: Vector3.h:392
bool SetFont(const String &fontName, float size=DEFAULT_FONT_SIZE)
Set font by looking from resource cache by name and font size. Return true if successful.
Definition: Text3D.cpp:170
WeakPtr< Shader > owner_
Shader this variation belongs to.
Definition: ShaderVariation.h:138
SharedPtr< Material > material_
Material.
Definition: ParticleEffect.h:412
Vector4(const Vector3 &vector, float w) noexcept
Construct from a 3-dimensional vector and the W coordinate.
Definition: Vector4.h:29
void Play(Sound *sound)
Play a sound.
Definition: SoundSource.cpp:153
void SetMaxAccel(float maxAccel)
Definition: CrowdAgent.cpp:361
Text * messageText_
Message text element.
Definition: MessageBox.h:59
void SetPosition2D(float x, float y)
Set position in parent space (for Urho2D).
Definition: Node.h:125
void SetHeightFog(bool enable)
Definition: Zone.cpp:142
float GetStartScale() const
Definition: RibbonTrail.h:147
BoundingBox worldBoundingBox_
World bounding box.
Definition: Octree.h:121
unsigned textureTypes_[MAX_TEXTURE_UNITS]
OpenGL texture types in use.
Definition: OGLGraphicsImpl.h:122
float GetAngle() const
Return angle.
Definition: ParticleEffect2D.h:138
Texture * viewportTextures_[MAX_VIEWPORT_TEXTURES]
Texture(s) for sampling the viewport contents. Allocated if necessary.
Definition: View.h:318
PODVector< Constraint * > constraints_
Constraints that refer to this rigid body.
Definition: RigidBody.h:316
bool operator!=(const ListIteratorBase &rhs) const
Test for inequality with another iterator.
Definition: ListBase.h:54
unsigned long long memoryBudget_
Memory budget.
Definition: ResourceCache.h:36
BlendMode GetBlendMode() const
Definition: Sprite.h:98
bool vertexLights_
Vertex light flag.
Definition: View.h:71
void SetScaleSilent(const Vector3 &scale)
Set scale in parent space silently without marking the node & child nodes dirty. Used by animation co...
Definition: Node.h:665
float time_
Time position.
Definition: AnimationState.h:173
VariantMap nodeCollisionData_
Preallocated event data map for node collision events.
Definition: PhysicsWorld.h:335
CubeMapFace GetOutputFace(unsigned index) const
Definition: RenderPath.cpp:286
TileMapLayer2D * GetLayer(unsigned index) const
Return tile map layer at index.
Definition: TileMap2D.cpp:141
Vector2 sourcePositionVariance_
Source position variance.
Definition: ParticleEffect2D.h:245
bool IsPressed(unsigned button, const Controls &previousControls) const
Check if a button was pressed on this frame. Requires previous frame's controls.
Definition: Controls.h:40
int ReadInt(const XMLElement &element, const String &name) const
Read integer.
Definition: ParticleEffect2D.cpp:502
JSONValueType GetValueType() const
Definition: JSONValue.cpp:148
void SetWheelRadius(int wheel, float wheelRadius)
Set wheel radius.
Definition: RaycastVehicle.cpp:537
bool GetEnableLimit() const
Definition: ConstraintRevolute2D.h:54
BatchGroup(const Batch &batch)
Construct from a batch.
Definition: Batch.h:125
pugi::xpath_node_set * resultSet_
Pugixml xpath_node_set.
Definition: XMLElement.h:344
bool WriteBool(bool value)
Write a bool.
Definition: Serializer.cpp:58
bool useDerivedOpacity_
Use derived opacity flag.
Definition: UIElement.h:792
SharedPtr< Image > GetImage(CubeMapFace face) const
Get image data from a face's zero mip level. Only RGB and RGBA textures are supported.
Definition: TextureCube.cpp:298
MaterialQuality GetTextureQuality() const
Definition: Renderer.h:304
unsigned char gridSize
grid
Definition: CrowdManager.h:35
void ProcessPackageDownload(int msgID, MemoryBuffer &msg)
Process package download related messages. Called by Network.
Definition: Connection.cpp:778
int Run()
Initialize the engine and run the main loop, then return the application exit code....
Definition: Application.cpp:45
UIElement * window_
UI element containing the whole UI layout. Typically it is a Window element type.
Definition: MessageBox.h:55
void RemoveAllComponents()
Remove all components from this node.
Definition: Node.cpp:1060
bool tiled_
Tiled flag.
Definition: BorderImage.h:132
int GetInt(int defaultValue=0) const
Return integer value.
Definition: JSONValue.h:186
unsigned GetNumVertexBuffers() const
Definition: Geometry.h:60
bool borderless_
Whether to hide window borders. Window is always borderless in fullscreen.
Definition: Graphics.h:68
T * GetSubsystem() const
Template version of returning a subsystem.
Definition: Context.h:255
void AddRequiredPackageFile(PackageFile *package)
Add a required package file for networking. To be called on the server.
Definition: Scene.cpp:659
HashSet< String > usedCombinations_
Already encountered shader combinations.
Definition: ShaderPrecache.h:42
unsigned GetLightMask() const
Definition: Drawable.h:199
AttributeInfo * GetAttribute(StringHash objectType, const char *name)
Return a specific attribute description for an object, or null if not found.
Definition: Context.cpp:371
bool operator!=(const SharedArrayPtr< T > &rhs) const
Test for inequality with another shared array pointer.
Definition: ArrayPtr.h:105
RWOpsWrapper(T &object)
Construct with object reference.
Definition: RWOpsWrapper.h:19
AsyncLoadState asyncLoadState_
Asynchronous loading state.
Definition: Resource.h:99
Definition: MemoryBuffer.h:14
VariantType GetValueType() const
Definition: ValueAnimation.h:109
bool IsOrthographic() const
Definition: Camera.h:152
virtual const TypeInfo * GetTypeInfo() const =0
Return type info.
void SetMassCenter(const Vector2 ¢er)
Definition: RigidBody2D.cpp:137
void AddQuad(float x, float y, float width, float height, int texOffsetX, int texOffsetY, int texWidth=0, int texHeight=0)
Add a quad.
Definition: UIBatch.cpp:60
const dtCrowdAgent * GetDetourCrowdAgent() const
Get internal Detour crowd agent.
Definition: CrowdAgent.cpp:627
void HandleSceneSubsystemUpdate(StringHash eventType, VariantMap &eventData)
Handle the scene subsystem update event, step simulation here.
Definition: PhysicsWorld2D.cpp:696
void UpdateViewBatchInfo(ViewBatchInfo2D &viewBatchInfo, Camera *camera)
Update view batch info.
Definition: Renderer2D.cpp:401
void CloneGeometries()
Clone geometries for vertex morphing.
Definition: AnimatedModel.cpp:1087
VectorBuffer attrBuffer_
Attribute buffer for network replication.
Definition: RigidBody.h:324
ListNodeBase * head_
Head node pointer.
Definition: ListBase.h:98
const String & GetPixelShaderDefineExcludes() const
Definition: Technique.h:137
void OnSetEnabled() override
Handle enabled/disabled state change.
Definition: RibbonTrail.cpp:146
unsigned GetNumPersistentComponents() const
Calculate number of non-temporary components.
Definition: Node.cpp:1863
bool SetResourceRefList(const ResourceRefList &value)
Set a resource reference list attribute.
Definition: XMLElement.cpp:437
void SetOwnerBodyGroundAnchor(const Vector2 &groundAnchor)
Definition: ConstraintPulley2D.cpp:46
Vector< float > skidInfoCumulative_
Per-wheel extra settings.
Definition: RaycastVehicle.h:190
void * GetUserData() const
Return userdata.
Definition: Object.h:273
MainlineKey * mainlineKey_
Current mainline key.
Definition: SpriterInstance2D.h:89
int depth_
Depth.
Definition: Image.h:214
bool Create() override
Create the GPU texture.
Definition: OGLTexture2DArray.cpp:401
bool HasShaderParameter(StringHash param)
Check whether a shader parameter exists on the currently set shaders.
Definition: OGLGraphics.cpp:1452
Slider bar UI element.
Definition: Slider.h:13
Constraint2D(Context *context)
Construct.
Definition: Constraint2D.cpp:23
void Push(const Vector< T > &vector)
Add another vector at the end.
Definition: Vector.h:257
int width_
Width.
Definition: TmxFile2D.h:63
void SetDrawOffMeshConnections(bool enable)
Definition: NavigationMesh.h:284
unsigned zoneMask_
Zone mask.
Definition: Terrain.h:337
Hash set node const iterator.
Definition: HashSet.h:95
StringHash GetAnimationNameHash() const
Return animation name hash.
Definition: Animation.h:154
void SetViewport(unsigned index, Viewport *viewport)
Definition: RenderSurface.cpp:29
unsigned GetGid() const
Definition: TileMapDefs2D.h:124
unsigned GetNumDownloads() const
Definition: Connection.cpp:1108
void SetFarDistance(float distance)
Definition: SoundSource3D.cpp:101
void SendEvent(StringHash eventType, Args... args)
Send event with variadic parameter pairs to all subscribers. The parameter pairs is a list of paramID...
Definition: Object.h:124
const Variant & GetGlobalVar(StringHash key) const
Definition: Object.cpp:396
SoundListener(Context *context)
Construct.
Definition: SoundListener.cpp:15
SharedArrayPtr< unsigned char > shadowData_
Shadow data.
Definition: IndexBuffer.h:86
unsigned Size() const
Return number of elements.
Definition: List.h:399
unsigned capacity_
Buffer capacity.
Definition: VectorBase.h:48
bool Load(Deserializer &source) override
Load from binary data. Removes all existing child nodes and components first. Return true if successf...
Definition: Scene.cpp:96
XML document resource.
Definition: XMLFile.h:23
unsigned GetNumRenderTargets() const
Definition: RenderPath.h:236
void GetFaces(Vector< PODVector< DecalVertex > > &faces, Drawable *target, unsigned batchIndex, const Frustum &frustum, const Vector3 &decalNormal, float normalCutoff)
Get triangle faces from the target geometry.
Definition: DecalSet.cpp:679
bool LoadArray(PListValueVector &array, const XMLElement &arrayElem)
Load array.
Definition: PListFile.cpp:348
void PrepareInstancingBuffer()
Prepare instancing buffer by filling it with all instance transforms.
Definition: View.cpp:2936
BoundingBox shadowCasterBox_[MAX_LIGHT_SPLITS]
Combined bounding box of shadow casters in light projection space. Only used for focused spot lights.
Definition: View.h:52
PListValueMap root_
Root dictionary.
Definition: PListFile.h:153
void SetMaterial(Material *material)
Definition: Text3D.cpp:163
String sceneFileName_
Scene file to load once all packages (if any) have been downloaded.
Definition: Connection.h:322
unsigned offset_
Offset of element from vertex start. Filled by VertexBuffer once the vertex declaration is built.
Definition: GraphicsDefs.h:202
unsigned GetControlledIdAttr() const
Get Controlled Node ID attribute.
Definition: SplinePath.h:102
float compressedLength_
Compressed sound length.
Definition: Sound.h:125
2D mouse constraint component.
Definition: ConstraintMouse2D.h:13
static int Close(SDL_RWops *context)
Close the object. Only meaningful for files, no-op otherwise.
Definition: RWOpsWrapper.h:73
float simulatedPacketLoss_
Simulated packet loss probability between 0.0 - 1.0.
Definition: Network.h:162
bool TakeScreenShot(Image &destImage)
Take a screenshot. Return true if successful.
Definition: OGLGraphics.cpp:547
bool Contains(const T &key) const
Return whether contains a key.
Definition: HashSet.h:472
Vector< OcclusionBufferData > buffers_
Highest-level buffer data per thread.
Definition: OcclusionBuffer.h:165
~TerrainPatch() override
Destruct.
float HitDistance(const Plane &plane) const
Return hit distance to a plane, or infinity if no hit.
Definition: Ray.cpp:38
const String & GetTitle() const
Definition: MessageBox.cpp:108
Material * GetMaterial() const
Definition: Terrain.cpp:505
bool StartsWith(const String &str, bool caseSensitive=true) const
Return whether starts with a string.
Definition: Str.cpp:694
Timer elapsedTime_
Elapsed time since program start.
Definition: Timer.h:111
unsigned size_
Number of nodes.
Definition: ListBase.h:104
T * GetComponent() const
Template version of returning a component in the same scene node by type.
Definition: Component.h:138
void SetDensity(float density)
Definition: CollisionShape2D.cpp:115
bool GetData(unsigned layer, unsigned level, void *dest) const
Get data from a mip level. The destination buffer must be big enough. Return true if successful.
Definition: OGLTexture2DArray.cpp:353
unsigned GetNumItems() const
Definition: ListView.cpp:810
void RemoveUnusedBuffers()
Remove unused occlusion and screen buffers.
Definition: Renderer.cpp:1515
bool Null() const
Check if the pointer is null.
Definition: ArrayPtr.h:355
void SetAnisotropy(unsigned level)
Definition: Texture.cpp:68
Color color_
Color.
Definition: Light.h:386
PODVector< Billboard > & GetBillboards()
Return all billboards.
Definition: BillboardSet.h:105
const nanodbc::result & GetResultImpl() const
Return the underlying implementation result object.
Definition: ODBCResult.h:36
void Reset(T *ptr=nullptr)
Reset with another pointer.
Definition: Ptr.h:149
Profiler(Context *context)
Construct.
Definition: Profiler.cpp:16
FaceCameraMode faceCameraMode_
Particle rotation mode in relation to the camera.
Definition: ParticleEffect.h:478
bool useTextureRect_
Use texture rectangle flag.
Definition: StaticSprite2D.h:171
float GetAnimationLodBias() const
Definition: ParticleEffect.h:276
unsigned GetLevels() const
Definition: Texture.h:71
bool animationEnabled_
Animation enabled.
Definition: Animatable.h:136
XMLElement FirstResult()
Definition: XMLElement.cpp:1028
WeakPtr< FontFace > fontFace_
Current face.
Definition: Text.h:236
Vector2 GetWorldScale2D() const
Definition: Node.h:507
CursorShapeInfo(int systemCursor)
Construct with system cursor.
Definition: Cursor.h:50
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: PListFile.cpp:293
void AdjustScissor(IntRect ¤tScissor)
Adjust scissor for rendering.
Definition: UIElement.cpp:1797
Ray GetScreenRay(int x, int y) const
Return ray corresponding to normalized screen coordinates.
Definition: Viewport.cpp:124
ResourceRefList ReadResourceRefList()
Read a resource reference list.
Definition: Deserializer.cpp:274
RGBA color.
Definition: Color.h:15
static void RegisterObject(Context *context)
Definition: BillboardSet.cpp:92
GlyphLocation(float x, float y, const FontGlyph *glyph)
Construct.
Definition: Text.h:42
void DumpProfiler()
Dump profiling information to the log.
Definition: Engine.cpp:594
Color color_
Color.
Definition: ParticleEmitter2D.h:32
Color GetPixelBilinear(float x, float y) const
Return a bilinearly sampled 2D pixel color. X and Y have the range 0-1.
Definition: Image.cpp:1531
void ApplyNodeWorldScale() override
Apply node world scale.
Definition: CollisionCircle2D.cpp:67
Mutex sceneMutex_
Mutex for the delayed dirty notification queue.
Definition: Scene.h:315
void SetSize(const Vector3 &size)
Definition: CollisionShape.cpp:720
bool fixedScreenSize_
Billboards fixed screen size flag.
Definition: ParticleEffect.h:424
HashMap< Camera *, ViewBatchInfo2D > viewBatchInfos_
View batch info.
Definition: Renderer2D.h:109
void StopWatching()
Stop watching the directory.
Definition: FileWatcher.cpp:174
bool Save(Serializer &dest) const override
Save resource. Return true if successful.
Definition: Material.cpp:370
const Matrix3x4 & GetTransform() const
Update and return rendering transform, also used to transform child sprites.
Definition: Sprite.cpp:200
bool readOnly_
Read-only flag.
Definition: MemoryBuffer.h:43
void EndContact(b2Contact *contact) override
Called when two fixtures cease to touch.
Definition: PhysicsWorld2D.cpp:103
virtual PODVector< unsigned char > GetTileData(const IntVector2 &tile) const
Return tile data.
Definition: NavigationMesh.cpp:506
void Clear()
Clear all geometries.
Definition: CustomGeometry.cpp:189
static void RegisterObject(Context *context)
Definition: AnimationController.cpp:45
bool WriteIntVector2(const IntVector2 &value)
Write an IntVector2.
Definition: Serializer.cpp:78
Sound source component with stereo position. A sound source needs to be created to a node to be consi...
Definition: SoundSource.h:21
Object animation class, an object animation include one or more attribute animations and theirs wrap ...
Definition: ObjectAnimation.h:19
bool CheckFramebuffer()
Check FBO completeness using either extension or core functionality. Used only on OpenGL.
Definition: OGLGraphics.cpp:3346
void RecalculateSegmentLengths()
Unusual, but if you have a tree with translational motions such that the distances between nodes chan...
Definition: IKSolver.cpp:369
SharedPtr< T > & operator=(const SharedPtr< T > &rhs)
Assign from another shared pointer.
Definition: Ptr.h:68
void SetProjectionOffset(const Vector2 &offset)
Definition: Camera.cpp:191
void AssignBoneNodes()
Find bones after loading.
Definition: DecalSet.cpp:1087
bool IsModal() const
Definition: Window.h:115
bool Equals(const Matrix2 &rhs) const
Test for equality with another matrix with epsilon.
Definition: Matrix2.h:167
bool used_
Use flag.
Definition: OcclusionBuffer.h:43
float GetTangentialAccelVariance() const
Return tangential acceleration variance.
Definition: ParticleEffect2D.h:156
void SetParticleEffectAttr(const ResourceRef &value)
Set particle model attr.
Definition: ParticleEmitter2D.cpp:132
b2WheelJointDef jointDef_
Box2D joint def.
Definition: ConstraintWheel2D.h:81
bool operator==(const SharedPtr< U > &rhs) const
Test for equality with another shared pointer.
Definition: Ptr.h:137
Vector2 GetVector2(const String &name) const
Return a Vector2 attribute, or zero vector if missing.
Definition: XMLElement.cpp:932
void SetNumTextureFrames(unsigned number)
Definition: ParticleEffect.cpp:703
SharedPtr< XMLFile > loadParameters_
Parameter file acquired during BeginLoad.
Definition: Texture3D.h:58
bool SetSize(int width, int height, unsigned components)
Set 2D size and number of color components. Old image data will be destroyed and new data is undefine...
Definition: Image.cpp:871
static void RegisterObject(Context *context)
Definition: PhysicsWorld2D.cpp:55
String SubstringUTF8(unsigned pos) const
Return a UTF8 substring from position to end.
Definition: Str.cpp:846
String name_
Bone name.
Definition: Skeleton.h:43
Allocator(unsigned initialCapacity=0)
Construct.
Definition: Allocator.h:57
const String & GetSource() const
Return source.
Definition: TmxFile2D.h:124
HorizontalAlignment GetHorizontalAlignment() const
Definition: Text3D.cpp:385
bool GetDrawShape() const
Definition: PhysicsWorld2D.h:164
PODVector< unsigned char > GetBuffer(const String &name) const
Return buffer attribute, or empty if missing.
Definition: XMLElement.cpp:750
const Vector3 & GetEmitterSize() const
Definition: ParticleEffect.h:284
UniquePtr< pugi::xpath_variable_set > variables_
Pugixml xpath_variable_set.
Definition: XMLElement.h:399
Queue for shadow map draw calls.
Definition: Batch.h:259
Base class for creating applications which initialize the Urho3D engine and run a main loop until exi...
Definition: Application.h:20
void ProcessSceneLoaded(int msgID, MemoryBuffer &msg)
Process a SceneLoaded message from the client. Called by Network.
Definition: Connection.cpp:965
void CalculateSortKey()
Calculate state sorting key, which consists of base pass flag, light, pass and geometry.
Definition: Batch.cpp:144
void StopSound(Sound *sound)
Stop any sound source playing a certain sound clip.
Definition: Audio.cpp:192
Vector< SharedPtr< Texture2D > > textures_
Glyph texture pages.
Definition: FontFace.h:92
virtual bool Compare(const CustomVariantValue &rhs) const
Compare to another custom value.
Definition: Variant.h:185
float GetGain() const
Definition: SoundSource.h:89
float GetTime(const String &name) const
Return animation time position.
Definition: AnimationController.cpp:483
void ApplyMaterialList(const String &fileName=String::EMPTY)
Apply default materials from a material list file. If filename is empty (default),...
Definition: StaticModel.cpp:284
2D texture resource.
Definition: Texture2D.h:18
File opened either through the filesystem or from within a package file.
Definition: File.h:44
float emitRotation_
Emit rotation.
Definition: ParticleEmitter2D.h:52
unsigned GetNumLayers() const
Definition: TileMap2D.h:49
SharedArrayPtr< unsigned char > data_
Index data.
Definition: Model.h:71
WrapMode GetWrapMode() const
Return wrap mode.
Definition: ValueAnimationInfo.h:51
void SetAttenuation(float attenuation)
Set attenuation. 1.0 is unaltered. Used for distance attenuated playback.
Definition: SoundSource.cpp:278
void SetTextEffect(TextEffect textEffect)
Definition: Text.cpp:366
Color startColorVariance_
Start color variance.
Definition: ParticleEffect2D.h:271
int GetCategoryBits() const
Definition: CollisionShape2D.h:66
void OnWorldBoundingBoxUpdate() override
Recalculate the world-space bounding box.
Definition: TerrainPatch.cpp:255
unsigned numPoints_
Number of points.
Definition: RibbonTrail.h:234
AutoRemoveMode GetAutoRemoveMode() const
Definition: ParticleEmitter.h:96
bool visible_
Visible flag.
Definition: Terrain.h:323
Vector< Pair< WeakPtr< RenderSurface >, WeakPtr< Viewport > > > queuedViewports_
Render surface viewports queued for update.
Definition: Renderer.h:573
LineEdit * GetFileNameEdit() const
Definition: FileSelector.h:90
void SetLoopMode(LoopMode2D loopMode)
Definition: AnimatedSprite2D.cpp:167
3D texture resource.
Definition: Texture3D.h:16
void SetScale(const Vector3 &scale)
Set scaling elements.
Definition: Matrix4.h:486
float GetShadowDistance() const
Definition: Drawable.h:187
bool stencilTest_
Stencil test enable flag.
Definition: Graphics.h:878
Hardware constant buffer.
Definition: ConstantBuffer.h:16
IKConstraint(Context *context)
Constructs a new IK constraint.
Definition: IKConstraint.cpp:20
void RemoveAllChildren()
Remove all child elements.
Definition: UIElement.cpp:1377
String stringId_
Localization string id storage. Used when autoLocalizable flag is set.
Definition: Text.h:282
void Reset()
Reset the timer.
Definition: Timer.cpp:234
void Push(const T &value)
Add an element at the end.
Definition: Vector.h:822
float shadowFarSplits_[MAX_LIGHT_SPLITS]
Shadow camera far splits (directional lights only).
Definition: View.h:56
Batch(const SourceBatch &rhs)
Construct from a drawable's source batch.
Definition: Batch.h:38
AnimationTrack * CreateTrack(const String &name)
Create and return a track by name. If track by same name already exists, returns the existing.
Definition: Animation.cpp:282
void ResetToDefaults()
Reset to defaults.
Definition: Material.cpp:1228
void SetSize(const Vector2 &size)
Definition: CollisionBox2D.cpp:44
void SetRotation(const Quaternion &rotation)
Definition: Constraint.cpp:169
CrowdAgent(Context *context)
Construct.
Definition: CrowdAgent.cpp:62
void UpdateTargetNodePosition()
Intended to be used by IKSolver. Copies the positions/rotations of the target node into the effector.
Definition: IKEffector.cpp:229
void RecreateJoint()
Recreate joint.
Definition: Constraint2D.cpp:162
virtual void UpdateGeometry(const FrameInfo &frame)
Prepare geometry for rendering.
Definition: Drawable.h:118
Animation(Context *context)
Construct.
Definition: Animation.cpp:96
void OnSetEditable() override
React to editable status change.
Definition: DropDownList.cpp:131
void PauseSoundType(const String &type)
Pause playback of specific sound type. This allows to suspend e.g. sound effects or voice when the ga...
Definition: Audio.cpp:165
float GetRotationStart() const
Return rotation start.
Definition: ParticleEffect2D.h:213
@ TM_DEPTH_FIRST
Traverse through each child and its children immediately after in sequence.
Definition: UIElement.h:83
float priorityAcc_
Interest management priority accumulator.
Definition: ReplicationState.h:151
float Value() const
Return value as defined for HSV: largest value of the RGB components. Equivalent to calling MinRGB().
Definition: Color.h:170
unsigned obstacleAvoidanceType_
Agent's obstacle avoidance type, it is an index to the obstacle avoidance array configured in Detour ...
Definition: CrowdAgent.h:240
bool Equals(const Vector4 &rhs) const
Test for equality with another vector with epsilon.
Definition: Vector4.h:171
bool discardLock_
Discard lock flag. Used by OpenGL only.
Definition: VertexBuffer.h:161
virtual void GetDependencyNodes(PODVector< Node * > &dest)
Return the depended on nodes to order network updates.
Definition: Component.cpp:94
Vector3 Column(unsigned j) const
Return matrix column.
Definition: Matrix3x4.h:648
virtual ~Thread()
Destruct. If running, stop and wait for thread to finish.
Definition: Thread.cpp:51
void SetOutputName(unsigned index, const String &name)
Definition: RenderPath.cpp:248
bool SaveXML(XMLElement &dest) const
Save as XML data. Return true if successful.
Definition: ObjectAnimation.cpp:94
bool SetDataRange(const void *data, unsigned start, unsigned count, bool discard=false)
Set a data range in the buffer. Optionally discard data outside the range.
Definition: OGLIndexBuffer.cpp:95
const JSONValue & Get(const String &key) const
Return JSON value with key.
Definition: JSONValue.cpp:258
UIElement * buttonLayout_
Button layout.
Definition: FileSelector.h:180
void CreateIndexData()
Create index data shared by all patches.
Definition: Terrain.cpp:1119
Definition: RaycastVehicle.h:15
bool Contains(const T &value) const
Return whether contains a specific value.
Definition: Vector.h:1098
float GetMaxSuspensionTravel(int wheel)
Get maximum suspension travel value.
Definition: RaycastVehicle.cpp:595
void SetTextureFrames(const Vector< TextureFrame > &textureFrames)
Set particle texture animation.
Definition: ParticleEffect.cpp:691
const JSONValue & GetRoot() const
Return root value.
Definition: JSONFile.h:43
void Resize(unsigned size)
Set size.
Definition: VectorBuffer.cpp:112
SharedPtr< Text > memoryText_
Memory stats text.
Definition: DebugHud.h:117
void UpdateNumTransforms()
Ensure proper size of world transforms when nodes are added/removed. Also mark node IDs dirty.
Definition: StaticModelGroup.cpp:375
bool headless_
Headless mode flag.
Definition: Engine.h:153
void Swap(UniquePtr &up)
Swap with another UniquePtr.
Definition: Ptr.h:614
void SetDirectoryMode(bool enable)
Definition: FileSelector.cpp:223
const Vector2 & GetGravity() const
Return gravity.
Definition: ParticleEffect2D.h:144
bool resizable_
Resizable flag.
Definition: Window.h:146
bool ProcessMessage(int msgID, MemoryBuffer &buffer)
Process a message from the server or client. Called by Network.
Definition: Connection.cpp:430
bool FilterImplicitAttributes(XMLElement &dest) const override
Filter implicit attributes in serialization process.
Definition: ProgressBar.cpp:102
void SetVertexDistance(float length)
Definition: RibbonTrail.cpp:800
static unsigned CStringLength(const char *str)
Return length of a C string.
Definition: Str.h:487
PODVector< unsigned char > GetTileData(const IntVector2 &tile) const override
Return tile data.
Definition: DynamicNavigationMesh.cpp:522
unsigned numVariations_
Number of unique variations so far.
Definition: Shader.h:64
pugi::xpath_node_set * GetXPathNodeSet() const
Return pugixml xpath_node_set.
Definition: XMLElement.h:338
bool customProjection_
Use custom projection matrix flag. Used internally.
Definition: Camera.h:309
bool GetLineAntiAlias() const
Return whether line antialiasing is enabled.
Definition: Graphics.h:556
float beginTime_
Begin time.
Definition: ValueAnimation.h:150
T & Front()
Return first element.
Definition: Vector.h:485
void Update(float timeStep) override
Perform UI element update.
Definition: Slider.cpp:56
unsigned indexCount_
Index count.
Definition: Model.h:86
void UpdateProjection() const
Recalculate projection matrix.
Definition: Camera.cpp:630
bool IsNaN(T value)
Definition: MathDefs.h:103
float GetHeight(const Vector3 &worldPosition) const
Return height at world coordinates.
Definition: Terrain.cpp:537
const IntVector2 & GetEffectShadowOffset() const
Definition: Text3D.cpp:415
float GetWheelFrictionSlip(int wheel) const
Get wheel friction slip.
Definition: RaycastVehicle.cpp:497
virtual bool OnDragDropFinish(UIElement *source)
React to drag and drop finish. Return true to signal that the drop was accepted.
Definition: UIElement.cpp:439
void OnResize(const IntVector2 &newSize, const IntVector2 &delta) override
React to resize.
Definition: View3D.cpp:57
UpdateGeometryType GetUpdateGeometryType() override
Return whether a geometry update is necessary, and if it can happen in a worker thread.
Definition: Text3D.cpp:155
virtual bool HasMutableGlyphs() const
Return if font face uses mutable glyphs.
Definition: FontFace.h:62
SceneResolver resolver_
Node and component ID resolver for asynchronous loading.
Definition: Scene.h:301
bool SetIntRect(const String &name, const IntRect &value)
Set an IntRect attribute.
Definition: XMLElement.cpp:364
Vector< String > GetPassNames() const
Definition: Technique.cpp:451
Spriter animation set, it includes one or more animations, for more information please refer to http:...
Definition: AnimationSet2D.h:28
unsigned frameNumber_
Shader parameter source framenumber.
Definition: OGLShaderProgram.h:91
void SetCapsule(float diameter, float height, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
Set as a capsule.
Definition: CollisionShape.cpp:619
CullMode GetCullMode() const
Return hardware culling mode.
Definition: Graphics.h:538
bool IsAsyncLoading() const
Definition: Scene.h:175
HashMap< unsigned, NodeReplicationState > nodeStates_
Nodes by ID.
Definition: ReplicationState.h:160
void SetElementRenderTexture(UIElement *element, Texture2D *texture)
Set texture to which element will be rendered.
Definition: UI.cpp:2166
void OnMarkedDirty(Node *node) override
Handle node transform being dirtied.
Definition: RigidBody.cpp:873
SharedPtr< Material > customMaterial_
Custom material.
Definition: StaticSprite2D.h:179
bool GetUseScreenKeyboard() const
Definition: UI.h:213
void HandleSceneDrawableUpdateFinished(StringHash eventType, VariantMap &eventData)
Invokes the IK solver.
Definition: IKSolver.cpp:705
const T * operator->() const
Point to the node value.
Definition: List.h:144
unsigned GetNumVertices(unsigned index) const
Definition: CustomGeometry.cpp:415
ProgressBar bar UI element.
Definition: ProgressBar.h:15
bool Save(Serializer &dest) const override
Save resource with default indentation (one tab). Return true if successful.
Definition: JSONFile.cpp:195
WeakPtr< Constraint2D > otherConstraint_
Other body constraint.
Definition: ConstraintGear2D.h:57
const Vector3 & GetSize() const
Definition: CollisionShape.h:216
void UpdateGeometries()
Update geometries and sort batches.
Definition: View.cpp:1262
Material * GetMaterial() const
Definition: RibbonTrail.cpp:883
unsigned Seek(unsigned position) override
Set position from the beginning of the file.
Definition: File.cpp:255
unsigned GetVertexCount() const
Definition: CollisionChain2D.h:44
const Vector< PODVector< unsigned > > & GetGeometryBoneMappings() const
Return per-geometry bone mappings.
Definition: AnimatedModel.h:156
unsigned ToUIntMask(const ChannelMask &mask) const
Return color packed to a 32-bit integer with arbitrary channel mask. Components are clamped to [0,...
Definition: Color.cpp:25
virtual void UpdateBatches(const FrameInfo &frame)
Calculate distance and prepare batches for rendering. May be called from worker thread(s),...
Definition: Drawable.cpp:115
const FontGlyph * glyph_
Glyph.
Definition: Text.h:54
int oversampling_
Oversampling level.
Definition: FontFaceFreeType.h:49
void NotifyRigidBody(bool updateMass=true)
Update the new collision shape to the RigidBody.
Definition: CollisionShape.cpp:827
void Maximize()
Maximize the window.
Definition: Graphics.cpp:319
Resource * GetExistingResource(StringHash type, const String &name)
Return an already loaded resource of specific type & name, or null if not found. Will not load if doe...
Definition: ResourceCache.cpp:524
Vector< T > & operator+=(const T &rhs)
Add-assign an element.
Definition: Vector.h:112
unsigned Size() const
Return size of vector.
Definition: Vector.h:513
ConstIterator(const Iterator &rhs)
Construct from a non-const iterator.
Definition: List.h:101
void SetGBufferShaderParameters(const IntVector2 &texSize, const IntRect &viewRect)
Set G-buffer offset and inverse size shader parameters. Called by Batch and internally by View.
Definition: View.cpp:752
bool autoLocalizable_
The text will be automatically translated.
Definition: Text.h:280
void StoreResourceDependency(Resource *resource, const String &dependency)
Store a dependency for a resource. If a dependency file changes, the resource will be reloaded.
Definition: ResourceCache.cpp:866
unsigned numTriangles_
Number of rendered triangles.
Definition: OcclusionBuffer.h:175
virtual unsigned GetNumOccluderTriangles()
Return number of occlusion geometry triangles.
Definition: Drawable.h:127
void ReleaseFontFaces()
Force release of font faces when global font properties change.
Definition: UI.cpp:1319
IntVector2 layoutMinSize_
Parent's minimum size calculated by layout. Used internally.
Definition: UIElement.h:873
Connection * owner_
Network owner connection.
Definition: Node.h:45
BillboardSet(Context *context)
Construct.
Definition: BillboardSet.cpp:59
WeakPtr< RigidBody > otherBody_
Other rigid body.
Definition: Constraint.h:185
float GetElapsedTime() const
Definition: Scene.h:199
void SetWeight(float weight)
Definition: AnimationState.cpp:147
const IntRect & GetResizeBorder() const
Definition: Window.h:111
unsigned page_
Texture page. M_MAX_UNSIGNED if not yet resident on any texture.
Definition: FontFace.h:40
void SetShadowIntensity(float intensity)
Definition: Light.cpp:374
float LengthSquared() const
Definition: Vector3.h:332
float tangentialAccelVariance_
Tangential acceleration variance.
Definition: ParticleEffect2D.h:267
bool SetTime(const String &name, float time)
Set animation time position. Return true on success.
Definition: AnimationController.cpp:310
bool GetUseHotSpot() const
Definition: StaticSprite2D.h:111
void SetInt(int value)
Set int.
Definition: PListFile.cpp:106
unsigned capacity_
Capacity, zero if buffer not allocated.
Definition: Str.h:535
void SetOtherBody(RigidBody2D *body)
Definition: Constraint2D.cpp:100
float GetAgentHeight() const
Definition: NavigationMesh.h:208
Vector< WeakPtr< Constraint2D > > constraints_
Constraints.
Definition: RigidBody2D.h:192
Octree * GetOctree() const
Return octree.
Definition: View.h:121
~Navigable() override
Destruct.
bool useLitBase_
Forward light base pass optimization flag. If in use, combine the base pass and first light for all o...
Definition: View.h:360
AnimationSet2D(Context *context)
Construct.
Definition: AnimationSet2D.cpp:86
Vector2 ReNormalized(float minLength, float maxLength, const Vector2 &defaultValue=Vector2::ZERO, float eps=M_LARGE_EPSILON) const
Return normalized vector with length in given range.
Definition: Vector2.h:340
unsigned Capacity() const
Return buffer capacity.
Definition: Str.h:417
unsigned drawBuffers_
Draw buffer bits.
Definition: OGLGraphicsImpl.h:77
void BeginBlock(StringHash eventID)
Begin timing a profiling block based on an event ID.
Definition: EventProfiler.h:59
T ToDegrees(const T radians)
Convert radians to degrees.
Definition: MathDefs.h:92
String Get(const String &id)
Return a string in the current language. Returns String::EMPTY if id is empty. Returns id if translat...
Definition: Localization.cpp:112
void SetGImpactMesh(Model *model, unsigned lodLevel=0, const Vector3 &scale=Vector3::ONE, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
Set as a triangle mesh from Model. If you update a model's geometry and want to reapply the shape,...
Definition: CollisionShape.cpp:677
Matrix3x4 Inverse() const
Return inverse.
Definition: Matrix3x4.cpp:37
void SetVertexCount(unsigned count)
Definition: CollisionPolygon2D.cpp:37
void SetBoundingBox(const BoundingBox &box)
Definition: Zone.cpp:81
HashNodeBase * down_
Next node in the bucket.
Definition: HashBase.h:32
void SetGravityOverride(const Vector3 &gravity)
Definition: RigidBody.cpp:431
float regionMergeSize_
Region merge size.
Definition: NavigationMesh.h:349
void SetVertex1(const Vector2 &vertex)
Definition: CollisionEdge2D.cpp:43
unsigned lodLevel_
Current LOD level.
Definition: StaticModel.h:20
signed char * GetStart() const
Return sound data start.
Definition: Sound.h:57
virtual void UpdateSourceBatches()=0
Update source batches.
ShadowMapFilter shadowMapFilter_
Function pointer of shadow map filter.
Definition: Renderer.h:563
void SetNavigationPushiness(NavigationPushiness val)
Definition: CrowdAgent.cpp:445
@ O_ORTHOGONAL
Orthogonal.
Definition: TileMapDefs2D.h:21
void OnDeviceLost() override
Mark the GPU resource destroyed on context destruction.
Definition: OGLShaderProgram.cpp:57
long long time_
Time on current frame.
Definition: Profiler.h:130
float GetMasterGain(const String &type) const
Definition: Audio.cpp:201
String psSourceCode_
Source code adapted for pixel shader.
Definition: Shader.h:56
bool GetBlockEvents() const
Return sending and receiving events blocking status.
Definition: Object.h:163
void ClientDisconnected(const SLNet::AddressOrGUID &connection)
Handle a client disconnection.
Definition: Network.cpp:305
Definition: Profiler.h:21
float startParticleSize_
Start particle size.
Definition: ParticleEffect2D.h:279
~UIElement() override
Destruct.
Definition: UIElement.cpp:84
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Visualize the component as debug geometry.
Definition: RigidBody.cpp:181
Model * GetModel() const
Definition: CollisionShape.h:232
void SetHeight(float newHeight)
Definition: Obstacle.cpp:55
VertexLightVSVariation
Per-vertex light vertex shader variations.
Definition: Renderer.h:60
void SetScene(Scene *scene)
Definition: Viewport.cpp:51
bool bufferSizeDirty_
Buffers need resize flag.
Definition: BillboardSet.h:194
LayoutMode
Layout operation mode.
Definition: UIElement.h:67
Matrix3 Inverse() const
Return inverse.
Definition: Matrix3.cpp:23
float GetMapWidth() const
Definition: TileMapDefs2D.cpp:17
VectorBuffer msg_
Reusable message buffer.
Definition: Connection.h:318
const nanodbc::connection * GetConnectionImpl() const
Return the underlying implementation connection object pointer. It is sqlite* when using SQLite3 or n...
Definition: ODBCConnection.h:35
PListValueVector & ConvertToValueVector()
Convert to value vector (internal use only).
Definition: PListFile.cpp:246
int WeakRefs() const
Return the object's weak reference count, or 0 if the pointer is null.
Definition: Ptr.h:196
virtual bool IsWheelHandler() const
Return whether the element could handle wheel input.
Definition: UIElement.h:193
int positionIterations_
Position iterations.
Definition: PhysicsWorld2D.h:237
AnimationTrack()
Construct.
Definition: Animation.h:52
float GetAttenuation() const
Definition: SoundSource.h:93
static void RegisterObject(Context *context)
Definition: OffMeshConnection.cpp:36
unsigned alphaPassIndex_
Index of the alpha pass.
Definition: View.h:407
unsigned size_
Buffer byte size.
Definition: ConstantBuffer.h:50
unsigned GetComponents() const
Definition: Texture.cpp:145
void RemoveTextureFrame(unsigned index)
Remove texture frame at index.
Definition: ParticleEffect.cpp:678
Constraint(Context *context)
Construct.
Definition: Constraint.cpp:37
bool WriteStringVector(const StringVector &value)
Write a variant vector.
Definition: Serializer.cpp:326
bool SetData(CubeMapFace face, unsigned level, int x, int y, int width, int height, const void *data)
Set data either partially or fully on a face's mip level. Return true if successful.
Definition: OGLTextureCube.cpp:92
HashMap< StringHash, MaterialShaderParameter > shaderParameters_
Shader parameters.
Definition: Material.h:303
List(const List< T > &list)
Construct from another list.
Definition: List.h:158
void SetModel(Model *model, bool createBones=true)
Set model.
Definition: AnimatedModel.cpp:314
void SetMaterial(Material *material)
Definition: BillboardSet.cpp:237
void HandleRenderUpdate(StringHash eventType, VariantMap &eventData)
Handle render update event.
Definition: UI.cpp:2034
void InsertItem(unsigned index, UIElement *item)
Insert item to a specific position.
Definition: DropDownList.cpp:141
float GetFrequency() const
Definition: Sound.h:78
const pugi::xpath_node * xpathNode_
Pugixml xpath_node.
Definition: XMLElement.h:304
void SetOtherAxis(const Vector3 &axis)
Definition: Constraint.cpp:221
Intersection IsInside(const BoundingBox &box) const
Test if another bounding box is inside, outside or intersects.
Definition: BoundingBox.h:277
void SeekInternal(unsigned newPosition)
Seek in file internally using either C standard IO functions or SDL RWops for Android asset files.
Definition: File.cpp:515
void Acquire()
Acquire the mutex. Block if already acquired.
Definition: Mutex.cpp:71
bool Null() const
Check if the pointer is null.
Definition: Ptr.h:462
void ValidateSelection()
Validate text selection to be within the text.
Definition: Text.cpp:727
Intersection IsInside(const Sphere &sphere) const
Test if another sphere is inside, outside or intersects.
Definition: Sphere.h:149
32-bit hash value for a string.
Definition: StringHash.h:15
void HandleResourceBackgroundLoaded(StringHash eventType, VariantMap &eventData)
Handle a background loaded resource completing.
Definition: Scene.cpp:1155
const VariantVector & GetKnots() const
Return the knots of the spline.
Definition: Spline.h:63
T * Buffer() const
Return the buffer with right type.
Definition: Vector.h:522
int unusedStreamSize_
Unused stream bytes from previous frame.
Definition: SoundSource.h:190
void HandleModelReloadFinished(StringHash eventType, VariantMap &eventData)
Handle model reload finished.
Definition: StaticModel.cpp:428
float GetShadowResolution() const
Definition: Light.h:310
unsigned vertexStart_
Vertex data start index.
Definition: UIBatch.h:71
T Lerp(T lhs, T rhs, U t)
Definition: MathDefs.h:59
void ReleasePackageResources(PackageFile *package, bool force=false)
Release resources loaded from a package file.
Definition: ResourceCache.cpp:985
static bool GetGL3Support()
Return whether is using an OpenGL 3 context. Return always false on Direct3D9 & Direct3D11.
Definition: OGLGraphics.cpp:2109
bool perInstance_
Per-instance flag.
Definition: GraphicsDefs.h:200
int FloorToInt(T x)
Definition: MathDefs.h:196
ListNodeBase * ptr_
Node pointer.
Definition: ListBase.h:71
bool IsTextSelectable() const
Definition: LineEdit.h:106
bool splineTangentsDirty_
Spline tangents dirty.
Definition: ValueAnimation.h:158
bool Contains(const T &key) const
Return whether contains a pair with key.
Definition: HashMap.h:539
void GotoPrev()
Go to the previous node.
Definition: HashBase.h:68
WeakArrayPtr(const WeakArrayPtr< T > &rhs)
Copy-construct from another weak array pointer.
Definition: ArrayPtr.h:224
int GetMinInstances() const
Definition: Renderer.h:348
bool forceGL2_
Force OpenGL 2 flag. Only used on OpenGL.
Definition: Graphics.h:770
ShaderProgram * GetShaderProgram() const
Definition: OGLGraphics.cpp:2142
ConstantBuffer(Context *context)
Construct.
Definition: ConstantBuffer.cpp:16
float lastTimeStep_
Last scene timestep.
Definition: RibbonTrail.h:244
void Close()
Close the window.
Definition: OGLGraphics.cpp:538
Dynamically sized buffer that can be read and written to as a stream.
Definition: VectorBuffer.h:13
bool GetSelectOnClickEnd() const
Definition: ListView.h:150
bool IsDirty() const
Return whether transform has changed and world transform needs recalculation.
Definition: Node.h:537
bool GetBool(bool defaultValue=false) const
Return boolean value.
Definition: JSONValue.h:184
static void RegisterObject(Context *context)
Definition: Sprite.cpp:35
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Draw the agents' pathing debug data.
Definition: CrowdManager.cpp:116
Vector3 ToVector3() const
Definition: Color.h:145
HashMap< WeakPtr< UIElement >, MouseButtonFlags > touchDragElements_
UI elements that are being touched with touch input.
Definition: UI.h:456
~Animatable() override
Destruct.
unsigned format_
Texture format.
Definition: Texture.h:223
void SetFocusOnShow(bool enable)
Definition: Console.cpp:230
const String & GetLinkerOutput() const
Return linker output.
Definition: OGLShaderProgram.h:50
HighlightMode
ListView selection highlight mode.
Definition: ListView.h:16
DropDownList * filterList_
Filter dropdown.
Definition: FileSelector.h:164
UpdateGeometryType GetUpdateGeometryType() override
Return whether a geometry update is necessary, and if it can happen in a worker thread.
Definition: TerrainPatch.cpp:137
String vertexShaderDefines_
Vertex shader defines.
Definition: Technique.h:178
int loadMode_
Load mode.
Definition: FontFaceFreeType.h:45
PointOctreeQuery(PODVector< Drawable * > &result, const Vector3 &point, unsigned char drawableFlags=DRAWABLE_ANY, unsigned viewMask=DEFAULT_VIEWMASK)
Construct with point and query parameters.
Definition: OctreeQuery.h:60
float GetEngineForce(int wheel) const
Get engine force for the wheel.
Definition: RaycastVehicle.cpp:557
void SetPath(const String &path)
Definition: FileSelector.cpp:175
SharedPtr< UIElement > rootModalElement_
UI root modal element.
Definition: UI.h:378
~StaticModel() override
Destruct.
float radius_
Agent's radius, if 0 the navigation mesh's setting will be used.
Definition: CrowdAgent.h:234
Color color_
Color.
Definition: BillboardSet.h:30
SharedArrayPtr< unsigned char > GetShadowDataShared() const
Return shared array pointer to the CPU memory shadow data.
Definition: IndexBuffer.h:73
HashMap< String, String > nameToValueMapping_
Property name to property value mapping.
Definition: TileMapDefs2D.h:105
Color color_
Color.
Definition: ParticleEffect.h:63
OffMeshConnection(Context *context)
Construct.
Definition: OffMeshConnection.cpp:23
unsigned index_
Octant index relative to its siblings or ROOT_INDEX for root octant.
Definition: Octree.h:141
TerrainPatch * GetEastPatch() const
Return east neighbor patch.
Definition: TerrainPatch.h:81
void Compact()
Reallocate so that no extra memory is used.
Definition: Vector.h:443
void SetGlobalVar(StringHash key, const Variant &value)
Set global variable with the respective key and value.
Definition: Context.cpp:351
void SetEffectShadowOffset(const IntVector2 &offset)
Definition: Text.cpp:371
UniquePtr< TriangleMeshInterface > meshInterface_
Bullet triangle mesh interface.
Definition: CollisionShape.h:82
SharedArrayPtr< T > Lock() const
Convert to shared array pointer. If expired, return a null shared array pointer.
Definition: ArrayPtr.h:274
const char * GetAttributeCString(const char *name) const
Return attribute as C string, or null if missing.
Definition: XMLElement.cpp:685
unsigned long long GetElementHash() const
Return vertex element hash.
Definition: ShaderVariation.h:105
unsigned GetNumInstanceNodes() const
Definition: StaticModelGroup.h:46
ParticleEffect(Context *context)
Construct.
Definition: ParticleEffect.cpp:41
Variant(const Matrix3x4 &value)
Construct from a Matrix3x4.
Definition: Variant.h:488
UIElement * titleLayout
Title layout.
Definition: FileSelector.h:154
unsigned GetAreaID() const
Definition: OffMeshConnection.h:65
void AddSphere(const Sphere &sphere, const Color &color, bool depthTest=true)
Add a sphere.
Definition: DebugRenderer.cpp:242
HashMap< StringHash, SharedPtr< Resource > > resources_
Resources.
Definition: ResourceCache.h:40
void DynamicCast(const SharedPtr< U > &rhs)
Perform a dynamic cast from a shared pointer of another type.
Definition: Ptr.h:177
void HandleRenderUpdate(StringHash eventType, VariantMap &eventData)
Handle render update frame event.
Definition: Network.cpp:963
unsigned totalSize_
Package file total size.
Definition: PackageFile.h:84
unsigned readBufferOffset_
Read buffer position.
Definition: File.h:113
Skeletal animation keyframe.
Definition: Animation.h:28
Network subsystem. Manages client-server communications using the UDP protocol.
Definition: Network.h:20
~AnimatedSprite2D() override
Destruct.
Definition: AnimatedSprite2D.cpp:49
TextureFilterMode GetDefaultTextureFilterMode() const
Return default texture filtering mode.
Definition: Graphics.h:514
XMLElement xmlElement_
Current XML element for XML mode.
Definition: Scene.h:49
int y_
Y coordinate.
Definition: Vector3.h:143
void OnDeviceReset() override
Recreate the buffer and restore data if applicable. May be a no-op depending on the API.
Definition: OGLIndexBuffer.cpp:26
bool GetOptimizeBufferSize() const
Definition: DecalSet.h:158
bool sendEventOnFailure_
Whether to send failure event.
Definition: BackgroundLoader.h:31
void SendBuffer(PacketType type)
Send out buffered messages by their type.
Definition: Connection.cpp:360
void SetMaxSubSteps(int num)
Definition: PhysicsWorld.cpp:309
Definition of a model's vertex morph.
Definition: Model.h:36
void * Lock(unsigned start, unsigned count, bool discard=false)
Lock the buffer for write-only editing. Return data pointer if successful. Optionally discard data ou...
Definition: OGLIndexBuffer.cpp:144
float GetEffectDepthBias() const
Definition: Text3D.cpp:435
const String & GetPixelShaderDefines() const
Definition: Technique.h:129
void SetMaxParticleSize(const Vector2 &size)
Definition: ParticleEffect.cpp:517
bool Load(const unsigned char *fontData, unsigned fontDataSize, float pointSize) override
Load font face.
Definition: FontFaceBitmap.cpp:33
static void RegisterObject(Context *context)
Definition: CrowdAgent.cpp:87
Object(Context *context)
Construct.
Definition: Object.cpp:59
unsigned GetNumAttributes() const
Definition: XMLElement.cpp:630
void SetBodyType(BodyType2D type)
Definition: RigidBody2D.cpp:87
bool Create() override
Create the GPU texture.
Definition: OGLTexture2D.cpp:349
float GetRandomTimeToLive() const
Return random timetolive.
Definition: ParticleEffect.cpp:788
virtual void ProcessRayQuery(const RayOctreeQuery &query, PODVector< RayQueryResult > &results)
Process octree raycast. May be called from a worker thread.
Definition: Drawable.cpp:99
T AbsMod(T x, T y)
Return always positive remainder of X/Y.
Definition: MathDefs.h:180
bool enabled_
Enabled flag.
Definition: RenderPath.h:170
const Quaternion & GetQuaternion() const
Return quaternion or identity on type mismatch.
Definition: Variant.h:1171
bool IsKinematic() const
Definition: RigidBody.h:243
FileWatcher(Context *context)
Construct.
Definition: FileWatcher.cpp:35
ConstraintWheel2D(Context *context)
Construct.
Definition: ConstraintWheel2D.cpp:19
bool operator!=(const HashSet< T > &rhs) const
Test for inequality with another hash set.
Definition: HashSet.h:251
void * GetRenderTargetView() const
Return Direct3D11 rendertarget or depth-stencil view. Not valid on OpenGL.
Definition: RenderSurface.h:104
int GetMaxShadowMaps() const
Definition: Renderer.h:336
float GetFogStart() const
Definition: Zone.h:89
void AddPolygon(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3, const Vector3 &v4, const Color &color, bool depthTest=true)
Add a solid quadrangular polygon.
Definition: DebugRenderer.cpp:101
Texture * GetShapeTexture() const
Definition: Light.h:326
dtNavMesh * navMesh_
Detour navigation mesh.
Definition: NavigationMesh.h:325
Context * context_
Execution context.
Definition: Object.h:216
const Vector2 & GetVertex(unsigned index) const
Return vertex.
Definition: CollisionChain2D.h:47
unsigned long long elementHash_
Vertex element hash.
Definition: VertexBuffer.h:145
HashMap< StringHash, SharedPtr< EventReceiverGroup > > eventReceivers_
Event receivers for non-specific events.
Definition: Context.h:216
MemoryBuffer(void *data, unsigned size)
Construct with a pointer and size.
Definition: MemoryBuffer.cpp:12
bool occludee_
Occludee flag.
Definition: Terrain.h:329
Vector< VariantVector > rows_
Fetched rows from the resultset.
Definition: ODBCResult.h:50
void DynamicCast(const WeakArrayPtr< U > &rhs)
Perform a dynamic cast from a weak array pointer of another type.
Definition: ArrayPtr.h:340
static void LoadShaders(Graphics *graphics, Deserializer &source)
Load shaders from an XML file.
Definition: ShaderPrecache.cpp:89
void SetSimulatedPacketLoss(float probability)
Definition: Network.cpp:568
unsigned frameNumber_
Frame number.
Definition: Timer.h:113
Node()=default
Construct undefined.
void AddRigidBody(RigidBody *body)
Add a rigid body to keep track of. Called by RigidBody.
Definition: PhysicsWorld.cpp:700
float occluderSizeThreshold_
Occluder screen size threshold.
Definition: Renderer.h:617
void SetInterpolationMethod(InterpMethod method)
Definition: ValueAnimation.cpp:237
b2MouseJointDef jointDef_
Box2D joint def.
Definition: ConstraintMouse2D.h:60
bool IsPlaying(const String &name) const
Return whether an animation is active. Note that non-looping animations that are being clamped at the...
Definition: AnimationController.cpp:411
void ApplyTorqueImpulse(const Vector3 &torque)
Apply torque impulse.
Definition: RigidBody.cpp:543
void SetBox(const Vector3 &size, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
Set as a box.
Definition: CollisionShape.cpp:552
int GetWidth() const
Definition: Graphics.h:343
SharedPtr< Text > loadingText_
ProgressBar text.
Definition: ProgressBar.h:88
SharedPtr< FreeTypeLibrary > freeType_
FreeType library.
Definition: FontFaceFreeType.h:41
int GetPacketsInPerSec() const
Definition: Connection.cpp:1093
Skeletal animation resource.
Definition: Animation.h:102
wchar_t & At(unsigned index)
Return char at index.
Definition: Str.h:586
ConstIterator(Node *ptr)
Construct with a node pointer.
Definition: HashSet.h:101
Vector2 TileIndexToPosition(int x, int y) const
Convert tile index to position.
Definition: TileMapDefs2D.cpp:53
void OnMarkedDirty(Node *node) override
Handle node transform being dirtied.
Definition: Constraint.cpp:433
SharedArrayPtr< unsigned char > rawIndexData_
Raw index data override.
Definition: Geometry.h:132
virtual void OnEvent(Object *sender, StringHash eventType, VariantMap &eventData)
Handle event.
Definition: Object.cpp:72
bool readSyncNeeded_
Synchronization needed before read -flag.
Definition: File.h:123
Object * GetEventSender() const
Return active event sender. Null outside event handling.
Definition: Context.cpp:356
float minAngle_
Minimal angle between text normal and look-at direction.
Definition: Text3D.h:236
PODVector< float > uiVertexData_
Text vertex data.
Definition: Text3D.h:230
bool GetDrawPair() const
Definition: PhysicsWorld2D.h:176
Vector< ScratchBuffer > scratchBuffers_
Scratch buffers.
Definition: Graphics.h:804
void OnResize(const IntVector2 &newSize, const IntVector2 &delta) override
React to resize.
Definition: ListView.cpp:297
int priority_
Zone priority.
Definition: Zone.h:173
unsigned RemoveWorkItems(const Vector< SharedPtr< WorkItem > > &items)
Remove a number of work items before they have started executing. Return the number of items successf...
Definition: WorkQueue.cpp:184
float GetLength() const
Definition: ConstraintDistance2D.h:60
unsigned GetObstacleAvoidanceType() const
Definition: CrowdAgent.h:175
static const unsigned FLIP_HORIZONTAL
Tile flipping flags.
Definition: TileMapDefs2D.h:109
unsigned GetNumBackgroundLoadResources() const
Definition: ResourceCache.cpp:693
IntVector2 ConvertSystemToUI(const IntVector2 &systemPos) const
Convert system mouse position (or offset) to scaled UI position (or offset).
Definition: UI.cpp:833
bool directory_
Directory flag.
Definition: FileSelector.h:29
TextureUsage usage_
Texture usage type.
Definition: Texture.h:225
Ray GetScreenRay(float x, float y) const
Return ray corresponding to normalized screen coordinates (0 - 1), with origin on the near clip plane...
Definition: Camera.cpp:367
int GetTimeStepSmoothing() const
Definition: Engine.h:83
~Window() override
Destruct.
bool GetUseSystemClipboard() const
Definition: UI.h:209
static void RegisterObject(Context *context)
Definition: ConstraintPrismatic2D.cpp:28
void SetBasePass(unsigned batchIndex)
Set base pass flag for a batch.
Definition: Drawable.h:256
Text * GetTitleText() const
Definition: FileSelector.h:78
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: StaticSprite2D.cpp:253
VariantValue()
Construct uninitialized.
Definition: Variant.h:297
void SetTangentialAcceleration(float tangentialAcceleration)
Set tangential acceleration.
Definition: ParticleEffect2D.cpp:331
static const Vector4 ONE
(1,1,1) vector.
Definition: Vector4.h:218
unsigned GetUInt(unsigned defaultValue=0) const
Return unsigned integer value.
Definition: JSONValue.h:188
bool Empty() const
Return whether is empty.
Definition: LinkedList.h:169
~NetworkPriority() override
Destruct.
LockState
Vertex/index buffer lock state.
Definition: GraphicsDefs.h:107
unsigned GetNumPrimitives() const
Definition: Graphics.h:414
PODVector< VertexElement > rawElements_
Raw vertex data elements.
Definition: Geometry.h:128
const String & GetProperty(const String &name) const
Return property value.
Definition: TileMapDefs2D.cpp:197
bool IsCompressed() const
Definition: OGLTexture.cpp:163
HashMap< StringHash, String > varNames_
Registered node user variable reverse mappings.
Definition: Scene.h:307
Scene * scene_
Scene (root node).
Definition: Node.h:719
float radius_
Radius of this obstacle.
Definition: Obstacle.h:72
unsigned GetOcclusionLodLevel() const
Definition: StaticModel.h:80
Matrix3x4 offsetMatrix_
Offset matrix.
Definition: Skeleton.h:55
WeakPtr(T *ptr) noexcept
Construct from a raw pointer.
Definition: Ptr.h:296
float GetEffectDepthBias() const
Return effect Z bias.
Definition: Text.h:206
int WeakRefs() const
Return the array's weak reference count, or 0 if the pointer is null.
Definition: ArrayPtr.h:147
UIBatch()
Construct with defaults.
Definition: UIBatch.cpp:18
void ProcessExistingNode(Node *node, NodeReplicationState &nodeState)
Process a node that the client has already received.
Definition: Connection.cpp:1280
JSONValueType
JSON value type.
Definition: JSONValue.h:15
Per-user scene network replication state.
Definition: ReplicationState.h:157
bool IsInside(const Ray &ray) const
Return whether or not the ray is inside geometry.
Definition: Geometry.cpp:311
QualifierFlags qualifiers_
Qualifier keys held down.
Definition: UI.h:412
void Invert(bool invertAlpha=false)
Inverts the RGB channels and optionally the alpha channel as well.
Definition: Color.cpp:212
float GetRange() const
Definition: Light.h:274
StringHash nameHash_
Morph name hash.
Definition: Model.h:41
virtual unsigned GetChecksum()
Definition: Deserializer.cpp:40
Pass * pass_
Material pass.
Definition: Batch.h:84
b2BodyDef bodyDef_
Box2D body define.
Definition: RigidBody2D.h:182
XMLFile * GetFile() const
Definition: XMLElement.cpp:972
unsigned fragmentSize_
Clip buffer size in samples.
Definition: Audio.h:127
bool useHotSpot_
Use hot spot flag.
Definition: StaticSprite2D.h:167
void SetForceGL2(bool enable)
Set forced use of OpenGL 2 even if OpenGL 3 is available. Must be called before setting the screen mo...
Definition: OGLGraphics.cpp:527
Color(const Color &color, float a) noexcept
Construct from another color and modify the alpha.
Definition: Color.h:48
void QueueUpdate()
Queue manual update on the render texture.
Definition: View3D.cpp:106
ResourceRef(StringHash type)
Construct with type only and empty id.
Definition: Variant.h:77
IntVector2() noexcept
Construct a zero vector.
Definition: Vector2.h:18
Vector2 ownerBodyAnchor_
Owner body anchor.
Definition: ConstraintRope2D.h:55
bool WriteQuaternion(const Quaternion &value)
Write a quaternion.
Definition: Serializer.cpp:119
void SetValue(const T &value)
Set value.
Definition: Variant.h:218
bool WriteVector3(const Vector3 &value)
Write a Vector3.
Definition: Serializer.cpp:98
Variant GetPoint(float f) const
Return the T of the point of the spline at f from 0.f - 1.f.
Definition: Spline.cpp:38
Quaternion worldRotation_
World-space rotation.
Definition: Node.h:729
bool operator!=(const KeyValue &rhs) const
Test for inequality with another pair.
Definition: HashMap.h:55
int GetGroupIndex() const
Definition: CollisionShape2D.h:74
static const Plane UP
Plane at origin with normal pointing up.
Definition: Plane.h:109
SharedPtr< Material > defaultMaterial_
Default material.
Definition: Renderer.h:541
const PODVector< Drawable * > & GetGeometries() const
Return geometry objects.
Definition: View.h:145
String path_
The path being watched.
Definition: FileWatcher.h:53
bool operator!() const
Boolean negation.
Definition: FlagSet.h:142
virtual const String & GetName() const
Definition: Deserializer.cpp:35
void WriteTile(Serializer &dest, int x, int z) const
Write tile data.
Definition: NavigationMesh.cpp:1235
Pass * CreatePass(const String &name)
Create a new pass.
Definition: Technique.cpp:390
bool GetAlphaToCoverage() const
Return whether alpha-to-coverage is enabled.
Definition: Graphics.h:532
const String & GetWindowTitle() const
Definition: Graphics.h:331
Rect ReadRect()
Read a Rect.
Definition: Deserializer.cpp:141
bool IsExiting() const
Definition: Engine.h:99
float GetDepthConstantBias() const
Return depth constant bias.
Definition: Graphics.h:541
const T & GetValue() const
Get const value.
Definition: Variant.h:222
Scene * GetScene() const
Definition: Connection.cpp:1045
bool IsPlaying() const
Definition: SoundSource.cpp:296
long long totalTime_
Total accumulated time.
Definition: Profiler.h:152
RaycastVehicle(Dviglo::Context *context)
Construct.
Definition: RaycastVehicle.cpp:121
bool GetSRGBWriteSupport() const
Definition: Graphics.h:458
void SetPosition(float factor)
Set the controlled Node's position on the SplinePath.
Definition: SplinePath.cpp:187
float agentRadius_
Navigation agent radius.
Definition: NavigationMesh.h:341
void AddTags(const String &tags, char separator=';')
Add tags with the specified separator (; by default).
Definition: UIElement.cpp:1455
void SetTexture(Texture2D *texture)
Definition: SpriteSheet2D.cpp:73
float Distance(const Vector3 &point) const
Return signed distance to a point.
Definition: Plane.h:83
void ReleaseBody()
Release body.
Definition: RigidBody2D.cpp:377
void SetLineAntiAlias(bool enable)
Set line antialiasing on/off.
Definition: OGLGraphics.cpp:1844
static JSONValueType GetValueTypeFromName(const String &typeName)
Return a value type from name; null if unrecognized.
Definition: JSONValue.cpp:615
Rect Projected(const Matrix4 &projection) const
Return projected by a 4x4 projection matrix.
Definition: Frustum.cpp:191
bool SetIntVector2(const String &name, const IntVector2 &value)
Set an IntVector2 attribute.
Definition: XMLElement.cpp:369
static const JSONObject emptyObject
Empty JSON object.
Definition: JSONValue.h:271
void SetBlendMode(AnimationBlendMode mode)
Definition: AnimationState.cpp:161
Color Lerp(const Color &rhs, float t) const
Return linear interpolation of this color with another color.
Definition: Color.cpp:222
Mouse cursor UI element.
Definition: Cursor.h:76
Vector2 GetScale2D() const
Definition: Node.h:420
Light * light_
Per-pixel light.
Definition: Batch.h:277
int GetHeight() const
Definition: UIElement.h:453
unsigned lodLevel_
Geometry LOD level if applicable.
Definition: NavigationMesh.h:46
Definition: OctreeQuery.h:100
void SetLoadingPercentStyle(const String &style)
Sets the loading percent style.
Definition: ProgressBar.h:65
void SetNumRows(unsigned rows)
Definition: Console.cpp:209
Text * titleText_
Window title text.
Definition: FileSelector.h:156
void DrawTransform(const b2Transform &xf) override
Draw a transform. Choose your own length scale.
Definition: PhysicsWorld2D.cpp:246
FocusParameters(bool focus, bool nonUniform, bool autoSize, float quantize, float minView)
Construct with initial values.
Definition: Light.h:109
float GetDetailSampleMaxError() const
Definition: NavigationMesh.h:244
bool IsSupported() const
Definition: Technique.h:234
unsigned vertexCount_
Number of used vertices.
Definition: Geometry.h:124
bool enabled_
Enabled flag.
Definition: Component.h:135
void GetBatches(PODVector< UIBatch > &batches, PODVector< float > &vertexData, const IntRect ¤tScissor) override
Return UI rendering batches.
Definition: Window.cpp:66
TGetFunction getFunction_
Get functor.
Definition: Serializable.h:165
void Update(const FrameInfo &frame)
Update and reinsert drawable objects.
Definition: Octree.cpp:346
Console * CreateConsole()
Create the console and return it. May return null if engine configuration does not allow creation (he...
Definition: Engine.cpp:514
SDL_Joystick * joystick_
SDL joystick.
Definition: Input.h:102
ShaderProgram(Graphics *graphics, ShaderVariation *vertexShader, ShaderVariation *pixelShader)
Construct.
Definition: OGLShaderProgram.cpp:43
Geometry(Context *context)
Construct with one empty vertex buffer.
Definition: Geometry.cpp:19
void ApplyForceToCenter(const Vector2 &force, bool wake)
Apply force to center.
Definition: RigidBody2D.cpp:317
2D wheel constraint component.
Definition: ConstraintWheel2D.h:13
void OnMarkedDirty(Node *node) override
Handle node transform being dirtied.
Definition: Camera.cpp:624
HttpRequestState
HTTP connection state.
Definition: HttpRequest.h:19
int systemCursor_
System cursor index.
Definition: Cursor.h:72
Camera * cullCamera_
Culling camera. Usually same as the viewport camera.
Definition: View.h:304
void SetAutoRemoveMode(AutoRemoveMode mode)
Definition: SoundSource.cpp:290
const Vector2 & GetOwnerBodyAnchor() const
Definition: ConstraintDistance2D.h:44
void BringToFront()
Bring UI element to front.
Definition: UIElement.cpp:1199
Scene * GetScene() const
Definition: Material.cpp:1209
Root scene node, represents the whole scene.
Definition: Scene.h:69
String ReadFileID()
Read a four-letter file ID.
Definition: Deserializer.cpp:245
const T & operator*() const
Dereference the key.
Definition: HashSet.h:91
HashSet< StringHash > pausedSoundTypes_
Paused sound types.
Definition: Audio.h:139
@ OT_RECTANGLE
Rectangle.
Definition: TileMapDefs2D.h:76
Variant(const Vector3 &value)
Construct from a Vector3.
Definition: Variant.h:368
Variant SplineInterpolation(unsigned index1, unsigned index2, float scaledTime) const
Spline interpolation.
Definition: ValueAnimation.cpp:419
void SetTransform2D(const Vector2 &position, float rotation, const Vector2 &scale)
Set position, rotation, and scale in parent space as an atomic operation (for Urho2D).
Definition: Node.h:170
b2JointDef * GetJointDef() override
Return joint def.
Definition: ConstraintPrismatic2D.cpp:156
bool optimizeBufferSize_
Optimize buffer sizes flag.
Definition: DecalSet.h:233
static void RegisterObject(Context *context)
Definition: StretchableSprite2D.cpp:109
static const Color RED
Opaque red color.
Definition: Color.h:255
Vector3 GetAngularFactor() const
Definition: RigidBody.cpp:630
bool BeginLoadJSON(Deserializer &source)
Helper function for loading JSON files.
Definition: Material.cpp:309
bool NotNull() const
Check if the pointer is not null.
Definition: Ptr.h:628
XPathResultSet Evaluate(const XMLElement &element) const
Definition: XMLElement.cpp:1176
Terrain * GetSouthNeighbor() const
Definition: Terrain.h:165
bool GetDynamicInstancing() const
Definition: Renderer.h:340
SharedPtr< JSONFile > jsonFile_
JSON file for JSON mode.
Definition: Scene.h:46
unsigned GetLayers() const
Definition: Texture2DArray.h:56
const Vector3 & GetSpacing() const
Definition: Terrain.h:115
void SetNumViewports(unsigned num)
Definition: RenderSurface.cpp:24
const PODVector< unsigned char > & GetBuffer() const
Return the buffer.
Definition: VectorBuffer.h:50
bool CheckAlignment() const
Check whether alignment supports moving and resizing.
Definition: Window.cpp:401
FlagSet operator&(const Enum value) const
Bitwise AND against Enum value.
Definition: FlagSet.h:100
void Erase(unsigned pos, unsigned length=1)
Erase a range of elements.
Definition: Vector.h:320
XMLElement GetChild(const String &name=String::EMPTY) const
Return child element, or null if missing.
Definition: XMLElement.cpp:587
bool persistent_
Should be persistent and not shared/reused between other buffers of same size.
Definition: RenderPath.h:78
const Vector< AnimationControl > & GetAnimations() const
Return the animation control structures for inspection.
Definition: AnimationController.h:160
KeyValue(const KeyValue &value)
Copy-construct.
Definition: HashMap.h:43
void OnDeviceLost() override
Mark the GPU resource destroyed on context destruction.
Definition: OGLTexture2D.cpp:24
bool SaveJSON(JSONValue &dest) const override
Save as JSON data. Return true if successful.
Definition: Component.cpp:71
int CeilToInt(T x)
Definition: MathDefs.h:240
void CopyMorphVertices(void *destVertexData, void *srcVertexData, unsigned vertexCount, VertexBuffer *destBuffer, VertexBuffer *srcBuffer)
Copy morph vertices.
Definition: AnimatedModel.cpp:1163
bool occlusion_
Render occlusion flag.
Definition: Material.h:329
float value_
ProgressBar current value.
Definition: ProgressBar.h:96
ScreenModeParams screenParams_
Screen mode parameters.
Definition: Graphics.h:117
VertexElementSemantic
Arbitrary vertex declaration element semantics.
Definition: GraphicsDefs.h:150
void ErrorExit(const String &message=String::EMPTY)
Show an error message (last log message if empty), terminate the main loop, and set failure exit code...
Definition: Application.cpp:92
bool IsPooling() const
Definition: Database.h:42
String ToString() const
Return an address:port string.
Definition: Connection.cpp:1103
SLNet::AddressOrGUID * address_
Address of this connection.
Definition: Connection.h:342
bool IsFadingOut(const String &name) const
Return whether an animation is fading out.
Definition: AnimationController.cpp:442
Color effectColor_
Effect color.
Definition: Text.h:262
Pass(const String &name)
Construct.
Definition: Technique.cpp:58
3x4 matrix for scene node transform calculations.
Definition: Matrix3x4.h:17
void ReleaseJoint()
Release joint.
Definition: Constraint2D.cpp:83
void UpdateOffsets()
Update offsets of vertex elements.
Definition: VertexBuffer.cpp:74
float GetTimeScale() const
Definition: Scene.h:195
void CreateThreads(unsigned numThreads)
Create worker threads. Can only be called once.
Definition: WorkQueue.cpp:73
bool IsInf() const
Return whether any component is Inf.
Definition: Vector3.h:404
void SetViewOverrideFlags(ViewOverrideFlags flags)
Definition: Camera.cpp:165
void ComponentAdded(Component *component)
Component added. Add to ID map.
Definition: Scene.cpp:994
Vector3 normal_
Plane normal.
Definition: Plane.h:102
String shaderPath_
Base directory for shaders.
Definition: Graphics.h:884
void RemoveTrigger(unsigned index)
Remove a trigger point by index.
Definition: Animation.cpp:340
const Vector< SharedPtr< IndexBuffer > > & GetIndexBuffers() const
Return index buffers.
Definition: Model.h:150
const T * Cast() const
Cast the object to specified most derived class.
Definition: Object.h:97
void HandleTextInput(StringHash eventType, VariantMap &eventData)
Handle text input event.
Definition: UI.cpp:2010
unsigned size_
Data size.
Definition: Graphics.h:57
bool compressed_
Compressed flag.
Definition: PackageFile.h:90
~CollisionPolygon2D() override
Destruct.
void GetDependencyNodes(PODVector< Node * > &dest) override
Return the depended on nodes to order network updates.
Definition: Constraint.cpp:114
const ShaderParameter * GetParameter(StringHash param) const
Return the info for a shader parameter, or null if does not exist.
Definition: OGLShaderProgram.cpp:320
bool modal_
Modal flag.
Definition: Window.h:162
int finishBackgroundResourcesMs_
How many milliseconds maximum per frame to spend on finishing background loaded resources.
Definition: ResourceCache.h:254
Vector3 Abs() const
Return absolute vector.
Definition: Vector3.h:386
float w_
W coordinate.
Definition: Vector4.h:213
bool LoadByteCode(const String &binaryShaderName)
Load bytecode from a file. Return true if successful.
Definition: OGLShaderVariation.cpp:181
Vector< SharedPtr< AnimationState > > animationStates_
Animation states.
Definition: AnimatedModel.h:212
void Rehash()
Rehash the buckets.
Definition: HashSet.h:607
@ USE_FIXEDUPDATE
Bitmask for using the physics update event.
Definition: LogicComponent.h:24
void SetZoom(float zoom)
Definition: Camera.cpp:145
void UpdateSlider()
Update slider knob position & size.
Definition: Slider.cpp:209
T * ptr_
Pointer to the array.
Definition: ArrayPtr.h:191
void SetTextureRect(const Rect &rect)
Definition: StaticSprite2D.cpp:90
const Vector2 & GetHighLimit() const
Definition: Constraint.h:137
TrailType trailType_
Trail type.
Definition: RibbonTrail.h:201
long long GetInt64() const
Return 64 bit int or zero on type mismatch. Floats and doubles are converted.
Definition: Variant.h:1083
SharedPtr< Texture > texture_
Texture.
Definition: Sprite.h:117
void TestDrawables(Drawable **start, Drawable **end, bool inside) override
Intersection test for drawables.
Definition: OctreeQuery.cpp:66
void PreStep(float timeStep)
Trigger update before each physics simulation step.
Definition: PhysicsWorld.cpp:782
PODVector< Drawable * > occluders_
Occluder objects.
Definition: View.h:382
SharedPtr< JSONFile > loadJSONFile_
JSON file used while loading.
Definition: SpriteSheet2D.h:77
PODVector< NavAreaStub > navAreas_
Pretransformed navigation areas, no correlation to the geometry above.
Definition: NavBuildData.h:66
FillMode
Fill mode.
Definition: GraphicsDefs.h:89
AnimationTriggerPoint * GetTrigger(unsigned index)
Return a trigger point by index.
Definition: Animation.cpp:400
void SetShadowSoftness(float shadowSoftness)
Definition: Renderer.cpp:396
BiasParameters depthBias_
Depth bias parameters.
Definition: Material.h:317
int GetWidth() const
Definition: Image.h:146
bool TryGetValue(const T &key, U &out) const
Try to copy value to output. Return true if was found.
Definition: HashMap.h:549
const Vector2 & GetScale() const
Definition: Sprite.h:82
void SetConvexHull(Model *model, unsigned lodLevel=0, const Vector3 &scale=Vector3::ONE, const Vector3 &position=Vector3::ZERO, const Quaternion &rotation=Quaternion::IDENTITY)
Set as a convex hull from Model.
Definition: CollisionShape.cpp:665
void HandleBeginViewUpdate(StringHash eventType, VariantMap &eventData)
Handle view update begin event. Determine Drawable2D's and their batches here.
Definition: Renderer2D.cpp:302
One particle in the particle system.
Definition: ParticleEmitter.h:15
EmitterType2D
2D particle emitter types.
Definition: ParticleEffect2D.h:19
AllContentOctreeQuery(PODVector< Drawable * > &result, unsigned char drawableFlags, unsigned viewMask)
Construct.
Definition: OctreeQuery.h:249
void ReleaseRef()
Release the weak reference. Delete the Refcount structure if necessary.
Definition: Ptr.h:502
JSONValue(double value)
Construct with a double.
Definition: JSONValue.h:89
const String & GetPixelShaderDefines() const
Definition: Material.h:212
Subsystem for file and directory operations and access control.
Definition: FileSystem.h:24
Variant(const IntVector3 &value)
Construct from an IntVector3.
Definition: Variant.h:470
void SetHierarchyMode(bool enable)
Enable hierarchy mode. Allows items to have parent-child relationship at different indent level and t...
Definition: ListView.cpp:694
SharedPtr< Window > window_
Fileselector window.
Definition: FileSelector.h:152
void SetMinDirection(const Vector3 &direction)
Definition: ParticleEffect.cpp:472
bool LoadJSON(const JSONValue &source)
Load from JSON data. Return true if successful.
Definition: ObjectAnimation.cpp:113
@ WM_ONCE
Play once, when animation finished it will be removed.
Definition: AnimationDefs.h:18
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: Image.cpp:248
void SetGroupIndex(int groupIndex)
Definition: CollisionShape2D.cpp:102
unsigned char layer_
Blending layer.
Definition: AnimationState.h:175
bool Exists(const String &name) const
Return whether a file exists in the resource directories or package files. Does not check manually ad...
Definition: ResourceCache.cpp:714
void HandleRenderSurfaceUpdate(StringHash eventType, VariantMap &eventData)
Handle render surface update event.
Definition: Texture2DArray.cpp:180
HashMap< StringHash, SharedPtr< ShaderParameterAnimationInfo > > shaderParameterAnimationInfos_
Shader parameters animation infos.
Definition: Material.h:305
void SetEffectAttr(const ResourceRef &value)
Set particles effect attribute.
Definition: ParticleEmitter.cpp:340
WeakPtr< AnimatedModel > model_
Animated model (model mode).
Definition: AnimationState.h:159
@ LT_IMAGE_LAYER
Image layer.
Definition: TileMapDefs2D.h:67
virtual void Update(float timeStep)
Update the animations. Is called from HandleScenePostUpdate().
Definition: AnimationController.cpp:70
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately. Called after scene load or a network upd...
Definition: AnimatedModel.cpp:137
bool Empty() const
Return whether list is empty.
Definition: List.h:402
PODVector< UIBatch > batches_
UI rendering batches.
Definition: UI.h:384
Cursor(Context *context)
Construct.
Definition: Cursor.cpp:58
b2Fixture * fixture_
Box2D fixture.
Definition: CollisionShape2D.h:114
float GetMargin() const
Definition: CollisionShape.h:228
void SetText(const String &text)
Definition: LineEdit.cpp:462
float GetMinEmissionRate() const
Definition: ParticleEffect.h:312
String vertexShaderDefines_
Vertex shader defines.
Definition: Material.h:307
2D source batch.
Definition: Drawable2D.h:30
bool IsChildOf(UIElement *element) const
Return whether is a direct or indirect child of specified element.
Definition: UIElement.cpp:1529
double ReadDouble()
Read a double.
Definition: Deserializer.cpp:113
unsigned GetSampleSize() const
Definition: Sound.cpp:313
OggVorbisSoundStream(const Sound *sound)
Construct from an Ogg Vorbis compressed sound.
Definition: OggVorbisSoundStream.cpp:17
float timeAcc_
Time accumulator for non-interpolated mode.
Definition: PhysicsWorld.h:343
UIElement * GetSelectedItem() const
Definition: DropDownList.cpp:200
float edgeOffset_
Offset to fix texture edge bleeding.
Definition: Sprite2D.h:102
bool IsInf() const
Return whether any element is Inf.
Definition: Matrix3x4.h:663
const float * Data() const
Return float data.
Definition: Matrix3.h:245
bool focusOnShow_
Flag for automatically focusing the line edit on showing the console.
Definition: Console.h:194
Vector3 baseVelocity_
Base velocity applied to the trail.
Definition: RibbonTrail.h:203
String typeName_
Type name of the stored component.
Definition: UnknownComponent.h:76
void PreloadResourcesJSON(const JSONValue &value)
Preload resources from a JSON scene or object prefab file.
Definition: Scene.cpp:1429
unsigned boundVBO_
Currently bound vertex buffer object.
Definition: OGLGraphicsImpl.h:110
unsigned char * buffer_
Pointer to the memory area.
Definition: MemoryBuffer.h:41
unsigned GetVertexCount() const
Definition: Geometry.h:88
Vector2 GetPosition2D() const
Definition: Node.h:392
float startParticleSizeVariance_
Start particle size variance.
Definition: ParticleEffect2D.h:281
String GetMeshName() const
Return the given name of this navigation mesh.
Definition: NavigationMesh.h:189
TextureUsage
Texture usage types.
Definition: GraphicsDefs.h:243
Vector3 FindNearestPoint(const Vector3 &point, const Vector3 &extents=Vector3::ONE, const dtQueryFilter *filter=nullptr, dtPolyRef *nearestRef=nullptr)
Find the nearest point on the navigation mesh to a given point. Extents specifies how far out from th...
Definition: NavigationMesh.cpp:589
long long intervalMaxTime_
Maximum time during current profiler interval.
Definition: Profiler.h:148
bool LoadAsyncJSON(File *file, LoadMode mode=LOAD_SCENE_AND_RESOURCES)
Load from a JSON file asynchronously. Return true if started successfully. The LOAD_RESOURCES_ONLY mo...
Definition: Scene.cpp:433
void SetEnableMotor(bool enableMotor)
Definition: ConstraintPrismatic2D.cpp:111
Animatable(Context *context)
Construct.
Definition: Animatable.cpp:45
~StaticSprite2D() override
Destruct.
virtual void DrawDebugGeometry(DebugRenderer *debug, bool depthTest)
Visualize the component as debug geometry.
Definition: Component.cpp:98
float fogStart_
Fog start distance.
Definition: Zone.h:165
int shadowMapSize_
Shadow map resolution.
Definition: Renderer.h:597
String(char *str)
Construct from a C string.
Definition: Str.h:70
IntRect GetIntRect() const
Return IntRect, for string type.
Definition: PListFile.cpp:194
@ LM_FORCE_LOOPED
Force looped.
Definition: AnimatedSprite2D.h:26
Vector3 v1_
Vertex a.
Definition: DebugRenderer.h:63
int GetMaxFontTextureSize() const
Definition: UI.h:201
float GetMaxMotorTorque() const
Definition: ConstraintWheel2D.h:62
static unsigned GetRGBAFormat()
Return the API-specific RGBA texture format.
Definition: OGLGraphics.cpp:2574
void Solve()
Invokes the solver. The solution is applied back to the scene graph automatically.
Definition: IKSolver.cpp:381
T Fract(T value)
Definition: MathDefs.h:188
static void RegisterObject(Context *context)
Definition: NavArea.cpp:32
HorizontalAlignment GetTextAlignment() const
Definition: Text.h:138
const StringVector & GetTags() const
Definition: Node.h:358
void SetAmbientGradient(bool enable)
Definition: Zone.cpp:154
void UpdateBatches(const FrameInfo &frame) override
Calculate distance and prepare batches for rendering. May be called from worker thread(s),...
Definition: StaticModel.cpp:114
bool DrawOcclusion(OcclusionBuffer *buffer) override
Draw to occlusion buffer. Return true if did not run out of triangles.
Definition: StaticModelGroup.cpp:208
float Angle(const Vector3 &rhs) const
Returns the angle between this vector and another vector in degrees.
Definition: Vector3.h:398
virtual void OnCrowdUpdate(dtCrowdAgent *ag, float dt)
Handle crowd agent being updated. It is called by CrowdManager::Update() via callback.
Definition: CrowdAgent.cpp:499
String lastMessage_
Last log message.
Definition: Log.h:114
bool IsThreadedUpdate() const
Return threaded update flag.
Definition: Scene.h:230
const char * GetCString(const char *defaultValue="") const
Return C string value. Default to empty string literal.
Definition: JSONValue.h:196
const String & GetName() const
Definition: PackageFile.h:48
bool occluder_
Occluder flag.
Definition: Drawable.h:350
bool WriteIntRect(const IntRect &value)
Write an IntRect.
Definition: Serializer.cpp:73
unsigned viewMask_
View mask.
Definition: Camera.h:287
String GetLastMessage() const
Definition: Log.h:89
unsigned GetStencilRef() const
Return stencil reference value.
Definition: Graphics.h:580
Network(Context *context)
Construct.
Definition: Network.cpp:178
void ProcessRayQuery(const RayOctreeQuery &query, PODVector< RayQueryResult > &results) override
Process octree raycast. May be called from a worker thread.
Definition: Light.cpp:149
Vector3 normal_
Hit worldspace normal.
Definition: PhysicsWorld.h:53
Ray(const Vector3 &origin, const Vector3 &direction) noexcept
Construct from origin and direction. The direction will be normalized.
Definition: Ray.h:27
IntVector2 rtSize_
Destination rendertarget size.
Definition: View.h:332
IntVector2 GetDesktopResolution(int monitor) const
Definition: Graphics.cpp:285
static const IntVector3 RIGHT
(1,0,0) vector.
Definition: Vector3.h:152
FlagSet operator~() const
Bitwise negation.
Definition: FlagSet.h:136
const Vector< VAnimKeyFrame > & GetKeyFrames() const
Return all key frames.
Definition: ValueAnimation.h:121
JSON value class.
Definition: JSONValue.h:56
void UpdateElements()
Update elements to layout properly. Call this after manually adjusting the sub-elements.
Definition: Console.cpp:254
Vector4(const float *data) noexcept
Construct from a float array.
Definition: Vector4.h:47
U second_
Value.
Definition: HashMap.h:60
Matrix3() noexcept
Construct an identity matrix.
Definition: Matrix3.h:17
float maxRadiusVariance_
Max radius variance.
Definition: ParticleEffect2D.h:293
virtual void OnSetAttribute(const AttributeInfo &attr, const Variant &src)
Handle attribute write access. Default implementation writes to the variable at offset,...
Definition: Serializable.cpp:47
void SetFriction(float friction)
Definition: RigidBody.cpp:356
const Vector2 & GetAnchor() const
Definition: ConstraintPrismatic2D.h:53
unsigned faceMemoryUse_[MAX_CUBEMAP_FACES]
Memory use per face.
Definition: TextureCube.h:71
unsigned GetNumItems() const
Definition: DropDownList.cpp:180
static void RegisterObject(Context *context)
Definition: ConstraintGear2D.cpp:26
Vector< SharedPtr< ShaderVariation > > pixelShaders_
Pixel shaders.
Definition: Technique.h:188
void MergeBuffers()
Merge thread work buffers into the first buffer.
Definition: OcclusionBuffer.cpp:986
void SetZone(Zone *zone, bool temporary=false)
Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the...
Definition: Drawable.cpp:264
void ProcessMove(const IntVector2 &windowCursorPos, const IntVector2 &cursorDeltaPos, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor, bool cursorVisible)
Handle mouse or touch move.
Definition: UI.cpp:1567
void MarkNodeDirty()
Mark node transform dirty.
Definition: Zone.h:142
void SetLightVolumeBatchShaders(Batch &batch, Camera *camera, const String &vsName, const String &psName, const String &vsDefines, const String &psDefines)
Choose shaders for a deferred light volume batch.
Definition: Renderer.cpp:1259
Terrain(Context *context)
Construct.
Definition: Terrain.cpp:62
void Define(const Vector4 &plane)
Define from a 4-dimensional vector, where the w coordinate is the plane parameter.
Definition: Plane.h:65
bool geometriesUpdated_
Geometries updated flag.
Definition: View.h:350
bool AddDecal(Drawable *target, const Vector3 &worldPosition, const Quaternion &worldRotation, float size, float aspectRatio, float depth, const Vector2 &topLeftUV, const Vector2 &bottomRightUV, float timeToLive=0.0f, float normalCutoff=0.1f, unsigned subGeometry=M_MAX_UNSIGNED)
Add a decal at world coordinates, using a target drawable's geometry for reference....
Definition: DecalSet.cpp:283
void PostUpdate(float timeStep)
Send outgoing messages after frame logic. Called by HandleRenderUpdate.
Definition: Network.cpp:896
const FontGlyph * GetGlyph(unsigned c) override
Return pointer to the glyph structure corresponding to a character. Return null if glyph not found.
Definition: FontFaceFreeType.cpp:275
void OnNodeSet(Node *node) override
Handle node being assigned.
Definition: RigidBody.cpp:907
void RemoveResourceDir(const String &pathName)
Remove a resource load directory.
Definition: ResourceCache.cpp:165
void Reset()
Reset. Clear all remembered nodes and components.
Definition: SceneResolver.cpp:21
void SetParticleLifespanVariance(float particleLifespanVariance)
Set particle lifespan variance.
Definition: ParticleEffect2D.cpp:306
const float * Data() const
Return float data.
Definition: Rect.h:218
WeakPtr< SoundListener > listener_
Sound listener.
Definition: Audio.h:143
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: Constraint.cpp:407
void SetDepthWrite(bool enable)
Set depth write on/off.
Definition: OGLGraphics.cpp:1824
void SetOccluder(bool enable)
Definition: Drawable.cpp:210
float GetCellHeight() const
Definition: NavigationMesh.h:204
Vector< Variant > VariantVector
Vector of variants.
Definition: Variant.h:62
void OnServerDisconnected(const SLNet::AddressOrGUID &address)
Handle server disconnection.
Definition: Network.cpp:984
HashMap< unsigned long long, unsigned > screenBufferAllocations_
Current screen buffer allocations by resolution and format.
Definition: Renderer.h:567
AnimationBlendMode GetBlendMode() const
Definition: AnimationState.h:133
void Reset()
Reset the timer.
Definition: Timer.cpp:209
Color ambientEndColor_
Cached ambient end color.
Definition: Zone.h:161
static const Color YELLOW
Opaque yellow color.
Definition: Color.h:265
static unsigned DecodeUTF8(const char *&src)
Decode Unicode character from UTF8. Pointer will be incremented.
Definition: Str.cpp:925
float Element(unsigned i, unsigned j) const
Return matrix element.
Definition: Matrix3x4.h:642
void Draw(View *view, Camera *camera, bool markToStencil, bool usingLightOptimization, bool allowDepthWrite) const
Draw.
Definition: Batch.cpp:830
void SetSpeed(float speed)
Definition: SplinePath.h:53
virtual void PostUpdate(float timeStep)
Called on scene post-update, variable timestep.
Definition: LogicComponent.cpp:37
~ConstraintPrismatic2D() override
Destruct.
Matrix4(float v00, float v01, float v02, float v03, float v10, float v11, float v12, float v13, float v20, float v21, float v22, float v23, float v30, float v31, float v32, float v33) noexcept
Construct from values.
Definition: Matrix4.h:103
WeakPtr< Camera > camera_
Camera pointer.
Definition: Viewport.h:97
virtual bool LoadJSON(const JSONValue &source)
Load from JSON data. Return true if successful.
Definition: Serializable.cpp:401
Variant(const String &type, const String &value)
Construct from type and value.
Definition: Variant.h:507
bool LoadCharGlyph(unsigned charCode, Image *image=nullptr)
Load char glyph.
Definition: FontFaceFreeType.cpp:377
PacketType
Packet types for outgoing buffers. Outgoing messages are grouped by their type.
Definition: Connection.h:92
SharedPtr< Sound > sound_
Sound that is being played.
Definition: SoundSource.h:178
Terrain * GetOwner() const
Return owner terrain.
Definition: TerrainPatch.cpp:250
~FileSelector() override
Destruct.
Definition: FileSelector.cpp:115
static unsigned CalculateCapacity(unsigned size, unsigned capacity)
Calculate new vector capacity.
Definition: Vector.h:551
void Clear(unsigned index)
Clear a bit.
Definition: ReplicationState.h:59
volatile float timePosition_
Playback time position.
Definition: SoundSource.h:186
unsigned position_
Byte position in the front most buffer.
Definition: BufferedSoundStream.h:46
float GetLodDistance() const
Return LOD scaled distance from camera.
Definition: Drawable.h:272
void SetShadowDistance(float distance)
Definition: Terrain.cpp:374
const TypeInfo * baseTypeInfo_
Base class type info.
Definition: Object.h:49
Iterator Find(const T &value)
Return iterator to value, or to the end if not found.
Definition: Vector.h:446
Font(Context *context)
Construct.
Definition: Font.cpp:36
bool IsFadingIn(const String &name) const
Return whether an animation is fading in.
Definition: AnimationController.cpp:431
void SetDragBeginInterval(float interval)
Definition: UI.cpp:630
Light * light_
Light.
Definition: View.h:40
void RegisterVar(const String &name)
Register a node user variable hash reverse mapping (for editing).
Definition: Scene.cpp:673
bool EndLoad() override
Finish resource loading. Always called from the main thread. Return true if successful.
Definition: Texture2D.cpp:76
VariantMap physicsCollisionData_
Preallocated event data map for physics collision events.
Definition: PhysicsWorld.h:333
unsigned GetNumPasses() const
Definition: Technique.cpp:438
void SetMinInstances(int instances)
Definition: Renderer.cpp:458
void SetGlobalVar(StringHash key, const Variant &value)
Definition: Object.cpp:406
unsigned GetNumAreas(unsigned queryFilterType) const
Definition: CrowdManager.cpp:430
unsigned GetID() const
Definition: Node.h:344
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately. Called after scene load or a network upd...
Definition: RigidBody.cpp:113
Billboard * GetBillboard(unsigned index)
Definition: BillboardSet.cpp:339
PODVector< UIBatch > debugDrawBatches_
UI rendering batches for debug draw.
Definition: UI.h:388
bool RemoveTag(const String &tag)
Remove specific tag. Return true if existed.
Definition: UIElement.cpp:1467
HashSet< unsigned > dirtyNodes_
Dirty node IDs.
Definition: ReplicationState.h:162
void SetTargetVelocity(const Vector3 &velocity)
Definition: CrowdAgent.cpp:327
const IntVector2 & GetHoverOffset() const
Definition: BorderImage.h:85
String GetTypeName() const
Definition: Variant.cpp:417
bool Save(Serializer &dest) const override
Save as binary data. Return true if successful.
Definition: UnknownComponent.cpp:157
bool filtered_
Filtering flag.
Definition: RenderPath.h:74
unsigned char drawableFlags_
Drawable flags.
Definition: Drawable.h:344
void RemoveAllChildren()
Remove all child scene nodes.
Definition: Node.cpp:863
void Define(const Vector3 ¢er, float radius)
Define from center and radius.
Definition: Sphere.h:78
void CalculateBoundingBox()
Calculate local-space bounding box.
Definition: DecalSet.cpp:129
AreaAllocator allocator_
Glyph area allocator.
Definition: FontFaceFreeType.h:55
void SetTolerance(float tolerance)
Sets the distance at which the effector is "close enough" to the target node, at which point the algo...
Definition: IKSolver.cpp:193
float radialAcceleration_
Radial acceleration.
Definition: ParticleEffect2D.h:261
unsigned GetNumViewports() const
Definition: RenderSurface.h:72
unsigned mipsToSkip_[MAX_TEXTURE_QUALITY_LEVELS]
Mip levels to skip when loading per texture quality setting.
Definition: Texture.h:245
void SetDrawPair(bool drawPair)
Definition: PhysicsWorld2D.cpp:354
void SetPixelShaderDefines(const String &defines)
Definition: Technique.cpp:135
SharedArrayPtr< unsigned char > shadowData_
Shadow data.
Definition: VertexBuffer.h:137
Frustum Transformed(const Matrix3 &transform) const
Return transformed by a 3x3 matrix.
Definition: Frustum.cpp:171
void ReAddBodyToWorld()
Readd rigid body to the physics world to clean up internal state like stale contacts.
Definition: RigidBody.cpp:564
int width_
Width.
Definition: Image.h:210
void OnDragEnd(const IntVector2 &position, const IntVector2 &screenPosition, MouseButtonFlags dragButtons, MouseButtonFlags releaseButtons, Cursor *cursor) override
React to mouse drag end.
Definition: Window.cpp:214
SharedPtr< VertexBuffer > vertexBuffer_
Vertex buffer.
Definition: TerrainPatch.h:107
Vector3 constantForce_
Particle constant force.
Definition: ParticleEffect.h:436
const HashMap< StringHash, AnimationTrack > & GetTracks() const
Return all animation tracks.
Definition: Animation.h:161
int GetLevelWidth(unsigned level) const
Definition: Texture.cpp:111
virtual void OnDragBegin(const IntVector2 &position, const IntVector2 &screenPosition, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor)
React to mouse drag begin.
Definition: UIElement.cpp:408
const String & GetFileName() const
Definition: Scene.h:187
float constantDepthBias_
Depth constant bias.
Definition: Graphics.h:846
unsigned dataSize_
Compressed sound data size in bytes.
Definition: OggVorbisSoundStream.h:36
Vector2 GetMassCenter() const
Definition: CollisionShape2D.cpp:259
bool Play()
Restart sound output.
Definition: Audio.cpp:132
Bone timeline key.
Definition: SpriterData2D.h:257
btRigidBody * GetBody() const
Return Bullet rigid body.
Definition: RigidBody.h:166
void SetSpriteAttr(const ResourceRef &value)
Set sprite attribute.
Definition: StaticSprite2D.cpp:230
void CleanupConnection(Connection *connection)
Definition: Node.cpp:1755
void SetFixedScreenSize(bool enable)
Definition: Text3D.cpp:341
long numAffectedRows_
Number of affected rows by recent DML query.
Definition: ODBCResult.h:52
Vector< VAnimEventFrame > eventFrames_
Event frames.
Definition: ValueAnimation.h:160
float z_
Z coordinate.
Definition: Quaternion.h:456
bool HasAnimation(const String &animationName) const
Check has animation.
Definition: AnimationSet2D.cpp:164
void SetCellHeight(float height)
Definition: NavigationMesh.cpp:223
HashMap< StringHash, SharedPtr< ShaderVariation > > vsVariations_
Vertex shader variations.
Definition: Shader.h:58
float GetMaxZ() const
Return the maximum view-space depth.
Definition: Drawable.h:296
const HashMap< StringHash, Vector< AttributeInfo > > & GetAllAttributes() const
Return all registered attributes.
Definition: Context.h:166
Doubly-linked list node base class.
Definition: ListBase.h:20
Billboard component.
Definition: BillboardSet.h:44
void HandlePostUpdate(StringHash eventType, VariantMap &eventData)
Handle logic post-update event. The HUD texts are updated here.
Definition: DebugHud.cpp:285
void HandleDefocused(StringHash eventType, VariantMap &eventData)
Handle being defocused.
Definition: LineEdit.cpp:642
bool ignoreEvents_
Ignore events flag, used when changing line edits manually.
Definition: FileSelector.h:192
const ResourceRefList & GetMaterialsAttr() const
Return materials attribute.
Definition: CustomGeometry.cpp:504
void CalculateLodLevels()
Choose LOD levels based on distance.
Definition: StaticModel.cpp:402
void SetFinishColorVariance(const Color &finishColorVariance)
Set finish color variance.
Definition: ParticleEffect2D.cpp:361
Texture * texture_
Texture.
Definition: UIBatch.h:65
static void RegisterObject(Context *context)
Definition: Obstacle.cpp:36
float defaultToolTipDelay_
Tooltip default display delay in seconds.
Definition: UI.h:404
Base class for object factories.
Definition: Object.h:189
void Pitch(float angle, TransformSpace space=TS_LOCAL)
Rotate around the X axis.
Definition: Node.cpp:642
void RemoveShaderParameter(const String &name)
Remove shader parameter.
Definition: Material.cpp:1106
unsigned GetNumColumns() const
Return number of columns in the resultset or 0 if there is no resultset.
Definition: ODBCResult.h:27
Vector3 forward_
Forward vector.
Definition: RibbonTrail.h:33
String loadSpriteName_
Sprite name acquired during BeginLoad().
Definition: ParticleEffect2D.h:313
Matrix3x4(float v00, float v01, float v02, float v03, float v10, float v11, float v12, float v13, float v20, float v21, float v22, float v23) noexcept
Construct from values.
Definition: Matrix3x4.h:89
unsigned size_
Parameter size. Used only on Direct3D11 to calculate constant buffer size.
Definition: ShaderVariation.h:49
ConstraintPulley2D(Context *context)
Construct.
Definition: ConstraintPulley2D.cpp:19
Vector< T > operator+(const T &rhs) const
Add an element.
Definition: Vector.h:126
SourceBatch()
Construct with defaults.
Frustum GetViewSpaceSplitFrustum(float nearClip, float farClip) const
Return split frustum in view space.
Definition: Camera.cpp:342
void SetShadowed(bool enable)
Definition: IndexBuffer.cpp:41
String(wchar_t *str)
Construct from a null-terminated wide character array.
Definition: Str.h:98
OcclusionBuffer * GetOcclusionBuffer() const
Return the last used software occlusion buffer.
Definition: View.h:157
unsigned GetNumTechniques() const
Definition: Material.h:188
virtual bool IsWithinScissor(const IntRect ¤tScissor)
Return whether is visible and inside a scissor rectangle and should be rendered.
Definition: UIElement.cpp:367
IntVector2 GetTotalGlyphOffset(float pointSize) const
Return the total effective offset for a point size.
Definition: Font.cpp:163
Matrix3x4 ReadMatrix3x4()
Read a Matrix3x4.
Definition: Deserializer.cpp:201
bool HasTag(const String &tag) const
Return whether element is tagged by a specific tag.
Definition: UIElement.cpp:1683
unsigned indexSize_
Index size.
Definition: Model.h:67
const Color & GetHoverColor() const
Definition: UISelectable.h:42
2D Physics raycast hit.
Definition: PhysicsWorld2D.h:20
bool GetEnableMotor() const
Definition: ConstraintRevolute2D.h:66
unsigned GetViewMask() const
Definition: Terrain.h:192
bool Save(Serializer &dest) const override
Save resource. Return true if successful.
Definition: ParticleEffect2D.cpp:209
void SetWheelDataAttr(const VariantVector &value)
Set wheel data attribute during loading.
Definition: RaycastVehicle.cpp:741
HashSet< const AttributeInfo * > animatedNetworkAttributes_
Animated network attribute set.
Definition: Animatable.h:140
bool IsConnectPending() const
Definition: Connection.h:193
Iterator DoInsertElements(unsigned pos, RandomIteratorT start, RandomIteratorT end, Tag)
Insert elements into the vector using copy or move constructor.
Definition: Vector.h:597
unsigned Capacity() const
Return capacity of vector.
Definition: Vector.h:516
float GetOpacity() const
Definition: Text3D.cpp:485
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest)
Definition: Octree.cpp:189
Iterator & operator--()
Predecrement the pointer.
Definition: List.h:67
ParticleEmitter(Context *context)
Construct.
Definition: ParticleEmitter.cpp:28
bool Load(Deserializer &source)
Read from a stream. Return true if successful.
Definition: Skeleton.cpp:22
unsigned dataSize_
Index data size.
Definition: Model.h:69
String PrintMemoryUsage() const
Returns a formatted string containing the memory actively used.
Definition: ResourceCache.cpp:898
bool updateEnabled_
Automatic simulation update enabled flag.
Definition: PhysicsWorld.h:347
Custom variant value type traits. Specialize the template to implement custom type behavior.
Definition: Variant.h:197
unsigned GetChecksum() const
Definition: Scene.h:191
Matrix3x4 transforms_
Transform matrices for position and orientation.
Definition: RibbonTrail.h:222
void SetBidirectional(bool enabled)
Definition: OffMeshConnection.cpp:77
PODVector< IntRect > freeAreas_
Free rectangles.
Definition: AreaAllocator.h:44
const FocusParameters & GetShadowFocus() const
Definition: Light.h:302
bool HasParameter(StringHash param) const
Return whether uses a shader parameter.
Definition: OGLShaderProgram.cpp:315
Node * ReserveNode()
Reserve a node.
Definition: HashSet.h:584
int ReadInt()
Read a 32-bit integer.
Definition: Deserializer.cpp:52
void SetFlipVertical(bool enable)
Set vertical flipping mode. Called internally by View to resolve OpenGL / Direct3D9 rendertarget samp...
Definition: Camera.cpp:228
@ LOAD_SCENE
Load scene content without preloading. Resources will be requested synchronously when encountered.
Definition: Scene.h:33
void * userData_
Userdata.
Definition: Object.h:283
void SetTmxFile(TmxFile2D *tmxFile)
Definition: TileMap2D.cpp:98
unsigned Find(const String &str, unsigned startPos=0, bool caseSensitive=true) const
Return index to the first occurrence of a string, or NPOS if not found.
Definition: Str.cpp:576
String guid_
Local server GUID.
Definition: Network.h:186
float fogHeightScale_
Fog height cale.
Definition: Zone.h:171
void End()
End timing.
Definition: Profiler.h:69
~Sprite2D() override
Destruct.
UniquePtr< NetworkState > networkState_
Network attribute state.
Definition: Serializable.h:123
Octree(Context *context)
Construct.
Definition: Octree.cpp:293
bool SaveJSON(JSONValue &dest) const
Save as JSON data. Return true if successful.
Definition: ObjectAnimation.cpp:151
Static sprite component.
Definition: StaticSprite2D.h:15
void Toggle()
Toggle visibility.
Definition: Console.cpp:169
bool subscribed_
Flag for whether is subscribed to animation updates.
Definition: Material.h:333
int GetMaxSortedInstances() const
Definition: Renderer.h:352
bool ReadDeltaUpdate(Deserializer &source)
Read and apply a network delta update. Return true if attributes were changed.
Definition: Serializable.cpp:802
bool Create()
Create buffer.
Definition: OGLIndexBuffer.cpp:208
WeakPtr< PhysicsWorld2D > physicsWorld_
Physics world.
Definition: RigidBody2D.h:180
float fontSubpixelThreshold_
Maxmimum font size for subpixel glyph positioning and oversampling (default is 12).
Definition: UI.h:432
DebugHud * CreateDebugHud()
Create the debug hud.
Definition: Engine.cpp:530
bool GetUseXML() const
Return whether was loaded using XML data.
Definition: UnknownComponent.h:57
float GetBrake(int wheel) const
Get hand brake value.
Definition: RaycastVehicle.cpp:570
const void * instancingData_
Instancing data buffer.
Definition: Batch.h:110
SharedPtr< Image > SaveFaceTexture(Texture2D *texture)
Save font face texture as image resource.
Definition: FontFaceBitmap.cpp:338
void SetFormat(unsigned frequency, bool sixteenBit, bool stereo)
Set uncompressed sound data format.
Definition: Sound.cpp:227
void SetButtonTexts(const String &okText, const String &cancelText)
Set button texts.
Definition: FileSelector.cpp:169
void Normalize()
Normalize to unit length.
Definition: Vector3.h:314
void RebuildChainTrees()
Updates the solver's internal data structures, which is required whenever the tree is modified in any...
Definition: IKSolver.cpp:360
void Load(const XMLElement &element)
Read from an XML element.
Definition: RenderPath.cpp:98
Mutex logMutex_
Mutex for threaded operation.
Definition: Log.h:108
String ReadLine()
Read a text line.
Definition: Deserializer.cpp:442
static void RegisterObject(Context *context)
Definition: ParticleEffect.cpp:78
String & AppendUTF8(unsigned unicodeChar)
Append Unicode character at the end as UTF8.
Definition: Str.cpp:837
XMLElement NextResult() const
Definition: XMLElement.cpp:977
Texture2D(Context *context)
Construct.
Definition: Texture2D.cpp:24
void * handle_
Mutex handle.
Definition: Mutex.h:34
bool GetStencilTest() const
Return whether stencil test is enabled.
Definition: Graphics.h:559
float endTime_
End time.
Definition: ValueAnimation.h:152
void Define(const Rect &rect)
Define from a Rect.
Definition: BoundingBox.h:134
unsigned GetNumOccluderTriangles() override
Return number of occlusion geometry triangles.
Definition: CustomGeometry.cpp:125
XMLElement CreateChild(const String &name)
Create a child element.
Definition: XMLElement.cpp:76
void LoadParameters()
Load optional parameters from an XML file.
Definition: Sound.cpp:323
const Frustum & GetFrustum() const
Definition: Camera.cpp:266
void SetTextureEdgeOffset(float offset)
Definition: Sprite2D.cpp:115
const Vector< SharedPtr< Texture2D > > & GetTextures() const
Return textures.
Definition: FontFace.h:76
void LoadPassShaders(Pass *pass, Vector< SharedPtr< ShaderVariation > > &vertexShaders, Vector< SharedPtr< ShaderVariation > > &pixelShaders, const BatchQueue &queue)
Reload shaders for a material pass. The related batch queue is provided in case it has extra shader c...
Definition: Renderer.cpp:1621
bool bringToFront_
Bring to front when focused flag.
Definition: UIElement.h:784
static void WriteRaw(const String &message, bool error=false)
Write raw output to the log.
Definition: Log.cpp:206
const Vector< SharedPtr< UIElement > > & GetChildren() const
Return immediate child elements.
Definition: UIElement.h:651
StencilOp stencilZFail_
Stencil operation on depth fail.
Definition: Graphics.h:868
float GetRotatePerSecond() const
Return rotate per second.
Definition: ParticleEffect2D.h:204
void SetNumBillboards(unsigned num)
Definition: BillboardSet.cpp:243
void ProcessRayQuery(const RayOctreeQuery &query, PODVector< RayQueryResult > &results) override
Process octree raycast. May be called from a worker thread.
Definition: Skybox.cpp:35
Vector2 center_
Center.
Definition: CollisionBox2D.h:63
static const IntVector2 ONE
(1,1) vector.
Definition: Vector2.h:153
void SetDefines(const String &defines)
Set defines.
Definition: OGLShaderVariation.cpp:175
PODVector< bool > buttons_
Button up/down state.
Definition: Input.h:112
int height_
Texture height.
Definition: Texture.h:233
TileMapObject2D * GetObject(unsigned index) const
Return tile map object (for object group only).
Definition: TileMapLayer2D.cpp:293
void RefreshShaderParameterHash()
Recalculate shader parameter hash.
Definition: Material.cpp:1267
void SetModalFrameColor(const Color &color)
Definition: Window.cpp:287
@ DD_TARGET
Drag and drop target flag.
Definition: UIElement.h:93
void SetPlaceholderText(const String &text)
Definition: DropDownList.cpp:170
void MarkTerrainDirty()
Mark terrain dirty.
Definition: Terrain.h:272
bool IsPowerOfTwo(unsigned value)
Check whether an unsigned integer is a power of two.
Definition: MathDefs.h:243
void SetTransform2D(const Vector2 &position, float rotation, float scale)
Set position, rotation, and uniform scale in parent space as an atomic operation (for Urho2D).
Definition: Node.h:164
BoundingBox(const Rect &rect) noexcept
Construct from a rect, with the Z dimension left zero.
Definition: BoundingBox.h:44
virtual void OnSetEnabled()
Handle enabled/disabled state change.
Definition: Component.h:44
bool SetStyleAuto(XMLFile *file=nullptr)
Set style from an XML file. Find the style element automatically by using the element's typename....
Definition: UIElement.cpp:1016
bool operator!=(const WeakArrayPtr< T > &rhs) const
Test for inequality with another weak array pointer.
Definition: ArrayPtr.h:319
float Hue() const
Return hue mapped to range [0, 1.0).
Definition: Color.cpp:109
Texture * currentViewportTexture_
Texture containing the latest viewport texture.
Definition: View.h:324
void SortFrontToBack()
Sort instanced and non-instanced draw calls front to back.
Definition: Batch.cpp:728
void SetWorldPosition2D(const Vector2 &position)
Definition: Node.h:181
const Color & GetStartColor() const
Return start color.
Definition: ParticleEffect2D.h:159
HashMap< unsigned, float > kerningMapping_
Kerning mapping.
Definition: FontFace.h:90
HashMap< int, SharedPtr< Texture2D > > colorShadowMaps_
Shadow map dummy color buffers by resolution.
Definition: Renderer.h:557
BatchQueue litBatches_
Lit geometry draw calls, non-base (additive).
Definition: Batch.h:285
ObjectFactoryImpl(Context *context)
Construct.
Definition: Object.h:226
void AddBoundingBox(const BoundingBox &box, const Color &color, bool depthTest=true, bool solid=false)
Add a bounding box.
Definition: DebugRenderer.cpp:126
void SetShapeType(ShapeType type)
Definition: CollisionShape.cpp:709
float HalfToFloat(unsigned short value)
Convert half float to float. From https://gist.github.com/martinkallman/5049614.
Definition: MathDefs.h:335
bool IsStereo() const
Return whether data is stereo.
Definition: SoundStream.h:48
Animation * GetAnimation() const
Return current animation.
Definition: SpriterInstance2D.h:54
Node * Tail() const
Return the tail node.
Definition: HashSet.h:504
const Color & GetColorAttr() const
Get color attribute. Uses just the top-left color.
Definition: Text3D.h:203
unsigned totalFragments_
Total number of fragments.
Definition: Connection.h:62
Vector< SourceBatch2D > sourceBatches_
Source batches.
Definition: Drawable2D.h:103
b2JointDef * GetJointDef() override
Return joint def.
Definition: ConstraintMotor2D.cpp:116
void Define(const Vector3 &normal, const Vector3 &point)
Define from a normal vector and a point on the plane.
Definition: Plane.h:57
ListIteratorBase()
Construct.
Definition: ListBase.h:39
bool drawNavAreas_
Debug draw NavArea components.
Definition: NavigationMesh.h:373
File entry within the package file.
Definition: PackageFile.h:13
InterpMethod
Interpolation method.
Definition: ValueAnimation.h:19
VariantType GetType() const
Definition: Variant.h:1313
void StaticCast(const WeakArrayPtr< U > &rhs)
Perform a static cast from a weak array pointer of another type.
Definition: ArrayPtr.h:331
const Vector2 & GetVertex(unsigned index) const
Return vertex.
Definition: CollisionPolygon2D.h:39
Vector2 WorldToLocal2D(const Vector2 &vector) const
Convert a world space position or rotation to local space (for Urho2D).
Definition: Node.cpp:1198
const ProfilerBlock * GetCurrentBlock()
Return the current profiling block.
Definition: Profiler.h:202
virtual void OnNodeSet(Node *node)
Handle scene node being assigned at creation.
Definition: Component.cpp:220
void SetTextureParametersDirty()
Definition: OGLGraphics.cpp:1591
UniquePtr< btDispatcher > collisionDispatcher_
Bullet collision dispatcher.
Definition: PhysicsWorld.h:305
Matrix4(const Matrix3 &matrix) noexcept
Copy-construct from a 3x3 matrix and set the extra elements to identity.
Definition: Matrix4.h:82
float ascender_
Ascender.
Definition: FontFaceFreeType.h:51
void SetIKSolver(IKSolver *solver)
Intended to be used only by IKSolver.
Definition: IKEffector.cpp:325
XPathResultSet Select(const String &query, pugi::xpath_variable_set *variables=nullptr) const
Select elements/attributes using XPath query.
Definition: XMLElement.cpp:227
void DiscoverHosts(unsigned port)
Scan the LAN/subnet for available hosts.
Definition: Network.cpp:333
bool IsOccludee() const
Definition: Drawable.h:223
float DotProduct(const Vector3 &rhs) const
Calculate dot product.
Definition: Vector3.h:335
void AddInstanceNode(Node *node)
Add an instance scene node. It does not need any drawable components of its own.
Definition: StaticModelGroup.cpp:255
Vector< AnimationKeyFrame > keyFrames_
Keyframes.
Definition: Animation.h:83
float rotatePerSecond_
Rotate per second.
Definition: ParticleEffect2D.h:299
bool GetBringToFront() const
Definition: UIElement.h:549
~Profiler() override
Destruct.
Definition: Profiler.cpp:25
int GetWidth() const
Return buffer width.
Definition: OcclusionBuffer.h:117
Vector< SharedPtr< Geometry > > geometries_
All geometries.
Definition: CustomGeometry.h:127
bool GetData(unsigned level, void *dest) const
Get data from a mip level. The destination buffer must be big enough. Return true if successful.
Definition: OGLTexture2D.cpp:288
static const Color MAGENTA
Opaque magenta color.
Definition: Color.h:263
WeakPtr< Node > node_
Scene node.
Definition: Skeleton.h:65
bool GetSwapXY() const
Definition: StaticSprite2D.h:99
WeakPtr< Constraint2D > ownerConstraint_
Owner body constraint.
Definition: ConstraintGear2D.h:55
void Insert(const HashMap< T, U > &map)
Insert a map.
Definition: HashMap.h:366
bool GetTextureRectangle(Rect &rect, bool flipX=false, bool flipY=false) const
Return texture rectangle.
Definition: Sprite2D.cpp:149
void HandleListViewKey(StringHash eventType, VariantMap &eventData)
Handle a key press from the listview.
Definition: DropDownList.cpp:312
const IntRect & GetIntRect() const
Return an integer rect or empty on type mismatch.
Definition: Variant.h:1236
ConstIterator()=default
Construct.
@ JSONNT_UINT
Unsigned integer.
Definition: JSONValue.h:39
float GetFadeTime(const String &name) const
Return animation fade time.
Definition: AnimationController.cpp:529
static char endZero
End zero for empty strings.
Definition: Str.h:540
bool GetStopAtEnd() const
Return whether playback should stop when no more data.
Definition: SoundStream.h:42
HashMap< unsigned, SharedPtr< PropertySet2D > > gidToPropertySetMapping_
Gid to tile property set mapping.
Definition: TmxFile2D.h:207
Matrix4 projection_
Projection matrix.
Definition: OcclusionBuffer.h:187
bool enabled_
Input enabled flag.
Definition: UIElement.h:794
void HandleDropFile(StringHash eventType, VariantMap &eventData)
Handle a file being drag-dropped into the application window.
Definition: UI.cpp:2039
int GetHeight() const
Definition: Graphics.h:347
RenderSurface * GetDepthStencil(RenderSurface *renderTarget)
Return the proper depth-stencil surface to use for a rendertarget.
Definition: View.cpp:3123
void Roll(float angle, TransformSpace space=TS_LOCAL)
Rotate around the Z axis.
Definition: Node.cpp:647
unsigned dataSize_
Vertex data size.
Definition: Model.h:56
float maxAccel_
Agent's max acceleration.
Definition: CrowdAgent.h:230
bool IsNull() const
Definition: JSONValue.h:166
Node * CreateChild(const String &name=String::EMPTY, CreateMode mode=REPLICATED, unsigned id=0, bool temporary=false)
Create a child scene node (with specified ID if provided).
Definition: Node.cpp:774
DragAndDropMode
Definition: UIElement.h:86
bool Compile()
Compile from source. Return true if successful.
Definition: OGLShaderVariation.cpp:182
HashNodeBase ** Ptrs() const
Return bucket head pointers.
Definition: HashBase.h:128
static const IntVector3 RIGHT_FORWARD_UP
(0, 2, 1) coordinate system.
Definition: RaycastVehicle.h:164
Node * Head() const
Return the head node.
Definition: HashSet.h:501
U second_
Second value.
Definition: Pair.h:58
void SetWheelSkidInfoCumulative(int wheel, float skid)
Set cumulative skid info.
Definition: RaycastVehicle.cpp:350
const Vector2 & GetMinParticleSize() const
Definition: ParticleEffect.h:320
RigidBody2D(Context *context)
Construct.
Definition: RigidBody2D.cpp:32
const Vector< PODVector< unsigned > > & GetGeometryBoneMappings() const
Return geometery bone mappings.
Definition: Model.h:177
unsigned GetIndexStart() const
Definition: Geometry.h:76
Connection(Context *context, bool isClient, const SLNet::AddressOrGUID &address, SLNet::RakPeerInterface *peer)
Construct with context, RakNet connection address and Raknet peer pointer.
Definition: Connection.cpp:53
HashMap< StringHash, Vector< SharedPtr< ShaderVariation > > > extraPixelShaders_
Pixel shaders with extra defines from the renderpath.
Definition: Technique.h:192
void SetNetAnimationsAttr(const PODVector< unsigned char > &value)
Set animations attribute for network replication.
Definition: AnimationController.cpp:594
IntVector2 ScreenToElement(const IntVector2 &screenPosition) override
Convert screen coordinates to element coordinates.
Definition: Sprite.cpp:78
unsigned localComponentID_
Next free local component ID.
Definition: Scene.h:325
OctreeQuery(PODVector< Drawable * > &result, unsigned char drawableFlags, unsigned viewMask)
Construct with query parameters.
Definition: OctreeQuery.h:26
void PurgePool()
Purge the pool to reduce allocation where its unneeded.
Definition: WorkQueue.cpp:355
bool Define(RenderSurface *renderTarget, Viewport *viewport)
Define with rendertarget and viewport. Return true if successful.
Definition: View.cpp:275
void CreateWindowIcon()
Create the application window icon.
Definition: Graphics.cpp:459
HashMap< WeakPtr< UIElement >, bool > hoveredElements_
Currently hovered elements.
Definition: UI.h:448
void RefreshMemoryUse()
Recalculate the memory used by the shader.
Definition: Shader.cpp:197
float GetMaxNetworkAngularVelocity() const
Return maximum angular velocity for network replication.
Definition: PhysicsWorld.h:238
UIElement * GetDragElement(unsigned index)
Return the drag element at index.
Definition: UI.cpp:892
int GetLevelHeight(unsigned level) const
Definition: Texture.cpp:118
Quaternion GetWheelRotation(int wheel)
Get wheel rotation relative to RigidBody.
Definition: RaycastVehicle.cpp:406
static const IntVector3 ZERO
Zero vector.
Definition: Vector3.h:148
void AddTransforms(const Batch &batch)
Add world transform(s) from a batch.
Definition: Batch.h:135
PODVector< Drawable * > threadedGeometries_
Geometry objects that will be updated in worker threads.
Definition: View.h:380
const Vector< SharedPtr< AnimationState > > & GetAnimationStates() const
Return all animation states.
Definition: AnimatedModel.h:93
unsigned numCompressedLevels_
Number of compressed mip levels.
Definition: Image.h:218
bool Allocate(const BoundingBox &boundingBox, unsigned maxTiles) override
Allocate the navigation mesh without building any tiles. Bounding box is not padded....
Definition: DynamicNavigationMesh.cpp:219
void SetFormat(unsigned frequency, bool sixteenBit, bool stereo)
Set sound data format.
Definition: SoundStream.cpp:27
@ TM_BREADTH_FIRST
Traverse through children having same priority first and recurse into their children before traversin...
Definition: UIElement.h:81
2D rigid body component.
Definition: RigidBody2D.h:29
Intersection IsInsideFast(const Sphere &sphere) const
Test if a sphere if (partially) inside or outside.
Definition: Frustum.h:93
void CopySelectedItemsToClipboard() const
Copy selected items to system clipboard. Currently only applicable to Text items.
Definition: ListView.cpp:893
void SetBaseIndent(int baseIndent)
Definition: ListView.cpp:730
HashMap< unsigned, VertexBufferMorph > buffers_
Morph data per vertex buffer.
Definition: Model.h:45
std::atomic< bool > pausing_
Pausing flag. Indicates the worker threads should not contend for the queue mutex.
Definition: WorkQueue.h:125
VariantMap eventData_
Event data.
Definition: Connection.h:44
bool collideConnected_
Collide connected flag.
Definition: Constraint2D.h:92
PODVector< Component * > delayedDirtyComponents_
Delayed dirty notification queue for components.
Definition: Scene.h:313
float GetAxisPosition(unsigned index) const
Definition: Input.h:95
bool ignoreTransformChanges_
Internal flag to ignore transform changes because it came from us, used in OnCrowdAgentReposition().
Definition: CrowdAgent.h:252
unsigned LogBaseTwo(unsigned value)
Return log base two or the MSB position of the given value.
Definition: MathDefs.h:270
void RemoveInstanceDefault()
Remove instance's default values if they are set previously.
Definition: Serializable.cpp:652
Object * GetSubsystem(StringHash type) const
Return subsystem by type.
Definition: Object.cpp:411
void MarkForAuxView(unsigned frameNumber)
Mark material for auxiliary view rendering.
Definition: Material.cpp:1158
HashMap< unsigned, Component * > replicatedComponents_
Replicated components by ID.
Definition: Scene.h:293
int touchID_
Touch (finger) ID.
Definition: Input.h:47
float time_
Keyframe time.
Definition: Animation.h:38
virtual void SetMaterial(Material *material)
Definition: StaticModel.cpp:257
Connection * connection_
Parent network connection.
Definition: ReplicationState.h:123
int GetRowStartPosition(unsigned rowIndex) const
Return row start X position.
Definition: Text.cpp:745
Vector3 GetPosition() const
Definition: RigidBody.cpp:584
PODVector< unsigned short > indices_
Decal indices.
Definition: DecalSet.h:81
bool HasMutableGlyphs() const override
Return if font face uses mutable glyphs.
Definition: FontFaceFreeType.h:30
bool IsInView() const
Definition: Drawable.cpp:245
void FindZone(Drawable *drawable)
Find and set a new zone for a drawable when it has moved.
Definition: View.cpp:2762
TextureFilterMode defaultTextureFilterMode_
Default texture filtering mode.
Definition: Graphics.h:834
Node * ReserveNode(const T &key)
Reserve a node with specified key.
Definition: HashSet.h:592
void SetCenter(const Vector2 ¢er)
Definition: CollisionBox2D.cpp:60
unsigned GetLastModifiedTime(const String &fileName) const
Returns the file's last modified time as seconds since 1.1.1970, or 0 if can not be accessed.
Definition: FileSystem.cpp:560
signed char * GetRepeat() const
Return loop start.
Definition: Sound.h:60
bool GetDepthWrite() const
Return whether depth write is enabled.
Definition: Graphics.h:550
VariantMap vars_
User variables.
Definition: UIElement.h:780
float GetMaxTorque() const
Definition: ConstraintMotor2D.h:56
void SetDebugRenderer(DebugRenderer *debug)
Set debug renderer to use. Called both by PhysicsWorld itself and physics components.
Definition: PhysicsWorld.cpp:743
XMLElement GetNext(const String &name=String::EMPTY) const
Return next sibling element.
Definition: XMLElement.cpp:604
void ReleaseShaders()
Reset all shader pointers.
Definition: Material.cpp:1118
const Plane & GetReflectionPlane() const
Definition: Camera.h:201
void ApplyStyleRecursive(UIElement *element)
Recursively apply style to a child element hierarchy when adding to an element.
Definition: UIElement.cpp:2048
Vector< RemoteEvent > remoteEvents_
Queued remote events.
Definition: Connection.h:320
void OnDeviceLost() override
Mark the GPU resource destroyed on context destruction.
Definition: OGLTexture2DArray.cpp:28
virtual void OnHover(const IntVector2 &position, const IntVector2 &screenPosition, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor)
React to mouse hover.
Definition: UIElement.cpp:403
void Render()
Update vertex buffer and render all debug lines. The viewport and rendertarget should be set before.
Definition: DebugRenderer.cpp:470
Per-thread geometry, light and scene range collection structure.
Definition: View.h:77
CascadeParameters(float split1, float split2, float split3, float split4, float fadeStart, float biasAutoAdjust=1.0f)
Construct with initial values.
Definition: Light.h:70
bool fixedScreenSize_
Fixed screen size flag.
Definition: Text3D.h:238
bool LoadXML(const XMLElement &source) override
Load from XML data. Return true if successful.
Definition: Node.cpp:138
VectorBuffer contacts_
Temporary buffer with contact data.
Definition: PhysicsWorld2D.h:293
float GetRollingFriction() const
Definition: RigidBody.cpp:655
T & At(unsigned index)
Return element at index.
Definition: Vector.h:808
Variant GetAttributeDefault(unsigned index) const
Definition: Serializable.cpp:928
Cursor * GetCursor() const
Definition: UI.h:144
virtual bool DrawOcclusion(OcclusionBuffer *buffer)
Draw to occlusion buffer. Return true if did not run out of triangles.
Definition: Drawable.cpp:143
List< WorkItem * > queue_
Work item prioritized queue for worker threads. Pointers are guaranteed to be valid (point to workIte...
Definition: WorkQueue.h:119
Hardware vertex buffer.
Definition: VertexBuffer.h:16
unsigned GetNumComponents() const
Definition: Node.h:569
void SetAutoUpdate(bool enable)
Definition: View3D.cpp:101
void SetAnimationLodBias(float bias)
Definition: AnimatedModel.cpp:521
bool LoadXML(const XMLElement &source)
Load from XML data. Return true if successful.
Definition: ValueAnimation.cpp:71
unsigned char setTimeRev_
Set time command revision.
Definition: AnimationController.h:59
static void RegisterObject(Context *context)
Definition: SplinePath.cpp:37
int multiSample_
Multisampling level (1 = no multisampling).
Definition: RenderPath.h:66
float GetInAirRPM() const
Definition: RaycastVehicle.cpp:679
void SetMaterial(Material *material)
Set material.
Definition: TerrainPatch.cpp:209
bool shadersDirty_
Shaders need reloading flag.
Definition: Renderer.h:651
bool enableMassUpdate_
Mass update enable flag.
Definition: RigidBody.h:346
Vector3 GetPoint(float theta, float phi) const
Return point on the sphere.
Definition: Sphere.h:182
bool IsUpdateQueued() const
Return whether manual update queued. Called internally.
Definition: RenderSurface.h:91
RigidBody * GetOwnBody() const
Definition: Constraint.h:109
float timer_
Decal age timer.
Definition: DecalSet.h:73
void BroadcastMessage(int msgID, bool reliable, bool inOrder, const VectorBuffer &msg, unsigned contentID=0)
Broadcast a message with content ID to all client connections.
Definition: Network.cpp:495
Material * GetMaterial() const
Definition: BorderImage.cpp:229
ConstraintType GetConstraintType() const
Definition: Constraint.h:105
void SetRotation(const Quaternion &rotation)
Definition: Connection.cpp:219
Texture2D * GetShadowMap(Light *light, Camera *camera, unsigned viewWidth, unsigned viewHeight)
Allocate a shadow map. If shadow map reuse is disabled, a different map is returned each time.
Definition: Renderer.cpp:818
BlendMode
Blending mode.
Definition: GraphicsDefs.h:52
void Release() override
Release the shader.
Definition: OGLShaderVariation.cpp:42
bool sRGB_
sRGB conversion on write flag for the main window.
Definition: Graphics.h:772
bool Open(const String &fileName, FileMode mode=FILE_READ)
Open a filesystem file. Return true if successful.
Definition: File.cpp:108
signed char * end_
Sound data end.
Definition: Sound.h:111
float rotationMax_
Particle rotation angle maximum.
Definition: ParticleEffect.h:462
BoundingBox ReadBoundingBox()
Read a bounding box.
Definition: Deserializer.cpp:222
bool IsTemporary() const
Definition: Serializable.h:113
virtual bool BeginLoad(Deserializer &source)
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: Resource.cpp:56
float GetMaxRotation() const
Definition: ParticleEffect.h:348
virtual Intersection TestOctant(const BoundingBox &box, bool inside)=0
Intersection test for an octant.
Tile map file.
Definition: TmxFile2D.h:139
bool GetAllowSleeping() const
Definition: PhysicsWorld2D.cpp:662
void ApplyForce(const Vector3 &force)
Apply force to center of mass.
Definition: RigidBody.cpp:498
unsigned GetNumShadowMaps(bool allViews=false) const
Definition: Renderer.cpp:590
U & operator[](const T &key)
Index the map. Create a new pair if key not found.
Definition: HashMap.h:313
void InitializeJointDef(b2JointDef *jointDef)
Initialize joint def.
Definition: Constraint2D.cpp:155
void SetNumGeometries(unsigned num)
Definition: CustomGeometry.cpp:198
virtual bool Allocate(const BoundingBox &boundingBox, unsigned maxTiles)
Allocate the navigation mesh without building any tiles. Bounding box is not padded....
Definition: NavigationMesh.cpp:307
static Vector3 posAdjust
Position adjustment vector for pixel-perfect rendering. Initialized by UI.
Definition: UIBatch.h:82
Font * lastFont_
Last used text font.
Definition: LineEdit.h:137
Texture3D(Context *context)
Construct.
Definition: Texture3D.cpp:24
MouseButtonFlags dragButtonCombo_
Drag button combo.
Definition: UIElement.h:838
JSONObject * objectValue_
Definition: JSONValue.h:307
const String & GetConnectionString() const
Return database connection string. The connection string for SQLite3 is using the URI format describe...
Definition: ODBCConnection.h:32
bool sorted_
Billboards sorted flag.
Definition: ParticleEffect.h:422
void SetOcclusionLodLevel(unsigned level)
Definition: Terrain.cpp:203
@ FM_FOCUSABLE
Is focusable.
Definition: UIElement.h:61
float DistanceToPoint(const Vector3 &point) const
Return distance to point.
Definition: BoundingBox.cpp:181
Iterator Begin()
Return iterator to the beginning.
Definition: Vector.h:473
~RibbonTrail() override
Destruct.
void GetFloatMinMax(const XMLElement &element, float &minValue, float &maxValue)
Read a float range from an XML element.
Definition: ParticleEffect.cpp:803
unsigned char index_
Semantic index of element, for example multi-texcoords.
Definition: GraphicsDefs.h:198
float GetStartParticleSize() const
Return start particle size.
Definition: ParticleEffect2D.h:174
@ AM_FILEREADONLY
Attribute is readonly. Can't be used with binary serialized objects.
Definition: Attribute.h:37
void SetHotSpot(const Vector2 &hotspot)
Definition: StaticSprite2D.cpp:191
const BoundingBox & GetBoundingBox() const
Definition: NavigationMesh.h:259
void StopLockless()
Stop sound without locking the audio mutex. Called internally.
Definition: SoundSource.cpp:558
RefCount()
Construct.
Definition: RefCounted.h:20
void SetNumParticles(unsigned num)
Definition: ParticleEmitter.cpp:265
void SetMaxRotation(float rotation)
Definition: ParticleEffect.cpp:547
~CollisionShape() override
Destruct. Free the geometry data and clean up unused data from the geometry data cache.
Definition: CollisionShape.cpp:453
FaceCameraMode faceCameraMode_
Billboard rotation mode in relation to the camera.
Definition: BillboardSet.h:173
void SetColor(const Color &color)
Definition: StaticSprite2D.cpp:139
PODVector< float > axes_
Axis position from -1 to 1.
Definition: Input.h:116
unsigned lastUpdateFrameNumber_
Rendering framenumber on which was last updated.
Definition: ParticleEmitter.h:137
short x_
X position in texture.
Definition: FontFace.h:22
float GetDistanceToWall(const Vector3 &point, float radius, int queryFilterType, Vector3 *hitPos=nullptr, Vector3 *hitNormal=nullptr)
Return distance to wall from a point using the crowd initialized query extent (based on maxAgentRadiu...
Definition: CrowdManager.cpp:410
bool SetWeight(const String &name, float weight)
Set animation weight. Return true on success.
Definition: AnimationController.cpp:341
bool textDirty_
Text needs update flag.
Definition: Text3D.h:240
SharedArrayPtr< int > dataWithSafety_
Full buffer data with safety padding.
Definition: OcclusionBuffer.h:39
Camera * GetCullCamera() const
Definition: Viewport.cpp:109
String type_
Type.
Definition: TileMapDefs2D.h:215
UI element that can be toggled between unchecked and checked state.
Definition: CheckBox.h:13
~CollisionEdge2D() override
Destruct.
unsigned GetCollisionMask() const
Definition: RigidBody.h:259
bool lightPrepassSupport_
Light pre-pass rendering support flag.
Definition: Graphics.h:774
RayQueryLevel
Graphics raycast detail level.
Definition: OctreeQuery.h:162
Vector< AnimationControl > animations_
Animation control structures.
Definition: AnimationController.h:190
void ClearDrawablesZone()
Clear zone reference from drawables inside the bounding box.
Definition: Zone.cpp:307
API-specific GPU object representation.
Definition: GPUObject.h:15
void Raycast(RayOctreeQuery &query) const
Return drawable objects by a ray query.
Definition: Octree.cpp:483
void SetRenderTarget(unsigned index, const RenderTargetInfo &info)
Definition: RenderPath.cpp:409
ValueAnimation * GetAttributeAnimation(const String &name) const
Definition: ObjectAnimation.cpp:217
bool ResizeInstancingBuffer(unsigned numInstances)
Ensure sufficient size of the instancing vertex buffer. Return true if successful.
Definition: Renderer.cpp:1328
static unsigned GetTimeSinceEpoch()
Get system time as seconds since 1.1.1970.
Definition: Timer.cpp:166
Doubly-linked list template class.
Definition: List.h:14
void FromHCM(float h, float c, float m)
Calculate and set RGB values. Convenience function used by FromHSV and FromHSL to avoid code duplicat...
Definition: Color.cpp:286
Scene render pass info.
Definition: View.h:62
void ProcessRayQuery(const RayOctreeQuery &query, PODVector< RayQueryResult > &results) override
Process octree raycast. May be called from a worker thread.
Definition: DecalSet.cpp:192
unsigned poolSize_
Database connection pool size. Default to 0 when using ODBC 3.0 or later as ODBC 3....
Definition: Database.h:54
T first_
First value.
Definition: Pair.h:56
Rendertarget definition.
Definition: RenderPath.h:50
void OnDeviceLost() override
Mark the buffer destroyed on graphics context destruction. May be a no-op depending on the API.
Definition: OGLIndexBuffer.cpp:18
static void SetMainThread()
Set the current thread as the main thread.
Definition: Thread.cpp:114
Vector3 LocalToWorld(const Vector3 &position) const
Convert a local space position to world space.
Definition: Node.cpp:1172
void SetWheelSuspensionStiffness(int wheel, float stiffness)
Set suspension stiffness for particular wheel.
Definition: RaycastVehicle.cpp:434
T Pow(T x, T y)
Definition: MathDefs.h:160
Vector3 position_
Offset position.
Definition: CollisionShape.h:300
void SetScene(Scene *scene)
Set scene. Called by Scene.
Definition: Node.cpp:1426
~HashMap()
Destruct.
Definition: HashMap.h:232
void Pause()
Pause worker threads.
Definition: WorkQueue.cpp:208
2D rope constraint component.
Definition: ConstraintRope2D.h:13
Skeleton()
Construct an empty skeleton.
Definition: Skeleton.cpp:15
const T * operator->() const
Point to the key.
Definition: HashSet.h:150
Node * GetTargetNode() const
Definition: IKEffector.cpp:60
unsigned boundUBO_
Currently bound uniform buffer object.
Definition: OGLGraphicsImpl.h:112
StringHash nameHash_
Name hash.
Definition: Resource.h:93
float scale_
Size scaling value.
Definition: ParticleEmitter.h:26
unsigned Length() const
Return length.
Definition: Str.h:606
IntVector2 viewSize_
Viewport size.
Definition: View.h:330
float aspectRatio_
Aspect ratio.
Definition: Camera.h:281
unsigned target_
Definition: RenderSurface.h:148
Material * GetMaterial() const
Definition: BillboardSet.cpp:334
void SetTransform(const Vector3 &position, const Quaternion &rotation)
Set rigid body position and rotation in world space as an atomic operation.
Definition: RigidBody.cpp:257
Vector< SharedPtr< Pass > > passes_
Passes.
Definition: Technique.h:297
void SetControlledNode(Node *controlled)
Definition: SplinePath.cpp:175
DecalVertex(const Vector3 &position, const Vector3 &normal, const float *blendWeights, const unsigned char *blendIndices)
Construct with position, normal and skinning information.
Definition: DecalSet.h:32
HashMap(HashMap< T, U > &&map) noexcept
Move-construct from another hash map.
Definition: HashMap.h:217
PODVector< UIElement * > GetItems() const
Return all items.
Definition: DropDownList.cpp:190
static void RegisterObject(Context *context)
Definition: ParticleEffect2D.cpp:91
float GetMass() const
Definition: RigidBody2D.cpp:491
static const char * elementSemanticNames[]
D3D11 vertex semantic names. Used internally.
Definition: ShaderVariation.h:123
void SetReuseShadowMaps(bool enable)
Definition: Renderer.cpp:423
DbResult Execute(const String &sql, bool useCursorEvent=false)
Execute an SQL statements immediately. Send E_DBCURSOR event for each row in the resultset when useCu...
Definition: ODBCConnection.cpp:55
void OnMarkedDirty(Node *point) override
Listener to manage Control Point movement.
Definition: SplinePath.cpp:267
void PurgeCompleted(unsigned priority)
Purge completed work items which have at least the specified priority, and send completion events as ...
Definition: WorkQueue.cpp:329
bool GetLoop() const
Definition: CollisionChain2D.h:40
float nearDistance_
Near distance.
Definition: SoundSource3D.h:75
SharedPtr< RenderPath > renderPath_
Rendering path.
Definition: Viewport.h:103
WString()
Construct empty.
Definition: Str.cpp:1219
void SetOrientation(Orientation orientation)
Definition: Slider.cpp:148
Occlusion hierarchy depth value.
Definition: OcclusionBuffer.h:27
Sound listener component.
Definition: SoundListener.h:13
Vector< String > xmlAttributes_
XML format attribute data (as strings).
Definition: UnknownComponent.h:80
unsigned defaultTextureAnisotropy_
Default texture max. anisotropy level.
Definition: Graphics.h:836
void SetScene(Scene *scene)
Definition: Material.cpp:1097
TextEffect GetTextEffect() const
Definition: Text.h:162
bool IsOpen() const
Definition: File.cpp:396
const IntVector2 & GetNumPatches() const
Definition: Terrain.h:123
static void RegisterObject(Context *context)
Definition: TileMap2D.cpp:31
unsigned totalNodes_
Total root-level nodes.
Definition: Scene.h:65
Intersection IsInsideFast(const Sphere &sphere) const
Test if another sphere is (partially) inside or outside.
Definition: Sphere.h:161
LoopMode
Loop Mode.
Definition: SpriterInstance2D.h:20
float farSplit_
Directional light cascade far split distance.
Definition: Batch.h:270
bool Contains(const T &value) const
Return whether contains a specific value.
Definition: List.h:372
Text text_
Internally used text element.
Definition: Text3D.h:220
void InsertChild(unsigned index, UIElement *element)
Insert a child element into a specific position in the child list.
Definition: UIElement.cpp:1275
dtTileCache * tileCache_
Detour tile cache instance that works with the nav mesh.
Definition: DynamicNavigationMesh.h:123
void SetTexture(Texture *texture)
Definition: BorderImage.cpp:60
Octant * GetOrCreateChild(unsigned index)
Return or create a child octant.
Definition: Octree.cpp:81
void SetRenderTexture(Texture2D *texture)
Set texture to which element will be rendered.
Definition: UIElement.cpp:2227
float GetMaxTorque() const
Definition: ConstraintFriction2D.h:46
SharedPtr< ParticleEffect2D > effect_
Particle effect.
Definition: ParticleEmitter2D.h:136
String Reverse() const
Return string which has specific hash value. Return first string if many (in order of calculation)....
Definition: StringHash.cpp:82
String vsExtraDefines_
Vertex shader extra defines.
Definition: Batch.h:249
float GetRowSpacing() const
Definition: Text3D.cpp:400
Definition: NavigationMesh.h:63
void BindDepthAttachment(unsigned object, bool isRenderBuffer)
Bind a framebuffer depth attachment using either extension or core functionality. Used only on OpenGL...
Definition: OGLGraphics.cpp:3300
HashMap< unsigned, SharedPtr< Sprite2D > > spriterFileSprites_
Spriter sprites.
Definition: AnimationSet2D.h:104
unsigned GetSampleSize() const
Return sample size.
Definition: SoundStream.cpp:39
ConstIterator Begin() const
Return const iterator to the beginning.
Definition: Vector.h:1104
bool SetSize(unsigned layers, int width, int height, unsigned format, TextureUsage usage=TEXTURE_STATIC)
Set layers, size, format and usage. Set layers to zero to leave them unchanged. Return true if succes...
Definition: Texture2DArray.cpp:135
IntVector2 maxSize_
Maximum size it allows to grow. It is zero when it is not allowed to grow.
Definition: AreaAllocator.h:48
void CheckMaterialForAuxView(Material *material)
Check if material should render an auxiliary view (if it has a camera attached).
Definition: View.cpp:2829
void HandleHeightMapReloadFinished(StringHash eventType, VariantMap &eventData)
Handle heightmap image reload finished.
Definition: Terrain.cpp:1422
const Color & GetAmbientEndColor()
Definition: Zone.cpp:182
const IntVector3 & GetIntVector3() const
Return an IntVector3 or empty on type mismatch.
Definition: Variant.h:1245
void ApplyOriginalPoseToScene()
Definition: IKSolver.cpp:423
T Sqrt(T x)
Definition: MathDefs.h:168
void HandleRenderSurfaceUpdate(StringHash eventType, VariantMap &eventData)
Handle render surface update event. Queue the texture for update in case the View3D is visible and au...
Definition: View3D.cpp:154
char Back() const
Return last char, or 0 if empty.
Definition: Str.h:380
int BuildTile(Vector< NavigationGeometryInfo > &geometryList, int x, int z, TileCacheData *tiles)
Build one tile of the navigation mesh. Return true if successful.
Definition: DynamicNavigationMesh.cpp:801
Variant(const Variant &value)
Copy-construct from another variant.
Definition: Variant.h:531
bool GetMultiselect() const
Definition: ListView.h:142
bool retryCreation_
Constraint creation retry flag if attributes initially set without scene.
Definition: Constraint.h:217
void SetEchoCharacter(unsigned c)
Definition: LineEdit.cpp:498
Geometry * GetGeometry() const
Return visible geometry.
Definition: TerrainPatch.cpp:230
unsigned maxLights_
Maximum lights.
Definition: Terrain.h:345
void UpdateWorldTransform() const
Recalculate the world transform.
Definition: Node.cpp:2069
unsigned FindChild(UIElement *element) const
Find child index. Return M_MAX_UNSIGNED if not found.
Definition: UIElement.cpp:1409
const HashMap< StringHash, ResourceGroup > & GetAllResources() const
Return all loaded resources.
Definition: ResourceCache.h:144
bool blockEvents_
Block object from sending and receiving any events.
Definition: Object.h:183
Matrix3x4() noexcept
Construct an identity matrix.
Definition: Matrix3x4.h:21
void SetName(const String &name)
Definition: UIElement.cpp:495
const Vector2 & GetProjectionOffset() const
Definition: Camera.h:193
long GetNumAffectedRows() const
Return number of affected rows by the DML query or -1 if the number of affected rows is not available...
Definition: ODBCResult.h:33
HashMap< WeakPtr< UIElement >, DragData * >::Iterator DragElementErase(HashMap< WeakPtr< UIElement >, DragData * >::Iterator i)
Remove drag data and return next iterator.
Definition: UI.cpp:2070
void ThreadFunction() override
Process the connection in the worker thread until closed.
Definition: HttpRequest.cpp:60
float GetElapsedTime()
Definition: Timer.cpp:156
b2MassData massData_
Box2D mass data.
Definition: RigidBody2D.h:184
void DrawTriangle(Vector4 *vertices, unsigned threadIndex)
Draw a triangle.
Definition: OcclusionBuffer.cpp:571
const IntVector2 & GetAbsoluteGlyphOffset() const
Definition: Font.h:66
int readHandle_
Pipe handle.
Definition: NamedPipe.h:61
unsigned gBufferPassIndex_
Index of the GBuffer pass.
Definition: View.h:403
SharedPtr< Node > cameraNode_
Camera scene node.
Definition: View3D.h:85
bool Resize(int width, int height)
Resize image by bilinear resampling. Return true if successful.
Definition: Image.cpp:1140
void SetDirection(const Vector3 &direction)
Definition: Node.cpp:440
AllocatorBlock * allocator_
Node allocator.
Definition: HashBase.h:137
TileMapLayerType2D GetType() const
Return type.
Definition: TmxFile2D.h:30
Vector2 ownerBodyAnchor_
Owner body anchor.
Definition: ConstraintPulley2D.h:74
~ValueAnimation() override
Destruct.
Operating system thread.
Definition: Thread.h:24
bool GetDrawOffMeshConnections() const
Definition: NavigationMesh.h:288
ShaderVariation(Shader *owner, ShaderType type)
Construct.
Definition: ShaderVariation.cpp:40
int GetIndentWidth() const
Definition: UIElement.h:718
~CollisionCircle2D() override
Destruct.
TileMapLayerType2D type_
Layer type.
Definition: TmxFile2D.h:59
void SetLineAntiAlias(bool enable)
Definition: Material.cpp:1082
void Detach()
Detach from parent.
Definition: UIElement.cpp:2204
float yaw_
Mouse yaw.
Definition: Controls.h:48
void SetAmbientColor(const Color &color)
Definition: Zone.cpp:88
Vector2 scale_
Scale.
Definition: Sprite.h:113
PODVector< unsigned char > offMeshAreas_
Offmesh connection areas.
Definition: NavBuildData.h:56
~NavigationMesh() override
Destruct.
Definition: NavigationMesh.cpp:111
const PODVector< unsigned char > & GetBuffer() const
Return buffer or empty on type mismatch.
Definition: Variant.h:1183
bool HasElement(VertexElementType type, VertexElementSemantic semantic, unsigned char index=0) const
Return whether has an element semantic with specific type.
Definition: VertexBuffer.h:82
Vector(unsigned size, const T &value)
Construct with initial size and default value.
Definition: Vector.h:45
float height_
Agent's height, if 0 the navigation mesh's setting will be used.
Definition: CrowdAgent.h:236
bool GetSpecular() const
Return whether should render specular.
Definition: Material.h:263
Tracking structure for event receivers.
Definition: Context.h:15
@ ASYNC_LOADING
In progress of calling BeginLoad() in a worker thread.
Definition: Resource.h:28
void RecreateFixture()
Recreate fixture.
Definition: CollisionChain2D.cpp:106
SharedPtr< PListFile > loadPListFile_
PList file used while loading.
Definition: SpriteSheet2D.h:73
Quaternion Nlerp(const Quaternion &rhs, float t, bool shortestPath=false) const
Normalized linear interpolation with another quaternion.
Definition: Quaternion.cpp:295
int GetPatchSize() const
Definition: Terrain.h:111
unsigned GetNumParticles() const
Definition: ParticleEmitter.h:84
BoundingBox lastWorldBoundingBox_
Last world-space bounding box.
Definition: Zone.h:155
bool viewDirty_
View matrix dirty flag.
Definition: Camera.h:261
const StringVector & GetColumns() const
Return the column headers string collection.
Definition: ODBCResult.h:39
void SetMaterial(Material *material)
Definition: BorderImage.cpp:224
bool loading_
Loading flag. During loading bone nodes are not created, as they will be serialized as child nodes.
Definition: AnimatedModel.h:250
@ OT_TILE
Tile.
Definition: TileMapDefs2D.h:84
Navigation build data.
Definition: NavBuildData.h:36
String name_
Bone or scene node name.
Definition: Animation.h:77
WeakPtr< XMLFile > file_
XML file.
Definition: XMLElement.h:342
const String & GetString(const String &defaultValue=String::EMPTY) const
Return string value. The 'defaultValue' may potentially be returned as is, so it is the responsibilit...
Definition: JSONValue.h:194
RenderTargetSizeMode
Rendertarget size mode.
Definition: RenderPath.h:42
HashMap< String, String > appStats_
Hashmap containing application specific stats.
Definition: DebugHud.h:119
void AddSelection(unsigned index)
Add item to the selection, multiselect mode only.
Definition: ListView.cpp:570
void SetVertexShaderDefines(const String &defines)
Definition: Technique.cpp:129
const String & GetApiName() const
Definition: Graphics.h:335
const String & GetCommandInterpreter() const
Definition: Console.h:96
void SetMaxMotorTorque(float maxMotorTorque)
Definition: ConstraintRevolute2D.cpp:128
unsigned char adaptiveRings
adaptive
Definition: CrowdManager.h:37
Per-object attribute state for network replication, allocated on demand.
Definition: ReplicationState.h:103
DeferredLightPSVariation
Deferred light volume pixels shader variations.
Definition: Renderer.h:103
Vector3(const Vector2 &vector, float z) noexcept
Construct from a two-dimensional vector and the Z coordinate.
Definition: Vector3.h:181
void OnServerConnected(const SLNet::AddressOrGUID &address)
Handle server connection.
Definition: Network.cpp:970
const Color & GetModalShadeColor() const
Definition: Window.h:119
EmitterType
Particle emitter shapes.
Definition: ParticleEffect.h:16
Vector3 position_
Position.
Definition: Drawable2D.h:22
Mutex & mutex_
Mutex reference.
Definition: Mutex.h:53
Button * closeButton_
Close button.
Definition: FileSelector.h:174
bool SaveJSON(JSONValue &dest) const override
Save as JSON data. Return true if successful.
Definition: UnknownComponent.cpp:201
void SetMaterialAttr(const ResourceRef &value)
Set material attribute.
Definition: RibbonTrail.cpp:846
Node(const T &key)
Construct with key.
Definition: HashSet.h:27
StringHash typeHash_
Type of stored component.
Definition: UnknownComponent.h:74
bool SetVariantMap(const VariantMap &value)
Set a variant map attribute. Creates child elements as necessary.
Definition: XMLElement.cpp:488
static const ChannelMask ABGR
Mask for 0xAABBGGRR layout.
Definition: Color.h:31
FlagSet & operator^=(const Enum value)
Bitwise XOR against Enum value.
Definition: FlagSet.h:86
RayQueryResult()
Construct with defaults.
Definition: OctreeQuery.h:174
bool GetRemoveOnCompletion(const String &name) const
Return whether animation auto-removes on completion, or false if no such animation.
Definition: AnimationController.cpp:545
const Vector2 & GetHotSpot() const
Definition: Sprite2D.h:62
void SetFixedWidthResizing(bool enable)
Definition: Window.cpp:244
void SetThreadedOcclusion(bool enable)
Definition: Renderer.cpp:499
float radius_
Sphere radius.
Definition: Sphere.h:187
void InsertFront(T *element)
Insert an element at the beginning.
Definition: LinkedList.h:75
void RemoveAllItems()
Remove all items.
Definition: ListView.cpp:478
PODVector< unsigned char > byteCode_
Shader bytecode. Needed for inspecting the input signature and parameters. Not used on OpenGL.
Definition: ShaderVariation.h:150
void SetScale(float scale)
Definition: UI.cpp:720
float x_
X coordinate.
Definition: Vector2.h:358
void SetNumOutputs(unsigned num)
Definition: RenderPath.cpp:234
bool pivotSet_
Has pivot changed manually.
Definition: UIElement.h:881
bool IsNaN() const
Return whether any element is NaN.
Definition: Quaternion.h:401
void SetCcdRadius(float radius)
Definition: RigidBody.cpp:401
void DrawBatch(const OcclusionBatch &batch, unsigned threadIndex)
Draw a batch. Called internally.
Definition: OcclusionBuffer.cpp:446
unsigned GetMaxLights() const
Definition: Drawable.h:211
unsigned GetNumViewports() const
Definition: Renderer.h:268
bool GetUseGravity() const
Definition: RigidBody.h:231
void AddTag(const String &tag)
Add a tag.
Definition: Node.cpp:334
const Vector< SharedPtr< VertexBuffer > > & GetVertexBuffers() const
Return vertex buffers.
Definition: Model.h:147
IntVector3(const int *data) noexcept
Construct from an int array.
Definition: Vector3.h:34
bool operator==(const List< T > &rhs) const
Test for equality with another list.
Definition: List.h:223
SharedPtr< Engine > engine_
Urho3D engine.
Definition: Application.h:47
void AddQuad(const Vector3 ¢er, float width, float height, const Color &color, bool depthTest=true)
Add a quad on the XZ plane.
Definition: DebugRenderer.cpp:456
Node * GetWheelNode(int wheel) const
Get node of the wheel.
Definition: RaycastVehicle.cpp:583
void Seek(float seekTime)
Seek to time.
Definition: SoundSource.cpp:129
float currentTime_
Current time.
Definition: ValueAnimationInfo.h:76
void StorePreparedView(View *view, Camera *camera)
Mark a view as prepared by the specified culling camera.
Definition: Renderer.cpp:1124
void SetModelShape(ShapeType shapeType, Model *model, unsigned lodLevel, const Vector3 &scale, const Vector3 &position, const Quaternion &rotation)
Set as specified shape type using model and LOD.
Definition: CollisionShape.cpp:1121
void SetStartColor(const Color &startColor)
Set start color.
Definition: ParticleEffect2D.cpp:346
int highestZonePriority_
Highest zone priority currently visible.
Definition: View.h:348
EventProfiler(Context *context)
Construct.
Definition: EventProfiler.cpp:16
StringHash GetType() const
Return type hash of objects created by this factory.
Definition: Object.h:209
void ApplyLimits()
Apply high and low constraint limits.
Definition: Constraint.cpp:521
float GetFrequency() const
Definition: SoundSource.h:85
float maxRadius_
Max radius.
Definition: ParticleEffect2D.h:291
void SetDefaultToolTipDelay(float delay)
Definition: UI.cpp:640
void SetSpeed(float speed)
Definition: AnimatedSprite2D.cpp:172
float GetBoneWeight(unsigned index) const
Return per-bone blending weight by track index.
Definition: AnimationState.cpp:371
HashSet< Drawable * > maxLightsDrawables_
Drawables that limit their maximum light count.
Definition: View.h:389
Plane clipPlane_
Clipping plane.
Definition: Camera.h:297
EventProfilerBlock * GetChild(StringHash eventID)
Return child block with the specified event ID.
Definition: EventProfiler.h:25
bool operator<(const UniquePtr< U > &rhs) const
Test for less than with another unique pointer.
Definition: Ptr.h:600
~ConstraintRope2D() override
Destruct.
Intersection TestOctant(const BoundingBox &box, bool inside) override
Intersection test for an octant.
Definition: OctreeQuery.cpp:14
ConstIterator & operator=(const Iterator &rhs)
Assign from a non-const iterator.
Definition: HashSet.h:113
Node * EraseNode(Node *node)
Erase a node from the list. Return pointer to the next element, or to the end if could not erase.
Definition: HashSet.h:561
void ExecuteRenderPathCommands()
Execute render commands.
Definition: View.cpp:1432
Vector< PODVector< Drawable * > > tempDrawables_
Per-thread octree query results.
Definition: View.h:370
Stretchable sprite component.
Definition: StretchableSprite2D.h:12
Iterator Erase(const Iterator &it)
Erase an element by iterator. Return iterator to the next element.
Definition: Vector.h:937
WeakPtr< SmoothedTransform > smoothedTransform_
Smoothed transform, if has one.
Definition: RigidBody.h:314
unsigned eastID_
Node ID of east neighbor.
Definition: Terrain.h:353
Viewport(Context *context)
Construct with defaults.
Definition: Viewport.cpp:21
String pixelShaderDefines_
Pixel shader defines.
Definition: Technique.h:180
float a_
Alpha value.
Definition: Color.h:246
float range_
Slider range.
Definition: Slider.h:98
void Scale2D(const Vector2 &scale)
Modify scale in parent space (for Urho2D).
Definition: Node.h:272
Mutex backgroundLoadMutex_
Mutex for thread-safe access to the background load queue.
Definition: BackgroundLoader.h:65
float GetRowHeight() const
Definition: Text.h:182
Variant(const Color &value)
Construct from a color.
Definition: Variant.h:386
bool GetWEIGHT_NLERP() const
Need these wrapper functions flags of GetFeature/SetFeature can be correctly exposed to the editor an...
Data for one geometry instance.
Definition: Batch.h:94
bool AddResourceDir(const String &pathName, unsigned priority=PRIORITY_LAST)
Add a resource load directory. Optional priority parameter which will control search order.
Definition: ResourceCache.cpp:80
void Insert(const Iterator &dest, const ConstIterator &start, const ConstIterator &end)
Insert elements by iterators.
Definition: List.h:280
bool IsNegative() const
Definition: Light.h:340
Base class for 2D visible components.
Definition: Drawable2D.h:51
ResourceRef GetTextureAttr() const
Return texture attribute.
Definition: BorderImage.cpp:208
Vector3(float x, float y) noexcept
Construct from two-dimensional coordinates (for Urho2D).
Definition: Vector3.h:213
HashMap< StringHash, SharedPtr< ShaderVariation > > psVariations_
Pixel shader variations.
Definition: Shader.h:60
bool UpdateToGPU()
Update the shadow data to the GPU buffer.
Definition: OGLIndexBuffer.cpp:239
void Raycast(PODVector< PhysicsRaycastResult > &result, const Ray &ray, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED)
Perform a physics world raycast and return all hits.
Definition: PhysicsWorld.cpp:354
SharedPtr< Technique > technique_
Technique.
Definition: Material.h:48
Orientation orientation_
Orientation.
Definition: Slider.h:96
const String & GetTypeName() const
Return type name of objects created by this factory.
Definition: Object.h:212
IntVector2 maxOffset_
Maximum offset.
Definition: UIElement.h:877
int indentSpacing_
Indent spacing (number of pixels per indentation level).
Definition: UIElement.h:828
const Quaternion & GetRotation() const
Definition: Constraint.h:121
Vertex or pixel shader on the GPU.
Definition: ShaderVariation.h:63
virtual Material * GetMaterial() const
Definition: StaticModel.h:73
void HandleRenderSurfaceUpdate(StringHash eventType, VariantMap &eventData)
Handle render surface update event.
Definition: Texture2D.cpp:166
unsigned char ReadUByte()
Read an 8-bit unsigned integer.
Definition: Deserializer.cpp:94
String(const char *str, unsigned length)
Construct from a char array and length.
Definition: Str.h:79
int GetLayer() const
Definition: Drawable2D.h:76
virtual b2JointDef * GetJointDef()
Return joint def.
Definition: Constraint2D.h:73
Text * okButtonText_
OK button text.
Definition: FileSelector.h:168
bool recreateShape_
Recreate collision shape flag.
Definition: CollisionShape.h:314
bool IsSelected() const
Definition: UIElement.h:588
virtual void FixedPostUpdate(float timeStep)
Called on physics post-update, fixed timestep.
Definition: LogicComponent.cpp:45
Variant(const Vector4 &value)
Construct from a Vector4.
Definition: Variant.h:374
const Vector2 & GetAnchor() const
Definition: ConstraintWheel2D.h:50
void PreloadResources(File *file, bool isSceneFile)
Preload resources from a binary scene or object prefab file.
Definition: Scene.cpp:1273
bool GetTileFlipX() const
Definition: TileMapDefs2D.h:191
UniquePtr< b2World > world_
Box2D physics world.
Definition: PhysicsWorld2D.h:231
Iterator & operator--()
Predecrement the pointer.
Definition: HashSet.h:73
bool FadeOthers(const String &name, float targetWeight, float fadeTime)
Fade other animations on the same layer to target weight. Return true on success.
Definition: AnimationController.cpp:251
unsigned vertexCount_
Number of vertices.
Definition: VertexBuffer.h:139
static void RegisterObject(Context *context)
Definition: Sound.cpp:61
void SetBoundingBox(const BoundingBox &box)
Set local-space bounding box.
Definition: StaticModel.cpp:341
Vector3 targetVelocity_
Requested target velocity.
Definition: CrowdAgent.h:224
CustomVariantValue(const std::type_info &typeInfo)
Construct from type info.
Definition: Variant.h:158
int Refs() const
Definition: RefCounted.cpp:50
btCompoundShape * GetParentCompoundShape()
Find the parent rigid body component and return its compound collision shape.
Definition: CollisionShape.cpp:975
bool GetModalAutoDismiss() const
Definition: Window.h:131
bool GetCollideConnected() const
Definition: Constraint2D.h:59
~NavArea() override
Destruct.
static unsigned GetRGFloat16Format()
Return the API-specific RG 16-bit float texture format.
Definition: OGLGraphics.cpp:2615
unsigned char GetRenderOrder() const
Definition: Material.h:253
ShaderParameterAnimationInfo * GetShaderParameterAnimationInfo(const String &name) const
Return shader parameter animation info.
Definition: Material.cpp:1295
Material * material_
Material.
Definition: Batch.h:72
unsigned dataSize_
Sound data size in bytes.
Definition: Sound.h:113
Node * GetNode(unsigned id) const
Return node from the whole scene by ID, or null if not found.
Definition: Scene.cpp:688
bool GetDepthWrite() const
Definition: Technique.h:105
void DoExit()
Actually perform the exit actions.
Definition: Engine.cpp:973
void SetShadowed(bool enable)
Definition: VertexBuffer.cpp:34
bool SetInt(const String &name, int value)
Set an integer attribute.
Definition: XMLElement.cpp:349
bool GetAutoExit() const
Definition: Engine.h:91
SharedPtr< PropertySet2D > propertySet_
Property set.
Definition: TileMapDefs2D.h:151
@ AM_FILE
Attribute used for file serialization.
Definition: Attribute.h:21
int updateFps_
Update FPS.
Definition: Network.h:158
static void RegisterObject(Context *context)
Definition: Texture3D.cpp:39
EmitterType emitterType_
Emitter shape.
Definition: ParticleEffect.h:428
float projFarClip_
Cached actual far clip distance.
Definition: Camera.h:271
IntVector2 size_
Current size.
Definition: AreaAllocator.h:46
float GetShadowNearFarRatio() const
Definition: Light.h:314
UniquePtr(std::nullptr_t)
Construct empty.
Definition: Ptr.h:571
bool IsOccludee() const
Definition: Terrain.h:223
unsigned GetMask() const
Definition: OffMeshConnection.h:61
Matrix4() noexcept
Construct an identity matrix.
Definition: Matrix4.h:24
signed char ReadByte()
Read an 8-bit integer.
Definition: Deserializer.cpp:66
BlendMode blendMode_
Blend mode.
Definition: Technique.h:158
Context()
Construct.
Definition: Context.cpp:105
Timer useTimer_
Last used timer.
Definition: Resource.h:95
const String & GetDownloadName() const
Definition: Connection.cpp:1113
void SetScale(float scale)
Set uniform scaling elements.
Definition: Matrix4.h:494
static void BulkTranspose(float *dest, const float *src, unsigned count)
Bulk transpose matrices.
Definition: Matrix3.h:294
bool IsInitialized() const
Definition: OGLGraphics.cpp:2017
StringMap map_
Hash to string map.
Definition: StringHashRegister.h:41
void UpdateCharLocations()
Update cached character locations after text update, or when text alignment or indent has changed.
Definition: Text.cpp:661
void SetSelectionAttr(unsigned index)
Set selection attribute.
Definition: DropDownList.cpp:210
JSONValue(unsigned value)
Construct with a unsigned integer.
Definition: JSONValue.h:77
Vector2 axis_
Axis.
Definition: ConstraintPrismatic2D.h:92
Variant CatmullRomInterpolation(const Vector< Variant > &knots, float t) const
Perform Spline interpolation on the spline.
Definition: Spline.cpp:173
void Insert(const ConstIterator &start, const ConstIterator &end)
Insert a range by iterators.
Definition: HashMap.h:381
VariantVector GetVariantVector() const
Return a variant vector attribute, or empty if missing.
Definition: XMLElement.cpp:885
bool Save(Serializer &dest) const override
Save resource. Return true if successful.
Definition: Model.cpp:350
void RemoveEventReceiver(Object *receiver, Object *sender, StringHash eventType)
Remove event receiver from specific events.
Definition: Context.cpp:429
LineEdit(Context *context)
Construct.
Definition: LineEdit.cpp:25
JSONValue & GetRoot()
Definition: JSONFile.h:41
Frustum GetSplitFrustum(float nearClip, float farClip) const
Return frustum split by custom near and far clip distances.
Definition: Camera.cpp:292
Matrix3(float v00, float v01, float v02, float v10, float v11, float v12, float v20, float v21, float v22) noexcept
Construct from values.
Definition: Matrix3.h:34
Singly-linked list template class. Elements must inherit from LinkedListNode.
Definition: LinkedList.h:31
void ResetShadowMaps()
Remove all shadow maps. Called when global shadow map resolution or format is changed.
Definition: Renderer.cpp:1880
Color GetColorFromTemperature() const
Definition: Light.cpp:398
VariantVector controlPointIdsAttr_
Control Point ID's for the SplinePath.
Definition: SplinePath.h:133
Vector< Quaternion > origRotation_
All wheels original rotations. These are applied in addition to wheel rotations by btRaycastVehicle.
Definition: RaycastVehicle.h:186
Quaternion(const Vector3 &angles) noexcept
Construct from Euler angles (in degrees).
Definition: Quaternion.h:96
Rect GetRect(const String &name) const
Return a Rect attribute, or default if missing.
Definition: XMLElement.cpp:824
LoadMode GetAsyncLoadMode() const
Definition: Scene.h:183
Vector3 cachedWorldScale_
Cached world scale for determining if the constraint position needs update.
Definition: Constraint.h:199
SharedPtr< RenderPath > defaultRenderPath_
Default renderpath.
Definition: Renderer.h:527
VertexElement() noexcept
Default-construct.
Definition: GraphicsDefs.h:168
float AbsDotProduct(const Vector4 &rhs) const
Calculate absolute dot product.
Definition: Vector4.h:156
bool HasRegisteredPaths() const
Return whether paths have been registered.
Definition: FileSystem.h:72
void AddManualDrawable(Drawable *drawable)
Add a drawable manually.
Definition: Octree.cpp:459
unsigned GetTileGid() const
Definition: TileMapDefs2D.h:188
unsigned lockCount_
Lock number of vertices.
Definition: IndexBuffer.h:96
typename std::underlying_type< Enum >::type Integer
Integer type.
Definition: FlagSet.h:34
Sound * GetSound() const
Definition: SoundSource.h:70
bool skinningDirty_
Skinning dirty flag.
Definition: DecalSet.h:241
Definition: BackgroundLoader.h:36
const String & GetFilter() const
Definition: FileSelector.cpp:248
StringHash nameHash_
Name hash.
Definition: Node.h:51
virtual void Release()
Unconditionally release the GPU resource.
Definition: GPUObject.cpp:46
bool IsResolveDirty() const
Definition: Texture.h:117
AutoRemoveMode
Autoremove is used by some components for automatic removal from the scene hierarchy upon completion ...
Definition: Component.h:21
Vector< SharedPtr< TileMapObject2D > > objects_
Objects.
Definition: TmxFile2D.h:108
void SetMaxForce(float maxForce)
Definition: ConstraintFriction2D.cpp:50
static const Vector3 ZERO
Zero vector.
Definition: Vector3.h:465
Vector< Particle2D > particles_
Particles.
Definition: ParticleEmitter2D.h:150
Vector2 ReadVector2(const XMLElement &element, const String &name) const
Read Vector2.
Definition: ParticleEffect2D.cpp:518
2D edge collision component.
Definition: CollisionEdge2D.h:13
void Define(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2)
Define from 3 vertices.
Definition: Plane.h:48
unsigned numPrimitives_
Number of primitives this frame.
Definition: Graphics.h:796
void UpdateSpriterAnimation(float timeStep)
Update spriter animation.
Definition: AnimatedSprite2D.cpp:396
~DebugHud() override
Destruct.
Definition: DebugHud.cpp:87
void SendClientUpdate()
Send latest controls from the client. Called by Network.
Definition: Connection.cpp:263
bool shadowed_
Shadowed flag.
Definition: IndexBuffer.h:102
const Quaternion & GetRotation() const
Definition: Connection.h:181
float GetDefaultToolTipDelay() const
Definition: UI.h:197
Vector3 position_
Position.
Definition: Node.h:723
Describes how to render 3D geometries.
Definition: Material.h:88
void Raise() const
Raises window if it was minimized.
Definition: Graphics.cpp:335
Animation.
Definition: SpriterData2D.h:128
void Update(float deltaTime)
Update animation.
Definition: SpriterInstance2D.cpp:107
float cellSize_
Cell size.
Definition: NavigationMesh.h:335
Connection * GetConnection(const SLNet::AddressOrGUID &connection) const
Return a client or server connection by RakNet connection address, or null if none exist.
Definition: Network.cpp:636
const Vector< AnimationTriggerPoint > & GetTriggers() const
Return animation trigger points.
Definition: Animation.h:177
bool assignBonesPending_
Bone nodes assignment pending flag.
Definition: AnimatedModel.h:252
float animationLodBias_
Animation LOD bias.
Definition: ParticleEffect.h:426
Stores files of a directory tree sequentially for convenient access.
Definition: PackageFile.h:24
bool IsBool() const
Definition: JSONValue.h:169
bool HasProperty(const String &name) const
Return has property.
Definition: TileMapLayer2D.cpp:236
bool doubleWidth_
The dimension use for next growth. Used internally.
Definition: AreaAllocator.h:50
void UpdateBatches(const FrameInfo &frame) override
Calculate distance and prepare batches for rendering. May be called from worker thread(s),...
Definition: RibbonTrail.cpp:356
Animation * GetAnimation() const
Definition: AnimationState.h:94
Vector3 Lerp(const Vector3 &rhs, float t) const
Linear interpolation with another vector.
Definition: Vector3.h:389
String animationName_
Animation name.
Definition: AnimatedSprite2D.h:127
unsigned numVertices_
Vertices in the current decals.
Definition: DecalSet.h:225
static void RegisterObject(Context *context)
Definition: CollisionShape.cpp:461
void SetTarget(const Vector2 &target)
Definition: ConstraintMouse2D.cpp:39
bool GetAutoReloadResources() const
Definition: ResourceCache.h:182
Vector< TechniqueEntry > techniques_
Techniques.
Definition: Material.h:299
ShaderVariation * GetShader(ShaderType type, const String &name, const String &defines=String::EMPTY) const
Return a shader variation by name and defines.
Definition: OGLGraphics.cpp:2114
BufferedSoundStream()
Construct.
Definition: BufferedSoundStream.cpp:14
void ResetLod()
Reset to LOD level 0.
Definition: TerrainPatch.cpp:225
void SetDepthBias(const BiasParameters ¶meters)
Definition: Material.cpp:1071
unsigned numLodLevels_
Number of terrain LOD levels.
Definition: Terrain.h:315
void SetRampTextureAttr(const ResourceRef &value)
Set ramp texture attribute.
Definition: Light.cpp:502
Matrix4 gpuProjection_
Projection transform in API-specific format.
Definition: DebugRenderer.h:173
EventHandler * FindEventHandler(StringHash eventType, EventHandler **previous=nullptr) const
Find the first event handler with no specific sender.
Definition: Object.cpp:451
void AddLight(Light *light)
Add a per-pixel light affecting the object this frame.
Definition: Drawable.h:299
unsigned ReadVLE()
Read a variable-length encoded unsigned integer, which can use 29 bits maximum.
Definition: Deserializer.cpp:410
unsigned selectionLength_
Selection length.
Definition: Text.h:252
PODVector< DebugLine > lines_
Lines rendered with depth test.
Definition: DebugRenderer.h:161
void GotoNext()
Go to the next node.
Definition: HashBase.h:61
void HandleAttributeAnimationUpdate(StringHash eventType, VariantMap &eventData)
Update shader parameter animations.
Definition: Material.cpp:1322
IntVector2 ReadIntVector2()
Read an IntVector2.
Definition: Deserializer.cpp:127
HashMap< unsigned short, unsigned short > geometryRemapping_
Geometry remapping table for 2-pass state and distance sort.
Definition: Batch.h:236
unsigned blockSize_
Block size in bytes.
Definition: Image.h:53
Color startColor_
Color for start of trails.
Definition: RibbonTrail.h:236
void SetFixedRotation(bool fixedRotation)
Definition: RigidBody2D.cpp:214
SourceBatch & operator=(const SourceBatch &rhs)
Assignment operator.
Variant(bool value)
Construct from a bool.
Definition: Variant.h:344
void Update(float timeStep)
Update the UI logic. Called by HandlePostUpdate().
Definition: UI.cpp:299
HashSet< String > allowedPaths_
Allowed directories.
Definition: FileSystem.h:106
virtual const String & GetTypeName() const =0
static const unsigned MAX_LOAD_FACTOR
Maximum load factor.
Definition: HashBase.h:88
void SetQuiet(bool quiet)
Definition: Log.cpp:116
Bone * GetBone(unsigned index)
Definition: Skeleton.cpp:168
UIElement * separatorLayout_
Separator layout.
Definition: FileSelector.h:178
Vertex element description for arbitrary vertex declarations.
Definition: GraphicsDefs.h:165
void SetAllowSleeping(bool enable)
Definition: PhysicsWorld2D.cpp:370
Obstacle(Context *context)
Construct.
Definition: Obstacle.cpp:22
bool SetVectorVariant(const String &name, const Variant &value)
Set a float, Vector or Matrix attribute stored in a variant.
Definition: XMLElement.cpp:520
bool IsObstacleInTile(Obstacle *obstacle, const IntVector2 &tile) const
Return whether the Obstacle is touching the given tile.
Definition: DynamicNavigationMesh.cpp:529
float speed_
Speed.
Definition: AnimatedSprite2D.h:121
void SetCustomVariantValue(const CustomVariantValue &value)
Set custom value.
Definition: Variant.cpp:386
bool GetDrawCenterOfMass() const
Definition: PhysicsWorld2D.h:180
void SetBrightness(float brightness)
Definition: Light.cpp:302
FaceCameraMode
Billboard camera facing modes.
Definition: GraphicsDefs.h:336
ResourceRef GetMaterialAttr() const
Return material attribute.
Definition: Terrain.cpp:820
bool GetHierarchyMode() const
Definition: ListView.h:154
Vector3 Row(unsigned i) const
Return matrix row.
Definition: Matrix3.h:251
JSONValue(const char *value)
Construct with a C string.
Definition: JSONValue.h:101
JSONValue(const String &value)
Construct with a string.
Definition: JSONValue.h:95
void MarkDirty()
Mark node and child nodes to need world transform recalculation. Notify listener components.
Definition: Node.cpp:725
void ApplyOSCursorShape()
Apply pending OS cursor shape. Called by UI. No-op when the OS mouse pointer is not used.
Definition: Cursor.cpp:238
void SendPackageError(const String &name)
Send an error reply for a package download.
Definition: Connection.cpp:1549
IntVector2 packetCounter_
Packet count in the last second, x - packets in, y - packets out.
Definition: Connection.h:348
~AnimationState() override
Destruct.
void SetHeight(float height)
Definition: CrowdAgent.cpp:391
void SetObjectAnimation(ObjectAnimation *objectAnimation)
Definition: Animatable.cpp:280
Rendering frame update parameters.
Definition: Drawable.h:50
~Vector()
Destruct.
Definition: Vector.h:86
void UnregisterAllRemoteEvents()
Unregister all remote events.
Definition: Network.cpp:590
wchar_t * buffer_
String buffer, null if not allocated.
Definition: Str.h:615
ConstIterator()=default
Construct.
Variable that supports a fixed set of types.
Definition: Variant.h:307
void Insert(unsigned pos, const JSONValue &value)
Insert an JSON value at position.
Definition: JSONValue.cpp:200
void Disconnect(int waitMSec=0)
Disconnect the connection to the server. If wait time is non-zero, will block while waiting for disco...
Definition: Network.cpp:394
String commandInterpreter_
Last used command interpreter.
Definition: Console.h:160
Vector(Vector< T > &&vector)
Move-construct from another vector.
Definition: Vector.h:71
unsigned Read(void *dest, unsigned size) override
Read response data from the HTTP connection and return number of bytes actually read....
Definition: HttpRequest.cpp:193
A common root class for objects that implement both Serializer and Deserializer.
Definition: AbstractFile.h:14
Corner
UI element corners.
Definition: UIElement.h:37
void SetHorizontalAlignment(HorizontalAlignment align)
Definition: Text3D.cpp:222
Vector3 spacing_
Vertex spacing.
Definition: CollisionShape.h:115
SharedPtr< Texture2D > defaultLightRamp_
Default range attenuation texture.
Definition: Renderer.h:543
float animationLodTimer_
Animation LOD timer.
Definition: AnimatedModel.h:232
WeakPtr< Graphics > graphics_
Graphics subsystem.
Definition: View.h:294
void RaycastSingle(PhysicsRaycastResult &result, const Ray &ray, float maxDistance, unsigned collisionMask=M_MAX_UNSIGNED)
Perform a physics world raycast and return the closest hit.
Definition: PhysicsWorld.cpp:382
unsigned indexCount_
Number of indices.
Definition: CollisionShape.h:103
bool operator==(const HashIteratorBase &rhs) const
Test for equality with another iterator.
Definition: HashBase.h:55
void DumpMemory()
Dump information of all memory allocations to the log. Supported in MSVC debug mode only.
Definition: Engine.cpp:632
bool IsChildOf(Node *node) const
Return whether is a direct or indirect child of specified node.
Definition: Node.cpp:1365
HorizontalAlignment GetTextAlignment() const
Definition: Text3D.cpp:395
const IntVector2 & GetSize() const
Definition: UIElement.h:445
UpdateEventFlags updateEventMask_
Requested event subscription mask.
Definition: LogicComponent.h:90
TextureFilterMode GetFilterMode() const
Definition: Texture.h:86
bool IsNumber() const
Definition: JSONValue.h:172
void UpdateBatches(const FrameInfo &frame) override
Calculate distance and prepare batches for rendering. May be called from worker thread(s),...
Definition: AnimatedModel.cpp:241
~Variant()
Destruct.
Definition: Variant.h:537
void OnHover(const IntVector2 &position, const IntVector2 &screenPosition, MouseButtonFlags buttons, QualifierFlags qualifiers, Cursor *cursor) override
React to mouse hover.
Definition: Slider.cpp:66
Node * InstantiateJSON(const JSONValue &source, const Vector3 &position, const Quaternion &rotation, CreateMode mode=REPLICATED)
Instantiate scene content from JSON data. Return root node if successful.
Definition: Scene.cpp:556
@ AM_EDIT
Attribute shown only in the editor, but not serialized.
Definition: Attribute.h:19
static void RegisterObject(Context *context)
Definition: TileMapLayer2D.cpp:28
void SetScale(float scale)
Set uniform scaling elements.
Definition: Matrix3.h:167
void EndFrame()
End frame. Increment total time and send frame end event.
Definition: Timer.cpp:127
unsigned Read(void *dest, unsigned size) override
Read bytes from the file. Return number of bytes actually read.
Definition: File.cpp:140
Polyhedron(const Polyhedron &polyhedron)
Copy-construct from another polyhedron.
Definition: Polyhedron.h:28
const IntVector2 & GetCoordinates() const
Return patch coordinates.
Definition: TerrainPatch.h:87
void SetSelectionColor(const Color &color)
Definition: UISelectable.cpp:41
const Vector2 & GetSize() const
Definition: CollisionBox2D.h:42
void SetMinVelocity(float velocity)
Definition: ParticleEffect.cpp:532
unsigned GetUInt(const String &name) const
Return an unsigned integer attribute, or zero if missing.
Definition: XMLElement.cpp:784
bool GetDisableCollision() const
Definition: Constraint.h:153
void SetAutoAspectRatio(bool enable)
Definition: Camera.cpp:185
int GetMultiSample() const
Return multisampling level.
Definition: RenderSurface.cpp:79
void SetAngularDamping(float damping)
Definition: RigidBody.cpp:347
virtual void TestDrawables(Drawable **start, Drawable **end, bool inside)=0
Intersection test for drawables.
const Vector2 & GetOwnerBodyGroundAnchor() const
Definition: ConstraintPulley2D.h:44
int SystemRun(const String &fileName, const Vector< String > &arguments)
Run a specific program, block until it exits and return the exit code. Will fail if any allowed paths...
Definition: FileSystem.cpp:371
int height_
Height.
Definition: TileMapDefs2D.h:39
bool IsEmpty()
Return true if there are no drawable objects in this octant and child octants.
Definition: Octree.h:78
const CascadeParameters & GetShadowCascade() const
Definition: Light.h:298
float GetTimePosition() const
Definition: SoundSource.h:81
bool SetMatrix3x4(const String &name, const Matrix3x4 &value)
Set a Matrix3x4 attribute.
Definition: XMLElement.cpp:535
void DrawDebugGeometry(bool depthTest)
Draw debug geometry.
Definition: CrowdAgent.cpp:146
void Clear()
Clear the UI (excluding the cursor).
Definition: UI.cpp:291
Component * GetParentComponent(StringHash type, bool fullTraversal=false) const
Return component in parent node. If there are several, returns the first. May optional traverse up to...
Definition: Node.cpp:1404
ShaderVariation * pixelShader_
Pixel shader in use.
Definition: Graphics.h:822
unsigned GetShaderParameterHash() const
Return shader parameter hash value. Used as an optimization to avoid setting shader parameters unnece...
Definition: Material.h:270
unsigned Length() const
Definition: Str.h:414
HashMap & operator+=(const Pair< T, U > &rhs)
Add-assign a pair.
Definition: HashMap.h:263
void SetEdgeMaxLength(float length)
Definition: NavigationMesh.cpp:272
Octant * children_[NUM_OCTANTS]
Child octants.
Definition: Octree.h:127
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: SpriteSheet2D.cpp:36
bool WriteResourceRefList(const ResourceRefList &value)
Write a resource reference list.
Definition: Serializer.cpp:207
Octree * octree_
Octree to use.
Definition: View.h:300
Convex hull geometry data.
Definition: CollisionShape.h:86
T & operator[](unsigned index)
Return element at index.
Definition: Vector.h:176
void OnAttributeAnimationRemoved() override
Handle attribute animation removed.
Definition: Component.cpp:214
unsigned long long GetTotalMemoryUse() const
Definition: ResourceCache.cpp:759
IntRect(const IntVector2 &min, const IntVector2 &max) noexcept
Construct from minimum and maximum vectors.
Definition: Rect.h:275
void SetOcclusionBufferSize(int size)
Definition: Renderer.cpp:473
T & operator[](unsigned index)
Return element at index.
Definition: Vector.h:794
Vector< SharedPtr< Connection > > GetClientConnections() const
Definition: Network.cpp:655
const Variant & GetGlobalVar(StringHash key) const
Return global variable based on key.
Definition: Context.cpp:345
void ReleaseResources(StringHash type, bool force=false)
Release all resources of a specific type.
Definition: ResourceCache.cpp:243
virtual ~Serializer()
Destruct.
Technique * GetTechnique(Drawable *drawable, Material *material)
Return material technique, considering the drawable's LOD distance.
Definition: View.cpp:2795
Deserializer()
Construct with zero size.
Definition: Deserializer.cpp:16
unsigned format_
Texture format.
Definition: RenderPath.h:60
Description of vertex buffer data for asynchronous loading.
Definition: Model.h:49
bool visible_
Visible.
Definition: TmxFile2D.h:67
const IntVector2 & GetDisabledOffset() const
Definition: BorderImage.h:89
Shader parameter definition.
Definition: ShaderVariation.h:20
HashMap< StringHash, Variant > masterGain_
Master gain by sound source type.
Definition: Audio.h:137
void OnPositionSet(const IntVector2 &newPosition) override
React to position change.
Definition: Sprite.cpp:112
void UpdateTextBatches()
Update text UI batches.
Definition: Text3D.cpp:553
bool GetCastShadows() const
Definition: Drawable.h:215
void AddSphereSector(const Sphere &sphere, const Quaternion &rotation, float angle, bool drawLines, const Color &color, bool depthTest=true)
Add a sphere sector. Angle ranges from 0 to 360. Identity Quaternion yields the filled portion of the...
Definition: DebugRenderer.cpp:263
bool IsNaN() const
Return whether any element is NaN.
Definition: Matrix3x4.h:651
StringHash nameHash_
Name hash.
Definition: Animation.h:79
Button * cancelButton_
Cancel button.
Definition: FileSelector.h:170
UIElement * GetRoot() const
Definition: UIElement.cpp:1655
const PODVector< unsigned char > & GetBinaryAttributes() const
Return the binary attributes. Empty when loaded with XML serialization.
Definition: UnknownComponent.h:54
void SetPosition(const Vector3 &position)
Definition: Connection.cpp:212
static const Vector3 DOWN
(0,-1,0) vector.
Definition: Vector3.h:473
Quaternion Inverse() const
Return inverse.
Definition: Quaternion.h:346
void SetDefaultTextureFilterMode(TextureFilterMode mode)
Set default texture filtering mode. Called by Renderer before rendering.
Definition: OGLGraphics.cpp:1571
PODVector< Light * > lights_
Per-pixel lights affecting this drawable.
Definition: Drawable.h:396
IntVector3 GetIntVector3() const
Return IntVector3, for string type.
Definition: PListFile.cpp:214
Asynchronous loading progress of a scene.
Definition: Scene.h:39
CollisionPolygon2D(Context *context)
Construct.
Definition: CollisionPolygon2D.cpp:20
T Min(T lhs, U rhs)
Definition: MathDefs.h:69
bool paused_
Paused flag. Indicates the queue mutex being locked to prevent worker threads using up CPU time.
Definition: WorkQueue.h:127
void ProcessPackageInfo(int msgID, MemoryBuffer &msg)
Process a SyncPackagesInfo message from server.
Definition: Connection.cpp:1612
void EnableLayoutUpdate()
Enable automatic layout update.
Definition: UIElement.cpp:1194
Node(Context *context)
Construct.
Definition: Node.cpp:30
unsigned id_
Unique ID within the scene.
Definition: Component.h:131
SharedPtr< IndexBuffer > indexBuffer_
Index buffer.
Definition: RibbonTrail.h:220
float GetDepthSlopeScaledBias() const
Return depth slope scaled bias.
Definition: Graphics.h:544
const IntVector2 & GetMaxSize() const
Definition: UIElement.h:469
void * end_
Data end pointer.
Definition: WorkQueue.h:36
bool hdrRendering_
HDR rendering flag.
Definition: Renderer.h:637
virtual bool SaveDefaultAttributes() const
Return whether should save default-valued attributes into XML. Default false.
Definition: Serializable.h:61
void SetPositionSilent(const Vector3 &position)
Set position in parent space silently without marking the node & child nodes dirty....
Definition: Node.h:659
float distanceFactor_
Priority reduction distance factor.
Definition: NetworkPriority.h:62
const String & GetOutputName(unsigned index) const
Definition: RenderPath.cpp:281
Vector< SharedPtr< WorkerThread > > threads_
Worker threads.
Definition: WorkQueue.h:113
void Push(const JSONValue &value)
Add JSON value at end.
Definition: JSONValue.cpp:184
Vector3 velocity_
Velocity.
Definition: ParticleEmitter.h:18
float minAngle_
Minimal angle between billboard normal and look-at direction.
Definition: BillboardSet.h:175
static VariantMap ParseParameters(const Vector< String > &arguments)
Parse the engine startup parameters map from command line arguments.
Definition: Engine.cpp:785
@ FM_FOCUSABLE_DEFOCUSABLE
Is focusable and also defocusable by pressing ESC.
Definition: UIElement.h:63
~ObjectAnimation() override
Destruct.
b2ChainShape chainShape_
Chain shape.
Definition: CollisionChain2D.h:62
void SetLodLevel(unsigned lodLevel)
Definition: CollisionShape.cpp:792
unsigned GetNumRows() const
Definition: Text.h:186
Rendering path definition. A sequence of commands (e.g. clear screen, draw objects with specific pass...
Definition: RenderPath.h:184
void * owner_
Owner.
Definition: ValueAnimation.h:140
void CopySelectedRows() const
Copy selected rows to system clipboard.
Definition: Console.cpp:282
unsigned timerPeriod_
Low-resolution timer period.
Definition: Timer.h:117
void SetGain(float gain)
Definition: SoundSource.cpp:272
Vector3 FindNearestPoint(const Vector3 &point, int queryFilterType, dtPolyRef *nearestRef=nullptr)
Find the nearest point on the navigation mesh to a given point using the crowd initialized query exte...
Definition: CrowdManager.cpp:372
void SetDistanceFactor(float factor)
Definition: NetworkPriority.cpp:49
T Sin(T angle)
Definition: MathDefs.h:132
bool IsFinished() const
Definition: SplinePath.h:90
Button * GetCancelButton() const
Definition: FileSelector.h:102
ShaderVariation * GetPixelShader() const
Return current pixel shader.
Definition: Graphics.h:500
bool ReadInternal(void *dest, unsigned size)
Perform the file read internally using either C standard IO functions or SDL RWops for Android asset ...
Definition: File.cpp:503
static const Vector4 ZERO
Zero vector.
Definition: Vector4.h:216
WindowModeParams secondaryWindowMode_
Secondary window mode to be applied on Graphics::ToggleFullscreen.
Definition: Graphics.h:758
StringVector tags_
Tag list.
Definition: UIElement.h:913
unsigned numWorldTransforms_
Number of valid instance node transforms.
Definition: StaticModelGroup.h:77
bool playing_
Playing flag.
Definition: Audio.h:135
unsigned vertexEnd_
Vertex data end index.
Definition: UIBatch.h:73
static void RegisterObject(Context *context)
Definition: CrowdManager.cpp:76
float width_
Width of trail.
Definition: RibbonTrail.h:232
Definition: OctreeQuery.h:122
~RaycastVehicle() override
Destruct.
Definition: RaycastVehicle.cpp:134
TextureUnit GetTextureUnit(const String &name)
Return texture unit index by name.
Definition: OGLGraphics.cpp:2147
Vector< ModelMorph > morphs_
Vertex morphs.
Definition: Model.h:213
HashMap< StringHash, Texture * > renderTargets_
Rendertargets defined by the renderpath.
Definition: View.h:391
bool GetSearchPackagesFirst() const
Definition: ResourceCache.h:190
Vector2 position_
Position.
Definition: Text.h:32
Texture * GetTexture() const
Definition: Sprite.h:90
Quaternion rotation_
Bone rotation.
Definition: Animation.h:42
bool GetSmoothing() const
Definition: Terrain.h:135
LinkedList< T > & operator=(const LinkedList< T > &list)=delete
Non-assignable.
void SetNumColorFrames(unsigned number)
Definition: ParticleEffect.cpp:628
void SetView(Camera *camera)
Set the camera viewpoint. Call before rendering, or before adding geometry if you want to use culling...
Definition: DebugRenderer.cpp:58
bool IsOccluder() const
Definition: Drawable.h:219
const IntVector2 & GetModalFrameSize() const
Definition: Window.h:127
String name_
Package name.
Definition: Connection.h:60
void GetBatches(PODVector< UIBatch > &batches, PODVector< float > &vertexData, const IntRect ¤tScissor) override
Return UI rendering batches.
Definition: DropDownList.cpp:69
Ray ray_
Ray.
Definition: OctreeQuery.h:233
float timeToLiveMin_
Particle time to live minimum.
Definition: ParticleEffect.h:452
ConstIterator Begin() const
Return iterator to the beginning.
Definition: HashMap.h:588
IntRect imageRect_
Image rectangle.
Definition: Sprite.h:119
void SetOwner(Connection *owner)
Definition: Node.cpp:720
static bool CompareNodes(Node *&lhs, Node *&rhs)
Compare two nodes.
Definition: HashMap.h:759
~IndexBuffer() override
Destruct.
Definition: IndexBuffer.cpp:36
void RebuildTree()
Builds the solver's tree to match the scene graph's tree. If a tree already exists,...
Definition: IKSolver.cpp:254
bool subpixel_
Use subpixel glyph positioning?
Definition: FontFaceFreeType.h:47
void SetExternalWindow(void *window)
Set external window handle. Only effective before setting the initial screen mode.
Definition: Graphics.cpp:47
bool endPointDirty_
Endpoint changed flag.
Definition: OffMeshConnection.h:79
void SetVertexBuffer(VertexBuffer *buffer)
Set vertex buffer.
Definition: OGLGraphics.cpp:951
void OnSceneSet(Scene *scene) override
Handle scene being assigned.
Definition: AnimatedSprite2D.cpp:194
bool IsFixedSize() const
Definition: UIElement.h:481
void Page(const IntVector2 &position, bool pressed)
Send slider page event.
Definition: Slider.cpp:259
WeakPtr< View > sourceView_
Shared source view. Null if this view is using its own culling.
Definition: View.h:306
const int * Data() const
Return integer data.
Definition: Rect.h:430
float animationLodBias_
Animation LOD bias.
Definition: BillboardSet.h:161
ListBase()
Construct.
Definition: ListBase.h:79
unsigned GetSRGBFormat(unsigned format)
Definition: OGLTexture.cpp:287
void HandleTextChanged(StringHash eventType, VariantMap &eventData)
Handle text change in the line edit.
Definition: Console.cpp:343
void UnsubscribeFromAllEventsExcept(const PODVector< StringHash > &exceptions, bool onlyUserData)
Unsubscribe from all events except those listed, and optionally only those with userdata (script regi...
Definition: Object.cpp:251
@ JSON_NULL
JSON null type.
Definition: JSONValue.h:18
SharedPtr< Texture2D > texture_
Texture that UIElement will be rendered into.
Definition: UI.h:276
Mutex & GetMutex()
Return audio thread mutex.
Definition: Audio.h:102
float GetAngularDamping() const
Definition: RigidBody2D.h:141
void SetMaxLength(float maxLength)
Definition: ConstraintRope2D.cpp:62
int GetUpdateFps() const
Definition: Network.h:96
Iterator Erase(Iterator it)
Erase an element by iterator. Return iterator to the next element.
Definition: List.h:312
float brightness_
Brightness multiplier.
Definition: Light.h:410
int occlusionBufferSize_
Occlusion buffer width.
Definition: Renderer.h:615
Geometry * GetMaxLodGeometry() const
Return max LOD geometry. Used for decals.
Definition: TerrainPatch.cpp:235
void AddRenderTarget(const RenderTargetInfo &info)
Add a rendertarget.
Definition: RenderPath.cpp:417
static void ConstructElements(T *dest, RandomIteratorT start, RandomIteratorT end, MoveTag)
Move-construct elements.
Definition: Vector.h:543
float GetAttributeAnimationSpeed(const String &name) const
Definition: ObjectAnimation.cpp:229
BoundingBox Transformed(const Matrix3 &transform) const
Return transformed by a 3x3 matrix.
Definition: BoundingBox.cpp:108
bool debugDepthTest_
Debug draw depth test mode.
Definition: PhysicsWorld.h:357
void SetScale(const Vector2 &scale)
Set scaling elements.
Definition: Matrix2.h:122
Rect Projected(const Matrix4 &projection) const
Return projected by a 4x4 projection matrix.
Definition: BoundingBox.cpp:152
Scene * GetScene() const
Definition: View3D.cpp:113
unsigned GetTotalDataSize() const
Definition: PackageFile.h:63
void ChangeValue(float delta)
Change value by a delta.
Definition: ProgressBar.cpp:91
void SetSizeAdd(float sizeAdd)
Definition: ParticleEffect.cpp:563
Sprite2D * GetSprite() const
Return sprite.
Definition: ParticleEffect2D.h:120
2D renderer component.
Definition: Renderer2D.h:51
Color color_
Color.
Definition: StaticSprite2D.h:165
const Vector2 & GetMaxAnchor() const
Definition: UIElement.h:513
void SetString(const String &value)
Set string.
Definition: PListFile.cpp:138
void SetScale(const Vector2 &scale)
Definition: Sprite.cpp:148
int minInstances_
Minimum number of instances required in a batch group to render as instanced.
Definition: Renderer.h:609
int GetHeight() const
Definition: TileMapLayer2D.cpp:261
XMLFile * GetDefaultStyle(bool recursiveUp=true) const
Return default style.
Definition: UIElement.cpp:1561
LightBatchQueue * lightQueue_
Light properties.
Definition: Batch.h:179
bool activate_
If the RigidBody should be activated.
Definition: RaycastVehicle.h:176
void SetExecuteConsoleCommands(bool enable)
Definition: FileSystem.cpp:348
const Color & GetFinishColorVariance() const
Return finish color variance.
Definition: ParticleEffect2D.h:168
void AddCommand(const RenderPathCommand &command)
Add a command to the end of the list.
Definition: RenderPath.cpp:456
static void RegisterObject(Context *context)
Definition: Light.cpp:102
unsigned GetFreeNodeID(CreateMode mode)
Get free node ID, either non-local or local.
Definition: Scene.cpp:824
bool IsResizable() const
Definition: Window.h:99
bool HasPass(unsigned passIndex) const
Return whether has a pass.
Definition: Technique.h:237
const String & GetCategory() const
Definition: Object.cpp:439
Pair template class.
Definition: Pair.h:13
int GetPriority() const
Definition: UIElement.h:537
bool IsInf() const
Return whether any component is Inf.
Definition: Vector2.h:315
void SetLayers(unsigned layers)
Definition: Texture2DArray.cpp:128
String GetStringCopy(const StringHash &hash) const
Return string for given StringHash. Return empty string if not found.
Definition: StringHashRegister.cpp:58
unsigned basePassIndex_
Index of the opaque forward base pass.
Definition: View.h:405
FlagSet(const Enum value)
Construct from Enum value.
Definition: FlagSet.h:49
int lastPatchSize_
Patch size at the time of last update.
Definition: Terrain.h:313
void * surface_
Definition: RenderSurface.h:131
UIElement * GetItem(unsigned index) const
Definition: DropDownList.cpp:185
const T & At(unsigned index) const
Return const element at index.
Definition: Vector.h:197
Iterator Insert(const Pair< T, U > &pair)
Insert a pair. Return an iterator to it.
Definition: HashMap.h:351
void ResetUseTimer()
Reset last used timer.
Definition: Resource.cpp:97
T * Buffer() const
Return the buffer with right type.
Definition: Vector.h:1142
bool IsDragging() const
Return whether a drag is in progress.
Definition: UI.h:239
void GetCursorPositionAndVisible(IntVector2 &pos, bool &visible)
Return cursor position and visibility either from the cursor element, or the Input subsystem.
Definition: UI.cpp:1286
JSONValue(const JSONArray &value)
Construct with a JSON array.
Definition: JSONValue.h:107
String apiName_
Graphics API name.
Definition: Graphics.h:898
ViewBatchInfo2D()
Construct.
Definition: Renderer2D.cpp:35
Matrix3 Transpose() const
Return transposed.
Definition: Matrix3.h:195
String ToString() const
Return as string.
Definition: Vector3.cpp:41
Physics simulation world component. Should be added only to the root scene node.
Definition: PhysicsWorld.h:110
void SetAngleVariance(float angleVariance)
Set angle variance.
Definition: ParticleEffect2D.cpp:316
SharedPtr< Sprite2D > sprite_
Sprite.
Definition: ParticleEffect2D.h:243
Vector3 position_
Position.
Definition: DecalSet.h:44
void ResetScene()
Reset scene.
Definition: View3D.cpp:138
void DrawDebugGeometry(DebugRenderer *debug, bool depthTest) override
Visualize the component as debug geometry.
Definition: Light.cpp:218
bool AddTriangles(const Matrix3x4 &model, const void *vertexData, unsigned vertexSize, unsigned vertexStart, unsigned vertexCount)
Submit a triangle mesh to the buffer using non-indexed geometry. Return true if did not overflow the ...
Definition: OcclusionBuffer.cpp:146
void SetMovable(bool enable)
Definition: Window.cpp:234
Polyhedron Transformed(const Matrix3 &transform) const
Return transformed with a 3x3 matrix.
Definition: Polyhedron.cpp:239
bool watchSubDirs_
Watch subdirectories flag.
Definition: FileWatcher.h:61
void AddTextureFrame(const TextureFrame &textureFrame)
Add a texture frame sorted in the correct position based on time.
Definition: ParticleEffect.cpp:673
FaceCameraMode faceCameraMode_
Text rotation mode in relation to the camera.
Definition: Text3D.h:234
SharedPtr(const SharedPtr< T > &rhs) noexcept
Copy-construct from another shared pointer.
Definition: Ptr.h:34
StaticSprite2D(Context *context)
Construct.
Definition: StaticSprite2D.cpp:24
Material * GetCustomMaterial() const
Definition: StaticSprite2D.cpp:225
Texture * GetTexture() const
Definition: BorderImage.h:69
void SetUpdateNodePosition(bool unodepos)
Definition: CrowdAgent.cpp:352
Spatial info.
Definition: SpriterData2D.h:227
IntVector2 doubleClickFirstPos_
Screen position of first mouse click for double click distance checking.
Definition: UI.h:444
Variant LinearInterpolation(unsigned index1, unsigned index2, float scaledTime) const
Linear interpolation.
Definition: ValueAnimation.cpp:356
void SetAsyncLoadState(AsyncLoadState newState)
Set the asynchronous loading state. Called by ResourceCache. Resources in the middle of asynchronous ...
Definition: Resource.cpp:102
void SetIndexBuffer(IndexBuffer *buffer)
Set index buffer.
Definition: OGLGraphics.cpp:993
Vector3 GetTargetRotationEuler() const
Required for the editor, get the target rotation in euler angles.
Definition: IKEffector.cpp:122
void Update(float delta)
Update the crowd simulation.
Definition: CrowdManager.cpp:660
HashMap< unsigned long long, Vector< SharedPtr< Texture > > > screenBuffers_
Screen buffers by resolution and format.
Definition: Renderer.h:565
bool operator!=(const HashIteratorBase &rhs) const
Test for inequality with another iterator.
Definition: HashBase.h:58
virtual UpdateGeometryType GetUpdateGeometryType()
Return whether a geometry update is necessary, and if it can happen in a worker thread.
Definition: Drawable.h:121
const PListValueVector & GetValueVector() const
Return value vector.
Definition: PListFile.cpp:229
const String & GetTextureUnitName(TextureUnit unit)
Return texture unit name by index.
Definition: OGLGraphics.cpp:2156
bool SetVertexBuffers(const Vector< SharedPtr< VertexBuffer > > &buffers, const PODVector< unsigned > &morphRangeStarts, const PODVector< unsigned > &morphRangeCounts)
Set vertex buffers and their morph ranges.
Definition: Model.cpp:473
void draw3dText(const btVector3 &location, const char *textString) override
Draw physics debug 3D text. Not implemented.
Definition: PhysicsWorld.cpp:234
void SetDrawOrder(int drawOrder)
Definition: TileMapLayer2D.cpp:199
float lodDistance_
LOD distance.
Definition: Geometry.h:126
HashMap & Populate(const T &key, const U &value, const Args &... args)
Populate the map using variadic template.
Definition: HashMap.h:344
void SetTranslation(const Vector3 &translation)
Set translation elements.
Definition: Matrix4.h:464
void ApplyAttributes() override
Apply attribute changes that can not be applied immediately. Called after scene load or a network upd...
Definition: StaticModelGroup.cpp:50
bool nonUniform_
Non-uniform focusing flag.
Definition: Light.h:124
void SetWheelAxle(int wheel, Vector3 axle)
Set wheel axle vector.
Definition: RaycastVehicle.cpp:617
bool SetData(const void *data)
Set all data in the buffer.
Definition: OGLIndexBuffer.cpp:60
String shape_
Current shape definition.
Definition: Cursor.h:125
Intersection IsInside(const Rect &rect) const
Test if another rect is inside, outside or intersects.
Definition: Rect.h:207
int GetHeight() const
Definition: Texture.h:79
const Vector< TextureFrame > & GetTextureFrames() const
Return all texture animation frames.
Definition: ParticleEffect.h:377
Vector< WeakPtr< CollisionShape2D > > collisionShapes_
Collision shapes.
Definition: RigidBody2D.h:190
static const Color BLACK
Opaque black color.
Definition: Color.h:253
const ColorFrame * GetColorFrame(unsigned index) const
Return a color animation frame, or null if outside range.
Definition: ParticleEffect.cpp:762
Zone * zone_
Zone.
Definition: Batch.h:177
bool Save(Serializer &dest) const
Write to a stream. Return true if successful.
Definition: Skeleton.cpp:59
float GetLength() const
Definition: AnimationState.cpp:421
unsigned rttFormat_
Render texture format.
Definition: View3D.h:89
@ DD_DISABLED
Drag and drop disabled.
Definition: UIElement.h:89
bool SaveTGA(const String &fileName) const
Save in TGA format. Return true if successful.
Definition: Image.cpp:1265
static void RegisterObject(Context *context)
Definition: XMLFile.cpp:56
void SetMask(unsigned newMask)
Definition: OffMeshConnection.cpp:83
unsigned value_
Hash value.
Definition: StringHash.h:95
void GetDrawables(OctreeQuery &query) const
Definition: Octree.cpp:477
RenderSurface * renderTarget_
Destination color rendertarget.
Definition: View.h:314
const Vector2 & GetVertex2() const
Definition: CollisionEdge2D.h:41
void SetChecked(bool enable)
Definition: CheckBox.cpp:73
void SetFrequencyHz(float frequencyHz)
Definition: ConstraintWeld2D.cpp:49
FileSystem(Context *context)
Construct.
Definition: FileSystem.cpp:272
void SetPlayPosition(signed char *pos)
Set new playback position.
Definition: SoundSource.cpp:301
void TestDrawables(Drawable **start, Drawable **end, bool inside) override
Intersection test for drawables.
Definition: OctreeQuery.cpp:108
JSONValue(bool value)
Construct with a boolean.
Definition: JSONValue.h:65
StencilOp GetStencilZFail() const
Return stencil operation to do if depth compare fails.
Definition: Graphics.h:577
@ CA_STATE_WALKING
The agent is traversing a normal navigation mesh polygon.
Definition: CrowdAgent.h:36
HashMap< String, Vector< StringHash > > objectCategories_
Object categories.
Definition: Context.h:226
Image * GetHeightMap() const
Definition: Terrain.cpp:500
void AddTrigger(const AnimationTriggerPoint &trigger)
Add a trigger point.
Definition: Animation.cpp:324
const String & GetDepthStencilName() const
Definition: RenderPath.h:129
@ ASYNC_FAIL
BeginLoad() failed.
Definition: Resource.h:32
void SetDynamic(bool enable)
Definition: CustomGeometry.cpp:214
unsigned renderBuffer_
Definition: RenderSurface.h:137
bool projectionDirty_
Projection matrix dirty flag.
Definition: Camera.h:263
unsigned lockCount_
Lock number of vertices.
Definition: VertexBuffer.h:153
bool WriteUInt(unsigned value)
Write a 32-bit unsigned integer.
Definition: Serializer.cpp:43
SDL_GameController * controller_
SDL game controller.
Definition: Input.h:106
static unsigned lightPassIndex
Index for per-pixel light pass. Initialized once GetPassIndex() has been called for the first time.
Definition: Technique.h:283
void SetZoneTexture(Texture *texture)
Definition: Zone.cpp:136
String vertexShaderName_
Vertex shader name.
Definition: RenderPath.h:144
Material * GetMaterial() const
Definition: DecalSet.cpp:495
void SetRotatePerSecond(float rotatePerSecond)
Set rotate per second.
Definition: ParticleEffect2D.cpp:421
void SetFaceCameraMode(FaceCameraMode mode)
Definition: Text3D.cpp:353
void Complete(unsigned priority)
Finish all queued work which has at least the specified priority. Main thread will also execute prior...
Definition: WorkQueue.cpp:231
float pitch_
Mouse pitch.
Definition: Controls.h:50
void SetScissorTest(bool enable, const Rect &rect=Rect::FULL, bool borderInclusive=true)
Set scissor test.
Definition: OGLGraphics.cpp:1858
Zone * farClipZone_
Zone at far clip plane.
Definition: View.h:310
bool ReadLatestDataUpdate(Deserializer &source)
Read and apply a network latest data update. Return true if attributes were changed.
Definition: Serializable.cpp:844
PODVector< Drawable * > shadowCasters_
Shadow casters.
Definition: View.h:44
bool initialized_
Initialized flag.
Definition: Engine.h:149
Vector2 GetRandomSize() const
Return random size.
Definition: ParticleEffect.cpp:778
static void RegisterObject(Context *context)
Definition: Camera.cpp:65
void SetModalShadeColor(const Color &color)
Definition: Window.cpp:282
SharedPtr< Texture > shapeTexture_
Spotlight attenuation texture.
Definition: Light.h:404
Rect uv_
UV coordinates.
Definition: BillboardSet.h:28
void SendMessage(int msgID, bool reliable, bool inOrder, const VectorBuffer &msg, unsigned contentID=0)
Send a message.
Definition: Connection.cpp:93
const Vector2 & GetSize() const
Definition: TileMapDefs2D.h:178
Vector3 position_
Hit position in world space.
Definition: OctreeQuery.h:193
Material * customMaterial_
Custom material.
Definition: UIBatch.h:79
Matrix3x4 GetMatrix3x4(const String &name) const
Return a Matrix3x4 attribute, or zero matrix if missing.
Definition: XMLElement.cpp:962
float mobileNormalOffsetMul_
Mobile platform shadow normal offset multiplier.
Definition: Renderer.h:623
unsigned instancingVertexAttributes_
Vertex attribute instancing bitmask for keeping track of divisors.
Definition: OGLGraphicsImpl.h:104
Tile2D()
Construct.
Definition: TileMapDefs2D.cpp:145
CascadeParameters shadowCascade_
Directional light cascaded shadow parameters.
Definition: Light.h:396
bool GetMaximized() const
Definition: Graphics.cpp:307
StaticModelGroup(Context *context)
Construct.
Definition: StaticModelGroup.cpp:31
HashMap< unsigned, PODVector< unsigned char > > componentLatestData_
Pending latest data for not yet received components.
Definition: Connection.h:314
void AddItem(UIElement *item)
Add item to the end of the list.
Definition: ListView.cpp:327
void MixStereoToStereoIP(Sound *sound, int *dest, unsigned samples, int mixRate)
Mix stereo sample to stereo buffer interpolated.
Definition: SoundSource.cpp:1135
FaceCameraMode GetFaceCameraMode() const
Definition: Text3D.h:187
const String & GetProperty(const String &name) const
Return property.
Definition: TileMapLayer2D.cpp:244
const Color & GetColor(Corner corner) const
Definition: Text3D.cpp:480
void HandlePathChanged(StringHash eventType, VariantMap &eventData)
Handle path edited.
Definition: FileSelector.cpp:376
void GetResources(PODVector< Resource * > &result, StringHash type) const
Return all loaded resources of a specific type.
Definition: ResourceCache.cpp:702
void OnDeviceReset() override
Recreate the GPU resource and restore data if applicable.
Definition: OGLTexture3D.cpp:32
unsigned GetSize() const
Definition: Deserializer.h:50
static DBAPI GetAPI()
Return the underlying database API.
Definition: Database.cpp:23
void ResetEmissionTimer()
Reset the emission period timer.
Definition: ParticleEmitter.cpp:300
ShaderType
Shader types.
Definition: GraphicsDefs.h:282
IntVector2 ElementToScreen(const IntVector2 &position) override
Convert element coordinates to screen coordinates.
Definition: Sprite.cpp:85
void SetBoundingBox(const BoundingBox &bnds)
Definition: NavArea.h:43
Node * node_
Scene node.
Definition: OctreeQuery.h:203
void SetEnabled(bool enable)
Definition: UIElement.cpp:869
void SetRenderTarget(unsigned index, RenderSurface *renderTarget)
Set rendertarget.
Definition: OGLGraphics.cpp:1621
Vector2 anchorMax_
Anchor maximum position.
Definition: UIElement.h:885
void UpdateShape()
Update the collision shape after attribute changes.
Definition: CollisionShape.cpp:983
4x4 matrix for arbitrary linear transforms including projection.
Definition: Matrix4.h:20
const Vector3 & GetGeometryCenter(unsigned index) const
Definition: Model.h:171
static void RegisterObject(Context *context)
Definition: NavigationMesh.cpp:116
SharedPtr< Texture2D > defaultLightSpot_
Default spotlight attenuation texture.
Definition: Renderer.h:545
static void RegisterObject(Context *context)
Definition: SoundSource.cpp:113
void RemoveComponent()
Template version of removing a component.
Definition: Node.h:754
int z_
Z coordinate.
Definition: Vector3.h:145
ShaderVariation * GetVariation(ShaderType type, const String &defines)
Return a variation with defines. Separate multiple defines with spaces.
Definition: Shader.cpp:105
String(const T &value)
Construct from a convertible value.
Definition: Str.h:139
Iterator End()
Return iterator to the end.
Definition: Str.h:371
HashMap & operator=(const HashMap< T, U > &rhs)
Assign a hash map.
Definition: HashMap.h:244
unsigned long long GetMemoryBudget(StringHash type) const
Definition: ResourceCache.cpp:747
const HashMap< String, SharedPtr< ValueAnimationInfo > > & GetAttributeAnimationInfos() const
Return all attribute animations infos.
Definition: ObjectAnimation.h:64
void SetObstacleAvoidanceTypesAttr(const VariantVector &value)
Set all the obstacle avoidance types configured in the crowd based on the corresponding attribute.
Definition: CrowdManager.cpp:331
Color startColor_
Start color.
Definition: ParticleEffect2D.h:269
void SetObjectAnimationAttr(const ResourceRef &value)
Set object animation attribute.
Definition: Animatable.cpp:434
BlendMode GetBlendMode() const
Return blending mode.
Definition: Graphics.h:529
const String & GetStartBoneName(const String &name) const
Return animation start bone name, or empty string if no such animation.
Definition: AnimationController.cpp:477
String autoCompleteLine_
Store the original line which is being auto-completed.
Definition: Console.h:189
void Remove()
Remove from the parent node. If no other shared pointer references exist, causes immediate deletion.
Definition: Node.cpp:1101
unsigned short port_
Remote endpoint port.
Definition: Connection.h:326
void SetDepthStencilName(const String &name)
Definition: RenderPath.cpp:265
Font face description.
Definition: FontFace.h:46
Mutex changesMutex_
Mutex for the change buffer.
Definition: FileWatcher.h:57
void SetPlayPositionLockless(signed char *pos)
Set new playback position without locking the audio mutex. Called internally.
Definition: SoundSource.cpp:568
Orientation2D orientation_
Orientation.
Definition: TileMapDefs2D.h:35
Vector3 GetLinearVelocity() const
Definition: RigidBody.cpp:600
String shaderExtension_
File extension for shaders.
Definition: Graphics.h:888
void UpdateBufferSize()
Resize billboard vertex and index buffers.
Definition: BillboardSet.cpp:483
WeakPtr(const WeakPtr< T > &rhs) noexcept
Copy-construct from another weak pointer.
Definition: Ptr.h:263
unsigned clearStencil_
Clear stencil value. Affects clear command only.
Definition: RenderPath.h:166
void SetWheelRollInfluence(int wheel, float rollInfluence)
Set wheel roll influence.
Definition: RaycastVehicle.cpp:504
bool Load(Deserializer &source)
Load resource synchronously. Call both BeginLoad() & EndLoad() and return true if both succeeded.
Definition: Resource.cpp:23
void RemoveComponent(Component *component)
Remove a component from this node.
Definition: Node.cpp:986
Template implementation of the event handler invoke helper (stores a function pointer of specific cla...
Definition: Object.h:287
void AllocateBuckets(unsigned size, unsigned numBuckets)
Allocate bucket head pointers + room for size and bucket count variables.
Definition: HashBase.cpp:12
void Clear()
Clear array or object.
Definition: JSONValue.cpp:318
Console(Context *context)
Construct.
Definition: Console.cpp:44
void SetEmitting(bool enable)
Definition: ParticleEmitter2D.cpp:150
Vector2 anchor_
Anchor.
Definition: ConstraintRevolute2D.h:83
PODVector< float > offMeshRadii_
Offmesh connection radii.
Definition: NavBuildData.h:52
float ProjectOntoAxis(const Vector2 &axis) const
Project vector onto axis.
Definition: Vector2.h:297
VertexElementType type_
Data type of element.
Definition: GraphicsDefs.h:194
T * operator->() const
Point to the object.
Definition: Ptr.h:388
const IntRect & GetImageBorder() const
Definition: BorderImage.h:81
Property list (plist).
Definition: PListFile.h:125
HashMap< int, SharedPtr< Technique > > cachedTechniques_
Cached techniques per blend mode.
Definition: Renderer2D.h:117
static void BulkTranspose(float *dest, const float *src, unsigned count)
Bulk transpose matrices.
Definition: Matrix4.h:677
void AddWorkItem(const SharedPtr< WorkItem > &item)
Add a work item and resume worker threads.
Definition: WorkQueue.cpp:112
void SetPixel(int x, int y, const Color &color)
Set a 2D pixel.
Definition: Image.cpp:903
HashMap(const HashMap< T, U > &map)
Construct from another hash map.
Definition: HashMap.h:208
void SetOtherPosition(const Vector3 &position)
Definition: Constraint.cpp:201
void SetGlobalShaderParameters()
Set global (per-frame) shader parameters. Called by Batch and internally by View.
Definition: View.cpp:671
float timeStep_
Next frame timestep in seconds.
Definition: Engine.h:131
Texture * parentTexture_
Parent texture.
Definition: RenderSurface.h:124
void SetFillMode(FillMode mode)
Definition: Material.cpp:1066
const BiasParameters & GetDepthBias() const
Definition: Material.h:241
void SetCursorShape(WindowDragMode mode, Cursor *cursor) const
Set cursor shape based on drag mode.
Definition: Window.cpp:351
virtual void OnRemoveFromOctree()
Handle removal from octree.
Definition: Drawable.h:327
T * Get() const
Return the raw pointer.
Definition: ArrayPtr.h:141
const TileMapInfo2D & GetInfo() const
Definition: TileMap2D.h:45
~PackageFile() override
Destruct.
btCollisionShape * GetCollisionShape() const
Return Bullet collision shape.
Definition: CollisionShape.h:202
void Validate()
Validate parameters.
Definition: Light.cpp:54
Vector3 Axis() const
Definition: Quaternion.cpp:206
Physics constraint component. Connects two rigid bodies together, or one rigid body to a static point...
Definition: Constraint.h:30
PODVector< unsigned char > GetDecalsAttr() const
Return decals attribute.
Definition: DecalSet.cpp:584
String lastShaderName_
Last used shader name in shader variation query.
Definition: Graphics.h:892
IntVector2 hotSpot_
Hotspot for positioning and rotation.
Definition: Sprite.h:111
Vector2 target_
Target.
Definition: ConstraintMouse2D.h:62
void UpdateAttributeDefaultValue(StringHash objectType, const char *name, const Variant &defaultValue)
Update object attribute's default value.
Definition: Context.cpp:216
void SortTextureFrames()
Sort the list of texture frames based on time.
Definition: ParticleEffect.cpp:710
void Invoke(VariantMap &eventData) override
Invoke event handler function.
Definition: Object.h:302
Node * GetEndPoint() const
Definition: OffMeshConnection.cpp:102
bool FilterImplicitAttributes(XMLElement &dest) const override
Filter implicit attributes in serialization process.
Definition: Slider.cpp:191
bool operator==(const HashSet< T > &rhs) const
Test for equality with another hash set.
Definition: HashSet.h:234
unsigned GetNumCommands() const
Definition: RenderPath.h:240
void Clear(const Color &color)
Clear the image with a color.
Definition: Image.cpp:1197
void OnAttributeAnimationRemoved() override
Handle attribute animation removed.
Definition: Node.cpp:1889
void SetEffectColor(const Color &effectColor)
Definition: Text3D.cpp:280
float GetFontSize() const
Definition: Text.h:130
Vector3 max_
Maximum vector.
Definition: BoundingBox.h:311
float GetLength() const
Definition: SplinePath.h:71
bool IsNaN() const
Return whether any element is NaN.
Definition: Matrix2.h:188
static void RegisterObject(Context *context)
Definition: CheckBox.cpp:30
void Insert(const HashSet< T > &set)
Insert a set.
Definition: HashSet.h:307
void SetHighLimit(const Vector2 &limit)
Definition: Constraint.cpp:264
Iterator & operator++()
Preincrement the pointer.
Definition: HashMap.h:101
ObjectType
Object type.
Definition: SpriterData2D.h:175
const Vector< ModelMorph > & GetMorphs() const
Return all vertex morphs.
Definition: AnimatedModel.h:118
bool flipX_
Flip X.
Definition: StaticSprite2D.h:159
UIElement * GetWindow() const
Definition: MessageBox.h:48
static String Joined(const Vector< String > &subStrings, const String &glue)
Definition: Str.cpp:1048
IntVector2 screenPosition_
Screen position.
Definition: UIElement.h:832
void SetType(StringHash typeHash)
Initialize the type hash only when type name not known. Called by Node when loading.
Definition: UnknownComponent.cpp:230
A convex volume built from polygon faces.
Definition: Polyhedron.h:19
Quaternion Slerp(const Quaternion &rhs, float t) const
Spherical interpolation with another quaternion.
Definition: Quaternion.cpp:231
Static model component.
Definition: StaticModel.h:24
String name_
Name.
Definition: Node.h:47
unsigned lightMask_
Light mask.
Definition: Terrain.h:333
Sphere() noexcept
Construct undefined.
Definition: Sphere.h:22
PODVector< float > * vertexData_
Vertex data.
Definition: UIBatch.h:69
SharedPtr< Texture > rampTexture_
Range attenuation texture.
Definition: Light.h:402
float innerAngle_
Inner angle for directional attenuation.
Definition: SoundSource3D.h:79
@ O_ISOMETRIC
Isometric.
Definition: TileMapDefs2D.h:23
void SetMaxForce(float maxForce)
Definition: ConstraintMotor2D.cpp:71
bool GetHardwareShadowSupport() const
Definition: Graphics.h:446
float GetMaxForce() const
Definition: ConstraintMotor2D.h:52
dtCrowd * crowd_
Internal Detour crowd object.
Definition: CrowdManager.h:176
float GetRotationWeight() const
Definition: IKEffector.cpp:165
void SetEffectRoundStroke(bool roundStroke)
Definition: Text3D.cpp:275
static bool supported
High-resolution timer support flag.
Definition: Timer.h:54
bool IsEof() const override
Return whether all response data has been read.
Definition: HttpRequest.cpp:259
void GetLightBatches()
Get batches from lit geometries and shadowcasters.
Definition: View.cpp:985
void SortBackToFront()
Sort non-instanced draw calls back to front.
Definition: Batch.cpp:710
ResourceRefList GetResourceRefList() const
Return a resource reference list attribute, or empty if missing.
Definition: XMLElement.cpp:869
float shadowDistance_
Shadow distance.
Definition: Drawable.h:378
Vector3 HalfSize() const
Definition: BoundingBox.h:255
void(* workFunction_)(const WorkItem *, unsigned)
Work function. Called with the work item and thread index (0 = main thread) as parameters.
Definition: WorkQueue.h:32
void MarkConstraintDirty()
Mark constraint dirty.
Definition: Constraint.h:176
void BuildHull(const PODVector< Vector3 > &vertices)
Build the convex hull from vertices.
Definition: CollisionShape.cpp:264
bool WriteVariantMap(const VariantMap &value)
Write a variant map.
Definition: Serializer.cpp:335
float GetMaxDoubleClickDistance() const
Definition: UI.h:185
void Draw(PrimitiveType type, unsigned vertexStart, unsigned vertexCount)
Draw non-indexed geometry.
Definition: OGLGraphics.cpp:834
void SetFixedHeight(int height)
Set fixed height.
Definition: UIElement.cpp:646
@ HM_FOCUS
Highlight when focused.
Definition: ListView.h:21
BodyType2D
Rigid body type.
Definition: RigidBody2D.h:21
void HandleRenderUpdate(StringHash eventType, VariantMap &eventData)
Handle render update event.
Definition: Renderer.cpp:1936
void SetStartScale(float startScale)
Definition: RibbonTrail.cpp:313
WeakPtr< TerrainPatch > north_
North neighbor patch.
Definition: TerrainPatch.h:111
unsigned offset_
Offset in constant buffer.
Definition: ShaderVariation.h:39
int GetWidth() const
Definition: TileMapLayer2D.cpp:256
dtCrowd * GetCrowd() const
Get the internal detour crowd component.
Definition: CrowdManager.h:165
bool SetNumGeometryLodLevels(unsigned index, unsigned num)
Definition: Model.cpp:538
Frustum & operator=(const Frustum &rhs) noexcept
Assign from another frustum.
Definition: Frustum.cpp:47
bool smoothing_
Smoothing enable flag.
Definition: Terrain.h:321
void CreateJoint()
Create joint.
Definition: Constraint2D.cpp:64
const Color & GetStartColor() const
Definition: RibbonTrail.h:139
Vector2 texCoord_
Texture coordinates.
Definition: CustomGeometry.h:23
T * GetSubsystem() const
Template version of returning a subsystem.
Definition: Object.h:186
View(Context *context)
Construct.
Definition: View.cpp:264
ShapeType
Collision shape type.
Definition: CollisionShape.h:34
bool sorted_
Billboards sorted flag.
Definition: BillboardSet.h:169
void ResetDeepEnabled()
Reset enabled state to the node's remembered state prior to calling SetDeepEnabled.
Definition: Node.cpp:707
Sprite2D(Context *context)
Construct.
Definition: Sprite2D.cpp:20
bool Equals(T lhs, T rhs)
Definition: MathDefs.h:54
Vector3 center_
Sphere center.
Definition: Sphere.h:185
bool ReadBool()
Read a bool.
Definition: Deserializer.cpp:101
float lodBias_
LOD bias.
Definition: Terrain.h:343
IntVector2 dragBeginCursor_
Mouse position at drag begin.
Definition: Window.h:156
WeakPtr< RenderSurface > linkedRenderTarget_
Linked color buffer.
Definition: RenderSurface.h:154
String vertexShaderName_
Vertex shader name.
Definition: Technique.h:174
Vector4() noexcept
Construct a zero vector.
Definition: Vector4.h:17
Named pipe for interprocess communication.
Definition: NamedPipe.h:19
float time_
Trigger time.
Definition: Animation.h:96
void PostStep(float timeStep)
Trigger update after each physics simulation step.
Definition: PhysicsWorld.cpp:800
void SetAttributeAnimationTime(const String &name, float time)
Set attribute animation time position manually. Automatic update should be disabled in this case.
Definition: Animatable.cpp:388
bool BeginLoad(Deserializer &source) override
Load resource from stream. May be called from a worker thread. Return true if successful.
Definition: Texture3D.cpp:44
float temperature_
Light temperature.
Definition: Light.h:388
static const unsigned VARIANT_VALUE_SIZE
Size of variant value. 16 bytes on 32-bit platform, 32 bytes on 64-bit platform.
Definition: Variant.h:261
HashSet & operator=(const HashSet< T > &rhs)
Assign a hash set.
Definition: HashSet.h:201
AnimationSet2D * GetAnimationSet() const
Definition: AnimatedSprite2D.cpp:178
unsigned char GetTimeStamp() const
Return the controls timestamp, sent from client to server along each control update.
Definition: Connection.h:173
SharedPtr< Technique > defaultTechnique_
Default non-textured material technique.
Definition: Renderer.h:529
void Update(float timeStep)
Update for rendering. Called by HandleRenderUpdate().
Definition: Renderer.cpp:629
bool IsZero() const
Definition: Variant.cpp:505
void SetNodeAnimationStatesAttr(const VariantVector &value)
Set node animation states attribute.
Definition: AnimationController.cpp:694
bool SetBoundingBox(const BoundingBox &value)
Set a BoundingBox attribute.
Definition: XMLElement.cpp:307
T * Next(T *element) const
Return next element, or null if no more elements.
Definition: LinkedList.h:166
bool IsCustom() const
Return true when the variant stores custom type.
Definition: Variant.h:1329
bool IsVisibleEffective() const
Definition: UIElement.cpp:1541
void SetEffectStrokeThickness(int thickness)
Definition: Text3D.cpp:270
SDL_Window * window_
SDL window.
Definition: Graphics.h:747
Iterator & operator++()
Preincrement the pointer.
Definition: HashSet.h:58
Vector2 invTextureSize_
Inverse texture size.
Definition: UIBatch.h:67
SharedPtr< VertexBuffer > vertexBuffer_
Vertex buffer.
Definition: Renderer2D.h:35
float speedVariance_
Speed variance.
Definition: ParticleEffect2D.h:249
SharedPtr< File > file_
Destination file.
Definition: Connection.h:56
void OnScreenModeChanged()
Called when screen mode is successfully changed by the backend.
Definition: Graphics.cpp:551
const Rect & GetDrawRect() const
Definition: StaticSprite2D.h:79
float fadeStart_
The point relative to the total shadow range where shadow fade begins (0.0 - 1.0).
Definition: Light.h:96
ConstIterator Find(const T &key) const
Return const iterator to the pair with key, or end iterator if not found.
Definition: HashMap.h:525
const Vector< Vector< SharedPtr< Geometry > > > & GetGeometries() const
Return geometry pointers.
Definition: Model.h:161
void SetHeightMapAttr(const ResourceRef &value)
Set heightmap attribute.
Definition: Terrain.cpp:779
void SetWidth(float width)
Definition: RibbonTrail.cpp:853
Intersection IsInside(const Vector2 &point) const
Test whether a point is inside.
Definition: Rect.h:198
IntRect layoutBorder_
Layout borders.
Definition: UIElement.h:816
float GetFov() const
Definition: Light.h:278
static void RegisterObject(Context *context)
Definition: ConstraintWeld2D.cpp:27
List(List< T > &&list) noexcept
Move-construct from another list.
Definition: List.h:167
@ AM_DEFAULT
Attribute used for both file serialization and network replication (default).
Definition: Attribute.h:25
void SetAsyncLoadingMs(int ms)
Definition: Scene.cpp:649
bool Delete(const String &fileName)
Delete a file. Return true if successful.
Definition: FileSystem.cpp:507
bool SetSize(int width, int height, unsigned format, TextureUsage usage=TEXTURE_STATIC, int multiSample=1, bool autoResolve=true)
Set size, format, usage and multisampling parameters for rendertargets. Zero size will follow applica...
Definition: Texture2D.cpp:94
void UpdateMaterial()
Update material.
Definition: StaticSprite2D.cpp:330
2D physics constraint component.
Definition: Constraint2D.h:18
bool sceneLoaded_
Scene loaded flag.
Definition: Connection.h:338
void SetNumIterations(int num)
Definition: PhysicsWorld.cpp:315
String clipBoard_
Clipboard text.
Definition: UI.h:398
unsigned drawCount_
Index or vertex count.
Definition: OcclusionBuffer.h:62
void SetWrapMode(WrapMode wrapMode)
Set wrap mode.
Definition: ValueAnimationInfo.h:39
float Length() const
Return length.
Definition: Vector2.h:135
Camera component.
Definition: Camera.h:32
void HandleFileSelected(StringHash eventType, VariantMap &eventData)
Handle file selected from the list.
Definition: FileSelector.cpp:385
bool autoExit_
Auto-exit flag.
Definition: Engine.h:147
void Update(float timeStep)
Update scene. Called by HandleUpdate.
Definition: Scene.cpp:742
void Update(const FrameInfo &frame) override
Update before octree reinsertion. Is called from a worker thread.
Definition: ParticleEmitter.cpp:83
static const Quaternion IDENTITY
Identity quaternion.
Definition: Quaternion.h:459
void SetUpdateInvisible(bool enable)
Definition: RibbonTrail.cpp:865
SharedPtr< IndexBuffer > indexBuffer_
Shared index buffer.
Definition: Terrain.h:275
SharedPtr< Material > material_
Material to use as a base for the text material(s).
Definition: Text3D.h:226
Sprite sheet.
Definition: SpriteSheet2D.h:19
void UnsubscribeFromEvents(Object *sender)
Unsubscribe from a specific sender's events.
Definition: Object.cpp:214
void HandleMessage(const SLNet::AddressOrGUID &source, int packetID, int msgID, const char *data, size_t numBytes)
Handle an inbound message.
Definition: Network.cpp:276
Vector3 emitterSize_
Emitter size.
Definition: ParticleEffect.h:430
static void RegisterObject(Context *context)
Definition: CollisionChain2D.cpp:29
Plane(const Vector3 &v0, const Vector3 &v1, const Vector3 &v2) noexcept
Construct from 3 vertices.
Definition: Plane.h:27
virtual void OnKey(Key key, MouseButtonFlags buttons, QualifierFlags qualifiers)
React to a key press.
Definition: UIElement.h:171
@ OT_ELLIPSE
Ellipse.
Definition: TileMapDefs2D.h:78
void HandleMessageAcknowledged(StringHash eventType, VariantMap &eventData)
Handle events that dismiss the message box.
Definition: MessageBox.cpp:118
bool AppendChild(XMLElement element, bool asCopy=false)
Append element. If asCopy is set to true then original element is copied and appended,...
Definition: XMLElement.cpp:109
HashMap< String, SharedPtr< Sprite2D > > spriteMapping_
Sprite mapping.
Definition: SpriteSheet2D.h:71
void HandleBeginFrame(StringHash eventType, VariantMap &eventData)
Handle begin frame event.
Definition: Network.cpp:956
String source_
Source.
Definition: TmxFile2D.h:133
Connection * GetOwner() const
Definition: Node.h:384
~TmxFile2D() override
Destruct.
Definition: TmxFile2D.cpp:364
BodyType2D GetBodyType() const
Definition: RigidBody2D.h:119
void ReleaseRef()
Release the array reference and delete it and the RefCount structure if necessary.
Definition: ArrayPtr.h:170
void OnMarkedDirty(Node *node) override
Definition: CrowdAgent.cpp:604
void HandlePostUpdate(StringHash eventType, VariantMap &eventData)
Handle logic post-update event.
Definition: UIElement.cpp:2220
JSONValue & operator=(bool rhs)
Assign from a boolean.
Definition: JSONValue.cpp:41
BatchQueue litBaseBatches_
Lit geometry draw calls, base (replace blend mode).
Definition: Batch.h:283
void GotoNext()
Go to the next node.
Definition: ListBase.h:57
static XPathQuery styleXPathQuery_
XPath query for selecting UI-style.
Definition: UIElement.h:911
void SetVariantMap(const VariantMap &variantMap, Context *context=nullptr)
Set variant map, context must provide for resource ref.
Definition: JSONValue.cpp:548
float nearSplit_
Directional light cascade near split distance.
Definition: Batch.h:268
ResourceRef GetMaterialAttr() const
Return material attribute.
Definition: BillboardSet.cpp:409
Definition: OctreeQuery.h:210
void ConvexCast(PhysicsRaycastResult &result, CollisionShape *shape, const Vector3 &startPos, const Quaternion &startRot, const Vector3 &endPos, const Quaternion &endRot, unsigned collisionMask=M_MAX_UNSIGNED)
Perform a physics world swept convex test using a user-supplied collision shape and return the first ...
Definition: PhysicsWorld.cpp:502
BoundingBox(const Polyhedron &poly)
Construct from a polyhedron.
Definition: BoundingBox.h:90
bool IsLocked() const
Return whether is currently locked.
Definition: VertexBuffer.h:58
HashMap< StringHash, Variant > VariantMap
Map of variants.
Definition: Variant.h:68
Manifold pointers stored during collision processing.
Definition: PhysicsWorld.h:76
pugi::xml_document * GetDocument() const
Return the pugixml document.
Definition: XMLFile.h:54
Placeholder for allowing unregistered components to be loaded & saved along with scenes.
Definition: UnknownComponent.h:13
Description of a navigation mesh geometry component, with transform and bounds information.
Definition: NavigationMesh.h:41
unsigned maxIndices_
Maximum indices.
Definition: DecalSet.h:231
void HandleItemClicked(StringHash eventType, VariantMap &eventData)
Handle listview item click event.
Definition: DropDownList.cpp:299
void ResetRenderTargets()
Reset all rendertargets, depth-stencil surface and viewport.
Definition: OGLGraphics.cpp:1603
SoundStream()
Construct.
Definition: SoundStream.cpp:12
CollisionGeometryDataCache gimpactTrimeshCache_
Cache for GImpact trimesh geometry data by model and LOD level.
Definition: PhysicsWorld.h:331
void SetFullImageRect()
Use whole texture as the image.
Definition: BorderImage.cpp:73
b2WeldJointDef jointDef_
Box2D joint def.
Definition: ConstraintWeld2D.h:53
bool drawShadows_
Draw shadows flag.
Definition: View.h:354
void Merge(const Vector3 &point)
Merge a point.
Definition: Sphere.h:94
PODVector< Object * > receivers_
Receivers. May contain holes during sending.
Definition: Context.h:38
List node.
Definition: List.h:18
CompressedFormat format_
Compression format.
Definition: Image.h:45
HashSet< unsigned > receivedFragments_
Already received fragments.
Definition: Connection.h:58
String(const String &str)
Construct from another string.
Definition: Str.h:43
Vector3 GetWorldPosition() const
Definition: Node.h:428
bool hasMutableGlyph_
Has mutable glyph.
Definition: FontFaceFreeType.h:53
void ResetMorphWeights()
Reset all vertex morphs to zero.
Definition: AnimatedModel.cpp:590
void SendPackageToClient(PackageFile *package)
Trigger client connection to download a package file from the server. Can be used to download additio...
Definition: Connection.cpp:1133
void SetDepthTest(CompareMode mode)
Set depth compare.
Definition: OGLGraphics.cpp:1815
bool isDesktop_
Require desktop level hardware flag.
Definition: Technique.h:172
HashMap< Pair< WeakPtr< RigidBody >, WeakPtr< RigidBody > >, ManifoldPair > currentCollisions_
Collision pairs on this frame.
Definition: PhysicsWorld.h:321
void RemoveChildAtIndex(unsigned index)
Remove a child element at index.
Definition: UIElement.cpp:1353
Component * GetFixedUpdateSource()
Return a component from the scene root that sends out fixed update events (either PhysicsWorld or Phy...
Definition: Component.cpp:272
Vector3 padding_
Bounding box padding.
Definition: NavigationMesh.h:359
void DrawTriangles()
Draw submitted batches. Uses worker threads if enabled during SetSize().
Definition: OcclusionBuffer.cpp:182
void SetOccludee(bool enable)
Definition: Drawable.cpp:216
void SetLineEditText(LineEdit *edit, const String &text)
Set the text of an edit field and ignore the resulting event.
Definition: FileSelector.cpp:262
unsigned numQueryFilterTypes_
Number of query filter types configured in the crowd. Limit to DT_CROWD_MAX_QUERY_FILTER_TYPE.
Definition: CrowdManager.h:186
float Top() const
Definition: Rect.h:238
float GetMaxAgentRadius() const
Definition: CrowdManager.h:115
bool Run()
Start running the thread. Return true if successful, or false if already running or if can not create...
Definition: Thread.cpp:56
Vector4 ToVector4() const
Return as a vector.
Definition: Rect.h:221
unsigned GetAreaID() const
Definition: NavArea.h:31
static const Vector3 UP
(0,1,0) vector.
Definition: Vector3.h:471
void SetCrowdTarget(const Vector3 &position, Node *node=nullptr)
Set the crowd target position. The target position is set to all crowd agents found in the specified ...
Definition: CrowdManager.cpp:170
Quaternion(float angle, const Vector3 &axis) noexcept
Construct from an angle (in degrees) and axis.
Definition: Quaternion.h:78
BatchQueue shadowBatches_
Shadow caster draw calls.
Definition: Batch.h:266
const IntVector2 & GetMinSize() const
Definition: UIElement.h:457
float GetMinPriority() const
Definition: NetworkPriority.h:49
unsigned viewFrameNumber_
Last visible frame number.
Definition: Drawable.h:370
void Resize(unsigned newSize)
Resize the list by removing or adding items at the end.
Definition: List.h:344
LinkedListNode * next_
Pointer to next node.
Definition: LinkedList.h:27
void HandleCancelPressed(StringHash eventType, VariantMap &eventData)
Handle cancel button pressed.
Definition: FileSelector.cpp:456
void UpdateBatches(const FrameInfo &frame) override
Calculate distance and prepare batches for rendering. May be called from worker thread(s),...
Definition: TerrainPatch.cpp:100
void CalculateJointRotations()
Skinned models require joint rotations to be calculated so skinning works correctly....
Definition: IKSolver.cpp:375
Slider(Context *context)
Construct.
Definition: Slider.cpp:27
Stored log message from another thread.
Definition: Log.h:33
Node * Head() const
Return the head node.
Definition: HashMap.h:604
int maxFontTextureSize_
Font texture maximum size.
Definition: UI.h:414
static Sprite2D * LoadFromResourceRef(Object *object, const ResourceRef &value)
Load sprite from ResourceRef.
Definition: Sprite2D.cpp:185